tidely 24d4f8ca18 gpui: Optimize coalesce float sign checking (#28072)
Optimize away a multiplication during in the `coalesce` function. Our
goal is to check whether the sign of two floats is the same.

Instead of multiplying each `.signum()` and checking that the result is
positive, we can simply check that the signum's are the same. This
removes a float multiplication.

```rust
a.signum() * b.signum() >= 0.0
```

turns into

```rust
a.signum() == b.signum()
```



Release Notes:

- Fix documentation for `Pixels::signum`
2025-04-10 14:39:50 -06:00
2025-04-01 22:35:15 +00:00
2025-04-10 14:04:34 -06:00
WIP
2023-12-14 09:25:14 -07:00
2025-03-10 01:06:11 -07:00
2024-09-30 17:46:21 -04:00
2025-04-01 14:19:10 -07:00
2025-02-04 09:02:59 -05:00
2025-02-04 09:02:59 -05:00
2024-08-08 17:21:38 -07:00
2024-09-05 15:39:16 -04:00
2025-03-10 01:06:11 -07:00

Zed

CI

Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.


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S
Description
GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
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