Files
oak-editor/app/widget/nodeview/nodeviewscene.cpp
T

234 lines
5.5 KiB
C++

#include "nodeviewscene.h"
NodeViewScene::NodeViewScene(QObject *parent) :
QGraphicsScene(parent),
graph_(nullptr)
{
connect(&reorganize_timer_, &QTimer::timeout, &reorganize_timer_, &QTimer::stop);
connect(&reorganize_timer_, &QTimer::timeout, this, &NodeViewScene::Reorganize);
}
void NodeViewScene::clear()
{
{
QHash<Node*, NodeViewItem*>::const_iterator i;
for (i=item_map_.begin();i!=item_map_.end();i++) {
delete i.value();
}
item_map_.clear();
}
{
QHash<NodeEdge*, NodeViewEdge*>::const_iterator i;
for (i=edge_map_.begin();i!=edge_map_.end();i++) {
delete i.value();
}
edge_map_.clear();
}
}
NodeViewItem *NodeViewScene::NodeToUIObject(Node *n)
{
return item_map_.value(n);
}
NodeViewEdge *NodeViewScene::EdgeToUIObject(NodeEdgePtr n)
{
return edge_map_.value(n.get());
}
void NodeViewScene::SetGraph(NodeGraph *graph)
{
graph_ = graph;
}
void NodeViewScene::AddNode(Node* node)
{
NodeViewItem* item = new NodeViewItem();
item->SetNode(node);
addItem(item);
item_map_.insert(node, item);
// Add a NodeViewEdge for each connection
foreach (NodeParam* param, node->parameters()) {
// We only bother working with outputs since eventually this will cover all inputs too
// (covering both would lead to duplicates since every edge connects to one input and one output)
if (param->type() == NodeParam::kOutput) {
const QVector<NodeEdgePtr>& edges = param->edges();
foreach(NodeEdgePtr edge, edges) {
AddEdge(edge);
}
}
}
QueueReorganize();
}
void NodeViewScene::RemoveNode(Node *node)
{
delete item_map_.take(node);
}
void NodeViewScene::AddEdge(NodeEdgePtr edge)
{
NodeViewEdge* edge_ui = new NodeViewEdge();
edge_ui->SetEdge(edge);
addItem(edge_ui);
edge_map_.insert(edge.get(), edge_ui);
QueueReorganize();
}
void NodeViewScene::RemoveEdge(NodeEdgePtr edge)
{
delete edge_map_.take(edge.get());
}
void NodeViewScene::QueueReorganize()
{
// Avoids the fairly complex Reorganize() function every single time a connection or node is added
reorganize_timer_.stop();
reorganize_timer_.start(20);
}
QList<Node *> NodeViewScene::GetNodeDirectDescendants(Node* n, const QList<Node*> connected_nodes, QList<Node*>& processed_nodes)
{
QList<Node*> direct_descendants = connected_nodes;
processed_nodes.append(n);
// Remove any nodes that aren't necessarily attached directly
for (int i=0;i<direct_descendants.size();i++) {
Node* connected = direct_descendants.at(i);
for (int j=1;j<connected->output()->edges().size();j++) {
Node* this_output_connection = connected->output()->edges().at(j)->input()->parentNode();
if (!processed_nodes.contains(this_output_connection)) {
direct_descendants.removeAt(i);
i--;
break;
}
}
}
return direct_descendants;
}
int NodeViewScene::FindWeightsInternal(Node *node, QHash<Node *, int> &weights, QList<Node*>& weighted_nodes)
{
QList<Node*> connected_nodes = node->GetImmediateDependencies();
int weight = 0;
if (!connected_nodes.isEmpty()) {
QList<Node*> direct_descendants = GetNodeDirectDescendants(node, connected_nodes, weighted_nodes);
foreach (Node* dep, direct_descendants) {
weight += FindWeightsInternal(dep, weights, weighted_nodes);
}
}
weight = qMax(weight, 1);
weights.insert(node, weight);
return weight;
}
void NodeViewScene::ReorganizeInternal(NodeViewItem* src_item, QHash<Node*, int>& weights, QList<Node*>& positioned_nodes)
{
if (!src_item) {
return;
}
Node* n = src_item->node();
QList<Node*> connected_nodes = n->GetImmediateDependencies();
if (connected_nodes.isEmpty()) {
return;
}
QList<Node*> direct_descendants = GetNodeDirectDescendants(n, connected_nodes, positioned_nodes);
int descendant_weight = 0;
foreach (Node* dep, direct_descendants) {
descendant_weight += weights.value(dep);
}
qreal center_y = src_item->y();
qreal total_height = descendant_weight * src_item->rect().height() + (direct_descendants.size()-1) * src_item->rect().height()/2;
double item_top = center_y - (total_height/2) + src_item->rect().height()/2;
// Set each node's position
int weight_index = 0;
for (int i=0;i<direct_descendants.size();i++) {
Node* connected = direct_descendants.at(i);
NodeViewItem* item = NodeToUIObject(connected);
if (!item) {
continue;
}
double item_y = item_top;
// Multiply the index by the item height (with 1.5 for padding)
item_y += weight_index * src_item->rect().height() * 1.5;
QPointF item_pos(src_item->pos().x() - item->rect().width() * 3 / 2,
item_y);
item->setPos(item_pos);
weight_index += weights.value(connected);
}
// Recursively work on each node
foreach (Node* connected, connected_nodes) {
NodeViewItem* item = NodeToUIObject(connected);
if (!item) {
continue;
}
ReorganizeInternal(item, weights, positioned_nodes);
}
}
void NodeViewScene::Reorganize()
{
if (!graph_) {
return;
}
QList<Node*> end_nodes;
// Calculate the nodes that don't output to anything, they'll be our anchors
foreach (Node* node, graph_->nodes()) {
if (!node->HasConnectedOutputs()) {
end_nodes.append(node);
}
}
QList<Node*> processed_nodes;
QHash<Node*, int> node_weights;
foreach (Node* end_node, end_nodes) {
FindWeightsInternal(end_node, node_weights, processed_nodes);
}
processed_nodes.clear();
foreach (Node* end_node, end_nodes) {
ReorganizeInternal(NodeToUIObject(end_node), node_weights, processed_nodes);
}
}