Commit Graph
208 Commits
Author SHA1 Message Date
Marshall Bowers e604ef3af9 Add a setting to prevent sharing projects in public channels (#41395)
This PR adds a setting to prevent projects from being shared in public
channels.

This can be enabled by adding the following to the project settings
(`.zed/settings.json`):

```json
{
  "prevent_sharing_in_public_channels": true
}
```

This will then disable the "Share" button when not in a private channel:

<img width="380" height="115" alt="Screenshot 2025-10-28 at 2 28 10 PM"
src="https://github.com/user-attachments/assets/6761ac34-c0d5-4451-a443-adf7a1c42bcd"
/>

Release Notes:

- collaboration: Added a `prevent_sharing_in_public_channels` project
setting for preventing projects from being shared in public channels.
2025-10-28 18:48:07 +00:00
Cole Miller 8b6f3ec647 Fix the project diff sometimes missing updates (#40662)
This PR does two related things:

- First, it gets rid of the undifferentiated `RepositoryEvent::Updated`
in favor of three new events that have clearer definitions:
`BranchChanged`, `StashEntriesChanged`, and `StatusesChanged`. An
implication of this is that we no longer emit a `RepositoryEvent` unless
some git state changed; previously we would emit `RepositoryUpdated`
after doing a git status scan even if no statuses changed.
- Second, it changes the subscription strategy of the project diff to
make it update more robustly. Previously, the project diff only
subscribed to the `GitStore`, so it relied on getting a `GitStoreEvent`
when some buffer's diff hunks changed, even if the git status of the
buffer's file didn't change (e.g. a second hunk in a file that was
already modified). After this PR, it also subscribes to the individual
`BufferDiff` entities for buffers that have a git status, so the
`GitStore` is freed from that responsibility. This also fixes some real
cases where the previous strategy was not effective in keeping the
project diff up to date (captured in a test).

Release Notes:

- Fixed some cases where the project diff would fail to update in
response to git events.
2025-10-23 16:46:27 +00:00
Finn Evers f393138711 Fix keybind hints flickering in certain scenarios (#40927)
Closes #39172

This refactors when we resolve UI keybindings in an effort to reduce
flickering whilst painting these: Previously, we would always resolve
these upon creating the binding. This could lead to cases where the
corresponding context was not yet available and no binding could be
resolved, even if the binding was then available on the next presented
frame. Following that, on the next rerender of whatever requested this
keybinding, the keybind for that context would then be found, we would
render that and then also win a layout shift in that process, as we went
from nothing rendered to something rendered between these frames.

With these changes, this now happens less often, because we only look
for the keybinding once the context can actually be resolved in the
window.

| Before | After | 
| --- | --- |
|
https://github.com/user-attachments/assets/adebf8ac-217d-4c7f-ae5a-bab3aa0b0ee8
|
https://github.com/user-attachments/assets/70a82b4b-488f-4a9f-94d7-b6d0a49aada9
|

Also reduced cloning in the keymap editor in this process, since that
requiered changing due to this anyway.

Release Notes:

- Fixed some cases where keybinds would appear with a slight delay,
causing a flicker in the process
2025-10-22 19:52:38 +00:00
Be 2338164c10 Revert "title_bar: Add configurable window controls position (#38834)" (#40839)
This reverts commit b479d1ef49.

This PR was accidentally merged prematurely.
https://github.com/zed-industries/zed/pull/38834#issuecomment-3424186051

cc @danilo-leal

Release Notes:

- N/A
2025-10-22 00:54:46 +00:00
Akira Sousa b479d1ef49 title_bar: Add configurable window controls position (#38834)
## 🎯 Description
Adds configurable window control buttons (minimize, maximize, close)
positioning for Linux, allowing users to choose between macOS-style
(left side) or Windows-style (right side) placement.

##  Features
- New `title_bar.window_controls_position` setting with `"left"` and
`"right"` options
- Left positioning: macOS style (Close → Minimize → Maximize)
- Right positioning: Windows style (Minimize → Maximize → Close)
- Fixed transparent background issues for window controls
- Maintains consistent styling with Zed's theme

## 🔧 Technical Changes

### Settings System
- Added `WindowControlsPosition` enum in `settings_content.rs`
- Extended `TitleBarSettingsContent` with `window_controls_position`
field
- Updated `TitleBarSettings` to include the new configuration

### Title Bar Layout
- Modified `platform_title_bar.rs` to use setting for layout positioning
- Added conditional logic for `justify_start()` vs `justify_between()`
based on position
- Fixed transparent container background by adding `bg(titlebar_color)`

### Window Controls
- Updated `platform_linux.rs` to reorder buttons based on position
setting
- Changed button background from `ghost_element_background` to
`title_bar_background`
- Implemented proper button sequencing for both positions

## 🧪 How to Test
1. Add to your Zed settings:
   ```json
   {
     "title_bar": {
       "window_controls_position": "left"
     }
   }
   ```
   or
   ```json
   {
     "title_bar": {
       "window_controls_position": "right"
     }
   }
   ```
2. Restart Zed
3. Verify buttons are positioned correctly
4. Check that background is not transparent
5. Test button functionality (minimize, maximize, close)

## �� Expected Behavior
- **Left position**: Buttons appear on the left side of the title bar in
Close → Minimize → Maximize order
- **Right position**: Buttons appear on the right side of the title bar
in Minimize → Maximize → Close order
- **Background**: Solid background matching Zed's theme (no
transparency)

## 🔍 Files Changed
- `crates/settings/src/settings_content.rs` - Added enum and setting
- `crates/title_bar/src/title_bar_settings.rs` - Updated settings struct
- `crates/title_bar/src/platform_title_bar.rs` - Modified layout logic
- `crates/title_bar/src/platforms/platform_linux.rs` - Updated button
ordering and styling

## 🎨 Design Rationale
This feature provides Linux users with the flexibility to choose their
preferred window control button layout, improving the user experience by
allowing them to match their desktop environment's conventions or
personal preferences.

##  Checklist
- [x] Code compiles without errors
- [x] Settings are properly serialized/deserialized
- [x] Background transparency issues resolved
- [x] Button ordering works correctly for both positions
- [x] Layout adapts properly based on configuration
- [x] No breaking changes to existing functionality

## 🔗 Related
This addresses the need for customizable window control positioning on
Linux, providing consistency with user expectations from different
desktop environments.


![demo2](https://github.com/user-attachments/assets/7333db34-d54e-427c-ac52-140925363f91)
2025-10-21 00:00:56 +00:00
Julia Ryan ef5b8c6fed Remove workspace-hack (#40216)
We've been considering removing workspace-hack for a couple reasons:
- Lukas ran into a situation where its build script seemed to be causing
spurious rebuilds. This seems more likely to be a cargo bug than an
issue with workspace-hack itself (given that it has an empty build
script), but we don't necessarily want to take the time to hunt that
down right now.
- Marshall mentioned hakari interacts poorly with automated crate
updates (in our case provided by rennovate) because you'd need to have
`cargo hakari generate && cargo hakari manage-deps` after their changes
and we prefer to not have actions that make commits.

Currently removing workspace-hack causes our workspace to grow from
~1700 to ~2000 crates being built (depending on platform), which is
mainly a problem when you're building the whole workspace or running
tests across the the normal and remote binaries (which is where
feature-unification nets us the most sharing). It doesn't impact
incremental times noticeably when you're just iterating on `-p zed`, and
we'll hopefully get these savings back in the future when
rust-lang/cargo#14774 (which re-implements the functionality of hakari)
is finished.

Release Notes:

- N/A
2025-10-17 18:58:14 +00:00
Lukas Wirth dd32bb6c74 title_bar: Render chevron if show_user_picture is disabled (#40474)
Closes https://github.com/zed-industries/zed/issues/40460

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-17 11:03:29 +00:00
Danilo Leal 43baa5d8b8 title bar: Remove chevron to the side of the avatar when logged in (#40287)
Having the chevron to the side of the avatar is arguably unnecessary at
this point; most apps out there (Reddit, YouTube, etc.), including here
on GitHub, have the avatar without any icon, pointing to how there
doesn't seem to be a problem with knowing that there's a menu behind it.
Therefore, figured we could simplify the UI a bit more here.

This also looks better on platforms where the window controls are on the
right (Linux/Windows).

Release Notes:

- N/A
2025-10-15 19:50:57 -03:00
0c08bbca05 Avoid gap between titlebar and body on linux (#40228)
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: John Tur <john-tur@outlook.com>

Release Notes:

- N/A

Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: John Tur <john-tur@outlook.com>
2025-10-15 04:44:00 +00:00
Danilo Leal 18405dece8 Rename settings and keymap actions (#39970)
This PR renames the following actions to make it easier and prioritize
the UI version of interacting with them:

| Before | After |
|--------|--------|
| `OpenSettingsEditor` | `OpenSettings` |
| `OpenSettings` | `OpenSettingsFile` |
| `OpenKeymapEditor` | `OpenKeymap` |
| `OpenKeymap` | `OpenKeymapFile` | 

Release Notes:

- Rename actions to open settings (UI/window and JSON file) as well as
to open the keymap (editor tab and JSON file).
2025-10-10 17:29:20 -03:00
Conrad Irwin 1d1c799b4b Reland "Remove cx from ThemeSettings" (#39720)
- **Reapply "Remove cx from ThemeSettings (#38836)" (#39691)**
- **Fix theme loading races**

Closes #ISSUE

Release Notes:

- N/A
2025-10-08 17:36:52 +02:00
Conrad Irwin 41cf114d8a Revert "Remove cx from ThemeSettings (#38836)" (#39691)
This reverts commit a2a7bd139a.

This caused themes to not load correctly on startup, you needed to edit
your settings.

Release Notes:

- N/A
2025-10-07 15:45:20 +00:00
Conrad Irwin a2a7bd139a Remove cx from ThemeSettings (#38836)
Before this change the active theme and icon theme were retrofitted onto
the ThemeSettings.

Now they're in their own new global (GlobalTheme::theme(cx) and
GlobalTheme::icon_theme(cx))

This lets us remove cx from the settings traits, and tidy up a few other
things along the way.

Release Notes:

- N/A
2025-10-06 23:06:50 +00:00
Danilo Leal db5b1a31b5 settings ui: Add some UX adjustments (#39615)
Release Notes:

- N/A
2025-10-06 12:12:35 -03:00
Lev Zakharov 3707102702 title_bar: Show git status indicator icon in the title bar (#38029)
See related discussion #37046.

<details>

<summary>Screenshots</summary>

**No Changes**
<img
src="https://github.com/user-attachments/assets/e814da6e-bc9b-4edd-b37a-6bb4680d5bb3"
/>

**Added**
<img
src="https://github.com/user-attachments/assets/07ffdf90-08cb-43f4-b2bd-9966a21e08de"
/>

**Changed**
<img
src="https://github.com/user-attachments/assets/7e13b999-83b3-41ea-b2ab-baaa1541b169"
/>

**Deleted**
<img
src="https://github.com/user-attachments/assets/a77fc7e3-a026-419a-87bd-7146c3ca46a9"
/>

**Conflicts**
<img
src="https://github.com/user-attachments/assets/17e7e35c-d81b-4660-808d-08e12107ea2d"
/>

</details>

Release Notes:

- Show git status indicator icon in the title bar
2025-10-06 09:43:22 -04:00
John TurandJulia Ryan 55e68553a4 Fix caption buttons going off-screen (#39502)
https://github.com/user-attachments/assets/27bf58df-b8c4-4730-856b-d62ec639a552

Previously the caption buttons (minimize, maximize, close) would
disappear off the right side of the title bar.

Release Notes:

- N/A

Co-authored-by: Julia Ryan <juliaryan3.14@gmail.com>
2025-10-03 23:25:54 +00:00
Piotr OsiewiczandSmit Barmase d359a814f8 editor: Represent scroll offset with more precision (#39367)
Closes #5355

Release Notes:

- Fixed rendering glitches with files with more than 16 million lines
(that occured due to floating number rounding errors).

---------

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2025-10-02 23:04:31 +02:00
Smit Barmase f107708de3 title_bar: Show app menu even when signed out (#39296)
Partially closes #39271

Regressed in https://github.com/zed-industries/zed/pull/35375

<img width="282" height="188" alt="image"
src="https://github.com/user-attachments/assets/7e39d819-458a-47a1-96ca-e29797602e73"
/>

Release Notes:

- Fixed the top-right dropdown not showing when you're not signed in.
2025-10-01 21:13:00 +05:30
03f9cf4414 Represent relative paths using a dedicated, separator-agnostic type (#38744)
Closes https://github.com/zed-industries/zed/issues/38690
Closes #37353

### Background

On Windows, paths are normally separated by `\`, unlike mac and linux
where they are separated by `/`. When editing code in a project that
uses a different path style than your local system (e.g. remoting from
Windows to Linux, using WSL, and collaboration between windows and unix
users), the correct separator for a path may differ from the "native"
separator.

Previously, to work around this, Zed converted paths' separators in
numerous places. This was applied to both absolute and relative paths,
leading to incorrect conversions in some cases.

### Solution

Many code paths in Zed use paths that are *relative* to either a
worktree root or a git repository. This PR introduces a dedicated type
for these paths called `RelPath`, which stores the path in the same way
regardless of host platform, and offers `Path`-like manipulation APIs.
RelPath supports *displaying* the path using either separator, so that
we can display paths in a style that is determined at runtime based on
the current project.

The representation of absolute paths is left untouched, for now.
Absolute paths are different from relative paths because (except in
contexts where we know that the path refers to the local filesystem)
they should generally be treated as opaque strings. Currently we use a
mix of types for these paths (std::path::Path, String, SanitizedPath).

Release Notes:

- N/A

---------

Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
2025-09-24 18:57:33 -04:00
Conrad IrwinandKirill Bulatov 5d89b2ea26 Revert "Add setting to show/hide title bar (#37428)" (#38756)
Closes https://github.com/zed-industries/zed/issues/38547

Release Notes:

- Reverted the ability to show/hide the titlebar. This caused rendering
bugs on
macOS, and we're preparing for the redesign which requires the toolbar
being present.

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2025-09-24 07:15:30 +03:00
Conrad Irwin b09764c54a settings: Use a derive macro for refine (#38451)
When we refactored settings to not pass JSON blobs around, we ended up
needing
to write *a lot* of code that just merged things (like json merge used
to do).

Use a derive macro to prevent typos in this logic.

Release Notes:

- N/A
2025-09-18 21:13:49 +00:00
fcdab160f9 Settings refactor (#38367)
Co-Authored-By: Ben K <ben@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>

Release Notes:

- settings: Major internal changes to settings. The primary user-facing
effect is that some settings which did not make sense in project
settings files are no-longer read from there. (For example the inline
blame settings)

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
2025-09-18 16:47:23 +00:00
localcc 574b943081 Add wsl specific icon (#38316)
Release Notes:

- N/A
2025-09-17 10:47:09 +00:00
Lukas Wirth f321d02207 auto_update: Show update error on hover and open logs on click (#38241)
Release Notes:

- Improved error reporting when auto-updating fails
2025-09-16 08:07:02 +00:00
Ben Gubler 13113ab311 Add setting to show/hide title bar (#37428)
Closes #5120

Release Notes:

- Added settings for hiding and showing title bar



https://github.com/user-attachments/assets/aaed52d0-6278-4544-8932-c6bab531512a
2025-09-13 22:54:00 +00:00
Marshall Bowers cb75c2aeb7 Make plans backwards compatible (#37941)
This PR fixes the backwards compatibility of the new `Plan` variants.

We can't add new variants to the wire representation, as old clients
won't be able to understand them.

Release Notes:

- N/A
2025-09-10 20:11:07 +00:00
Piotr Osiewicz c0b583c9ef keymap_editor: Move OpenKeymapEditor action into zed_actions (#37928)
This lets us remove title_bar's dependency on keymap_editor, which in
turns improves dev build times by ~0.5s for me

Release Notes:

- N/A
2025-09-10 16:57:05 +00:00
Warpten d81479ee57 Allow user-defined worktree names in title bar and platform windows (#36713)
Closes #36637 

Release Notes:
- Adds the ability to specify a human-readable project name for each
worktree.


https://github.com/user-attachments/assets/ce980fa6-65cf-46d7-9343-d08c800914fd
2025-09-09 11:50:58 -06:00
Marshall Bowers ad02f6b9e3 cloud_llm_client: Add another Plan variant (#37852)
This PR adds a corresponding `FreeV2` variant to the `Plan`.

Release Notes:

- N/A
2025-09-09 15:51:22 +00:00
Danilo Leal 136468a4df keymap editor: Add some adjustments to the UI (#37819)
- Makes the keymap editor search container more consistent with the
project & file search corresponding elements
- Changes the keymap editor menu item in the user menu be called "Keymap
Editor", as opposed to "Key Binding", to match with the tab and action
name

Design note: Still a bit unsure about the extra space on the right for
the keymap editor. This makes it way more consistent with the other
search views, but it also just feels like space that could be used. On
the other hand, though, it's very unlikely anyone will ever use more
than 30% of the search bar width as search queries here are likely
pretty short; definitely much shorter than project search queries.

<img width="600" height="552" alt="Screenshot 2025-09-09 at 1  02@2x"
src="https://github.com/user-attachments/assets/9825a129-2c5a-4852-9837-c586b88e9332"
/>


Release Notes:

- N/A
2025-09-09 09:36:12 -03:00
Marshall Bowers ea4073e50e cloud_llm_client: Add new Plan variants (#37810)
This PR adds new variants to the `Plan` enum.

Release Notes:

- N/A
2025-09-09 00:18:43 +00:00
Anthony EidandBen Kunkle 5f03202b5c settings ui: Create settings key trait (#37489)
This PR separates out the associated constant `KEY` from the `Settings`
trait into a new trait `SettingsKey`. This allows for the key trait to
be derived using attributes to specify the path so that the new
`SettingsUi` derive macro can use the same attributes to determine top
level settings paths thereby removing the need to duplicate the path in
both `Settings::KEY` and `#[settings_ui(path = "...")]`

Co-authored-by: Ben Kunkle <ben@zed.dev>

Release Notes:

- N/A

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-09-04 15:19:02 -04:00
Bennet Bo FennerandDanilo Leal 91cbb2ec25 Add onboarding banner for claude code support (#37443)
Release Notes:

- N/A

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2025-09-03 10:59:14 +00:00
Ben Kunkle 60d17cccd3 settings_ui: Move settings UI trait to file content (#37337)
Closes #ISSUE

Initially, the `SettingsUi` trait was tied to `Settings`, however, given
that the `Settings::FileContent` type (which may be the same as the type
that implements `Settings`) will be the type that more directly maps to
the JSON structure (and therefore have the documentation, correct field
names (or `serde` rename attributes), etc) it makes more sense to have
the deriving of `SettingsUi` occur on the `FileContent` type rather than
the `Settings` type.

In order for this to work a relatively important change had to be made
to the derive macro, that being that it now "unwraps" options into their
inner type, so a field with type `Option<Foo>` where `Foo: SettingsUi`
will treat the field as if it were just `Foo`, expecting there to be a
default set in `default.json`. This imposes some restrictions on what
`Settings::FileContent` can be as seen in 1e19398 where `FileContent`
itself can't be optional without manually implementing `SettingsUi`, as
well as introducing some risk that if the `FileContent` type has
`serde(default)`, the default value will override the default value from
`default.json` in the UI even though it may differ (but it should!).

A future PR should probably replace the other settings with `FileContent
= Option<T>` (all of which currently have `T == bool`) with wrapper
structs and have `KEY = None` so the further niceties
`derive(SettingsUi)` will provide such as path renaming, custom UI, auto
naming and doc comment extraction can be used.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-01 18:42:33 -04:00
Gaauwe Rombouts a852bcc094 Improve system window tabs visibility (#37244)
Follow up of https://github.com/zed-industries/zed/pull/33334

After chatting with @MrSubidubi we found out that he had an old defaults
setting (most likely from when he encountered a previous window tabbing
bug):
```
❯ defaults read dev.zed.Zed-Nightly
{
    NSNavPanelExpandedSizeForOpenMode = "{800, 448}";
    NSNavPanelExpandedSizeForSaveMode = "{800, 448}";
    NSNavPanelExpandedStateForSaveMode = 1;
    NSOSPLastRootDirectory = {length = 828, bytes = 0x626f6f6b 3c030000 00000410 30000000 ... dc010000 00000000 };
    "NSWindow Frame NSNavPanelAutosaveName" = "557 1726 800 448 -323 982 2560 1440 ";
    "NSWindowTabbingShoudShowTabBarKey-GPUIWindow-GPUIWindow-(null)-HT-FS" = 1;
}
```

> That suffix is AppKit’s fallback autosave name when no tabbing
identifier is set. It encodes the NSWindow subclass (GPUIWindow), plus
traits like HT (hidden titlebar) and FS (fullscreen).

Which explains why it only happened on the Nightly build, since each
bundle has it's own defaults. It also explains why the tabbar would
disappear when he activated the `use_system_window_tabs` setting,
because with that setting activated, the tabbing identifier becomes
"zed" (instead of the default one when omitted) for which he didn't have
the `NSWindowTabbingShoudShowTabBarKey` default.

The original implementation was perhaps a bit naive and relied fully on
macOS to determine if the tabbar should be shown. I've updated the code
to always hide the tabbar, if the setting is turned off and there is
only 1 tab entry.

While testing, I also noticed that the menu's like 'merge all windows'
wouldn't become active when the setting was turned on, only after a full
workspace reload. So I added a setting observer as well, to immediately
set the correct window properties to enable all the features without a
reload.

Release Notes:

- N/A
2025-08-31 18:24:00 -06:00
Max BrunsfeldandJunkui Zhang f78f3e7729 Add initial support for WSL (#37035)
Closes #36188

## Todo

* [x] CLI
* [x] terminals
* [x] tasks

## For future PRs
* debugging
* UI for opening WSL projects
* fixing workspace state restoration

Release Notes:

- Windows alpha: Zed now supports editing folders in WSL.

---------

Co-authored-by: Junkui Zhang <364772080@qq.com>
2025-08-29 17:18:52 -07:00
Anthony EidandBen Kunkle f2c3f3b168 settings ui: Start work on creating the initial structure (#36904)
## Goal 

This PR creates the initial settings ui structure with the primary goal
of making a settings UI that is
- Comprehensive: All settings are available through the UI
- Correct: Easy to understand the underlying JSON file from the UI
- Intuitive
- Easy to implement per setting so that UI is not a hindrance to future
settings changes

### Structure

The overall structure is settings layer -> data layer -> ui layer.

The settings layer is the pre-existing settings definitions, that
implement the `Settings` trait. The data layer is constructed from
settings primarily through the `SettingsUi` trait, and it's associated
derive macro. The data layer tracks the grouping of the settings, the
json path of the settings, and a data representation of how to render
the controls for the setting in the UI, that is either a marker value
for the component to use (avoiding a dependency on the `ui` crate) or a
custom render function.

Abstracting the data layer from the ui layer allows crates depending on
`settings` to implement their own UI without having to add additional UI
dependencies, thus avoiding circular dependencies. In cases where custom
UI is desired, and a creating a custom render function in the same crate
is infeasible due to circular dependencies, the current solution is to
implement a marker for the component in the `settings` crate, and then
handle the rendering of that component in `settings_ui`.

### Foundation 

This PR creates a macro and a trait both called `SettingsUi`. The
`SettingsUi` trait is added as a new trait bound on the `Settings`
trait, this allows the type system to guarantee that all settings
implement UI functionality. The macro is used to derived the trait for
most types, and can be modified through attributes for unique cases as
well.

A derive-macro is used to generate the settings UI trait impl, allowing
it the UI generation to be generated from the static information in our
code base (`default.json`, Struct/Enum names, field names, `serde`
attributes, etc). This allows the UI to be auto-generated for the most
part, and ensures consistency across the UI.


#### Immediate Follow ups

- Add a new `SettingsPath` trait that will be a trait bound on
`SettingsUi` and `Settings`
- This trait will replace the `Settings::key` value to enable
`SettingsUi` to infer the json path of it's derived type
- Figure out how to render `Option<T> where T: SettingsUi` correctly
- Handle `serde` attributes in the `SettingsUi` proc macro to correctly
get json path from a type's field and identity

Release Notes:

- N/A

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-08-29 16:56:10 -04:00
Gaauwe RomboutsandConrad Irwin 78c2f1621d Add macOS window tabs (#33334)
Closes https://github.com/zed-industries/zed/issues/14722
Closes https://github.com/zed-industries/zed/issues/4948
Closes https://github.com/zed-industries/zed/issues/7136

Follow up of https://github.com/zed-industries/zed/pull/20557 and
https://github.com/zed-industries/zed/pull/32238.

Based on the discussions in the previous PRs and the pairing session
with @ConradIrwin I've decided to rewrite it from scratch, to properly
incorporate all the requirements. The feature is opt-in, the settings is
set to false by default. Once enabled via the Zed settings, it will
behave according to the user’s system preference, without requiring a
restart — the next window opened will adopt the new behavior (similar to
Ghostty).

I’m not entirely sure if the changes to the Window class are the best
approach. I’ve tried to keep things flexible enough that other
applications built with GPUI won’t be affected (while giving them the
option to still use it), but I’d appreciate input on whether this
direction makes sense long-term.



https://github.com/user-attachments/assets/9573e094-4394-41ad-930c-5375a8204cbf

### Features
* System-aware tabbing behavior
* Respects the three system modes: Always, Never, and Fullscreen
(default on macOS)
* Changing the Zed setting does not require a restart — the next window
reflects the change
* Full theme support
    * Integrates with light and dark themes
* [One
Dark](https://github.com/user-attachments/assets/d1f55ff7-2339-4b09-9faf-d3d610ba7ca2)
* [One
Light](https://github.com/user-attachments/assets/7776e30c-2686-493e-9598-cdcd7e476ecf)
    * Supports opaque/blurred/transparent themes as best as possible
* [One Dark -
blurred](https://github.com/user-attachments/assets/c4521311-66cb-4cee-9e37-15146f6869aa)
* Dynamic layout adjustments
    * Only reserves tab bar space when tabs are actually visible
* [With
tabs](https://github.com/user-attachments/assets/3b6db943-58c5-4f55-bdf4-33d23ca7d820)
* [Without
tabs](https://github.com/user-attachments/assets/2d175959-5efc-4e4f-a15c-0108925c582e)
* VS Code compatibility
* Supports the `window.nativeTabs` setting in the VS Code settings
importer
* Command palette integration
    * Adds commands for managing tabs to the command palette
* These can be assigned to keyboard shortcuts as well, but didn't add
defaults as to not reserve precious default key combinations

Happy to pair again if things can be improved codewise, or if
explanations are necessary for certain choices!



Release Notes:
* Added support for native macOS window tabbing. When you set
`"use_system_window_tabs": true`, Zed will merge windows in the same was
as macOS: by default this happens only when full screened, but you can
adjust your macOS settings to have this happen on all windows.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-08-28 03:51:22 +00:00
Max BrunsfeldandMikayla Maki 1eae76e856 Restructure remote client crate, consolidate SSH logic (#36967)
This is a pure refactor that consolidates all SSH remoting logic such
that it should be straightforward to add another transport to the
remoting system.

Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-08-27 00:15:39 +00:00
Danilo LealandBennet Bo Fenner bd4e943597 acp: Add onboarding modal & title bar banner (#36784)
Release Notes:

- N/A

---------

Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
2025-08-26 16:59:12 -03:00
tidely 6ed29fbc34 Enforce style lints which do not have violations (#36580)
Release Notes:

- N/A
2025-08-20 14:07:37 +02:00
tidely 7bdc99abc1 Fix clippy::redundant_clone lint violations (#36558)
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.

A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.

I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.

Release Notes:

- N/A
2025-08-20 12:20:13 +02:00
Piotr Osiewicz 6825715503 Another batch of lint fixes (#36521)
- **Enable a bunch of extra lints**
- **First batch of fixes**
- **More fixes**

Release Notes:

- N/A
2025-08-19 20:33:44 +00:00
Piotr Osiewicz 05fc0c432c Fix a bunch of other low-hanging style lints (#36498)
- **Fix a bunch of low hanging style lints like unnecessary-return**
- **Fix single worktree violation**
- **And the rest**

Release Notes:

- N/A
2025-08-19 21:26:17 +02:00
Piotr Osiewicz 8f567383e4 Auto-fix clippy::collapsible_if violations (#36428)
Release Notes:

- N/A
2025-08-19 13:27:24 +00:00
tidely 1fbb318714 Fix iterator related clippy style lint violations (#36437)
Release Notes:

- N/A
2025-08-19 10:06:35 +02:00
Piotr Osiewicz 9e0e233319 Fix clippy::needless_borrow lint violations (#36444)
Release Notes:

- N/A
2025-08-18 21:54:35 +00:00
Lukas Wirth ed155ceba9 title_bar: Fix screensharing errors not being shown to the user (#36424)
Release Notes:

- N/A
2025-08-18 16:27:26 +00:00
张小白andMax Brunsfeld 32975c4208 windows: Fix auto update failure when launching from the cli (#34303)
Release Notes:

- N/A

---------

Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2025-08-12 17:04:30 -07:00
Victor TranandMikayla Maki fa3d0aaed4 gpui: Allow selection of "Services" menu independent of menu title (#34115)
Release Notes:

- N/A

---

In the same vein as #29538, the "Services" menu on macOS depended on the
text being exactly "Services", not allowing for i18n of the menu name.

This PR introduces a new menu type called `OsMenu` that defines a
special menu that can be populated by the system. Currently, it takes
one enum value, `ServicesMenu` that tells the system to populate its
contents with the items it would usually populate the "Services" menu
with.

An example of this being used has been implemented in the `set_menus`
example:
`cargo run -p gpui --example set_menus`

---

Point to consider:

In `mac/platform.rs:414` the existing code for setting the "Services"
menu remains for backwards compatibility. Should this remain now that
this new method exists to set the menu, or should it be removed?

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-08-11 21:10:14 +00:00