windows: Fix shader rotation order for pattern rendering (#39993)
old <img width="1076" height="1008" alt="image" src="https://github.com/user-attachments/assets/e1cd8238-e869-4abb-98b4-4790467c59d1" /> new <img width="989" height="1004" alt="image" src="https://github.com/user-attachments/assets/42b7fd59-0038-4490-82a7-979983da5416" /> Release Notes: - N/A
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@@ -390,7 +390,7 @@ float4 gradient_color(Background background,
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float pattern_period = pattern_height * sin(stripe_angle);
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float2x2 rotation = rotate2d(stripe_angle);
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float2 relative_position = position - bounds.origin;
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float2 rotated_point = mul(rotation, relative_position);
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float2 rotated_point = mul(relative_position, rotation);
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float pattern = fmod(rotated_point.x, pattern_period);
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float distance = min(pattern, pattern_period - pattern) - pattern_period * (pattern_width / pattern_height) / 2.0f;
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color = solid_color;
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