Commit Graph
14775 Commits
Author SHA1 Message Date
Marshall Bowers a94cf54aab Fix storybook (#3379)
This PR fixes storybook and gets it back into a compiling and running
state.

Release Notes:

- N/A
2023-11-21 14:28:00 -05:00
Nate Butler 6fe7b22164 UI refinements + Popover (#3377)
[[PR Description]]

- Update default ui_font_size
- Update toolbar style
- Start on ui::Popover

Release Notes:

- N/A
2023-11-21 13:49:10 -05:00
Marshall BowersandNate Butler 1b05aad30c Extract Story into separate story crate (#3378)
This PR extracts the `Story` component into a separate `story` crate so
that it can be shared among various crates that define stories.

Release Notes:

- N/A

---------

Co-authored-by: Nate Butler <iamnbutler@gmail.com>
2023-11-21 13:42:00 -05:00
Nate ButlerandMarshall Bowers 40a49e6896 Update popover doc
Co-Authored-By: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
2023-11-21 12:43:56 -05:00
Nate ButlerandMarshall Bowers 9a145a4d86 Correctly position popover aside, add list item states
Co-Authored-By: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
2023-11-21 12:40:48 -05:00
Nate ButlerandMarshall Bowers 9f2e3bab9b Allow popover to take an aside
Co-Authored-By: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
2023-11-21 12:26:10 -05:00
Nate Butler dac7912e87 Start on popover 2023-11-21 12:10:06 -05:00
Marshall Bowers f4b4bdfd83 ui2: Get component stories compiling again (#3376)
This PR gets the component stories defined in `ui2` compiling again.

Release Notes:

- N/A
2023-11-21 12:06:25 -05:00
Nate Butler f04deeb5f9 Document InteractionState 2023-11-21 11:51:15 -05:00
Nate Butler bec61123fd Update toolbar.rs 2023-11-21 11:06:27 -05:00
Marshall Bowers 6cd0bcc578 Fix panic when opening settings in zed2 (#3375)
This PR fixes a panic that occurs when opening the settings in zed2.

We store the `ThemeRegistry` as a global without wrapping it in an
`Arc`, so we need to retrieve it the same way.

Release Notes:

- N/A
2023-11-21 10:58:52 -05:00
Nate Butler 6d6aa3b253 Update default ui font settings 2023-11-21 10:43:18 -05:00
Nate Butler 79c890f31a ui2 cleanup (#3374)
[[PR Description]]

Tidies up the `ui2` crate, removing all components we aren't using and
doing a bit of reorganization.

Release Notes:

- N/A
2023-11-21 01:55:00 -05:00
Nate Butler 209fb10731 Remove stories mod until it is re-enabled 2023-11-21 01:36:35 -05:00
Nate Butler 8947438510 Update elevation 2023-11-21 01:23:47 -05:00
Nate Butler 453aa5ffd7 TextColor -> Color 2023-11-21 01:05:29 -05:00
Nate Butler 56d45e72cd Add Shape enum to avatar component, refactor UITextSize to styles/typography.rs 2023-11-21 00:59:29 -05:00
Nate Butler 205607a9cd Clean out UI 2023-11-21 00:44:51 -05:00
Piotr Osiewicz b4275008f9 Search2 (#3332)
This is just a buffer search (without project search), as the latter
needs a multibuffer from `editor`
Release Notes:

- N/A
2023-11-21 01:38:14 +01:00
Mikayla Maki 361801e527 WIP: Remove V parameter on elements (#3366)
This is an exploration of what it would take to remove the `V` generic
from the element type. Answer: less than I expected.

I added a new struct to GPUI2: `CallbackHandle<Event>`, and reworked the
interactivity related APIs to take this type. I also added a
`.callback()` function to `ViewContext` that can construct a
`CallbackHandle` to wrap our current `|&mut View, &Evt, &mut
ViewContext| {...}` based APIs. With these two changes, we can now
capture the context of the callsite of a click handler, allowing us to
capture all relevant types and data _before_ sending them into GPUI.
This lets us achieve a similar programing style to the existing system,
while also letting us remove all of the generics from the entire element
system. For an example of what this looks like in practice, here's a
side by side diff of the test in `interactive.rs` (which compiles and
passes):

<img width="1310" alt="Screenshot 2023-11-19 at 7 32 08 PM"
src="https://github.com/zed-industries/zed/assets/2280405/596f2a9a-9c8e-4158-bf6d-0003cf973015">

Note how the new arrangement of types is more amenable to rust's type
inference, allowing the code to be just as terse as before despite the
extra function call in the middle.

This approach also allows components to provide well typed APIs to
views, without ever knowing that view's type. This PR includes an
example rewrite of the button component in `ui2`, here's what it's
struct could look like now:

<img width="1105" alt="Screenshot 2023-11-19 at 7 24 28 PM"
src="https://github.com/zed-industries/zed/assets/2280405/fc98d3c2-6831-4c0f-a324-ab0fae33b0bc">

However, I have not yet ported the derive macro for Component to this
new structure, as I know @nathansobo is currently reworking that code.

Once that macro has been rewritten, it should be relatively easy to
rewrite the rest of Zed2 with this approach, the only major difference
that I can foresee is that the editor element would need to wrap it's
operations in an update callback. Though I can think of a few ways to
fix this with a new `ViewElement` trait, that does the wrapping for you.
2023-11-20 16:24:01 -08:00
Piotr Osiewicz 2138715fca Merge remote-tracking branch 'origin/callback-handles' into search2 2023-11-21 01:16:21 +01:00
MikaylaandPiotrek a844bf7d41 Fix stories
co-authored-by: Piotrek <piotr@zed.dev>
2023-11-20 16:06:10 -08:00
Piotr OsiewiczandMikayla 3e329861f9 Brave new world awaits
Co-authored-by: Mikayla <mikayla@zed.dev>
2023-11-21 00:47:47 +01:00
Piotr Osiewicz 54a3b56935 Merge remote-tracking branch 'origin/callback-handles' into search2 2023-11-21 00:40:20 +01:00
Conrad Irwin 8049ec674e Fix last thing 2023-11-20 16:35:56 -07:00
Conrad Irwin 5c0f2e75ea Remove all the settings 2023-11-20 16:30:14 -07:00
Conrad Irwin 3e2dba36b4 Merge branch 'main' into callback-handles 2023-11-20 16:28:35 -07:00
Nate Butler 3096222672 Add deploy-docs script (#3373)
[[PR Description]]

Adds `script/deploy-docs`:
- If you don't already have it, it will clone the `zed-docs` repo into
`../zed-docs`
    - It will build the docs and output them in `../zed-docs`
    - Then it will open the docs.
- By default this "dry runs" (doesn't push) but you can pass `-p` to
push the changes.
    - If you add `-c` it will clean out the old docs before running.
    
If you run the script with `p` it will push up the changes, and vercel
will automatically deploy them.

Release Notes:

- N/A
2023-11-20 18:07:37 -05:00
Conrad Irwin 8b6b7e60be borrow less 2023-11-20 16:00:47 -07:00
Nate Butler a83d626912 Make the script a bit more resilient 2023-11-20 17:50:25 -05:00
2c4d83c9af WIP
co-authored-by: conrad <conrad@zed.dev>
co-authored-by: Nathan <nathan@zed.dev>
2023-11-20 14:46:01 -08:00
Nate Butler a87ffa58ff Add more crates 2023-11-20 17:07:14 -05:00
Nate Butler 3210d36727 Create deploy-docs 2023-11-20 16:13:18 -05:00
Marshall Bowers 652e3b0bb6 Rename ListEntry to ListItem (#3371)
This PR renames the `ListEntry` component to `ListItem` to better
reflect its intent.

Release Notes:

- N/A
2023-11-20 16:13:06 -05:00
Max Brunsfeld 4f4ef4a357 More fixes for zed nightly (#3370)
When running `script/bundle` with the new `-2` flag, we needed to adjust
the fat-binary creation step to look for the binary called `Zed2`.

We also fixed a source of intermittent build failures in `script/bundle`
due to running multiple `swift build` processes concurrently for the
`live_kit_client2` crate, building for the two architectures.

Release Notes:

NA
2023-11-20 12:36:25 -08:00
Max BrunsfeldandJulia 2731855487 Fix error when building live_kit_client2 for two architectures concurrently
Co-authored-by: Julia <julia@zed.dev>
2023-11-20 12:10:35 -08:00
Marshall Bowers eb307b22f0 Rework List to use children (#3369)
This PR reworks the `List` component to use `children` instead of
accepting a `Vec<ListItem>` in its constructor.

This is a step towards making the `List` component more open.

Release Notes:

- N/A
2023-11-20 14:58:31 -05:00
Mikayla 6985b70859 fix gpui2 2023-11-20 11:55:27 -08:00
Conrad Irwin 25ed7c57c1 WIP 2023-11-20 12:34:08 -07:00
Conrad Irwin d0dd44faad Merge branch 'main' into callback-handles 2023-11-20 12:21:42 -07:00
Max BrunsfeldandMikayla 6e84f740aa Set -e in bump-nightly script
Co-authored-by: Mikayla <mikayla@zed.dev>
2023-11-20 11:01:37 -08:00
Max BrunsfeldandMikayla c571273ab4 Allow bundling in debug mode with both architectures
Co-authored-by: Mikayla <mikayla@zed.dev>
2023-11-20 11:00:12 -08:00
Max BrunsfeldandMikayla babd41916a Remove gpui (1) dependencies from zed2
Co-authored-by: Mikayla <mikayla@zed.dev>
2023-11-20 10:46:16 -08:00
Mikayla acbad4c7b7 WIP 2023-11-20 10:34:22 -08:00
Piotr Osiewicz fe0a8b4be2 Fix warnings in tests 2023-11-20 19:25:14 +01:00
Piotr Osiewicz d60855b06d Merge branch 'main' into search2 2023-11-20 19:23:35 +01:00
Piotr Osiewicz 99ef8ccd3f fixup dismissing of search bar 2023-11-20 19:07:37 +01:00
Conrad Irwin 6f0cdc35f3 Refine element and component traits (#3367)
This PR changes `Element::paint` to move self and introduces a new
`RenderOnce` trait, which renders into an element by moving self.
Elements are required to be `RenderOnce`, and `element_id` is now on
`RenderOnce` so we can get the id without moving self. The `child` and
`children` methods now expect `impl RenderOnce`.

```rust
pub trait Element<V: 'static>: 'static + RenderOnce<V> {
    type State: 'static;

    fn layout(
        &mut self,
        view_state: &mut V,
        element_state: Option<Self::State>,
        cx: &mut ViewContext<V>,
    ) -> (LayoutId, Self::State);

    fn paint(
        self,
        bounds: Bounds<Pixels>,
        view_state: &mut V,
        element_state: &mut Self::State,
        cx: &mut ViewContext<V>,
    );

    fn into_any(self) -> AnyElement<V> {
        AnyElement::new(self)
    }
}

pub trait RenderOnce<V: 'static>: Sized {
    type Element: Element<V> + 'static;

    fn element_id(&self) -> Option<ElementId>;

    fn render_once(self) -> Self::Element;

   // default helpers ...
}
```

To make a type a component, you can add `#[derive(RenderOnce)]`, which
will require your type to implement the `Component` trait:

```rust
pub trait Component<V: 'static>: 'static {
    type Rendered: RenderOnce<V>;

    fn render(self, view: &mut V, cx: &mut ViewContext<V>) -> Self::Rendered;
}
```

I'm satisfied with this being what we open source for elements, aside
from maybe adding a `StatefulComponent` trait that uses element state.
Things finally feel like they slot into a coherent and simple narrative.

Release Notes:

- N/A
2023-11-20 10:48:50 -07:00
Piotr Osiewicz 3ddfc7ff61 Remove unused import 2023-11-20 18:44:51 +01:00
Piotr Osiewicz fa8cd843ca fixup! Merge branch 'main' into search2 2023-11-20 18:42:15 +01:00