Commit Graph
28 Commits
Author SHA1 Message Date
Finn Evers 19c1504c8f ui: Wire up tab indices within buttons (#35368)
This change adds the current tab index functionality to buttons and
implements a proof of concept for the new welcome page.

Primarily blocked on https://github.com/zed-industries/zed/pull/34804,
secondarily on https://github.com/zed-industries/zed/pull/35075 so we
can ensure navigation always works as intended.

Another thing to consider here is whether we want to assign the tab
order more implicitly / "automatically" based on the current layout
ordering. This would generally enable us to add a default order to
focusable elements if we want this. See [the
specification](https://html.spec.whatwg.org/multipage/interaction.html#flattened-tabindex-ordered-focus-navigation-scope)
on some more context on how the web usually handles this for focusable
elements.

Release Notes:

- N/A
2025-08-05 13:05:18 -04:00
b01d1872cc onboarding: Add the AI page (#35351)
This PR starts the work on the AI onboarding page as well as the
configuration modal

Release Notes:

- N/A

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
2025-08-01 10:43:59 -04:00
Finn Evers 0d9715325c docs: Add section about terminal contrast adjustments (#35369)
Closes #35146

This change adds documentation for the `terminal.minimum_contrast`
setting to the docs as we've had a lot of reports regarding the contrast
adjustments, yet are missing proper documentation (aside from that in
the `defaults.json`) for it.

Release Notes:

- N/A
2025-07-31 00:19:56 +02:00
Finn Evers f8d1062484 onboarding: Fix keybindings showing up after a delay (#35342)
This fixes an issue where keybinds would only show up after a delay on
the welcome page upon re-opening it. It also binds one of the buttons to
the corresponding action.

Release Notes:

- N/A
2025-07-30 16:18:14 +00:00
Finn Evers 57766199cf ui: Clean up toggle button group component (#35303)
This change cleans up the toggle button component a bit by utilizing
const parameters instead and also removes some clones by consuming the
values where possible instead.

Release Notes:

- N/A
2025-07-30 00:47:04 +02:00
Finn Evers 0be83f1c67 emmet: Bump to 0.0.4 (#35305)
This PR bumps the emmet extension to version 0.0.4. 

Includes:
- https://github.com/zed-industries/zed/pull/33865
- https://github.com/zed-industries/zed/pull/32208
- https://github.com/zed-industries/zed/pull/15177

Note that this intentionally does NOT include a change in the
`extension.toml`: The version was bumped incorrectly once in
https://github.com/zed-industries/zed/pull/32208 in both the
`extension.toml` as well as the `Cargo.lock` but not in the
`Cargo.toml`. After that,
https://github.com/zed-industries/zed/pull/33667 only removed the
changes in the `Cargo.lock` but didn't revert the change in the
`extension.toml` file. Hence, the version in the `extension.toml` is
already at `0.0.4`

Release Notes:

- N/A
2025-07-29 22:46:17 +00:00
Finn EversandDanilo Leal 397b5f9301 Ensure context servers are spawned in the workspace directory (#35271)
This fixes an issue where we were not setting the context server working
directory at all.

Release Notes:

- Context servers will now be spawned in the currently active project
root.

---------

Co-authored-by: Danilo Leal <danilo@zed.dev>
2025-07-29 18:03:43 +02:00
Finn EversandJason Lee 8f952f1b58 gpui: Ensure first tab index is selected on first focus (#35247)
This fixes an issue with tab indices where we would actually focus the
second focus handle on first focus instead of the first one. The test
was updated accordingly.

Release Notes:

- N/A

---------

Co-authored-by: Jason Lee <huacnlee@gmail.com>
2025-07-29 10:30:38 +00:00
Finn Evers ca34ead6d9 onboarding: Add proper icon for action (#35241)
This change updates one icon within the onboarding flow to the indended
icon for that entry.

Release Notes:

- N/A
2025-07-28 22:02:12 +00:00
Finn Evers 158f65fd1e gpui: Ensure tab index handles are properly reused across frames (#35235)
This fixes an issue where focus handles with a tab index would get lost
between rendered frames because the focus handles were not reused for
the following paint cycle.

Release Notes:

- N/A
2025-07-28 23:33:20 +02:00
Finn Evers 7ccf8c2f8c onboarding: Continue work on new flow (#35233)
This PR continues the work on the new and revamped onboarding flow.


Release Notes:

- N/A
2025-07-28 23:10:28 +02:00
Finn Evers c3920b806b editor: Ensure code actions menu doesn't grow beyond its max size (#35211)
This resolves the same issue as fixed by
https://github.com/zed-industries/zed/pull/34939/commits/d295409f0fc9c1ccd5e06e91c1c5365e96f16486
for the code actions menu.

No release notes since this only occurs on Nightly.

Release Notes:

- N/A
2025-07-28 21:07:58 +02:00
Finn Evers 08402e25e0 ui: Fix scrollbar mouse down handler (#35131)
Follow-up to https://github.com/zed-industries/zed/pull/35121 - in the
process of adding the check for the left mouse button to the guard
(which was practically already there before, just not in the mouse-down
listener), I accidentally removed the negation for the bounds check.
This PR fixes this.

Release Notes:

- N/A
2025-07-26 15:45:13 +00:00
Finn Evers e911364664 ui: Clean up scrollbar component (#35121)
This PR does some minor cleanup to the scrollbar component. Namely, it
removes some clones, reduces the amount of unnecessary notifies and
ensures the scrollbar hover state is more accurately updated.

Release Notes:

- N/A
2025-07-26 00:08:20 +00:00
Finn Evers dd52fb58fe terminal_view: Ensure breadcrumbs are updated on settings change (#35016)
Currently, terminal breadcrumbs are only updated after a settings change
once the terminal view is focused again. This change ensures that the
breadcrumbs are updated instantaneously once the breadcrumb settings
changes.

Release Notes:

- Fixed an issue where terminal breadcrumbs would not react instantly to
settings changes.
2025-07-24 08:51:40 +00:00
Finn Evers cd9bcc7f09 agent_ui: Improve wrapping behavior in provider configuration header (#34989)
This ensures that the "Add provider" button does not move offscreen too
fast and ensures the text wraps for smaller panel sizes.

| Before | After |
| --- | --- |
| <img width="413" height="84" alt="image"
src="https://github.com/user-attachments/assets/565f7503-bddb-4b05-83c1-8f8745ac3ce3"
/> | <img width="392" height="84" alt="image"
src="https://github.com/user-attachments/assets/18469e4d-d94c-4641-9081-1af8981bfffd"
/> |

Release Notes:

- N/A
2025-07-24 10:40:36 +02:00
Finn Evers 8713c556d6 keymap_ui: Dim keybinds that are overridden by other keybinds (#34952)
This change dims rows in the keymap editor for which the corresponding
keybind is overridden by other keybinds coming from higher priority
sources.

Release Notes:

- N/A
2025-07-23 16:03:04 +00:00
Finn Evers 2bc6e18ac9 Ensure disable_ai is properly respected (#34941)
Quick follow up to #34896 which ensures that the Agent Panel cannot be
caught by actions like `workspace: toggle left dock` when `disable_ai`
is set to true.

Also removes a method that was introduced but unused in the workspace
because `first_enabled_panel_idx` already covers all cases this method
could be useful for.

Release Notes:

- N/A
2025-07-23 12:20:09 +02:00
Finn Evers 5b3e371812 gpui: Round scroll_max to two decimal places (#34832)
Follow up to #31836 

After enabling rounding in the Taffy layout engine, we frequently run
into cases where the bounds produced by Taffy and ours slightly differ
after 5 or more decimal places. This leads to cases where containers
become scrollable for less than 0.0000x Pixels. In case this happens for
e.g. hover popovers, we render a scrollbar due to the container being
technically scrollable, even though the scroll amount here will in
practice never be visible.

This change fixes this by rounding the `scroll_max` by which we clamp
the current scroll position to two decimal places. We don't benefit from
the additional floating point precision here at all and it stops such
containers from becoming scrollable altogether. Furthermore, we now
store the `scroll_max` instead of the `padded_content_size` as the
former gives a much better idea on whether the corresponding container
is scrollable or not.

| `main` | After these changes |
| -- | -- |
| <img width="610" height="316" alt="main"
src="https://github.com/user-attachments/assets/ffcc0322-6d6e-4f79-a916-bd3c57fe4211"
/> | <img width="610" height="316" alt="scroll_max_rounded"
src="https://github.com/user-attachments/assets/5fe530f5-2e21-4aaa-81f4-e5c53ab73e4f"
/> |

Release Notes:

- Fixed an issue where scrollbars would appear in containers where no
scrolling was possible.
2025-07-21 22:24:33 +02:00
Finn Evers 5b18ce79ab editor: Ensure topmost buffer header can be properly folded (#34721)
This PR fixes an issue where the topmost header in a multibuffer would
jump when the corresponding buffer was folded.
The issue arose because for the topmost header, the offset within the
scroll anchor is negative, as the corresponding buffer only starts below
the header itself and thus the offset for the scroll position has to be
negative.
However, upon collapsing that buffer, we end up with a negative vertical
scroll position, which causes all kinds of different problems. The issue
has been present for a long time, but became more visible after
https://github.com/zed-industries/zed/pull/34295 landed, as that change
removed the case distinction for buffers scrolled all the way to the
top.

This PR fixes this by clamping just the vertical scroll position upon
return, which ensures the negative offset works as expected when the
buffer is expanded, but the vertical scroll position does not turn
negative once the buffer is folded.

Release Notes:

- Fixed an issue where folding the topmost buffer in a multibuffer would
cause the header to jump slightly.
2025-07-18 19:16:31 +02:00
Finn Evers 8bc8d61fa6 theme_importer: Add missing color imports for the minimap thumb (#34724)
These should have been part of
https://github.com/zed-industries/zed/pull/30785 but I forgot to add
them there.

Release Notes:

- N/A
2025-07-18 16:55:03 +00:00
Finn EversandBen Kunkle 6c741292df keymap_ui: Fix various keymap editor issues (#34647)
This PR tackles miscellaneous nits for the new keymap editor UI.

Release Notes:

- N/A

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-07-17 18:12:10 -04:00
Finn Evers ad2bfa3edd Disable minimap in the inspector (#34607)
This disables the minimap in the inspector UI as it doesn't bring any
value to it and just takes up unnecessary space.

Release Notes:

- N/A
2025-07-17 09:22:04 +00:00
b3747d9a21 keymap_ui: Add column for conflict indicator and edit button (#34423)
This PR adds a column to the keymap editor to highlight warnings as well
as add the possibility to click the edit icon there for editing the
corresponding entry in the list.

Release Notes:

- N/A

---------

Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2025-07-15 12:52:21 -04:00
Finn Evers 26ba6e7e00 editor: Improve minimap performance (#33067)
This PR aims to improve the minimap performace. This is primarily
achieved by disabling/removing stuff that is not shown in the minimal as
well as by assuring the display map is not updated during minimap
prepaint.

This should already be much better in parts, as the block map as well as
the fold map will be less frequently updated due to the minimap
prepainting (optimally, they should never be, but I think we're not
quite there yet).
For this, I had to remove block rendering support for the minimap, which
is not as bad as it sounds: Practically, we were currently not rendering
most blocks anyway, there were issues due to this (e.g. scrolling any
visible block offscreen in the main editor causes scroll jumps
currently) and in the long run, the minimap will most likely need its
own block map or a different approach anyway. The existing
implementation caused resizes to occur very frequently for practically
no benefit. Can pull this out into a separate PR if requested, most
likely makes the other changes here easier to discuss.

This is WIP as we are still hitting some code path here we definitely
should not be hitting. E.g. there seems to be a rerender roughly every
second if the window is unfocused but visible which does not happen when
the minimap is disabled.

While this primarily focuses on the minimap, it also touches a few other
small parts not related to the minimap where I noticed we were doing too
much stuff during prepaint. Happy for any feedback there aswell.

Putting this up here already so we have a place to discuss the changes
early if needed.

Release Notes:

- Improved performance with the minimap enabled.
- Fixed an issue where interacting with blocks in the editor would
sometimes not properly work with the minimap enabled.
2025-07-15 00:29:27 +03:00
Finn Evers 0af7d32b7d keymap_ui: Dismiss context menu less frequently (#34387)
This PR fixes an issue where the context menu in the keymap UI would be
immediately dismissed after being opened when using a trackpad on MacOS.

Right clicking on MacOS almost always fires a scroll event with a delta
of 0 pixels right after (which is not the case when using a mouse). The
fired scroll event caused the context menu to be removed on the next
frame. This change ensures the menu is only removed when a vertical
scroll is actually happening.

Release Notes:

- N/A
2025-07-13 21:41:41 +00:00
Finn EversandMichael Sloan 90bf602ceb Reduce number of snapshots and notifies during editor scrolling (#34228)
We not do not create new snapshots anymore when autoscrolling
horizontally and also do not notify any longer should the new scroll
position match the old one.

Release Notes:

- N/A

---------

Co-authored-by: Michael Sloan <mgsloan@gmail.com>
2025-07-11 17:34:45 +00:00
Finn Evers af71e15ea0 editor: Fix scrolling stuttering at the top of multibuffers (#34295)
Release Notes:

- Fixed an issue where scrolling would stutter at the top of
multibuffers.
2025-07-11 19:10:39 +02:00