Commit Graph
2895 Commits
Author SHA1 Message Date
localcc cc21089736 Fix default window size on small displays (#40398)
Fixed: #40039
Fixed: #40404
Fixed: #40272
Fixed: #40666

Release Notes:

- N/A
2025-10-20 14:09:36 +02:00
Xiaobo Liu 8f3f7232fb gpui: Add exit in tab title update loop (#40628)
Release Notes:

- N/A

---------

Signed-off-by: Xiaobo Liu <cppcoffee@gmail.com>
2025-10-19 16:52:16 +02:00
Xiaobo Liu 8d48f9cdae gpui: Simplify tab group lookup logic in SystemWindowTabController (#40466)
Refactor the find_tab_group method to use the question mark operator for
cleaner error handling, replacing the explicit if-else pattern with a
more concise chained approach.

Release Notes:

- N/A

Signed-off-by: Xiaobo Liu <cppcoffee@gmail.com>
2025-10-18 15:04:40 +00:00
joel 3d6722be9a Fix Right Alt key not working in keybindings on Windows (#40536)
### Problem
On Windows, the right Alt key was not working in keybindings (e.g.,
`Ctrl+Right Alt+B`), while the left Alt key worked correctly. This was
due to overly aggressive AltGr detection that treated any `right Alt +
left Ctrl` combination as AltGr, even on US keyboards where AltGr
doesn't exist.

### Root Cause
Windows internally represents AltGr (Alt Graph) as `right Alt + left
Ctrl` pressed simultaneously. The previous implementation always
excluded this combination from being treated as regular modifier keys to
support international keyboards. However, this broke keybindings using
right Alt on US/UK keyboards where users expect right Alt to behave
identically to left Alt.

### Solution
Implemented keyboard layout-aware AltGr detection:

1. Added `uses_altgr()` method to `WindowsKeyboardLayout` that checks if
the current keyboard layout is known to use AltGr (German, French,
Spanish, Polish, etc.)
2. Modified `current_modifiers()` to only apply AltGr special handling
when the keyboard layout actually uses it
3. Added explicit checking for both `VK_LMENU` and `VK_RMENU` instead of
relying solely on the generic `VK_MENU`

### Behavior
- **US/UK keyboards**: Right Alt now works identically to left Alt in
keybindings. `Ctrl+Right Alt+B` triggers the same action as `Ctrl+Left
Alt+B`
- **International keyboards** (German, French, Spanish, etc.): AltGr
continues to work correctly for typing special characters and doesn't
trigger keybindings
- **All keyboards**: Both Alt keys are detected symmetrically, matching
the behavior of left/right Windows keys

### Testing
Manually tested on Windows with US keyboard layout:
-  `Ctrl+Left Alt+B` triggers keybinding
-  `Ctrl+Right Alt+B` triggers keybinding  
-  Both Alt keys work independently in keybindings


Release Notes:
- Fixed Right Alt key not working in keybindings on Windows
2025-10-18 02:27:45 +02:00
Lukas Wirth b59a3bbd49 gpui: Remove some unnecessary unsafe code (#40483)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-17 14:20:13 +02:00
Jason LeeandMikayla Maki 6c3a7f6ddb gpui: Fix text wrapping for URLs (#35724)
Close #35715

Release Notes:

- Fixed to wrap long URLs in editor.

<img width="836" height="740" alt="image"
src="https://github.com/user-attachments/assets/635ce792-5f19-4c76-b131-0d270d09b103"
/>

I remember when I was working on CJK line wrapping support in the early
days, I considered making `\` a line wrapping character, but for some
reason it was on the list of characters that were not allowed to wrap.

In reference to VS Code, it looks like `&`, `/`, `?` should wrap, so I
removed all of them.

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2025-10-16 23:06:14 -07:00
kitt 038041cc87 Fix spacing around hidden status bar items (#39992)
This is a follow-up PR to
https://github.com/zed-industries/zed/pull/39609, and attempts to
address hidden status bar items still contributing to the layout and
creating extra spacing.

![before using display:none theres extra spaces, afterwords the buttons
are always evenly
spaced](https://github.com/user-attachments/assets/3bd07837-5f6f-4ca1-8985-9f3cb8b6893d)

- 203cbd634bfb1489b8afa4952d9594615a956b77 Adds a `.none()` method to
the `gpui::Styled` helper trait, so that status items can set their
display type to none inside their `render` method.

- 249f06e3de63b0ab32814f20e7105d8e2b642f02 Applies `.none()` to all the
status items.

- ~~499f564906c88336608c81615b11ebc9ab43d832~~ At first I was adding an
`is_visible` method to the `StatusBarView` trait, which would be used to
skip status bar items which would just render an empty div anyway, but I
felt duplicating the conditions for hiding the buttons between the
status items `is_visible` and `render` methods could be an attraction
for bugs, so I tried to find another approach. This commit contains
those changes, reverted immediately (if the `is_visible` approach is
preferred I can bring it back!)

- f37cb75f0519ceea1f3e1cc4f97087a5cb34b0fd (bonus!) Adds a condition to
the vim mode indicator to avoid a leading space when there are no
pending keys.

Release Notes:

- N/A
2025-10-17 02:26:39 -03:00
Piotr OsiewiczandCole Miller 3780fe3b8e gpui: Do not use a single shared parker within a Dispatcher (#40417)
This caused issues with #40172, as it made Zed execute and block on tad
few more background tasks. Parker is ~cheap to create, hence we should
be ok to just create it at the time it is needed.

Release Notes:

- N/A

---------

Co-authored-by: Cole Miller <cole@zed.dev>
2025-10-16 21:52:09 +00:00
Cole Miller 59991e9c4d Fix compilation on main (#40428)
Updates #40420 

Release Notes:

- N/A
2025-10-16 21:22:35 +00:00
Andrew FarkasandCole Miller c288f9b1e6 Remove unused indices in mac/text_system (#40420)
just simplifying the code a bit

Release Notes:

- N/A

Co-authored-by: Cole Miller <cole@zed.dev>
2025-10-16 20:28:36 +00:00
Cole MillerandHactarCE b26491f570 Fix crash when opening files with a BOM on macOS (#40419)
Closes #40359

We were segfaulting when opening a UTF-8 file starting with a byte order
mark due to a mismatch in our UTF-16 indexing calculations caused by
Core Foundations `replace_str` stripping the BOM internally. This PR
fixes the crash by replacing one of our manual calculations by calling
the Core Foundations API to get the length of a string.

Release Notes:

- Fixed a crash on macOS when opening a file that starts with a UTF-8
byte order mark (BOM).

Co-authored-by: HactarCE <6060305+HactarCE@users.noreply.github.com>
2025-10-16 20:04:41 +00:00
Lukas Wirth e016c05959 windows: Fix panic when quitting dialogs that do not have a cancel button (#40348)
`TaskDialogIndirect` may return `IDCANCEL` when the user quits the
dialog via escape or alt+f4, so we need to account for that.

Fixes ZED-25H

Release Notes:

- Fixed panic when hitting escape in dialogs on windows
2025-10-16 09:44:44 +00:00
Lukas Wirth db4b86e0c8 windows: Fix occasional RefCell already mutably borrowed panic (#40336)
Release Notes:

- Fixed occasional `RefCell already mutably borrowed` panic in windows
event handling
2025-10-16 07:50:41 +00:00
Jason Lee 83f9f9d9e3 gpui: Add more default font fallbacks (#35086)
Release Notes:

- N/A

---

- Set `.SystemUIFont` as the GPUI default font.
- Add `Arial` to font fallback list.
- Add `Adwaita Sans` to default fallback list for Gnome.
- Move `Ubuntu` font to front of Gnome to make sure Ubuntu System takes
priority over `Ubuntu` font.

Our application get some crash report:

```
panicked at /Users/admin/.cargo/git/checkouts/zed-a70e2ad075855582/f1db3b4/crates/gpui/src/text_system.rs:150:9:
failed to resolve font 'Helvetica' or any of the fallbacks: Zed Plex Mono, Helvetica, Segoe UI, Cantarell, Ubuntu, Noto Sans, DejaVu Sans
```

This change to add `Arial` to fallback list, this font was included in
macOS and Windows.
Ref link (search "Arial"):

> Mac OS X (now known as [macOS](https://en.wikipedia.org/wiki/MacOS))
was the first Mac OS version to include Arial;
> https://en.wikipedia.org/wiki/Arial

- macOS Sequoia: https://support.apple.com/en-us/120414
- Windows 10:
https://learn.microsoft.com/en-us/typography/fonts/windows_10_font_list
- Gnome: https://developer.gnome.org/hig/guidelines/typography.html
2025-10-15 16:33:26 -07:00
186237bb1a settings ui: Improve rendering performance (#40001)
This PR improves the rendering performance of the Settings UI window by
using `gpui::list` to render only the visible contents of a settings
page, instead of rendering the full content of a page. This fixes a lag
that the editor page has in debug builds.

I also added a new field `measuring_behavior` to `ListState` that has
`Visible` and `Measured` variances. `Visible` only measures and caches
the bounds of visible items plus the overdraw pixel offset. `Measure`
will cache all items’ bounds on the first layout phase, which fixes
problems with the scrollbar size/position being miscalculated.

Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-10-15 16:48:21 -04:00
Lukas Wirth 3882323f79 language: Assert CodeLabel text ranges are correct (#40242)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-15 10:16:56 +00:00
Cole Miller 83ba05eb32 windows: Revert "windows: Fix ascent/descent calculations (#40103)" (#40175)
This reverts commit f1db1f3a3c.

This seems to have affected the vertical positioning of text that
doesn't contain emojis in a way that was unintended.

Release Notes:

- N/A
2025-10-14 12:32:16 +00:00
0x2CA a3bcf6fe21 windows: Fix shader rotation order for pattern rendering (#39993)
old

<img width="1076" height="1008" alt="image"
src="https://github.com/user-attachments/assets/e1cd8238-e869-4abb-98b4-4790467c59d1"
/>


new

<img width="989" height="1004" alt="image"
src="https://github.com/user-attachments/assets/42b7fd59-0038-4490-82a7-979983da5416"
/>


Release Notes:

- N/A
2025-10-13 22:12:58 +02:00
Danilo Leal ac8e2f0576 Add .ZedSans as a possible fallback font (#40129)
Closes https://github.com/zed-industries/zed/issues/40121

Release Notes:

- Fixes a bug where users couldn't return the UI font family to the
default value through the UI.
2025-10-13 15:23:41 -03:00
John Tur 677d6acc9d Use DwmFlush unconditionally for Windows vsync (#39913)
Closes #36934

I'm still experiencing bugs with the
`DCompositionWaitForCompositorClock` API. Let's back out the support for
now until the fixes are identified and widely available.

`DwmFlush` does various things that aren't just waiting for VSync, so
it's not ideal, but it's not bad enough that it's worth a bigger
refactor right now.

Release Notes:

- N/A
2025-10-13 12:40:00 -04:00
Cole MillerandBennet Bo Fenner f1db1f3a3c windows: Fix ascent/descent calculations (#40103)
This applies the same fix as #39886 for Windows.

Previously we were using `GetLineMetrics` to determine the ascent and
descent values for each line. It seems like this has the same behavior
as `GetTypographicBounds` on macOS, which is to return the minimum
ascent and descent for the current state of the `TextLayout` object.
This causes the ascent/descent to be unstable when adding or removing an
emoji because a font fallback is triggered when an emoji is present on
the line.

The issue is fixed by switching to `font.GetMetrics` to get the ascent
and descent, which should always return stable values for the main font,
instead of changing when there's a fallback. This also should support
situations where we have multiple explicit fonts on the same line,
although that probably can't be triggered in Zed right now.

Release Notes:

- windows: Fixed a vertical shift in text layout when inserting or
removing an emoji.

Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
2025-10-13 09:49:07 -04:00
Lukas Wirth 3ea4b30e8d gpui: Do not render ligatures between different styled text runs (#39928)
This relands https://github.com/zed-industries/zed/pull/37175 as
https://github.com/zed-industries/zed/pull/39886 fixed the jiggling
issue.

Currently when we render text with differing styles adjacently we might
form a ligature between the text, causing the ligature forming
characters to take on one of the two styles. This can especially become
confusing when a ligature is formed between actual text and inlay hints.

Annoyingly, the only ways to prevent this with core text is to either
render each run separately, or to insert a zero-width non-joiner to
force core text to break the ligatures apart, as it otherwise will merge
subsequent font runs of the same fonts.

We currently do layouting on a per line basis and it is unlikely we want
to change that as it would incur a lot of complexity and annoyances to
merge things back into a line, so this goes with the other approach of
inserting ZWNJ characters instead.

Note that neither linux nor windows seem to currently render ligatures,
so this only concerns macOS rendering at the moment.

Closes https://github.com/zed-industries/zed/issues/23194

Release Notes:

- Fixed ligatures forming between real text and inlay hints on macOS
2025-10-13 15:35:28 +02:00
Smit Barmase 785cb41565 gpui: Make image auto sizing work with Rems too (#40089)
Closes #39981

Here both images of the left should be identical to the right, since
180px is the same as 11.25rem.

Before:

<img width="1457" height="847" alt="image"
src="https://github.com/user-attachments/assets/59f571d1-8d66-4f41-b9b0-e9826110cf0c"
/>

After:

<img width="1457" height="626" alt="image"
src="https://github.com/user-attachments/assets/a0c629a9-5916-453a-85a2-b3053ab2e613"
/>

Release Notes:

- N/A
2025-10-13 16:52:33 +05:30
Cyandev d6becab3be gpui: Fix broken rendering with nested opacity (#35407)
Rendering breaks when both an element and its parent have opacity set.
The following code reproduces the issue:

```rust
struct Repro;

impl Render for Repro {
    fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
        fn make_box(bg: impl Into<Fill>) -> impl IntoElement {
            div().size_8().bg(bg).hover(|style| style.opacity(0.5))
        }

        div()
            .flex()
            .items_center()
            .justify_center()
            .size(px(500.0))
            .hover(|style| style.opacity(0.5))
            .child(make_box(gpui::red()))
            .child(make_box(gpui::green()))
            .child(make_box(gpui::blue()))
    }
}
```

Before (broken behavior):


https://github.com/user-attachments/assets/2c5c1e31-88b2-4f39-81f8-40060e3fe958

The child element resets its parent and siblings' opacity, which is an
unexpected behavior.

After (fixed behavior):


https://github.com/user-attachments/assets/48527033-b06f-4737-b6c3-0ee3d133f138

Release Notes:

- Fixed an issue where nested opacity is rendered incorrectly.
2025-10-10 23:17:20 +02:00
localccandJohn Tur a54cf3c74e Initial layout rounding implementation (#39712)
Release Notes:

- N/A

---------

Co-authored-by: John Tur <john-tur@outlook.com>
2025-10-10 16:45:38 +00:00
David Kleingeld 59c109f77f Gpui use readme as docs (#39966)
Removes the duplication between `gui.rs` doc comments and the `README.md` file.

Release Notes:

- N/A
2025-10-10 16:39:07 +00:00
Cave Bats Of Ware a78b560b8b Improve GPU selection on Windows (#39264)
Closes #39263

Release Notes:
- N/A 

from
https://github.com/zed-industries/zed/issues/39263#issuecomment-3358220988

> 
> > If you replace that code with
> > 
> > let adapter: IDXGIAdapter1 = unsafe { 
> >    dxgi_factory.EnumAdapters(adapter_index) 
> > }?.cast()?; 
> > 
> > does it not select the right GPU?
>  
> @reflectronic That does seem to select the active gpu for me, meaning
whichever GPU is currently connected. This is a much simpler solution
than the one I have here
(https://github.com/zed-industries/zed/pull/39264 - updated) and while
I'm sure I could imagine someone wanting to choose their GPU to render
Zed on, that may not be something that the application really needs to
support.
> 
> I have a branch with just this as the only change that I can push to
that PR if the simpler solution is preferred.
> 
> ```rust
>         let adapter: IDXGIAdapter1 = unsafe {
>             dxgi_factory.EnumAdapters(adapter_index)?.cast()?
>         };
> ```
2025-10-10 11:47:57 -04:00
Smit Barmase 4dae3a15cc gpui: Fix uniform list scroll to offset for Top and Bottom strategies (#39938)
Closes #39863

Regressed in https://github.com/zed-industries/zed/pull/36653

Release Notes:

- Fixed an issue where clicking a sticky item in the project panel
wouldn’t correctly scroll the view to show its start.
2025-10-10 18:19:58 +05:30
Bennet Bo Fenner 75067c94ad gpui: Fix ascent/descent calculation on macOS (#39886)
As you can see in the image, we were previously returning different
`ascent`s/`descent`s when a line would/would not contain an Emoji.

<img width="104" height="36" alt="image"
src="https://github.com/user-attachments/assets/436aeda0-87c0-4dee-943b-6da83681d466"
/>

---
CoreTexts `CTLineGetTypographicBounds` seems to return a different
ascent/descent depending on if an Emoji is there or not AFAIK it is not
documented if this is intended behaviour or not. For us it is
undesirable, as typing an Emoji causes the line to be shifted to the
bottom, see here:


https://github.com/user-attachments/assets/2ad1c82e-6297-48ac-a522-fb382ea56eea

--- 
Instead of using `CTLineGetTypographicBounds` to resolve the
ascent/descent, we look at every run and choose the maximum
ascent/descent. This matches how it [works on
Linux](https://github.com/zed-industries/zed/blob/f1d17fcfbef41690fdeb523f0fbddc7c406c5ad6/crates/gpui/src/platform/linux/text_system.rs#L452)

Release Notes:

- Fixed an issue on macOS where typing an emoji on a line would cause
the line to shift downwards by a few pixels
2025-10-09 18:43:37 +02:00
Francisco Gonzalez a22c29c5f9 gpui: Fix partial dashed border rendering (#38190)
Closes #38189 

- Fixed border dashed for diverse scenarios, as demonstrated in the
images below.
- This change has no impact on the rendering of solid borders, as it was
implemented inside an if block for dashed styles

Release Notes:
  - N/A

## Before Images
<details><summary>click to expand (small top border, medium right
border, large bottom border)</summary>
<img width="289" height="95" alt="Screenshot From 2025-09-15 13-28-14"
src="https://github.com/user-attachments/assets/5226cd0a-49c2-43b8-9df9-f64390e3759e"
/>
</details>
<details><summary> click to expand (Same size pairs of borders)
</summary>
<img width="289" height="95" alt="Screenshot From 2025-09-15 13-32-22"
src="https://github.com/user-attachments/assets/603e7b49-e8b1-45a4-ac35-1b3aedf52bca"
/>
<img width="289" height="95" alt="Screenshot From 2025-09-15 13-33-24"
src="https://github.com/user-attachments/assets/4243786c-4c9d-4419-91d6-4594b5ee4390"
/>
</details>

## After Images

<details><summary>click to expand (small top border, medium right
border, large bottom border)</summary>

<img width="289" height="95" alt="Screenshot From 2025-09-15 13-17-28"
src="https://github.com/user-attachments/assets/e2652b38-1c24-432e-b7fd-c6f4d4c71de6"
/>

</details>


<details><summary> click to expand (same size pairs of
borders)</summary>
<img width="289" height="95" alt="Screenshot From 2025-09-15 13-37-59"
src="https://github.com/user-attachments/assets/05228431-4a91-4531-adcd-d70acd2c3b44"
/>

<img width="289" height="95" alt="Screenshot From 2025-09-15 13-36-34"
src="https://github.com/user-attachments/assets/6da946b8-1ccd-4ed1-9b38-539eba4edf42"
/>
</details>
2025-10-09 17:26:23 +02:00
SunliandJason Lee ccfc1ce387 gpui: Fix drawing rotated SVGs (#33288)
Fixes: https://github.com/longbridge/gpui-component/issues/994

1. When SVG is rotated, incorrect graphics are drawn.

For example: the original aspect ratio of the SVG is 1:1, if the bounds
used to render the SVG are 400x200 (aspect ratio 2:1),
[here](https://github.com/zed-industries/zed/blob/21f985a018f7cca9c0fb7f5b7a87555486ab9db5/crates/gpui/src/svg_renderer.rs#L91)
the width is used as the scaling factor, causing the rendered SVG to
only have half the height. This PR ensures the complete SVG image is
always rendered.

2. The clipping region has no transformation applied, I added a function
called `distance_from_clip_rect_transformed` in the shader.

3. Fixed `monochrome_sprite_fragment` in `shader.metal` not applying
clipping region.

### Before:


https://github.com/user-attachments/assets/8f93ac36-281e-4837-96cd-c308bfbf92d1

### After:


https://github.com/user-attachments/assets/f52b67a6-4cb9-4d6c-b759-bbb91b59c1cf

Release Notes:

- N/A

---------

Co-authored-by: Jason Lee <huacnlee@gmail.com>
2025-10-09 14:53:36 +02:00
ba937d16e7 Onboarding refactor (#39724)
<img width="1648" height="976" alt="Screenshot 2025-10-07 at 6 57 20 PM"
src="https://github.com/user-attachments/assets/ae7289c0-8820-4fdf-ae28-84fb6bd64942"
/>

Fixes #39347

Release Notes:

- Improved onboarding UI by collapsing it to a single page

---------

Co-authored-by: dino <dinojoaocosta@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2025-10-08 22:47:25 +00:00
Alvaro Parker 1e149b755f gpui: Add support for floating windows (#39702)
Closes #ISSUE

This allows new windows like the Rules library or the Settings UI window
to appear floating on window managers like hyprland:


https://github.com/user-attachments/assets/628db7f9-4459-4601-85f1-789923831182

Left is with `WindowKind::Floating` and right is with
`WindowKind::Normal`

Release Notes:

- Added support for floating windows on x11 and wayland
2025-10-08 20:48:17 +02:00
Mikayla Maki 4ec24ebe01 Fix more settings UX problems (#39760)
And remove the feature flag for now.

Release Notes:

- N/A
2025-10-08 10:34:06 +00:00
Mikayla Maki 989d172cfc Add edit JSON button (#39732)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-08 06:23:43 +00:00
Anthony Eid 669db62e33 settings ui: Move selected nav bar entry on scroll (#39633)
This PR makes selecting a sub-entry in the settings UI nav bar scroll to
that section in the settings page. It also updates the selected
sub-entry when scrolling through a settings page to match what a user is
viewing on the page.

I also added a new helper method to `ScrollHandle` type called
`scroll_to_top_of_item` that scrolls until an item is the top element
visible.

Release Notes:

- N/A
2025-10-07 17:16:39 -04:00
Antal Szabó 15580a867b windows: Fix handling of AltGr to avoid conflicts (#38925)
The previous modifier detection treated `AltGr` presses as `Ctrl+Alt`,
which broke entering characters produced by AltGr. For example, on a
Hungarian layout `{` is typed with `AltGr+B`; our code saw that as
`Ctrl+Alt+B` and the keybind took precedence, so the character couldn’t
be entered.

On Windows, AltGr isn’t a first-class modifier. It’s emulated as a
combination of `Right Alt (VK_RMENU)` plus a synthetic `Left Ctrl
(VK_LCONTROL)` press. When users press AltGr, `GetKeyState` reports both
Ctrl and Alt as down, which makes AltGr indistinguishable from a real
`Ctrl+Alt` chord if we only look at aggregate modifier state.

Fix: detect the AltGr pattern by checking `VK_RMENU && VK_LCONTROL`.
When that pattern is present, treat it as text-entry intent and suppress
`control` and `alt` in `current_modifiers()`. This prevents
AltGr-produced characters from colliding with `Ctrl+Alt` keybinds while
keeping other modifiers intact.

Limitation: there is no Windows API to tell whether the active layout
actually has AltGr. As a result, on non-AltGr layouts (e.g. US),
pressing `Right Alt + Left Ctrl` will be interpreted as AltGr and will
not trigger `Ctrl+Alt` keybinds. This is an acceptable trade-off to
ensure AltGr layouts can reliably enter characters; users can still
invoke `Ctrl+Alt` keybinds using `Left Alt` or by choosing bindings that
avoid common AltGr pairs.

I based this on https://github.com/zed-industries/zed/pull/36115 after
trying other different approaches, but this one is a bit more specific.

Does this approach make sense, or is slightly breaking US input in favor
of fixing international input a no-go? I think the benefit - being able
to type certain characters _at all_ - outweighs the shortcomings.
Otherwise, there's a way to detect if the keyboard layout uses AltGr or
not, but it's quite hacky, and involves reading the registry to find the
current layout dll's name, opening that dll, manually declaring struct
layouts that it uses, then parsing out the AltGr flag from a function
call result. I don't think that's worth it, but if needed, I can give
that a shot, let me know.


Release Notes:

- windows: Fixed handling of AltGr to avoid keybinds preventing
character input
2025-10-07 21:28:50 +02:00
Lukas Wirth 7db7ad93a2 Revert "gpui: Assert validity of text runs for StyleText" (#39708)
Reverts zed-industries/zed#39581

This has done its job uncovering incorrect constructions of the
highlight ranges pretty fast. Reverting this to prevent this from
spilling into preview until I can fix the call sites next week
2025-10-07 19:08:33 +00:00
Ben KunkleandMikayla 391e304c9f settings_ui: Keyboard navigation (#39652)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2025-10-07 18:23:11 +00:00
Lukas Wirth 9a5034ea6d Improve command logging and log_err module paths (#39674)
Prior we only logged the crate in `log_err`, which is not too helpful.
We now assemble the module path from the file system path.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-07 12:11:15 +00:00
Alvaro ParkerandDavid Kleingeld 64eec67a81 Fix floating file chooser (#39154)
Closes #39117 

Some window managers (example: hyprland
https://github.com/hyprwm/Hyprland/issues/11229) still won't open a
floating file chooser because they don't support the XDG foreign
protocol yet: https://wayland.app/protocols/xdg-foreign-unstable-v2

Release Notes:

- Fixed file chooser not floating

---------

Co-authored-by: David Kleingeld <davidsk@zed.dev>
2025-10-07 14:06:48 +02:00
Smit Barmase 2c1cc01b81 linux: Fix enter key triggering newline instead of commiting input (#39599)
Closes #31337 #35537

Release Notes:

- Fixed an issue on Linux X11 where pressing Enter added a new line
instead of confirming English input.
2025-10-06 18:22:02 +05:30
Lukas Wirth d1e2a1f20c gpui: Assert validity of text runs for StyleText (#39581)
Should help with figuring out the char boundary panic in text shaping on
windows

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-06 13:04:45 +02:00
Anthony Eid d2b91eb2bc settings ui: Add numeric steppers to settings UI (#39491)
This PR adds the numeric stepper component to the settings ui and
implements some settings that rely on this component as well.

I also switched {buffer/ui}_font_weight to the `gpui::FontWeight` type
and added a manual implementation of the Schemars trait. This allows Zed
to send min, max, and default information to the JSON LSP when a user is
manually editing the settings file.

The numeric stepper elements added to the settings ui are below:
- ui font size
- ui font weight
- Buffer font size
- Buffer font weight 
- Scroll sensitivity
- Fast scroll sensitivity
- Vertical scroll margin
- Horizontal scroll margin
- Inline blame padding 
- Inline blame delay
- Inline blame min column
- Unnecessary code fade
- Tab Size
- Hover popover delay

Release Notes:

- N/A
2025-10-06 10:06:33 +00:00
John TurandJulia Ryan 9fe46dc8d2 Fix double-clicking on non-empty title bar area (#39500)
Closes #38685 



Release Notes:

- N/A

---------

Co-authored-by: Julia Ryan <juliaryan3.14@gmail.com>
2025-10-03 19:25:15 -04:00
e5f05a21ce settings ui: Improve numeric stepper component interface (#36513)
This is the first step to allowing users to type into a numeric stepper
to set its value. This PR makes the numeric stepper take in a generic
type `T` where T: `NumericStepperType`

```rust
pub trait NumericStepperType:
    Display
    + Add<Output = Self>
    + Sub<Output = Self>
    + Copy
    + Clone
    + Sized
    + PartialOrd
    + FromStr
    + 'static
{
    fn default_format(value: &Self) -> String {
        format!("{}", value)
    }
    fn default_step() -> Self;
    fn large_step() -> Self;
    fn small_step() -> Self;
    fn min_value() -> Self;
    fn max_value() -> Self;
}
```

This allows setting of step sizes and min/max values as well as making
the component easier to use.

cc @danilo-leal 

Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Gaauwe Rombouts <mail@grombouts.nl>
2025-10-03 17:35:30 +00:00
Smit Barmase 456ba32ea7 macOS: Fix keyboards shortcuts does not work until mouse clicked inside Zed (#39467)
Closes #38258

Regressed in https://github.com/zed-industries/zed/pull/33334
 
Release Notes:

- Fixed an issue on macOS where keyboard shortcuts wouldn’t work until
you clicked inside Zed.
2025-10-03 20:38:29 +05:30
Piotr OsiewiczandSmit Barmase d359a814f8 editor: Represent scroll offset with more precision (#39367)
Closes #5355

Release Notes:

- Fixed rendering glitches with files with more than 16 million lines
(that occured due to floating number rounding errors).

---------

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2025-10-02 23:04:31 +02:00
Mario Kozjak fb343a7743 Add support for macOS' "Do Nothing" window setting (#39311)
Fixes titlebar double-click behavior to properly handle the macOS system
setting when "Do Nothing" is selected in System Settings > Desktop &
Dock > "Double-click a window's title bar to".

Closes https://github.com/zed-industries/zed/issues/39102

Release Notes:

- Fixed macOS Do Nothing window double click setting not being
respected.
2025-10-02 08:51:10 +02:00
NiaandDavid Kleingeld ab79fa440d gpui: Add a doc module with use examples (#39282)
cc @dvdsk 

Release Notes:

- N/A

---------

Co-authored-by: David Kleingeld <davidsk@zed.dev>
2025-10-01 17:03:08 +02:00