Project items are now represented directly in nodes opening up more versatility and possibilities. This is the first iteration of this and will be buggy. Need to test thoroughly.
217 lines
5.1 KiB
C++
217 lines
5.1 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2020 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "nodeviewedge.h"
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#include <QApplication>
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#include <QDebug>
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#include <QGraphicsSceneMouseEvent>
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#include <QStyleOptionGraphicsItem>
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#include "common/bezier.h"
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#include "common/lerp.h"
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#include "nodeview.h"
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#include "nodeviewitem.h"
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#include "nodeviewscene.h"
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namespace olive {
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NodeViewEdge::NodeViewEdge(const NodeOutput &output, const NodeInput &input,
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NodeViewItem* from_item, NodeViewItem* to_item,
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QGraphicsItem* parent) :
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QGraphicsPathItem(parent),
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output_(output),
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input_(input),
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from_item_(from_item),
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to_item_(to_item)
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{
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Init();
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SetConnected(true);
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}
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NodeViewEdge::NodeViewEdge(QGraphicsItem *parent) :
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QGraphicsPathItem(parent)
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{
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Init();
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}
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void NodeViewEdge::Adjust()
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{
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// Draw a line between the two
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SetPoints(from_item()->GetOutputPoint(output_.output()),
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to_item()->GetInputPoint(input_.input(), input_.element(), from_item()->pos()),
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to_item()->IsExpanded());
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}
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void NodeViewEdge::SetConnected(bool c)
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{
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connected_ = c;
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update();
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}
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void NodeViewEdge::SetHighlighted(bool e)
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{
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highlighted_ = e;
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update();
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}
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void NodeViewEdge::SetPoints(const QPointF &start, const QPointF &end, bool input_is_expanded)
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{
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QPainterPath path;
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path.moveTo(start);
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double angle = qAtan2(end.y() - start.y(), end.x() - start.x());
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if (curved_) {
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double half_x = lerp(start.x(), end.x(), 0.5);
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double half_y = lerp(start.y(), end.y(), 0.5);
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QPointF cp1, cp2;
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if (NodeViewCommon::GetFlowOrientation(flow_dir_) == Qt::Horizontal) {
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cp1 = QPointF(half_x, start.y());
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} else {
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cp1 = QPointF(start.x(), half_y);
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}
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if (NodeViewCommon::GetFlowOrientation(flow_dir_) == Qt::Horizontal || input_is_expanded) {
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cp2 = QPointF(half_x, end.y());
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} else {
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cp2 = QPointF(end.x(), half_y);
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}
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path.cubicTo(cp1, cp2, end);
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if (!qFuzzyCompare(start.x(), end.x())) {
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double continue_x = end.x() - qCos(angle)*arrow_size_;
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double x1, x2, x3, x4, y1, y2, y3, y4;
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if (start.x() < end.x()) {
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x1 = start.x();
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x2 = cp1.x();
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x3 = cp2.x();
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x4 = end.x();
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y1 = start.y();
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y2 = cp1.y();
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y3 = cp2.y();
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y4 = end.y();
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} else {
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x1 = end.x();
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x2 = cp2.x();
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x3 = cp1.x();
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x4 = start.x();
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y1 = end.y();
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y2 = cp2.y();
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y3 = cp1.y();
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y4 = start.y();
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}
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double t = Bezier::CubicXtoT(continue_x, x1, x2, x3, x4);
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double y = Bezier::CubicTtoY(y1, y2, y3, y4, t);
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angle = qAtan2(end.y() - y, end.x() - continue_x);
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}
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} else {
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path.lineTo(end);
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}
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setPath(path);
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const double arrow_angle = 150.0 * 3.141592 / 180.0;
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QVector<QPointF> arrow_points(4);
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arrow_points[0] = end;
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arrow_points[1] = end + QPointF(qCos(angle + arrow_angle) * arrow_size_, qSin(angle + arrow_angle) * arrow_size_);
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arrow_points[2] = end + QPointF(qCos(angle - arrow_angle) * arrow_size_, qSin(angle - arrow_angle) * arrow_size_);
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arrow_points[3] = end;
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arrow_ = QPolygonF(arrow_points);
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}
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void NodeViewEdge::SetFlowDirection(NodeViewCommon::FlowDirection dir)
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{
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flow_dir_ = dir;
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if (from_item_ && to_item_) {
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Adjust();
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}
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}
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void NodeViewEdge::SetCurved(bool e)
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{
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curved_ = e;
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update();
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}
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void NodeViewEdge::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *)
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{
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QPalette::ColorGroup group;
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QPalette::ColorRole role;
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if (connected_) {
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group = QPalette::Active;
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} else {
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group = QPalette::Disabled;
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}
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if (highlighted_ != bool(option->state & QStyle::State_Selected)) {
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role = QPalette::Highlight;
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} else {
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role = QPalette::Text;
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}
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// Draw main path
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QColor edge_color = qApp->palette().color(group, role);
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painter->setPen(QPen(edge_color, edge_width_));
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painter->setBrush(Qt::NoBrush);
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painter->drawPath(path());
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// Draw arrow
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painter->setPen(Qt::NoPen);
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painter->setBrush(edge_color);
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painter->drawPolygon(arrow_);
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}
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void NodeViewEdge::Init()
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{
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connected_ = false;
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highlighted_ = false;
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flow_dir_ = NodeViewCommon::kLeftToRight;
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curved_ = true;
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setFlag(QGraphicsItem::ItemIsSelectable);
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// Ensures this UI object is drawn behind other objects
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setZValue(-1);
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// Use font metrics to set edge width for basic high DPI support
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edge_width_ = QFontMetrics(QFont()).height() / 12;
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arrow_size_ = QFontMetrics(QFont()).height() / 2;
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}
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}
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