eff592c447ba123a5aad8362cb66b37d6a543ece
Closes https://github.com/zed-industries/zed/issues/42753 Consider the following flow: you submit prompt A. Prompt A generates some edits. You don't click on either "reject" or "keep"; they stay in a pending state. You then submit prompt B, but before the agent outputs any response, you click to edit prompt B, thus submitting a regeneration. Before this PR, the above flow would make the edits originated from prompt A to be auto-rejected. This feels very incorrect and can surprise users when they see that the edits that were pending got rejected. It feels more correct to only auto-reject changes if you're regenerating the prompt that directly generated those edits in the first place. Then, it also feels more correct to assume that if there was a follow-up prompt after some edits were made, those edits were passively "accepted". So, this is what this PR is doing. Consider the following flow to get a picture of the behavior change: - You submit prompt A. - Prompt A generates some edits. - You don't click on either "reject" or "keep"; they're pending. - You then submit prompt B, but before the agents outputs anything, you click to edit prompt B, submitting a regeneration. - Now, edits from prompt A will be auto-kept. Release Notes: - agent: Improved the "reject"/"keep" behavior when regenerating older prompts by auto-keeping pending edits that don't originate from the prompt to-be-regenerated.
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS, Linux, and Windows you can download Zed directly or install Zed via your local package manager.
Other platforms are not yet available:
- Web (tracking issue)
Developing Zed
- Building Zed for macOS
- Building Zed for Linux
- Building Zed for Windows
- Running Collaboration Locally
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Description
GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
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