Conrad Irwin 6f0cdc35f3 Refine element and component traits (#3367)
This PR changes `Element::paint` to move self and introduces a new
`RenderOnce` trait, which renders into an element by moving self.
Elements are required to be `RenderOnce`, and `element_id` is now on
`RenderOnce` so we can get the id without moving self. The `child` and
`children` methods now expect `impl RenderOnce`.

```rust
pub trait Element<V: 'static>: 'static + RenderOnce<V> {
    type State: 'static;

    fn layout(
        &mut self,
        view_state: &mut V,
        element_state: Option<Self::State>,
        cx: &mut ViewContext<V>,
    ) -> (LayoutId, Self::State);

    fn paint(
        self,
        bounds: Bounds<Pixels>,
        view_state: &mut V,
        element_state: &mut Self::State,
        cx: &mut ViewContext<V>,
    );

    fn into_any(self) -> AnyElement<V> {
        AnyElement::new(self)
    }
}

pub trait RenderOnce<V: 'static>: Sized {
    type Element: Element<V> + 'static;

    fn element_id(&self) -> Option<ElementId>;

    fn render_once(self) -> Self::Element;

   // default helpers ...
}
```

To make a type a component, you can add `#[derive(RenderOnce)]`, which
will require your type to implement the `Component` trait:

```rust
pub trait Component<V: 'static>: 'static {
    type Rendered: RenderOnce<V>;

    fn render(self, view: &mut V, cx: &mut ViewContext<V>) -> Self::Rendered;
}
```

I'm satisfied with this being what we open source for elements, aside
from maybe adding a `StatefulComponent` trait that uses element state.
Things finally feel like they slot into a coherent and simple narrative.

Release Notes:

- N/A
2023-11-20 10:48:50 -07:00
2023-10-17 03:05:01 -07:00
2023-11-17 21:52:49 -08:00
2023-07-31 13:08:40 -04:00
2023-11-18 00:54:01 -05:00
2023-11-20 10:16:05 -07:00
2023-11-18 16:37:34 -08:00
2023-11-07 13:23:27 -07:00
2023-09-15 11:17:02 -04:00
2022-10-17 09:59:16 +02:00
2023-10-06 14:50:29 +02:00
2023-10-13 15:07:49 -06:00

Zed

CI

Welcome to Zed, a lightning-fast, collaborative code editor that makes your dreams come true.

Development tips

Dependencies

  • Install Xcode from https://apps.apple.com/us/app/xcode/id497799835?mt=12, and accept the license:

    sudo xcodebuild -license
    
  • Install homebrew, node and rustup-init (rustup, rust, cargo, etc.)

    /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
    brew install node rustup-init
    rustup-init # follow the installation steps
    
  • Install postgres and configure the database

    brew install postgresql@15
    brew services start postgresql@15
    psql -c "CREATE ROLE postgres SUPERUSER LOGIN" postgres
    psql -U postgres -c "CREATE DATABASE zed"
    
  • Install the LiveKit server, the PostgREST API server, and the foreman process supervisor:

    brew install livekit
    brew install postgrest
    brew install foreman
    
  • Ensure the Zed.dev website is checked out in a sibling directory and install its dependencies:

    cd ..
    git clone https://github.com/zed-industries/zed.dev
    cd zed.dev && npm install
    npm install -g vercel
    
  • Return to Zed project directory and Initialize submodules

    cd zed
    git submodule update --init --recursive
    
  • Set up a local zed database and seed it with some initial users:

    Create a personal GitHub token to run script/bootstrap once successfully: the token needs to have an access to private repositories for the script to work (repo OAuth scope). Then delete that token.

    GITHUB_TOKEN=<$token> script/bootstrap
    
  • Now try running zed with collaboration disabled:

    cargo run
    

Common errors

  • xcrun: error: unable to find utility "metal", not a developer tool or in PATH

Testing against locally-running servers

Start the web and collab servers:

foreman start

If you want to run Zed pointed at the local servers, you can run:

script/zed-local

Dump element JSON

If you trigger cmd-alt-i, Zed will copy a JSON representation of the current window contents to the clipboard. You can paste this in a tool like DJSON to navigate the state of on-screen elements in a structured way.

Licensing

We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:

  • Is it showing a no license specified error for a crate you've created? If so, add publish = false under [package] in your crate's Cargo.toml.
  • Is the error failed to satisfy license requirements for a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to the accepted array in script/licenses/zed-licenses.toml.
  • Is cargo-about unable to find the license for a dependency? If so, add a clarification field at the end of script/licenses/zed-licenses.toml, as specified in the cargo-about book.

Wasm Plugins

Zed has a Wasm-based plugin runtime which it currently uses to embed plugins. To compile Zed, you'll need to have the wasm32-wasi toolchain installed on your system. To install this toolchain, run:

rustup target add wasm32-wasi

Plugins can be found in the plugins folder in the root. For more information about how plugins work, check the Plugin Guide in crates/plugin_runtime/README.md.

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