Commit Graph
128 Commits
Author SHA1 Message Date
itsmattkc a6d382f4d4 further improved gizmos 2020-11-22 18:21:24 +11:00
itsmattkc 54cd244801 nodes: added distort nodes
Adds nodes for cropping and transforming
2020-11-22 11:34:37 +11:00
itsmattkc b9e0bfb679 nodes: added distort gizmo 2020-11-22 10:27:49 +11:00
itsmattkc da9a6325aa node: reworked gizmo system 2020-11-22 10:27:37 +11:00
itsmattkc 75d4cd899b use hardcoded namespace
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00
itsmattkc d241090a9f finally updated the copyright year 2020-11-17 20:13:22 +11:00
itsmattkc 81450044e0 added preference for duplicating dependencies
Fixes #1320
2020-11-16 16:32:15 +11:00
itsmattkc 1b9bf6d92c switched many QLists for QVectors
Minor optimization
2020-11-16 16:17:43 +11:00
itsmattkc 0429e70fe0 merged all drawing functions into a single shader processing function 2020-11-10 15:50:13 +11:00
itsmattkc 917738d1de Merge branch 'master' into otio 2020-10-22 20:26:16 +11:00
itsmattkc db8d321fa7 project: improved loading and footage importing 2020-10-19 14:41:01 +11:00
Thomas Wilshaw 7c7db5c933 Check footage in use before deleteing
Initial very hacky implementation that checks if the footgae is in
use before deleting it and makes sure all refernences to it are
properly cleaned up.

Also added IsMedia() function to Node to simplify things a bit.
2020-09-28 14:33:53 +01:00
itsmattkc 6db591e89f footage: merge video and image streams and improve image sequence import process
Image streams were initially separated from video streams, but they're now
joined with a parameter defining if they're a still image, image sequence,
or regular video. The image sequence import process has also improved so
that if images from the same sequence are imported too, they'll either be
ignored or the user won't be asked again for those if they should be an
image sequence (fixes #1193). Also shifts decoder "probe" process to return
an item, useful if the decoder returns a non-footage item.
2020-09-26 19:45:07 +10:00
itsmattkc f6760386ce renderer: improved handling of pixel aspect ratio and footage cache 2020-08-21 14:43:13 +10:00
itsmattkc 383c0b6620 node: hash based on stream timebase units 2020-08-16 17:31:56 +10:00
itsmattkc ce353ccbed timeline: various work to improve timeline behavior, particularly when dealing with transitions 2020-07-22 18:09:57 +10:00
itsmattkc de74adeb5e nodes: improved changed signal processing
Improves stability and cache reliability.

Earlier iterations were prone to skipping necessary signals (usually
leading to some sort of assert fail), particularly when track
optimizations were used. Those optimizations have been moved to the
viewer node so there's a higher degree of control over which signals
get optimized and in which ways.
2020-07-16 00:32:00 +10:00
itsmattkc ae62750d9d various: fix broken transition creation
It's now possible to create transitions! But they're still broken in
a multitude of other ways so plenty more work to do hahahahahahahahaha
2020-07-14 22:31:11 +10:00
itsmattkc a45f514f68 renderer: share render backend for auto-cache tasks
Since auto-cache events start and stop fairly frequently (and are somewhat
heavy to create/destroy), we can save a lot of cycles over time by sharing
the same backend between them all.
2020-07-06 14:22:17 +10:00
itsmattkc 5c5f09a20c renderer: added generate job
For nodes that produce an image on the CPU before sending it to the GPU.
2020-06-13 03:01:23 +10:00
itsmattkc af5097bf5f nodes: revert shader ID to string
Much easier to manage this way and fixes a compile issue on several
platforms.
2020-06-12 16:02:29 +10:00
itsmattkc e2e8a6859c renderer: updated audio to work with minor node overhaul 2020-06-12 03:28:43 +10:00
itsmattkc dd7af0e6bd nodes: minor overhaul to functionality
The nodes now have more control over how their accelerated shaders/sample
functions are run, as well as how items are popped off the value tables.
This allows for various optimizations that we didn't have access to before.
2020-06-12 00:54:15 +10:00
itsmattkc 71ec148e76 renderer: moved all shader code into one solidified function
Makes texture-based optimizations easier when they're all in one place.
2020-06-10 01:54:02 +10:00
itsmattkc 430561e2ac sequence: made divider a sequence parameter rather than a viewer parameter
Doing this makes the preview resolution an explicit project setting rather
than a temporary UI setting. This will allow more consistency when caching.
2020-06-08 14:41:35 +10:00
itsmattkc 12be8f72f1 node: disconnect all parameters before destroying them
Fixes a common segfault where destroying a node may ripple a disconnect
signal up the graph and trigger something to try to access its
(now-destroyed) parameters.
2020-06-03 03:40:31 +10:00
itsmattkc 2039067fdc renderer/viewer: fixed playback and live updates from value changes 2020-05-15 15:02:30 +10:00
itsmattkc 218c63f933 nodecombobox: implemented node combobox widget 2020-05-09 03:22:09 +10:00
itsmattkc 1efd4e9f99 nodeview: further improved auto-positioning system 2020-05-08 19:20:24 +10:00
itsmattkc 5b956729b3 gizmos: work towards gizmos in the matrix transform node 2020-05-07 18:12:18 +10:00
itsmattkc 3436740d23 gizmos: consolidated input param dragging code into reusable class 2020-05-07 14:41:50 +10:00
itsmattkc d02e9090b9 implemented core gizmo interaction functionality 2020-05-07 04:45:27 +10:00
itsmattkc 67854a2c97 gizmos: use scale instead of matrix transform
Improves appearance of gizmos lines and ensures other controls are drawn in
UI dimensions rather than texture dimensions.
2020-05-06 17:45:44 +10:00
itsmattkc 1ceefb6dba Merge branch 'master' into gizmos 2020-05-06 16:35:40 +10:00
itsmattkc 74d252c5c0 nodes: use defined categories rather than arbitrary string based 2020-05-05 22:12:15 +10:00
itsmattkc c387ce1cd7 polygon node: early crude implementation 2020-05-05 00:22:49 +10:00
itsmattkc cfc5ce24a3 Merge branch 'master' into gizmos 2020-05-02 17:06:49 +10:00
itsmattkc aecfa842c3 nodes: moved hashing to nodes so they can override behavior if they wish 2020-04-30 01:56:08 +10:00
itsmattkc bf68a4d631 nodes: added ability to label nodes 2020-04-29 15:35:05 +10:00
itsmattkc 999e841bc7 nodes: implemented short name
Nodes can provide "short" names for use in the node graph, distinct from their
full names shown everywhere else.
2020-04-29 14:33:57 +10:00
itsmattkc d74d6a1542 nodes: implementing saving/loading node positions from project file 2020-04-28 03:43:35 +10:00
itsmattkc e154b5d5d4 nodeview: make auto-position a manual and specific function, allow different flow directions
The first in many NodeView improvements. Up until now, nodes have been forcibly
auto-arranged, which has worked as a reasonable stop-gap just so that all the
nodes are visible during testing/development. However this does not make a good
user experience.

We move the auto-arrange code to a manual function that can be used when the
user or program deems it necessary, and also abstract the node positions so that
the view can ultimately determine the exact amount of spacing (useful for
changing DPIs) or orientation, so users can direct the flow whichever way they
want.
2020-04-28 00:28:38 +10:00
itsmattkc 1cca9de7c5 gizmos: implemented pathway for node to draw on the viewer 2020-04-27 04:34:36 +10:00
itsmattkc 53ae25a7cb nodes: optimize node graph changes by only updating from inputs that changed
A huge optimization that ensures only the parts of a node graph that have
changed get pushed to the renderer. For thread-safety, the node graph is
copied elsewhere so that users can make changes asynchronously and the graph
can update when its threads are ready. Up until now, if an input value changed,
every node's values would be re-copied, or worse, if a connection was changed,
the entire graph would be recopied. This has been negligible in testing since
we've been largely testing with small graphs, but for massive projects, it's
important that this be as optimized as possible.
2020-04-26 04:16:15 +10:00
itsmattkc 2f80be437a node: fixed issue with "taking" values from input tables
As opposed to simply leaving all values in the table, nodes can now "take"
values that they use to free up memory (e.g. "taking" input buffers if they're
used to produce an output buffer).

This is a fairly large change, expect regressions.
2020-04-16 23:12:05 +10:00
itsmattkc 1aa87cbda6 various: encapsulate all code in the olive namespace to avoid name collisions
Large-scale code cleanup. Also adds a license to the top of all files that were
missing it.
2020-04-06 15:29:53 +10:00
itsmattkc 1363d2b94c mathnode: expanded math node
Implemented handling of various different types.
2020-04-01 05:21:50 +11:00
itsmattkc 6f0d72c05d renderer: switched audio rendering over to planar buffers
While planar audio cannot be used for playback, it's much easier for processing.
This should lead to cleaner and easier to write code in the future.
2020-03-31 18:01:20 +11:00
itsmattkc 18c36155d7 Merge branch 'master' into mathnode 2020-03-31 02:39:46 +11:00
itsmattkc a855dea8de timeline/project: block serializations to and from xml now include links
Fixes issue where blocks would become unlinked after copy/paste or save/load.
2020-03-31 02:38:14 +11:00