gizmos: work towards gizmos in the matrix transform node
This commit is contained in:
@@ -20,9 +20,12 @@
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#include "matrix.h"
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#include <QGuiApplication>
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#include <QMatrix4x4>
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#include <QVector2D>
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#include "common/range.h"
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OLIVE_NAMESPACE_ENTER
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MatrixGenerator::MatrixGenerator()
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@@ -97,55 +100,201 @@ NodeValueTable MatrixGenerator::Value(NodeValueDatabase &value) const
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return output;
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}
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/*
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bool MatrixGenerator::GizmoPress(const NodeValueDatabase &db, const QPointF &p, const QVector2D &scale, const QSize &viewport)
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{
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GizmoSharedData gizmo_data(viewport, scale);
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QPointF anchor_pt = GetGizmoAnchorPoint(db, gizmo_data);
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int anchor_radius = GetGizmoAnchorPointRadius();
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if (InRange(p.x(), anchor_pt.x(), anchor_radius * 2.0)
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&& InRange(p.y(), anchor_pt.y(), anchor_radius * 2.0)) {
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gizmo_drag_ = anchor_input_;
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gizmo_start2_ = db[position_input_].Get(NodeParam::kVec2).value<QVector2D>();
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} else {
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gizmo_drag_ = position_input_;
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}
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gizmo_start_ = db[gizmo_drag_].Get(NodeParam::kVec2).value<QVector2D>();
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gizmo_mouse_start_ = p;
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return true;
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}
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void MatrixGenerator::GizmoMove(const QPointF &p, const QVector2D &scale, const rational &time)
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{
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QVector2D movement = 2.0 * QVector2D(p - gizmo_mouse_start_) / scale;
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QVector2D new_pos = gizmo_start_ + movement;
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if (!gizmo_x_dragger_.IsStarted()) {
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gizmo_x_dragger_.Start(gizmo_drag_, time, 0);
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}
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if (!gizmo_y_dragger_.IsStarted()) {
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gizmo_y_dragger_.Start(gizmo_drag_, time, 1);
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}
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gizmo_x_dragger_.Drag(new_pos.x());
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gizmo_y_dragger_.Drag(new_pos.y());
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if (gizmo_drag_ == anchor_input_) {
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// If we're dragging the anchor, counter the position at the same time
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QVector2D new_pos2 = gizmo_start2_ + movement;
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if (!gizmo_x2_dragger_.IsStarted()) {
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gizmo_x2_dragger_.Start(position_input_, time, 0);
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}
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if (!gizmo_y2_dragger_.IsStarted()) {
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gizmo_y2_dragger_.Start(position_input_, time, 1);
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}
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gizmo_x2_dragger_.Drag(new_pos2.x());
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gizmo_y2_dragger_.Drag(new_pos2.y());
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InvalidateVisible(position_input_, position_input_);
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}
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InvalidateVisible(gizmo_drag_, gizmo_drag_);
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}
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void MatrixGenerator::GizmoRelease()
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{
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gizmo_x_dragger_.End();
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gizmo_y_dragger_.End();
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gizmo_x2_dragger_.End();
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gizmo_y2_dragger_.End();
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}
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bool MatrixGenerator::HasGizmos() const
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{
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return true;
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}
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void MatrixGenerator::DrawGizmos(NodeValueDatabase &db, QPainter *p, const QVector2D &scale) const
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void MatrixGenerator::DrawGizmos(const NodeValueDatabase &db, QPainter *p, const QVector2D &scale, const QSize& viewport) const
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{
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// FIXME: Implement this properly
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p->setPen(Qt::white);
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// Fold values into a matrix
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QMatrix4x4 matrix = GenerateMatrix(db);
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GizmoSharedData gizmo_data(viewport, scale);
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// Set QPainter transform to our matrix
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p->setTransform(matrix.toTransform());
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{
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// Fold values into a matrix
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QMatrix4x4 matrix;
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matrix.scale(gizmo_data.half_scale);
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matrix *= GenerateMatrix(db, false);
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matrix.scale(gizmo_data.inverted_half_scale);
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// Draw ellipse
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p->drawEllipse(QRect(0, 0, 100, 100));
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// Create rect and transform it
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QVector<QPointF> points = {QPointF(-100, -100),
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QPointF(100, -100),
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QPointF(100, 100),
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QPointF(-100, 100),
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QPointF(-100, -100)};
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QPolygonF poly(points);
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poly = matrix.toTransform().map(poly);
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poly.translate(gizmo_data.half_viewport);
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// Draw square
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p->drawPolyline(poly);
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}
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{
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// Draw anchor point marker (with no anchor point translation)
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QPointF pt = GetGizmoAnchorPoint(db, gizmo_data);
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// Draw anchor point
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int anchor_pt_radius = GetGizmoAnchorPointRadius();
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p->drawEllipse(pt, anchor_pt_radius, anchor_pt_radius);
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p->drawLines({QLineF(pt.x() - anchor_pt_radius, pt.y(),
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pt.x() + anchor_pt_radius, pt.y()),
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QLineF(pt.x(), pt.y() - anchor_pt_radius,
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pt.x(), pt.y() + anchor_pt_radius)});
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}
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}
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*/
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QMatrix4x4 MatrixGenerator::GenerateMatrix(NodeValueDatabase &value) const
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{
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return GenerateMatrix(value[position_input_].Take(NodeParam::kVec2).value<QVector2D>(),
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value[rotation_input_].Take(NodeParam::kFloat).toFloat(),
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value[scale_input_].Take(NodeParam::kVec2).value<QVector2D>(),
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value[uniform_scale_input_].Take(NodeParam::kBoolean).toBool(),
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value[anchor_input_].Take(NodeParam::kVec2).value<QVector2D>());
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}
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QMatrix4x4 MatrixGenerator::GenerateMatrix(const NodeValueDatabase &value, bool ignore_anchor) const
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{
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QVector2D anchor;
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if (!ignore_anchor) {
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anchor = value[anchor_input_].Get(NodeParam::kVec2).value<QVector2D>();
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}
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return GenerateMatrix(value[position_input_].Get(NodeParam::kVec2).value<QVector2D>(),
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value[rotation_input_].Get(NodeParam::kFloat).toFloat(),
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value[scale_input_].Get(NodeParam::kVec2).value<QVector2D>(),
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value[uniform_scale_input_].Get(NodeParam::kBoolean).toBool(),
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anchor);
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}
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QMatrix4x4 MatrixGenerator::GenerateMatrix(const QVector2D& pos,
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const float& rot,
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const QVector2D& scale,
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bool uniform_scale,
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const QVector2D& anchor)
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{
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QMatrix4x4 mat;
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// Position translate
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QVector2D pos = value[position_input_].Take(NodeParam::kVec2).value<QVector2D>();
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// Position
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mat.translate(pos);
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// Rotation
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mat.rotate(value[rotation_input_].Take(NodeParam::kFloat).toFloat(), 0, 0, 1);
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mat.rotate(rot, 0, 0, 1);
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// Scale and Uniform Scale
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QVector2D scale = value[scale_input_].Take(NodeParam::kVec2).value<QVector2D>();
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if (value[uniform_scale_input_].Take(NodeParam::kBoolean).toBool()) {
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scale.setY(scale.x());
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// Scale
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if (uniform_scale) {
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QVector2D uniformed(scale.x(), scale.x());
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mat.scale(uniformed);
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} else {
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mat.scale(scale);
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}
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mat.scale(scale);
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// Anchor Point
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mat.translate(-value[anchor_input_].Take(NodeParam::kVec2).value<QVector2D>());
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mat.translate(-anchor);
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return mat;
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}
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QPointF MatrixGenerator::GetGizmoAnchorPoint(const NodeValueDatabase &db,
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const GizmoSharedData& gizmo_data) const
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{
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QMatrix4x4 matrix;
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matrix.scale(gizmo_data.half_scale);
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matrix *= GenerateMatrix(db, true);
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matrix.scale(gizmo_data.inverted_half_scale);
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QPointF pt = matrix.toTransform().map(QPointF());
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pt += gizmo_data.half_viewport;
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return pt;
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}
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int MatrixGenerator::GetGizmoAnchorPointRadius()
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{
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return QFontMetrics(qApp->font()).height() / 2;
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}
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void MatrixGenerator::UniformScaleChanged()
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{
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scale_input_->set_property("disabley", uniform_scale_input_->get_standard_value().toBool());
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}
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MatrixGenerator::GizmoSharedData::GizmoSharedData(const QSize &viewport, const QVector2D &scale)
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{
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half_viewport = QPointF(viewport.width() / 2, viewport.height() / 2);
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half_scale = scale * 0.5;
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inverted_half_scale = QVector2D(1.0f / half_scale.x(), 1.0f / half_scale.y());
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}
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OLIVE_NAMESPACE_EXIT
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@@ -21,7 +21,10 @@
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#ifndef MATRIXGENERATOR_H
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#define MATRIXGENERATOR_H
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#include <QVector2D>
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#include "node/node.h"
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#include "node/inputdragger.h"
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OLIVE_NAMESPACE_ENTER
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@@ -43,11 +46,33 @@ public:
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virtual NodeValueTable Value(NodeValueDatabase& value) const override;
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//virtual bool HasGizmos() const override;
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//virtual void DrawGizmos(NodeValueDatabase& db, QPainter *p, const QVector2D &scale) const override;
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virtual bool HasGizmos() const override;
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virtual void DrawGizmos(const NodeValueDatabase& db, QPainter *p, const QVector2D &scale, const QSize& viewport) const override;
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virtual bool GizmoPress(const NodeValueDatabase& db, const QPointF &p, const QVector2D &scale, const QSize& viewport) override;
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virtual void GizmoMove(const QPointF &p, const QVector2D &scale, const rational &time) override;
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virtual void GizmoRelease() override;
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private:
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struct GizmoSharedData {
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GizmoSharedData(const QSize& viewport, const QVector2D& scale);
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QPointF half_viewport;
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QVector2D half_scale;
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QVector2D inverted_half_scale;
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};
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QMatrix4x4 GenerateMatrix(NodeValueDatabase& value) const;
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QMatrix4x4 GenerateMatrix(const NodeValueDatabase& value, bool ignore_anchor) const;
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static QMatrix4x4 GenerateMatrix(const QVector2D &pos,
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const float &rot,
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const QVector2D &scale,
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bool uniform_scale,
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const QVector2D &anchor);
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QPointF GetGizmoAnchorPoint(const NodeValueDatabase &db, const GizmoSharedData &gizmo_data) const;
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static int GetGizmoAnchorPointRadius();
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NodeInput* gizmo_drag_;
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NodeInput* position_input_;
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@@ -59,6 +84,14 @@ private:
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NodeInput* anchor_input_;
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QVector2D gizmo_start_;
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QVector2D gizmo_start2_;
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QPointF gizmo_mouse_start_;
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NodeInputDragger gizmo_x_dragger_;
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NodeInputDragger gizmo_y_dragger_;
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NodeInputDragger gizmo_x2_dragger_;
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NodeInputDragger gizmo_y2_dragger_;
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private slots:
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void UniformScaleChanged();
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@@ -100,7 +100,7 @@ bool PolygonGenerator::HasGizmos() const
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return true;
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}
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void PolygonGenerator::DrawGizmos(const NodeValueDatabase &db, QPainter *p, const QVector2D &scale) const
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void PolygonGenerator::DrawGizmos(const NodeValueDatabase &db, QPainter *p, const QVector2D &scale, const QSize &viewport) const
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{
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if (!points_input_->GetSize()) {
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return;
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@@ -112,16 +112,13 @@ void PolygonGenerator::DrawGizmos(const NodeValueDatabase &db, QPainter *p, cons
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QVector<QPointF> points = GetGizmoCoordinates(db, scale);
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QVector<QRectF> rects = GetGizmoRects(points);
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foreach (const QRectF& r, rects) {
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p->drawRect(r);
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}
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points.append(points.first());
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p->drawPolyline(points.constData(), points.size());
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p->drawRects(rects);
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}
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bool PolygonGenerator::GizmoPress(const NodeValueDatabase &db, const QPointF &p, const QVector2D &scale)
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bool PolygonGenerator::GizmoPress(const NodeValueDatabase &db, const QPointF &p, const QVector2D &scale, const QSize& viewport)
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{
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QVector<QPointF> points = GetGizmoCoordinates(db, scale);
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QVector<QRectF> rects = GetGizmoRects(points);
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@@ -157,7 +154,7 @@ void PolygonGenerator::GizmoMove(const QPointF &p, const QVector2D &scale, const
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InvalidateVisible(gizmo_drag_, gizmo_drag_);
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}
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void PolygonGenerator::GizmoRelease(const QPointF &p)
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void PolygonGenerator::GizmoRelease()
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{
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gizmo_x_dragger_.End();
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gizmo_y_dragger_.End();
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@@ -44,11 +44,11 @@ public:
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virtual QString ShaderFragmentCode(const NodeValueDatabase&) const override;
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virtual bool HasGizmos() const override;
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virtual void DrawGizmos(const NodeValueDatabase& db, QPainter *p, const QVector2D &scale) const override;
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virtual void DrawGizmos(const NodeValueDatabase& db, QPainter *p, const QVector2D &scale, const QSize& viewport) const override;
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virtual bool GizmoPress(const NodeValueDatabase& db, const QPointF &p, const QVector2D &scale) override;
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virtual bool GizmoPress(const NodeValueDatabase& db, const QPointF &p, const QVector2D &scale, const QSize& viewport) override;
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virtual void GizmoMove(const QPointF &p, const QVector2D &scale, const rational &time) override;
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virtual void GizmoRelease(const QPointF &p) override;
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virtual void GizmoRelease() override;
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private:
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QVector<QPointF> GetGizmoCoordinates(const NodeValueDatabase &db, const QVector2D &scale) const;
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+3
-3
@@ -287,11 +287,11 @@ bool Node::HasGizmos() const
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return false;
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}
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void Node::DrawGizmos(const NodeValueDatabase &, QPainter *, const QVector2D &) const
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void Node::DrawGizmos(const NodeValueDatabase &, QPainter *, const QVector2D &, const QSize &) const
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{
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}
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bool Node::GizmoPress(const NodeValueDatabase &, const QPointF &, const QVector2D &)
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bool Node::GizmoPress(const NodeValueDatabase &, const QPointF &, const QVector2D &, const QSize &viewport)
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{
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return false;
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}
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@@ -300,7 +300,7 @@ void Node::GizmoMove(const QPointF &, const QVector2D &, const rational &)
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{
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}
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void Node::GizmoRelease(const QPointF &)
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void Node::GizmoRelease()
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{
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}
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+3
-3
@@ -383,11 +383,11 @@ public:
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virtual bool HasGizmos() const;
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virtual void DrawGizmos(const NodeValueDatabase& db, QPainter* p, const QVector2D &scale) const;
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virtual void DrawGizmos(const NodeValueDatabase& db, QPainter* p, const QVector2D &scale, const QSize& viewport) const;
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virtual bool GizmoPress(const NodeValueDatabase& db, const QPointF& p, const QVector2D &scale);
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virtual bool GizmoPress(const NodeValueDatabase& db, const QPointF& p, const QVector2D &scale, const QSize& viewport);
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virtual void GizmoMove(const QPointF& p, const QVector2D &scale, const rational &time);
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virtual void GizmoRelease(const QPointF& p);
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virtual void GizmoRelease();
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const QString& GetLabel() const;
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void SetLabel(const QString& s);
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@@ -192,7 +192,7 @@ void ViewerDisplayWidget::SetTime(const rational &time)
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void ViewerDisplayWidget::mousePressEvent(QMouseEvent *event)
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{
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if (gizmos_
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&& gizmos_->GizmoPress(gizmo_db_, event->pos(), QVector2D(GetTexturePosition(size())))) {
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&& gizmos_->GizmoPress(gizmo_db_, event->pos(), QVector2D(GetTexturePosition(size())), size())) {
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gizmo_click_ = true;
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gizmo_drag_time_ = GetGizmoTime();
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return;
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@@ -236,7 +236,7 @@ void ViewerDisplayWidget::mouseMoveEvent(QMouseEvent *event)
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void ViewerDisplayWidget::mouseReleaseEvent(QMouseEvent *event)
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{
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if (gizmo_click_) {
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gizmos_->GizmoRelease(GetTexturePosition(event->pos()));
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gizmos_->GizmoRelease();
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gizmo_click_ = false;
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return;
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@@ -299,7 +299,7 @@ void ViewerDisplayWidget::paintGL()
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gizmo_db_ = gt.GenerateDatabase(gizmos_, TimeRange(node_time, node_time));
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QPainter p(this);
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gizmos_->DrawGizmos(gizmo_db_, &p, QVector2D(GetTexturePosition(size())));
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gizmos_->DrawGizmos(gizmo_db_, &p, QVector2D(GetTexturePosition(size())), size());
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}
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// Draw action/title safe areas
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