okay maybe not
This commit is contained in:
@@ -44,6 +44,7 @@ set(OLIVE_SOURCES
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common/ratiodialog.cpp
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common/rational.h
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common/rational.cpp
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common/threadsafemap.h
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common/threadedobject.h
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common/threadedobject.cpp
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common/timecodefunctions.h
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@@ -0,0 +1,27 @@
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#ifndef THREADSAFEMAP_H
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#define THREADSAFEMAP_H
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#include <QMap>
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#include <QMutex>
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template <typename K, typename V>
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class ThreadSafeMap
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{
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public:
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ThreadSafeMap() = default;
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void insert(K key, V value)
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{
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mutex_.lock();
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map_.insert(key, value);
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mutex_.unlock();
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}
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private:
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QMutex mutex_;
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QMap<K, V> map_;
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};
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#endif // THREADSAFEMAP_H
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@@ -49,6 +49,7 @@ set(OLIVE_SOURCES
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render/renderprocessor.h
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render/renderprocessor.cpp
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render/shaderinfo.h
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render/stillimagecache.h
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render/videoparams.h
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render/videoparams.cpp
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PARENT_SCOPE
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@@ -24,6 +24,36 @@
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OLIVE_NAMESPACE_ENTER
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const QVector<GLfloat> blit_vertices = {
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-1.0f, -1.0f, 0.0f,
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1.0f, -1.0f, 0.0f,
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1.0f, 1.0f, 0.0f,
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-1.0f, -1.0f, 0.0f,
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-1.0f, 1.0f, 0.0f,
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1.0f, 1.0f, 0.0f
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};
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const QVector<GLfloat> blit_texcoords = {
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0.0f, 0.0f,
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1.0f, 0.0f,
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1.0f, 1.0f,
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0.0f, 0.0f,
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0.0f, 1.0f,
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1.0f, 1.0f
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};
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const QVector<GLfloat> flipped_blit_texcoords = {
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0.0f, 1.0f,
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1.0f, 1.0f,
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1.0f, 0.0f,
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0.0f, 1.0f,
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0.0f, 0.0f,
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1.0f, 0.0f
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};
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OpenGLRenderer::OpenGLRenderer(QObject* parent) :
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Renderer(parent),
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context_(nullptr)
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@@ -75,18 +105,45 @@ void OpenGLRenderer::PostInit()
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// Store OpenGL functions instance
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functions_ = context_->functions();
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functions_->glBlendFunc(GL_ONE, GL_ZERO);
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// Set up framebuffer used for various things
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functions_->glGenFramebuffers(1, &framebuffer_);
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// Set up vertex array object
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vao_.create();
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// Set up vertex buffer
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vert_vbo_.create();
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vert_vbo_.bind();
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vert_vbo_.allocate(blit_vertices.constData(), blit_vertices.size() * sizeof(GLfloat));
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vert_vbo_.release();
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// Set up fragment buffer
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frag_vbo_.create();
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frag_vbo_.bind();
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frag_vbo_.allocate(blit_texcoords.constData(), blit_texcoords.size() * sizeof(GLfloat));
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frag_vbo_.release();
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}
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void OpenGLRenderer::Destroy()
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{
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// Delete vertex array object
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vao_.destroy();
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// Delete framebuffer
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functions_->glDeleteFramebuffers(1, &framebuffer_);
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// Delete all shaders
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qDeleteAll(shader_cache_);
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shader_cache_.clear();
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// Delete context if it belongs to us
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if (context_->parent() == this) {
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delete context_;
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}
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context_ = nullptr;
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qDeleteAll(shader_cache_);
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shader_cache_.clear();
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// Destroy surface if we created it
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if (surface_.isValid()) {
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surface_.destroy();
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}
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@@ -183,11 +240,11 @@ Renderer::TexturePtr OpenGLRenderer::ProcessShader(const Node *node, const TimeR
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}
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if (frag_code.isEmpty()) {
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frag_code = OpenGLShader::CodeDefaultFragment();
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frag_code = Node::ReadFileAsString(QStringLiteral(":/shaders/default.frag"));
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}
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if (vert_code.isEmpty()) {
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vert_code = OpenGLShader::CodeDefaultVertex();
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vert_code = Node::ReadFileAsString(QStringLiteral(":/shaders/default.vert"));
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}
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shader = new QOpenGLShaderProgram(this);
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@@ -354,8 +411,6 @@ Renderer::TexturePtr OpenGLRenderer::ProcessShader(const Node *node, const TimeR
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static_cast<GLfloat>(params.width()),
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static_cast<GLfloat>(params.height()));
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shader->release();
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// Create the output textures
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PixelFormat::Format output_format = (input_textures_have_alpha || job.GetAlphaChannelRequired())
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? PixelFormat::GetFormatWithAlphaChannel(params.format())
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@@ -393,14 +448,28 @@ Renderer::TexturePtr OpenGLRenderer::ProcessShader(const Node *node, const TimeR
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for (int i=0; i<textures_to_bind.size(); i++) {
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functions_->glActiveTexture(GL_TEXTURE0 + i);
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functions_->glBindTexture(GL_TEXTURE_2D, textures_to_bind.at(i));
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OpenGLRenderFunctions::PrepareToDraw(functions_);
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PrepareInputTexture(job.GetBilinearFiltering());
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}
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// Bind vertex array object
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vao_.bind();
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// Set buffers
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int vertex_location = shader->attributeLocation("a_position");
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vert_vbo_.bind();
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functions_->glEnableVertexAttribArray(vertex_location);
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functions_->glVertexAttribPointer(vertex_location, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
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vert_vbo_.release();
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int tex_location = shader->attributeLocation("a_texcoord");
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frag_vbo_.bind();
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functions_->glEnableVertexAttribArray(tex_location);
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functions_->glVertexAttribPointer(tex_location, 2, GL_FLOAT, GL_FALSE, 0, nullptr);
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frag_vbo_.release();
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for (int iteration=0; iteration<real_iteration_count; iteration++) {
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// Set iteration number
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shader->bind();
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shader->setUniformValue("ove_iteration", iteration);
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shader->release();
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// Replace iterative input
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if (iteration == 0) {
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@@ -410,18 +479,22 @@ Renderer::TexturePtr OpenGLRenderer::ProcessShader(const Node *node, const TimeR
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output_tex = dst_refs[iteration%2];
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functions_->glActiveTexture(GL_TEXTURE0 + iterative_input);
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functions_->glBindTexture(GL_TEXTURE_2D, input_tex->texture()->texture());
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OpenGLRenderFunctions::PrepareToDraw(functions_);
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functions_->glBindTexture(GL_TEXTURE_2D, input_tex->id().value<GLuint>());
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PrepareInputTexture(job.GetBilinearFiltering());
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}
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buffer_.Attach(output_tex, true);
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buffer_.Bind();
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functions_->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_);
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functions_->glFramebufferTexture2D(GL_FRAMEBUFFER,
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GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_2D,
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output_tex->id().value<GLuint>(),
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0);
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// Blit this texture through this shader
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OpenGLRenderFunctions::Blit(shader);
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functions_->glDrawArrays(GL_TRIANGLES, 0, blit_vertices.size() / 3);
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buffer_.Release();
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buffer_.Detach();
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// Reset framebuffer to default
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functions_->glBindFramebuffer(GL_FRAMEBUFFER, 0);
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}
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// Release any textures we bound before
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@@ -430,16 +503,15 @@ Renderer::TexturePtr OpenGLRenderer::ProcessShader(const Node *node, const TimeR
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functions_->glBindTexture(GL_TEXTURE_2D, 0);
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}
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// Release vertex array object
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vao_.release();
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// Release shader
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shader->release();
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return output_tex;
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}
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/*VideoParams OpenGLRenderer::GetParamsFromTexture(QVariant texture)
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{
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GLuint t = texture.value<GLuint>();
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return texture_params_.value(t);
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}*/
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GLint OpenGLRenderer::GetInternalFormat(PixelFormat::Format format)
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{
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switch (format) {
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@@ -501,4 +573,21 @@ GLenum OpenGLRenderer::GetPixelType(PixelFormat::Format format)
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return GL_INVALID_VALUE;
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}
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void OpenGLRenderer::PrepareInputTexture(bool bilinear)
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{
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if (bilinear) {
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// Use mipmapped bilinear
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functions_->glGenerateMipmap(GL_TEXTURE_2D);
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functions_->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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functions_->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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} else {
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// Use nearest
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functions_->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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functions_->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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}
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functions_->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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functions_->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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}
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OLIVE_NAMESPACE_EXIT
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@@ -22,8 +22,10 @@
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#define OPENGLCONTEXT_H
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#include <QOffscreenSurface>
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#include <QOpenGLBuffer>
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#include <QOpenGLFunctions>
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#include <QOpenGLShader>
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#include <QOpenGLVertexArrayObject>
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#include <QThread>
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#include "render/backend/renderer.h"
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@@ -60,7 +62,7 @@ public slots:
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const OLIVE_NAMESPACE::ShaderJob &job,
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const OLIVE_NAMESPACE::VideoParams ¶ms) override;
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virtual QVariant TransformColor(QVariant texture, ColorProcessorPtr processor) override;
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virtual TexturePtr TransformColor(Texture* texture, OLIVE_NAMESPACE::ColorProcessorPtr processor) override;
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private:
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static GLint GetInternalFormat(PixelFormat::Format format);
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@@ -69,12 +71,22 @@ private:
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static GLenum GetPixelType(PixelFormat::Format format);
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void PrepareInputTexture(bool bilinear);
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QOpenGLContext* context_;
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QOpenGLFunctions* functions_;
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QOffscreenSurface surface_;
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QOpenGLVertexArrayObject vao_;
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QOpenGLBuffer vert_vbo_;
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QOpenGLBuffer frag_vbo_;
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GLuint framebuffer_;
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QHash<QString, QOpenGLShaderProgram*> shader_cache_;
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};
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@@ -1,254 +0,0 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
|
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "openglshader.h"
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#include <QOpenGLExtraFunctions>
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OLIVE_NAMESPACE_ENTER
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OpenGLShaderPtr OpenGLShader::Create()
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{
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return std::make_shared<OpenGLShader>();
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}
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OpenGLShaderPtr OpenGLShader::CreateDefault(const QString &function_name, const QString &shader_code)
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{
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OpenGLShaderPtr program = Create();
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// Add shaders to program
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program->addShaderFromSourceCode(QOpenGLShader::Vertex, CodeDefaultVertex());
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program->addShaderFromSourceCode(QOpenGLShader::Fragment, CodeDefaultFragment(function_name, shader_code));
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program->link();
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return program;
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}
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// copied from source code to OCIODisplay
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const int OCIO_LUT3D_EDGE_SIZE = 64;
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// copied from source code to OCIODisplay, expanded from 3*LUT3D_EDGE_SIZE*LUT3D_EDGE_SIZE*LUT3D_EDGE_SIZE
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const int OCIO_NUM_3D_ENTRIES = 3*OCIO_LUT3D_EDGE_SIZE*OCIO_LUT3D_EDGE_SIZE*OCIO_LUT3D_EDGE_SIZE;
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OpenGLShaderPtr OpenGLShader::CreateOCIO(QOpenGLContext* ctx,
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GLuint& lut_texture,
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OCIO::ConstProcessorRcPtr processor,
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bool alpha_is_associated)
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{
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QOpenGLExtraFunctions* xf = ctx->extraFunctions();
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// Set up shader description
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OCIO::GpuShaderDesc shaderDesc;
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const char* ocio_func_name = "OCIODisplay";
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shaderDesc.setLanguage(OCIO::GPU_LANGUAGE_GLSL_1_3);
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shaderDesc.setFunctionName(ocio_func_name);
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shaderDesc.setLut3DEdgeLen(OCIO_LUT3D_EDGE_SIZE);
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// Compute LUT
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std::vector<float> ocio_lut_data(OCIO_NUM_3D_ENTRIES);
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processor->getGpuLut3D(&ocio_lut_data[0], shaderDesc);
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// Create LUT texture
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xf->glGenTextures(1, &lut_texture);
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// Bind LUT
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xf->glActiveTexture(GL_TEXTURE1);
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xf->glBindTexture(GL_TEXTURE_3D, lut_texture);
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||||
// Set texture parameters
|
||||
xf->glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
xf->glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
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xf->glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
xf->glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
xf->glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
||||
|
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// Allocate storage for texture
|
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xf->glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB16F,
|
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OCIO_LUT3D_EDGE_SIZE, OCIO_LUT3D_EDGE_SIZE, OCIO_LUT3D_EDGE_SIZE,
|
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0, GL_RGB, GL_FLOAT, &ocio_lut_data[0]);
|
||||
|
||||
// Create OCIO shader code
|
||||
QString shader_text;
|
||||
|
||||
// Workaround since OCIO doesn't support the GLSL version we use
|
||||
shader_text.append(QStringLiteral("#define texture2D texture\n"
|
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"#define texture3D texture\n"));
|
||||
|
||||
// Append OCIO shader code
|
||||
shader_text.append(processor->getGpuShaderText(shaderDesc));
|
||||
|
||||
QString shader_call;
|
||||
|
||||
// Enforce alpha association
|
||||
if (alpha_is_associated) {
|
||||
|
||||
// If alpha is already associated, we'll need to disassociate and reassociate
|
||||
shader_text.append("\n");
|
||||
|
||||
QString disassociate_func_name = "disassoc";
|
||||
shader_text.append(CodeAlphaDisassociate(disassociate_func_name));
|
||||
|
||||
QString reassociate_func_name = "reassoc";
|
||||
shader_text.append(CodeAlphaReassociate(reassociate_func_name));
|
||||
|
||||
// Make OCIO call pass through disassociate and reassociate function
|
||||
shader_call = QStringLiteral("%3(%1(%2(col), ove_ociolut));").arg(ocio_func_name,
|
||||
disassociate_func_name,
|
||||
reassociate_func_name);
|
||||
|
||||
} else {
|
||||
|
||||
// If alpha is not already associated, we can just associate after OCIO
|
||||
|
||||
// Add associate function
|
||||
QString associate_func_name = "assoc";
|
||||
shader_text.append(CodeAlphaAssociate(associate_func_name));
|
||||
|
||||
// Make OCIO call pass through associate function
|
||||
shader_call = QStringLiteral("%2(%1(col, ove_ociolut));").arg(ocio_func_name, associate_func_name);
|
||||
|
||||
}
|
||||
|
||||
// Add process() function, which GetPipeline() will call if specified
|
||||
QString process_function_name = "process";
|
||||
shader_text.append(QStringLiteral("\n"
|
||||
"uniform sampler3D ove_ociolut;\n"
|
||||
"\n"
|
||||
"vec4 %2(vec4 col) {\n"
|
||||
" return %1\n"
|
||||
"}\n").arg(shader_call, process_function_name));
|
||||
|
||||
|
||||
// Get pipeline-based shader to inject OCIO shader into
|
||||
OpenGLShaderPtr shader = OpenGLShader::CreateDefault(process_function_name, shader_text);
|
||||
|
||||
// Release LUT
|
||||
xf->glBindTexture(GL_TEXTURE_3D, 0);
|
||||
|
||||
xf->glActiveTexture(GL_TEXTURE0);
|
||||
|
||||
return shader;
|
||||
}
|
||||
|
||||
QString OpenGLShader::CodeDefaultFragment(QString function_name, const QString &shader_code)
|
||||
{
|
||||
// Create shader header
|
||||
QString frag_code = QStringLiteral("#version 150\n"
|
||||
"\n"
|
||||
"#ifdef GL_ES\n"
|
||||
"precision highp int;\n"
|
||||
"precision highp float;\n"
|
||||
"#endif\n"
|
||||
"\n"
|
||||
"uniform sampler2D ove_maintex;\n"
|
||||
"uniform vec2 ove_resolution;\n"
|
||||
"uniform bool ove_deinterlace;\n"
|
||||
"\n"
|
||||
"in vec2 ove_texcoord;\n"
|
||||
"\n"
|
||||
"out vec4 fragColor;\n"
|
||||
"\n");
|
||||
|
||||
// Check if additional code was passed to this function, add it here
|
||||
if (!function_name.isEmpty() && !shader_code.isEmpty()) {
|
||||
|
||||
// If additional code was passed, add it and reference it in main().
|
||||
//
|
||||
// The function in the additional code is expected to be `vec4 function_name(vec4 color)`.
|
||||
// The texture coordinate can be acquired through `ove_texcoord`.
|
||||
|
||||
frag_code.append(shader_code);
|
||||
|
||||
} else {
|
||||
|
||||
// No function to call
|
||||
function_name = QString();
|
||||
|
||||
}
|
||||
|
||||
// Our function_name arg will either resolve to the function added to this or to nothing, in
|
||||
// which case they'll just be benign brackets.
|
||||
frag_code.append(QStringLiteral("\n"
|
||||
"void main() {\n"
|
||||
" vec2 using_texcoord = ove_texcoord;\n"
|
||||
" if (ove_deinterlace) {\n"
|
||||
" // A very basic deinterlace that halves the vertical\n"
|
||||
" // resolution and linearly interpolates the two fields\n"
|
||||
" // by reading the texture coord between them.\n"
|
||||
" float half_vert = round(ove_resolution.y / 2.0);\n"
|
||||
" using_texcoord.y = (round(using_texcoord.y * half_vert) + 0.25) / half_vert;\n"
|
||||
" }\n"
|
||||
" vec4 color = %1(texture(ove_maintex, using_texcoord));\n"
|
||||
" fragColor = color;\n"
|
||||
"}\n").arg(function_name));
|
||||
|
||||
return frag_code;
|
||||
}
|
||||
|
||||
QString OpenGLShader::CodeDefaultVertex()
|
||||
{
|
||||
// Generate vertex shader
|
||||
return QStringLiteral("#version 150\n"
|
||||
"\n"
|
||||
"#ifdef GL_ES\n"
|
||||
"precision highp int;\n"
|
||||
"precision highp float;\n"
|
||||
"#endif\n"
|
||||
"\n"
|
||||
"uniform mat4 ove_mvpmat;\n"
|
||||
"\n"
|
||||
"in vec4 a_position;\n"
|
||||
"in vec2 a_texcoord;\n"
|
||||
"\n"
|
||||
"out vec2 ove_texcoord;\n"
|
||||
"\n"
|
||||
"void main() {\n"
|
||||
" gl_Position = ove_mvpmat * a_position;\n"
|
||||
" ove_texcoord = a_texcoord;\n"
|
||||
"}\n");
|
||||
}
|
||||
|
||||
QString OpenGLShader::CodeAlphaDisassociate(const QString &function_name)
|
||||
{
|
||||
return QStringLiteral("vec4 %1(vec4 col) {\n"
|
||||
" if (col.a > 0.0) {\n"
|
||||
" return vec4(col.rgb / col.a, col.a);"
|
||||
" }\n"
|
||||
" return col;\n"
|
||||
"}\n").arg(function_name);
|
||||
}
|
||||
|
||||
QString OpenGLShader::CodeAlphaReassociate(const QString &function_name)
|
||||
{
|
||||
return QStringLiteral("vec4 %1(vec4 col) {\n"
|
||||
" if (col.a > 0.0) {\n"
|
||||
" return vec4(col.rgb * col.a, col.a);"
|
||||
" }\n"
|
||||
" return col;\n"
|
||||
"}\n").arg(function_name);
|
||||
}
|
||||
|
||||
QString OpenGLShader::CodeAlphaAssociate(const QString &function_name)
|
||||
{
|
||||
return QStringLiteral("vec4 %1(vec4 col) {\n"
|
||||
" return vec4(col.rgb * col.a, col.a);\n"
|
||||
"}\n").arg(function_name);
|
||||
}
|
||||
|
||||
OLIVE_NAMESPACE_EXIT
|
||||
@@ -1,65 +0,0 @@
|
||||
/***
|
||||
|
||||
Olive - Non-Linear Video Editor
|
||||
Copyright (C) 2019 Olive Team
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
***/
|
||||
|
||||
#ifndef OPENGLSHADER_H
|
||||
#define OPENGLSHADER_H
|
||||
|
||||
#include <memory>
|
||||
#include <QOpenGLShaderProgram>
|
||||
|
||||
#include <OpenColorIO/OpenColorIO.h>
|
||||
namespace OCIO = OCIO_NAMESPACE::v1;
|
||||
|
||||
#include "common/define.h"
|
||||
|
||||
OLIVE_NAMESPACE_ENTER
|
||||
|
||||
class OpenGLShader;
|
||||
using OpenGLShaderPtr = std::shared_ptr<OpenGLShader>;
|
||||
|
||||
/**
|
||||
* @brief A simple QOpenGLShaderProgram derivative with static functions for creating
|
||||
*/
|
||||
class OpenGLShader : public QOpenGLShaderProgram {
|
||||
public:
|
||||
OpenGLShader() = default;
|
||||
|
||||
static OpenGLShaderPtr Create();
|
||||
|
||||
static OpenGLShaderPtr CreateDefault(const QString &function_name = QString(),
|
||||
const QString &shader_code = QString());
|
||||
|
||||
static OpenGLShaderPtr CreateOCIO(QOpenGLContext* ctx,
|
||||
GLuint& lut_texture,
|
||||
OCIO::ConstProcessorRcPtr processor,
|
||||
bool alpha_is_associated);
|
||||
|
||||
static QString CodeDefaultFragment(QString function_name = QString(),
|
||||
const QString &shader_code = QString());
|
||||
static QString CodeDefaultVertex();
|
||||
static QString CodeAlphaDisassociate(const QString& function_name);
|
||||
static QString CodeAlphaReassociate(const QString& function_name);
|
||||
static QString CodeAlphaAssociate(const QString& function_name);
|
||||
|
||||
};
|
||||
|
||||
OLIVE_NAMESPACE_EXIT
|
||||
|
||||
#endif // OPENGLSHADER_H
|
||||
@@ -132,7 +132,7 @@ public slots:
|
||||
const OLIVE_NAMESPACE::ShaderJob &job,
|
||||
const OLIVE_NAMESPACE::VideoParams ¶ms) = 0;
|
||||
|
||||
virtual QVariant TransformColor(QVariant texture, OLIVE_NAMESPACE::ColorProcessorPtr processor) = 0;
|
||||
virtual TexturePtr TransformColor(Texture* texture, OLIVE_NAMESPACE::ColorProcessorPtr processor) = 0;
|
||||
|
||||
virtual void Render() = 0;
|
||||
|
||||
|
||||
@@ -80,6 +80,7 @@ RenderTicketPtr RenderManager::RenderFrame(ViewerOutput* viewer, const rational
|
||||
ticket->setProperty("matrix", matrix);
|
||||
ticket->setProperty("mode", mode);
|
||||
ticket->setProperty("type", kTypeVideo);
|
||||
ticket->setProperty("cache", viewer->video_frame_cache()->GetCacheDirectory());
|
||||
|
||||
// Queue appending the ticket and running the next job on our thread to make this function thread-safe
|
||||
QMetaObject::invokeMethod(this, "AddTicket", Qt::AutoConnection,
|
||||
|
||||
@@ -197,30 +197,59 @@ NodeValueTable RenderProcessor::GenerateBlockTable(const TrackOutput *track, con
|
||||
|
||||
QVariant RenderProcessor::ProcessVideoFootage(StreamPtr stream, const rational &input_time)
|
||||
{
|
||||
Renderer::TexturePtr value = nullptr;
|
||||
|
||||
// Check the still frame cache. On large frames such as high resolution still images, uploading
|
||||
// and color managing them for every frame is a waste of time, so we implement a small cache here
|
||||
// to optimize such a situation
|
||||
VideoStreamPtr video_stream = std::static_pointer_cast<VideoStream>(stream);
|
||||
rational time_match = (video_stream->video_type() == VideoStream::kVideoTypeStill) ? 0 : input_time;
|
||||
QString colorspace_match = video_stream->get_colorspace_match_string();
|
||||
|
||||
QVariant value;
|
||||
bool found_cache = false;
|
||||
|
||||
const VideoParams& video_params = Node::ValueToPtr<ViewerOutput>(ticket_->property("viewer"))->video_params();
|
||||
StillImageCache::Entry want_entry = {nullptr,
|
||||
stream,
|
||||
video_stream->get_colorspace_match_string(),
|
||||
video_stream->premultiplied_alpha(),
|
||||
video_params.divider(),
|
||||
(video_stream->video_type() == VideoStream::kVideoTypeStill) ? 0 : input_time};
|
||||
|
||||
if (still_image_cache_.contains(stream.get())) {
|
||||
const CachedStill& cs = still_image_cache_[stream.get()];
|
||||
still_image_cache_->mutex()->lock();
|
||||
|
||||
if (cs.colorspace == colorspace_match
|
||||
&& cs.alpha_is_associated == video_stream->premultiplied_alpha()
|
||||
&& cs.divider == video_params.divider()
|
||||
&& cs.time == time_match) {
|
||||
value = cs.texture;
|
||||
found_cache = true;
|
||||
foreach (const StillImageCache::Entry& e, still_image_cache_->entries()) {
|
||||
if (StillImageCache::CompareEntryMetadata(want_entry, e)) {
|
||||
// Found an exact match of the texture we want in the cache, use it instead of reading it
|
||||
// ourselves
|
||||
value = e.texture;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!value) {
|
||||
// Failed to find the texture, let's see if it's being generated by another processor
|
||||
foreach (const StillImageCache::Entry& e, still_image_cache_->pending()) {
|
||||
if (StillImageCache::CompareEntryMetadata(want_entry, e)) {
|
||||
// An exact match of this texture is pending, let's wait for it
|
||||
while (!value) {
|
||||
// FIXME: Hacky way of waiting for other threads
|
||||
still_image_cache_->mutex()->unlock();
|
||||
QThread::msleep(1);
|
||||
still_image_cache_->mutex()->lock();
|
||||
|
||||
value = e.texture;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (value) {
|
||||
// Found the texture, we can release the cache now
|
||||
still_image_cache_->mutex()->unlock();
|
||||
} else {
|
||||
still_image_cache_.remove(stream.get());
|
||||
}
|
||||
}
|
||||
// Wasn't in still image cache, so we'll have to retrieve it from the decoder
|
||||
|
||||
if (!found_cache) {
|
||||
// Let other processors know we're getting this texture
|
||||
still_image_cache_->PushPending(want_entry);
|
||||
|
||||
still_image_cache_->mutex()->unlock();
|
||||
|
||||
DecoderPtr decoder = ResolveDecoderFromInput(stream);
|
||||
|
||||
@@ -230,22 +259,26 @@ QVariant RenderProcessor::ProcessVideoFootage(StreamPtr stream, const rational &
|
||||
|
||||
if (frame) {
|
||||
// Return a texture from the derived class
|
||||
Renderer::TexturePtr unmanaged_texture = render_ctx_->CreateTexture(frame->video_params(), frame->data(), frame->linesize_pixels());
|
||||
|
||||
Renderer::TexturePtr managed_texture = render_ctx_->TransformColor(unmanaged_texture, )
|
||||
|
||||
value = FootageFrameToTexture(stream, frame);
|
||||
|
||||
if (!value.isNull()) {
|
||||
still_image_cache_->mutex()->lock();
|
||||
|
||||
still_image_cache_->RemovePending(want_entry);
|
||||
|
||||
// Put this into the image cache instead
|
||||
still_image_cache_.insert(stream.get(), {value,
|
||||
colorspace_match,
|
||||
video_stream->premultiplied_alpha(),
|
||||
video_params .divider(),
|
||||
time_match});
|
||||
want_entry.texture = value;
|
||||
still_image_cache_->PushEntry(want_entry);
|
||||
|
||||
still_image_cache_->mutex()->unlock();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return value;
|
||||
return QVariant::fromValue(value);
|
||||
}
|
||||
|
||||
QVariant RenderProcessor::ProcessAudioFootage(StreamPtr stream, const TimeRange &input_time)
|
||||
@@ -369,7 +402,9 @@ QVariant RenderProcessor::ProcessFrameGeneration(const Node *node, const Generat
|
||||
|
||||
node->GenerateFrame(frame, job);
|
||||
|
||||
return CachedFrameToTexture(frame);
|
||||
Renderer::TexturePtr texture = render_ctx_->CreateTexture(frame->video_params(), frame->data(), frame->linesize_pixels());
|
||||
|
||||
return QVariant::fromValue(texture);
|
||||
}
|
||||
|
||||
QVariant RenderProcessor::GetCachedFrame(const Node *node, const rational &time)
|
||||
@@ -393,7 +428,8 @@ QVariant RenderProcessor::GetCachedFrame(const Node *node, const rational &time)
|
||||
f->video_params().interlacing(),
|
||||
video_params.divider()));
|
||||
|
||||
return CachedFrameToTexture(f);
|
||||
Renderer::TexturePtr texture = render_ctx_->CreateTexture(f->video_params(), f->data(), f->linesize_pixels());
|
||||
return QVariant::fromValue(texture);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
|
||||
#include "node/traverser.h"
|
||||
#include "render/backend/renderer.h"
|
||||
#include "stillimagecache.h"
|
||||
#include "threading/threadticket.h"
|
||||
|
||||
OLIVE_NAMESPACE_ENTER
|
||||
@@ -68,6 +69,8 @@ private:
|
||||
|
||||
Renderer* render_ctx_;
|
||||
|
||||
StillImageCache* still_image_cache_;
|
||||
|
||||
};
|
||||
|
||||
OLIVE_NAMESPACE_EXIT
|
||||
|
||||
@@ -122,6 +122,7 @@ public:
|
||||
{
|
||||
iterations_ = 1;
|
||||
iterative_input_ = nullptr;
|
||||
bilinear_ = true;
|
||||
}
|
||||
|
||||
const QString& GetShaderID() const
|
||||
@@ -150,6 +151,16 @@ public:
|
||||
return iterative_input_;
|
||||
}
|
||||
|
||||
bool GetBilinearFiltering() const
|
||||
{
|
||||
return bilinear_;
|
||||
}
|
||||
|
||||
void SetBilinearFiltering(bool e)
|
||||
{
|
||||
bilinear_ = e;
|
||||
}
|
||||
|
||||
private:
|
||||
QString id_;
|
||||
|
||||
@@ -157,6 +168,8 @@ private:
|
||||
|
||||
NodeInput* iterative_input_;
|
||||
|
||||
bool bilinear_;
|
||||
|
||||
};
|
||||
|
||||
class ShaderCode {
|
||||
|
||||
@@ -0,0 +1,83 @@
|
||||
#ifndef STILLIMAGECACHE_H
|
||||
#define STILLIMAGECACHE_H
|
||||
|
||||
#include <QHash>
|
||||
|
||||
#include "common/rational.h"
|
||||
#include "project/item/footage/stream.h"
|
||||
#include "render/backend/renderer.h"
|
||||
|
||||
OLIVE_NAMESPACE_ENTER
|
||||
|
||||
class StillImageCache
|
||||
{
|
||||
public:
|
||||
struct Entry {
|
||||
Renderer::TexturePtr texture;
|
||||
StreamPtr stream;
|
||||
QString colorspace;
|
||||
bool alpha_is_associated;
|
||||
int divider;
|
||||
rational time;
|
||||
};
|
||||
|
||||
QMutex* mutex()
|
||||
{
|
||||
return &mutex_;
|
||||
}
|
||||
|
||||
const QVector<Entry>& entries() const
|
||||
{
|
||||
return entries_;
|
||||
}
|
||||
|
||||
const QVector<Entry>& pending() const
|
||||
{
|
||||
return pending_;
|
||||
}
|
||||
|
||||
static bool CompareEntryMetadata(const Entry& a, const Entry& b)
|
||||
{
|
||||
return (a.stream == b.stream
|
||||
&& a.colorspace == b.colorspace
|
||||
&& a.alpha_is_associated == b.alpha_is_associated
|
||||
&& a.divider == b.divider
|
||||
&& a.time == b.time);
|
||||
}
|
||||
|
||||
void PushPending(const Entry& e)
|
||||
{
|
||||
pending_.prepend(e);
|
||||
}
|
||||
|
||||
void PushEntry(const Entry& e)
|
||||
{
|
||||
entries_.prepend(e);
|
||||
|
||||
if (entries_.size() > 8) {
|
||||
entries_.removeLast();
|
||||
}
|
||||
}
|
||||
|
||||
void RemovePending(const Entry& e)
|
||||
{
|
||||
for (int i=0; i<pending_.size(); i++) {
|
||||
if (CompareEntryMetadata(pending_.at(i), e)) {
|
||||
pending_.removeAt(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
QMutex mutex_;
|
||||
|
||||
QVector<Entry> entries_;
|
||||
|
||||
QVector<Entry> pending_;
|
||||
|
||||
};
|
||||
|
||||
OLIVE_NAMESPACE_EXIT
|
||||
|
||||
#endif // STILLIMAGECACHE_H
|
||||
@@ -0,0 +1,21 @@
|
||||
#version 150
|
||||
|
||||
#ifdef GL_ES
|
||||
precision highp int;
|
||||
precision highp float;
|
||||
#endif
|
||||
|
||||
// Input texture
|
||||
uniform sampler2D ove_maintex;
|
||||
|
||||
// Input texture coordinate
|
||||
in vec2 ove_texcoord;
|
||||
|
||||
// Output color
|
||||
out vec4 fragColor;
|
||||
|
||||
void main() {
|
||||
vec2 using_texcoord = ove_texcoord;
|
||||
vec4 color = texture(ove_maintex, ove_texcoord);
|
||||
fragColor = color;
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
#version 150
|
||||
|
||||
#ifdef GL_ES
|
||||
precision highp int;
|
||||
precision highp float;
|
||||
#endif
|
||||
|
||||
uniform mat4 ove_mvpmat;
|
||||
|
||||
in vec4 a_position;
|
||||
in vec2 a_texcoord;
|
||||
|
||||
out vec2 ove_texcoord;
|
||||
|
||||
void main() {
|
||||
gl_Position = ove_mvpmat * a_position;
|
||||
ove_texcoord = a_texcoord;
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
#version 150
|
||||
|
||||
#ifdef GL_ES
|
||||
precision highp int;
|
||||
precision highp float;
|
||||
#endif
|
||||
|
||||
uniform sampler2D ove_maintex;
|
||||
uniform vec2 ove_resolution;
|
||||
|
||||
in vec2 ove_texcoord;
|
||||
|
||||
out vec4 fragColor;
|
||||
|
||||
void main() {
|
||||
vec2 using_texcoord = ove_texcoord;
|
||||
|
||||
// A very basic deinterlace that halves the vertical
|
||||
// resolution and linearly interpolates the two fields
|
||||
// by reading the texture coord between them.
|
||||
float half_vert = round(ove_resolution.y / 2.0);
|
||||
using_texcoord.y = (round(using_texcoord.y * half_vert) + 0.25) / half_vert;
|
||||
|
||||
vec4 color = %1(texture(ove_maintex, using_texcoord));
|
||||
fragColor = color;
|
||||
}
|
||||
@@ -65,13 +65,13 @@ bool ExportTask::Run()
|
||||
|
||||
// If a transformation matrix is applied to this video, create it here
|
||||
if (params_.video_scaling_method() != ExportParams::kStretch) {
|
||||
QMatrix4x4 mat = ExportParams::GenerateMatrix(params_.video_scaling_method(),
|
||||
// FIXME: Re-implement this
|
||||
|
||||
/*QMatrix4x4 mat = ExportParams::GenerateMatrix(params_.video_scaling_method(),
|
||||
viewer()->video_params().width(),
|
||||
viewer()->video_params().height(),
|
||||
params_.video_params().width(),
|
||||
params_.video_params().height());
|
||||
|
||||
// FIXME: Re-implement this
|
||||
params_.video_params().height());*/
|
||||
}
|
||||
|
||||
// Create color processor
|
||||
|
||||
@@ -22,8 +22,6 @@
|
||||
|
||||
#include <QMouseEvent>
|
||||
|
||||
#include "render/backend/opengl/openglrenderfunctions.h"
|
||||
|
||||
OLIVE_NAMESPACE_ENTER
|
||||
|
||||
ColorSwatchWidget::ColorSwatchWidget(QWidget *parent) :
|
||||
|
||||
@@ -23,7 +23,6 @@
|
||||
|
||||
#include <QOpenGLWidget>
|
||||
|
||||
#include "render/backend/opengl/openglshader.h"
|
||||
#include "render/color.h"
|
||||
#include "render/colorprocessor.h"
|
||||
|
||||
|
||||
@@ -24,7 +24,6 @@
|
||||
#include <QOpenGLWidget>
|
||||
|
||||
#include "colorswatchwidget.h"
|
||||
#include "render/backend/opengl/openglshader.h"
|
||||
#include "render/color.h"
|
||||
|
||||
OLIVE_NAMESPACE_ENTER
|
||||
|
||||
@@ -36,7 +36,7 @@ WaveformScope::WaveformScope(QWidget* parent) :
|
||||
{
|
||||
}
|
||||
|
||||
OpenGLShaderPtr WaveformScope::CreateShader()
|
||||
QVariant WaveformScope::CreateShader()
|
||||
{
|
||||
OpenGLShaderPtr pipeline = OpenGLShader::Create();
|
||||
|
||||
|
||||
@@ -32,7 +32,7 @@ public:
|
||||
WaveformScope(QWidget* parent = nullptr);
|
||||
|
||||
protected:
|
||||
virtual OpenGLShaderPtr CreateShader() override;
|
||||
virtual QVariant CreateShader() override;
|
||||
|
||||
virtual void DrawScope() override;
|
||||
|
||||
|
||||
@@ -94,8 +94,6 @@ void TimelineViewBlockItem::paint(QPainter *painter, const QStyleOptionGraphicsI
|
||||
painter->setPen(QColor(64, 64, 64));
|
||||
TrackOutput* track = TrackOutput::TrackFromBlock(block_);
|
||||
if (track) {
|
||||
QMutexLocker locker(track->waveform_lock());
|
||||
|
||||
AudioVisualWaveform::DrawWaveform(painter,
|
||||
rect().toRect(),
|
||||
this->GetScale(),
|
||||
|
||||
@@ -22,10 +22,9 @@
|
||||
#define VIEWERGLWIDGET_H
|
||||
|
||||
#include <QOpenGLWidget>
|
||||
#include <QMatrix4x4>
|
||||
|
||||
#include "node/node.h"
|
||||
#include "render/backend/opengl/openglcolorprocessor.h"
|
||||
#include "render/backend/opengl/openglshader.h"
|
||||
#include "render/color.h"
|
||||
#include "render/colormanager.h"
|
||||
#include "tool/tool.h"
|
||||
|
||||
Reference in New Issue
Block a user