Commit Graph
2128 Commits
Author SHA1 Message Date
Ben KunkleandMikayla 391e304c9f settings_ui: Keyboard navigation (#39652)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2025-10-07 18:23:11 +00:00
Cole Miller d04ac864b8 Don't construct an agent panel when disable_ai is set (#39689)
Follow-up to #39649, possible fix for #39669

This implements an alternate strategy for showing/hiding the agent panel
in response to `disable_ai`. We don't load the panel at all if AI is
disabled at startup, and when the value of `disable_ai` changes, we load
the panel or destroy it as needed.

Release Notes:

- N/A
2025-10-07 12:48:37 -04:00
Conrad Irwin 41cf114d8a Revert "Remove cx from ThemeSettings (#38836)" (#39691)
This reverts commit a2a7bd139a.

This caused themes to not load correctly on startup, you needed to edit
your settings.

Release Notes:

- N/A
2025-10-07 15:45:20 +00:00
Lukas Wirth 9a5034ea6d Improve command logging and log_err module paths (#39674)
Prior we only logged the crate in `log_err`, which is not too helpful.
We now assemble the module path from the file system path.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-07 12:11:15 +00:00
Conrad Irwin a2a7bd139a Remove cx from ThemeSettings (#38836)
Before this change the active theme and icon theme were retrofitted onto
the ThemeSettings.

Now they're in their own new global (GlobalTheme::theme(cx) and
GlobalTheme::icon_theme(cx))

This lets us remove cx from the settings traits, and tidy up a few other
things along the way.

Release Notes:

- N/A
2025-10-06 23:06:50 +00:00
Marco Mihai Condrache 4de13e06ec askpass: Fix cli path when executed in a remote server (#39475)
Closes #39469
Closes #39438
Closes #39458

I'm not able to test it, i would appreciate if somebody could do it. I
think this bug was present also for SSH remote projects

Release Notes:

- Fixed an issue where zed bin was not found in remote servers for
askpass

---------

Signed-off-by: Marco Mihai Condrache <52580954+marcocondrache@users.noreply.github.com>
2025-10-07 00:49:06 +02:00
Bartosz Kaszubowski c26937a848 zed: Show GPUI Inspector item in Dev build menus (#39287)
# Why

I have find out that this tool exists by browsing Keymap Editor. I think
it would be nice for its discoverability to show it in the app menus in
Dev builds.

# How

Add "GPUI Inspector" app menu item conditionally for Dev builds only.

Release Notes:

- N/A

# Preview

<img width="1014" height="948" alt="Screenshot 2025-10-01 at 14 36 48"
src="https://github.com/user-attachments/assets/c0409e67-1f4d-44f3-90b3-293ad4fe5c73"
/>
2025-10-06 12:21:48 +03:00
Lukas Wirth 1a9e9c5faa workspace: Add Close Multibuffers pane context menu entry (#39199)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-05 10:50:36 +02:00
Piotr OsiewiczandSmit Barmase d359a814f8 editor: Represent scroll offset with more precision (#39367)
Closes #5355

Release Notes:

- Fixed rendering glitches with files with more than 16 million lines
(that occured due to floating number rounding errors).

---------

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2025-10-02 23:04:31 +02:00
7c3a21f732 JSON based migrations (#39398)
Closes #ISSUE

Adds the ability to create settings and keymap migrations by mutating
`serde_json::Value`s instead of using tree-sitter queries. This
(hopefully) will make complicated migrations far simpler to implement.

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Smit <heysmitbarmase@gmail.com>
Co-authored-by: Smit <smit@zed.dev>
2025-10-02 16:07:26 -04:00
Enger Jimenez e42dfb4387 Add more selection options to app menus (#39262)
## Summary

The purpose of this pull request is to add new menu items for the menu
bar as mentioned on this [discussion or feature
request](https://github.com/zed-industries/zed/discussions/28153#discussion-8169826).

The actions are already supported by the command palette, but not
available on the `MenuBar`.

## Screenshot

<img width="498" height="392" alt="image"
src="https://github.com/user-attachments/assets/8ad0e836-8295-4b46-a67a-0edf1408ad59"
/>

Release Notes:

- Added `SelectPrevious` and `SelectAllMatches` items to the `Selection`
app menu.
2025-10-02 11:21:25 +02:00
Piotr OsiewiczandSmit Barmase a49b2d5bf8 project panel: Make updates asynchronous (#38881)
Closes #ISSUE

Release Notes:

- project panel: Revamped how project panel entries are refreshed, which
should lead to a significantly smoother experience when working in large
projects.

---------

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2025-10-02 11:40:09 +05:30
Michael SloanandMitchel Vostrez b5d57598b6 Add an action for that runs a sequence of actions (#39261)
Thanks to @Zertsov for #37932 which caused me to consider this
implementation approach.

One known issue with this is that it will not wait for actions that do
async work to complete. Supporting this would require quite a lot of
code change. It also doesn't affect the main usecase of sequencing
editor actions, since few are async.

Another caveat is that this is implemented as an action handler on
workspace and so won't work in other types of windows. This seems fine
for now, since action sequences don't seem useful in other window types.
The command palette isn't accessible in non-workspace windows.

Alternatives considered:

* Add `cx: &App` to `Action::build`. This would allow removal of the
special case in keymap parsing. Decided not to do this, since ideally
`build` is a pure function of the input json.

* Build it more directly into GPUI. The main advantage of this would be
the potential to handle non-workspace windows. Since it's possible to do
outside of GPUI, seems better to do so. While some aspects of the GPUI
action system are pretty directly informed by the specifics of Zed's
keymap files, it seems to avoid this as much as possible.

* Bake it more directly into keymap syntax like in #37932. While I think
it would be good for this to be a primitive in the JSON syntax, it seems
like it would better fit in a more comprehensive change to provide
better JSON structure. So in the meantime it seems better to keep the
structure the same and just add a new action.

- Another reason to not bake it in yet is that this provides a place to
document the caveat about async actions.

Closes #17710

Release Notes:

- Added support for action sequences in keymaps. Example:
`["action::Sequence", [ ["editor::SelectLargerSyntaxNode",
"editor::Copy", "editor::UndoSelection"]`

---------

Co-authored-by: Mitchel Vostrez <mitch@voz.dev>
2025-10-02 00:06:53 -06:00
张小白andPiotr Osiewicz 14fc726cae windows: Fix ssh reporting wrong password even it's actually correct (#38263)
Closes #34393

Currently, we’re using `zed.exe --askpass` kind of like an `nc`
substitute, it prints out the SSH password to stdout with something like
`println!("user-pwd")`. `ssh.exe` then reads the password from stdout so
it can establish the connection.

The problem is that in release builds we set `subsystem=windows` to
avoid Windows spawning a black console window by default. The side
effect is that `zed.exe` no longer has a stdout, so `ssh.exe` can’t read
the password.

Through testing, I confirmed that neither allocating a new console for
`zed.exe` nor attaching it to the parent process’s stdout resolves the
issue. As a result, this PR updates the implementation to use `cli.exe
--askpass` instead.

TODO:

- [ ] Check that the `cli` path is correct on macOS
- [ ] Check that the `cli` path is correct on Linux

Release Notes:

- N/A

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
2025-09-30 21:03:06 +08:00
张小白andJakub Konka 4f95186b53 windows: Fix auto-update for conpty.dll (#39178)
This PR is a follow-up to #39090 and addresses two issues:

* Moves `conpty.dll` and `OpenConsole.exe` out of the `bin` folder to
prevent other programs from using them.
* Updates these files only after Zed exits, avoiding update failures due
to file locks.


Release Notes:

- N/A

---------

Co-authored-by: Jakub Konka <kubkon@jakubkonka.com>
2025-09-30 21:02:46 +08:00
warrenjokinen fbb4dcf2b1 Update a Help menu item in app_menus.rs with "Locally" (#39151)
Add the single word "Locally" to clarify where the info is coming from,
(and that you don't need to be online.)

Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-29 21:21:53 +00:00
Jakub KonkaandCole Miller 8af3f583c2 Better conpty (#39090)
Closes #22657
Closes #37863

# Background

Several users have noted that the terminal shipped with Zed on Windows
is either misbehaving or missing several features including lack of
consistent clearing behaviour. After some investigation which included
digging into the Microsoft Terminal project and VSCode editor, it turns
out that the pseudoconsole provided by Windows OS is severely outdated
which manifests itself in problems such as lack of clearing behaviour,
etc. Interestingly however, neither MS Terminal nor VSCode exhibit this
limitation so the question was why. Enter custom `conpty.dll` and
`OpenConsole.exe` runtime. These are updated, developed in MS Terminal
tree subprojects that aim to replace native Windows API as well as
augment the `conhost.exe` process that runs by default in Windows. They
also fix all the woes we had with the terminal on Windows (there is a
chance that ctrl-c behaviour is also fixed with these, but still need to
double check that this is indeed the case). This PR ensures that Zed
also benefits from the update pseudoconsole API.

# Proposed approach

It is possible to fork MS Terminal and instrument the necessary
subprojects for Rust-awareness (using `cc-rs` or otherwise to compile
the C++ code and then embed it in Rust-produced binaries for easier
inclusion in projects) but it comes at a cost of added complexity,
maintenance burden, etc. An alternative approach was proposed by
@reflectronic to download the binary from the official Nuget repo and
bundle it for release/local use. This PR aims to do just that.

There are two bits to this PR:
1. ~~when building Zed locally, and more specifically, when the `zed`
crate is being built, we will strive to download and unpack the binaries
into `OUT_DIR` provided by `cargo`. We will then set
`ZED_CONPTY_INSTALL_PATH=${OUT_DIR}/conpty` and use it at runtime in Zed
binary to tweak the loader's search path with that additional path. This
effectively ensures that Zed built from source on Windows has full
terminal support.~~ EDIT: after several discussions offline, we've
decided that keeping it minimal will serve us best, meaning: when
developing locally it is up to the developer of Zed to install
`conpty.dll` and put it in the loader's search path.
2. when bundling Windows release, we will download and unpack the nuget
package into Zed's bundle which will ensure it is installed in the same
directory as Zed by the installer.

**Note** I realise that 1. may actually not be needed - instead we could
leave that bit for the user who wants to run Zed from source to ensure
that they have `conpty.dll` in the loader's search path. I'd love to
hear opinions on this!

Release Notes:

- N/A

---------

Co-authored-by: Cole Miller <cole@zed.dev>
2025-09-29 22:08:35 +02:00
Lukas Wirth ebdc0572c6 zed: Add binary type to sentry crash tags (#39107)
This allows to filter by main zed binary or remote server crashes, as
well as easily tell whether a crash happened in a remote-server binary
or not.

Release Notes:

- N/A
2025-09-29 09:03:00 -07:00
Bennet Bo FennerandAgus Zubiaga cda48a3a1c zeta2: Allow provider to suggest edits in different files (#39110)
Release Notes:

- N/A

---------

Co-authored-by: Agus Zubiaga <agus@zed.dev>
2025-09-29 15:48:58 +00:00
Lukas Wirth 72948e14ee Use into_owned over to_string for Cow<str> (#39024)
This removes unnecessary allocations when the `Cow` is already owned


Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-27 14:50:10 +00:00
Ben KunkleandMichael 4aac5642c1 JSON Schema URIs (#38916)
Closes #ISSUE

Improves the efficiency of our interactions with the Zed language
server. Previously, on startup and after every workspace configuration
changed notification, we would send >1MB of JSON Schemas to the JSON
LSP. The only reason this had to happen was due to the case where an
extension was installed that would result in a change to the JSON schema
for settings (i.e. added language, theme, etc).

This PR changes the behavior to use the URI LSP extensions of
`vscode-json-language-server` in order to send the server URI's that it
can then use to fetch the schemas as needed (i.e. the settings schema is
only generated and sent when `settings.json` is opened. This brings the
JSON we send to on startup and after every workspace configuration
changed notification down to a couple of KB.

Additionally, using another LSP extension request we can notify the
server when a schema has changed using the URI as a key, so we no longer
have to send a workspace configuration changed notification, and the
schema contents will only be re-requested and regenerated if the schema
is in use.

Release Notes:

- Improved the efficiency of communication with the builtin JSON LSP.
JSON Schemas are no longer sent to the JSON language server in their
full form. If you wish to view a builtin JSON schema in the language
server info tab of the language server logs (`dev: open language server
logs`), you must now use the `editor: open url` action with your cursor
over the URL that is sent to the server.
- Made it so that Zed urls (`zed://...`) are resolved locally when
opened within the editor instead of being resolved through the OS. Users
who could not previously open `zed://*` URLs in the editor can now do so
by pasting the link into a buffer and using the `editor: open url`
action (please open an issue if this is the case for you!).

---------

Co-authored-by: Michael <michael@zed.dev>
2025-09-26 11:41:26 -04:00
Lukas Wirth c69912c76a Forbid std::process::Command spawning, replace with smol where appropriate (#38894)
std commands can block for an arbitrary duration and so runs risk of
blocking tasks for too long. This replaces all such uses where sensible
with async processes.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-26 15:17:36 +00:00
Max BrunsfeldandCole Miller 495a7b0a84 Clean up RelPath API (#38912)
Consolidate constructors and accessors.

Release Notes:

- N/A

---------

Co-authored-by: Cole Miller <cole@zed.dev>
2025-09-25 14:42:32 -07:00
03f9cf4414 Represent relative paths using a dedicated, separator-agnostic type (#38744)
Closes https://github.com/zed-industries/zed/issues/38690
Closes #37353

### Background

On Windows, paths are normally separated by `\`, unlike mac and linux
where they are separated by `/`. When editing code in a project that
uses a different path style than your local system (e.g. remoting from
Windows to Linux, using WSL, and collaboration between windows and unix
users), the correct separator for a path may differ from the "native"
separator.

Previously, to work around this, Zed converted paths' separators in
numerous places. This was applied to both absolute and relative paths,
leading to incorrect conversions in some cases.

### Solution

Many code paths in Zed use paths that are *relative* to either a
worktree root or a git repository. This PR introduces a dedicated type
for these paths called `RelPath`, which stores the path in the same way
regardless of host platform, and offers `Path`-like manipulation APIs.
RelPath supports *displaying* the path using either separator, so that
we can display paths in a style that is determined at runtime based on
the current project.

The representation of absolute paths is left untouched, for now.
Absolute paths are different from relative paths because (except in
contexts where we know that the path refers to the local filesystem)
they should generally be treated as opaque strings. Currently we use a
mix of types for these paths (std::path::Path, String, SanitizedPath).

Release Notes:

- N/A

---------

Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
Co-authored-by: Lukas Wirth <me@lukaswirth.dev>
2025-09-24 18:57:33 -04:00
Bennet Bo FennerandAgus Zubiaga 6b646e3a14 zeta2: Support edit prediction: clear history (#38808)
Release Notes:

- N/A

Co-authored-by: Agus Zubiaga <agus@zed.dev>
2025-09-24 17:44:03 +00:00
53885c00d3 Start up settings UI 2 (#38673)
Release Notes:

- N/A

---------

Co-authored-by: Anthony <hello@anthonyeid.me>
Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Ben Kunkle <ben.kunkle@gmail.com>
2025-09-24 15:45:14 +00:00
Marshall Bowers 28ed08340c Remove experimental jj UI, for now (#38743)
This PR removes the experimental jj bookmark picker that was added in
#30883.

This was just an exploratory prototype and while I would like to have
native jj UI at some point, I don't know when we'll get back to it.

Release Notes:

- N/A
2025-09-23 21:40:22 +00:00
0aad47493e zeta2: Use global zeta in Inspector (#38718)
The edit prediction debug tools has been renamed to zeta2 inspector
because it's now zeta specific. It will now always display the last
prediction request context, prompt, and model response.

Release Notes:

- N/A

---------

Co-authored-by: Bennet <bennet@zed.dev>
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
2025-09-23 12:32:36 -03:00
localcc 2e87387e53 Change emulated GPU message on Windows (#38710)
Release Notes:

- N/A
2025-09-23 15:57:26 +02:00
c9e3b32366 zeta2: Provider setup (#38676)
Creates a new `EditPredictionProvider` for zeta2, that requests
completions from a new cloud endpoint including context from the new
`edit_prediction_context` crate. This is not ready for use, but it
allows us to iterate.

Release Notes:

- N/A

---------

Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Bennet <bennet@zed.dev>
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
2025-09-22 22:18:38 +00:00
Finn Evers 154b01c5fe Dismiss agent panel when disable_ai is toggled to true (#38461)
Closes https://github.com/zed-industries/zed/issues/38331

This fixes an issue where we would not dismiss the panel once the user
toggled the setting, leaving them in an awkward state where closing the
panel would become hard.

Also takes care of one more check for the `Fix with assistant` action
and consolidates some of the `AgentSettings` and `DisableAiSetting`
checks into one method to make the code more readable.

Release Notes:

- N/A
2025-09-19 17:05:39 +02:00
Nia c826ce6fc6 markdown: Use the faster hasher (#38469)
Micro-optimisation in the markdown crate to use the faster hasher.

Release Notes:

- N/A
2025-09-19 01:51:41 +00:00
Agus ZubiagaandBennet df50b5c14a edit prediction: Context debug view (#38435)
Adds a `dev: open edit prediction context` action that opens a new
workspace pane that displays the excerpts and snippets that would be
included in the edit prediction request.

Release Notes:

- N/A

---------

Co-authored-by: Bennet <bennet@zed.dev>
2025-09-18 15:09:44 -03:00
fcdab160f9 Settings refactor (#38367)
Co-Authored-By: Ben K <ben@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>

Release Notes:

- settings: Major internal changes to settings. The primary user-facing
effect is that some settings which did not make sense in project
settings files are no-longer read from there. (For example the inline
blame settings)

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
2025-09-18 16:47:23 +00:00
Lukas Wirth 531f9ee236 Give most spawned threads names (#38302)
Release Notes:

- N/A
2025-09-17 10:11:51 +02:00
Nathan Sobo af3bc45a26 Drop ellipses from About Zed menu item (#38211)
Follow the macOS app style guideline.

Release Notes:

- N/A
2025-09-16 08:06:16 -06:00
Ben Brandt c0710fa8ca agent_servers: Set proxy env for all ACP agents (#38247)
- Use ProxySettings::proxy_url to read from settings or env 
- Export HTTP(S)_PROXY and NO_PROXY for agent CLIs 
- Add read_no_proxy_from_env and move parsing from main

Closes https://github.com/zed-industries/claude-code-acp/issues/46

Release Notes:

- acp: Pass proxy settings through to all ACP agents
2025-09-16 10:18:10 +00:00
Finn Evers 53c5db4495 Highlight Zed log file by default if log language is available (#38091)
This ensures that we highlight the log file with the log extension
should the extension be installed.

If it is not installed, we just fallback to the default of no
highlighting, but also log no errors.

Release Notes:

- N/A
2025-09-12 23:39:15 +02:00
Alvaro Parker 4b7595c94c git: Add git stash picker (#35927)
Closes #ISSUE

This PR continues work from #32821 by adding a stash entry picker for
pop/drop operations. Additionally, the stash pop action in the git panel
is now disabled when no stash entries exist, preventing error logs from
attempted pops on empty stashes.

Preview:

<img width="1920" height="1256" alt="Screenshot From 2025-09-11
14-08-31"
src="https://github.com/user-attachments/assets/b2f32974-8c69-4e50-8951-24ab2cf93c12"
/>

<img width="1920" height="1256" alt="Screenshot From 2025-09-11
14-08-12"
src="https://github.com/user-attachments/assets/992ce237-43c9-456e-979c-c2e2149d633e"
/>



Release Notes:

- Added a stash picker to pop and drop a specific stash entry
- Disabled the stash pop action on the git panel when no stash entries
exist
- Added git stash apply command
- Added git stash drop command
2025-09-12 14:45:38 -04:00
Danilo Leal 2b3ca360c3 Fix flicker in short context menus that have documentation aside (#38074)
Menu items in the context menu component have the ability to display a
documentation aside popover. However, because this docs aside popover
was setup as a sibling flex container to the actual menu popover, if the
menu had a short amount of items and the docs popover is bigger than the
menu, this flickering would happen, making it essentially unusable:


https://github.com/user-attachments/assets/74956254-fff6-4c5c-9f79-02998c64a105

So, this PR makes the docs aside popover in wide window sizes
absolutely-positioned relative to the menu container, which removes all
flickering. On top of that, I'm adding a `DocumentationEdge` enum that
allows to control the edge anchor of the docs aside, which is useful in
this particular mode selector example to make the layout work well.


https://github.com/user-attachments/assets/a3e811e1-86b4-4839-a219-c3b0734532b3

When the window is small, the docs aside continue to be a sibling flex
container, which causes a super subtle shift in the items within the
menu popover. This is something I want to pursue fixing, but didn't want
to delay this PR too much.

Release Notes:

- N/A
2025-09-12 14:22:35 -03:00
Bennet Bo Fenner 2aa564eeb7 Remove ACP feature flags (#38055)
This removes the `gemini-and-native` and `claude-code` feature flags.
Also, I removed a bunch of unused agent1 code that we do not need
anymore.

Initially I wanted to remove much more of the `agent` code, but noticed
some things that we need to figure out first:
- The inline assistant + context strip use `Thread`/`ContextStore`
directly
- We need some replacement for `ToolWorkingSet`, so we can access
available tools (as well as context server tools) in other places, e.g.
the agent configuration and the configure profile modal

Release Notes:

- N/A
2025-09-12 18:07:59 +02:00
Piotr OsiewiczandCole Miller 3cb3f01406 languages: Pass fs into the init function (#38007)
Release Notes:

- N/A

---------

Co-authored-by: Cole Miller <cole@zed.dev>
2025-09-11 19:00:51 +00:00
Julia RyanandConrad Irwin a33af4e9c0 Remove legacy panic handling (#37947)
@maxdeviant We can eventually turn down the panic telemetry endpoint,
but should probably leave it up while there's still a bunch of stable
users hitting it.

@maxbrunsfeld We're optimistic that this change also fixed the macos
crashed-thread misreporting. We think it was because the
`CrashContext::exception` was getting set to `None` only on macos, while
on linux it was getting a real exception value from the sigtrap. Now
we've unified and it uses `SIGABRT` on both platforms (I need to double
check that this works as expected for windows).

We unconditionally set `RUST_BACKTRACE=1` for the current process so
that we see backtraces when running in a terminal by default. This
should be fine but I just wanted to note it since it's a bit abnormal.

Release Notes:

- N/A

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-09-11 11:06:04 -07:00
David Kleingeld 95ccce3095 Rodio audio (#37786)
Adds input to the experimental rodio_audio pipeline.

Enable with:
```json
"audio": {
  "experimental.rodio_audio": true
}
```

Additionally enables automatic volume 
control for incoming audio:
```json
"audio": {
  "experimental.control_output_volume": true
}
```

Release Notes:

- N/A
2025-09-10 22:48:33 +02:00
Julia Ryan 14de161d06 Compress minidumps (#37797)
@notpeter this should fix that issue you were seeing where a generated
minidump was too big to upload with the sentry api.

Release Notes:

- N/A
2025-09-10 13:22:54 -07:00
Piotr Osiewicz c0b583c9ef keymap_editor: Move OpenKeymapEditor action into zed_actions (#37928)
This lets us remove title_bar's dependency on keymap_editor, which in
turns improves dev build times by ~0.5s for me

Release Notes:

- N/A
2025-09-10 16:57:05 +00:00
Jakub KonkaandPeter Tripp d8085d3ac0 zed: Hide Install CLI menu button on Windows (#37843)
The "Install CLI" menu button and `install_cli::Install` action are
effectively no-op on Windows since the CLI is directly available in
Windows Terminal (CMD prompt, PowerShell, etc.) after the user runs Zed
installer package.

Release Notes:

- N/A

Co-authored-by: Peter Tripp <peter@zed.dev>
2025-09-09 20:56:08 +02:00
Michael Sloan 4b3b2acf75 Fix hot reload of builtin TreeSitter queries on Linux (#37825)
`fs.watch` is recursive on mac and non-recursive on Linux.

Release Notes:

- N/A
2025-09-09 05:55:28 +00:00
Conrad Irwin 3a437fd888 Remove Chat (#37789)
At RustConf we were demo'ing zed, and it continually popped open the
chat panel.

We're usually inured to this because the Chat panel doesn't open unless
a Guest
is in the channel, but it made me sad that we were showing a long stream
of
vacuous comments and unresponded to questions on every demo screen.

We may bring chat back in the future, but we need more thought on the
UX, and
we need to rebuild the backend to not use the existing collab server
that we're
trying to move off of.

Release Notes:

- Removed the chat feature from Zed (Sorry to the 5 of you who use this
on the regular!)
2025-09-08 21:53:17 -06:00
Ivan DanovandJoseph T. Lyons ae54a4e1b8 Add commands to select next/previous siblings in the syntax tree (#35053)
Closes #5133 and discussion
https://github.com/zed-industries/zed/discussions/33493

This PR adds two new commands to select next/previous siblings in the
syntax tree. These commands were modelled after the existing ones about
expand/shrink selection. With this PR I've added new key bindings
inspired by `helix` for previous / next / expand / shrink selections.



https://github.com/user-attachments/assets/4ef7fadb-0b82-4897-95c7-1737827bf4ac


Release Notes:

- Add commands to select next/previous siblings in the syntax tree

---------

Co-authored-by: Joseph T. Lyons <JosephTLyons@gmail.com>
2025-09-08 23:11:53 +00:00