Commit Graph
138 Commits
Author SHA1 Message Date
Michael Sloan 681a4adc42 Remove OutlineItem::signature_range as it is no longer used (#38680)
Use in edit predictions was removed in #38676

Release Notes:

- N/A
2025-09-22 22:57:41 +00:00
Conrad Irwin b09764c54a settings: Use a derive macro for refine (#38451)
When we refactored settings to not pass JSON blobs around, we ended up
needing
to write *a lot* of code that just merged things (like json merge used
to do).

Use a derive macro to prevent typos in this logic.

Release Notes:

- N/A
2025-09-18 21:13:49 +00:00
fcdab160f9 Settings refactor (#38367)
Co-Authored-By: Ben K <ben@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>

Release Notes:

- settings: Major internal changes to settings. The primary user-facing
effect is that some settings which did not make sense in project
settings files are no-longer read from there. (For example the inline
blame settings)

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
2025-09-18 16:47:23 +00:00
Michael Sloanandagus 853e625259 edit predictions: Add new excerpt logic (not yet used) (#38226)
Release Notes:

- N/A

---------

Co-authored-by: agus <agus@zed.dev>
2025-09-15 16:29:58 -06:00
Finn Evers 4a582504d4 ui: Follow-up improvements to the scrollbar component (#38178)
This PR lands some more improvements to the reworked scrollbars.

Namely, we will now explicitly paint a background in cases where a track
is requested for the specific scrollbar, which prevents a flicker, and
also reserve space only if space actually needs to be reserved. The
latter was a regression introduced by the recent changes.

Release Notes:

- N/A
2025-09-15 09:53:33 +00:00
Finn Evers ded6467604 Refactor the scrollbar component (#36105)
Closes https://github.com/zed-industries/zed/issues/37621
Improves https://github.com/zed-industries/zed/issues/24623

Adding scrollbars withing Zed's UI currently is rather cumbersome, as it
requires the copying of a lot of code in order for these to work. Wiring
up settings for scrollbar visibilty always has to be done at the call
site and the state has to be saved and maintained by the caller as well.
Similarly, reserving space has to also be handled by the caller.

This PR changes the way scrollbars work in Zed fundamentally by making
use of the new `use_keyed_state` APIs: Instead of saving the state at
the call site, the window now keeps track of the state corresponding to
scrollbars. This enables us to add scrollbars with e.g. one simple call
on divs:
```rust
div()
    .vertical_scrollbar(window, cx)
```
will add a scrollbar to the corresponding container. There are some more
improvements regarding tracking of scrollbar visibility settings (which
is now handled by a trait for each setting that supports this) as well
as reserving space.
Additionally, all needed stuff for layouting, catching events and
reserving space is also now managed by the scrollbar component instead.
This drastically reduces the amount of event listeners and makes
layouting of two scrollbars easier.

Furthermore, this paves the way for more improvements to scrollbars,
such as graceful auto-hide. Only downsight here is that we lose some
customizability in a few areas. However, once this lands, we gain the
ability to quickly follow these up without breaking stuff elsewhere.

This also already fixes a few bugs:
- Scrollbars no longer flicker on first render. 
- Auto-hide now properly works for all scrollbars.
- If the content size changes, the scrollbar is updated on the same
frame. Both of these happened because we were computing the scrollbar
sizes too early, causing us to use the sizes from the previous frame or
unitialized sizes.
- The project panel no longer jumps if scrolled all the way to the
bottom and the scrollbar actually auto-hides.

Still TODO:
- [x] Fix scrolling in the debugger memory view
- [x] Clean up some more in the scrollbar component and reduce clones
there
- [x] Ensure we don't over-notify the entity the scrollbar is rendered
within
- [x] Make sure auto-hide properly works for all cases
- [x] Check whether we want to implement the scrollbar trait for
`UniformList`s as well
    - ~~ [ ] Use for uniformlist where possible~~ Postponed
- [x] Improve layout for cases where we render both scrollbars.

Release Notes:

- N/A
2025-09-13 00:43:16 +02:00
JacobandMarshall Bowers 5f20b905a5 Add support for named folder icons (#36351)
Adds a `named_directory_icons` field to the icon theme that can be used
to specify a collection of icons for collapsed and expanded folders
based on the folder name.

The `named_directory_icons` is a map from the folder name to a
`DirectoryIcons` object containing the paths to the expanded and
collapsed icons for that folder:

```json
{
  "named_directory_icons": {
    ".angular": {
      "collapsed": "./icons/folder_angular.svg",
      "expanded": "./icons/folder_angular_open.svg"
    }
  }
}

```

Closes #20295

Also referenced
https://github.com/zed-industries/zed/pull/23987#issuecomment-2638869213

Example using https://github.com/jacobtread/zed-vscode-icons/ which I've
ported over from a VSCode theme,

<img width="609" height="1307" alt="image"
src="https://github.com/user-attachments/assets/2d3c120a-b2f0-43fd-889d-641ad4bb9cee"
/>

Release Notes:

- Added support for icon themes to change the folder icon based on the
directory name.

---------

Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-09-12 14:55:25 -04:00
Michael Sloan 441a934d84 Remove unnecessary Option from functions querying buffer outline (#37935)
`None` case wasn't being used

Release Notes:

- N/A
2025-09-10 18:21:51 +00:00
Bennet Bo FennerandAgus Zubiaga acb3406eb8 editor: Wrap placeholder if text overflows (#37919)
This fixes an issue where long placeholders would be cut off, e.g. in a
Claude Code thread:

<img width="387" height="115" alt="image"
src="https://github.com/user-attachments/assets/831a54aa-cf2b-4d87-af86-e368a5936f6b"
/>

Now:

<img width="354" height="115" alt="image"
src="https://github.com/user-attachments/assets/e5df5e05-0869-4db2-8dee-38611263191c"
/>


Most of the changes in this PR are caused by us requiring `&mut Window`
in `set_placeholder_text`.

Release Notes:

- Fixed an issue where placeholders inside editors would not wrap

---------

Co-authored-by: Agus Zubiaga <agus@zed.dev>
2025-09-10 15:38:19 +00:00
Anthony EidandBen Kunkle 5f03202b5c settings ui: Create settings key trait (#37489)
This PR separates out the associated constant `KEY` from the `Settings`
trait into a new trait `SettingsKey`. This allows for the key trait to
be derived using attributes to specify the path so that the new
`SettingsUi` derive macro can use the same attributes to determine top
level settings paths thereby removing the need to duplicate the path in
both `Settings::KEY` and `#[settings_ui(path = "...")]`

Co-authored-by: Ben Kunkle <ben@zed.dev>

Release Notes:

- N/A

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-09-04 15:19:02 -04:00
Lukas WirthandKirill Bulatov c1ca7303a8 editor: Make blame and inline blame work for multibuffers (#37366)
Release Notes:

- Added blame view and inline blame support for multi buffer editors

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2025-09-03 14:22:35 +00:00
Ben Kunkle 60d17cccd3 settings_ui: Move settings UI trait to file content (#37337)
Closes #ISSUE

Initially, the `SettingsUi` trait was tied to `Settings`, however, given
that the `Settings::FileContent` type (which may be the same as the type
that implements `Settings`) will be the type that more directly maps to
the JSON structure (and therefore have the documentation, correct field
names (or `serde` rename attributes), etc) it makes more sense to have
the deriving of `SettingsUi` occur on the `FileContent` type rather than
the `Settings` type.

In order for this to work a relatively important change had to be made
to the derive macro, that being that it now "unwraps" options into their
inner type, so a field with type `Option<Foo>` where `Foo: SettingsUi`
will treat the field as if it were just `Foo`, expecting there to be a
default set in `default.json`. This imposes some restrictions on what
`Settings::FileContent` can be as seen in 1e19398 where `FileContent`
itself can't be optional without manually implementing `SettingsUi`, as
well as introducing some risk that if the `FileContent` type has
`serde(default)`, the default value will override the default value from
`default.json` in the UI even though it may differ (but it should!).

A future PR should probably replace the other settings with `FileContent
= Option<T>` (all of which currently have `T == bool`) with wrapper
structs and have `KEY = None` so the further niceties
`derive(SettingsUi)` will provide such as path renaming, custom UI, auto
naming and doc comment extraction can be used.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-01 18:42:33 -04:00
Anthony EidandBen Kunkle f2c3f3b168 settings ui: Start work on creating the initial structure (#36904)
## Goal 

This PR creates the initial settings ui structure with the primary goal
of making a settings UI that is
- Comprehensive: All settings are available through the UI
- Correct: Easy to understand the underlying JSON file from the UI
- Intuitive
- Easy to implement per setting so that UI is not a hindrance to future
settings changes

### Structure

The overall structure is settings layer -> data layer -> ui layer.

The settings layer is the pre-existing settings definitions, that
implement the `Settings` trait. The data layer is constructed from
settings primarily through the `SettingsUi` trait, and it's associated
derive macro. The data layer tracks the grouping of the settings, the
json path of the settings, and a data representation of how to render
the controls for the setting in the UI, that is either a marker value
for the component to use (avoiding a dependency on the `ui` crate) or a
custom render function.

Abstracting the data layer from the ui layer allows crates depending on
`settings` to implement their own UI without having to add additional UI
dependencies, thus avoiding circular dependencies. In cases where custom
UI is desired, and a creating a custom render function in the same crate
is infeasible due to circular dependencies, the current solution is to
implement a marker for the component in the `settings` crate, and then
handle the rendering of that component in `settings_ui`.

### Foundation 

This PR creates a macro and a trait both called `SettingsUi`. The
`SettingsUi` trait is added as a new trait bound on the `Settings`
trait, this allows the type system to guarantee that all settings
implement UI functionality. The macro is used to derived the trait for
most types, and can be modified through attributes for unique cases as
well.

A derive-macro is used to generate the settings UI trait impl, allowing
it the UI generation to be generated from the static information in our
code base (`default.json`, Struct/Enum names, field names, `serde`
attributes, etc). This allows the UI to be auto-generated for the most
part, and ensures consistency across the UI.


#### Immediate Follow ups

- Add a new `SettingsPath` trait that will be a trait bound on
`SettingsUi` and `Settings`
- This trait will replace the `Settings::key` value to enable
`SettingsUi` to infer the json path of it's derived type
- Figure out how to render `Option<T> where T: SettingsUi` correctly
- Handle `serde` attributes in the `SettingsUi` proc macro to correctly
get json path from a type's field and identity

Release Notes:

- N/A

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-08-29 16:56:10 -04:00
Max BrunsfeldandMikayla Maki 1eae76e856 Restructure remote client crate, consolidate SSH logic (#36967)
This is a pure refactor that consolidates all SSH remoting logic such
that it should be straightforward to add another transport to the
remoting system.

Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-08-27 00:15:39 +00:00
Cole Miller 1dd237139c Fix more improper uses of the buffer_id field of Anchor (#36636)
Follow-up to #36524 

Release Notes:

- N/A
2025-08-21 09:24:34 -04:00
tidely 7bdc99abc1 Fix clippy::redundant_clone lint violations (#36558)
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.

A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.

I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.

Release Notes:

- N/A
2025-08-20 12:20:13 +02:00
tidely 44941b5dfe Fix clippy::for_kv_map lint violations (#36493)
Release Notes:

- N/A
2025-08-20 11:22:19 +02:00
Piotr Osiewicz 6825715503 Another batch of lint fixes (#36521)
- **Enable a bunch of extra lints**
- **First batch of fixes**
- **More fixes**

Release Notes:

- N/A
2025-08-19 20:33:44 +00:00
Piotr Osiewicz 05fc0c432c Fix a bunch of other low-hanging style lints (#36498)
- **Fix a bunch of low hanging style lints like unnecessary-return**
- **Fix single worktree violation**
- **And the rest**

Release Notes:

- N/A
2025-08-19 21:26:17 +02:00
Piotr Osiewicz 8f567383e4 Auto-fix clippy::collapsible_if violations (#36428)
Release Notes:

- N/A
2025-08-19 13:27:24 +00:00
Piotr Osiewicz 9e0e233319 Fix clippy::needless_borrow lint violations (#36444)
Release Notes:

- N/A
2025-08-18 21:54:35 +00:00
Finn Evers 3e0a755486 Remove some redundant entity clones (#36274)
`cx.entity()` already returns an owned entity, so there is no need for
these clones.

Release Notes:

- N/A
2025-08-15 20:27:44 +00:00
0025019db4 gpui: Press enter, space to trigger click to focused element (#35075)
Release Notes:

- N/A

> Any user interaction that is equivalent to a click, such as pressing
the Space key or Enter key while the element is focused. Note that this
only applies to elements with a default key event handler, and
therefore, excludes other elements that have been made focusable by
setting the
[tabindex](https://developer.mozilla.org/en-US/docs/Web/HTML/Reference/Global_attributes/tabindex)
attribute.

https://developer.mozilla.org/en-US/docs/Web/API/Element/click_event

---------

Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Umesh Yadav <23421535+imumesh18@users.noreply.github.com>
2025-08-05 18:15:30 -04:00
Michael Sloan f4391ed631 Cleanup editor.rs imports (#35509)
Release Notes:

- N/A
2025-08-02 05:05:03 +00:00
Nicolas Rodriguez be0d9eecb7 Add collapse functionality to outline entries (#33490)
partly Closes #23075 

Release Notes:

- Now provides collapse and enables functionality to outline entries
- Add a new expand_outlines_with_depth setting to customize how deep the
tree is expanded by when a file is opened

part 2 is in #34164 

**Visual examples**

![image](https://github.com/user-attachments/assets/5dcdb83b-6e3e-4bfd-8ef4-76ae2ce4d3e6)

![image](https://github.com/user-attachments/assets/7b786a5a-1a8c-4f34-aaa5-4a8d0afa9668)

![image](https://github.com/user-attachments/assets/1817be06-ac71-4480-8f17-0bd862e913c8)
2025-07-23 18:52:44 +00:00
Smit Barmase 3a247ee947 project panel: Add indent guides for sticky items (#34092)
- Adds new trait `StickyItemsDecoration` in `sticky_items` which is
implemented by `IndentGuides` from `indent_guides`.

<img width="347" alt="image"
src="https://github.com/user-attachments/assets/577748bc-13f6-41b8-9266-6a0b72349a18"
/>

Release Notes:

- N/A
2025-07-09 05:28:25 +05:30
Ben Kunkle 6cd4dbdea1 gpui: Store action documentation (#33809)
Closes #ISSUE

Adds a new `documentation` method to actions, that is extracted from doc
comments when using the `actions!` or derive macros.

Additionally, this PR adds doc comments to as many action definitions in
Zed as possible.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-02 21:14:33 -04:00
Conrad Irwin a675ca7a1e Remove into SelectionEffects from .change_selections (#33554)
In #32656 I generalized the argument to change selections to allow
controling both the scroll and the nav history (and the completion
trigger).

To avoid conflicting with ongoing debugger cherry-picks I left the
argument as an `impl Into<>`, but I think it's clearer to make callers
specify what they want here.

I converted a lot of `None` arguments to `SelectionEffects::no_scroll()`
to be exactly compatible; but I think many people used none as an "i
don't care" value in which case Default::default() might be more
appropraite

Closes #ISSUE

Release Notes:

- N/A
2025-06-27 14:31:31 -06:00
Conrad Irwin 6e762d9c05 Revert "Remove into SelectionEffects from .change_selections"
This reverts commit 28380d714d.
2025-06-27 14:06:17 -06:00
Conrad Irwin 28380d714d Remove into SelectionEffects from .change_selections
In #32656 I generalized the argument to change selections to allow
controling both the scroll and the nav history (and the completion
trigger).

To avoid conflicting with ongoing debugger cherry-picks I left the
argument as an `impl Into<>`, but I think it's clearer to make callers
specify what they want here.

I converted a lot of `None` arguments to `SelectionEffects::no_scroll()`
to be exactly compatible; but I think many people used none as an "i
don't care" value in which case Default::default() might be more
appropraite
2025-06-27 14:03:45 -06:00
Kirill Bulatov cec19aec7b Omit outlines from the outline panel, not related to the buffer's main language (#32987)
Closes https://github.com/zed-industries/zed/issues/15122

Release Notes:

- Fixed outline panel showing extra languages' outlines
2025-06-18 22:36:00 +00:00
Smit Barmase 131f2857a5 editor: Improve code completion filtering to provide fewer and more accurate suggestions (#32928)
Closes #32756

- Uses `filter_text` from LSP source to filter items in completion list.
This fixes noisy lists like on typing `await` in Rust, it would suggest
`await.or`, `await.and`, etc., which are bad suggestions. Fallbacks to
label.
- Add `penalize_length` flag to fuzzy matcher, which was the default
behavior across. Now, this flag is set to `false` just for code
completion fuzzy matching. This fixes the case where if the query is
`unreac` and the completion items are `unreachable` and
`unreachable!()`, the item with a shorter length would have a larger
score than the other one, which is not right in the case of
auto-complete context. Now these two items will have the same fuzzy
score, and LSP `sort_text` will take over in finalizing its ranking.
- Updated test to be more utility based rather than example based. This
will help to iterate/verify logic faster on what's going on.

Before/After:

await: 
<img width="600" alt="before-await"
src="https://github.com/user-attachments/assets/384138dd-a90d-4942-a430-6ae15df37268"
/>
<img width="600" alt="after-await"
src="https://github.com/user-attachments/assets/d05a10fa-bae5-49bd-9fe7-9933ff215f29"
/>

iter:
<img width="600" alt="before-iter"
src="https://github.com/user-attachments/assets/6e57ffe9-007d-4b17-9cc2-d48fc0176c8e"
/>
<img width="600" alt="after-iter"
src="https://github.com/user-attachments/assets/a8577a9f-dcc8-4fd6-9ba0-b7590584ec31"
/>

opt:
<img width="600" alt="opt-before"
src="https://github.com/user-attachments/assets/d45b6c52-c9ee-4bf3-8552-d5e3fdbecbff"
/>
<img width="600" alt="opt-after"
src="https://github.com/user-attachments/assets/daac11a8-9699-48f8-b441-19fe9803848d"
/>

Release Notes:

- Improved code completion filtering to provide fewer and more accurate
suggestions.
2025-06-18 16:01:28 +05:30
Ben KunkleandMikayla f567bb52ff gpui: Simplify uniform list API by removing entity param (#32480)
This PR also introduces `Context::processor`, a sibling of
`Context::listener` that takes a strong pointer to entity and allows for
a return result.

Release Notes:

- N/A

Co-authored-by: Mikayla <mikayla@zed.dev>
2025-06-10 18:50:57 +00:00
Kirill Bulatov 5187954711 Remove previous multi buffer hardcode from the outline panel (#32321)
Closes https://github.com/zed-industries/zed/issues/32316

Multi buffer design was changed so that control buttons are not
occupying extra lines, the hardcoded logic for that is obsolete thus
removed.

Release Notes:

- Fixed incorrect offsets during outline panel navigation in singleton
buffers
2025-06-07 23:54:47 +00:00
Joseph T. Lyons c208532693 Use read-only access methods for read-only entity operations (#31479)
Another follow-up to #31254

Release Notes:

- N/A
2025-05-26 23:04:31 -04:00
Finn Evers a47fd1d723 Ensure horizontal scrollbars show as needed (#30964)
This PR fixes an issue where the horizontal scrollbar was sometimes not
rendered despite being needed for the outline and project panels.

The issue occured since `self.width` does not neccessarily have to be
set when the scrollbar is rendered (it is only set on panel resize).
However, the check for a `width` is not needed at all since the
scrollbar constructor determines whether a scrollbar has to be rendered
or not. Hence, this does not need to be special-cased.

Furthermore, since `Scrollbar::horizontal()` returns `Some(...)` when a
scrollbar needs to be rendered, we do not have to check for this
seperately on the scroll handle and can just map on the option. This
simplifies the code a bit.

| `main` | This PR |
| --- | --- | 
|
![main](https://github.com/user-attachments/assets/db1d4524-716e-42c1-a6f9-7cfd59c94b30)
|
![PR](https://github.com/user-attachments/assets/12536d28-616e-487d-b948-653f53da36b4)
|



Release Notes:

- Fixed an issue where the horizontal scrollbar would not render in the
project and outline panels.
2025-05-26 14:06:19 +03:00
Piotr Osiewicz 0f17e82154 chore: Bump Rust to 1.87 (#30739)
Closes #ISSUE

Release Notes:

- N/A
2025-05-15 22:28:52 +00:00
Smit Barmase f98c6fb2cf Update panels serialization from global to per-workspace (#30652)
Closes #27834

This PR changes project panel, outline panel and collab panel
serialization from global to per-workspace, so configurations are
restored only within the same workspace. Handles remote workspaces too.
Opening a new window will start with a fresh panel defaults e.g. width.

Release Notes:

- Improved project panel, outline panel, and collab panel to persist
width on a per-workspace basis. New windows will use the width specified
in the `default_width` setting.
2025-05-14 00:05:42 +05:30
Aaron Feickert da3a696a60 editor: Remove extra quotes from outline search term (#29829)
The outline panel includes quotes around search terms. The rendering
makes it somewhat ambiguous whether these quotes are part of the search
term and are unnecessary, especially given other rendering
differentiation. This PR removes them.

Release Notes:

- N/A
2025-05-06 10:50:33 +03:00
Cole Miller d25da9728b Run additional checks from script/clippy if local (#29768)
Should cut down on the number of CI cycles if you're forgetful like I
am!

Release Notes:

- N/A
2025-05-02 01:26:12 +00:00
f11c749353 VSCode Settings import (#29018)
Things this doesn't currently handle:

- [x] ~testing~
- ~we really need an snapshot test that takes a vscode settings file
with all options that we support, and verifies the zed settings file you
get from importing it, both from an empty starting file or one with lots
of conflicts. that way we can open said vscode settings file in vscode
to ensure that those options all still exist in the future.~
- Discussed this, we don't think this will meaningfully protect us from
future failures, and we will just do this as a manual validation step
before merging this PR. Any imports that have meaningfully complex
translation steps should still be tested.
- [x] confirmation (right now it just clobbers your settings file
silently)
- it'd be really cool if we could show a diff multibuffer of your
current settings with the result of the vscode import and let you pick
"hunks" to keep, but that's probably too much effort for this feature,
especially given that we expect most of the people using it to have an
empty/barebones zed config when they run the import.
- [x] ~UI in the "welcome" page~
- we're planning on redoing our welcome/walkthrough experience anyways,
but in the meantime it'd be nice to conditionally show a button there if
we see a user level vscode config
- we'll add it to the UI when we land the new walkthrough experience,
for now it'll be accessible through the action
- [ ] project-specific settings
- handling translation of `.vscode/settings.json` or `.code-workspace`
settings to `.zed/settings.json` will come in a future PR, along with UI
to prompt the user for those actions when opening a project with local
vscode settings for the first time
- [ ] extension settings
- we probably want to do a best-effort pass of popular extensions like
vim and git lens
- it's also possible to look for installed/enabled extensions with `code
--list-extensions`, but we'd have to maintain some sort of mapping of
those to our settings and/or extensions
- [ ] LSP settings
- these are tricky without access to the json schemas for various
language server extensions. we could probably manage to do translations
for a couple popular languages and avoid solving it in the general case.
- [ ] platform specific settings (`[macos].blah`)
  - this is blocked on #16392 which I'm hoping to address soon
- [ ] language specific settings (`[rust].foo`)
  - totally doable, just haven't gotten to it yet
 
~We may want to put this behind some kind of flag and/or not land it
until some of the above issues are addressed, given that we expect
people to only run this importer once there's an incentive to get it
right the first time. Maybe we land it alongside a keymap importer so
you don't have to go through separate imports for those?~

We are gonna land this as-is, all these unchecked items at the bottom
will be addressed in followup PRs, so maybe don't run the importer for
now if you have a large and complex VsCode settings file you'd like to
import.

Release Notes:

- Added a VSCode settings importer, available via a
`zed::ImportVsCodeSettings` action

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-04-23 20:54:09 +00:00
Cole MillerandMax Brunsfeld 724c935196 Highlight merge conflicts and provide for resolving them (#28065)
TODO:

- [x] Make it work in the project diff:
  - [x] Support non-singleton buffers
  - [x] Adjust excerpt boundaries to show full conflicts
- [x] Write tests for conflict-related events and state management
- [x] Prevent hunk buttons from appearing inside conflicts
- [x] Make sure it works over SSH, collab
- [x] Allow separate theming of markers

Bonus:

- [ ] Count of conflicts in toolbar
- [ ] Keyboard-driven navigation and resolution
- [ ] ~~Inlay hints to contextualize "ours"/"theirs"~~

Release Notes:

- Implemented initial support for resolving merge conflicts.

---------

Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2025-04-23 12:38:46 -04:00
Smit Barmase 94cf1b0353 outline_panel: Rename outline_panel::Open to outline_panel::OpenSelectedEntry (#28890)
Closes #27171

The `outline_panel::Open` action seems to open the outline panel, but
instead, it moves the editor's cursor to the position of the selected
entry in the outline panel. This PR renames it to
`outline_panel::OpenSelectedEntry` for better clarity.

Meanwhile, there is an existing action, `outline_panel::ToggleFocus`,
that should be used for opening the outline panel.

Todo:
- [x] Added migration

Release Notes:

- Renamed `outline_panel::Open` to `outline_panel::OpenSelectedEntry`
for better clarity.
2025-04-17 01:44:00 +05:30
Danilo LealandBennet Bo Fenner a2a3d1a4bd editor: Refactor EditorMode::Full (#28546)
This PR lightly refactors the `EditorMode::Full` exposing two new
methods: `is_full` and `set_mode`.

Motivation is to expose fields that modify the behavior when the editor
is in `Full` mode. By using is `mode.is_full()` instead of
`EditorMode::Full` we can introduce new fields without breaking other
places in the code.

Release Notes:

- N/A

Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
2025-04-10 23:22:27 +00:00
01ec6e0f77 Add workspace-hack (#27277)
This adds a "workspace-hack" crate, see
[mozilla's](https://hg.mozilla.org/mozilla-central/file/3a265fdc9f33e5946f0ca0a04af73acd7e6d1a39/build/workspace-hack/Cargo.toml#l7)
for a concise explanation of why this is useful. For us in practice this
means that if I were to run all the tests (`cargo nextest r
--workspace`) and then `cargo r`, all the deps from the previous cargo
command will be reused. Before this PR it would rebuild many deps due to
resolving different sets of features for them. For me this frequently
caused long rebuilds when things "should" already be cached.

To avoid manually maintaining our workspace-hack crate, we will use
[cargo hakari](https://docs.rs/cargo-hakari) to update the build files
when there's a necessary change. I've added a step to CI that checks
whether the workspace-hack crate is up to date, and instructs you to
re-run `script/update-workspace-hack` when it fails.

Finally, to make sure that people can still depend on crates in our
workspace without pulling in all the workspace deps, we use a `[patch]`
section following [hakari's
instructions](https://docs.rs/cargo-hakari/0.9.36/cargo_hakari/patch_directive/index.html)

One possible followup task would be making guppy use our
`rust-toolchain.toml` instead of having to duplicate that list in its
config, I opened an issue for that upstream: guppy-rs/guppy#481.

TODO:
- [x] Fix the extension test failure
- [x] Ensure the dev dependencies aren't being unified by Hakari into
the main dependencies
- [x] Ensure that the remote-server binary continues to not depend on
LibSSL

Release Notes:

- N/A

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-04-02 13:26:34 -07:00
Piotr Osiewicz dc64ec9cc8 chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
Piotr Osiewicz 0729d24d77 chore: Prepare for Rust edition bump to 2024 (without autofix) (#27791)
Successor to #27779 - in this PR I've applied changes manually, without
futzing with if let lifetimes at all.

Release Notes:

- N/A
2025-03-31 20:10:36 +02:00
6924720b35 Move repository state RPC handlers to the GitStore (#27391)
This is another in the series of PRs to make the GitStore own all
repository state and enable better concurrency control for git
repository scans.

After this PR, the `RepositoryEntry`s stored in worktree snapshots are
used only as a staging ground for local GitStores to pull from after
git-related events; non-local worktrees don't store them at all,
although this is not reflected in the types. GitTraversal and other
places that need information about repositories get it from the
GitStore. The GitStore also takes over handling of the new
UpdateRepository and RemoveRepository messages. However, repositories
are still discovered and scanned on a per-worktree basis, and we're
still identifying them by the (worktree-specific) project entry ID of
their working directory.

- [x] Remove WorkDirectory from RepositoryEntry
- [x] Remove worktree IDs from repository-related RPC messages
- [x] Handle UpdateRepository and RemoveRepository RPCs from the
GitStore

Release Notes:

- N/A

---------

Co-authored-by: Max <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2025-03-26 18:23:44 -04:00
Michael Sloan 9fc570c4be Remove Pixels: Mul<Pixels, Output = Pixels> impl, add ScaledPixels ops (#27451)
It doesn't make sense to have `Pixels: Mul<Pixels, Output = Pixels>` as
the output should be `Pixels^2` (area), so these impls are removed. All
code where these impls were used are improved by instead multiplying by
`f32` or `usize`.

Also adds math op impls that are present for `Pixels` but absent for
`ScaledPixels`. Adds missing `Mul<Pixels> for usize` to both.

Release Notes:

- N/A
2025-03-25 19:34:26 +00:00
Piotr OsiewiczandAnthony Eid 2fe2028e20 debugger: Fix typing in active buffer resulting a jump to an active debug line (#27439)
/cc @iamnbutler 

Release Notes:

- N/A

---------

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
2025-03-25 17:08:36 +00:00