Commit Graph
155 Commits
Author SHA1 Message Date
itsmattkc b2a3cede2c renderer: re-use the same opengl instance for all background rendering
Previously the OpenGL instance was tied to each render/cache task,
creating and destroying it each time one started and stopped. This was
completely unnecessary since the instance holds no state and can be
shared by all of the render tasks without having to expensively start
a new one.
2020-06-19 17:06:14 +10:00
itsmattkc 5c5f09a20c renderer: added generate job
For nodes that produce an image on the CPU before sending it to the GPU.
2020-06-13 03:01:23 +10:00
itsmattkc af5097bf5f nodes: revert shader ID to string
Much easier to manage this way and fixes a compile issue on several
platforms.
2020-06-12 16:02:29 +10:00
itsmattkc 955d4ce910 opengl: clear ping-pong texture before blitting to it 2020-06-12 03:44:43 +10:00
itsmattkc dd7af0e6bd nodes: minor overhaul to functionality
The nodes now have more control over how their accelerated shaders/sample
functions are run, as well as how items are popped off the value tables.
This allows for various optimizations that we didn't have access to before.
2020-06-12 00:54:15 +10:00
itsmattkc ccf5d4cece audiovisualwaveform: detect if the start index exceeds the buffer sample count
Fixes segfault.
2020-06-11 21:24:50 +10:00
itsmattkc 71ec148e76 renderer: moved all shader code into one solidified function
Makes texture-based optimizations easier when they're all in one place.
2020-06-10 01:54:02 +10:00
itsmattkc 2fc1ccebf7 openglproxy: implemented extra function for loading pre-cached frames into textures 2020-06-09 02:35:41 +10:00
itsmattkc 9095dfa463 project: replaced proxy with pre-cache
Removed proxy task and replaced with a true honest-to-god pre-cache for
footage. This footage is pre-cached to a sequence and therefore 100% ready
for use in it once the task is done.
2020-06-08 23:17:51 +10:00
itsmattkc 430561e2ac sequence: made divider a sequence parameter rather than a viewer parameter
Doing this makes the preview resolution an explicit project setting rather
than a temporary UI setting. This will allow more consistency when caching.
2020-06-08 14:41:35 +10:00
itsmattkc a0dec75f2b renderer: ensure offscreen surface is created in main thread
Fixes render crash on some platforms.
2020-05-27 04:05:01 +10:00
itsmattkc 87e7564222 cache: heavily reworked exporting for new system
Also cleans up cache in general and moves it to the Task infrastructure.
2020-05-19 23:35:17 +10:00
itsmattkc 127ebbe359 Merge branch 'master' into cacheondemandtake1 2020-05-18 13:46:35 +10:00
itsmattkc 3518a10230 opengl: added another bilt override for custom coordinates and mode 2020-05-18 13:41:11 +10:00
itsmattkc 814bbe8c22 fixed various segfaults in decoder and renderer 2020-05-18 02:40:58 +10:00
itsmattkc 8795e51452 renderer: massive overhaul to move to a vastly simplified threading system 2020-05-15 00:52:45 +10:00
itsmattkc ef6aa18fe1 further progress on first attempt 2020-05-14 16:47:01 +10:00
itsmattkc 863ae1b913 a first attempt at a new render system 2020-05-14 14:43:03 +10:00
itsmattkc 65705d580d renderer: keep frames in vram while paused
Saves some GPU cycles when adjusting parameters.
2020-05-08 00:32:02 +10:00
itsmattkc c387ce1cd7 polygon node: early crude implementation 2020-05-05 00:22:49 +10:00
itsmattkc 2b1640ac04 frame/texture: use dividers when allocating buffers
Allows render pipeline to know the "real" and "simulated" resolution of a
divided buffer.
2020-05-04 01:08:46 +10:00
itsmattkc 403a8a8656 ocio: change lut edge size to 64 instead of 32
Doesn't "solve" the white inaccuracy issue, but does mitigate it somewhat. Also
improves accuracy across the board.
2020-05-03 03:14:38 +10:00
itsmattkc 4906bb7d53 scopes: don't use shared context
OpenGL shared contexts (through Qt at least) seem to be buggy. Scopes have been
shifted to a non-shared approach as a result.
2020-04-28 17:08:52 +10:00
itsmattkc ac3f49a845 nodes: moved matrix input on "video input" elsewhere
Rather than plugging a matrix into the video input node, the matrix is now
multiplied by the video input using a math node. This is probably more
sensible from a user perspective.

This also means the renderer is tolerant of texture sizes that are not equal
to the sequence size, however most nodes will downsample the texture to the
sequence size (and if not, it will be downsampled once it is cached). Textures
will still *always* be in reference space and the sequence's format. This seems
like the best compromise between backend and frontend congruity.
2020-04-27 04:11:24 +10:00
itsmattkc 53ae25a7cb nodes: optimize node graph changes by only updating from inputs that changed
A huge optimization that ensures only the parts of a node graph that have
changed get pushed to the renderer. For thread-safety, the node graph is
copied elsewhere so that users can make changes asynchronously and the graph
can update when its threads are ready. Up until now, if an input value changed,
every node's values would be re-copied, or worse, if a connection was changed,
the entire graph would be recopied. This has been negligible in testing since
we've been largely testing with small graphs, but for massive projects, it's
important that this be as optimized as possible.
2020-04-26 04:16:15 +10:00
itsmattkc c7de93cc5d viewer/opengl: minor code improvements 2020-04-24 15:14:20 +10:00
itsmattkc 8c44f8d03d viewer/various: split off color management into separate base class
Also moves scopes to said base class.
2020-04-24 03:45:07 +10:00
itsmattkc 3eb966cb5b openglshader: fixed ocio opengl incompatibility 2020-04-24 00:19:25 +10:00
itsmattkc c4fe5786a3 openglshader: fixed ocio opengl incompatibility 2020-04-23 23:43:29 +10:00
itsmattkc 8d66989de3 Merge branch 'glsl-150' of https://github.com/Simran-B/olive into Simran-B-glsl-150 2020-04-23 22:37:39 +10:00
itsmattkc 48b5d9ca60 openglshader: upload ocio lut immediately 2020-04-23 22:36:05 +10:00
itsmattkc 9e04728c12 openglshader: minor code tidiness 2020-04-23 21:20:51 +10:00
itsmattkc fef29db754 export: fixed bug that failed to export video if using a different export resolution 2020-04-23 02:00:49 +10:00
itsmattkc 6c1e90665f colormanagement: moved from passing DVL strings everywhere to a consolidated ColorTransform struct 2020-04-23 01:17:58 +10:00
itsmattkc 361a986b79 renderer: added path for generating resized frames from textures 2020-04-22 22:58:00 +10:00
Simran Brucherseifer 5da9848de7 Upgrade shaders from GLSL 110 to 150 (OpenGL 3.2) 2020-04-22 11:28:33 +02:00
itsmattkc c9e797abdf various: conformed frame usages to respect stride 2020-04-22 15:54:47 +10:00
itsmattkc 0a9ad8f235 opengltexture: implemented linesize fields whenever uploading data to a texture 2020-04-22 15:23:29 +10:00
itsmattkc c8da59a45e opengltexture: align all data to 16
Fixes crash if frame is not aligned to 16. This should probably
be folded into the Frame class itself at some point.
2020-04-22 15:08:36 +10:00
itsmattkc 38fcad6a3f cache: fixed signalling issue where changing default input didn't update the cache 2020-04-21 23:48:26 +10:00
itsmattkc d3b71e6576 nodes: color management when setting color parameters is now preserved 2020-04-18 17:43:37 +10:00
itsmattkc 2f80be437a node: fixed issue with "taking" values from input tables
As opposed to simply leaving all values in the table, nodes can now "take"
values that they use to free up memory (e.g. "taking" input buffers if they're
used to produce an output buffer).

This is a fairly large change, expect regressions.
2020-04-16 23:12:05 +10:00
itsmattkc 32969d2403 colordialog: updated to show input/reference/display values 2020-04-15 18:11:46 +10:00
itsmattkc a0a7d106dc mathnode: implemented add/subtract/multiply/divide/power functions
Includes implementing combobox UI for the NodeParamViewWidgetBridge.
2020-04-15 01:52:24 +10:00
itsmattkc 2eb03bf386 various: removed constructor.h include 2020-04-14 00:53:25 +10:00
itsmattkc a8fbe686e2 openglrenderer: retrieve frame in each worker thread rather than in the proxy thread
Since we now have decoders in each thread, we can parallelize by retrieving
frames in each thread as well.
2020-04-11 17:37:00 +10:00
itsmattkc 0c3ce03348 renderer: use a dedicated decoder per thread 2020-04-11 13:18:31 +10:00
itsmattkc 1aa87cbda6 various: encapsulate all code in the olive namespace to avoid name collisions
Large-scale code cleanup. Also adds a license to the top of all files that were
missing it.
2020-04-06 15:29:53 +10:00
itsmattkc 626c50477c renderer: set null value on shader if no value was found in the table 2020-04-04 19:28:38 +11:00
itsmattkc 615e227f9a renderer: convert footage frames to reference pixel format
Due to an oversight, incoming footage frames were NOT converted to the
working pixel format (usually half or float). For most frames, this meant the
OCIO conversion would occur on frames while they were still in their source
format (usually either RGB8 or RGB16). This leads to rounding error
inaccuracies, but even worse GLSL will clamp integer textures to 1.0 potentially
losing a lot of data.

While later nodes would correctly convert to the appropriate format, by then it
would be too late. This commit corrects this issue, converting the frames to
float during the OCIO shader pass.
2020-04-04 14:15:18 +11:00