ocio: change lut edge size to 64 instead of 32
Doesn't "solve" the white inaccuracy issue, but does mitigate it somewhat. Also improves accuracy across the board.
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@@ -41,7 +41,7 @@ OpenGLShaderPtr OpenGLShader::CreateDefault(const QString &function_name, const
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}
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// copied from source code to OCIODisplay
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const int OCIO_LUT3D_EDGE_SIZE = 32;
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const int OCIO_LUT3D_EDGE_SIZE = 64;
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// copied from source code to OCIODisplay, expanded from 3*LUT3D_EDGE_SIZE*LUT3D_EDGE_SIZE*LUT3D_EDGE_SIZE
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const int OCIO_NUM_3D_ENTRIES = 3*OCIO_LUT3D_EDGE_SIZE*OCIO_LUT3D_EDGE_SIZE*OCIO_LUT3D_EDGE_SIZE;
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