settings ui: Move selected nav bar entry on scroll (#39633)
This PR makes selecting a sub-entry in the settings UI nav bar scroll to that section in the settings page. It also updates the selected sub-entry when scrolling through a settings page to match what a user is viewing on the page. I also added a new helper method to `ScrollHandle` type called `scroll_to_top_of_item` that scrolls until an item is the top element visible. Release Notes: - N/A
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@@ -3034,7 +3034,20 @@ struct ScrollHandleState {
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child_bounds: Vec<Bounds<Pixels>>,
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scroll_to_bottom: bool,
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overflow: Point<Overflow>,
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active_item: Option<usize>,
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active_item: Option<ScrollActiveItem>,
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}
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#[derive(Default, Debug, Clone, Copy)]
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struct ScrollActiveItem {
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index: usize,
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strategy: ScrollStrategy,
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}
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#[derive(Default, Debug, Clone, Copy)]
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enum ScrollStrategy {
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#[default]
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FirstVisible,
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Top,
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}
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/// A handle to the scrollable aspects of an element.
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@@ -3084,6 +3097,25 @@ impl ScrollHandle {
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}
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}
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/// Get the bottom child that's scrolled into view.
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pub fn bottom_item(&self) -> usize {
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let state = self.0.borrow();
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let bottom = state.bounds.bottom() - state.offset.borrow().y;
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match state.child_bounds.binary_search_by(|bounds| {
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if bottom < bounds.top() {
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Ordering::Greater
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} else if bottom > bounds.bottom() {
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Ordering::Less
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} else {
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Ordering::Equal
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}
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}) {
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Ok(ix) => ix,
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Err(ix) => ix.min(state.child_bounds.len().saturating_sub(1)),
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}
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}
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/// Return the bounds into which this child is painted
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pub fn bounds(&self) -> Bounds<Pixels> {
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self.0.borrow().bounds
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@@ -3097,26 +3129,48 @@ impl ScrollHandle {
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/// Update [ScrollHandleState]'s active item for scrolling to in prepaint
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pub fn scroll_to_item(&self, ix: usize) {
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let mut state = self.0.borrow_mut();
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state.active_item = Some(ix);
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state.active_item = Some(ScrollActiveItem {
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index: ix,
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strategy: ScrollStrategy::default(),
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});
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}
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/// Scrolls the minimal amount to ensure that the child is
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/// fully visible
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/// Update [ScrollHandleState]'s active item for scrolling to in prepaint
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/// This scrolls the minimal amount to ensure that the child is the first visible element
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pub fn scroll_to_top_of_item(&self, ix: usize) {
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let mut state = self.0.borrow_mut();
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state.active_item = Some(ScrollActiveItem {
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index: ix,
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strategy: ScrollStrategy::Top,
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});
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}
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/// Scrolls the minimal amount to either ensure that the child is
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/// fully visible or the top element of the view depends on the
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/// scroll strategy
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fn scroll_to_active_item(&self) {
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let mut state = self.0.borrow_mut();
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let Some(active_item_index) = state.active_item else {
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let Some(active_item) = state.active_item else {
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return;
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};
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let active_item = match state.child_bounds.get(active_item_index) {
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let active_item = match state.child_bounds.get(active_item.index) {
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Some(bounds) => {
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let mut scroll_offset = state.offset.borrow_mut();
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if state.overflow.y == Overflow::Scroll {
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if bounds.top() + scroll_offset.y < state.bounds.top() {
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match active_item.strategy {
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ScrollStrategy::FirstVisible => {
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if state.overflow.y == Overflow::Scroll {
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if bounds.top() + scroll_offset.y < state.bounds.top() {
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scroll_offset.y = state.bounds.top() - bounds.top();
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} else if bounds.bottom() + scroll_offset.y > state.bounds.bottom() {
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scroll_offset.y = state.bounds.bottom() - bounds.bottom();
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}
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}
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}
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ScrollStrategy::Top => {
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scroll_offset.y = state.bounds.top() - bounds.top();
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} else if bounds.bottom() + scroll_offset.y > state.bounds.bottom() {
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scroll_offset.y = state.bounds.bottom() - bounds.bottom();
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}
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}
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@@ -3129,7 +3183,7 @@ impl ScrollHandle {
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}
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None
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}
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None => Some(active_item_index),
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None => Some(active_item),
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};
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state.active_item = active_item;
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}
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@@ -3163,6 +3217,21 @@ impl ScrollHandle {
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}
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}
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/// Get the logical scroll bottom, based on a child index and a pixel offset.
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pub fn logical_scroll_bottom(&self) -> (usize, Pixels) {
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let ix = self.bottom_item();
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let state = self.0.borrow();
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if let Some(child_bounds) = state.child_bounds.get(ix) {
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(
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ix,
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child_bounds.bottom() + state.offset.borrow().y - state.bounds.bottom(),
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)
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} else {
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(ix, px(0.))
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}
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}
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/// Get the count of children for scrollable item.
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pub fn children_count(&self) -> usize {
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self.0.borrow().child_bounds.len()
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@@ -986,6 +986,29 @@ impl SettingsWindow {
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cx.notify();
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}
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fn calculate_navbar_entry_from_scroll_position(&mut self) {
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let top = self.scroll_handle.top_item();
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let bottom = self.scroll_handle.bottom_item();
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let scroll_index = (top + bottom) / 2;
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let scroll_index = scroll_index.clamp(top, bottom);
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let mut page_index = self.navbar_entry;
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while !self.navbar_entries[page_index].is_root {
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page_index -= 1;
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}
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if self.navbar_entries[page_index].expanded {
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let section_index = self
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.page_items()
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.take(scroll_index + 1)
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.filter(|item| matches!(item, SettingsPageItem::SectionHeader(_)))
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.count();
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self.navbar_entry = section_index + page_index;
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}
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}
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fn fetch_files(&mut self, cx: &mut Context<SettingsWindow>) {
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let prev_files = self.files.clone();
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let settings_store = cx.global::<SettingsStore>();
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@@ -1064,9 +1087,7 @@ impl SettingsWindow {
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window: &mut Window,
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cx: &mut Context<SettingsWindow>,
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) -> impl IntoElement {
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let visible_entries: Vec<_> = self.visible_navbar_entries().collect();
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let visible_count = visible_entries.len();
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let visible_count = self.visible_navbar_entries().count();
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let nav_background = cx.theme().colors().panel_background;
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v_flex()
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@@ -1112,6 +1133,36 @@ impl SettingsWindow {
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.on_click(cx.listener(
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move |this, evt: &gpui::ClickEvent, window, cx| {
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this.navbar_entry = ix;
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if !this.navbar_entries[ix].is_root {
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let mut selected_page_ix = ix;
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while !this.navbar_entries[selected_page_ix]
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.is_root
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{
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selected_page_ix -= 1;
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}
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let section_header = ix - selected_page_ix;
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if let Some(section_index) = this
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.page_items()
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.enumerate()
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.filter(|item| {
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matches!(
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item.1,
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SettingsPageItem::SectionHeader(_)
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)
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})
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.take(section_header)
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.last()
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.map(|pair| pair.0)
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{
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this.scroll_handle
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.scroll_to_top_of_item(section_index);
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}
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}
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if evt.is_keyboard() {
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// todo(settings_ui): Focus the actual item and scroll to it
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this.focus_first_content_item(window, cx);
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@@ -1380,6 +1431,7 @@ impl SettingsWindow {
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impl Render for SettingsWindow {
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fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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let ui_font = theme::setup_ui_font(window, cx);
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self.calculate_navbar_entry_from_scroll_position();
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div()
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.id("settings-window")
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