nodeview: improved code structures

This commit is contained in:
itsmattkc
2020-03-02 16:07:24 +11:00
parent c44c73e376
commit f6d602d8e0
7 changed files with 361 additions and 332 deletions
+2
View File
@@ -24,6 +24,8 @@ set(OLIVE_SOURCES
widget/nodeview/nodeviewitem.cpp
widget/nodeview/nodeviewitemwidgetproxy.h
widget/nodeview/nodeviewitemwidgetproxy.cpp
widget/nodeview/nodeviewscene.h
widget/nodeview/nodeviewscene.cpp
widget/nodeview/nodeviewundo.h
widget/nodeview/nodeviewundo.cpp
PARENT_SCOPE
+14 -247
View File
@@ -39,8 +39,6 @@ NodeView::NodeView(QWidget *parent) :
connect(&scene_, &QGraphicsScene::changed, this, &NodeView::ItemsChanged);
connect(&scene_, &QGraphicsScene::selectionChanged, this, &NodeView::SceneSelectionChangedSlot);
connect(this, &NodeView::customContextMenuRequested, this, &NodeView::ShowContextMenu);
connect(&reorganize_timer_, &QTimer::timeout, &reorganize_timer_, &QTimer::stop);
connect(&reorganize_timer_, &QTimer::timeout, this, &NodeView::Reorganize);
setMouseTracking(true);
}
@@ -58,10 +56,10 @@ void NodeView::SetGraph(NodeGraph *graph)
}
if (graph_ != nullptr) {
disconnect(graph_, &NodeGraph::NodeAdded, this, &NodeView::AddNode);
disconnect(graph_, &NodeGraph::NodeRemoved, this, &NodeView::RemoveNode);
disconnect(graph_, &NodeGraph::EdgeAdded, this, &NodeView::AddEdge);
disconnect(graph_, &NodeGraph::EdgeRemoved, this, &NodeView::RemoveEdge);
disconnect(graph_, &NodeGraph::NodeAdded, &scene_, &NodeViewScene::AddNode);
disconnect(graph_, &NodeGraph::NodeRemoved, &scene_, &NodeViewScene::RemoveNode);
disconnect(graph_, &NodeGraph::EdgeAdded, &scene_, &NodeViewScene::AddEdge);
disconnect(graph_, &NodeGraph::EdgeRemoved, &scene_, &NodeViewScene::RemoveEdge);
}
// Clear the scene of all UI objects
@@ -69,66 +67,23 @@ void NodeView::SetGraph(NodeGraph *graph)
// Set reference to the graph
graph_ = graph;
scene_.SetGraph(graph_);
// If the graph is valid, add UI objects for each of its Nodes
if (graph_ != nullptr) {
connect(graph_, &NodeGraph::NodeAdded, this, &NodeView::AddNode);
connect(graph_, &NodeGraph::NodeRemoved, this, &NodeView::RemoveNode);
connect(graph_, &NodeGraph::EdgeAdded, this, &NodeView::AddEdge);
connect(graph_, &NodeGraph::EdgeRemoved, this, &NodeView::RemoveEdge);
connect(graph_, &NodeGraph::NodeAdded, &scene_, &NodeViewScene::AddNode);
connect(graph_, &NodeGraph::NodeRemoved, &scene_, &NodeViewScene::RemoveNode);
connect(graph_, &NodeGraph::EdgeAdded, &scene_, &NodeViewScene::AddEdge);
connect(graph_, &NodeGraph::EdgeRemoved, &scene_, &NodeViewScene::RemoveEdge);
QList<Node*> graph_nodes = graph_->nodes();
foreach (Node* node, graph_nodes) {
AddNode(node);
scene_.AddNode(node);
}
}
}
NodeViewItem *NodeView::NodeToUIObject(QGraphicsScene *scene, Node *n)
{
QList<QGraphicsItem*> graphics_items = scene->items();
for (int i=0;i<graphics_items.size();i++) {
NodeViewItem* item = dynamic_cast<NodeViewItem*>(graphics_items.at(i));
if (item != nullptr) {
if (item->node() == n) {
return item;
}
}
}
return nullptr;
}
NodeViewEdge *NodeView::EdgeToUIObject(QGraphicsScene *scene, NodeEdgePtr n)
{
QList<QGraphicsItem*> graphics_items = scene->items();
for (int i=0;i<graphics_items.size();i++) {
NodeViewEdge* edge = dynamic_cast<NodeViewEdge*>(graphics_items.at(i));
if (edge != nullptr) {
if (edge->edge() == n) {
return edge;
}
}
}
return nullptr;
}
NodeViewItem *NodeView::NodeToUIObject(Node *n)
{
return NodeToUIObject(&scene_, n);
}
NodeViewEdge *NodeView::EdgeToUIObject(NodeEdgePtr n)
{
return EdgeToUIObject(&scene_, n);
}
void NodeView::DeleteSelected()
{
if (!graph_) {
@@ -176,7 +131,7 @@ void NodeView::Select(const QList<Node *> &nodes)
DeselectAll();
foreach (Node* n, nodes) {
NodeViewItem* item = NodeToUIObject(n);
NodeViewItem* item = scene_.NodeToUIObject(n);
if (item) {
item->setSelected(true);
@@ -191,7 +146,7 @@ void NodeView::SelectWithDependencies(const QList<Node *> &nodes)
QList<Node*> nodes_with_deps;
foreach (Node* n, nodes) {
NodeViewItem* item = NodeToUIObject(n);
NodeViewItem* item = scene_.NodeToUIObject(n);
if (item) {
item->setSelected(true);
@@ -200,7 +155,7 @@ void NodeView::SelectWithDependencies(const QList<Node *> &nodes)
QList<Node*> deps = n->GetDependencies();
foreach (Node* d, deps) {
item = NodeToUIObject(d);
item = scene_.NodeToUIObject(d);
if (item) {
item->setSelected(true);
@@ -209,56 +164,6 @@ void NodeView::SelectWithDependencies(const QList<Node *> &nodes)
}
}
void NodeView::AddNode(Node* node)
{
NodeViewItem* item = new NodeViewItem();
item->SetNode(node);
scene_.addItem(item);
// Add a NodeViewEdge for each connection
foreach (NodeParam* param, node->parameters()) {
// We only bother working with outputs since eventually this will cover all inputs too
// (covering both would lead to duplicates since every edge connects to one input and one output)
if (param->type() == NodeParam::kOutput) {
const QVector<NodeEdgePtr>& edges = param->edges();
foreach(NodeEdgePtr edge, edges) {
AddEdge(edge);
}
}
}
QueueReorganize();
}
void NodeView::RemoveNode(Node *node)
{
NodeViewItem* item = NodeToUIObject(scene(), node);
delete item;
}
void NodeView::AddEdge(NodeEdgePtr edge)
{
NodeViewEdge* edge_ui = new NodeViewEdge();
edge_ui->SetEdge(edge);
scene_.addItem(edge_ui);
QueueReorganize();
}
void NodeView::RemoveEdge(NodeEdgePtr edge)
{
NodeViewEdge* edge_ui = EdgeToUIObject(scene(), edge);
delete edge_ui;
}
void NodeView::ItemsChanged()
{
QList<QGraphicsItem*> items = scene_.items();
@@ -416,7 +321,7 @@ void NodeView::CreateNodeSlot(QAction *action)
if (new_node) {
Core::instance()->undo_stack()->push(new NodeAddCommand(graph_, new_node));
NodeViewItem* item = NodeToUIObject(new_node);
NodeViewItem* item = scene_.NodeToUIObject(new_node);
AttachItemToCursor(item);
}
}
@@ -555,115 +460,6 @@ void NodeView::PlaceNode(NodeViewItem *n, const QPointF &pos)
}
}
QList<Node *> NodeView::GetNodeDirectDescendants(Node* n, const QList<Node*> connected_nodes, QList<Node*>& processed_nodes)
{
QList<Node*> direct_descendants = connected_nodes;
processed_nodes.append(n);
// Remove any nodes that aren't necessarily attached directly
for (int i=0;i<direct_descendants.size();i++) {
Node* connected = direct_descendants.at(i);
for (int j=1;j<connected->output()->edges().size();j++) {
Node* this_output_connection = connected->output()->edges().at(j)->input()->parentNode();
if (!processed_nodes.contains(this_output_connection)) {
direct_descendants.removeAt(i);
i--;
break;
}
}
}
return direct_descendants;
}
int NodeView::FindWeightsInternal(Node *node, QHash<Node *, int> &weights, QList<Node*>& weighted_nodes)
{
QList<Node*> connected_nodes = node->GetImmediateDependencies();
int weight = 0;
if (!connected_nodes.isEmpty()) {
QList<Node*> direct_descendants = GetNodeDirectDescendants(node, connected_nodes, weighted_nodes);
foreach (Node* dep, direct_descendants) {
weight += FindWeightsInternal(dep, weights, weighted_nodes);
}
}
weight = qMax(weight, 1);
weights.insert(node, weight);
return weight;
}
void NodeView::ReorganizeInternal(NodeViewItem* src_item, QHash<Node*, int>& weights, QList<Node*>& positioned_nodes)
{
Node* n = src_item->node();
QList<Node*> connected_nodes = n->GetImmediateDependencies();
if (connected_nodes.isEmpty()) {
return;
}
QList<Node*> direct_descendants = GetNodeDirectDescendants(n, connected_nodes, positioned_nodes);
int descendant_weight = 0;
foreach (Node* dep, direct_descendants) {
descendant_weight += weights.value(dep);
}
qreal center_y = src_item->y();
qreal total_height = descendant_weight * src_item->rect().height() + (direct_descendants.size()-1) * src_item->rect().height()/2;
double item_top = center_y - (total_height/2) + src_item->rect().height()/2;
// Set each node's position
int weight_index = 0;
for (int i=0;i<direct_descendants.size();i++) {
Node* connected = direct_descendants.at(i);
NodeViewItem* item = NodeToUIObject(connected);
if (!item) {
continue;
}
double item_y = item_top;
// Multiply the index by the item height (with 1.5 for padding)
item_y += weight_index * src_item->rect().height() * 1.5;
QPointF item_pos(src_item->pos().x() - item->rect().width() * 3 / 2,
item_y);
item->setPos(item_pos);
weight_index += weights.value(connected);
}
// Recursively work on each node
foreach (Node* connected, connected_nodes) {
NodeViewItem* item = NodeToUIObject(connected);
if (!item) {
continue;
}
ReorganizeInternal(item, weights, positioned_nodes);
}
}
void NodeView::QueueReorganize()
{
// Avoids the fairly complex Reorganize() function every single time a connection or node is added
reorganize_timer_.stop();
reorganize_timer_.start(20);
}
void NodeView::AttachItemToCursor(NodeViewItem *item)
{
attached_item_ = item;
@@ -675,32 +471,3 @@ void NodeView::DetachItemFromCursor()
{
AttachItemToCursor(nullptr);
}
void NodeView::Reorganize()
{
if (!graph_) {
return;
}
QList<Node*> end_nodes;
// Calculate the nodes that don't output to anything, they'll be our anchors
foreach (Node* node, graph_->nodes()) {
if (!node->HasConnectedOutputs()) {
end_nodes.append(node);
}
}
QList<Node*> processed_nodes;
QHash<Node*, int> node_weights;
foreach (Node* end_node, end_nodes) {
FindWeightsInternal(end_node, node_weights, processed_nodes);
}
processed_nodes.clear();
foreach (Node* end_node, end_nodes) {
ReorganizeInternal(NodeToUIObject(end_node), node_weights, processed_nodes);
}
}
+2 -80
View File
@@ -25,8 +25,7 @@
#include <QTimer>
#include "node/graph.h"
#include "widget/nodeview/nodeviewedge.h"
#include "widget/nodeview/nodeviewitem.h"
#include "nodeviewscene.h"
/**
* @brief A widget for viewing and editing node graphs
@@ -47,36 +46,6 @@ public:
*/
void SetGraph(NodeGraph* graph);
/**
* @brief Retrieve the graphical widget corresponding to a specific Node
*
* In situations where you know what Node you're working with but need the UI object (e.g. for positioning), this
* static function will retrieve the NodeViewItem (Node UI representation) connected to this Node in a certain
* QGraphicsScene. This can be called from any other UI object, since it'll have a reference to the QGraphicsScene
* through QGraphicsItem::scene().
*
* If the scene does not contain a widget for this node (usually meaning the node's graph is not the active graph
* in this view/scene), this function returns nullptr.
*/
static NodeViewItem* NodeToUIObject(QGraphicsScene* scene, Node* n);
/**
* @brief Retrieve the graphical widget corresponding to a specific NodeEdge
*
* Same as NodeToUIObject() but returns a NodeViewEdge corresponding to a NodeEdgePtr instead.
*/
static NodeViewEdge* EdgeToUIObject(QGraphicsScene* scene, NodeEdgePtr n);
/**
* @brief Overloaded NodeToUIObject(QGraphicsScene* scene, Node* n) if you have direct access to a NodeView instance
*/
NodeViewItem* NodeToUIObject(Node* n);
/**
* @brief Overloaded EdgeToUIObject(QGraphicsScene* scene, NodeEdgePtr n) if you have direct access to a NodeView instance
*/
NodeViewEdge* EdgeToUIObject(NodeEdgePtr n);
/**
* @brief Delete selected nodes from graph (user-friendly/undoable)
*/
@@ -102,16 +71,8 @@ protected:
virtual void mouseMoveEvent(QMouseEvent *event) override;
private:
QList<Node*> GetNodeDirectDescendants(Node* n, const QList<Node*> connected_nodes, QList<Node*>& processed_nodes);
void PlaceNode(NodeViewItem* n, const QPointF& pos);
int FindWeightsInternal(Node* node, QHash<Node*, int>& weights, QList<Node*>& weighted_nodes);
void ReorganizeInternal(NodeViewItem *src_item, QHash<Node*, int>& weights, QList<Node *> &positioned_nodes);
void QueueReorganize();
void AttachItemToCursor(NodeViewItem* item);
void DetachItemFromCursor();
@@ -123,43 +84,9 @@ private:
NodeViewEdge* drop_edge_;
NodeInput* drop_compatible_input_;
QGraphicsScene scene_;
QTimer reorganize_timer_;
NodeViewScene scene_;
private slots:
/**
* @brief Slot when a Node is added to a graph (SetGraph() connects this)
*
* This should NEVER be called directly, only connected to a NodeGraph. To add a Node to the NodeGraph
* use NodeGraph::AddNode().
*/
void AddNode(Node* node);
/**
* @brief Slot when a Node is removed from a graph (SetGraph() connects this)
*
* This should NEVER be called directly, only connected to a NodeGraph. To remove a Node from the NodeGraph
* use NodeGraph::RemoveNode().
*/
void RemoveNode(Node* node);
/**
* @brief Slot when an edge is added to a graph (SetGraph() connects this)
*
* This should NEVER be called directly, only connected to a NodeGraph. To add an edge (i.e. connect two node
* parameters together), use NodeParam::ConnectEdge().
*/
void AddEdge(NodeEdgePtr edge);
/**
* @brief Slot when an edge is removed from a graph (SetGraph() connects this)
*
* This should NEVER be called directly, only connected to a NodeGraph. To remove an edge (i.e. disconnect two node
* parameters), use NodeParam::DisconnectEdge().
*/
void RemoveEdge(NodeEdgePtr edge);
/**
* @brief Internal function triggered when any change is signalled from the QGraphicsScene
*
@@ -182,11 +109,6 @@ private slots:
*/
void CreateNodeSlot(QAction* action);
/**
* @brief Automatically reposition the nodes based on their connections
*/
void Reorganize();
};
#endif // NODEVIEW_H
+8 -3
View File
@@ -27,6 +27,7 @@
#include "common/clamp.h"
#include "common/lerp.h"
#include "nodeview.h"
#include "nodeviewscene.h"
NodeViewEdge::NodeViewEdge(QGraphicsItem *parent) :
QGraphicsPathItem(parent),
@@ -77,13 +78,17 @@ qreal CalculateEdgeYPoint(NodeViewItem *item, NodeParam* param, NodeViewItem *op
void NodeViewEdge::Adjust()
{
if (edge_ == nullptr || scene() == nullptr) {
if (!edge_ || !scene()) {
return;
}
// Get the UI objects of both nodes that this edge connects
NodeViewItem* output = NodeView::NodeToUIObject(scene(), edge_->output()->parentNode());
NodeViewItem* input = NodeView::NodeToUIObject(scene(), edge_->input()->parentNode());
NodeViewItem* output = static_cast<NodeViewScene*>(scene())->NodeToUIObject(edge_->output()->parentNode());
NodeViewItem* input = static_cast<NodeViewScene*>(scene())->NodeToUIObject(edge_->input()->parentNode());
if (!output || !input) {
return;
}
// Create initial values
QPointF output_point = QPointF(output->pos().x() + output->rect().left() + output->rect().width(), 0);
+3 -2
View File
@@ -29,6 +29,7 @@
#include "common/qtutils.h"
#include "core.h"
#include "nodeview.h"
#include "nodeviewscene.h"
#include "nodeviewundo.h"
#include "ui/icons/icons.h"
#include "window/mainwindow/mainwindow.h"
@@ -326,12 +327,12 @@ void NodeViewItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
drag_src_param_ = edge->output();
// Get its Node UI object
drag_source_ = NodeView::NodeToUIObject(scene(), drag_src_param_->parentNode());
drag_source_ = static_cast<NodeViewScene*>(scene())->NodeToUIObject(drag_src_param_->parentNode());
// Get the opposing parameter's rect center using the line's current coordinates
// (we use the current coordinates because a complex formula is used for the line's coords if the opposing
// node is collapsed, therefore it's easier to just retrieve it from line itself)
NodeViewEdge* existing_edge_ui = NodeView::EdgeToUIObject(scene(), edge);
NodeViewEdge* existing_edge_ui = static_cast<NodeViewScene*>(scene())->EdgeToUIObject(edge);
QPainterPath existing_edge_line = existing_edge_ui->path();
QPointF edge_start = existing_edge_line.pointAtPercent(0);
QPointF edge_end = existing_edge_line.pointAtPercent(1);
+233
View File
@@ -0,0 +1,233 @@
#include "nodeviewscene.h"
NodeViewScene::NodeViewScene(QObject *parent) :
QGraphicsScene(parent),
graph_(nullptr)
{
connect(&reorganize_timer_, &QTimer::timeout, &reorganize_timer_, &QTimer::stop);
connect(&reorganize_timer_, &QTimer::timeout, this, &NodeViewScene::Reorganize);
}
void NodeViewScene::clear()
{
{
QHash<Node*, NodeViewItem*>::const_iterator i;
for (i=item_map_.begin();i!=item_map_.end();i++) {
delete i.value();
}
item_map_.clear();
}
{
QHash<NodeEdge*, NodeViewEdge*>::const_iterator i;
for (i=edge_map_.begin();i!=edge_map_.end();i++) {
delete i.value();
}
edge_map_.clear();
}
}
NodeViewItem *NodeViewScene::NodeToUIObject(Node *n)
{
return item_map_.value(n);
}
NodeViewEdge *NodeViewScene::EdgeToUIObject(NodeEdgePtr n)
{
return edge_map_.value(n.get());
}
void NodeViewScene::SetGraph(NodeGraph *graph)
{
graph_ = graph;
}
void NodeViewScene::AddNode(Node* node)
{
NodeViewItem* item = new NodeViewItem();
item->SetNode(node);
addItem(item);
item_map_.insert(node, item);
// Add a NodeViewEdge for each connection
foreach (NodeParam* param, node->parameters()) {
// We only bother working with outputs since eventually this will cover all inputs too
// (covering both would lead to duplicates since every edge connects to one input and one output)
if (param->type() == NodeParam::kOutput) {
const QVector<NodeEdgePtr>& edges = param->edges();
foreach(NodeEdgePtr edge, edges) {
AddEdge(edge);
}
}
}
QueueReorganize();
}
void NodeViewScene::RemoveNode(Node *node)
{
delete item_map_.take(node);
}
void NodeViewScene::AddEdge(NodeEdgePtr edge)
{
NodeViewEdge* edge_ui = new NodeViewEdge();
edge_ui->SetEdge(edge);
addItem(edge_ui);
edge_map_.insert(edge.get(), edge_ui);
QueueReorganize();
}
void NodeViewScene::RemoveEdge(NodeEdgePtr edge)
{
delete edge_map_.take(edge.get());
}
void NodeViewScene::QueueReorganize()
{
// Avoids the fairly complex Reorganize() function every single time a connection or node is added
reorganize_timer_.stop();
reorganize_timer_.start(20);
}
QList<Node *> NodeViewScene::GetNodeDirectDescendants(Node* n, const QList<Node*> connected_nodes, QList<Node*>& processed_nodes)
{
QList<Node*> direct_descendants = connected_nodes;
processed_nodes.append(n);
// Remove any nodes that aren't necessarily attached directly
for (int i=0;i<direct_descendants.size();i++) {
Node* connected = direct_descendants.at(i);
for (int j=1;j<connected->output()->edges().size();j++) {
Node* this_output_connection = connected->output()->edges().at(j)->input()->parentNode();
if (!processed_nodes.contains(this_output_connection)) {
direct_descendants.removeAt(i);
i--;
break;
}
}
}
return direct_descendants;
}
int NodeViewScene::FindWeightsInternal(Node *node, QHash<Node *, int> &weights, QList<Node*>& weighted_nodes)
{
QList<Node*> connected_nodes = node->GetImmediateDependencies();
int weight = 0;
if (!connected_nodes.isEmpty()) {
QList<Node*> direct_descendants = GetNodeDirectDescendants(node, connected_nodes, weighted_nodes);
foreach (Node* dep, direct_descendants) {
weight += FindWeightsInternal(dep, weights, weighted_nodes);
}
}
weight = qMax(weight, 1);
weights.insert(node, weight);
return weight;
}
void NodeViewScene::ReorganizeInternal(NodeViewItem* src_item, QHash<Node*, int>& weights, QList<Node*>& positioned_nodes)
{
if (!src_item) {
return;
}
Node* n = src_item->node();
QList<Node*> connected_nodes = n->GetImmediateDependencies();
if (connected_nodes.isEmpty()) {
return;
}
QList<Node*> direct_descendants = GetNodeDirectDescendants(n, connected_nodes, positioned_nodes);
int descendant_weight = 0;
foreach (Node* dep, direct_descendants) {
descendant_weight += weights.value(dep);
}
qreal center_y = src_item->y();
qreal total_height = descendant_weight * src_item->rect().height() + (direct_descendants.size()-1) * src_item->rect().height()/2;
double item_top = center_y - (total_height/2) + src_item->rect().height()/2;
// Set each node's position
int weight_index = 0;
for (int i=0;i<direct_descendants.size();i++) {
Node* connected = direct_descendants.at(i);
NodeViewItem* item = NodeToUIObject(connected);
if (!item) {
continue;
}
double item_y = item_top;
// Multiply the index by the item height (with 1.5 for padding)
item_y += weight_index * src_item->rect().height() * 1.5;
QPointF item_pos(src_item->pos().x() - item->rect().width() * 3 / 2,
item_y);
item->setPos(item_pos);
weight_index += weights.value(connected);
}
// Recursively work on each node
foreach (Node* connected, connected_nodes) {
NodeViewItem* item = NodeToUIObject(connected);
if (!item) {
continue;
}
ReorganizeInternal(item, weights, positioned_nodes);
}
}
void NodeViewScene::Reorganize()
{
if (!graph_) {
return;
}
QList<Node*> end_nodes;
// Calculate the nodes that don't output to anything, they'll be our anchors
foreach (Node* node, graph_->nodes()) {
if (!node->HasConnectedOutputs()) {
end_nodes.append(node);
}
}
QList<Node*> processed_nodes;
QHash<Node*, int> node_weights;
foreach (Node* end_node, end_nodes) {
FindWeightsInternal(end_node, node_weights, processed_nodes);
}
processed_nodes.clear();
foreach (Node* end_node, end_nodes) {
ReorganizeInternal(NodeToUIObject(end_node), node_weights, processed_nodes);
}
}
+99
View File
@@ -0,0 +1,99 @@
#ifndef NODEVIEWSCENE_H
#define NODEVIEWSCENE_H
#include <QGraphicsScene>
#include <QTimer>
#include "node/graph.h"
#include "widget/nodeview/nodeviewedge.h"
#include "widget/nodeview/nodeviewitem.h"
class NodeViewScene : public QGraphicsScene
{
Q_OBJECT
public:
NodeViewScene(QObject *parent = nullptr);
void clear();
/**
* @brief Retrieve the graphical widget corresponding to a specific Node
*
* In situations where you know what Node you're working with but need the UI object (e.g. for positioning), this
* static function will retrieve the NodeViewItem (Node UI representation) connected to this Node in a certain
* QGraphicsScene. This can be called from any other UI object, since it'll have a reference to the QGraphicsScene
* through QGraphicsItem::scene().
*
* If the scene does not contain a widget for this node (usually meaning the node's graph is not the active graph
* in this view/scene), this function returns nullptr.
*/
NodeViewItem* NodeToUIObject(Node* n);
/**
* @brief Retrieve the graphical widget corresponding to a specific NodeEdge
*
* Same as NodeToUIObject() but returns a NodeViewEdge corresponding to a NodeEdgePtr instead.
*/
NodeViewEdge* EdgeToUIObject(NodeEdgePtr n);
void SetGraph(NodeGraph* graph);
public slots:
/**
* @brief Slot when a Node is added to a graph (SetGraph() connects this)
*
* This should NEVER be called directly, only connected to a NodeGraph. To add a Node to the NodeGraph
* use NodeGraph::AddNode().
*/
void AddNode(Node* node);
/**
* @brief Slot when a Node is removed from a graph (SetGraph() connects this)
*
* This should NEVER be called directly, only connected to a NodeGraph. To remove a Node from the NodeGraph
* use NodeGraph::RemoveNode().
*/
void RemoveNode(Node* node);
/**
* @brief Slot when an edge is added to a graph (SetGraph() connects this)
*
* This should NEVER be called directly, only connected to a NodeGraph. To add an edge (i.e. connect two node
* parameters together), use NodeParam::ConnectEdge().
*/
void AddEdge(NodeEdgePtr edge);
/**
* @brief Slot when an edge is removed from a graph (SetGraph() connects this)
*
* This should NEVER be called directly, only connected to a NodeGraph. To remove an edge (i.e. disconnect two node
* parameters), use NodeParam::DisconnectEdge().
*/
void RemoveEdge(NodeEdgePtr edge);
private:
void QueueReorganize();
QList<Node*> GetNodeDirectDescendants(Node* n, const QList<Node*> connected_nodes, QList<Node*>& processed_nodes);
int FindWeightsInternal(Node* node, QHash<Node*, int>& weights, QList<Node*>& weighted_nodes);
void ReorganizeInternal(NodeViewItem *src_item, QHash<Node*, int>& weights, QList<Node *> &positioned_nodes);
QHash<Node*, NodeViewItem*> item_map_;
QHash<NodeEdge*, NodeViewEdge*> edge_map_;
QTimer reorganize_timer_;
NodeGraph* graph_;
private slots:
/**
* @brief Automatically reposition the nodes based on their connections
*/
void Reorganize();
};
#endif // NODEVIEWSCENE_H