Files
oak-editor/app/shaders/default.vert
T
2020-11-08 00:47:59 +11:00

18 lines
259 B
GLSL

#version 150
#ifdef GL_ES
precision highp int;
precision highp float;
#endif
uniform mat4 ove_mvpmat;
in vec4 a_position;
in vec2 a_texcoord;
out vec2 ove_texcoord;
void main() {
gl_Position = ove_mvpmat * a_position;
ove_texcoord = a_texcoord;
}