Commit Graph
1337 Commits
Author SHA1 Message Date
Ole Jørgen Brønner ae649c66ed Make key repeat rate on Wayland more precise (2) (#43589)
CLOSES  #39042

This is a reopening of #34985+. 

_Original descrioption_:

In Wayland, the client implement key repeat themself. In Zed this is
ultimately handled by the gpui crate by inserting a timer source into
the event loop which repeat itself if the key is still held down [1].

But it seems the processing of the repeated key event happen
synchronously inside the timer source handler, meaning the effective
rate become slightly lower (since the repeated timer is scheduled using
the 1/rate as delay).

I measured the event processing time on my laptop and it's typically
around 3ms, but sometimes spiking at 10ms. At low key repeat rates this
is probably not _very_ noticeable. I see the default in Zed is set to a
(measly) 16/s, but I assume most systems will use something closer to
25, which is a 40ms delay. So ~3ms is around 7.5% of the delay. At
higher rate the discrepancy become worse of course.

I can visible notice the spikes, and doing some crude stopwatch
measurements using gedit as a reference I can reproduce around 5-10%
slower rates in Zed.

IMO this is significant enough to warrant improving, especially since
some people can get quite used the repeat rate and might feel something
being "off" in Zed.

~~The suggested fix simply subtract the processing time from the next
delay timer.~~


[1] https://github.com/olejorgenb/zed/blob/32df726f3b7fa83e7399f6629c59e0a3f3fff125/crates/gpui/src/platform/linux/wayland/client.rs#L1355

Release Notes:

- Improved Wayland (Linux) key repeat rate precision
2025-11-26 22:16:50 +01:00
Lukas Wirth b9af6645e3 gpui: Return None for non-existing credentials in read_credentials on windows (#43540)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-11-26 12:01:01 +00:00
Lukas Wirth 00e93bfa11 shell: Correctly identifiy powershell shells on windows (#43526)
Release Notes:

- Fixed zed only finding pwsh but not powershell on windows
2025-11-26 08:00:46 +00:00
Lukas Wirth f6f8fc1229 gpui: Do not panic when GetMonitorInfoW fails (#43397)
Fixes ZED-29R

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-11-24 13:35:24 +00:00
Piotr OsiewiczandConrad Irwin 2d55c088cc releases: Add build number to Nightly builds (#42990)
- **Remove semantic_version crate and use semver instead**
- **Update upload-nightly**


Release Notes:

- N/A

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-11-24 13:34:04 +01:00
Be a04b3d80c8 gpui: Fall back to client-side decorations on Wayland if SSD not supported (#39313)
It is optional for Wayland servers to support server-side decorations.
In particular, GNOME chooses to not implement SSD
(https://gitlab.gnome.org/GNOME/mutter/-/issues/217). So, even if the
application requests SSD, it must draw client-side decorations unless
the application receives a response from the server confirming the
request for SSD.

Before, when the user requested SSD for Zed, but the Wayland server did
not support it, there were no server-side decorations (window titlebar)
drawn, but Zed did not draw the window minimize, maximize, and close
buttons either. This fixes Zed so it always draws the window control
buttons if the Wayland server does not support SSD.

Before on GNOME Wayland with SSD requested:
<img width="3840" height="2160" alt="image"
src="https://github.com/user-attachments/assets/68a6d853-623d-401f-8e7f-21d4dea00543"
/>

After on GNOME Wayland with SSD requested:
<img width="3840" height="2160" alt="image"
src="https://github.com/user-attachments/assets/b258ae8b-fe0e-4ba2-a541-ef6f2c38f788"
/>


Release Notes:

- Fixed window control buttons not showing in GNOME Wayland when SSD
requested
2025-11-21 19:55:44 +00:00
Smit Barmase 3c69e5c46b Revert "gpui: Convert macOS clipboard file URLs to paths for paste" (#43254)
Reverts zed-industries/zed#36848

Turns out this broke copying a screenshot from apps like CleanShot X and
then pasting it over. We should land this again after taking a look at
those cases. Pasting screenshots from the native macOS screenshot
functionality works though.

cc @seantimm 

Release Notes:

- Fixed issue where copying a screenshot from apps like CleanShot X into
Agent Panel didn't work as expected.
2025-11-21 16:11:19 +00:00
Lukas Wirth a8d7f06b47 Revert "util: Check whether discovered powershell is actually executable" (#43247)
Reverts zed-industries/zed#43044
Closes https://github.com/zed-industries/zed/issues/43224

This slows down startup on windows significantly

Release Notes:

- Fixed slow startup on Windows
2025-11-21 14:48:41 +00:00
bb514c158e macOS: Enumerate GPUs first; prefer low-power non-removable; fall back to system default (#38164)
Problem: Some macOS environments report no devices via
MTLCopyAllDevices, causing startup failure with “unable to access a
compatible graphics device,” especially on Apple Silicon.
Change: Prefer MTLCreateSystemDefaultDevice
(metal::Device::system_default()) first. If None, enumerate devices and
select a non‑removable, low‑power device by preference.
Why this works: On Apple Silicon the system default is the unified GPU;
on Intel, the fallback keeps a stable policy and avoids accidentally
picking removable/high‑power devices.
Impact: Fixes startup on affected ASi systems; improves selection
consistency on Intel multi‑GPU. Behavior unchanged where
system_default() succeeds.
Risk: Low. Aligns with Apple’s recommended selection path. Still fails
early with a clearer message if no Metal devices exist.

Closes #37689.

Release Notes:
- Fixed: Startup failure on some Apple Silicon machines when Metal
device enumeration returned no devices by falling back to the system
default device.

---------

Co-authored-by: 张小白 <364772080@qq.com>
Co-authored-by: Kate <work@localcc.cc>
2025-11-21 00:25:37 -05:00
Xiaobo Liu b41eb3cdaf windows: Fix maximized window size when DPI scale changes (#40053)
The WM_DPICHANGED suggested RECT is calculated for non-maximized
windows. When a maximized window's DPI changes, we now query the
monitor's work area directly to ensure the window correctly fills the
entire screen.

For non-maximized windows, the original behavior using the
system-suggested RECT is preserved.

Release Notes:

- windows: Fixed maximized window size when DPI scale changes

Signed-off-by: Xiaobo Liu <cppcoffee@gmail.com>
2025-11-20 20:34:17 +00:00
Kirill BulatovandLukas Wirth 97b429953e gpui: Do not render ligatures between different styled text runs (#43080)
An attempt to re-land https://github.com/zed-industries/zed/pull/41043
Part of https://github.com/zed-industries/zed/issues/5259 (as `>>>`
forms a ligature that we need to break into differently colored tokens)

Before:

<img width="301" height="86" alt="image"
src="https://github.com/user-attachments/assets/e710391a-b8ad-4343-8344-c86fc5cb86b6"
/>

and


https://github.com/user-attachments/assets/ae77ba64-ca50-4b5d-9ee4-a7d46fcaeb34


After:
<img width="1254" height="302" alt="image"
src="https://github.com/user-attachments/assets/7fd5dba5-d798-4153-acf2-e38a1cb712ae"
/>


When certain combination of characters forms a ligature, it takes the
color of the first character.
Even though the runs are split already by color and other properties,
the underlying font system merges the runs together.

Attempts to modify color and other, unrelated to font size, parameters,
did not help on macOS, hence a somewhat odd approach was taken: runs get
interleaved font sizes: normal and "normal + a tiny bit more".
This is the only option that helped splitting the ligatures, and seems
to render fine.

Release Notes:

- Fixed ligatures forming between different text kinds

---------

Co-authored-by: Lukas Wirth <lukas@zed.dev>
2025-11-19 19:37:22 +02:00
Lukas Wirth 5ccbe945a6 util: Check whether discovered powershell is actually executable (#43044)
Closes https://github.com/zed-industries/zed/issues/42944

The powershell we discovered might be in a directory with higher
permission requirements which will cause us to fail using it.

Release Notes:

- Fixed powershell discovery disregarding admin requirements
2025-11-19 09:26:49 +00:00
Barani SandJohn Tur 917148c5ce gpui: Use DWM API for backdrop effects and add Mica/Mica Alt support (#41842)
This PR updates window background rendering to use the **official DWM
backdrop API** (`DwmSetWindowAttribute`) instead of the legacy
`SetWindowCompositionAttribute`.
It also adds **Mica** and **Mica Alt** options to
`WindowBackgroundAppearance` for native Windows 11 effects.

### Motivation

Enables modern, stable, and GPU-accelerated backdrops consistent with
Windows 11’s Fluent Design.
Removes reliance on undocumented APIs while maintaining backward
compatibility with older Windows versions.

### Changes

* Added `MicaBackdrop` and `MicaAltBackdrop` variants.
* Switched to DWM API for applying backdrop effects.
* Verified fallback behavior on Windows 10.

### Release Notes:

- Added `WindowBackgroundAppearance::MicaBackdrop` and
`WindowBackgroundAppearance::MicaAltBackdrop` for Windows 11 Mica and
Mica Alt window backdrops.

### Screenshots

- `WindowBackgroundAppearance::Blurred`
<img width="553" height="354" alt="image"
src="https://github.com/user-attachments/assets/57c9c25d-9412-4141-94b5-00000cc0b1ec"
/>

- `WindowBackgroundAppearance::MicaBackdrop`
<img width="553" height="354" alt="image"
src="https://github.com/user-attachments/assets/019f541c-3335-4c9e-b026-71f5a1786534"
/>

- `WindowBackgroundAppearance::MicaAltBackdrop`
<img width="553" height="354" alt="image"
src="https://github.com/user-attachments/assets/5128d600-c94d-4c89-b81a-8b842fe1337a"
/>

---------

Co-authored-by: John Tur <john-tur@outlook.com>
2025-11-18 18:20:32 -05:00
Lukas Wirth 097024d46f util: Use process spawn helpers in more places (#42976)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-11-18 14:31:39 +00:00
Lukas Wirth 671500de1b agent_ui: Fix images copied from win explorer not being pastable (#42858)
Closes https://github.com/zed-industries/zed/issues/41505

A bit adhoc but it gets the job done for now

Release Notes:

- Fixed images copied from windows explorer not being pastable in the
agent panel
2025-11-17 17:58:22 +00:00
Ivan Pasquariello 305206fd48 Make drag and double click enabled on the whole title bar on macOS (#41839)
Closes #4947

Taken inspiration from @tasuren implementation, plus the addition for
the double click enabled on the whole title bar too to
maximizes/restores the window.

I was not able to test the application on Linux, no need to test on
Windows since the feature is enabled by the OS.

Release Notes:

- Fixed title bar not fully draggable on macOS
- Fixed not being able to maximizes/restores the window with double
click on the whole title bar on macOS
2025-11-14 22:46:35 +00:00
Lukas Wirth a8e0de37ac gpui: Fix crashes when losing devices while resizing on windows (#42740)
Fixes ZED-1HC

Release Notes:

- Fixed Zed panicking when moving Zed windows over different screens
associated with different gpu devices on windows
2025-11-14 17:51:26 +00:00
Rafael LüderandKate 46eb9e5223 Update scale factor and drawable size when macOS window changes screen (#38269)
Summary

Fixes UI scaling issue that occurs when starting Zed after disconnecting
an external monitor on macOS. The window's scale factor and drawable
size are now properly updated when the window changes screens.

Problem Description

When an external monitor is disconnected and Zed is started with only
the built-in screen active, the UI scale becomes incorrect. This happens
because:

1. macOS triggers the `window_did_change_screen` callback when a window
moves between displays (including when displays are disconnected)
2. The existing implementation only restarted the display link but
didn't update the window's scale factor or drawable size
3. This left the window with stale scaling information from the previous
display configuration

Root Cause

The `window_did_change_screen` callback in
`crates/gpui/src/platform/mac/window.rs` was missing the logic to update
the window's scale factor and drawable size when moving between screens.
This logic was only present in the `view_did_change_backing_properties
callback`, which isn't triggered when external monitors are
disconnected.

Solution

- Extracted common logic: Created a new `update_window_scale_factor()`
function that encapsulates the scale factor and drawable size update
logic
- Added scale factor update to screen change: Modified
`window_did_change_screen` to call this function after restarting the
display link
- Refactored existing code: Updated `view_did_change_backing_properties`
to use the new shared function, reducing code duplication

The fix ensures that whenever a window changes screens (due to monitor
disconnect, reconnect, or manual movement), the scale factor, drawable
size, and renderer state are properly synchronized.

Testing

- ✅ Verified that UI scaling remains correct after disconnecting
external monitor
- ✅ Confirmed that reconnecting external monitor works properly
- ✅ Tested that manual window movement between displays updates scaling
correctly
- ✅ No regressions observed in normal window operations

To verity my fix worked I had to copy my preview workspace over my dev
workspace, once I had done this I could reproduce the issue on main
consistently. After switching to the branch with this fix the issue was
resolved.

The fix is similar to what was done on
https://github.com/zed-industries/zed/pull/35686 (Windows)

Closes #37245 #38229

Release Notes:

- Fixed: Update scale factor and drawable size when macOS window changes
screen

---------

Co-authored-by: Kate <work@localcc.cc>
2025-11-13 16:51:13 +00:00
Conrad IrwinandPiotr c8930e07a3 Allow multiple parked threads in tests (#42551)
Closes #ISSUE

Release Notes:

- N/A

Co-Authored-By: Piotr <piotr@zed.dev>
2025-11-12 10:29:31 -07:00
localcc 49634f6041 Miniprofiler (#42385)
Release Notes:

- Added hang detection and a built in performance profiler
2025-11-12 15:31:20 +01:00
Lukas Wirth f2cadad49a gpui: Fix RefCell already borrowed in WindowsPlatform::run (#42506)
Relands #42440 

Fixes ZED-1VX

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-11-12 08:19:32 +00:00
Lukas Wirth 854c6873c7 Revert "gpui: Fix RefCell already borrowed in WindowsPlatform::run" (#42481)
Reverts zed-industries/zed#42440

There are invalid temporaries in here keeping the borrows alive for
longer
2025-11-11 21:42:59 +00:00
Richard Feldman a56693d9e8 Fix panic when opening an invalid URL (#42483)
Now instead of a panic we see this:

<img width="511" height="132" alt="Screenshot 2025-11-11 at 3 47 25 PM"
src="https://github.com/user-attachments/assets/48ba2f41-c5c0-4030-9331-0d3acfbf9461"
/>


Release Notes:

- Trying to open invalid URLs in a browser now shows an error instead of
panicking
2025-11-11 21:24:37 +00:00
Lukas Wirth b8fcd3ea04 gpui: Fix RefCell already borrowed in WindowsPlatform::run (#42440)
Fixes ZED-1VX

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-11-11 13:43:06 +00:00
Lukas Wirth 1c4bb60209 gpui: Fix invalid unwrap in windows window creation (#42426)
Fixes ZED-34M

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-11-11 10:55:19 +00:00
Conrad Irwin 9e717c7711 Use cloud for auto-update (#42246)
We've had several outages with a proximate cause of "vercel is
complicated",
and auto-update is considered a critical feature; so lets not use vercel
for
that.

Release Notes:

- Auto Updates (and remote server binaries) are now downloaded via
https://cloud.zed.dev instead of https://zed.dev. As before, these URLs
redirect to the GitHub release for actual downloads.
2025-11-10 23:00:55 -07:00
TryanksandMikayla Maki ddf5937899 gpui: Move 'app closing on last window closed' behavior to app-side (#41436)
This commit is a continuation of #36548. As per [mikayla-maki's
Comment](https://github.com/zed-industries/zed/pull/36548#issuecomment-3412140698),
I removed the process management behavior located in GPUI and
reimplemented it in Zed.

Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-11-10 17:19:35 +00:00
John Tur 81d38d9872 Additional Windows keyboard input fixes (#42294)
- Enable Alt+Numpad input
- For this to be effective, the default keybindings for Alt+{Number}
will need to be unbound. This won't be needed once we gain the ability
to differentiate numpad digit keys from alphanumeric digit keys.
  - Fixes https://github.com/zed-industries/zed/issues/40699
- Fix a number of edge cases with dead keys

Release Notes:

- N/A
2025-11-09 03:51:39 -05:00
John Tur a66dac7b3a Fix crash during drag-and-drop on Windows (#42227)
The HGLOBAL is itself the HDROP. Do not dereference it.

Release Notes:

- windows: Fixed crashes during drag-and-drop operations
2025-11-07 19:18:47 +00:00
Lukas Wirth 8ba33ad270 gpui: Do not unwrap in window_procedure (#42216)
Technically these should not be possible to hit, but sentry says
otherwise. Turning these into errors should give us more information
than the abort due to unwinding across ffi boundaries.

Fixes ZED-321

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-11-07 18:10:30 +00:00
Lukas Wirth 6cafe4a9c5 gpui: Do not panic when unable to find the selected fonts (#42212)
Fixes ZED-329

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-11-07 17:08:37 +00:00
Jason Lee 29cc3d0e18 gpui: Add to support check state to MenuItem (#39876)
Release Notes:

- N/A

---


https://github.com/user-attachments/assets/d46b77ae-88ba-43da-93ad-3656a7fecaf9

The system menu is only support for macOS, so here just modify the macOS
platform special code.

The Windows, Linux used `ApplicationMenu`, I have already added
`checked` option to Zed's ContextMenu.

Then later when this PR merged, we can improve "View" menu to show check
state to panels (Project Panel, Outline Panel, ...).
2025-11-07 09:42:55 +00:00
Lukas Wirth a7fac65d62 gpui: Remove unneeded weak Rc cycle in WindowsWindowInner (#42119)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-11-06 17:33:09 +00:00
Lukas Wirth bf8864d106 gpui: Remove all (unsound) ManuallyDrop usages, panic on device loss (#42114)
Given that when we lose our devices unrecoverably we will panic anyways,
might as well do so eagerly which makes it clearer.

Additionally this PR replaces all uses of `ManuallyDrop` with `Option`,
as otherwise we need to do manual bookkeeping of what is and isn't
initialized when we try to recover devices as we can bail out halfway
while recovering. In other words, the code prior to this was fairly
unsound due to freely using `ManuallyDrop::drop`.
 
Fixes ZED-1SS
 
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-11-06 17:29:15 +00:00
Sean Timm eccdfed32b gpui: Convert macOS clipboard file URLs to paths for paste (#36848)
- On macOS, pasting now inserts the actual file path when the clipboard
contains a file URL (public.file-url/public.url)
- Terminal paste remains text-only; no temp files or data URLs are
created. If only raw image bytes exist on the clipboard, paste is a
no-op.
- Scope: macOS only; no dependency changes.
- Added a test (test_file_url_converts_to_path) that verifies URL→path
conversion using a unique pasteboard.

Release Notes:

- Improved pasting on macOS: now inserts the actual file path when the
clipboard contains a file URL (enables image paste support for Claude
Code)
2025-11-06 00:35:52 +00:00
Cyandev 2664596a34 gpui: Fix incorrect handling of Function key modifier on macOS (#38518)
On macOS, the Function key is reserved for system use and should not be
used in application code.

This commit updated keystroke matching and key event handling to ignore
the Function key modifier while users are typing or pressing
keybindings.

For some keyboards with compact layout (like my 65% keyboard), there is
no separated backtick key. Esc and it shares the same physical key. To
input backtick, users may press `Fn-Esc`. However, macOS will still
deliver events with Fn key modifier to applications. Cocoa framework can
handle this correctly, which typically ignore the Fn directly. GPUI
should also follow the same rule, otherwise, the backtick key on those
keyboards won't work.

Release Notes:

- Fixed a bug where typing fn-\` on macOS would not insert a `.
2025-11-05 23:19:32 +00:00
John Tur 7c23ef89ec Fix corrupted characters being inserted when Alt is pressed (#42033)
The Alt+Numpad buffer that's maintained by the input stack is getting
corrupted, leading to garbage characters being inserted on keystrokes
like Alt+Up. Disable the automatic handling of Alt+Numpad for now until
the cause of this corruption is understood. The Alt+Numpad input did not
work anyway, so this does not regress anything.

Release Notes:

- windows: Fixed corrupted characters being inserted when Alt is pressed
(preview only)
2025-11-05 21:03:36 +00:00
John Tur b4f7af066e Work around codegen bug with GetKeyboardState (#41970)
Works around an issue, which can be reproduced in the following program:
```rs
use windows::Win32::UI::Input::KeyboardAndMouse::{GetKeyboardState, VK_CONTROL};

fn main() {
    let mut keyboard_state = [0u8; 256];
    unsafe {
        GetKeyboardState(&mut keyboard_state).unwrap();
    }

    let ctrl_down = (keyboard_state[VK_CONTROL.0 as usize] & 0x80) != 0;
    println!("Is Ctrl down: {ctrl_down}");
}
```

In debug mode, this program prints the correct answer. In release mode,
it always prints false. The optimizer appears to think that
`keyboard_state` isn't mutated and remains zeroed, and folds the
`modifier_down` comparisons to `false`.

Release Notes:

- N/A
2025-11-05 08:06:14 +00:00
John Tur 2ead8c42fb Improve Windows text input for international keyboard layouts and IMEs (#41259)
- Custom handling of dead keys has been removed. UX for dead keys is now
the same as other applications on Windows.
- We could bring back some kind of custom UI, but only if UX is fully
compatible with expected Windows behavior (e.g. ability to move the
cursor after typing a dead key).
  - Fixes https://github.com/zed-industries/zed/issues/38838
- Character input via AltGr shift state now always has priority over
keybindings. This applies regardless of whether the keystroke used the
AltGr key or Ctrl+Alt to enter the shift state.
- In particular, we use the following heuristic to determine whether a
keystroke should trigger character input first or trigger keybindings
first:
- If the keystroke does not have any of Ctrl/Alt/Win down, trigger
keybindings first.
- Otherwise, determine the character that would be entered by the
keystroke. If it is a control character, or no character at all, trigger
keybindings first.
- Otherwise, the keystroke has _any_ of Ctrl/Alt/Win down and generates
a printable character. Compare this character against the character that
would be generated if the keystroke had _none_ of Ctrl/Alt/Win down:
- If the character is the same, the modifiers are not significant;
trigger keybindings first.
- If there is no active input handler, or the active input handler
indicates that it isn't accepting text input (e.g. when an operator is
pending in Vim mode), character entry is not useful; trigger keybindings
first.
- Otherwise, assume the modifiers enable access to an otherwise
difficult-to-enter key; trigger character entry first.
  - Fixes https://github.com/zed-industries/zed/issues/35862
- Fixes
https://github.com/zed-industries/zed/issues/40054#issuecomment-3447833349
  - Fixes https://github.com/zed-industries/zed/issues/41486
- TranslateMessage calls are no longer skipped for unhandled keystrokes.
This fixes language input keys on Japanese and Korean keyboards (and
surely other cases as well).
- To avoid any other missing-TranslateMessage headaches in the future,
the message loop has been rewritten in a "traditional" Win32 style,
where accelerators are handled in the message loop and TranslateMessage
is called in the intended manner.
  - Fixes https://github.com/zed-industries/zed/issues/39971
  - Fixes https://github.com/zed-industries/zed/issues/40300
  - Fixes https://github.com/zed-industries/zed/issues/40321
  - Fixes https://github.com/zed-industries/zed/issues/40335
  - Fixes https://github.com/zed-industries/zed/issues/40592
  - Fixes https://github.com/zed-industries/zed/issues/40638
- As a bonus, Alt+Space now opens the system menu, since it is triggered
by the WM_SYSCHAR generated by TranslateMessage.
- VK_PROCESSKEYs are now ignored rather than being unwrapped and matched
against keybindings. This ensures that IMEs will reliably receieve
keystrokes that they express interest in. This matches the behavior of
native Windows applications.
  - Fixes https://github.com/zed-industries/zed/issues/36736
  - Fixes https://github.com/zed-industries/zed/issues/39608
  - Fixes https://github.com/zed-industries/zed/issues/39991
  - Fixes https://github.com/zed-industries/zed/issues/41223
  - Fixes https://github.com/zed-industries/zed/issues/41656
  - Fixes https://github.com/zed-industries/zed/issues/34180
  - Fixes https://github.com/zed-industries/zed/issues/41766


Release Notes:

- windows: Improved keyboard input handling for international keyboard
layouts and IMEs
2025-11-04 20:28:12 -05:00
scuzqy cdd7d4b2fb windows: Skip AppendCategory call when there are no shell links (#37926)
`ICustomDestinationList::AppendCategory` rejects an empty `IObjectArray`
and returns an `E_INVALIDARG` error. Error propagated and caused an
early-return from `update_jump_list()`.
<img width="1628" height="540" alt="image"
src="https://github.com/user-attachments/assets/f8143297-c71e-42a1-a505-66cd77dfa599"
/>

Release Notes:

- N/A
2025-11-04 18:48:18 +00:00
John Tur 4002b32ad4 Coalesce dispatcher window messages on Windows (#41861)
Take 2 at https://github.com/zed-industries/zed/pull/41595

Release Notes:

- N/A
2025-11-04 09:43:06 +01:00
Antal Szabó 71f1f3728d windows: Remove null terminator from keyboard ID (#41785)
Closes #41486, closes #35862 

It is unnecessary, and it broke the `uses_altgr` function.

Also add Slovenian layout as using AltGr.

This should fix:
-
https://github.com/zed-industries/zed/pull/40536#issuecomment-3477121224
- https://github.com/zed-industries/zed/issues/41486
- https://github.com/zed-industries/zed/issues/35862

As the current strategy relies on manually adding layouts that have
AltGr, it's brittle and not very elegant. It also has other issues (it
requests the current layout on every kesytroke and mouse movement).

**A potentially better and more comprehensive solution is at
https://github.com/zed-industries/zed/pull/41259**
This is just to fix the immediate issues while that gets reviewed.

Release Notes:

- windows: Fix AltGr handling on non-US layouts again.
2025-11-03 18:29:28 +01:00
Lukas Wirth bc3c88e737 Revert "windows: Don't flood windows message queue with gpui messages" (#41803)
Reverts zed-industries/zed#41595

Closes #41704
2025-11-03 10:41:53 +00:00
Lukas Wirth 3944234bab windows: Don't flood windows message queue with gpui messages (#41595)
Release Notes:

- N/A

Co-authored by: Max Brunsfeld <max@zed.dev>
2025-10-30 20:09:32 +01:00
Hilmar WiegandandRidan Vandenbergh b92664c52d gpui: Implement support for wlr layer shell (#35610)
This reintroduces `layer_shell` support after #32651 was reverted. On
top of that, it allows setting options for the created surface,
restricts the enum variant to the `wayland` feature, and adds an example
that renders a clock widget using the protocol.

I've renamed the `WindowKind` variant to `LayerShell` from `Overlay`,
since the protocol can also be used to render wallpapers and such, which
doesn't really fit with the word.

Things I'm still unsure of:
- We need to get the layer options types to the user somehow, but
nothing from the `platform::linux` crate was exported, I'm assuming
intentionally. I've kept the types inside the module (instead of doing
`pub use layer_shell::*` to not pollute the global namespace with
generic words like `Anchor` or `Layer` Let me know if you want to do
this differently.
- I've added the options to the `WindowKind` variant. That's the only
clean way I see to supply them when the window is created. This makes
the kind no longer implement `Copy`.
- The options don't have setter methods yet and can only be defined on
window creation. We'd have to make fallible functions for setting them,
which only work if the underlying surface is a `layer_shell` surface.
That feels un-rust-y.

CC @zeroeightysix  
Thanks to @wuliuqii, whose layer-shell implementation I've also looked
at while putting this together.

Release Notes:

- Add support for the `layer_shell` protocol on wayland

---------

Co-authored-by: Ridan Vandenbergh <ridanvandenbergh@gmail.com>
2025-10-29 11:32:01 -04:00
Sushant Mishra a4a2acfaa5 gpui: Set initial window title on Wayland (#36844)
Closes #36843 

Release Notes:

- Fixed: set the initial window title correctly on startup in Wayland.
2025-10-28 16:52:01 +01:00
Lukas Wirth 95ad7a6cae gpui: Drop unnecessary use of StringIndexConverter (#41221)
Might help with ZED-1FF

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-26 10:35:33 +00:00
John Tur 59a98bae3a Add attribution for code sourced from Windows Terminal (#41061)
Release Notes:

- N/A
2025-10-24 00:12:06 +00:00
Lukas Wirth 66ec0fc0e1 Revert zero-width non-joiner insertion in text shaping (#41043)
Reverts parts of https://github.com/zed-industries/zed/pull/39928
Closes https://github.com/zed-industries/zed/issues/40987

Release Notes:

- Fixed some fonts rendering with absurd spacing on MacOS
2025-10-23 19:22:28 +00:00
Kirill Bulatov bc0bace81f Add basic ico support (#40822)
Closes https://github.com/zed-industries/zed/discussions/40763

<img width="867" height="1088" alt="Screenshot 2025-10-21 at 23 14 47"
src="https://github.com/user-attachments/assets/d691fb2a-afc6-4445-a335-054ef164e0d3"
/>

Also improves error handling on image open failure:

<img width="864" height="1083" alt="Screenshot 2025-10-21 at 23 14 30"
src="https://github.com/user-attachments/assets/d5388b61-995f-441b-b375-ad5136d1533b"
/>


Release Notes:

- Added basic ico support, improved unsupported image handling
2025-10-22 12:07:32 +03:00