Commit Graph
100 Commits
Author SHA1 Message Date
Nathan SoboandConrad Irwin ae036f8ead Read env vars in TestScheduler::many (#38897)
This allows ITERATIONS and SEED environment variables to override the
hard coded values during testing.

cc @ConradIrwin @as-cii 

Release Notes:

- N/A

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-09-25 13:03:56 -06:00
Nathan Sobo af3bc45a26 Drop ellipses from About Zed menu item (#38211)
Follow the macOS app style guideline.

Release Notes:

- N/A
2025-09-16 08:06:16 -06:00
Nathan SoboandAntonio Scandurra 1ae326432e Extract a scheduler crate from GPUI to enable unified integration testing of client and server code (#37326)
Extracts and cleans up GPUI's scheduler code into a new `scheduler`
crate, making it pluggable by external runtimes. This will enable
deterministic integration testing with cloud components by providing a
unified test scheduler across Zed and backend code. In Zed, it will
replace the existing GPUI scheduler for consistent async task management
across platforms.

## Changes

- **Core Implementation**: `TestScheduler` with seed-based
randomization, session tracking (`SessionId`), and foreground/background
task separation for reproducible testing.
- **Executors**: `ForegroundExecutor` (!Send, thread-local) and
`BackgroundExecutor` (Send, with blocking/timeout support) as
GPUI-compatible wrappers.
- **Clock and Timer**: Controllable `TestClock` and future-based `Timer`
for time-sensitive tests.
- **Testing APIs**: `once()`, `with_seed()`, and `many()` methods for
configurable test runs.
- **Dependencies**: Added `async-task`, `chrono`, `futures`, etc., with
updates to `Cargo.toml` and lock file.

## Benefits

- **Integration Testing**: Facilitates reliable async tests involving
cloud sessions, reducing flakiness via deterministic execution.
- **Pluggability**: Trait-based design (`Scheduler`) allows easy
integration into non-GPUI runtimes while maintaining GPUI compatibility.
- **Cleanup**: Refactors GPUI scheduler logic for clarity, correctness
(no `unwrap()`, proper error handling), and extensibility.

Follows Rust guidelines; run `./script/clippy` for verification.

- [x] Define and test a core scheduler that we think can power our cloud
code and GPUI
- [ ] Replace GPUI's scheduler


Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
2025-09-04 17:14:53 +02:00
Nathan SoboandMikayla Maki 0a2186c87b Add channel reordering functionality (#31833)
Release Notes:

- Added channel reordering for administrators (use `cmd-up` and
`cmd-down` on macOS or `ctrl-up` `ctrl-down` on Linux to move channels
up or down within their parent)

## Summary

This PR introduces the ability for channel administrators to reorder
channels within their parent context, providing better organizational
control over channel hierarchies. Users can now move channels up or down
relative to their siblings using keyboard shortcuts.

## Problem

Previously, channels were displayed in alphabetical order with no way to
customize their arrangement. This made it difficult for teams to
organize channels in a logical order that reflected their workflow or
importance, forcing users to prefix channel names with numbers or
special characters as a workaround.

## Solution

The implementation adds a persistent `channel_order` field to channels
that determines their display order within their parent. Channels with
the same parent are sorted by this field rather than alphabetically.

## Implementation Details

### Database Schema

Added a new column and index to support efficient ordering:

```sql
-- crates/collab/migrations/20250530175450_add_channel_order.sql
ALTER TABLE channels ADD COLUMN channel_order INTEGER NOT NULL DEFAULT 1;

CREATE INDEX CONCURRENTLY "index_channels_on_parent_path_and_order" ON "channels" ("parent_path", "channel_order");
```

### RPC Protocol

Extended the channel proto with ordering support:

```proto
// crates/proto/proto/channel.proto
message Channel {
    uint64 id = 1;
    string name = 2;
    ChannelVisibility visibility = 3;
    int32 channel_order = 4;
    repeated uint64 parent_path = 5;
}

message ReorderChannel {
    uint64 channel_id = 1;
    enum Direction {
        Up = 0;
        Down = 1;
    }
    Direction direction = 2;
}
```

### Server-side Logic

The reordering is handled by swapping `channel_order` values between
adjacent channels:

```rust
// crates/collab/src/db/queries/channels.rs
pub async fn reorder_channel(
    &self,
    channel_id: ChannelId,
    direction: proto::reorder_channel::Direction,
    user_id: UserId,
) -> Result<Vec<Channel>> {
    // Find the sibling channel to swap with
    let sibling_channel = match direction {
        proto::reorder_channel::Direction::Up => {
            // Find channel with highest order less than current
            channel::Entity::find()
                .filter(
                    channel::Column::ParentPath
                        .eq(&channel.parent_path)
                        .and(channel::Column::ChannelOrder.lt(channel.channel_order)),
                )
                .order_by_desc(channel::Column::ChannelOrder)
                .one(&*tx)
                .await?
        }
        // Similar logic for Down...
    };
    
    // Swap the channel_order values
    let temp_order = channel.channel_order;
    channel.channel_order = sibling_channel.channel_order;
    sibling_channel.channel_order = temp_order;
}
```

### Client-side Sorting

Optimized the sorting algorithm to avoid O(n²) complexity:

```rust
// crates/collab/src/db/queries/channels.rs
// Pre-compute sort keys for efficient O(n log n) sorting
let mut channels_with_keys: Vec<(Vec<i32>, Channel)> = channels
    .into_iter()
    .map(|channel| {
        let mut sort_key = Vec::with_capacity(channel.parent_path.len() + 1);
        
        // Build sort key from parent path orders
        for parent_id in &channel.parent_path {
            sort_key.push(channel_order_map.get(parent_id).copied().unwrap_or(i32::MAX));
        }
        sort_key.push(channel.channel_order);
        
        (sort_key, channel)
    })
    .collect();

channels_with_keys.sort_by(|a, b| a.0.cmp(&b.0));
```

### User Interface

Added keyboard shortcuts and proper context handling:

```json
// assets/keymaps/default-macos.json
{
  "context": "CollabPanel && not_editing",
  "bindings": {
    "cmd-up": "collab_panel::MoveChannelUp",
    "cmd-down": "collab_panel::MoveChannelDown"
  }
}
```

The CollabPanel now properly sets context to distinguish between editing
and navigation modes:

```rust
// crates/collab_ui/src/collab_panel.rs
fn dispatch_context(&self, window: &Window, cx: &Context<Self>) -> KeyContext {
    let mut dispatch_context = KeyContext::new_with_defaults();
    dispatch_context.add("CollabPanel");
    dispatch_context.add("menu");
    
    let identifier = if self.channel_name_editor.focus_handle(cx).is_focused(window) {
        "editing"
    } else {
        "not_editing"
    };
    
    dispatch_context.add(identifier);
    dispatch_context
}
```

## Testing

Comprehensive tests were added to verify:
- Basic reordering functionality (up/down movement)
- Boundary conditions (first/last channels)
- Permission checks (non-admins cannot reorder)
- Ordering persistence across server restarts
- Correct broadcasting of changes to channel members

## Migration Strategy

Existing channels are assigned initial `channel_order` values based on
their current alphabetical sorting to maintain the familiar order users
expect:

```sql
UPDATE channels
SET channel_order = (
    SELECT ROW_NUMBER() OVER (
        PARTITION BY parent_path
        ORDER BY name, id
    )
    FROM channels c2
    WHERE c2.id = channels.id
);
```

## Future Enhancements

While this PR provides basic reordering functionality, potential future
improvements could include:
- Drag-and-drop reordering in the UI
- Bulk reordering operations
- Custom sorting strategies (by activity, creation date, etc.)

## Checklist

- [x] Database migration included
- [x] Tests added for new functionality
- [x] Keybindings work on macOS and Linux
- [x] Permissions properly enforced
- [x] Error handling implemented throughout
- [x] Manual testing completed
- [x] Documentation updated

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-06-04 16:56:33 +00:00
Nathan SoboandMichael Sloan 91cfce09bc Clean up some styling issues in the editing tool card and render the animated lines a bit smaller (#30038)
Release Notes:

- N/A

---------

Co-authored-by: Michael Sloan <mgsloan@gmail.com>
2025-05-06 19:31:50 +00:00
Nathan SoboandMikayla Maki 4896e0bc02 Allow the agent panel font size to be customized (#29954)
You can set `agent_font_size` as a top-level settings key. You can also
use `zed::IncreaseBufferFontSize` and `zed::DecreaseBufferFontSize` and
`zed::ResetBufferFontSize` the agent panel is focused via the standard
bindings to adjust the agent font size. In the future, it might make
sense to rename these actions to be more general since "buffer" is now a
bit of a misnomer. 🍐'd with @mikayla-maki

Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-05-05 16:13:14 -06:00
Nathan Sobo 55b908a8bf Allow agent edits to be accepted/rejected before the end the turn (#29941)
Release Notes:

- N/A
2025-05-05 14:25:34 -06:00
e9616259d0 Rename Manual profile to Minimal (#29852)
Completely subjective, but I just like it better.

Release Notes:

- N/A

---------

Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2025-05-05 11:48:26 -06:00
Nathan Sobo eb15ed7d60 In the edit tool card, use the UI font size for the editor that we use to render the diff (#29882)
I am currently setting the font size corrrectly by using a custom
EditorStyle and building an element. However I need to use the same
properties as a normal editor for everything but font size.

Release Notes:

- N/A
2025-05-05 00:09:47 +00:00
Nathan Sobo d492939bed Back off the eval to once a day for now (#29378)
cc @maxbrunsfeld 

Release Notes:

- N/A
2025-04-24 14:54:54 -06:00
Nathan Sobo 8836c6fb42 Introduce LanguageModelToolUse::raw_input (#29322)
This is to enable alternative streaming solutions at the application
layer. I'm not sure we really should have performed parsing of the input
at this layer. Either way I want to experiment with streaming approaches
in a separate crate on a branch, and this will help.

/cc @maxdeviant @bennetbo @rtfeldman

Closes #ISSUE

Release Notes:

- N/A
2025-04-24 02:30:48 +00:00
458ffaa134 Add new action to run agent eval (#29158)
The old one wasn't linking, and
https://github.com/zed-industries/zed/pull/29081 has a bunch of merge
conflicts. Wanted to start simple/small.

## Todo

* [x] Remove low-signal examples
* [x] Make the eval run on a cron, on main, and on any PR with the
`run-eval` label
* [x] Noise in logs about failure to write settings
    ```
[2025-04-21T20:45:04Z ERROR settings] Failed to write settings to file
"/home/runner/.config/zed/settings.json"
    
       Caused by:
No such file or directory (os error 2) at path
"/home/runner/.config/zed/.tmpLewFEs"
    ```
* [x] `Agentic loop stalled`
(https://github.com/zed-industries/zed/actions/runs/14581044243/job/40897622894)
* [x] Make sure that events are recorded in snowflake
* [ ] Change judge criteria to be more explicit about meanings of scores

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Thomas Mickley-Doyle <tmickleydoyle@gmail.com>
2025-04-21 21:30:21 -07:00
Nathan Sobo 107d8ca483 Rename regex search tool to grep and accept an include glob pattern (#29100)
This PR renames the `regex_search` tool to `grep` because I think it
conveys more meaning to the model, the idea of searching the filesystem
with a regular expression. It's also one word and the model seems to be
using it effectively after some additional prompt tuning.

It also takes an include pattern to filter on the specific files we try
to search. I'd like to encourage the model to scope its searches more
aggressively, as in my testing, I'm only seeing it filter on file
extension.

Release Notes:

- N/A
2025-04-20 00:53:30 +00:00
Nathan Sobo d48152d958 Don't send dummy user text with tool results (#29099)
Previously, we were including the dummy text "Here are the tool
results." whenever reporting tool call results. I'm worried this is
adding noise and confusing the model, because the user didn't actually
say anything. This inserts an empty message to be populated later. My
preference would be something less stateful, where tool results (or
batches of them requested simultaneously) would be sent to the model as
soon as they were ready, without bothering to do this message
association dance. But for now, this seems to work.

Release Notes:

- N/A
2025-04-19 20:34:49 +00:00
bab28560ef Systematically optimize agentic editing performance (#28961)
Now that we've established a proper eval in tree, this PR is reboots of
our agent loop back to a set of minimal tools and simpler prompts. We
should aim to get this branch feeling subjectively competitive with
what's on main and then merge it, and build from there.

Let's invest in our eval and use it to drive better performance of the
agent loop. How you can help: Pick an example, and then make the outcome
faster or better. It's fine to even use your own subjective judgment, as
our evaluation criteria likely need tuning as well at this point. Focus
on making the agent work better in your own subjective experience first.
Let's focus on simple/practical improvements to make this thing work
better, then determine how we can craft our judgment criteria to lock
those improvements in.

Release Notes:

- N/A

---------

Co-authored-by: Max <max@zed.dev>
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: Richard <richard@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Michael Sloan <mgsloan@gmail.com>
2025-04-19 02:47:59 +00:00
Nathan SoboandPeter Tripp 8b5ea05163 Fix panic calling blocks_intersecting_buffer_range with an empty range (#28049)
Previously, when comparing a block with an empty range to an empty query
range in non-inclusive mode, our binary search logic could end up
computing an inverted range, causing a panic.

This commit adds special casing when comparing empty blocks with empty
ranges.

cc @as-cii: I'm realizing that the approach to searching for the
intersecting replacement blocks makes some invalid assumptions about the
ordering of replace decorations. They aren't ordered at all by their end
range. @maxbrunsfeld and I are wondering if long term, we should remove
replace decorations and find another solution for folding buffers in
multi buffers.

Release Notes:

- Fixed an occasional panic that would occur when navigating to the next
change hunk with a pending inline transformation present.

Co-authored-by: Peter Tripp <petertripp@gmail.com>
2025-04-03 16:50:49 -06:00
cd1e56d6c7 Add support for dashed borders to GPUI (#27139)
Features:

* Scales dash spacing with border width.
* Laying out dashes around rounded corners.
* Varying border widths with rounded corners - now uses an ellipse for the inner edge of the border.
* When there are no rounded corners, each straight border is laid out separately, so that the dashes to meet at the corners.
* All sides of each dash are antialiased.

![image](https://github.com/user-attachments/assets/b3789a98-a5be-4f97-9736-c4e59615afe6)

![image](https://github.com/user-attachments/assets/739bdc57-4580-42c8-bfc3-6e287411a408)

Release Notes:

- N/A

---------

Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Ben <ben@zed.dev>
2025-03-25 11:11:04 -06:00
Nathan Sobo 8bce896395 Invalidate GPUI views regardless of draw phase (#24164)
We think this could fix issues around view invalidation during focus
handling.

I want to run CI on this and see.

cc @mikayla-maki @maxbrunsfeld 

Release Notes:

- N/A
2025-02-03 21:44:07 -08:00
6fca1d2b0b Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Nathan Sobo 81c118d67d Store focus handles in AppContext instead of Window (#22158)
Previously, each window stored its own collection of focus handles. This
meant that to create a focus handle, you needed to have access to a
Window. I'm working on a simplification to gpui's context types that
removes `WindowContext` and `ViewContext` in favor of passing a window
reference explicitly when rendering or handling events. You'll still
need a window to manipulate focus, but it will be helpful to be able to
create focus handles without a window.

cc @mgsloan 

Release Notes:

- N/A
2024-12-17 14:41:00 -07:00
Nathan Sobo 08b214dfb9 Rename 'chat' to 'thread' in assistant2 (#21141)
Release Notes:

- N/A
2024-11-25 07:27:35 -05:00
Nathan Sobo 5b0fa6e585 Hide AI hints on line ends so we can discuss more (#21128)
@bennetbo @as-cii @mrnugget I'm really not liking the hints about AI on
every line. It feels too distracting to me and damaging to the user
experience. I'm wondering if we can hide them and work with design for
other ideas. Or at least talk it through.

Release Notes:

- N/A
2024-11-25 09:48:43 +01:00
Nathan Sobo ee207ab77e Map "feature upsell" events to the new "Noun Verbed" format (#20787)
Release Notes:

- N/A
2024-11-17 07:38:30 -07:00
Nathan Sobo f9990b42fa Send events to Snowflake in the format they're expected by Amplitude (#20765)
This will allow us to use the events table directly in Amplitude, which
lets us use the newer event ingestion flow that detects changes to the
table. Otherwise we'll need a transformation.

I think Amplitude's API is probably a pretty good example to follow for
the raw event schema, even if we don't end up using their product. They
also recommend a "Noun Verbed" format for naming events, so I think we
should go with this. This will help us be consistent and encourage the
author of events to think more clearly about what event they're
reporting.

cc @ConradIrwin 

Release Notes:

- N/A
2024-11-16 09:58:19 -07:00
Nathan SoboandMichael Sloan e47b305ca7 Use correct context path for focused element in WindowContext::bindings_for_action (#18843)
Previously, we were reaching in and using the context_stack on the dispatch tree, which was incorrect.

/cc @as-cii 
/cc @ConradIrwin

Release Notes:

- N/A

---------

Co-authored-by: Michael Sloan <michael@zed.dev>
2024-11-05 16:42:50 -07:00
cfa20ff221 Sketch in assistant edit button (#19705)
Add an edit button to the assistant. This is totally hacked in for now,
just to see how this would feel rendered simply in the UI.

![CleanShot 2024-10-24 at 16 26
14@2x](https://github.com/user-attachments/assets/e630d078-78b7-42d7-93f1-cf61c00bd20e)

cc @as-cii @danilo-leal 

Release Notes:

- N/A

---------

Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
2024-10-29 13:21:10 -04:00
Nathan SoboandRichard Feldman 24cb694494 Update placeholder text with key bindings to focus context panel and navigate history (#19447)
Hopefully, this will help people understand how easy it is to add
context to an inline transformation.

![CleanShot 2024-10-18 at 22 41
00@2x](https://github.com/user-attachments/assets/c09c1d89-3df2-4079-9849-9de7ac63c003)

@as-cii @maxdeviant @rtfeldman could somebody update this to display the
actual correct key bindings and ship it. I have them hard coded for now.

Release Notes:

- Updated placeholder text with key bindings to focus context panel and
navigate history.

---------

Co-authored-by: Richard Feldman <oss@rtfeldman.com>
2024-10-25 14:09:21 -04:00
Nathan Sobo 781fff220c Fix merging of an update of a symbol with an insert_before operation before the same symbol (#19450)
When we insert before some text and then update that same text, we need
to preserve and concatenate the new text associated with both
operations.

Release Notes:

- N/A
2024-10-19 08:36:21 -06:00
Nathan Sobo ae34872f73 Fix prompt reloading in dev mode (#18095)
I think I nulled out the repo path to test the non dev mode case and
then forgot to reenable it 🤦‍♂️ .

Release Notes:

- N/A
2024-09-19 17:49:22 -06:00
Nathan Sobo 88b03bc074 Allow file paths ending in a language-specific-extension to be used as the language name for injections (#12368)
This allows us to detect the language from the extension if we use paths
in fenced code blocks.

Release Notes:

- You can now use file paths ending in a language-specific file
extension at the start of markdown code blocks.
2024-08-22 19:02:49 -06:00
Nathan Sobo 43e13df9f3 Add a /perplexity slash command in an extension (#16438)
Release Notes:

- N/A
2024-08-18 16:34:55 -06:00
Nathan Sobo b9176fe4bb Add custom icon for Anthropic hosted models (#16436)
This commit adds a custom icon for Anthropic hosted models.


![CleanShot 2024-08-18 at 15 40
38@2x](https://github.com/user-attachments/assets/d467ccab-9628-4258-89fc-782e0d4a48d4)
![CleanShot 2024-08-18 at 15 40
34@2x](https://github.com/user-attachments/assets/7efaff9c-6a58-47ba-87ea-e0fe0586fedc)


- Adding a new SVG icon for Anthropic hosted models.
  - The new icon is located at: `assets/icons/ai_anthropic_hosted.svg`
- Updating the LanguageModel trait to include an optional icon method
- Implementing the icon method for CloudModel to return the custom icon
for Anthropic hosted models
- Updating the UI components to use the model-specific icon when
available
- Adding a new IconName variant for the Anthropic hosted icon

We should change the non-hosted icon in some small way to distinguish it
from the hosted version. I duplicated the path for now so we can
hopefully add it for the next release.

Release Notes:

- N/A
2024-08-18 16:07:15 -06:00
11753914d7 Add a setting to show time to first window draw and frames per second in status bar (#16422)
I want to showcase Zed's performance via videos, and this seemed like a
good way to demonstrate it.


https://github.com/user-attachments/assets/f4a5fabc-efe7-4b48-9ba5-719882fdc856

Release Notes:

- On macOS, you can now set assign `performance.show_in_status_bar:
true` in your settings to show the time to the first window draw on
startup and then current FPS of the containing window's renderer.

---------

Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: David Soria Parra <167242713+dsp-ant@users.noreply.github.com>
Co-authored-by: Danny Hua <danny.hua@hey.com>
2024-08-18 15:22:19 -06:00
Nathan Sobo c9c5eef8f2 Improve dev experience for built-in prompts (#16413)
When launching Zed from the CLI via `cargo run`, we'll always prompt
load templates from the repo.

This restores behavior that I reverted last night in #16403.

Also, I've improved the `script/prompts link/unlink` workflow for
overriding prompts of your production copy of Zed. Zed now detects when
the overrides directory is created or removed, and does the right thing.
You can link and unlink repeatedly without restarting Zed.

Release Notes:

- N/A
2024-08-17 12:28:53 -06:00
Nathan Sobo 07d5e22cbe Revert changes to inline assist indentation logic and prompt (#16403)
This PR reverts #16145 and subsequent changes.

This reverts commit a515442a36.

We still have issues with our approach to indentation in Python
unfortunately, but this feels like a safer equilibrium than where we
were.

Release Notes:

- Returned to our previous prompt for inline assist transformations,
since recent changes were introducing issues.
2024-08-17 02:24:55 -06:00
Nathan Sobo 907d76208d Allow display name of custom Anthropic models to be customized (#16376)
Also added some docs for our settings.

Release Notes:

- N/A
2024-08-16 14:02:37 -06:00
Nathan Sobo ad44b459cd Improve content generation prompt to reduce over-generation (#16333)
I focused on cases where we're inserting doc comments or annotations
above symbols.

I added 5 new examples to the content generation prompt, covering
various scenarios:

1. Inserting documentation for a Rust struct
2. Writing docstrings for a Python class
3. Adding comments to a TypeScript method
4. Adding a derive attribute to a Rust struct
5. Adding a decorator to a Python class

These examples demonstrate how to handle different languages and common
tasks like adding documentation, attributes, and decorators.

To improve context integration, I've made the following changes:

1. Added a `transform_context_range` that includes 3 lines before and
after the transform range
2. Introduced `rewrite_section_prefix` and `rewrite_section_suffix` to
provide more context around the section being rewritten
3. Updated the prompt template to include this additional context in a
separate code snippet

Release Notes:

- Reduced instances of over-generation when inserting docs or
annotations above a symbol.
2024-08-15 22:20:11 -06:00
Nathan Sobo 177aa7d9c0 Revert "Match VSCode behavior for ctrl-a/ctrl-e on MacOS" (#16246)
Reverts zed-industries/zed#15981

Release Notes:

- Restored the behavior of `ctrl-a` until we can separate the behavior
of the command for soft wraps and leading indentation.
2024-08-14 14:51:49 -06:00
Nathan Sobo 5cb4de4ec6 Fix regression: Restore creation of multiple assist editors on ctrl-enter when selections span across multiple excerpts (#16190)
Release Notes:

- N/A
2024-08-13 17:19:10 -06:00
Nathan Sobo 1c189e82a0 Improve tooltip text (#16147)
![image](https://github.com/user-attachments/assets/90faf9ce-0515-4a99-92ca-c69b17b5149e)

Release Notes:

- Include a count of the context tokens when hovering token counts in
the inline assist.
2024-08-12 23:24:27 -06:00
Nathan SoboandMikayla a515442a36 Rely on model to determine indentation level and always rewrite the full line (#16145)
This PR simplifies our approach to indentation in the inline assistant
in hopes of improving our experience for Python. We tell the model to
generate the correct indentation in the prompt, and always start
generating at the start of the line. This may fall down for less capable
models, but I want to get a solid experience on the best models and then
figure the rest out later.

Also: We now prefer `./assets/prompts` as an overrides directory when
stdout is a PTY, so you can do `cargo run` and then iterate prompts for
the current run inside the current working copy.

cc @trishume @dsp-ant 

Release Notes:

- Zed now allows the model to control indentation when performing inline
transformation. We're hoping this improves the indentation experience in
Python and other indentation-sensitive languages, but it does require
more from the model.

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2024-08-12 22:41:24 -06:00
Nathan SoboandMarshall Bowers fc64843dd5 Enhance HTTP API for extensions (#16067)
# HTTP Client Improvements for Extension API

This PR enhances the HTTP client functionality in the Zed extension API,
providing more control over requests and allowing for streaming
responses.

## Key Changes

1. Extended `HttpRequest` struct:
   - Added `method` field to specify HTTP method
   - Added `headers` field for custom headers
   - Added optional `body` field for request payload

2. Introduced `HttpMethod` enum for supported HTTP methods

3. Updated `HttpResponse` struct:
   - Added `headers` field to access response headers
- Changed `body` type from `String` to `Vec<u8>` for binary data support

4. Added streaming support:
   - New `fetch_stream` function to get a response stream
   - Introduced `HttpResponseStream` resource for chunked reading

5. Updated internal implementations to support these new features

6. Modified the Gleam extension to use the new API structure

## Motivation

These changes provide extension developers with more flexibility and
control over HTTP requests. The streaming support is particularly useful
for handling large responses efficiently or ideally streaming into the
UI.

## Testing

- [x] Updated existing tests
- [ ] Added new tests for streaming functionality

## Next Steps

- Consider adding more comprehensive examples in the documentation
- Evaluate performance impact of streaming for large responses

Please review and let me know if any adjustments are needed.

Release Notes:

- N/A

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-08-12 10:36:49 -04:00
Nathan Sobo 355aebd0e4 Introduce prompt override script and adjust names (#16094)
This PR introduces a new script for iterative development of prompt
overrides in Zed.

Just `script/prompts link` and your running Zed should start using
prompts from `zed/assets/prompts`. Use `script/prompts unlink` to undo.
You can also link with `script/prompts link --worktree` to store the
prompts to a `../zed_prompts` worktree that's a sibling of your repo, in
case you don't want to mess with your working copy. Just don't forget
about it!

Key changes:
- Add new `script/prompts` for managing prompt overrides
- Rename `prompt_templates_dir` to `prompt_overrides_dir` for clarity
- Update paths to use `~/.config/zed/prompt_overrides` instead of
`~/.config/zed/prompts/templates`
- Adjust `PromptBuilder` to use the new `prompt_overrides_dir` function

These changes simplify the process of customizing prompts and provide a
more intuitive naming convention for override-related functionality.

Release Notes:

- N/A
2024-08-11 17:21:17 -06:00
Nathan Sobo 6f104fecad Copy extension_api Rust files to OUT_DIR when building extension to work around rust-analyzer limitation (#16064)
Copies rust files from extension_api/wit to the OUT_DIR to allow
including them from within the crate, which is supported by
rust-analyzer. This allows rust-analyzer to deal with the included
files. It doesn't currently support files outside the crate.

Release Notes:

- N/A
2024-08-10 18:19:11 -06:00
Nathan SoboandJason da8d1306af Open workflow step editors as preview tabs (#15928)
This PR opens workflow step editors as preview tabs and closes them upon
exiting the step if they are still in preview mode and they weren't
already open before entering the step.

Making this work was tricky, because we often edit the buffer as part of
displaying the workflow step suggestions to create empty lines where we
can generate. We undo these edits if the transformation is not applied,
but they were causing the preview to be dismissed.

After trying a few approaches, I decided to give workspace `Item`s a
`preserve_preview` method that defaults to false. When the workspace
sees an edit event for the item, it checks if the item wants to preserve
its preview. For buffers, after editing, you can call `refresh_preview`,
which sets a preview version to the current version of the buffer. Any
edits after this version will cause preview to not be preserved.

One final issue is with async auto-indent. To ensure these async edits
don't dismiss the preview, I automatically refresh the preview version
if preview was preserved prior to performing the auto-indent. The
assumption is that these are edits created by other edits, and if we
didn't want to dismiss the preview with the originating edits, then the
auto-indent edits shouldn't dismiss it either.

Release Notes:

- N/A

---------

Co-authored-by: Jason <jason@zed.dev>
2024-08-07 19:33:58 -06:00
Nathan Sobo 990774247e Allow /workflow and step resolution prompts to be overridden (#15892)
This will help us as we hit issues with the /workflow and step
resolution. We can override the baked-in prompts and make tweaks, then
import our refinements back into the source tree when we're ready.

Release Notes:

- N/A
2024-08-06 21:47:42 -06:00
Nathan Sobo c8f1358629 Allow prompt templates to be overridden in the zed configuration directory (#15887)
I need this to refine our prompts on the fly as I work.

Release Notes:

- Templates for prompts driving inline transformation in editors and the
terminal can now be overridden in the `~/.config/zed/prompts/templates`
directory. This is an advanced feature, and prevents you from getting
upstream changes. It's intended for use by Zed developers.
2024-08-06 19:30:48 -06:00
Nathan SoboandAntonio 1b85793ebc Fix inline assist deletion blocks (#15651)
After the changes in #15536, block decorations need to be given an
explicit height if their content doesn't consume height on its own. We
missed that inline transformation deletion decorations didn't do this,
creating weird results. This fixes the issue and prevents block
decorations from ever having a zero height. That helps avoid major
weirdness, but this still a bit of a gotcha.

We need to back port this to Preview Channel (0.147.x)

Release Notes:

- N/A

---------

Co-authored-by: Antonio <antonio@zed.dev>
2024-08-01 22:41:25 +02:00
Nathan SoboandAntonio a9c6e435f7 Bundle editing workflow prompt as a read-only built-in prompt (#15615)
Built-in prompts can still be removed from the default prompt, but they
can't be edited and are automatically updated with new Zed releases.

Release Notes:

- N/A

---------

Co-authored-by: Antonio <antonio@zed.dev>
2024-08-01 15:56:17 +02:00
87d93033d1 Support Jupytext-style line comments for REPL evaluation ranges (#15073)
This adds support for detecting line comments in the
[Jupytext](https://jupytext.readthedocs.io/) format. When line comments
such as `# %%` is present, invoking `repl: run` will evaluate the code
between these line comments as a unit.

/cc @rgbkrk 

```py
# %%
# This is my first block
print(1)
print(2)

# %%
# This is my second block
print(3)
```

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Thorsten <thorsten@zed.dev>
Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
2024-07-24 11:53:58 +02:00
Nathan Sobo d9a00b6f8b Update setting name in REPL docs (#15017)
cc @rgbkrk @iamnbutler 

Release Notes:

- N/A
2024-07-23 09:53:46 -07:00
Nathan Sobo f0279e672a Add Gemini models to cloud enum (#14482)
Release Notes:

- N/A
2024-07-15 12:21:58 +02:00
Nathan Sobo 77b31d1845 Allow rpc_url to be assigned on Client with test-support feature (#13430)
Also, allow proto messages to be deserialized. This is to support
translating these messages JS types in a new server implementation based
on CloudFlare durable objects.

Release Notes:

- N/A
2024-07-10 13:36:22 -06:00
Nathan Sobo 61bbb3539a Fix a stupid bug that was dropping system prompts for Claude (#13626)
Release Notes:

- Fixed a bug that was causing system prompts to be dropped for
Anthropic models.

@JosephTLyons @notpeter We probably need to hot-fix this as I'm pretty
sure this affects the regular anthropic provider in addition to just the
feature-flagged cloud stuff. Wouldn't mind confirming that first so we
can communicate around it. 😬
2024-06-27 22:08:47 -06:00
Nathan Sobo 73de99bee0 Use - instead of _ in secret name 2024-06-23 15:32:47 -06:00
Nathan Sobo 0ed1b29b01 Assign GOOGLE_AI_API_KEY from a Kubernetes secret (#13429)
Release Notes:

- N/A
2024-06-23 14:52:43 -06:00
Nathan Sobo 5b754915e4 Respect requested gemini model (#13427)
Previously, we always went to gemini-pro.

Release Notes:

- N/A
2024-06-23 14:10:31 -06:00
Nathan Sobo e2c5ce588b Fix target of proto diff on CI (#12861)
Release Notes:

- N/A
2024-06-10 15:16:23 -04:00
Nathan SoboandAntonio Scandurra 5f98b9617a Start on a database-backed prompt library (#12468)
Using the file system as a database seems like it's easy, but it's
actually a real pain. I'd like to use LMDB to store the prompts locally
so we have more control. We can always add an export option, but I want
the source of truth to be somewhere other than the file system.

So far, I have a PromptStore which is global to the application and can
be initialized on startup. Then there's a `PromptLibrary` which is
intended to be the root of a new kind of Zed window. I haven't actually
seen pixels yet, but I've sketched out the basics needed to create a new
prompt, save, etc.

Still lots to figure out but the foundations of being backed by a DB and
rendering in an independent window are in place.

/cc @iamnbutler @as-cii 

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
2024-06-03 15:58:43 +02:00
Nathan Sobo b8d9713b4f Make prompt library icon in context panel staff-only for now (#12457)
This is still pretty raw, so I'd like to hold off on shipping it to all
users.

Release Notes:

- Hide the prompt library for non-staff until it is in a more complete
state.
2024-05-29 16:53:45 -06:00
Nathan SoboandMarshall c03600c55e Stop silently appending a system prompt for edit formatting (#12407)
We should reintroduce this as part of the prompt library.

Release Notes:

- Removed an over-eager system prompt from the assistant that was
causing misbehavior. Going forward, our intent is to always let you
observe and edit text before we send it.

---------

Co-authored-by: Marshall <marshall@zed.dev>
2024-05-28 20:31:58 -06:00
Nathan SoboandMarshall bde3056e84 Increase rate limit on LLM requests to 1000/hr (via env var) (#12396)
Release Notes:

- N/A

Co-authored-by: Marshall <marshall@zed.dev>
2024-05-28 14:20:25 -06:00
Nathan Sobo e19339bc1d Allow UI font weight to be assigned in settings (#12333)
Release Notes:

- Added the ability to configure the weight of your UI font in standard
CSS weight units from 0 to 900.
2024-05-26 23:06:58 -06:00
Nathan Sobo ea166f0b27 Add a send button to the assistant (#12171)
![CleanShot 2024-05-22 at 18 20
45@2x](https://github.com/zed-industries/zed/assets/1789/dac9fcde-9fcb-4c40-b5da-ebdc847b3962)

Include the keybinding to help people discover how to submit from the
keyboard.

I'm also shifting from the word "Conversation" to "Context".

Release Notes:

- Added a send button to the assistant panel.
2024-05-22 19:17:28 -06:00
Nathan Sobo b58bf64f0a Increase rate limits for computing embeddings (#11326)
- Also, remove the rate limit for getting cached embeddings entirely.

Release Notes:

- N/A
2024-05-02 16:36:45 -07:00
Nathan SoboandMarshall Bowers d1abbb1429 assistant2: Refine editing of previous messages (#11233)
This PR refines the UX of editing a previous message, including the
following:

- Focus the prev message body editor on double-click
- Restore previous body text on cancel
- Cancel pending completion upon submission of previous message
- Drive-by: Remove min height on composer editor

Release Notes:

- N/A

---------

Co-authored-by: Marshall Bowers <marshall@zed.dev>
2024-04-30 16:48:39 -06:00
Nathan SoboandAntonio Scandurra 39fb1d567d Incorporate ElementId as part of the Element::id trait method and expose GlobalId (#11101)
We're planning to associate "selection sources" with global element ids
to allow arbitrary UI text to be selected in GPUI. Previously, global
ids were not exposed outside the framework and we entangled management
of the element id stack with element state access. This was more
acceptable when element state was the only place we used global element
ids, but now that we're planning to use them more places, it makes sense
to deal with element identity as a first-class part of the element
system. We now ensure that the stack of element ids which forms the
current global element id is correctly managed in every phase of element
layout and paint and make the global id available to each element
method. In a subsequent PR, we'll use the global element id as part of
implementing arbitrary selection for UI text.

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
2024-04-28 13:59:21 -06:00
Nathan Sobo 4f776f9ebe Don't make -l imply -d in bundle-mac script (#10438)
If you want a debug build, you can easily pass `-ld`.

Release Notes:

- N/A
2024-04-15 14:29:45 -06:00
Nathan SoboandPiotr Osiewicz 7abb63cfda Improve the ergonomics of creating local buffers (#10347)
This PR renames `language::Buffer::new` to `language::Buffer::local` and
simplifies its interface. Instead of taking a replica id (which should
always be 0 for the local case) and a `BufferId`, which was awkward and
verbose to construct, it simply takes text and a `cx`.

It uses the `cx` to derive a `BufferId` from the `EntityId` associated
with the `cx`, which should always be positive based on the following
analysis...

We convert the entity id to a u64 using this method on `EntityId`, which
is defined by macros in the `slotmap` crate:

```rust
    pub fn as_ffi(self) -> u64 {
        (u64::from(self.version.get()) << 32) | u64::from(self.idx)
    }
```

If you look at the type of `version` in `KeyData`, it is non-zero:

```rust
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct KeyData {
    idx: u32,
    version: NonZeroU32,
}
```

This commit also adds `Context::reserve_model` and
`Context::insert_model` to determine a model's entity ID before it is
created, which we need in order to assign a `BufferId` in the background
when loading a buffer asynchronously.

Release Notes:

- N/A

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
2024-04-10 08:32:51 -06:00
Nathan SoboandAntonio Scandurra 414058379b Switch to the system UI font on macOS (#10317)
To reference the system font, use the special ".SystemUIFont" family
name.

/cc @PixelJanitor 

Release Notes:

- Switched to the system UI  font for user interface elements on macOS.

Co-authored-by: Antonio Scandurra <antonio@zed.dev>
2024-04-09 07:44:57 -06:00
Nathan Sobo 9b673089db Enable Claude 3 models to be used via the Zed server if "language-models" feature flag is enabled for user (#10015)
Release Notes:

- N/A
2024-03-31 15:57:57 -06:00
Nathan Sobo f56707e076 Assign OPENAI_API_KEY from a k8s secret in the collab deployment (#9703)
Merging this eagerly because it's just a configuration change, and I want to test it on staging.
2024-03-22 08:36:52 -06:00
Nathan Sobo 6d5787cfdc Hard code max token counts for supported models (#9675) 2024-03-21 20:30:33 -06:00
8ae5a3b61a Allow AI interactions to be proxied through Zed's server so you don't need an API key (#7367)
Co-authored-by: Antonio <antonio@zed.dev>

Resurrected this from some assistant work I did in Spring of 2023.
- [x] Resurrect streaming responses
- [x] Use streaming responses to enable AI via Zed's servers by default
(but preserve API key option for now)
- [x] Simplify protobuf
- [x] Proxy to OpenAI on zed.dev
- [x] Proxy to Gemini on zed.dev
- [x] Improve UX for switching between openAI and google models
- We current disallow cycling when setting a custom model, but we need a
better solution to keep OpenAI models available while testing the google
ones
- [x] Show remaining tokens correctly for Google models
- [x] Remove semantic index
- [x] Delete `ai` crate
- [x] Cloud front so we can ban abuse
- [x] Rate-limiting
- [x] Fix panic when using inline assistant
- [x] Double check the upgraded `AssistantSettings` are
backwards-compatible
- [x] Add hosted LLM interaction behind a `language-models` feature
flag.

Release Notes:

- We are temporarily removing the semantic index in order to redesign it
from scratch.

---------

Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Thorsten <thorsten@zed.dev>
Co-authored-by: Max <max@zed.dev>
2024-03-19 19:22:26 +01:00
Nathan Sobo 7c9f680b1b Request more resources for collab pods on Kubernetes (#8890)
Worried that if we don't do this, they don't give us enough. We're
maxing out the pod's CPU but the node is barely sweating.

Release Notes:

- N/A
2024-03-05 09:15:08 -07:00
Nathan Sobo 4cc4f08a53 Remove ! from todo!() in comments (#8643)
This practice makes it difficult to locate todo!s in my code when I'm
working. Let's take out the bang if we want to keep doing this.

Release Notes:

- N/A
2024-02-29 18:19:05 -07:00
Nathan Sobo 1734403aa3 Add Zig support (#6690)
This PR adds support for Zig with the official LSP (ZLS) and the
treesitter grammar listed on the
[website](https://tree-sitter.github.io/tree-sitter/). I've tested this
on a few large codebases and go to definition, completion, and hover
overlays all seem to work fine with no error logs.

![Screenshot 2024-01-24 at 20 17
18](https://github.com/zed-industries/zed/assets/11731580/be7b4f1d-878e-4e3e-839b-a5f962df7555)

The highlights are adapted from the tree sitter repository which target
neovim I think, I've fixed a handful of issues and the highlighting is
looking pretty good but need to do more testing.

Release Notes:
- Added Zig support with zls
[#5300](https://github.com/zed-industries/zed/issues/5300).
2024-01-25 22:24:37 -07:00
Nathan Sobo 9fd0938eb1 Github => GitHub (#6727)
🔥 that this is open source now.

Release Notes:

- Changed instances of "Github" in user-facing UI to CamelCase "GitHub".
2024-01-25 12:29:51 -07:00
Nathan Sobo b98c935cde Revise contributing.md (#4223)
Some adjustments to be less bold in our pairing commitments and clearer
about the process for proposing an idea.

Release Notes:

- N/A
2024-01-23 11:52:12 -07:00
Nathan Sobo 38c3590266 Revise contributing.md 2024-01-23 11:42:40 -07:00
Nathan Sobo 006bc5a1fa Minor API adjustments to make my blog post clearer (#4122)
I don't want to clutter this post with the asset source, so I made it
optional. I'm also checking in an example which helps me ensure my code
examples are valid.

Release Notes:

- N/A
2024-01-18 07:25:31 -07:00
Nathan Sobo 9e37232a13 Merge remote-tracking branch 'origin/main' into ownership-post 2024-01-18 07:01:54 -07:00
Nathan Sobo f9165938b0 More adjustments for blog post 2024-01-18 07:01:46 -07:00
Nathan Sobo bef1b83265 Add ownership post example 2024-01-17 21:19:28 -07:00
Nathan Sobo 1d3ca8eb5d Adjust APIs for simpler examples in blog post 2024-01-17 21:19:28 -07:00
Nathan Sobo d2c436dcdc fix bounds checks (#4038)
Ensure we `panic()` instead of crash on graphics memory buffer overflow

Also bump the buffer size to 32Mb from 8Mb to make this rarer (but still
possible)

Release Notes: Fixes some crahes due to lack of graphics buffer spacae
2024-01-12 15:28:19 -08:00
Nathan Sobo 00c3afd330 Add documentation to GPUI (#3980)
🍐d with @conrad @mikayla-maki on covering some of the surface area.

Release Notes:

- N/A
2024-01-09 12:10:53 -07:00
Nathan SoboandConrad 42cbd103fb Even more docs
Co-authored-by: Conrad <conrad@zed.dev>
2024-01-09 12:02:12 -07:00
Nathan SoboandConrad 458c672a72 Add more API docs
Co-Authored-By: Conrad <conrad@zed.dev>
2024-01-09 11:16:56 -07:00
59f41acb82 Add a bunch of docs
Co-Authored-By: Conrad <conrad@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>
2024-01-09 11:02:57 -07:00
Nathan Sobo 3d1f522566 Fix the alignment of the assistant (#3925)
![CleanShot 2024-01-05 at 17 30
11@2x](https://github.com/zed-industries/zed/assets/1789/b70226d0-bc07-4ce3-b45d-c25aace998c2)

Release Notes:

- Fixed the alignment of the assistant headers and text
- Increased the left padding on the assistant.
2024-01-05 17:51:44 -07:00
Nathan Sobo aaada7d508 Implement From<Rgba> for Fill 2024-01-05 17:33:22 -07:00
Nathan Sobo 436a281756 Align the assistant message headers with the editable message content
Since the message headers are buttons, we need to shift them relatively to
compensate for the fact that the background is only visible when hovered.
I'm ok with the background not being aligned so long as the unhovered text is.
2024-01-05 17:23:10 -07:00
Nathan Sobo 5f8417249c Return impl IntoElement in Render and RenderOnce traits (#3839)
- Returning `IntoElement` because it's more universal than `Element` and
allows us to easily return components.
- Using `impl IntoElement` in `RenderOnce` for consistency, which
requires `Component` to allocate an `AnyElement`. We use a bump
allocated arena anyway for these, and my benchmark doesn't show an
impact.


![frame-time-histogram](https://github.com/zed-industries/zed/assets/1789/d3889cca-9ebc-4d72-aa68-34a5be3bad3c)

In this histogram, frames-0 is this PR, frames-1 is main.

Release Notes:

- N/A
2024-01-03 10:37:26 -07:00
Nathan Sobo cb6652e7bf Clippy fixes for gpui2 (#3826)
It's not quite complete, but we gotta start somewhere.
Release Notes:

- N/A
2024-01-02 11:38:25 -07:00
Nathan Sobo c636731fd9 Add some docs 2024-01-02 11:30:58 -07:00
Nathan Sobo 30624b9899 Fix anti-aliasing artifacts in GPUI 2 borders (#3818)
Previously, we changed borders to be drawn after content, so they are no
longer part of the same quads as the background. In our change, we gave
the background quad a transparent black border and the border quads
transparent black backgrounds. However, this caused the other channels
to blend toward that black color before becoming fully transparent,
causing them to become darker.

In this PR, I source the "placeholder" color by duplicating the values
for the other channels and only adjust the alpha down to zero.

Release Notes:

- N/A
2024-01-02 10:32:23 -07:00
Nathan Sobo 68e7d99219 Return impl IntoElement from RenderOnce::render
This makes it a bit more approachable to implement.

This required converting the state of Component to AnyElement, which
costs an allocation. I'm hoping this will be ok performance-wise now
that AnyElements use bump allocation, but I need to benchmark still.
2024-01-02 10:27:09 -07:00
Nathan Sobo 1b5c8b2b4a Return impl IntoElement from Render::render trait 2024-01-02 10:09:05 -07:00
Nathan Sobo 6b14f2fd08 Rename build_view to new_view and build_model to new_model (#3823)
The word "new" is shorter and blends in with `new` constructors that are
common in Rust. Been meaning to do this for a while.

Release Notes:

- N/A
2024-01-02 08:11:53 -07:00