itsmattkc
f65e1e52b5
implemented scroll wheel zooming in all TimelineViewBase derivatives
2019-12-31 19:49:09 +11:00
itsmattkc
e41fdbd6e3
implemented autoscrolling derivatives of TimelineViewBase around the playhead
2019-12-31 19:17:40 +11:00
itsmattkc
9c3e5b76b2
when zooming any TimelineViewBase derivative, zoom towards the playhead
2019-12-31 19:01:52 +11:00
itsmattkc
c2558b3d06
implemented inverted timeline scroll axes
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Timeline scrolls horizontally by default with a preference to disable that
functionality.
2019-12-31 18:46:42 +11:00
itsmattkc
9060636499
correctly connect timeline and trackview so they vertically scroll in tandem
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with each other
2019-12-31 18:29:23 +11:00
itsmattkc
2b24fae26f
implemented vertical "zooming" in the TimelineWidget and CurveView
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This comes in the form of changing the vertical scale in the CurveView and
adjusting all track heights in the Timeline.
2019-12-31 00:23:28 +11:00
itsmattkc
441555e9f2
fixed bug that wouldn't set a footage stream's enabled property correctly
2019-12-30 22:22:48 +11:00
itsmattkc
26cafa7936
implemented bulk of curve editor's functionality
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While certainly not entirely complete yet, this implements most of the UI
functionality of the graph editor.
2019-12-28 18:26:37 +11:00
itsmattkc
b65abe4881
use floor instead of round when calculating frame from cursor
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Fixes a bug where clicking on the right of a frame would register as clicking
the next frame.
2019-12-28 04:47:27 +11:00
itsmattkc
f96abc2d82
set up sizing defaults
2019-12-28 02:09:23 +11:00
itsmattkc
e8808f5e89
shifted IC unblocking until after the split is done since the clips won't change
2019-12-26 19:29:48 +11:00
itsmattkc
5d82aa1a7d
ensure playhead cannot be dragged below 0 in the TimelineViewBase
2019-12-26 19:03:44 +11:00
itsmattkc
61c60e00d6
various small code cleanups and improvements
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Largely refactoring work to make the code somewhat nicer to work with.
2019-12-26 19:00:08 +11:00
itsmattkc
bb9284a894
moved tool enum to a Tool class
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Code cleanup and improvement.
2019-12-26 17:35:25 +11:00
itsmattkc
520b8b46fa
place timecode conversion functions into a Timecode class rather than an olive namespace
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Code cleanup and improvement.
2019-12-26 17:20:58 +11:00
itsmattkc
23001386d0
implemented base UI keyframe functionality
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This commit implements much of the base functionality for creating and
destroying keyframes in the UI. Not complete yet, but getting there.
2019-12-26 16:32:08 +11:00
itsmattkc
d705a27d54
moved more functions to the base class in the vein of the previous commit
2019-12-25 02:41:40 +11:00
itsmattkc
4b48a73db3
moved some timelineview functions into a timelineviewbase for reusing
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Later classes will feature similar functionality to the TimelineView, moving
them to a base class that can be easily reused seems like a good idea.
2019-12-25 02:20:23 +11:00
itsmattkc
f0cd480540
finished audio effects support in audio renderer
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Working structure implemented in previous commit into the audio renderer is
complete in this commit.
2019-12-24 14:02:07 +11:00
itsmattkc
05e10962f9
added convenience undo command for removing a node and its exclusive deps
2019-12-19 01:44:18 +11:00
itsmattkc
be0d857e38
snap footage imports to the timeline timebase
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Earlier, footage that was not the same frame rate as the sequence had the chance
of their length value falling between a frame. This doesn't really help anything
with video since a frame is a discrete point in time, and only led to confusion
while navigating the timeline.
2019-12-18 01:21:25 +11:00
itsmattkc
aae756b44c
fixed regression from moving length to a nodeparam
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Splitting commands would run CopyInputs after set_length. Since length is now
a parameter (aka a NodeInput) the former would override the latter breaking the
implementation. This commit fixes that.
2019-12-18 01:20:04 +11:00
itsmattkc
4e6da87585
ported crossdissolve to external shader
2019-12-17 15:58:16 +11:00
itsmattkc
d4ee33405b
implemented speed/duration dialog and most of its functionality
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An earlier commit implementing media in and out parameters was primarily for
this addition. A simple control dialog for the clip's speed presentation
reimplemented from the old codebase.
2019-12-17 03:58:12 +11:00
itsmattkc
4ba024e3ae
implemented media out value to allow speed changes in clips
2019-12-16 18:29:35 +11:00
itsmattkc
965519e9cf
ported opacity node to external file format
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The plan is to port all nodes that can be external to the external file format.
This should help keep things maintainable.
2019-12-15 02:51:28 +11:00
itsmattkc
a4f24e22d3
correct transition connections when a clip is split
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When a clip is split and has an out transition, the transition should be
connected to the second clip rather than the original clip.
2019-12-14 23:19:50 +11:00
itsmattkc
2f04a53054
implemented deleting clips in the timeline
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Also fixed bugs in the Node::GetExclusiveDependencies function and in the
NodeInputArray::RemoveAt function to make this functionality work.
2019-12-14 17:10:06 +11:00
itsmattkc
764fbb74c1
improved appearance of transitions in timeline
2019-12-14 02:57:31 +11:00
itsmattkc
bc5e7349ef
don't automatically create gaps if one already exists that can be resized
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Rather than constantly create gaps, we can more intelligently determine whether
a gap can be extended to take the place of a block being removed, etc.
2019-12-14 00:44:41 +11:00
itsmattkc
323718bc11
moved timeline undoable commands to using the new NodeAddCommand
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Previous iteration used some "magic code" that added clips automatically to the
timeline. This was functional but ultimately outside of the undo commands'
control meaning nodes could be infinitely added and abandoned. This makes the
add process part of the undo command which means it's all undoable as the user
would expect.
2019-12-14 00:04:57 +11:00
itsmattkc
f15683b593
allow gaps and transitions to be selected in the timeline
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This will be useful for various reasons, however the behavior of selecting
gaps and transitions will need to be regulated harder than clips in the near
future.
2019-12-13 01:55:41 +11:00
itsmattkc
526f07ba08
implemented demonstrative dip to black transition
2019-12-12 19:00:49 +11:00
itsmattkc
e1f4821b5a
timeline tool will now create dual transitions
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The previous commit was mostly cosmetic, this commit updates the node
connections so it's actually functional too.
2019-12-12 16:21:05 +11:00
itsmattkc
1ba254ae87
implemented creating dual and single transitions
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The user can now create transitions on each side as well as transitions between
blocks.
2019-12-12 15:50:08 +11:00
itsmattkc
76c0399b75
implemented base transition support
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While very much incomplete, transitions can now be created and will render
correctly.
2019-12-12 15:21:39 +11:00
itsmattkc
7b92b21df2
reimplemented "add" tool
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Tool for adding empty/non-media clips in the timeline. Also basis of the
transition tool.
2019-12-11 19:54:53 +11:00
itsmattkc
7ae37511a2
fixed segfault when selecting graphics items that aren't actually block items
2019-12-11 19:31:18 +11:00
itsmattkc
79c2953662
implemented track locking in the timeline widget
2019-12-11 16:34:38 +11:00
itsmattkc
7117616635
allow track muting
2019-12-11 13:54:40 +11:00
itsmattkc
3bfe333878
replaced QString uses with QStringLiteral
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Minor code optimization according to Qt documentation.
2019-12-10 00:42:31 +11:00
itsmattkc
110c479954
Merge branch 'master' into transitions
2019-12-08 21:48:19 +11:00
itsmattkc
58bcbca4c5
wrote mechanisms that allow the tracks to be resized from the trackview
2019-12-08 15:14:43 +11:00
itsmattkc
50f4e8767d
wrangled QWidgets to allow for resizable tracks with track headers
2019-12-08 05:13:43 +11:00
itsmattkc
dd8d1e84b0
small visual improvements to the timeline's timecode label
2019-12-08 00:24:50 +11:00
itsmattkc
d6fe49aad3
started trackview widgets for timeline view
2019-12-08 00:12:46 +11:00
itsmattkc
0c6ec926b6
started base transition type
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Like the base "Block" type, the "Transition" type will not be a node used on its
own, it will have to be derived. This type defines some basic behavior for a
transition (e.g. how much it overlaps its "from" and "to" blocks).
2019-12-07 02:49:30 +11:00
itsmattkc
f6064b40df
hold worker busy state in renderbackend rather than in renderworker
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Workers run in different threads and the backends can poll whether the worker
is currently busy or not. However the previous iteration has the worker (and an
atomic int) provide the busy state which could easily desync with the main
thread (since all workers run in different threads). By holding the busy states
in the main thread, the main thread will always be able to poll the busy state
accurately.
2019-12-06 19:38:57 +11:00
itsmattkc
d25dda5275
removed all dependence on NodeOutputs
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If Nodes only have the one output, we don't need to do so much differentiation
between them. Previous iteration used outputs as like a distinct function
within a Node (e.g. length output would return one result, buffer output would
produce a different result - each run different code to produce their results).
Now in this iteration, it's more accurate to say a Node is just one function
(which seems more appropriate for a node system anyway).
2019-12-06 00:23:26 +11:00
itsmattkc
88c3bd44a5
rewrote node data types as or flags
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The data types can now be or'd to match broader data types.
2019-12-04 20:26:43 +11:00