Closes #ISSUE
Adds a bit of text in the keybind editing modal when there are existing
keystrokes with the same key, with the ability for the user to click the
text and have the keymap editor search be updated to show only bindings
with those keystrokes
Release Notes:
- Keymap Editor: Added a warning to the keybind editing modal when
existing bindings have the same keystrokes. Clicking the warning will
close the modal and show bindings with the entered keystrokes in the
keymap editor. This behavior was previously possible with the
`keymap_editor::ShowMatchingKeybinds` action in the Keymap Editor, and
is now present in the keybind editing modal as well.
Closes #ISSUE
Allows tabbing through everything in all three pages. Until #35075 is
merged it is not possible to actually "click" tab focused buttons with
the keyboard.
Additionally adds an action `onboarding::Finish` and displays the
keybind. The action corresponds to both the "Skip all" and "Start
Building" buttons, with the keybind displayed similar to how it is for
the page nav buttons
Release Notes:
- N/A *or* Added/Fixed/Improved ...
---------
Co-authored-by: MrSubidubi <finn@zed.dev>
Going back to having system be mutually exclusive with light/dark to
simplify the system. We instead just show both light and dark when
system is selected
Release Notes:
- N/A
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Closes #ISSUE
Serializes the onboarding page to the database to ensure that if Zed is
closed during onboarding, re-opening Zed restores the onboarding state
and the most recently active page (Basics, Editing, etc) restored. Also
has the nice side effect of making dev a bit nicer as it removes the
need to re-open onboarding and navigate to the correct page on each
build.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
The behavior of the theme selector is documented above the function,
copied here for reference:
```rust
/// separates theme "mode" ("dark" | "light" | "system") into two separate states
/// - appearance = "dark" | "light"
/// - "system" true/false
/// when system selected:
/// - toggling between light and dark does not change theme.mode, just which variant will be changed
/// when system not selected:
/// - toggling between light and dark does change theme.mode
/// selecting a theme preview will always change theme.["light" | "dark"] to the selected theme,
///
/// this allows for selecting a dark and light theme option regardless of whether the mode is set to system or not
/// it does not support setting theme to a static value
```
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
Following #35310, . This PR makes it so the lychee link check is ran
before building the docs on the md files to catch basic errors, and then
after building on the html output to catch generation errors, including
regressions like the one #35380 fixes.
Release Notes:
- N/A
Closes #ISSUE
Adds basic frontmatter support to `.md` files in docs. The only
supported keys currently are `description` which becomes a `<meta
name="description" contents="...">` tag, and `title` which becomes a
normal `title` tag, with the title contents prefixed with the subject of
the file.
An example of the syntax can be found in `git.md`, as well as below
```md
---
title: Some more detailed title for this page
description: A page-specific description
---
# Editor
```
The above will be transformed into (with non-relevant tags removed)
```html
<head>
<title>Editor | Some more detailed title for this page</title>
<meta name="description" contents="A page-specific description">
</head>
<body>
<h1>Editor</h1>
</body>
```
If no front-matter is provided, or If one or both keys aren't provided,
the title and description will be set based on the `default-title` and
`default-description` keys in `book.toml` respectively.
## Implementation details
Unfortunately, `mdbook` does not support post-processing like it does
pre-processing, and only supports defining one description to put in the
meta tag per book rather than per file. So in order to apply
post-processing (necessary to modify the html head tags) the global book
description is set to a marker value `#description#` and the html
renderer is replaced with a sub-command of `docs_preprocessor` that
wraps the builtin `html` renderer and applies post-processing to the
`html` files, replacing the marker value and the `<title>(.*)</title>`
with the contents of the front-matter if there is one.
## Known limitations
The front-matter parsing is extremely simple, which avoids needing to
take on an additional dependency, or implement full yaml parsing.
* Double quotes and multi-line values are not supported, i.e. Keys and
values must be entirely on the same line, with no double quotes around
the value.
The following will not work:
```md
---
title: Some
Multi-line
Title
---
```
* The front-matter must be at the top of the file, with only white-space
preceding it
* The contents of the title and description will not be html-escaped.
They should be simple ascii text with no unicode or emoji characters
Release Notes:
- N/A *or* Added/Fixed/Improved ...
---------
Co-authored-by: Katie Greer <katie@zed.dev>
Closes #ISSUE
Additional cleanup and testing for the keystroke input including
- Focused testing of the "previous modifiers" logic in search mode
- Not merging unmodified keystrokes into previous modifier only bindings
(extension of #35208)
- Fixing a bug where input would overflow in search mode when entering
only modifiers
- Additional testing logic to ensure keystrokes updated events are
always emitted correctly
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
Introduces a mechanism whereby keystrokes that have a post-fix which
matches the prefix of the stop recording binding can still be entered.
The solution is to introduce a (as of right now) 300ms timeout before
the close keystroke state is wiped.
Previously, with the default stop recording binding `esc esc esc`,
searching or entering a binding ending in esc was not possible without
using the mouse. `e.g.` entering keystroke `ctrl-g esc` and then
attempting to hit `esc` three times would stop recording on the
penultimate `esc` press and the final `esc` would not be intercepted.
Now with the timeout, it is possible to enter `ctrl-g esc`, pause for a
moment, then hit `esc esc esc` and end the recording with the keystroke
input state being `ctrl-g esc`.
I arrived at 300ms for this delay as it was long enough that I didn't
run into it very often when trying to escape, but short enough that a
natural pause will almost always work as expected.
Release Notes:
- Keymap Editor: Added a short timeout to the stop recording keybind
handling in the keystroke input, so that it is now possible using the
default bindings as an example (custom bindings should work as well) to
search for/enter a binding ending with `escape` (with no modifier),
pause for a moment, then hit `escape escape escape` to stop recording
and search for/enter a keystroke ending with `escape`.
Closes #ISSUE
Separate out the keystroke input into it's own component and add a bunch
of tests for it's core keystroke+modifier event handling logic
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
Fixes a bug that was cherry picked onto stable and preview branches
introduced in #35208 whereby modifier keys would show up and not be
removable when editing a keybind
Release Notes:
- (preview only) Keymap Editor: Fixed an issue introduced in v0.197.2
whereby modifier keys would show up and not be removable while recording
keystrokes in the keybind edit modal
Closes #ISSUE
Fixed various issues and improved UX around the keystroke input
primarily when used for keystroke search.
Release Notes:
- Keymap Editor: FIxed an issue where the modifiers used to activate
keystroke search would appear in the keystroke search
- Keymap Editor: Made it possible to search for repeat modifiers, such
as a binding with `cmd-shift cmd`
- Keymap Editor: Made keystroke search matches match based on ordered
(not necessarily contiguous) runs. For example, searching for `cmd
shift-j` will match `cmd-k cmd-shift-j alt-q` and `cmd-i g shift-j` but
not `alt-k shift-j` or `cmd-k alt-j`
- Keymap Editor: Fixed the clear keystrokes binding (`delete` by
default) not working in the keystroke input
Closes#31917
Previously, as of #28457 we used a hack, creating an empty transaction
in the history that we then merged formatting changes into in order to
correctly identify concurrent edits to the buffer while formatting was
happening. This caused issues with noop formatting however, as using the
normal API of the buffer history (in an albeit weird way) resulted in
the redo stack being cleared, regardless of whether the formatting
transaction included edits or not, which is the correct behavior in all
other contexts.
This PR fixes the redo issue by codifying the behavior formatting wants,
that being the ability to push an empty transaction to the history with
no other side-effects (i.e. clearing the redo stack) to detect
concurrent edits, with the tradeoff being that it must then manually
remove the transaction later if no changes occurred from the formatting.
The redo stack is still cleared when there are formatting edits, as the
individual format steps use the normal `{start,end}_transaction` methods
which clear the redo stack if the finished transaction isn't empty.
Release Notes:
- Fixed an issue where redo would not work after buffer formatting
(including formatting on save) when the formatting did not result in any
changes
Closes #ISSUE
Simplifies the API to no longer have a variant that returns indices. The
downside is that a few places that used to call
`bindings_for_action_with_indices` now compare `Box<dyn Action>` instead
of indices, however the result is the removal of wrapper code and index
handling that is largely unnecessary
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Co-authored-by: Conrad <conrad@zed.dev>
Supersedes: #34242
Creates an `ActionArgumentsEditor` that implements the required logic to
have a JSON language server run when editing keybinds so that there is
auto-complete for action arguments.
This is the first time action argument schemas are required by
themselves rather than inlined in the keymap schema. Rather than add all
action schemas to the configuration options we send to the JSON LSP on
startup, this PR implements support for the
`vscode-json-language-server` extension to the LSP whereby the server
will request the client (Zed) to resolve URLs with URI schemes it does
not recognize, in our case `zed://`. This limits the impact on the size
of the configuration options to ~1KB as we send URLs for the language
server to resolve on demand rather than the schema itself. My
understanding is that this is how VSCode handles JSON schemas as well. I
plan to investigate converting the rest of our schema generation logic
to this method in a follow up PR.
Co-Authored-By: Cole <cole@zed.dev>
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
Improves the behavior of the edit icon in the far left column of the
keymap UI table. It is now shown in both the selected and the hovered
row as an indicator that the row is editable in this configuration. When
hovered a row can be double clicked or the edit icon can be clicked, and
when selected it can be edited via keyboard shortcuts. Additionally, the
edit icon and all other hover tooltips will now disappear when the table
is navigated via keyboard shortcuts.
<details><summary>Video</summary>
https://github.com/user-attachments/assets/6584810f-4c6d-4e6f-bdca-25b16c920cfc
</details>
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
Defines keybindings for `keymap_editor::EditBinding` and
`keymap_editor::CreateBinding`, making sure those actions are used in
tooltips.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
---------
Co-authored-by: Finn <dev@bahn.sh>
Closes #ISSUE
This change applies both to the UI (we render `<null>` as muted text
instead of `zed::NoAction`) as well as how we update the keymap file
(the duplicated binding is bound to `null` instead of `"zed::NoAction"`)
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
Creates a new language in the languages crate for the DSL used in Zed
keybinding context. Previously, keybind context was highlighted as Rust
in the keymap UI due to the expression syntax of Rust matching that of
the context DSL, however, this had the side effect of highlighting upper
case contexts (e.g. `Editor`) however Rust types would be highlighted
based on the theme. By extracting only the necessary pieces of the Rust
language `highlights.scm`, `brackets.scm`, and `config.toml`, and
continuing to use the Rust grammar, we get a better result across
different themes
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
This PR attempts to add workarounds for `use_key_equivalents` in the
keymap UI. First of all it makes it so that `use_key_equivalents` is
ignored when searching for a binding to replace so that replacing a
keybind with `use_key_equivalents` set to true does not result in a new
binding. Second, it attempts to infer the value of `use_key_equivalents`
off of a base binding when adding a binding by adding an optional `from`
parameter to the `KeymapUpdateOperation::Add` variant. Neither
workaround will work when the `from` binding for an add or the `target`
binding for a replace are not in the user keymap.
cc: @Anthony-Eid
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Adds keyboard navigation to the keybind edit modal. Using up/down arrows
to select the previous/next input editor, and `cmd-enter` to save +
`escape` to exit
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
Changes direction on the design of the keystroke input. Due to MacOS
limitations, it was decided that the complex repeat keystroke logic
could be avoided by limiting the number of keystrokes so that accidental
repeats were less damaging to ux. This PR follows up on the design pass
in #34437 that assumed these changes would be made, hooking up actions
and greatly improving the keyboard navigability of the keystroke input.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
An idea I and @MrSubidubi came up with, to improve UX around the
keystroke input.
Currently, there's a hard tradeoff with what to focus first in the edit
keybind modal, if we focus the keystroke input, it makes keybind
modification very easy, however, if you don't want to edit a keybind,
you must use the mouse to escape the keystroke input before editing
something else - breaking keyboard navigation.
The idea in this PR is to have a dual-phased focus system for the
keystroke input. There is an outer focus that has some sort of visual
indicator to communicate it is focused (currently a border). While the
outer focus region is focused, keystrokes are not intercepted. Then
there is a keybind (currently hardcoded to `enter`) to enter the inner
focus where keystrokes are intercepted, and which must be exited using
the mouse. When the inner focus region is focused, there is a visual
indicator for the fact it is "recording" (currently a hacked together
red pulsing recording icon)
<details><summary>Video</summary>
https://github.com/user-attachments/assets/490538d0-f092-4df1-a53a-a47d7efe157b
</details>
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
Makes it so that `KeymapFile::update_keybinding` treats removals of
bindings that weren't user-defined as creating a new binding to
`zed::NoAction`.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
Previously, the keystroke input would be empty, even when editing an
existing binding. This meant you had to re-enter the bindings even if
you just wanted to edit the context. Now, the existing keystrokes are
rendered as a placeholder, are re-shown if newly entered keystrokes are
cleared, and will be returned from the `KeystrokeInput::keystrokes()`
method if no new keystrokes were entered.
Additionally fixed a bug in `KeymapFile::update_keybinding` where
semantically identical contexts would be treated as unequal due to
formatting differences.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
Use `workspace.with_local_workspace` to ensure the keymap UI is opened
in a local workspace, even in remote. This was tested by removing the
feature flag handling code, as with the feature flag logic the action
does not appear which is likely a bug.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
Ideally the tooltip would only appear if the context was overflowing
it's column, but for now, we just unconditionally show a tooltip so that
long contexts can be seen.
This PR also includes a change to the tooltip element, allowing for
tooltips with non-text contents which is used here for syntax
highlighting
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Co-authored-by: Anthony <anthony@zed.dev>
Closes #ISSUE
This makes it so conflicts are only shown between user bindings. User
bindings that override bindings in the Vim, Base, and Default keymaps
are not identified as conflicts
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Co-authored-by: Anthony <anthony@zed.dev>
Closes #ISSUE
Adds an action and special handling in `KeymapFile::update_keybinding`
for removals. If the binding being removed is the last in a keymap
section, the keymap section will be removed entirely instead of left
empty.
Still to do is the ability to unbind/remove non-user created bindings
such as those in the default keymap by binding them to `NoAction`,
however, this will be done in a follow up PR.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
`cx.intercept_keystrokes` functions as a sibling API to
`cx.observe_keystrokes`. Under the hood the two API's are basically
identical, however, `cx.observe_keystrokes` runs _after_ all event
dispatch handling (including action dispatch) while
`cx.intercept_keystrokes` runs _before_. This allows for
`cx.stop_propagation()` calls within the `cx.intercept_keystrokes`
callback to prevent action dispatch.
The motivating example usage behind this API is also included in this
PR. It is used as part of a keystroke input component that needs to
intercept keystrokes before action dispatch to display them.
cc: @mikayla-maki
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
Adds a visual indicator to the `Arguments` column of the keymap table to
help distinguish between actions that don't take arguments, and actions
that take arguments but none were provided.
Currently, the `<no arguments>` indicator is rendered only in the latter
case, when no arguments are provided to an action that could take
arguments, as the inverse results in almost every row containing the
indicator which is quite noisy.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Adds support for creating new keybinds in the keymap UI. "Create" means
two different things for existing bindings, and unbound actions.
- For existing bindings, it is essentially a duplicate + edit
- For unbound actions, it is the creation of a binding
Release Notes:
- N/A
Closes #ISSUE
Adds a very simple editor for editing action input to the edit keybind
modal. No auto-complete yet.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
Implements a very basic completion provider that is attached to the
context editor in the keybind editing modal.
The context identifiers used for completions are scraped from the
default, vim, and base keymaps on demand.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
Adds a context input to the keybind edit modal. Also fixes some bugs in
the keymap update function to handle context changes gracefully. The
current keybind update strategy implemented in this PR is
* when the context doesn't change, just update the binding in place
* when the context changes, but the binding is the only binding in the
keymap section, update the binding _and_ context in place
* when the context changes, and the binding is _not_ the only binding in
the keymap section, remove the existing binding and create a new section
with the update context and binding so as to avoid impacting other
bindings
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
Uses Rust for syntax highlighting of context in the keymap editor.
Future pass will improve color choice to make colors less abrasive
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
Show the documentation for an action when hovered. As a bonus, also show
the humanized command palette name!
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
Adds a new `documentation` method to actions, that is extracted from doc
comments when using the `actions!` or derive macros.
Additionally, this PR adds doc comments to as many action definitions in
Zed as possible.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
Adds a default sort when no filter query is provided in the keymap
editor.
The default sorting algorithm sorts by the source of the binding
(roughly in order of precedence)
- User
- Vim
- Base
- Default
- None (unbound actions)
within each source it sorts by action name alphabetically.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
Adds a right click context menu to table rows, refactoring the table API
to support more general row rendering in the process, and creating
actions for the couple of operations available in the context menu.
Additionally includes an only partially related change to the context
menu API, which makes it easier to have actions that are disabled based
on a boolean value.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
Separates the action input in the Keymap UI into it's own column, and
wraps the input in an `impl RenderOnce` element that highlights it as
JSON.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes#32354
The issue is that we render selections over the text in the agent panel,
but under the text in editor, so themes that have no alpha for the
selection background color (defaults to 0xff) will just occlude the
selected region. Making the selection render under the text in markdown
would be a significant (and complicated) refactor, as selections can
cross element boundaries (i.e. spanning code block and a header after
the code block).
The solution is to add a new highlight to themes
`element_selection_background` that defaults to the local players
selection background with an alpha of 0.25 (roughly equal to 0x3D which
is the alpha we use for selection backgrounds in default themes) if the
alpha of the local players selection is 1.0. The idea here is to give
theme authors more control over how the selections look outside of
editor, as in the agent panel specifically, the background color is
different, so while an alpha of 0.25 looks acceptable, a different color
would likely be better.
CC: @iamnbutler. Would appreciate your thoughts on this.
> Note: Before and after using Everforest theme
| Before | After |
|-------| -----|
| <img width="618" alt="Screenshot 2025-06-09 at 5 23 10 PM"
src="https://github.com/user-attachments/assets/41c7aa02-5b3f-45c6-981c-646ab9e2a1f3"
/> | <img width="618" alt="Screenshot 2025-06-09 at 5 25 03 PM"
src="https://github.com/user-attachments/assets/dfb13ffc-1559-4f01-98f1-a7aea68079b7"
/> |
Clearly, the selection in the after doesn't look _that_ great, but it is
better than the before, and this PR makes the color of the selection
configurable by the theme so that this theme author could make it a
lighter color for better contrast.
Release Notes:
- agent panel: Fixed an issue with some themes where selections inside
the agent panel would occlude the selected text completely
Co-authored-by: Antonio <me@as-cii.com>
Closes #ISSUE
The ability to update user keybindings in their keymap is required for
#32436. This PR adds the ability to do so, reusing much of the existing
infrastructure for updating settings JSON files.
However, the existing JSON update functionality was intended to work
only with objects, therefore, this PR simply wraps the object updating
code with non-general keymap-specific array updating logic, that only
works for top-level arrays and can only append or update entries in said
top-level arrays. This limited API is reflected in the limited
operations that the new `update_keymap` method on `KeymapFile` can take
as arguments.
Additionally, this PR pulls out the existing JSON updating code into its
own module (where array updating code has been added) and adds a
significant number of tests (hence the high line count in the diff)
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
Adds a very simple API to track metadata about keybindings in GPUI,
namely the source of the binding. The motivation for this is displaying
the source of keybindings in the [keymap
UI](https://github.com/zed-industries/zed/pull/32436).
The API is designed to be as simple and flexible as possible, storing
only a `Option<u32>` on the bindings themselves to keep the struct
small. It is intended to be used as an index or key into a table/map
created and managed by the consumer of the API to map from indices to
arbitrary meta-data. I.e. the consumer is responsible for both
generating these indices and giving them meaning.
The current usage in Zed is stateless, just a mapping between constants
and User, Default, Base, and Vim keymap sources, however, this can be
extended in the future to also track _which_ base keymap is being used.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
This PR also introduces `Context::processor`, a sibling of
`Context::listener` that takes a strong pointer to entity and allows for
a return result.
Release Notes:
- N/A
Co-authored-by: Mikayla <mikayla@zed.dev>
Closes#27596
The problem in this case was incorrect identification of which language
(layer) contains the selection.
Language layer selection incorrectly assumed that the deepest
`SyntaxLayer` containing a range was the most specific. This worked for
Markdown (base document + injected subtrees) but failed for PHP, where
`injection.combined` injections are used to make HTML logically function
as the base layer, despite being at a greater depth in the layer stack.
This caused HTML to be incorrectly identified as the most specific
language for PHP ranges.
The solution is to track included sub-ranges for syntax layers and
filter out layers that don't contain a sub-range covering the desired
range. The top-level layer is never filtered to ensure gaps between
sibling nodes always have a fallback language, as the top-level layer is
likely more correct than the default language settings.
Release Notes:
- Fixed an issue in PHP where PHP language settings would be
occasionally overridden by HTML language settings
Adds a validation step to docs preprocessing so that actions referenced
in docs are checked against the list of all registered actions in GPUI.
In order for this to work properly, all of the crates that register
actions had to be importable by the `docs_preprocessor` crate and
actually used (see [this
comment](https://github.com/zed-industries/zed/commit/ec16e70336552255adf99671ca4d3c4e3d1b5c5d#diff-2674caf14ae6d70752ea60c7061232393d84e7f61a52915ace089c30a797a1c3)
for why this is challenging).
In order to accomplish this I have moved the entry point of zed into a
separate stub file named `zed_main.rs` so that `main.rs` is importable
by the `docs_preprocessor` crate, this is kind of gross, but ensures
that all actions that are registered in the application are registered
when checking them in `docs_preprocessor`. An alternative solution
suggested by @mikayla-maki was to separate out all our `::init()`
functions into a lib entry point in the `zed` crate that can be imported
instead, however, this turned out to be a far bigger refactor and is in
my opinion better to do in a follow up PR with significant testing to
ensure no regressions in behavior occur.
Release Notes:
- N/A
Closes #ISSUE
Release Notes:
- Added support for importing settings from cursor. Cursor settings can
be imported using the `zed: import cursor settings` command from the
command palette
Closes #ISSUE
This was done as part of experimental work towards better validation of
our docs. The validation ended up being not worth it, however, I believe
this refactoring is
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes#30820
Release Notes:
- Fixed an issue where entering a new search in the project search would
drop unsaved edits in the project search buffer
---------
Co-authored-by: Mark Janssen <20283+praseodym@users.noreply.github.com>
Closes#30778
Release Notes:
- Fixed an issue with the assistant settings where `amazon-bedrock` was
incorrectly called `bedrock` in the settings schema
Closes #ISSUE
Work around https://github.com/rust-lang/rust/issues/69343 in askpass
Release Notes:
- linux: Fixed an issue with askpass where the Zed binary path would be incorrect after an auto-update is installed
but not yet applied
Closes#29819
Release Notes:
- Removed a faulty check in the askpass implementation causing
unintended "Failed to check metadata of Zed executable path for use in
askpass" errors when remoting via SSH or doing git operations that
require authentication.
Closes#28414
Makes it so that `do`, `then`, `done`, `else`, etc are treated as
brackets in bash. They are not auto-closed *yet* as that requires
additional work to function properly, however they can now be toggled
between using `%` in vim. Additionally, newlines are inserted like they
are with regular brackets (`{}()[]""''`) when hitting enter between
them.
While `if <-> fi` `while/for <-> done` and `case <-> esac` are the
*logical* matching pairs, I've opted to instead match between `then <->
else/elif/fi` `do <-> done` and `in <-> esac` as these are the pairs
that delimit the sub-scope, and are more similar to the `{}` style
bracket pairs than `if <-> }` in a c-like syntax. This does cause some
wierd behavior with `else` in `if` expressions as it matches both with
the previous `then` as well as the following `fi`, so in this case
```bash
if true; then
foo
else
bar
f|i
```
after hitting `%` twice times (where cursor is `|`), the cursor will end
up on the `then` instead of back on the `fi` as hitting `%` on the else
will *always* navigate up to the `then`
Release Notes:
- vim: Improved behavior around word-based delimiters in bash (`do <->
done`, `then <-> fi`, etc) so they can be toggled between using `%`
Closes #ISSUE
Re-adds default `file_scan_exclusions` to [project
settings](https://github.com/zed-industries/zed/blob/84e4891d544f14e7e22348b89ecaf261b44ca611/.zed/settings.json)
that were overridden in #29106
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes#29222
Release Notes:
- Fixed a crash when inputting `ciq` in vim mode inside of a raw string
in a bash file
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Anthony <anthony@zed.dev>
Closes#28640
Before creating an entry for a file opened with `open_local_file`, make
sure it doesn't exist, in addition to checking that it isn't already
tracked in the workspace
Release Notes:
- Fixed an issue where the project settings file would be truncated when
opened with `zed: open project settings` if the ".zed" directory was
excluded from the files scanned in a workspace (in
"file_scan_exclusions")
Closes:
https://github.com/zed-industries/zed/pull/29177#issuecomment-2823359242
Removes dependency on
[quininer/x11-clipboard](https://github.com/quininer/x11-clipboard) as
it is in [maintenance
mode](https://github.com/quininer/x11-clipboard/issues/19).
X11 clipboard functionality is now built-in to GPUI which was
accomplished by stripping the non-x11-related code/abstractions from
[1Password/arboard](https://github.com/1Password/arboard) and extending
it to support all image formats already supported by GPUI on wayland and
macos.
A benefit of switching over to the `arboard` implementation, is that we
now make an attempt to have an X11 "clipboard manager" (if available -
something the user has to setup themselves) save the contents of
clipboard (if the last copy operation was within Zed) so that the copied
contents can still be pasted once Zed has completely stopped.
Release Notes:
- Linux(X11): Add support for pasting images from clipboard
Closes#29439
Add shell escaping as well as additional sanity check for Zed path when
used in askpass. This caused issues on preview and nightly as the
standard paths for those releases contain spaces which were not escaped
appropriately leading to erroneous "Permission denied" errors from SSH
when the askpass script failed
Release Notes:
- Fixed a missing shell-escape in askpass resulting in erroneous
"Permission denied" errors when trying to connect to a remote server
over ssh (effecting preview release v0.184.1 and nightly only)
- **do not assume logs over LEVEL_ENABLED_MAX_STATIC (the static global
log level) are enabled**
- **make it so filters that are just module names get overridden by
submodule path filters**
Closes #ISSUE
Release Notes:
- N/A
Added default filters to `zlog`, a piece that was present in our
`simple_log` setup, but was missed when switching to `zlog`, resulting
in logspam primarily on linux.
also - more explicit precedence & precedence testing
Release Notes:
- N/A
Fixes issue described in [description of
#28683](https://github.com/zed-industries/zed/issues/28683#issue-2992849891)
Makes sure that the `--system-specs` arg is handled before
`Application::new` is called, so that it can be used even when Zed is
panicking during app initialization (e.g. Failing to create a Vulkan
context in blade)
Release Notes:
- Fixed an issue where the `--system-specs` arg wouldn't work if Zed
panicked during app initialization (e.g. When failing to create a Vulkan
context in blade)
Closes#28533
Release Notes:
- Linux: Improved parsing of `ZED_DEVICE_ID` environment variable in an
attempt to fix some cases where it erroneously failed to parse. The
`ZED_DEVICE_ID` is now expected to always be a 4 digit hexadecimal
number (as it is in the output of `lcpci`) with an optional `0x` or `0X`
prefix.
Various improvements to `zlog` including:
- Enable filtering by module (reproducing `env_logger` behavior) both
through env and settings.
- Note: filtering by module currently does not account for parent module
configuration, but does account for crate configuration.
i.e. `crate=trace` will enable `TRACE` messages in `crate::a` and
`crate::a::b` modules, but `crate::a=trace` will not enable trace
messages in module `crate::a::b`
- Implementing the `Log` trait for `zlog::Logger` to support gradual
transition and evaluate tradeoffs of always going through `log` crate.
- Added the ability to turn off logging for a specific filter (module or
scope) completely by setting it to `off` (in env: `crate::a=off`, in
settings: `"project.foo": "off"`)
- Made it so the `zlog::scoped!` macro can be used in constant
expressions, so scoped loggers can be declared as global constants
Release Notes:
- N/A
Closes #ISSUE
Adds an extra subscription for mouse context menus (i.e. right click context menu) so that when selections change in the editor while the context menu is open (e.g. with vim motions), the context menu closes.
Release Notes:
- N/A
Closes#28813Closes#27749
Release Notes:
- Removed the need to have openbsd `netcat` (`nc`) installed on your
system in order to enter passwords for `git` or `ssh` (remote
development). If you previously installed `netcat` specifically for Zed,
you may uninstall it.
Reimplemented logic from `env_logger` to parse log configuration from
environment variables.
Had to re-implement instead of using `env_filter` crate that
`env_logger` uses, as it does not export the information required to
integrate it.
Release Notes:
- N/A *or* Added/Fixed/Improved ...