The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
174 lines
3.8 KiB
C++
174 lines
3.8 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2020 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "nodeviewedge.h"
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#include <QApplication>
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#include <QDebug>
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#include <QGraphicsSceneMouseEvent>
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#include <QStyleOptionGraphicsItem>
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#include "common/clamp.h"
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#include "common/lerp.h"
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#include "nodeview.h"
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#include "nodeviewscene.h"
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namespace olive {
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NodeViewEdge::NodeViewEdge(QGraphicsItem *parent) :
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QGraphicsPathItem(parent),
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edge_(nullptr),
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connected_(false),
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highlighted_(false),
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flow_dir_(NodeViewCommon::kLeftToRight),
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curved_(true)
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{
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setFlag(QGraphicsItem::ItemIsSelectable);
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// Ensures this UI object is drawn behind other objects
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setZValue(-1);
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// Use font metrics to set edge width for basic high DPI support
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edge_width_ = QFontMetrics(QFont()).height() / 12;
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}
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void NodeViewEdge::SetEdge(NodeEdgePtr edge)
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{
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SetConnected(true);
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// Set the new edge pointer
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edge_ = edge;
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// Re-adjust the line positioning for this new edge
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Adjust();
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}
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NodeEdgePtr NodeViewEdge::edge()
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{
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return edge_;
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}
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void NodeViewEdge::Adjust()
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{
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if (!edge_ || !scene()) {
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return;
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}
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// Get the UI objects of both nodes that this edge connects
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NodeViewItem* output = static_cast<NodeViewScene*>(scene())->NodeToUIObject(edge_->output()->parentNode());
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NodeViewItem* input = static_cast<NodeViewScene*>(scene())->NodeToUIObject(edge_->input()->parentNode());
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if (!output || !input) {
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return;
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}
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// Draw a line between the two
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SetPoints(output->GetParamPoint(edge_->output(), output->pos()),
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input->GetParamPoint(edge_->input(), output->pos()),
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input->IsExpanded());
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}
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void NodeViewEdge::SetConnected(bool c)
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{
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connected_ = c;
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update();
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}
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void NodeViewEdge::SetHighlighted(bool e)
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{
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highlighted_ = e;
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update();
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}
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void NodeViewEdge::SetPoints(const QPointF &start, const QPointF &end, bool input_is_expanded)
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{
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QPainterPath path;
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path.moveTo(start);
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if (curved_) {
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double half_x = lerp(start.x(), end.x(), 0.5);
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double half_y = lerp(start.y(), end.y(), 0.5);
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QPointF cp1, cp2;
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if (NodeViewCommon::GetFlowOrientation(flow_dir_) == Qt::Horizontal) {
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cp1 = QPointF(half_x, start.y());
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} else {
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cp1 = QPointF(start.x(), half_y);
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}
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if (NodeViewCommon::GetFlowOrientation(flow_dir_) == Qt::Horizontal || input_is_expanded) {
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cp2 = QPointF(half_x, end.y());
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} else {
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cp2 = QPointF(end.x(), half_y);
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}
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path.cubicTo(cp1, cp2, end);
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} else {
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path.lineTo(end);
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}
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setPath(path);
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}
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void NodeViewEdge::SetFlowDirection(NodeViewCommon::FlowDirection dir)
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{
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flow_dir_ = dir;
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Adjust();
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}
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void NodeViewEdge::SetCurved(bool e)
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{
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curved_ = e;
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update();
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}
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void NodeViewEdge::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *)
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{
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QPalette::ColorGroup group;
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QPalette::ColorRole role;
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if (connected_) {
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group = QPalette::Active;
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} else {
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group = QPalette::Disabled;
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}
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if (highlighted_ != bool(option->state & QStyle::State_Selected)) {
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role = QPalette::Highlight;
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} else {
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role = QPalette::Text;
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}
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painter->setPen(QPen(qApp->palette().color(group, role), edge_width_));
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painter->setBrush(Qt::NoBrush);
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painter->drawPath(path());
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}
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}
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