Commit Graph
280 Commits
Author SHA1 Message Date
itsmattkc b9cd83eff1 task: massively simplified task system
Made various changes and fixes to the task system:

- Tasks are built around QtConcurrent rather than QThread. Reduces
  code complexity significantly.
- Task error reporting is now streamlined in both TaskManager and
  TaskDialog.
- Moved ProjectImport/Save/LoadManager to the app/task folder
2020-05-19 02:44:32 +10:00
itsmattkc c4b0a53174 cache: render audio in chunks so they can be multithreaded 2020-05-18 22:52:31 +10:00
itsmattkc 558773538d cache: fixed audio with new system 2020-05-18 17:16:28 +10:00
itsmattkc 127ebbe359 Merge branch 'master' into cacheondemandtake1 2020-05-18 13:46:35 +10:00
itsmattkc 3518a10230 opengl: added another bilt override for custom coordinates and mode 2020-05-18 13:41:11 +10:00
itsmattkc b74ea1a8ba renderer: reimported audio rendering functions 2020-05-18 12:52:25 +10:00
itsmattkc 814bbe8c22 fixed various segfaults in decoder and renderer 2020-05-18 02:40:58 +10:00
itsmattkc a0f2035240 cache: fixed segfault if a block was ever disconnected 2020-05-16 00:31:24 +10:00
itsmattkc 2039067fdc renderer/viewer: fixed playback and live updates from value changes 2020-05-15 15:02:30 +10:00
itsmattkc 8795e51452 renderer: massive overhaul to move to a vastly simplified threading system 2020-05-15 00:52:45 +10:00
itsmattkc ef6aa18fe1 further progress on first attempt 2020-05-14 16:47:01 +10:00
itsmattkc 863ae1b913 a first attempt at a new render system 2020-05-14 14:43:03 +10:00
itsmattkc c5dfddff0d renderer: weaved out various unnecessary InvalidateVisible functions 2020-05-13 23:04:15 +10:00
itsmattkc 194fddef7e renderer: set to render only by default 2020-05-13 22:40:02 +10:00
itsmattkc ce78c168e6 renderer: fix bug where disconnecting a shared node wouldn't update in the renderer 2020-05-13 16:07:08 +10:00
itsmattkc 65705d580d renderer: keep frames in vram while paused
Saves some GPU cycles when adjusting parameters.
2020-05-08 00:32:02 +10:00
itsmattkc 373eeaeacd renderer: when invalidating visible, kick the workers into emit mode 2020-05-07 01:29:05 +10:00
itsmattkc c61adbf2a2 videorenderer: if an InvalidateVisible() signal comes through, cancel the queue
Optimization that frees up the GPU as quickly as possible when the user starts
making changes that may require quick feedback.
2020-05-07 00:56:16 +10:00
itsmattkc c387ce1cd7 polygon node: early crude implementation 2020-05-05 00:22:49 +10:00
itsmattkc b458bfa542 proxy: improved UI on proxy menu 2020-05-04 01:33:26 +10:00
itsmattkc 2b1640ac04 frame/texture: use dividers when allocating buffers
Allows render pipeline to know the "real" and "simulated" resolution of a
divided buffer.
2020-05-04 01:08:46 +10:00
itsmattkc e4e797c901 proxy: cleaned up, re-use the render cache's disk save system for proxies, multithreaded compression 2020-05-04 00:29:26 +10:00
itsmattkc 6754feb2f6 proxy: began work towards creating proxy from video 2020-05-03 17:09:52 +10:00
itsmattkc e4c3b6bf7b renderer/decoder: simplified audio PCM transcode
Turned the two-step PCM transcode into one step and simplified/removed much of
the unnecessary infrastructure that supported it. This makes the code cleaner
and generally improves the code paths.
2020-05-03 16:07:10 +10:00
itsmattkc 403a8a8656 ocio: change lut edge size to 64 instead of 32
Doesn't "solve" the white inaccuracy issue, but does mitigate it somewhat. Also
improves accuracy across the board.
2020-05-03 03:14:38 +10:00
itsmattkc c5458c6843 timeline: use headers in waveform data files rather than sidecar metadata files 2020-05-03 00:44:14 +10:00
itsmattkc 6f2993477d added null check for audio that hasn't been indexed yet 2020-05-01 03:51:56 +10:00
itsmattkc afc9cff301 exporter: fixed segfault when cancelling introduced by multithreaded color space conversion 2020-05-01 00:36:37 +10:00
itsmattkc dc355dca46 export: multithread the color space conversion 2020-04-30 18:54:30 +10:00
itsmattkc aecfa842c3 nodes: moved hashing to nodes so they can override behavior if they wish 2020-04-30 01:56:08 +10:00
itsmattkc 4906bb7d53 scopes: don't use shared context
OpenGL shared contexts (through Qt at least) seem to be buggy. Scopes have been
shifted to a non-shared approach as a result.
2020-04-28 17:08:52 +10:00
itsmattkc ac3f49a845 nodes: moved matrix input on "video input" elsewhere
Rather than plugging a matrix into the video input node, the matrix is now
multiplied by the video input using a math node. This is probably more
sensible from a user perspective.

This also means the renderer is tolerant of texture sizes that are not equal
to the sequence size, however most nodes will downsample the texture to the
sequence size (and if not, it will be downsampled once it is cached). Textures
will still *always* be in reference space and the sequence's format. This seems
like the best compromise between backend and frontend congruity.
2020-04-27 04:11:24 +10:00
itsmattkc 981860b60b fixed audio regression introduced with optimized node copy 2020-04-27 00:55:40 +10:00
itsmattkc 53ae25a7cb nodes: optimize node graph changes by only updating from inputs that changed
A huge optimization that ensures only the parts of a node graph that have
changed get pushed to the renderer. For thread-safety, the node graph is
copied elsewhere so that users can make changes asynchronously and the graph
can update when its threads are ready. Up until now, if an input value changed,
every node's values would be re-copied, or worse, if a connection was changed,
the entire graph would be recopied. This has been negligible in testing since
we've been largely testing with small graphs, but for massive projects, it's
important that this be as optimized as possible.
2020-04-26 04:16:15 +10:00
itsmattkc c7de93cc5d viewer/opengl: minor code improvements 2020-04-24 15:14:20 +10:00
itsmattkc 8c44f8d03d viewer/various: split off color management into separate base class
Also moves scopes to said base class.
2020-04-24 03:45:07 +10:00
itsmattkc 3eb966cb5b openglshader: fixed ocio opengl incompatibility 2020-04-24 00:19:25 +10:00
itsmattkc c4fe5786a3 openglshader: fixed ocio opengl incompatibility 2020-04-23 23:43:29 +10:00
itsmattkc 8d66989de3 Merge branch 'glsl-150' of https://github.com/Simran-B/olive into Simran-B-glsl-150 2020-04-23 22:37:39 +10:00
itsmattkc 48b5d9ca60 openglshader: upload ocio lut immediately 2020-04-23 22:36:05 +10:00
itsmattkc 9e04728c12 openglshader: minor code tidiness 2020-04-23 21:20:51 +10:00
itsmattkc 61e3641bcc export: fixed bug where null frames never got signalled and hung exporting 2020-04-23 03:02:04 +10:00
itsmattkc fef29db754 export: fixed bug that failed to export video if using a different export resolution 2020-04-23 02:00:49 +10:00
itsmattkc 5c736114d0 merged some export improvements from another branch 2020-04-23 01:31:50 +10:00
itsmattkc 6c1e90665f colormanagement: moved from passing DVL strings everywhere to a consolidated ColorTransform struct 2020-04-23 01:17:58 +10:00
itsmattkc 361a986b79 renderer: added path for generating resized frames from textures 2020-04-22 22:58:00 +10:00
Simran Brucherseifer 5da9848de7 Upgrade shaders from GLSL 110 to 150 (OpenGL 3.2) 2020-04-22 11:28:33 +02:00
itsmattkc c9e797abdf various: conformed frame usages to respect stride 2020-04-22 15:54:47 +10:00
itsmattkc 0a9ad8f235 opengltexture: implemented linesize fields whenever uploading data to a texture 2020-04-22 15:23:29 +10:00
itsmattkc c8da59a45e opengltexture: align all data to 16
Fixes crash if frame is not aligned to 16. This should probably
be folded into the Frame class itself at some point.
2020-04-22 15:08:36 +10:00