Commit Graph
32 Commits
Author SHA1 Message Date
itsmattkc f2d64728f9 work towards timeline/nodeview interactivity 2021-05-17 11:14:56 +10:00
itsmattkc a7d7515ba7 nodeview: allow dragging edges from their arrows
Fixes #1594
2021-04-27 18:48:40 +10:00
itsmattkc 77d4b18a60 updated copyright year for 2021 [skip ci] 2021-04-17 18:56:50 +10:00
itsmattkc dccea63d97 nodeview: initialize edge item's from/to references
Fixes #1526
2021-03-23 22:28:21 +11:00
itsmattkc d7c5ac4b44 implement entire project in nodes
Project items are now represented directly in nodes opening up more versatility and possibilities. This is the first iteration of this and will be buggy. Need to test thoroughly.
2021-02-15 21:31:57 +11:00
itsmattkc 81c1922911 use strings to connect nodes
This makes the node system somewhat more high-level with the intent of making
working with them far more flexible and stable. By making the architecture more
abstracted, it becomes far less rigid which should allow us to do even more
with it and make it much less crash prone.
2021-02-09 15:48:37 +11:00
itsmattkc 8e7035bd40 restored nodeview 2021-01-19 00:06:57 +11:00
itsmattkc 181235f6ce began new infrastructure
Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.

Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
2021-01-05 11:20:38 +11:00
itsmattkc 7b266c51a4 move clamp to bezier itself to prevent deadlocks 2020-11-23 08:43:02 +11:00
itsmattkc 9928027040 nodeview: clamp bezier value 2020-11-22 20:28:48 +11:00
itsmattkc 3edac8a07f nodeview: added arrows 2020-11-18 01:34:40 +11:00
itsmattkc 75d4cd899b use hardcoded namespace
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00
itsmattkc d241090a9f finally updated the copyright year 2020-11-17 20:13:22 +11:00
itsmattkc 9c30f13a2e nodeview: added setting for curved/straight edges 2020-05-10 04:33:37 +10:00
itsmattkc 4ac5513e3f nodeview: implemented ability to select and delete node edges 2020-04-29 17:25:41 +10:00
itsmattkc f04fa12c06 nodeview: allow expanded views of nodes again
Re-implementing expanding nodes to see the connections (but nicer this time).
2020-04-29 03:56:50 +10:00
itsmattkc b947b2224a nodeview: support multiple flow directions 2020-04-27 16:08:48 +10:00
itsmattkc 1aa87cbda6 various: encapsulate all code in the olive namespace to avoid name collisions
Large-scale code cleanup. Also adds a license to the top of all files that were
missing it.
2020-04-06 15:29:53 +10:00
itsmattkc 378c354277 nodeview: improved nodeview usage
Rather than the cumbersome and small "node connectors" (introduced a while ago
when nodes had more than one output), this is a more streamlined system of
connecting nodes (hold Ctrl and drag to connect)
2020-04-03 08:34:47 +11:00
itsmattkc f6d602d8e0 nodeview: improved code structures 2020-03-02 16:07:24 +11:00
itsmattkc e578ee6264 nodeviewedge: fixed float conversion warning 2020-02-26 01:59:46 +11:00
itsmattkc 7e7ff49777 nodeviewedge: use bezier curves instead of straight lines 2020-02-26 01:07:53 +11:00
itsmattkc 785160b86b nodeview: fixed crash when expanding a NodeViewItem with a NodeInputArray 2020-02-26 00:47:01 +11:00
itsmattkc ce889f68d5 nodeview: allow users to place a node on an edge to automatically connect it
between the two nodes

UI convenience. Edge highlights when the cursor is in range to perform this
action.
2020-02-16 12:40:12 +11:00
itsmattkc 1b34c5566d anchor node graphics item by their center
Makes auto-positioning them somewhat easier.
2020-01-09 01:40:06 +11:00
itsmattkc 092d76f41a disambiguated whether NodeParam::parent() would return a Node* or a QObject*
Old code assumes that a NodeParam's parent will always be a Node. The function
has been separated off and tweaked in the event that this is not the case.
2019-11-30 23:58:56 +11:00
itsmattkc a78cc3950a various node UI improvements 2019-07-16 13:25:38 -04:00
itsmattkc 1a39216be2 nodeview can connect and disconnect nodes 2019-07-16 04:43:57 -04:00
itsmattkc 9d2fc71efc removed magic colors from node items and moved to css 2019-07-16 01:49:58 -04:00
itsmattkc 3ec133f254 can visually see connections between parameters in the node view 2019-07-15 12:43:56 -04:00
itsmattkc 837d43fe07 moved various classes from root to common folder 2019-07-15 03:58:39 -04:00
itsmattkc dc2101938e began node viewer for dag insight 2019-07-15 03:52:44 -04:00