Commit Graph
26973 Commits
Author SHA1 Message Date
Piotr Osiewicz e09eeb7446 debugger: Style debugger tabs (#28572)
![image](https://github.com/user-attachments/assets/a88b1897-cb96-4c6c-b602-396a91ef4de8)

Release Notes:

- N/A
2025-04-11 15:33:36 +02:00
Piotr Osiewicz cdcad708f6 task: Poll Rust subcommands on background thread (#28553)
Closes #ISSUE

Release Notes:

- Improved app responsiveness when spawning Rust tasks.
2025-04-11 11:04:10 +00:00
Smit Barmase bd4c9b45b6 editor: Fix signature help popover goes off screen (#28566)
Closes #27731

Uses similar logic as other popovers for layouting signature help
popover.

Release Notes:

- Fixed case where signature help popover goes off the screen.
2025-04-11 14:50:42 +05:30
Anthony Eid d4736a5427 debugger: Fix bug where deleting a breakpoint could delete multiple breakpoints (#28562)
This PR fixes a bug when deleting a breakpoint with a (log, conditional,
hit condition) message by removing the message. All breakpoints that
contain that type of message were also deleted.

Release Notes:

- N/A
2025-04-11 08:04:12 +00:00
Max Brunsfeld 353ae2335b Fix staging/unstaging hunks remotely (#28560)
Fixes a regression introduced in
https://github.com/zed-industries/zed/pull/28377 where the pending hunks
didn't get cleared properly when staging/unstaging hunks remotely. I
didn't add new tests, because the fix was to simplify some code.

Release Notes:

- N/A
2025-04-10 21:31:43 -07:00
João Marcos ad39d3226f Add new actions editor::FindNextMatch and editor::FindPreviousMatch (#28559)
Closes #7903

Release Notes:

- Add new actions `editor::FindNextMatch` and
`editor::FindPreviousMatch` that are similar to `editor::SelectNext` and
`editor::SelectPrevious` with `"replace_newest": true`, but jumps to the
first or last selection when there are multiple selections.
2025-04-11 03:43:55 +00:00
c35238bd72 debugger: Add support for setting multiple breakpoints via actions (#28437)
Allow setting multiple breakpoints with multi cursors

Release Notes:

- N/A

---------

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
2025-04-10 23:31:57 -04:00
Bennet Bo Fenner 5757e352b0 agent: Fix bug where wrong crease for @mention would be displayed (#28558)
Release Notes:

- agent: Fix a bug where an inserted @mention did not show up as the one
that was selected
2025-04-11 02:04:03 +00:00
Danilo Leal c124838a73 agent: Fix "new text thread" action name (#28555)
Moving from "NewPromptEditor" to "NewTextThread". We recently re-named
that and this was missing.

Release Notes:

- N/A
2025-04-10 22:23:44 -03:00
Marshall Bowers 5ebac7e30c agent: Clean up thread auto-capturing (#28550)
This PR cleans up the thread auto-capturing added in #28271.

- Removed usage of `unsafe`
- Fixed feature flag check
- We were incorrectly not respecting the feature flag in release builds
- Made sure the telemetry event was being run on the background executor

Release Notes:

- N/A
2025-04-11 01:08:24 +00:00
Mikayla Maki c143846e42 Revert buggy pr (#28554)
Earlier, I merged #24723

Before merging it, I made a change that was incorrect and fast followed
with a fix: #28548

Following that fix, @bennetbo discovered that the modals where no longer
highlighting correctly, particularly the outline modal.

So I'm going to revert it all.

Release Notes:

- N/A
2025-04-10 18:58:36 -06:00
71c2a11bd9 agent: Make the message editor expandable (#28420)
This PR allows expanding the message editor textarea to fit almost the
total height of the Agent Panel. Stylistically, I'm also changing the
font family we use in the textarea to use the buffer font; want to
experiment with this for a bit.

Release Notes:

- agent: The Agent Panel textarea can now be expanded to fill almost the
total height of the panel.

---------

Co-authored-by: Bennet Bo Fenner <bennet@zed.dev>
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
2025-04-10 21:53:52 -03:00
2440faf4b2 Actually run the eval and fix a hang when retrieving outline (#28547)
Release Notes:

- Fixed a regression that caused the agent to hang sometimes.

---------

Co-authored-by: Thomas Mickley-Doyle <tmickleydoyle@gmail.com>
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Michael Sloan <mgsloan@gmail.com>
2025-04-11 00:01:33 +00:00
Mikayla Maki c0262cf62f Fix bug where all editor completions would be black (#28548)
Release Notes:

- N/A
2025-04-10 17:59:10 -06:00
Jason Lee fd256d159d gpui: Keep drag cursor style when dragging (#24797)
Release Notes:

- Improve to keep drag cursor style on dragging resize handles.

---

### Before


https://github.com/user-attachments/assets/d4100d01-ac02-42b8-b923-9f2b4633c458

### After


https://github.com/user-attachments/assets/b5a450cd-c6de-4b39-a79c-2d73fcbad209

With example:

```
cargo run -p gpui --example drag_drop
```


https://github.com/user-attachments/assets/4cba1966-1578-40ce-a435-64ec11bcace5
2025-04-10 23:54:12 +00:00
Danilo LealandBennet Bo Fenner a2a3d1a4bd editor: Refactor EditorMode::Full (#28546)
This PR lightly refactors the `EditorMode::Full` exposing two new
methods: `is_full` and `set_mode`.

Motivation is to expose fields that modify the behavior when the editor
is in `Full` mode. By using is `mode.is_full()` instead of
`EditorMode::Full` we can introduce new fields without breaking other
places in the code.

Release Notes:

- N/A

Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
2025-04-10 23:22:27 +00:00
294a1b63c0 Fix diff recalculation hang (#28377)
Fixes https://github.com/zed-industries/zed/issues/26039

Release Notes:

- Fixed an issue where diffs stopped updating closing and reopening them
after staging hunks.
- Fixed a bug where staging a hunk while the cursor was in a deleted
line would move the cursor erroneously.

---------

Co-authored-by: Cole Miller <m@cole-miller.net>
Co-authored-by: João Marcos <marcospb19@hotmail.com>
2025-04-10 22:58:41 +00:00
Jason LeeandMikayla Maki ffdf725f32 gpui: Fix text hover & active style (#24723)
Release Notes:

- N/A

---

Fix this long-standing issue so that we can support Link hover colors.

And renamed `text_layout` example to `text_style`.

---

I spent some time studying the process of this text style change and
found it a bit complicated.

At first, I thought there was a problem with refine and it was not
passed properly. After changing it, I found that it was not the problem.

Then I found that it was because `TextRun` had already stored the
`color`, `background`, `underline`, `strikethrough` in TextRun in the
`request_layout` stage. They area calculate at the `request_layout`
stage, but request_layout stage there was no `hitbox`, so the hover
state was not obtained.

```bash
cargo run -p gpui --example text_style
```


https://github.com/user-attachments/assets/24f88f73-775e-41d3-a502-75a7a39ac82b

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-04-10 22:34:47 +00:00
vipex 8ee6a2b454 html: Fix leading slash on Windows paths (#28542)
This PR builds on the fix proposed in
[zed-extensions/astro#5](https://github.com/zed-extensions/astro/pull/5)
and serves as a workaround for certain LSPs affected by
[zed-industries/zed#20559](https://github.com/zed-industries/zed/issues/20559)—specifically,
the HTML language server in this case.

Credit to @maxdeviant for identifying and implementing the original fix.
This PR extends that solution to other areas where it may be beneficial.

Release Notes:

- N/A
2025-04-10 18:34:22 -04:00
Anthony Eid cf65d9437a debugger: Add console indicator and resolve debug configs from NewSessionModal (#28489)
The debug console will now show an indicator when it's unopened and
there's unread messages.

`NewSessionModal` attempts to resolve debug configurations before using
the config to start debugging. This allows users to use zed's task
variables in the modal prompt.

I had to invert tasks_ui dependency on debugger_ui so `NewSessionModal`
could get the correct `TaskContexts` by calling tasks_ui functions. A
consequence of this workspace has a new event `ShowAttachModal` that I'm
not a big fan of. @osiewicz if you have time could you please take a
look to see if there's a way around adding the event. I'm open to pair
on it too.

Release Notes:

- N/A
2025-04-10 22:29:03 +00:00
Ben Kunkle 66dd6726df zlog: Support configuring log levels with env var (#28544)
Reimplemented logic from `env_logger` to parse log configuration from
environment variables.

Had to re-implement instead of using `env_filter` crate that
`env_logger` uses, as it does not export the information required to
integrate it.


Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-04-10 22:00:44 +00:00
Bennet Bo Fenner 44cb8e582b markdown: Track code block metadata in parser (#28543)
This allows us to not scan the codeblock content for newlines on every
frame in `active_thread`

Release Notes:

- N/A
2025-04-10 21:49:08 +00:00
Danilo Leal 73305ce45e Change zed.dev's default model to Claude 3.7 Sonnet (#28541)
From Claude 3.5 Sonnet to **Claude 3.7 Sonnet**.

Release Notes:

- Change the default model of Zed's hosted LLM service to Claude 3.7
Sonnet.
2025-04-10 18:34:04 -03:00
James Tucker 94b75f3ad9 gpui: Enable per-pixel, GPU composited transparency on Windows (#26645)
Move the SetLayeredWindowAttributes call to immediately after window
construction, and initialize it with per-pixel transparency settings, no
color key and no global blending. The render pipeline will perform alpha
blending during compositing.

Cleaned up the DWM acrylic API calls some, to explicitly set to the
three appropriate modes depending on opaque, transparent or blurred
settings. The API internally hides versioning concerns from the caller.

Set the window class background color to black, this prevents a
flashbang on slow startup, e.g. debug builds on a heavily loaded system.

The outcome is that the window no longer receives paint demands for
underlying window updates, while also having per-pixel transparency -
opaque theme elements are now correctly opaque. The transparency
settings are now portable across windows and macOS having mostly similar
outcomes (modulo palette differences). Small fonts may still appear to
be alpha blended - this seems to be in the glyph atlas, their pixels are
not actually opaque. Larger fonts (or higher DPIs) don't suffer this and
are as opaque as expected. Layering the window atop one that is
rendering at 120fps, the editor window can drop to its 8fps idle state,
while still being composited with 120fps alpha blend in the background,
in both blur and transparent modes.

Updates #20400

Release Notes:

- Improved transparency on Windows to be more efficient, support fully
opaque elements and more closely match other platforms.
2025-04-10 21:27:19 +00:00
Marko Kungla 384868e597 Add --user-data-dir CLI flag and propose renaming support_dir to data_dir (#26886)
This PR introduces support for a `--user-data-dir` CLI flag to override
Zed's data directory and proposes renaming `support_dir` to `data_dir`
for better cross-platform clarity. It builds on the discussion in #25349
about custom data directories, aiming to provide a flexible
cross-platform solution.

### Changes

The PR is split into two commits:
1. **[feat(cli): add --user-data-dir to override data
directory](https://github.com/zed-industries/zed/pull/26886/commits/28e8889105847401e783d1739722d0998459fe5a)**
2. **[refactor(paths): rename support_dir to data_dir for cross-platform
clarity](https://github.com/zed-industries/zed/pull/26886/commits/affd2fc606b39af1b25432a688a9006229a8fc3a)**


### Context
Inspired by the need for custom data directories discussed in #25349,
this PR provides an immediate implementation in the first commit, while
the second commit suggests a naming improvement for broader appeal.
@mikayla-maki, I’d appreciate your feedback, especially on the rename
proposal, given your involvement in the original discussion!

### Testing
- `cargo build `
- `./target/debug/zed --user-data-dir ~/custom-data-dir`

Release Notes:
- Added --user-data-dir CLI flag

---------

Signed-off-by: Marko Kungla <marko.kungla@gmail.com>
2025-04-10 21:16:43 +00:00
Marshall Bowers d88694f8da language_models: Fix non-streaming Copilot Chat models (#28537)
This PR fixes usage of non-streaming Copilot Chat models.

Closes https://github.com/zed-industries/zed/issues/28528.

Release Notes:

- Fixed an issue with using non-streaming Copilot Chat models (e.g., o1,
o3-mini).
2025-04-10 20:48:08 +00:00
Terminal 90f30b5c20 gpui: Allow DisplayId to be compared to u32 (#27895)
allow DisplayId to be compared to u32. This is handy since gpui doesn't
provide a method to detect current active display of the user. So when
using mouse location to get the active display we need to then compare
that display u32 to DisplayID

Release Notes:
- added From to allow u32 comparison
2025-04-10 14:41:10 -06:00
tidely 24d4f8ca18 gpui: Optimize coalesce float sign checking (#28072)
Optimize away a multiplication during in the `coalesce` function. Our
goal is to check whether the sign of two floats is the same.

Instead of multiplying each `.signum()` and checking that the result is
positive, we can simply check that the signum's are the same. This
removes a float multiplication.

```rust
a.signum() * b.signum() >= 0.0
```

turns into

```rust
a.signum() == b.signum()
```



Release Notes:

- Fix documentation for `Pixels::signum`
2025-04-10 14:39:50 -06:00
Kirill Bulatov 804066a047 Do not query for LSP tasks buffers that do not belong to the position given (#28536)
Follow-up of https://github.com/zed-industries/zed/pull/28359

Release Notes:

- Fixed a panic when LSP tasks are queried in certain multi buffer
excerpts
2025-04-10 20:37:21 +00:00
Niklas Eicker 4a356466b1 rust: Enable required features when executing main functions in tasks (#27312)
Closes #13344

This PR causes required features to be read from `cargo metadata` and
enabled when executing an example/bin in Rust.

Release Notes:

- Added enabling required features when executing a Rust example or bin
through a task
2025-04-10 20:29:07 +00:00
Smit Barmase 0921762b59 install_cli: Show feedback when installing CLI from welcome screen (#28532)
Closes #28408

Release Notes:

- Fixed no feedback provided when installing CLI from welcome page.
2025-04-11 01:47:40 +05:30
Thomas Mickley-Doyle 46b1df2e2d agent: Auto-capture telemetry feature flag (#28271)
Release Notes:

- N/A
2025-04-10 15:07:48 -05:00
Conrad Irwin 986da332db Bump rustls (#28531)
Closes #26699

Release Notes:

- Fixed a panic when enabling or disabling a VPN on macOS
2025-04-10 14:04:34 -06:00
Austin Merrick dad33f7cc2 Fix code action selection bug while using vim visual mode (#27817)
## Problem

Code actions do not handle vim line mode correctly. See this video where
`Extract to function` doesn't extract both selected lines:


https://github.com/user-attachments/assets/8fa0fb28-0403-44f6-9e55-a59b6713dffd

## Solution

Use `selections.newest_adjusted` instead of `selections.newest_anchor`
so code actions consider the full selection.

Correct behavior:


https://github.com/user-attachments/assets/174d5a34-3873-4d20-b67d-103edec4cdbe

---

Release Notes:

- vim: Fixed code actions in visual line mode
2025-04-10 13:53:00 -06:00
Smit Barmase 64241f7d2f editor: Fix extra characters were being written at the end of an HTML tag (#28529)
Closes #25586

It is caused due to assumption all character being typed are word
characters and linked edit ranges can be used even when first non-word
character is typed. Because next character passes all the criteria like
being word character, anchor matching the previous range before typing
started, wrong edit take place.

This PR fixes it by clearing linked edit ranges when non-word character
is typed.

Before:

`<div cx^></div>cx` when typing fast.

After:

`<div cx^></div>` always.


Release Notes:

- Fixed a case where extra characters were being written at the end of
an HTML tag.
2025-04-11 00:17:34 +05:30
Ben KunkleandZed AI fbbc23bec3 editor: Restore selections to positions after last edit (#28527)
Closes #22692

Makes it so when undoing a format operation, the selections are set to
where they were at the last edit.

Release Notes:

- Made it so the cursor position is reset to where it was after the last
edit when undoing a format operation. This will only result in different
behavior when you make an edit, scroll away, initiate formatting (either
by saving or manually) and then undo the format.

---------

Co-authored-by: Zed AI <ai@zed.dev>
2025-04-10 18:33:49 +00:00
Piotr OsiewiczandAnthony Eid 26f4705198 debugger: Add breakpoint list (#28496)
![image](https://github.com/user-attachments/assets/2cbe60cc-bf04-4233-a7bc-32affff8eef5)
Release Notes:

- N/A

---------

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
2025-04-10 18:18:58 +00:00
Nate Butler 3abf95216c Add progress bar component (#28518)
- Adds the progress bar component

Release Notes:

- N/A
2025-04-10 12:11:58 -06:00
Andy Waite b0b52f299c docs: Prefer bin/rails when running Rails tests (#28167) 2025-04-10 17:46:12 +00:00
Ben KunkleandMax Brunsfeld 53cde329da Clean up formatting code and add testing for formatting with multiple formatters (including code actions!) (#28457)
Release Notes:

- N/A

---------

Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2025-04-10 15:32:43 +00:00
Cole Miller b55b310ad0 Downgrade environment-related logging (#28509)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-04-10 14:38:29 +00:00
Cole Miller 8ab25e2bac Fix merge conflicts jumping (#28508)
This regressed in #27568, oops.

Release Notes:

- Fixed a bug causing conflicted files in the git panel to jump to the
"Tracked" section as soon as they were staged.
2025-04-10 14:29:36 +00:00
Peter Tripp c10b1f7c61 docs: Update system requirements (#28504)
Explicitly note that macOS 12.x Monterey is required for screen sharing.

Release Notes:

- N/A
2025-04-10 14:18:12 +00:00
Thomas Mickley-Doyle cb1ee01a66 agent: Add selected tool names to agent panel telemetry (#28247)
Release Notes:

- N/A
2025-04-10 08:43:52 -05:00
90bcde116f agent: Use current shell (#28470)
Release Notes:

- agent: Replace `bash` tool with `terminal` tool which uses the current
shell

---------

Co-authored-by: Bennet <bennet@zed.dev>
Co-authored-by: Antonio <antonio@zed.dev>
2025-04-09 23:38:36 -06:00
Antonio ScandurraandNathan Sobo 8ac378b86e Lay the groundwork for a Rust-based eval (#28488)
Also, we moved the logic for driving the agentic loop into `Thread` so
that we don't have to re-implement it.

Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2025-04-10 04:45:27 +00:00
Bennet Bo FennerandAgus 55760295d9 agent: Optimize render_markdown_block function (#28487)
Co-Authored-by: Agus <agus@zed.dev>

Closes #ISSUE

Release Notes:

- N/A

Co-authored-by: Agus <agus@zed.dev>
2025-04-10 04:29:47 +00:00
Antonio Scandurra 9dfb907f97 Revert "Add reminder message about system prompt" (#28482)
This breaks the agentic loop.
2025-04-09 22:12:33 -06:00
Danilo Leal e20daa7639 agent: Fix toolbar spacing (#28485)
Release Notes:

- N/A
2025-04-10 01:08:07 -03:00
Danilo Leal b46ab367ef agent: Add button to open thread as markdown (#28481)
<img
src="https://github.com/user-attachments/assets/92ca8f64-a949-4cc1-a657-3978a2c65839"
width="600"/>

Release Notes:

- agent: The action to open the current active thread in Markdown is now
exposed in the UI.
2025-04-10 00:09:34 -03:00