renderer: optimizing and fixing code paths

Re-introducing some old concepts for the new structure.
This commit is contained in:
itsmattkc
2020-05-26 22:40:54 +10:00
parent 8b872e7c29
commit c907114b17
18 changed files with 750 additions and 714 deletions
+1
View File
@@ -54,6 +54,7 @@ find_package(Qt5 5.6 REQUIRED
OpenGL
Svg
LinguistTools
Concurrent
)
find_package(FFMPEG 3.0 REQUIRED
+1
View File
@@ -138,6 +138,7 @@ target_link_libraries(
Qt5::Multimedia
Qt5::OpenGL
Qt5::Svg
Qt5::Concurrent
OpenGL::GL
FFMPEG::avutil
FFMPEG::avcodec
+1 -1
View File
@@ -83,7 +83,7 @@ void Config::SetDefaults()
config_map_["DropWithoutSequenceBehavior"] = TimelineWidget::kDWSAsk;
config_map_["Loop"] = false;
config_map_["AutoCache"] = true;
config_map_["AutoCache"] = true;//false;//true;
config_map_["AutoCacheInterval"] = 1000;
config_map_["NodeCatColor0"] = QVariant::fromValue(Color(0.75f, 0.75f, 0.75f));
+8 -8
View File
@@ -18,15 +18,15 @@ add_subdirectory(opengl)
set(OLIVE_SOURCES
${OLIVE_SOURCES}
render/backend/renderbackend.h
render/backend/renderbackend.cpp
render/backend/renderworker.h
render/backend/renderworker.cpp
render/backend/colorprocessorcache.h
render/backend/decodercache.h
render/backend/renderbackend.h
render/backend/renderbackend.cpp
render/backend/renderticket.h
render/backend/renderticket.cpp
render/backend/renderticketwatcher.h
render/backend/renderticketwatcher.cpp
render/backend/renderworker.h
render/backend/renderworker.cpp
PARENT_SCOPE
)
+265 -296
View File
@@ -34,11 +34,8 @@ OLIVE_NAMESPACE_ENTER
RenderBackend::RenderBackend(QObject *parent) :
QObject(parent),
viewer_node_(nullptr),
auto_audio_(true),
ic_from_conform_(false)
update_with_graph_(false)
{
// FIXME: Don't create in CLI mode
//cancel_dialog_ = new RenderCancelDialog(Core::instance()->main_window());
}
RenderBackend::~RenderBackend()
@@ -53,92 +50,112 @@ void RenderBackend::SetViewerNode(ViewerOutput *viewer_node)
}
if (viewer_node_) {
// Clear queue and wait for any currently running actions to complete
CancelQueue();
// Delete all of our copied nodes
hash_pool_.Close();
video_pool_.Close();
audio_pool_.Close();
queued_audio_.clear();
pool_.clear();
pool_.waitForDone();
// Cancel all tickets
foreach (RenderTicketPtr t, render_queue_) {
t->Cancel();
}
render_queue_.clear();
// Delete all the nodes
qDeleteAll(copy_map_);
copy_map_.clear();
copied_viewer_node_ = nullptr;
disconnect(viewer_node_,
&ViewerOutput::GraphChangedFrom,
this,
&RenderBackend::NodeGraphChanged);
disconnect(viewer_node_->audio_playback_cache(),
&AudioPlaybackCache::Invalidated,
this,
&RenderBackend::AudioInvalidated);
}
// Set viewer node
viewer_node_ = viewer_node;
if (viewer_node_) {
// Initiate instances with new node
hash_pool_.Init(viewer_node_);
video_pool_.Init(viewer_node_);
audio_pool_.Init(viewer_node_);
// Copy graph
copied_viewer_node_ = static_cast<ViewerOutput*>(viewer_node_->copy());
copy_map_.insert(viewer_node_, copied_viewer_node_);
connect(viewer_node_,
&ViewerOutput::GraphChangedFrom,
this,
&RenderBackend::NodeGraphChanged);
NodeGraphChanged(viewer_node_->texture_input());
NodeGraphChanged(viewer_node_->samples_input());
ProcessUpdateQueue();
if (auto_audio_) {
// Listen for audio invalidation signals
connect(viewer_node_->audio_playback_cache(),
&AudioPlaybackCache::Invalidated,
if (update_with_graph_) {
connect(viewer_node_,
&ViewerOutput::GraphChangedFrom,
this,
&RenderBackend::AudioInvalidated);
// Start caching audio
foreach (const TimeRange& r, viewer_node_->audio_playback_cache()->GetInvalidatedRanges()) {
AudioInvalidated(r);
}
&RenderBackend::NodeGraphChanged);
}
}
}
void RenderBackend::CancelQueue()
void RenderBackend::SetUpdateWithGraph(bool e)
{
// FIXME: Implement something better than this...
video_pool_.threads.waitForDone();
audio_pool_.threads.waitForDone();
hash_pool_.threads.waitForDone();
update_with_graph_ = e;
}
QFuture<QByteArray> RenderBackend::Hash(const rational &time, bool block_for_update)
void RenderBackend::ClearVideoQueue()
{
return QtConcurrent::run(&hash_pool_.threads,
GetInstanceFromPool(hash_pool_),
&RenderWorker::Hash,
time,
block_for_update);
foreach (RenderTicketPtr t, render_queue_) {
t->Cancel();
}
render_queue_.clear();
}
QFuture<FramePtr> RenderBackend::RenderFrame(const rational &time, bool clear_queue, bool block_for_update)
QFuture<QList<QByteArray> > RenderBackend::Hash(const QList<rational> &times)
{
if (clear_queue) {
video_pool_.threads.clear();
return QtConcurrent::run([this](const QList<rational> &times){
QList<QByteArray> hashes;
foreach (const rational& t, times) {
QCryptographicHash hasher(QCryptographicHash::Sha1);
// Embed video parameters into this hash
hasher.addData(reinterpret_cast<const char*>(&video_params_.effective_width()), sizeof(int));
hasher.addData(reinterpret_cast<const char*>(&video_params_.effective_height()), sizeof(int));
hasher.addData(reinterpret_cast<const char*>(&video_params_.format()), sizeof(PixelFormat::Format));
hasher.addData(reinterpret_cast<const char*>(&video_params_.mode()), sizeof(RenderMode::Mode));
copied_viewer_node_->Hash(hasher, t);
hashes.append(hasher.result());
}
return hashes;
}, times);
}
RenderTicketPtr RenderBackend::RenderFrame(const rational &time)
{
if (!viewer_node_) {
return nullptr;
}
return QtConcurrent::run(&video_pool_.threads,
GetInstanceFromPool(video_pool_),
&RenderWorker::RenderFrame,
time,
block_for_update);
RenderTicketPtr ticket = std::make_shared<RenderTicket>(RenderTicket::kTypeVideo,
TimeRange(time, time));
render_queue_.append(ticket);
RunNextJob();
return ticket;
}
QFuture<SampleBufferPtr> RenderBackend::RenderAudio(const TimeRange &r, bool block_for_update)
RenderTicketPtr RenderBackend::RenderAudio(const TimeRange &r)
{
return QtConcurrent::run(&audio_pool_.threads,
GetInstanceFromPool(audio_pool_),
&RenderWorker::RenderAudio,
r,
block_for_update);
if (!viewer_node_) {
return nullptr;
}
RenderTicketPtr ticket = std::make_shared<RenderTicket>(RenderTicket::kTypeAudio,
r);
render_queue_.append(ticket);
return ticket;
}
void RenderBackend::SetVideoParams(const VideoRenderingParams &params)
@@ -156,18 +173,6 @@ void RenderBackend::SetVideoDownloadMatrix(const QMatrix4x4 &mat)
video_download_matrix_ = mat;
}
void RenderBackend::SetAutomaticAudio(bool e)
{
auto_audio_ = e;
}
void RenderBackend::WorkerStartedRenderingAudio(const TimeRange &r)
{
queued_audio_lock_.lock();
queued_audio_.RemoveTimeRange(r);
queued_audio_lock_.unlock();
}
QList<TimeRange> RenderBackend::SplitRangeIntoChunks(const TimeRange &r)
{
const int chunk_size = 2;
@@ -179,7 +184,7 @@ QList<TimeRange> RenderBackend::SplitRangeIntoChunks(const TimeRange &r)
for (int i=start_time; i<end_time; i+=chunk_size) {
split_ranges.append(TimeRange(qMax(r.in(), rational(i)),
qMin(r.out(), rational(i + chunk_size))));
qMin(r.out(), rational(i + chunk_size))));
}
return split_ranges;
@@ -187,270 +192,234 @@ QList<TimeRange> RenderBackend::SplitRangeIntoChunks(const TimeRange &r)
void RenderBackend::NodeGraphChanged(NodeInput *source)
{
video_pool_.Queue(source);
audio_pool_.Queue(source);
hash_pool_.Queue(source);
}
if (!graph_update_queue_.isEmpty()) {
// First, check if anything in our queue is a dependency of this input. If so, we should remove
// it and just update this input.
void RenderBackend::UpdateInstance(RenderWorker *instance)
{
instance->SetAvailable(false);
instance->ProcessQueue();
instance->SetVideoParams(video_params_);
instance->SetAudioParams(audio_params_);
instance->SetVideoDownloadMatrix(video_download_matrix_);
instance->SetAudioModeIsPreview(auto_audio_);
// First we need to find our copy of the input being queued
Node* our_copy_node = copy_map_.value(source->parentNode());
if (our_copy_node) {
NodeInput* our_copy = our_copy_node->GetInputWithID(source->id());
QList<Node*> our_copy_deps = our_copy->GetDependencies(our_copy);
for (int i=0;i<graph_update_queue_.size();i++) {
NodeInput* check_input = graph_update_queue_.at(i);
Node* check_input_our_copy = copy_map_.value(check_input->parentNode());
// If this input isn't connected anymore, it obviously won't come up as a dependency
if (our_copy_deps.contains(check_input_our_copy)) {
graph_update_queue_.removeAt(i);
i--;
}
}
}
}
graph_update_queue_.append(source);
}
void RenderBackend::Close()
{
video_pool_.threads.clear();
audio_pool_.threads.clear();
hash_pool_.threads.clear();
SetViewerNode(nullptr);
CancelQueue();
video_pool_.Destroy();
audio_pool_.Destroy();
hash_pool_.Destroy();
for (int i=0;i<workers_.size();i++) {
workers_.at(i).worker->deleteLater();
}
workers_.clear();
}
RenderWorker *RenderBackend::GetInstanceFromPool(RenderPool& pool)
void RenderBackend::RunNextJob()
{
RenderWorker* instance = nullptr;
foreach (RenderWorker* worker, pool.instances) {
if (worker->IsAvailable()) {
instance = worker;
break;
}
}
if (!instance) {
if (pool.instances.size() < pool.threads.maxThreadCount()) {
// Can create another instance
instance = CreateNewWorker();
pool.instances.append(instance);
if (viewer_node_) {
instance->Init(viewer_node_);
}
connect(instance, &RenderWorker::FinishedJob,
this, &RenderBackend::WorkerFinished, Qt::QueuedConnection);
connect(instance, &RenderWorker::AudioConformUnavailable,
this, &RenderBackend::AudioConformUnavailable, Qt::QueuedConnection);
} else {
instance = pool.instances.at(pool.queuer % pool.instances.size());
pool.queuer++;
}
}
return instance;
}
void RenderBackend::ListenForConformSignal(AudioStreamPtr s)
{
foreach (const ConformWaitInfo& info, conform_wait_info_) {
if (info.stream == s) {
// We've probably already connected to this one
return;
}
}
connect(s.get(), &AudioStream::ConformAppended, this, &RenderBackend::AudioConformUpdated);
}
void RenderBackend::StopListeningForConformSignal(AudioStream *s)
{
foreach (const ConformWaitInfo& info, conform_wait_info_) {
if (info.stream.get() == s) {
// There are still conforms we're waiting for, don't disconnect
return;
}
}
disconnect(s, &AudioStream::ConformAppended, this, &RenderBackend::AudioConformUpdated);
}
void RenderBackend::AudioConformUnavailable(StreamPtr stream, TimeRange range, rational stream_time, AudioRenderingParams params)
{
ConformWaitInfo info = {stream, params, range, stream_time};
if (conform_wait_info_.contains(info)) {
// If queue is empty, nothing to be done
if (render_queue_.isEmpty()) {
return;
}
AudioStreamPtr audio_stream = std::static_pointer_cast<AudioStream>(stream);
if (audio_stream->try_start_conforming(params)) {
// Start indexing process
ListenForConformSignal(audio_stream);
conform_wait_info_.append(info);
ConformTask* conform_task = new ConformTask(audio_stream, params);
TaskManager::instance()->AddTask(conform_task);
} else if (audio_stream->has_conformed_version(params)) {
// Conform JUST finished, requeue this time
ic_from_conform_ = true;
AudioInvalidated(range);
ic_from_conform_ = false;
} else {
// A conform task is already running, so we'll just wait for it
ListenForConformSignal(audio_stream);
conform_wait_info_.append(info);
}
}
void RenderBackend::AudioConformUpdated(AudioRenderingParams params)
{
AudioStream *stream = static_cast<AudioStream*>(sender());
for (int i=0;i<conform_wait_info_.size();i++) {
const ConformWaitInfo& info = conform_wait_info_.at(i);
if (info.stream.get() == stream
&& info.params == params) {
// Make a copy so the values we use aren't corrupt
ConformWaitInfo copy = info;
// Remove this entry from the list
conform_wait_info_.removeAt(i);
i--;
// Send invalidate cache signal
ic_from_conform_ = true;
AudioInvalidated(copy.affected_range);
ic_from_conform_ = false;
}
// Check if params are valid
if (!video_params_.is_valid()
|| !audio_params_.is_valid()) {
qDebug() << "Failed to run job, parameters are invalid";
return;
}
StopListeningForConformSignal(stream);
}
// If we have a value update queued, check if all workers are available and proceed from there
if (update_with_graph_ && !graph_update_queue_.isEmpty()) {
bool all_workers_available = true;
void RenderBackend::AudioInvalidated(const TimeRange& r)
{
if (!ic_from_conform_) {
// Cancel any ranges waiting on a conform here since obviously the contents have changed
for (int i=0;i<conform_wait_info_.size();i++) {
ConformWaitInfo& info = conform_wait_info_[i];
// FIXME: Code shamelessly copied from TimeRangeList::RemoveTimeRange()
if (r.Contains(info.affected_range)) {
conform_wait_info_.removeAt(i);
i--;
} else if (info.affected_range.Contains(r, false, false)) {
ConformWaitInfo copy = info;
info.affected_range.set_out(r.in());
copy.affected_range.set_in(r.out());
conform_wait_info_.append(copy);
} else if (info.affected_range.in() < r.in() && info.affected_range.out() > r.in()) {
info.affected_range.set_out(r.in());
} else if (info.affected_range.in() < r.out() && info.affected_range.out() > r.out()) {
info.affected_range.set_in(r.out());
foreach (const WorkerData& data, workers_) {
if (data.busy) {
all_workers_available = false;
break;
}
}
}
// Split into 2 second chunks, one for each thread
QList<TimeRange> split_ranges = SplitRangeIntoChunks(r);
foreach (const TimeRange& this_range, split_ranges) {
{
// Check if this range is already in the queue but hasn't started yet, in which case it'll
// automatically update to the parameters we have now anyway and we don't need to queue again
QMutexLocker locker(&queued_audio_lock_);
if (queued_audio_.ContainsTimeRange(this_range)) {
continue;
}
queued_audio_.InsertTimeRange(this_range);
}
// Queue this range
QFutureWatcher<SampleBufferPtr>* watcher = new QFutureWatcher<SampleBufferPtr>();
connect(watcher, &QFutureWatcher<SampleBufferPtr>::finished,
this, &RenderBackend::AudioRendered);
audio_jobs_.insert(watcher, this_range);
watcher->setFuture(RenderAudio(this_range, auto_audio_));
}
}
void RenderBackend::AudioRendered()
{
QFutureWatcher<SampleBufferPtr>* watcher = static_cast<QFutureWatcher<SampleBufferPtr>*>(sender());
if (audio_jobs_.contains(watcher)) {
TimeRange r = audio_jobs_.take(watcher);
if (watcher->result()) {
viewer_node_->audio_playback_cache()->WritePCM(r, watcher->result());
if (all_workers_available) {
// Process queue
ProcessUpdateQueue();
} else {
viewer_node_->audio_playback_cache()->WriteSilence(r);
return;
}
}
watcher->deleteLater();
// If we have no workers allocated, allocate them now
if (workers_.isEmpty()) {
// Allocate workers here
workers_.resize(pool_.maxThreadCount());
for (int i=0;i<workers_.size();i++) {
RenderWorker* worker = CreateNewWorker();
connect(worker, &RenderWorker::FinishedJob, this, &RenderBackend::WorkerFinished);
workers_.replace(i, {worker, false});
}
}
// Start popping jobs off the queue
for (int i=0;i<workers_.size();i++) {
if (!workers_.at(i).busy) {
// This worker is available, send it the job
RenderWorker* worker = workers_[i].worker;
workers_[i].busy = true;
worker->SetVideoParams(video_params_);
worker->SetAudioParams(audio_params_);
worker->SetVideoDownloadMatrix(video_download_matrix_);
worker->SetCopyMap(&copy_map_);
RenderTicketPtr ticket = render_queue_.takeFirst();
switch (ticket->GetType()) {
case RenderTicket::kTypeVideo:
QtConcurrent::run(worker,
&RenderWorker::RenderFrame,
ticket,
copied_viewer_node_,
ticket->GetTime().in());
break;
case RenderTicket::kTypeAudio:
QtConcurrent::run(worker,
&RenderWorker::RenderAudio,
ticket,
copied_viewer_node_,
ticket->GetTime());
break;
}
if (render_queue_.isEmpty()) {
// No more jobs, can exit here
break;
}
}
}
}
void RenderBackend::ProcessUpdateQueue()
{
while (!graph_update_queue_.isEmpty()) {
CopyNodeInputValue(graph_update_queue_.takeFirst());
}
}
void RenderBackend::WorkerFinished()
{
static_cast<RenderWorker*>(sender())->SetAvailable(true);
RenderWorker* worker = static_cast<RenderWorker*>(sender());
// Set busy state to false
for (int i=0;i<workers_.size();i++) {
if (workers_.at(i).worker == worker) {
workers_[i].busy = false;
break;
}
}
RunNextJob();
}
bool RenderBackend::ConformWaitInfo::operator==(const RenderBackend::ConformWaitInfo &rhs) const
void RenderBackend::CopyNodeInputValue(NodeInput *input)
{
return rhs.stream == stream
&& rhs.stream_time == stream_time
&& rhs.affected_range == affected_range;
}
// Find our copy of this parameter
Node* our_copy_node = copy_map_.value(input->parentNode());
NodeInput* our_copy = our_copy_node->GetInputWithID(input->id());
RenderBackend::RenderPool::RenderPool() :
queuer(0)
{
}
// Copy the standard/keyframe values between these two inputs
NodeInput::CopyValues(input,
our_copy,
false);
void RenderBackend::RenderPool::Init(ViewerOutput* v)
{
foreach (RenderWorker* instance, instances) {
instance->Init(v);
// Handle connections
if (input->IsConnected() || our_copy->IsConnected()) {
// If one of the inputs is connected, it's likely this change came from connecting or
// disconnecting whatever was connected to it
// We start by removing all old dependencies from the map
QList<Node*> old_deps = our_copy->GetExclusiveDependencies();
foreach (Node* i, old_deps) {
copy_map_.take(copy_map_.key(i))->deleteLater();
}
// And clear any other edges
while (!our_copy->edges().isEmpty()) {
NodeParam::DisconnectEdge(our_copy->edges().first());
}
// Then we copy all node dependencies and connections (if there are any)
CopyNodeMakeConnection(input, our_copy);
}
// Call on sub-elements too
if (input->IsArray()) {
foreach (NodeInput* i, static_cast<NodeInputArray*>(input)->sub_params()) {
CopyNodeInputValue(i);
}
}
}
void RenderBackend::RenderPool::Queue(NodeInput *input)
Node* RenderBackend::CopyNodeConnections(Node* src_node)
{
foreach (RenderWorker* worker, instances) {
worker->Queue(input);
// Check if this node is already in the map
Node* dst_node = copy_map_.value(src_node);
// If not, create it now
if (!dst_node) {
dst_node = src_node->copy();
if (dst_node->IsTrack()) {
// Hack that ensures the track type is set since we don't bother copying the whole timeline
static_cast<TrackOutput*>(dst_node)->set_track_type(static_cast<TrackOutput*>(src_node)->track_type());
}
copy_map_.insert(src_node, dst_node);
}
// Make sure its values are copied
Node::CopyInputs(src_node, dst_node, false);
// Copy all connections
QList<NodeInput*> src_node_inputs = src_node->GetInputsIncludingArrays();
QList<NodeInput*> dst_node_inputs = dst_node->GetInputsIncludingArrays();
for (int i=0;i<src_node_inputs.size();i++) {
NodeInput* src_input = src_node_inputs.at(i);
CopyNodeMakeConnection(src_input, dst_node_inputs.at(i));
}
return dst_node;
}
void RenderBackend::RenderPool::Destroy()
void RenderBackend::CopyNodeMakeConnection(NodeInput* src_input, NodeInput* dst_input)
{
qDeleteAll(instances);
instances.clear();
}
if (src_input->IsConnected()) {
Node* dst_node = CopyNodeConnections(src_input->get_connected_node());
void RenderBackend::RenderPool::Close()
{
foreach (RenderWorker* worker, instances) {
worker->Close();
NodeOutput* corresponding_output = dst_node->GetOutputWithID(src_input->get_connected_output()->id());
NodeParam::ConnectEdge(corresponding_output,
dst_input);
}
}
+26 -55
View File
@@ -28,6 +28,7 @@
#include "node/graph.h"
#include "node/output/viewer/viewer.h"
#include "render/backend/colorprocessorcache.h"
#include "renderticket.h"
#include "renderworker.h"
OLIVE_NAMESPACE_ENTER
@@ -42,22 +43,26 @@ public:
void SetViewerNode(ViewerOutput* viewer_node);
void CancelQueue();
void SetUpdateWithGraph(bool e);
void ClearVideoQueue();
/**
* @brief Asynchronously generate a hash at a given time
*/
QFuture<QByteArray> Hash(const rational& time, bool block_for_update);
QFuture<QList<QByteArray> > Hash(const QList<rational>& times);
/**
* @brief Asynchronously generate a frame at a given time
*/
QFuture<FramePtr> RenderFrame(const rational& time, bool clear_queue, bool block_for_update);
RenderTicketPtr RenderFrame(const rational& time);
QFuture<FramePtr> RenderFrames(const QList<rational>& frames);
/**
* @brief Asynchronously generate a chunk of audio
*/
QFuture<SampleBufferPtr> RenderAudio(const TimeRange& r, bool block_for_update);
QFuture<SampleBufferPtr> RenderAudio(const TimeRange& r);
void SetVideoParams(const VideoRenderingParams& params);
@@ -65,86 +70,52 @@ public:
void SetVideoDownloadMatrix(const QMatrix4x4& mat);
void SetAutomaticAudio(bool e);
void WorkerStartedRenderingAudio(const TimeRange& r);
static QList<TimeRange> SplitRangeIntoChunks(const TimeRange& r);
public slots:
void NodeGraphChanged(NodeInput *source);
void UpdateInstance(OLIVE_NAMESPACE::RenderWorker* instance);
protected:
virtual RenderWorker* CreateNewWorker() = 0;
void Close();
private:
struct RenderPool {
RenderPool();
void CopyNodeInputValue(NodeInput* input);
Node *CopyNodeConnections(Node *src_node);
void CopyNodeMakeConnection(NodeInput *src_input, NodeInput *dst_input);
QVector<RenderWorker*> instances;
int queuer;
QThreadPool threads;
void RunNextJob();
void Init(ViewerOutput *v);
void Queue(NodeInput* input);
void Close();
void Destroy();
};
RenderWorker *GetInstanceFromPool(RenderPool &pool);
void ProcessUpdateQueue();
ViewerOutput* viewer_node_;
//RenderCancelDialog* cancel_dialog_;
RenderPool video_pool_;
RenderPool audio_pool_;
RenderPool hash_pool_;
QMutex queued_audio_lock_;
TimeRangeList queued_audio_;
bool auto_audio_;
// VIDEO MEMBERS
VideoRenderingParams video_params_;
QMatrix4x4 video_download_matrix_;
// AUDIO MEMBERS
AudioRenderingParams audio_params_;
QHash< QFutureWatcher<SampleBufferPtr>*, TimeRange > audio_jobs_;
struct ConformWaitInfo {
StreamPtr stream;
AudioRenderingParams params;
TimeRange affected_range;
rational stream_time;
QList<NodeInput*> graph_update_queue_;
QHash<Node*, Node*> copy_map_;
ViewerOutput* copied_viewer_node_;
bool operator==(const ConformWaitInfo& rhs) const;
QThreadPool pool_;
QLinkedList<RenderTicketPtr> render_queue_;
struct WorkerData {
RenderWorker* worker;
bool busy;
};
QList<ConformWaitInfo> conform_wait_info_;
QVector<WorkerData> workers_;
void ListenForConformSignal(AudioStreamPtr s);
void StopListeningForConformSignal(AudioStream *s);
bool ic_from_conform_;
bool update_with_graph_;
private slots:
void AudioConformUnavailable(StreamPtr stream, TimeRange range,
rational stream_time, AudioRenderingParams params);
void AudioConformUpdated(OLIVE_NAMESPACE::AudioRenderingParams params);
void AudioInvalidated(const TimeRange &r);
void AudioRendered();
void WorkerFinished();
};
+103
View File
@@ -0,0 +1,103 @@
/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "renderticket.h"
OLIVE_NAMESPACE_ENTER
RenderTicket::RenderTicket(Type type, const TimeRange &time) :
finished_(false),
cancelled_(false),
time_(time),
type_(type)
{
}
void RenderTicket::WaitForFinished()
{
QMutexLocker locker(&lock_);
if (!finished_) {
wait_.wait(&lock_);
}
}
QVariant RenderTicket::Get()
{
QMutexLocker locker(&lock_);
if (!finished_) {
wait_.wait(&lock_);
}
return result_;
}
bool RenderTicket::IsFinished(bool lock)
{
if (lock) {
lock_.lock();
}
bool finished = finished_;
if (lock) {
lock_.unlock();
}
return finished;
}
bool RenderTicket::WasCancelled()
{
QMutexLocker locker(&lock_);
return cancelled_;
}
void RenderTicket::Finish(QVariant result)
{
QMutexLocker locker(&lock_);
finished_ = true;
result_ = result;
wait_.wakeAll();
locker.unlock();
emit Finished();
}
void RenderTicket::Cancel()
{
QMutexLocker locker(&lock_);
finished_ = true;
cancelled_ = true;
wait_.wakeAll();
locker.unlock();
emit Finished();
}
OLIVE_NAMESPACE_EXIT
+94
View File
@@ -0,0 +1,94 @@
/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef RENDERTICKET_H
#define RENDERTICKET_H
#include <QWaitCondition>
#include "codec/frame.h"
#include "codec/samplebuffer.h"
#include "common/timerange.h"
OLIVE_NAMESPACE_ENTER
class RenderTicket : public QObject
{
Q_OBJECT
public:
enum Type {
kTypeVideo,
kTypeAudio
};
RenderTicket(Type type, const TimeRange& time);
const TimeRange& GetTime() const
{
return time_;
}
Type GetType() const
{
return type_;
}
void WaitForFinished();
QVariant Get();
bool IsFinished(bool lock = true);
bool WasCancelled();
QMutex* lock()
{
return &lock_;
}
void Finish(QVariant result);
void Cancel();
signals:
void Finished();
private:
bool finished_;
bool cancelled_;
QVariant result_;
QMutex lock_;
QWaitCondition wait_;
TimeRange time_;
Type type_;
};
using RenderTicketPtr = std::shared_ptr<RenderTicket>;
OLIVE_NAMESPACE_EXIT
#endif // RENDERTICKET_H
@@ -0,0 +1,82 @@
/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "renderticketwatcher.h"
OLIVE_NAMESPACE_ENTER
RenderTicketWatcher::RenderTicketWatcher(QObject *parent) :
QObject(parent),
ticket_(nullptr)
{
}
void RenderTicketWatcher::SetTicket(RenderTicketPtr ticket)
{
// Ensure that a ticket has NOT already been set and that this ticket is NOT NULL
Q_ASSERT(!ticket_ && ticket);
ticket_ = ticket;
QMutexLocker locker(ticket->lock());
if (ticket_->IsFinished(false)) {
locker.unlock();
emit Finished();
} else {
connect(ticket_.get(), &RenderTicket::Finished, this, &RenderTicketWatcher::Finished);
}
}
bool RenderTicketWatcher::WasCancelled()
{
if (ticket_) {
return ticket_->WasCancelled();
} else {
return false;
}
}
bool RenderTicketWatcher::IsFinished()
{
if (ticket_) {
return ticket_->IsFinished();
} else {
return false;
}
}
void RenderTicketWatcher::WaitForFinished()
{
if (ticket_) {
ticket_->WaitForFinished();
}
}
QVariant RenderTicketWatcher::Get()
{
if (ticket_) {
return ticket_->Get();
} else {
return QVariant();
}
}
OLIVE_NAMESPACE_EXIT
+54
View File
@@ -0,0 +1,54 @@
/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef RENDERTICKETWATCHER_H
#define RENDERTICKETWATCHER_H
#include "renderticket.h"
OLIVE_NAMESPACE_ENTER
class RenderTicketWatcher : public QObject
{
Q_OBJECT
public:
RenderTicketWatcher(QObject* parent = nullptr);
void SetTicket(RenderTicketPtr ticket);
bool WasCancelled();
bool IsFinished();
void WaitForFinished();
QVariant Get();
signals:
void Finished();
private:
RenderTicketPtr ticket_;
};
OLIVE_NAMESPACE_EXIT
#endif // RENDERTICKETWATCHER_H
+9 -211
View File
@@ -33,53 +33,14 @@ OLIVE_NAMESPACE_ENTER
RenderWorker::RenderWorker(RenderBackend* parent) :
parent_(parent),
viewer_(nullptr),
available_(true),
audio_mode_is_preview_(false)
{
}
RenderWorker::~RenderWorker()
void RenderWorker::RenderFrame(RenderTicketPtr ticket, ViewerOutput* viewer, const rational &time)
{
Close();
}
QByteArray RenderWorker::Hash(const rational &time, bool block_for_update)
{
if (!viewer_) {
return QByteArray();
}
QMutexLocker locker(&lock_);
UpdateData(block_for_update);
QCryptographicHash hasher(QCryptographicHash::Sha1);
// Embed video parameters into this hash
hasher.addData(reinterpret_cast<const char*>(&video_params_.effective_width()), sizeof(int));
hasher.addData(reinterpret_cast<const char*>(&video_params_.effective_height()), sizeof(int));
hasher.addData(reinterpret_cast<const char*>(&video_params_.format()), sizeof(PixelFormat::Format));
hasher.addData(reinterpret_cast<const char*>(&video_params_.mode()), sizeof(RenderMode::Mode));
viewer_->Hash(hasher, time);
emit FinishedJob();
return hasher.result();
}
FramePtr RenderWorker::RenderFrame(const rational &time, bool block_for_update)
{
if (!viewer_) {
return nullptr;
}
QMutexLocker locker(&lock_);
UpdateData(block_for_update);
NodeValueTable table = ProcessInput(viewer_->texture_input(),
NodeValueTable table = ProcessInput(viewer->texture_input(),
TimeRange(time, time + video_params_.time_base()));
QVariant texture = table.Get(NodeParam::kTexture);
@@ -97,44 +58,20 @@ FramePtr RenderWorker::RenderFrame(const rational &time, bool block_for_update)
TextureToFrame(texture, frame, video_download_matrix_);
}
emit FinishedJob();
ticket->Finish(QVariant::fromValue(frame));
return frame;
FinishedJob();
}
SampleBufferPtr RenderWorker::RenderAudio(const TimeRange &range, bool block_for_update)
void RenderWorker::RenderAudio(RenderTicketPtr ticket, ViewerOutput* viewer, const TimeRange &range)
{
if (!viewer_) {
return nullptr;
}
QMutexLocker locker(&lock_);
parent_->WorkerStartedRenderingAudio(range);
UpdateData(block_for_update);
audio_render_time_ = range;
NodeValueTable table = ProcessInput(viewer_->samples_input(), range);
NodeValueTable table = ProcessInput(viewer->samples_input(), range);
QVariant samples = table.Get(NodeParam::kSamples);
return samples.value<SampleBufferPtr>();
}
ticket->Finish(samples);
void RenderWorker::UpdateData(bool block_for_update)
{
// FIXME: This is pretty trashy. It works, but it's not good. Should probably be changed at some
// point.
if (block_for_update) {
QMetaObject::invokeMethod(parent_,
"UpdateInstance",
Qt::BlockingQueuedConnection,
OLIVE_NS_ARG(RenderWorker*, this));
} else {
parent_->UpdateInstance(this);
}
FinishedJob();
}
NodeValueTable RenderWorker::GenerateBlockTable(const TrackOutput *track, const TimeRange &range)
@@ -188,7 +125,7 @@ NodeValueTable RenderWorker::GenerateBlockTable(const TrackOutput *track, const
{
// Save waveform to file
Block* src_block = static_cast<Block*>(copy_map_.key(b));
Block* src_block = static_cast<Block*>(copy_map_->key(b));
QDir local_appdata_dir(Config::Current()["DiskCachePath"].toString());
QDir waveform_loc = local_appdata_dir.filePath(QStringLiteral("waveform"));
waveform_loc.mkpath(".");
@@ -444,143 +381,4 @@ DecoderPtr RenderWorker::ResolveDecoderFromInput(StreamPtr stream)
return decoder;
}
void RenderWorker::Queue(NodeInput *input)
{
if (!queued_updates_.isEmpty()) {
// First, check if anything in our queue is a dependency of this input. If so, we should remove
// it and just update this input.
// First we need to find our copy of the input being queued
Node* our_copy_node = copy_map_.value(input->parentNode());
if (our_copy_node) {
NodeInput* our_copy = our_copy_node->GetInputWithID(input->id());
QList<Node*> our_copy_deps = our_copy->GetDependencies(our_copy);
for (int i=0;i<queued_updates_.size();i++) {
NodeInput* check_input = queued_updates_.at(i);
Node* check_input_our_copy = copy_map_.value(check_input->parentNode());
// If this input isn't connected anymore, it obviously won't come up as a dependency
if (our_copy_deps.contains(check_input_our_copy)) {
queued_updates_.removeAt(i);
i--;
}
}
}
}
queued_updates_.append(input);
}
void RenderWorker::ProcessQueue()
{
while (!queued_updates_.isEmpty()) {
CopyNodeInputValue(queued_updates_.takeFirst());
}
}
void RenderWorker::CopyNodeInputValue(NodeInput *input)
{
// Find our copy of this parameter
Node* our_copy_node = copy_map_.value(input->parentNode());
NodeInput* our_copy = our_copy_node->GetInputWithID(input->id());
// Copy the standard/keyframe values between these two inputs
NodeInput::CopyValues(input,
our_copy,
false);
// Handle connections
if (input->IsConnected() || our_copy->IsConnected()) {
// If one of the inputs is connected, it's likely this change came from connecting or
// disconnecting whatever was connected to it
// We start by removing all old dependencies from the map
QList<Node*> old_deps = our_copy->GetExclusiveDependencies();
foreach (Node* i, old_deps) {
copy_map_.take(copy_map_.key(i))->deleteLater();
}
// And clear any other edges
while (!our_copy->edges().isEmpty()) {
NodeParam::DisconnectEdge(our_copy->edges().first());
}
// Then we copy all node dependencies and connections (if there are any)
CopyNodeMakeConnection(input, our_copy);
}
// Call on sub-elements too
if (input->IsArray()) {
foreach (NodeInput* i, static_cast<NodeInputArray*>(input)->sub_params()) {
CopyNodeInputValue(i);
}
}
}
Node* RenderWorker::CopyNodeConnections(Node* src_node)
{
// Check if this node is already in the map
Node* dst_node = copy_map_.value(src_node);
// If not, create it now
if (!dst_node) {
dst_node = src_node->copy();
if (dst_node->IsTrack()) {
// Hack that ensures the track type is set since we don't bother copying the whole timeline
static_cast<TrackOutput*>(dst_node)->set_track_type(static_cast<TrackOutput*>(src_node)->track_type());
}
copy_map_.insert(src_node, dst_node);
}
// Make sure its values are copied
Node::CopyInputs(src_node, dst_node, false);
// Copy all connections
QList<NodeInput*> src_node_inputs = src_node->GetInputsIncludingArrays();
QList<NodeInput*> dst_node_inputs = dst_node->GetInputsIncludingArrays();
for (int i=0;i<src_node_inputs.size();i++) {
NodeInput* src_input = src_node_inputs.at(i);
CopyNodeMakeConnection(src_input, dst_node_inputs.at(i));
}
return dst_node;
}
void RenderWorker::CopyNodeMakeConnection(NodeInput* src_input, NodeInput* dst_input)
{
if (src_input->IsConnected()) {
Node* dst_node = CopyNodeConnections(src_input->get_connected_node());
NodeOutput* corresponding_output = dst_node->GetOutputWithID(src_input->get_connected_output()->id());
NodeParam::ConnectEdge(corresponding_output,
dst_input);
}
}
void RenderWorker::Init(ViewerOutput* viewer)
{
viewer_ = static_cast<ViewerOutput*>(viewer->copy());
copy_map_.insert(viewer, viewer_);
Queue(viewer->texture_input());
Queue(viewer->samples_input());
ProcessQueue();
}
void RenderWorker::Close()
{
// Delete all the nodes
qDeleteAll(copy_map_);
copy_map_.clear();
viewer_ = nullptr;
}
OLIVE_NAMESPACE_EXIT
+10 -26
View File
@@ -26,6 +26,7 @@
#include "decodercache.h"
#include "node/traverser.h"
#include "node/output/viewer/viewer.h"
#include "renderticket.h"
OLIVE_NAMESPACE_ENTER
@@ -37,14 +38,6 @@ class RenderWorker : public QObject, public NodeTraverser
public:
RenderWorker(RenderBackend* parent);
virtual ~RenderWorker() override;
void Init(ViewerOutput *viewer);
void Close();
void Queue(NodeInput* input);
void ProcessQueue();
bool IsAvailable() const
{
return available_;
@@ -55,11 +48,6 @@ public:
available_ = a;
}
ViewerOutput* GetViewer() const
{
return viewer_;
}
void SetVideoParams(const VideoRenderingParams& params)
{
video_params_ = params;
@@ -80,6 +68,11 @@ public:
audio_mode_is_preview_ = audio_mode_is_preview;
}
void SetCopyMap(QHash<Node*, Node*>* copy_map)
{
copy_map_ = copy_map;
}
/**
* @brief Return a unique ID for the image generated at this time
*
@@ -90,7 +83,7 @@ public:
*
* SHA-1 hash or empty QByteArray if no viewer node is set.
*/
QByteArray Hash(const rational &time, bool block_for_update);
void Hash(RenderTicketPtr ticket, ViewerOutput *viewer, const QList<rational>& times);
/**
* @brief Render the frame at this time
@@ -103,9 +96,9 @@ public:
* function will still return a blank frame with the same parameters. If no viewer node is set,
* nullptr is returned.
*/
FramePtr RenderFrame(const rational& time, bool block_for_update);
void RenderFrame(RenderTicketPtr ticket, ViewerOutput* viewer, const rational &time);
SampleBufferPtr RenderAudio(const TimeRange& range, bool block_for_update);
void RenderAudio(RenderTicketPtr ticket, ViewerOutput* viewer, const TimeRange& range);
protected:
virtual void TextureToFrame(const QVariant& texture, FramePtr frame, const QMatrix4x4 &mat) const = 0;
@@ -135,16 +128,10 @@ signals:
void FinishedJob();
private:
void UpdateData(bool block_for_update);
NodeValue GetDataFromStream(StreamPtr stream, const TimeRange& input_time);
DecoderPtr ResolveDecoderFromInput(StreamPtr stream);
void CopyNodeInputValue(NodeInput* input);
Node *CopyNodeConnections(Node *src_node);
void CopyNodeMakeConnection(NodeInput *src_input, NodeInput *dst_input);
RenderBackend* parent_;
VideoRenderingParams video_params_;
@@ -165,15 +152,12 @@ private:
DecoderCache decoder_cache_;
ViewerOutput* viewer_;
TimeRange audio_render_time_;
QList<NodeInput*> queued_updates_;
QHash<Node*, Node*> copy_map_;
bool available_;
bool audio_mode_is_preview_;
QMutex lock_;
QHash<Node*, Node*>* copy_map_;
};
+1 -1
View File
@@ -48,7 +48,7 @@ bool CacheTask::Run()
}
}
Render(range_to_cache, QMatrix4x4(), false);
Render(range_to_cache, QMatrix4x4(), false, true);
download_threads_.waitForDone();
+1 -1
View File
@@ -85,7 +85,7 @@ bool ExportTask::Run()
}
// Start render process
Render({range}, mat, params_.audio_enabled());
Render({range}, mat, params_.audio_enabled(), false);
bool success = true;
+42 -41
View File
@@ -34,7 +34,7 @@ RenderTask::RenderTask(ViewerOutput* viewer, const VideoRenderingParams &vparams
struct TimeHashFuturePair {
rational time;
QFuture<QByteArray> hash_future;
RenderTicketPtr hash_future;
};
struct HashTimePair {
@@ -44,12 +44,12 @@ struct HashTimePair {
struct HashFrameFuturePair {
QByteArray hash;
QFuture<FramePtr> frame_future;
RenderTicketPtr frame_future;
};
struct RangeSampleFuturePair {
TimeRange range;
QFuture<SampleBufferPtr> sample_future;
RenderTicketPtr sample_future;
};
struct HashDownloadFuturePair {
@@ -59,31 +59,42 @@ struct HashDownloadFuturePair {
void RenderTask::Render(const TimeRangeList& range_to_cache,
const QMatrix4x4& mat,
bool audio_enabled)
bool audio_enabled,
bool use_disk_cache)
{
OpenGLBackend backend;
backend.SetAutomaticAudio(false);
backend.moveToThread(qApp->thread());
backend.SetViewerNode(viewer_);
backend.SetVideoParams(video_params_);
backend.SetAudioParams(audio_params_);
backend.SetVideoDownloadMatrix(mat);
// Get hashes for each frame
QLinkedList<TimeHashFuturePair> hash_list;
// Get hashes for each frame and group likes together
QMap< QByteArray, QLinkedList<rational> > times_to_render;
{
QList<rational> times = viewer_->video_frame_cache()->GetFrameListFromTimeRange(range_to_cache);
foreach (const rational& r, times) {
hash_list.append({r, backend.Hash(r, false)});
}
}
QFuture<QList<QByteArray> > hash_future = backend.Hash(times);
QList<QByteArray> hashes = hash_future.result();
// Determine any duplicates
QMap< QByteArray, QLinkedList<rational> > times_to_render;
foreach (const TimeHashFuturePair& i, hash_list) {
times_to_render[i.hash_future.result()].append(i.time);
// Determine any duplicates
int index = 0;
foreach (const QByteArray& hash, hashes) {
const rational& time = times.at(index);
if (use_disk_cache
&& QFileInfo::exists(viewer_->video_frame_cache()->CachePathName(hash, video_params_.format()))) {
// Already exists, no need to render it again
FrameDownloaded(hash, {time});
} else {
times_to_render[hash].append(time);
}
index++;
}
}
// Render all frames necessary
@@ -96,35 +107,25 @@ void RenderTask::Render(const TimeRangeList& range_to_cache,
QMap< QByteArray, QLinkedList<rational> >::const_iterator i;
for (i=times_to_render.constBegin(); i!=times_to_render.constEnd(); i++) {
const QByteArray& hash = i.key();
const rational& time = i.value().first();
if (QFileInfo::exists(viewer_->video_frame_cache()->CachePathName(hash, video_params_.format()))) {
bool inserted = false;
// Already exists, no need to render it again
FrameDownloaded(hash, i.value());
} else {
const rational& time = i.value().first();
bool inserted = false;
for (sorted_iterator=sorted_times.begin(); sorted_iterator!=sorted_times.end(); sorted_iterator++) {
if (sorted_iterator->time > time) {
sorted_times.insert(sorted_iterator, {time, hash});
inserted = true;
break;
}
}
if (!inserted) {
sorted_times.append({time, hash});
for (sorted_iterator=sorted_times.begin(); sorted_iterator!=sorted_times.end(); sorted_iterator++) {
if (sorted_iterator->time > time) {
sorted_times.insert(sorted_iterator, {time, hash});
inserted = true;
break;
}
}
if (!inserted) {
sorted_times.append({time, hash});
}
}
foreach (const HashTimePair& p, sorted_times) {
render_lookup_table.append({p.hash, backend.RenderFrame(p.time, false, false)});
render_lookup_table.append({p.hash, backend.RenderFrame(p.time)});
}
}
@@ -134,7 +135,7 @@ void RenderTask::Render(const TimeRangeList& range_to_cache,
QList<TimeRange> ranges = RenderBackend::SplitRangeIntoChunks(r);
foreach (const TimeRange& split, ranges) {
audio_lookup_table.append({split, backend.RenderAudio(split, false)});
audio_lookup_table.append({split, backend.RenderAudio(split)});
}
}
}
@@ -159,8 +160,8 @@ void RenderTask::Render(const TimeRangeList& range_to_cache,
i = render_lookup_table.begin();
while (i != render_lookup_table.end()) {
if (i->frame_future.isFinished()) {
FramePtr f = i->frame_future.result();
if (i->frame_future->IsFinished()) {
FramePtr f = i->frame_future->Get().value<FramePtr>();
// Start multithreaded download here
download_futures.append({i->hash, DownloadFrame(f, i->hash)});
@@ -192,8 +193,8 @@ void RenderTask::Render(const TimeRangeList& range_to_cache,
k = audio_lookup_table.begin();
while (k != audio_lookup_table.end()) {
if (k->sample_future.isFinished()) {
AudioDownloaded(k->range, k->sample_future.result());
if (k->sample_future->IsFinished()) {
AudioDownloaded(k->range, k->sample_future->Get().value<SampleBufferPtr>());
k = audio_lookup_table.erase(k);
} else {
+1 -1
View File
@@ -34,7 +34,7 @@ public:
RenderTask(ViewerOutput* viewer, const VideoRenderingParams &vparams, const AudioRenderingParams &aparams);
protected:
void Render(const TimeRangeList &range_to_cache, const QMatrix4x4 &mat, bool audio_enabled);
void Render(const TimeRangeList &range_to_cache, const QMatrix4x4 &mat, bool audio_enabled, bool use_disk_cache);
virtual QFuture<void> DownloadFrame(FramePtr frame, const QByteArray &hash) = 0;
+48 -67
View File
@@ -111,6 +111,7 @@ ViewerWidget::ViewerWidget(QWidget *parent) :
// Start background renderer
renderer_ = new OpenGLBackend(this);
renderer_->SetUpdateWithGraph(true);
// Setup cache wait timer (waits a few seconds of inactivity before caching)
cache_wait_timer_.setInterval(100);
@@ -424,6 +425,11 @@ FramePtr DecodeCachedImage(const QString &fn, const rational& time)
return frame;
}
void DecodeCachedImage(RenderTicketPtr ticket, const QString &fn, const rational& time)
{
ticket->Finish(QVariant::fromValue(DecodeCachedImage(fn, time)));
}
void ViewerWidget::UpdateTextureFromNode(const rational& time)
{
if (!FrameExistsAtTime(time)) {
@@ -459,16 +465,10 @@ void ViewerWidget::UpdateTextureFromNode(const rational& time)
}
// Frame was not in queue, will require rendering or decoding from cache
QFutureWatcher<FramePtr>* watcher = new QFutureWatcher<FramePtr>();
connect(watcher,
&QFutureWatcher<FramePtr>::finished,
this,
&ViewerWidget::RendererGeneratedFrame);
RenderTicketWatcher* watcher = new RenderTicketWatcher();
connect(watcher, &RenderTicketWatcher::Finished, this, &ViewerWidget::RendererGeneratedFrame);
nonqueue_watchers_.append(watcher);
watcher->setFuture(GetFrame(time, true, true));
watcher->SetTicket(GetFrame(time, true));
}
void ViewerWidget::PlayInternal(int speed, bool in_to_out_only)
@@ -636,12 +636,9 @@ void ViewerWidget::RequestNextFrameForQueue()
playback_queue_next_frame_ += playback_speed_;
QFutureWatcher<FramePtr>* watcher = new QFutureWatcher<FramePtr>();
connect(watcher,
&QFutureWatcher<FramePtr>::finished,
this,
&ViewerWidget::RendererGeneratedFrameForQueue);
watcher->setFuture(GetFrame(next_time, false, true));
RenderTicketWatcher* watcher = new RenderTicketWatcher();
connect(watcher, &RenderTicketWatcher::Finished, this, &ViewerWidget::RendererGeneratedFrameForQueue);
watcher->SetTicket(GetFrame(next_time, false));
}
PixelFormat::Format ViewerWidget::GetCurrentPixelFormat() const
@@ -649,18 +646,24 @@ PixelFormat::Format ViewerWidget::GetCurrentPixelFormat() const
return PixelFormat::instance()->GetConfiguredFormatForMode(RenderMode::kOffline);
}
QFuture<FramePtr> ViewerWidget::GetFrame(const rational &t, bool clear_render_queue, bool block_update)
RenderTicketPtr ViewerWidget::GetFrame(const rational &t, bool clear_render_queue)
{
QByteArray cached_hash = GetConnectedNode()->video_frame_cache()->GetHash(t);
if (cached_hash.isEmpty()) {
// Frame hasn't been cached, start render job
return renderer_->RenderFrame(t, clear_render_queue, block_update);
if (clear_render_queue) {
renderer_->ClearVideoQueue();
}
return renderer_->RenderFrame(t);
} else {
// Frame has been cached, grab the frame
QString cache_fn = GetConnectedNode()->video_frame_cache()->CachePathName(cached_hash,
GetCurrentPixelFormat());
return QtConcurrent::run(DecodeCachedImage, cache_fn, t);
RenderTicketPtr ticket = std::make_shared<RenderTicket>(RenderTicket::kTypeVideo, TimeRange(t, t));
QtConcurrent::run(DecodeCachedImage, ticket, cache_fn, t);
return ticket;
}
}
@@ -785,57 +788,45 @@ void ViewerWidget::ContextMenuScopeTriggered(QAction *action)
void ViewerWidget::RendererGeneratedFrame()
{
QFutureWatcher<FramePtr>* watcher = static_cast<QFutureWatcher<FramePtr>*>(sender());
FramePtr frame = watcher->result();
RenderTicketWatcher* ticket = static_cast<RenderTicketWatcher*>(sender());
if (nonqueue_watchers_.contains(watcher)) {
while (!nonqueue_watchers_.isEmpty()) {
if (nonqueue_watchers_.takeFirst() == watcher) {
break;
if (!ticket->WasCancelled()) {
FramePtr frame = ticket->Get().value<FramePtr>();
if (nonqueue_watchers_.contains(ticket)) {
while (!nonqueue_watchers_.isEmpty()) {
if (nonqueue_watchers_.takeFirst() == ticket) {
break;
}
}
}
SetDisplayImage(frame, false);
SetDisplayImage(frame, false);
}
}
watcher->deleteLater();
ticket->deleteLater();
}
void ViewerWidget::RendererGeneratedFrameForQueue()
{
QFutureWatcher<FramePtr>* watcher = static_cast<QFutureWatcher<FramePtr>*>(sender());
FramePtr frame = watcher->result();
watcher->deleteLater();
RenderTicketWatcher* watcher = static_cast<RenderTicketWatcher*>(sender());
// Ignore this signal if we've paused now
if (IsPlaying() || prequeuing_) {
playback_queue_.AppendTimewise({frame->timestamp(), frame}, playback_speed_);
if (!watcher->WasCancelled()) {
FramePtr frame = watcher->Get().value<FramePtr>();
foreach (ViewerWindow* window, windows_) {
window->queue()->AppendTimewise({frame->timestamp(), frame}, playback_speed_);
// Ignore this signal if we've paused now
if (IsPlaying() || prequeuing_) {
playback_queue_.AppendTimewise({frame->timestamp(), frame}, playback_speed_);
foreach (ViewerWindow* window, windows_) {
window->queue()->AppendTimewise({frame->timestamp(), frame}, playback_speed_);
}
if (prequeuing_ && playback_queue_.size() == kMaxPreQueueSize) {
prequeuing_ = false;
FinishPlayPreprocess();
}
}
if (prequeuing_ && playback_queue_.size() == kMaxPreQueueSize) {
prequeuing_ = false;
FinishPlayPreprocess();
}
}
}
void ViewerWidget::HashGenerated()
{
QFutureWatcher<QByteArray>* watcher = static_cast<QFutureWatcher<QByteArray>*>(sender());
if (hash_watchers_.contains(watcher)) {
FrameHashCache* cache = GetConnectedNode()->video_frame_cache();
QString cache_fn = cache->CachePathName(watcher->result(), GetCurrentPixelFormat());
if (QFileInfo::exists(cache_fn)) {
cache->SetHash(hash_watchers_.value(watcher), watcher->result());
}
hash_watchers_.remove(watcher);
}
watcher->deleteLater();
@@ -1211,16 +1202,6 @@ void ViewerWidget::ViewerInvalidatedRange(const TimeRange &range)
if (!(qApp->mouseButtons() & Qt::LeftButton)) {
cache_wait_timer_.start();
}
/*
QList<rational> invalidated_frames = GetConnectedNode()->video_frame_cache()->GetFrameListFromTimeRange({range});
foreach (const rational& r, invalidated_frames) {
QFutureWatcher<QByteArray>* watcher = new QFutureWatcher<QByteArray>();
connect(watcher, &QFutureWatcher<QByteArray>::finished, this, &ViewerWidget::HashGenerated);
hash_watchers_.insert(watcher, r);
watcher->setFuture(renderer_->Hash(r, true));
}
*/
}
OLIVE_NAMESPACE_EXIT
+3 -6
View File
@@ -33,6 +33,7 @@
#include "node/output/viewer/viewer.h"
#include "panel/scope/scope.h"
#include "render/backend/opengl/openglbackend.h"
#include "render/backend/renderticketwatcher.h"
#include "task/cache/cache.h"
#include "viewerdisplay.h"
#include "viewerplaybacktimer.h"
@@ -194,7 +195,7 @@ private:
PixelFormat::Format GetCurrentPixelFormat() const;
QFuture<FramePtr> GetFrame(const rational& t, bool clear_render_queue, bool block_update);
RenderTicketPtr GetFrame(const rational& t, bool clear_render_queue);
void FinishPlayPreprocess();
@@ -240,9 +241,7 @@ private:
bool prequeuing_;
QList< QFutureWatcher<FramePtr>* > nonqueue_watchers_;
QHash<QFutureWatcher<QByteArray>*, rational> hash_watchers_;
QList<RenderTicketWatcher*> nonqueue_watchers_;
QTimer cache_wait_timer_;
@@ -289,8 +288,6 @@ private slots:
void RendererGeneratedFrameForQueue();
void HashGenerated();
void StartBackgroundCaching();
void BackgroundCacheFinished(Task *t);