Files
oak-editor/app/node/node.cpp
T
itsmattkc 6db591e89f footage: merge video and image streams and improve image sequence import process
Image streams were initially separated from video streams, but they're now
joined with a parameter defining if they're a still image, image sequence,
or regular video. The image sequence import process has also improved so
that if images from the same sequence are imported too, they'll either be
ignored or the user won't be asked again for those if they should be an
image sequence (fixes #1193). Also shifts decoder "probe" process to return
an item, useful if the decoder returns a non-footage item.
2020-09-26 19:45:07 +10:00

856 lines
21 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "node.h"
#include <QApplication>
#include <QDebug>
#include <QFile>
#include "common/timecodefunctions.h"
#include "common/xmlutils.h"
#include "project/project.h"
#include "project/item/footage/footage.h"
#include "project/item/footage/videostream.h"
OLIVE_NAMESPACE_ENTER
Node::Node() :
can_be_deleted_(true)
{
output_ = new NodeOutput("node_out");
AddParameter(output_);
}
Node::~Node()
{
DisconnectAll();
// We delete in the Node destructor rather than relying on the QObject system because the parameter may need to
// perform actions on this Node object and we want them to be done before the Node object is fully destroyed
foreach (NodeParam* param, params_) {
// We disconnect input signals because these will try to send invalidate cache signals that may involve the derived
// class (which is now destroyed). Any node that this is connected to will handle cache invalidation so it's a waste
// of time anyway.
if (param->type() == NodeParam::kInput) {
DisconnectInput(static_cast<NodeInput*>(param));
}
delete param;
}
}
void Node::Load(QXmlStreamReader *reader, XMLNodeData& xml_node_data, const QAtomicInt* cancelled)
{
while (XMLReadNextStartElement(reader)) {
if (cancelled && *cancelled) {
return;
}
if (reader->name() == QStringLiteral("input") || reader->name() == QStringLiteral("output")) {
QString param_id;
XMLAttributeLoop(reader, attr) {
if (attr.name() == QStringLiteral("id")) {
param_id = attr.value().toString();
break;
}
}
if (param_id.isEmpty()) {
qDebug() << "Found parameter with no ID";
continue;
}
NodeParam* param;
if (reader->name() == QStringLiteral("input")) {
param = GetInputWithID(param_id);
} else {
param = GetOutputWithID(param_id);
}
if (!param) {
qDebug() << "No parameter in" << id() << "with parameter" << param_id;
continue;
}
param->Load(reader, xml_node_data, cancelled);
} else {
LoadInternal(reader, xml_node_data);
}
}
}
void Node::Save(QXmlStreamWriter *writer, const QString &custom_name) const
{
writer->writeStartElement(custom_name.isEmpty() ? QStringLiteral("node") : custom_name);
writer->writeAttribute(QStringLiteral("id"), id());
writer->writeAttribute(QStringLiteral("ptr"), QString::number(reinterpret_cast<quintptr>(this)));
writer->writeAttribute(QStringLiteral("pos"),
QStringLiteral("%1:%2").arg(QString::number(GetPosition().x()),
QString::number(GetPosition().y())));
writer->writeAttribute(QStringLiteral("label"),
GetLabel());
foreach (NodeParam* param, parameters()) {
param->Save(writer);
}
SaveInternal(writer);
writer->writeEndElement(); // node
}
QString Node::ShortName() const
{
return Name();
}
QString Node::Description() const
{
// Return an empty string by default
return QString();
}
void Node::Retranslate()
{
}
void Node::AddParameter(NodeParam *param)
{
// Ensure no other param with this ID has been added to this Node (since that defeats the purpose)
Q_ASSERT(!HasParamWithID(param->id()));
if (params_.contains(param)) {
return;
}
param->setParent(this);
// Keep main output as the last parameter, assume if there are no parameters that this is the output parameter
if (params_.isEmpty()) {
params_.append(param);
} else {
params_.insert(params_.size()-1, param);
}
connect(param, &NodeParam::EdgeAdded, this, &Node::EdgeAdded);
connect(param, &NodeParam::EdgeRemoved, this, &Node::EdgeRemoved);
if (param->type() == NodeParam::kInput) {
ConnectInput(static_cast<NodeInput*>(param));
}
}
NodeValueTable Node::Value(NodeValueDatabase &value) const
{
return value.Merge();
}
void Node::InvalidateCache(const TimeRange &range, NodeInput *from, NodeInput *source)
{
Q_UNUSED(from)
SendInvalidateCache(range, source);
}
void Node::BeginOperation()
{
foreach (NodeParam* param, params_) {
if (param->type() == NodeParam::kOutput) {
foreach (NodeEdgePtr edge, param->edges()) {
edge->input()->parentNode()->BeginOperation();
}
}
}
}
void Node::EndOperation()
{
foreach (NodeParam* param, params_) {
if (param->type() == NodeParam::kOutput) {
foreach (NodeEdgePtr edge, param->edges()) {
edge->input()->parentNode()->EndOperation();
}
}
}
}
TimeRange Node::InputTimeAdjustment(NodeInput *, const TimeRange &input_time) const
{
// Default behavior is no time adjustment at all
return input_time;
}
TimeRange Node::OutputTimeAdjustment(NodeInput *, const TimeRange &input_time) const
{
// Default behavior is no time adjustment at all
return input_time;
}
void Node::SendInvalidateCache(const TimeRange &range, NodeInput *source)
{
// Loop through all parameters (there should be no children that are not NodeParams)
foreach (NodeParam* param, params_) {
// If the Node is an output, relay the signal to any Nodes that are connected to it
if (param->type() == NodeParam::kOutput) {
foreach (NodeEdgePtr edge, param->edges()) {
NodeInput* connected_input = edge->input();
Node* connected_node = connected_input->parentNode();
// Send clear cache signal to the Node
connected_node->InvalidateCache(range, connected_input, source);
}
}
}
}
void Node::LoadInternal(QXmlStreamReader *reader, XMLNodeData &)
{
reader->skipCurrentElement();
}
void Node::SaveInternal(QXmlStreamWriter *) const
{
}
QList<NodeInput *> Node::GetInputsToHash() const
{
return GetInputsIncludingArrays();
}
QString Node::ReadFileAsString(const QString &filename)
{
QFile f(filename);
QString file_data;
if (f.open(QFile::ReadOnly | QFile::Text)) {
QTextStream text_stream(&f);
file_data = text_stream.readAll();
f.close();
}
return file_data;
}
void GetInputsIncludingArraysInternal(NodeInputArray* array, QList<NodeInput *>& list)
{
foreach (NodeInput* input, array->sub_params()) {
list.append(input);
if (input->IsArray()) {
GetInputsIncludingArraysInternal(static_cast<NodeInputArray*>(input), list);
}
}
}
QList<NodeInput *> Node::GetInputsIncludingArrays() const
{
QList<NodeInput *> inputs;
foreach (NodeParam* param, params_) {
if (param->type() == NodeParam::kInput) {
NodeInput* input = static_cast<NodeInput*>(param);
inputs.append(input);
if (input->IsArray()) {
GetInputsIncludingArraysInternal(static_cast<NodeInputArray*>(input), inputs);
}
}
}
return inputs;
}
QList<NodeOutput *> Node::GetOutputs() const
{
// The current design only uses one output per node. This function returns a list just in case that changes.
return {output_};
}
bool Node::HasGizmos() const
{
return false;
}
void Node::DrawGizmos(NodeValueDatabase &, QPainter *, const QVector2D &, const QSize &) const
{
}
bool Node::GizmoPress(NodeValueDatabase &, const QPointF &, const QVector2D &, const QSize &)
{
return false;
}
void Node::GizmoMove(const QPointF &, const QVector2D &, const rational &)
{
}
void Node::GizmoRelease()
{
}
const QString &Node::GetLabel() const
{
return label_;
}
void Node::SetLabel(const QString &s)
{
if (label_ != s) {
label_ = s;
emit LabelChanged(label_);
}
}
void Node::Hash(QCryptographicHash &hash, const rational& time) const
{
// Add this Node's ID
hash.addData(id().toUtf8());
QList<NodeInput*> inputs = GetInputsToHash();
foreach (NodeInput* input, inputs) {
// For each input, try to hash its value
// Get time adjustment
// For a single frame, we only care about one of the times
rational input_time = InputTimeAdjustment(input, TimeRange(time, time)).in();
if (input->is_connected()) {
// Traverse down this edge
input->get_connected_node()->Hash(hash, input_time);
} else {
// Grab the value at this time
QVariant value = input->get_value_at_time(input_time);
hash.addData(NodeParam::ValueToBytes(input->data_type(), value));
}
// We have one exception for FOOTAGE types, since we resolve the footage into a frame in the renderer
if (input->data_type() == NodeParam::kFootage) {
StreamPtr stream = input->get_standard_value().value<StreamPtr>();
if (stream) {
// Add footage details to hash
// Footage filename
hash.addData(stream->footage()->filename().toUtf8());
// Footage last modified date
hash.addData(stream->footage()->timestamp().toString().toUtf8());
// Footage stream
hash.addData(QString::number(stream->index()).toUtf8());
if (stream->type() == Stream::kVideo) {
VideoStreamPtr image_stream = std::static_pointer_cast<VideoStream>(stream);
// Current color config and space
hash.addData(image_stream->footage()->project()->color_manager()->GetConfigFilename().toUtf8());
hash.addData(image_stream->colorspace().toUtf8());
// Alpha associated setting
hash.addData(QString::number(image_stream->premultiplied_alpha()).toUtf8());
// Pixel aspect ratio
hash.addData(reinterpret_cast<const char*>(&image_stream->pixel_aspect_ratio()), sizeof(rational));
}
// Footage timestamp
if (stream->type() == Stream::kVideo) {
VideoStreamPtr video_stream = std::static_pointer_cast<VideoStream>(stream);
int64_t video_ts = Timecode::time_to_timestamp(input_time, video_stream->timebase());
// Add timestamp in units of the video stream's timebase
hash.addData(reinterpret_cast<const char*>(&video_ts), sizeof(int64_t));
// Add start time - used for both image sequences and video streams
hash.addData(QString::number(video_stream->start_time()).toUtf8());
}
}
}
}
}
void Node::CopyInputs(Node *source, Node *destination, bool include_connections)
{
Q_ASSERT(source->id() == destination->id());
const QList<NodeParam*>& src_param = source->params_;
const QList<NodeParam*>& dst_param = destination->params_;
for (int i=0;i<src_param.size();i++) {
NodeParam* p = src_param.at(i);
if (p->type() == NodeParam::kInput) {
NodeInput* src = static_cast<NodeInput*>(p);
NodeInput* dst = static_cast<NodeInput*>(dst_param.at(i));
NodeInput::CopyValues(src, dst, include_connections);
}
}
destination->SetPosition(source->GetPosition());
destination->SetLabel(source->GetLabel());
}
bool Node::CanBeDeleted() const
{
return can_be_deleted_;
}
void Node::SetCanBeDeleted(bool s)
{
can_be_deleted_ = s;
}
bool Node::IsBlock() const
{
return false;
}
bool Node::IsTrack() const
{
return false;
}
const QList<NodeParam *>& Node::parameters() const
{
return params_;
}
int Node::IndexOfParameter(NodeParam *param) const
{
return params_.indexOf(param);
}
/**
* @brief Recursively collects dependencies of Node `n` and appends them to QList `list`
*
* @param traverse
*
* TRUE to recursively traverse each node for a complete dependency graph. FALSE to return only the immediate
* dependencies.
*/
QList<Node*> Node::GetDependenciesInternal(bool traverse, bool exclusive_only) const {
QList<NodeInput*> inputs = GetInputsIncludingArrays();
QList<Node*> list;
foreach (NodeInput* i, inputs) {
i->GetDependencies(list, traverse, exclusive_only);
}
return list;
}
QList<Node *> Node::GetDependencies() const
{
return GetDependenciesInternal(true, false);
}
QList<Node *> Node::GetExclusiveDependencies() const
{
return GetDependenciesInternal(true, true);
}
QList<Node *> Node::GetImmediateDependencies() const
{
return GetDependenciesInternal(false, false);
}
ShaderCode Node::GetShaderCode(const QString &shader_id) const
{
Q_UNUSED(shader_id)
return ShaderCode(QString(), QString());
}
void Node::ProcessSamples(NodeValueDatabase &, const SampleBufferPtr, SampleBufferPtr, int) const
{
}
void Node::GenerateFrame(FramePtr frame, const GenerateJob &job) const
{
Q_UNUSED(frame)
Q_UNUSED(job)
}
NodeInput *Node::GetInputWithID(const QString &id) const
{
QList<NodeInput*> inputs = GetInputsIncludingArrays();
foreach (NodeInput* i, inputs) {
if (i->id() == id) {
return i;
}
}
return nullptr;
}
NodeOutput *Node::GetOutputWithID(const QString &id) const
{
foreach (NodeParam* p, params_) {
if (p->type() == NodeParam::kOutput
&& p->id() == id) {
return static_cast<NodeOutput*>(p);
}
}
return nullptr;
}
bool Node::OutputsTo(Node *n, bool recursively) const
{
QList<NodeOutput*> outputs = GetOutputs();
foreach (NodeOutput* output, outputs) {
foreach (NodeEdgePtr edge, output->edges()) {
Node* connected = edge->input()->parentNode();
if (connected == n) {
return true;
} else if (recursively && connected->OutputsTo(n, recursively)) {
return true;
}
}
}
return false;
}
bool Node::OutputsTo(const QString &id, bool recursively) const
{
QList<NodeOutput*> outputs = GetOutputs();
foreach (NodeOutput* output, outputs) {
foreach (NodeEdgePtr edge, output->edges()) {
Node* connected = edge->input()->parentNode();
if (connected->id() == id) {
return true;
} else if (recursively && connected->OutputsTo(id, recursively)) {
return true;
}
}
}
return false;
}
bool Node::OutputsTo(NodeInput *input, bool recursively, bool include_arrays) const
{
QList<NodeOutput*> outputs = GetOutputs();
foreach (NodeOutput* output, outputs) {
foreach (NodeEdgePtr edge, output->edges()) {
NodeInput* connected = edge->input();
if (connected == input) {
return true;
} else if (include_arrays && input->IsArray()
&& static_cast<NodeInputArray*>(input)->sub_params().contains(connected)) {
return true;
} else if (recursively && connected->parentNode()->OutputsTo(input, recursively, include_arrays)) {
return true;
}
}
}
return false;
}
bool Node::InputsFrom(Node *n, bool recursively) const
{
QList<NodeInput*> inputs = GetInputsIncludingArrays();
foreach (NodeInput* input, inputs) {
foreach (NodeEdgePtr edge, input->edges()) {
Node* connected = edge->output()->parentNode();
if (connected == n) {
return true;
} else if (recursively && connected->InputsFrom(n, recursively)) {
return true;
}
}
}
return false;
}
bool Node::InputsFrom(const QString &id, bool recursively) const
{
QList<NodeInput*> inputs = GetInputsIncludingArrays();
foreach (NodeInput* input, inputs) {
foreach (NodeEdgePtr edge, input->edges()) {
Node* connected = edge->output()->parentNode();
if (connected->id() == id) {
return true;
} else if (recursively && connected->InputsFrom(id, recursively)) {
return true;
}
}
}
return false;
}
int Node::GetRoutesTo(Node *n) const
{
bool outputs_directly = false;
int routes = 0;
QList<NodeOutput*> outputs = GetOutputs();
foreach (NodeOutput* o, outputs) {
foreach (NodeEdgePtr edge, o->edges()) {
Node* connected_node = edge->input()->parentNode();
if (connected_node == n) {
outputs_directly = true;
} else {
routes += connected_node->GetRoutesTo(n);
}
}
}
if (outputs_directly) {
routes++;
}
return routes;
}
bool Node::HasInputs() const
{
return HasParamOfType(NodeParam::kInput, false);
}
bool Node::HasOutputs() const
{
return HasParamOfType(NodeParam::kOutput, false);
}
bool Node::HasConnectedInputs() const
{
return HasParamOfType(NodeParam::kInput, true);
}
bool Node::HasConnectedOutputs() const
{
return HasParamOfType(NodeParam::kOutput, true);
}
void Node::DisconnectAll()
{
foreach (NodeParam* param, params_) {
param->DisconnectAll();
}
}
QString Node::GetCategoryName(const CategoryID &c)
{
switch (c) {
case kCategoryInput:
return tr("Input");
case kCategoryOutput:
return tr("Output");
case kCategoryGeneral:
return tr("General");
case kCategoryMath:
return tr("Math");
case kCategoryColor:
return tr("Color");
case kCategoryFilter:
return tr("Filter");
case kCategoryTimeline:
return tr("Timeline");
case kCategoryGenerator:
return tr("Generator");
case kCategoryChannels:
return tr("Channel");
case kCategoryTransition:
return tr("Transition");
case kCategoryUnknown:
case kCategoryCount:
break;
}
return tr("Uncategorized");
}
QList<TimeRange> Node::TransformTimeTo(const TimeRange &time, Node *target, NodeParam::Type direction)
{
QList<TimeRange> paths_found;
if (direction == NodeParam::kInput) {
// Get list of all inputs
QList<NodeInput *> inputs = GetInputsIncludingArrays();
// If this input is connected, traverse it to see if we stumble across the specified `node`
foreach (NodeInput* input, inputs) {
if (input->is_connected()) {
TimeRange input_adjustment = InputTimeAdjustment(input, time);
Node* connected = input->get_connected_node();
if (connected == target) {
// We found the target, no need to keep traversing
if (!paths_found.contains(input_adjustment)) {
paths_found.append(input_adjustment);
}
} else {
// We did NOT find the target, traverse this
paths_found.append(connected->TransformTimeTo(input_adjustment, target, direction));
}
}
}
} else {
// Get list of all outputs
QList<NodeOutput*> outputs = GetOutputs();
// If this input is connected, traverse it to see if we stumble across the specified `node`
foreach (NodeOutput* output, outputs) {
if (output->is_connected()) {
foreach (NodeEdgePtr edge, output->edges()) {
Node* input_node = edge->input()->parentNode();
TimeRange output_adjustment = input_node->OutputTimeAdjustment(edge->input(), time);
if (input_node == target) {
paths_found.append(output_adjustment);
} else {
paths_found.append(input_node->TransformTimeTo(output_adjustment, target, direction));
}
}
}
}
}
return paths_found;
}
QVariant Node::PtrToValue(void *ptr)
{
return reinterpret_cast<quintptr>(ptr);
}
bool Node::HasParamWithID(const QString &id) const
{
foreach (NodeParam* p, params_)
{
if (p->id() == id)
{
return true;
}
}
return false;
}
NodeOutput *Node::output() const
{
return output_;
}
const QPointF &Node::GetPosition() const
{
return position_;
}
void Node::SetPosition(const QPointF &pos)
{
position_ = pos;
emit PositionChanged(position_);
}
void Node::AddInput(NodeInput *input)
{
AddParameter(input);
}
bool Node::HasParamOfType(NodeParam::Type type, bool must_be_connected) const
{
foreach (NodeParam* p, params_) {
if (p->type() == type
&& (p->is_connected() || !must_be_connected)) {
return true;
}
}
return false;
}
void Node::ConnectInput(NodeInput *input)
{
connect(input, &NodeInput::ValueChanged, this, &Node::InputChanged);
connect(input, &NodeInput::EdgeAdded, this, &Node::InputConnectionChanged);
connect(input, &NodeInput::EdgeRemoved, this, &Node::InputConnectionChanged);
if (input->IsArray()) {
NodeInputArray* array = static_cast<NodeInputArray*>(input);
connect(array, &NodeInputArray::SubParamEdgeAdded, this, &Node::InputConnectionChanged);
connect(array, &NodeInputArray::SubParamEdgeRemoved, this, &Node::InputConnectionChanged);
connect(array, &NodeInputArray::SubParamEdgeAdded, this, &Node::EdgeAdded);
connect(array, &NodeInputArray::SubParamEdgeRemoved, this, &Node::EdgeRemoved);
}
}
void Node::DisconnectInput(NodeInput *input)
{
if (input->IsArray()) {
NodeInputArray* array = static_cast<NodeInputArray*>(input);
disconnect(array, &NodeInputArray::SubParamEdgeAdded, this, &Node::InputConnectionChanged);
disconnect(array, &NodeInputArray::SubParamEdgeRemoved, this, &Node::InputConnectionChanged);
disconnect(array, &NodeInputArray::SubParamEdgeAdded, this, &Node::EdgeAdded);
disconnect(array, &NodeInputArray::SubParamEdgeRemoved, this, &Node::EdgeRemoved);
}
disconnect(input, &NodeInput::ValueChanged, this, &Node::InputChanged);
disconnect(input, &NodeInput::EdgeAdded, this, &Node::InputConnectionChanged);
disconnect(input, &NodeInput::EdgeRemoved, this, &Node::InputConnectionChanged);
}
void Node::InputChanged(const TimeRange& range)
{
InvalidateCache(range, static_cast<NodeInput*>(sender()), static_cast<NodeInput*>(sender()));
}
void Node::InputConnectionChanged(NodeEdgePtr edge)
{
InvalidateCache(TimeRange(RATIONAL_MIN, RATIONAL_MAX), edge->input(), edge->input());
}
OLIVE_NAMESPACE_EXIT