Thorsten BallandKirill 8c4fb34f6e Show location of log file when using zed: open log (#13252)
This changes the breadcrumb header from "untitled" to "Last 1000 lines
in <location of log file>".

Reason is that it's been incredibly frustrating not seeing the location
of the log file there and not seeing that it's actually a truncated
version of the logs.

This is one remedy for that.

Other options considered:

1. Opening the actual log file. Turns out that is huge. On Linux right
now it's 5 megabyte after 5 minutes.
2. Opening the file and adding it on the buffer. That is tricky and
weird, because you have to modify the underlying buffer and set the
file, after having to add it to the workspace and getting its entry,
etc.
3. Setting a `display_file_path` on Buffer. That would require also
adding it on `BufferSnapshot` and then threading that through so that it
gets returned by the multi-buffer and then in the editor. And ultimately
this here is a "view concern", so we thought we just add it as such.

So yes, not the best change possible, but it's not that invasive and
makes it clear that it's a view-only concern.

Release Notes:

- N/A

Co-authored-by: Kirill <kirill@zed.dev>
2024-06-19 12:21:28 +02:00
2024-06-14 16:15:13 -06:00
2024-05-15 11:06:05 -06:00
2024-06-18 13:49:44 -06:00
2024-06-18 12:16:54 -07:00
2024-06-18 13:20:50 -04:00
2024-06-18 01:31:42 +02:00
WIP
2023-12-14 09:25:14 -07:00
2024-04-15 14:00:56 -06:00
2024-05-03 19:53:22 -04:00
2024-05-07 09:24:00 -06:00

Zed

CI

Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.

Installation

You can download Zed today for macOS (v10.15+).

Support for additional platforms is on our roadmap:

For macOS users, you can also install Zed using Homebrew:

brew install --cask zed

Alternatively, to install the Preview release:

brew install --cask zed@preview

Developing Zed

Contributing

See CONTRIBUTING.md for ways you can contribute to Zed.

Also... we're hiring! Check out our jobs page for open roles.

Licensing

License information for third party dependencies must be correctly provided for CI to pass.

We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:

  • Is it showing a no license specified error for a crate you've created? If so, add publish = false under [package] in your crate's Cargo.toml.
  • Is the error failed to satisfy license requirements for a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to the accepted array in script/licenses/zed-licenses.toml.
  • Is cargo-about unable to find the license for a dependency? If so, add a clarification field at the end of script/licenses/zed-licenses.toml, as specified in the cargo-about book.
S
Description
GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
Readme
258 MiB
Languages
Rust 95.6%
WGSL 1.2%
Metal 1.1%
HLSL 1.1%
Python 0.6%
Other 0.3%