- Replaces QLinkedList with std::list as recommended by Qt docs.
- Replaces QWheelEvent::delta() with QWheelEvent::angleDelta(). This
should also benefit trackpad behavior.
Viewers are now more aware of each other and can pause each others' cache tasks
when one of them plays, as well as wait for other viewers' cache tasks to
finish before starting their own.
Implemented a smarter auto-cache that's context sensitive. Caching will
automatically pause when playback begins or values are being changed and resume
when inactive.
Fixes:
* Values exceeding the encoded range.
Future may account for a certain range
above and below current values.
* Minor calculation problem that prevented
the above fix from working properly.
* Streamlined the shader code.
* Add a vertex shader to handle the scaling.
* Use the viewport resolution as the scaled
version to save performance.
Basic pass at histogram. Uses a power based
scale compared against the total pixel count.
Probably needs a UI toggle to flip lines on
and off as the text and lines in OpenGL are
a large cycles sucker. Could be likely much
faster when migrated to a geometry shader
approach. Uses the scaled viewport resolution
to increase performance as much as possible.
Made various changes and fixes to the task system:
- Tasks are built around QtConcurrent rather than QThread. Reduces
code complexity significantly.
- Task error reporting is now streamlined in both TaskManager and
TaskDialog.
- Moved ProjectImport/Save/LoadManager to the app/task folder
While I think the matrix node is a fairly benign node to generate automatically,
I think we have an easier time communicating what's actually happening in the
node graph if we start with the bare essentials (video input -> clip).
Improves minor issues with frame queue implemented in earlier commit. Also links
ViewerWindow with the queue and a separate timer to make it much smoother.
Rather than have to decode EXRs and display them in the span of one frame,
decode into memory ahead of time so that they're ready for upload. Has the
potential to speed up playback by about 5-6x.