nodeview: further improved auto-positioning system
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@@ -549,6 +549,32 @@ bool Node::OutputsTo(Node *n) const
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return false;
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}
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int Node::GetRoutesTo(Node *n) const
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{
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bool outputs_directly = false;
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int routes = 0;
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QList<NodeOutput*> outputs = GetOutputs();
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foreach (NodeOutput* o, outputs) {
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foreach (NodeEdgePtr edge, o->edges()) {
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Node* connected_node = edge->input()->parentNode();
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if (connected_node == n) {
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outputs_directly = true;
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} else {
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routes += connected_node->GetRoutesTo(n);
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}
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}
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}
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if (outputs_directly) {
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routes++;
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}
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return routes;
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}
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bool Node::HasInputs() const
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{
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return HasParamOfType(NodeParam::kInput, false);
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+6
-1
@@ -229,10 +229,15 @@ public:
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NodeOutput* GetOutputWithID(const QString& id) const;
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/**
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* @brief Returns whether this Node outputs data to the Node `n` in any way
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* @brief Returns whether this Node outputs directly to `n`
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*/
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bool OutputsTo(Node* n) const;
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/**
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* @brief Determines how many paths go from this node out to another node
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*/
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int GetRoutesTo(Node* n) const;
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/**
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* @brief Return whether this Node has input parameters
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*/
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@@ -38,7 +38,7 @@ NodeView::NodeView(QWidget *parent) :
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drop_edge_(nullptr)
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{
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setScene(&scene_);
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setDragMode(RubberBandDrag);
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SetDefaultDragMode(RubberBandDrag);
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setContextMenuPolicy(Qt::CustomContextMenu);
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setMouseTracking(true);
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setRenderHint(QPainter::Antialiasing);
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@@ -229,7 +229,9 @@ int NodeViewScene::DetermineWeight(Node *n)
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int weight = 0;
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foreach (Node* i, inputs) {
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weight += DetermineWeight(i);
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if (i->GetRoutesTo(n) == 1) {
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weight += DetermineWeight(i);
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}
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}
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return qMax(1, weight);
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@@ -257,6 +259,7 @@ void NodeViewScene::ReorganizeFrom(Node* n)
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QPointF parent_pos = n->GetPosition();
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int weight_count = DetermineWeight(n);
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qDebug() << "Weight" << n->id() << "is" << weight_count;
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qreal child_x = parent_pos.x() - 1.0;
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qreal children_height = weight_count-1;
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@@ -265,14 +268,16 @@ void NodeViewScene::ReorganizeFrom(Node* n)
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int weight_counter = 0;
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foreach (Node* i, immediates) {
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int weight = DetermineWeight(i);
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if (i->GetRoutesTo(n) == 1) {
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int weight = DetermineWeight(i);
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i->SetPosition(QPointF(child_x,
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children_y + weight_counter + (weight - 1) * 0.5));
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i->SetPosition(QPointF(child_x,
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children_y + weight_counter + (weight - 1) * 0.5));
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weight_counter += weight;
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weight_counter += weight;
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ReorganizeFrom(i);
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ReorganizeFrom(i);
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}
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}
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}
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