Closes https://github.com/zed-industries/zed/issues/7928
* uncomments and fixes all inlay hint cache tests
* fixes a bug, where invalidated range did not store the new queried
ranges in the cache: this resulted in extra requests in editor that do
not fit into the screen
* comments a peculiarity with the `RefreshInlayHints` event: all editors
react to that when a new language server is inserted, even though
certain editors are not related to the new language server
* fixes handling of inlay hints for the same position: now the same
order is kept, as in the language server's response
(https://github.com/zed-industries/zed/issues/7928)
* queries for hints when on excerpt(s) expansion
Release Notes:
- Fixed inlay hints handling for the same position
Follow-up of https://github.com/zed-industries/zed/pull/23112
Same reasoning applies.
Release Notes:
- Changed default formatter for C to be the primary language server, not
Prettier. Format-on-save is still disabled by default for C, but if one
uses the editor: format command now, it will default to the language
server. clangd can format C files, whereas prettier cannot.
Follow-up of https://github.com/zed-industries/zed/pull/22866
Added a config option to the markdown renderer to omit code copying
buttons, and used those for editor hover popovers.
Such popovers are quite frequent in language servers' hover responses,
e.g. rust-analyzer on `.clone()` hover may respond with
```
{"jsonrpc":"2.0","id":119,"result":{"contents":{"kind":"markdown","value":"\n```rust\nalloc::string::String\n```\n\n```rust\nfn clone(&self) -> Self\n```\n\n---\n\nReturns a copy of the value.\n\n# Examples\n\n```rust\nlet hello = \"Hello\"; // &str implements Clone\n\nassert_eq!(\"Hello\", hello.clone());\n```"},"range":{"start":{"line":518,"character":24},"end":{"line":518,"character":29}}}}
```
(note multiple code blocks sent)


Sounds that editor has either to use a different way to copy popover's
data (so the entire text gets copied, not just its code blocks), or at
least better handle hover popover's hovering to show the button.
Release Notes:
- N/A
* Follows-up https://github.com/zed-industries/zed/pull/22224 , by
adjusting `impl PartialEq for OutlineEntryOutline` to compare outline
items' values too.
Before that, all outline items from the same excerpt were considered
equal.
Adds a test for this
* Stops re-revealing items in the outline panel, when it's focused: now,
when someone scrolls over outline panel items, there is no extra work
happening: the "revealed" item is the one scrolled to
Release Notes:
- Fixed outline items not scrolling properly
Closes https://github.com/zed-industries/zed/issues/21613
Same as `bundle-linux`, to avoid panicking on missing licenses for
homegrown-built releases when `Help -> View dependency licenses` menu
action is triggered.
Release Notes:
- Altered bundle-mac script to generate licenses
Part of https://github.com/zed-industries/zed/issues/16472
Reduces amount of workspace serialization happening by:
* fixing the deserialization logic: now it does not set panels that are
hidden to active
* cleaning up `active_panel_index` for docks that are closed, to avoid
emitting extra events for such closed docks
* adjusting outline panel to drop active editor subscriptions on
deactivation — this way, `cx.observe` on the dock with outline panel is
not triggered (used to be triggered on every selection change before)
* adjusting workspace dock drag listener to remember previous
coordinates and only resize the dock if those had changed
* adjusting workspace pane event listener to ignore
`pane::Event::UserSavedItem` and `pane::Event::ChangeItemTitle` that
seem to happen relatively frequently but not influence values that are
serialized for the workspace
* not using `cx.observe` on docks, instead explicitly serializing on
panel zoom and size changes
Release Notes:
- Reduced amount of workspace serialization happening
Closes https://github.com/zed-industries/zed/issues/22642
In Zed, Rust's label generators expected the details to come in ` (use
std.foo.Bar)` form, but recently, r-a started to send these details
without the leading whitespace which broke the code generation.
The PR makes LSP results parsing more lenient to work with both details'
forms.
Release Notes:
- Fixed Rust completion labels not showing the imports
Closes https://github.com/zed-industries/zed/issues/21657
Follow-up of https://github.com/zed-industries/zed/pull/22488
Previous PR broke git blame tooltips, which are expected to be open when
hovered, even if the mouse cursor is moved away from the actual blame
entry that caused the tooltip to appear.
Current version moves the invalidation logic into `prepaint_tooltip`,
where the new data about the tooltip origin is used to ensure we
invalidate only tooltips that have no mouse cursor in either origin
bounds or tooltip bounds (if it's hoverable).
Release Notes:
- Fixed tooltips getting stuck
This reverts commit 344284e013.
That change broke git blame tooltips, as Zed should also show tooltips
which are hovered, even though the mouse had left the origin element's
bounds.
Release Notes:
- N/A
Part of https://github.com/zed-industries/zed/issues/22415
I've noticed that I cannot work with any Zig projects, as there were no
"go to definition", formatting and inlay hints.
After debugging, I've discovered that `typos` was registered as a first
language server, becoming the "primary" one for Zig.
That one does not have any proper capabilities, hence all corresponding
LSP requests were no-op.
While this solution is not ideal (I wonder, how many other set-ups are
broken due to the same thing?), we'd better fix things for now this way
at least.
Release Notes:
- Fixed `zls` not working properly when `typos` extension is installed
Closes https://github.com/zed-industries/zed/issues/21906
* After https://github.com/zed-industries/zed/pull/21238,
`TerminalPanel` and `Project` strong references were moved into
`Pane`-related closures, creating a cycle, that did not allow
registering project release and shutting down corresponding language
servers
* After https://github.com/zed-industries/zed/pull/22329, a special
`Editor` was created with a strong reference to the `Project` which
seemed to do nothing bad in general, but when a working Zed was running
a Zed Dev build, had the same issue with preventing language servers
from shutting down.
The latter is very odd, and seems quite dangerous, as any arbitrary
`Editor` with `Project` in it may do the same, yet it seems that we did
not store them before the way git panel does.
I have tried creating a test, yet seems that we need to initialize a lot
of Zed for it which I failed — all my attempts resulted in a single
language server being present in the `Project`'s statuses.
Release Notes:
- Fixed language servers not being released between project reopens
Closes https://github.com/zed-industries/zed/issues/19214
Closes https://github.com/zed-industries/zed/pull/22443
Adds `resolved` property into Zed completion item data, to ensure we
resolve every completion item exactly once.
There are 2 paths for singplayer Zed, and corresponding 2 analogues for
multi player code, where resolve may happen:
* completions menu display & selection, that ends up using
`resolve_completions` in `lsp_store.rs`
* applying a completion menu entry, that ends up using
`apply_additional_edits_for_completion` in `lsp_store.rs`
Now, all local counterparts check `enabled` field before resolving and
set it to true afterwards, and reuse the same `resolve_completion_local`
method for resolving the items.
A logic for re-generating docs and item labels was moved out from the
`resolve_completion_local` method into a separate method, as
`apply_additional_edits_for_completion` does not need that, but needs
the rest of the logic for resolving.
During the extraction, I've noted that multiplayer clients are not
getting the item labels, regenerated after the resolve — as the Zed
protocol-based flow is not the exact copy of the local resolving.
To improve that, `resolve_completion_remote` needs to be adjusted, but
this change is omitted to avoid bloating the PR.
Release Notes:
- Fixed autocomplete inserting multiple imports
Makes a first pass over git panel UI, making it more interactive.

* every item can be selected, the selection is shown in the panel
* every item can be clicked, which changes the selection and
creates/focuses the editor with a project changes multi buffer
* the editor is scrolled so that the clicked item is in the center
* it's possible to nagivate up and down the panel, selecting
next/previous items in it, triggering the editor scroll
Known issues:
* entries are updated oddly sometimes (should become better after
DiffMap improvements land?)
* only unstaged diffs are shown currently (entry status storage should
help with this)
* no deleted files are displayed (the underlying work is done by others
now)
* added files have no diff hunks shown (DiffMap will have it?)
* performance story has not improved (again, DiffMap and status storage
should help with this)
Release Notes:
- N/A
Follow-up of https://github.com/zed-industries/zed/pull/22004
* Reuse center terminals for tasks, when requested
* Extend task templates with `RevealTarget`, moving it from
`TaskSpawnTarget` into the core library
* Use `reveal_target` instead of `target` to avoid misinterpretations in
the task template context
* Do not expose `SpawnInTerminal` to user interface, avoid it
implementing `Serialize` and `Deserialize`
* Remove `NewCenterTask` action, extending `task::Spawn` interface
instead
* Do not require any extra unrelated parameters during task resolution,
instead, use task overrides on the resolved tasks on the modal side
* Add keybindings for opening the task modal in the
`RevealTarget::Center` mode
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/4925https://github.com/user-attachments/assets/e7b87375-893f-41ae-a2d9-d501499e40d1
Allows to fold any buffer inside multi buffers, either by clicking the
chevron icon on the header, or by using
`editor::Fold`/`editor::UnfoldLines`/`editor::ToggleFold`/`editor::FoldAll`
and `editor::UnfoldAll` actions inside the multi buffer (those were noop
there before).
Every fold has a fake line inside it, so it's possible to navigate into
that via the keyboard and unfold it with the corresponding editor
action.
The state is synchronized with the outline panel state: any fold inside
multi buffer folds the corresponding file entry; any file entry fold
inside the outline panel folds the corresponding buffer inside the multi
buffer, any directory fold inside the outline panel folds the
corresponding buffers inside the multi buffer for each nested file entry
in the panel.
Release Notes:
- Added a possibility to fold buffers inside multi buffers
---------
Co-authored-by: Antonio Scandurra <antonio@zed.dev>
Co-authored-by: Max Brunsfeld <max@zed.dev>
Co-authored-by: Cole Miller <cole@zed.dev>
* Fixes the inability to drag and drop terminal tabs to reorder them;
fixed incorrect terminal tab move on drag and drop into existing pane
(follow-up of https://github.com/zed-industries/zed/pull/21238)
* Fixes save dialogue appearing when on closing terminal tabs with
running tasks (follow-up of
https://github.com/zed-industries/zed/pull/21374)
Release Notes:
- Fixed terminal pane tabs arrangement and closing
Closes https://github.com/zed-industries/zed/issues/21652
* prevents zooming out the panel when any terminal pane is closed
* forces focus on new terminal panes, to prevent the workspace from
getting odd pane events in the background
Release Notes:
- (Preview only) Fixed zoomed terminal pane issues on split
During workspace registration, it's too early to check for the
`is_staff` flag due to no connection being established yet.
As a compromise, allow the action to appear and be registered, but do
nothing for non-staff users.
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/21516
Technically, this is an LSP violation from `vtsls`, but seems that it's
not going to be fixed adequately on that side, see
https://github.com/yioneko/vtsls/issues/213 for more context.
So, we have to accommodate at least for now.
Release Notes:
- Fixed completion item labels not being updated after the resolve for
non-LSP compliant servers
Part of https://github.com/zed-industries/zed/issues/20925
This prototype is behind a feature flag and being merged to avoid
conflicts with further git-related resturctures.
To be a proper, public feature, this needs at least:
* showing deleted files
* better performance
* randomized tests
* `TODO`s in the `project_diff.rs` file fixed
The good thing is, >90% of the changes are in the `project_diff.rs` file
only, have a basic test and already work on simple cases.
Release Notes:
- N/A
---------
Co-authored-by: Thorsten Ball <thorsten@zed.dev>
Co-authored-by: Cole Miller <cole@zed.dev>
Follow-up of https://github.com/zed-industries/zed/pull/21375
When changing selections for FS entries, outline panel will be forced to
change item to the first excerpt which is not what we want.
Release Notes:
- N/A
Also scroll to the center when doing so.
This way, related editor's breadcrumbs always update, bringing more
information.
Release Notes:
- Adjust outline panel item opening behavior to always change the editor
selection, and center it
Closes https://github.com/zed-industries/zed/issues/12029
Allows to introspect project items inside items more deeply, checking
them for being dirty.
For that:
* renames `project::Item` into `project::ProjectItem`
* adds an `is_dirty(&self) -> bool` method to the renamed trait
* changes the closing logic to only care about dirty project items when
checking for save prompts conditions
* save prompts are raised only if the item is singleton without a
project path; or if the item has dirty project items that are not open
elsewhere
Release Notes:
- Fixed item closing overly triggering save dialogues
Closes https://github.com/zed-industries/zed/issues/21289
Fixes most of the issues: does not display cursor position in empty
multi buffers and on non-full editors.
Does not fix the startup issue, as it's caused by the AssistantPanel's
`ContextEditor` acting as an `Editor`, so whenever default prompts are
added, those are registered as added editors, and Zed shows some line
numbers for them.
We cannot replace `item.act_as::<Editor>(cx)` with
`item.downcast::<Editor>()` as then multi bufers' navigation will fall
off (arguably, those line numbers do not make that much sense too, but
still seem useful).
This will will fix itself in the future, when assistant panel gets
reworked into readonly view by default, as `assistant2` crate already
shows (there's no `act_as` impl there and nothing cause issue).
Since the remaining issue is minor and will go away on any focus change,
and future changes will alter this, closing the original issue.
Release Notes:
- Improved cursor position display
Closes https://github.com/zed-industries/zed/issues/21205
Zed does completion resolve on every menu item selection and when
applying the edit, so resolving all completion menu list is excessive
indeed.
In addition to that, removes the documentation-centric approach of menu
resolves, as we're actually resolving these for more than that, e.g.
additionalTextEdits and have to do that always, even if we do not show
the documentation.
Potentially, we can omit the second resolve too, but that seems
relatively dangerous, and many servers remove the `data` after the first
resolve, so a 2nd one is not that harmful given that we used to do much
more
Release Notes:
- Reduced the amount of `completionItem/resolve` calls done in the
completion menu
This allows to show proper override values for terminal tabs in Linux
and Windows.
Release Notes:
- Fixed incorrect "close tab" keybinding shown in context menu of the
terminal panel tabs on Linux and Windows
Closes https://github.com/zed-industries/zed/issues/4351

Applies the same splitting mechanism, as Zed's central pane has, to the
terminal panel.
Similar navigation, splitting and (de)serialization capabilities are
supported.
Notable caveats:
* zooming keeps the terminal splits' ratio, rather expanding the
terminal pane
* on macOs, central panel is split with `cmd-k up/down/etc.` but `cmd-k`
is a "standard" terminal clearing keybinding on macOS, so terminal panel
splitting is done via `ctrl-k up/down/etc.`
* task terminals are "split" into regular terminals, and also not
persisted (same as currently in the terminal)
Seems ok for the initial version, we can revisit and polish things
later.
Release Notes:
- Added the ability to split the terminal panel
Follow-up of https://github.com/zed-industries/zed/pull/21173
Rust-analyzer with `checkOnSave` enabled will push diagnostics for a
file after each diagnostics refresh (e.g. save, file open, file close).
If there's a file that is not open in any pane and has only warnings,
and the diagnostics editor has warnings toggled off, then
0. rust-analyzer will push the corresponding warnings after initial load
1. the diagnostics editor code registers
`project::Event::DiagnosticsUpdated` for the corresponding file path and
opens the corresponding buffer to read its associated diagnostics from
the snapshot
2. opening the buffer would send `textDocument/didOpen` which would
trigger rust-analyzer to push the same diagnostics
3. meanwhile, the diagnostics editor would filter out all diagnostics
for that buffer, dropping the open buffer and effectively closing it
4. closing the buffer will send `textDocument/didClose` which would
trigger rust-analyzer to push the same diagnostics again, as those are
`cargo check` ones, still present in the file
5. GOTO 1
Release Notes:
- Fixed diagnostics editor not scrolling properly under certain
conditions
Fixes a bug with terminal splits panicking during writing a command in
the command input
Release Notes:
- N/A
Co-authored-by: Antonio Scandurra <antonio@zed.dev>
Closes https://github.com/zed-industries/zed/issues/21077
* BREAKING: rename `file_finder::OpenMenu` into
`file_finder::ToggleMenu`
* Display the keybinding for menu toggling when the menu is open
* Fix `enter` not working in the menu
Release Notes:
- Fixed enter not working and menu toggle binding not shown in the file
finder menu
Issues found:
* audio does not work well with various set-ups using USB
* switching audio during initial join may leave the client with no audio
at all
* audio streaming is done on the main thread, beachballing certain
set-ups
* worse screenshare quality (seems that there's no dynamic scaling
anymore, compared to the Swift SDK)
This reverts commit 1235d0808e.
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/20725
Stop showing the pop-up that gets an issue open every now and then.
Release Notes:
- Stopped showing signature help after completions by default
Follow-up of https://github.com/zed-industries/zed/pull/20419
Release Notes:
- - (breaking change) Use `ctrl-right` instead of `cmd-right` as a macOS
default for `editor::AcceptPartialInlineCompletion` (Linux)
Both `editor::AcceptPartialInlineCompletion` and the keybinding for
`editor::MoveToEndOfLine` had the same keybinding inside the editor, and
with Supermaven's fast proposals, it's been very frequently used
incorrectly.
Closes #ISSUE
Release Notes:
- (breaking change) Use `ctrl-right` instead of `cmd-right` as a macOS
default for `editor::AcceptPartialInlineCompletion`
Closes https://github.com/zed-industries/zed/issues/20187
Make outline panel more eager to open its entries:
* scroll editor to selected outline entries (before it required an extra
`"outline_panel::Open", { "change_selection": false }` action call)
* make any `Open` action call to behave like `"outline_panel::Open", {
"change_selection": true }` and remove the redundant parameter.
Now opening an entry is equal to double clicking the same entry: the
editor gets scrolled and its selection changes
* add a way to open entries the same way as excerpts are open in multi
buffers (will open the entire file, scroll and place the caret)
* additionally, fix another race issue that caused wrong entry to be
revealed after the selection change
Release Notes:
- Improved outline panel keyboard navigation
Closes https://github.com/zed-industries/zed/issues/18255
Zed does not scroll always, but only if the item is out of sight, this
is preserved for now.
Otherwise, if the item is out of sight, project and outline panels + the
syntax tree view now attempt to scroll it into the middle, if there's
enough elements above and below.
Release Notes:
- Improved revealing items for outline and project panels (now center of the list is preferred)
Those seem to require a corresponding NSTextView/NSTextField with
explicitly enabled `allowsUndo` property. But Zed does not use any of
these *Text* elements, so there's nothing to allow undo on. Hence, use
the Zed handler, making both actions always enabled instead of being
always disabled.
Closes https://github.com/zed-industries/zed/issues/12335
Release Notes:
- Fixed undo and redo macOS menu items being always disabled
([#12335](https://github.com/zed-industries/zed/issues/12335))
Follow-up of https://github.com/zed-industries/zed/pull/20171
Reduces time Zed needs to reach maximum search results by an order of a
magnitude.
Methodology:
* plugged-in mac with Instruments and Zed open
* Zed is restarted before each measurement, `zed` project is opened, a
*.rs file is opened and rust-analyzer is fully loaded, file is closed
then
* from an "empty" state, a `test` word is searched in the project search
* each version is checked with project panel; and then, separately,
without it
* after we reach maximum test results (the counter stops at `10191+`),
the measurement stops
Zed Dev is compiled and installed with `./script/bundle-mac -li`
------------------------
[measurements.trace.zip](https://github.com/user-attachments/files/17625516/measurements.trace.zip)
Before:
* Zed Nightly with outline panel open
<img width="1113" alt="image"
src="https://github.com/user-attachments/assets/62b29a69-c266-4d46-8c3c-0e9534ca7967">
Took over 30s to load the result set
* Zed Nightly without outline panel
<img width="1109" alt="image"
src="https://github.com/user-attachments/assets/82d8d9d6-e8f2-4e67-af55-3f54a7c1d92d">
Took over 24s to load the result set
* Zed Dev with outline panel open
<img width="1131" alt="image"
src="https://github.com/user-attachments/assets/15605ff8-0787-428e-bbb6-f8496f7e1d43">
Took around 6s to load the result set (the profile was running a bit
longer)
* Zed Dev without outline panel
<img width="1147" alt="image"
src="https://github.com/user-attachments/assets/0715d73e-f41a-4d74-a604-a3a96ad8d585">
Took around 5s to load the result set
---------------------
Improvements in the outline panel:
* https://github.com/zed-industries/zed/pull/20171 ensured we reuse
previous rendered search results from the outline panel
* all search results are now rendered in the background thread
* only the entries that are rendered with gpui are sent to the
background thread for rendering
* FS entries' update logic does nothing before the debounce now
Improvements in the editor:
* cursor update operations are debounced and all calculations start
after the debounce only
* linked edits are now debounced and all work is done after the debounce
only
Further possible improvements:
* we could batch calculations of text coordinates, related to the search
entries: right now, each search match range is expanded around and
clipped, then fitted to the closest surrounding whitespace (if any,
otherwise it's just trimmed).
Each such calculation requires multiple tree traversals, which is
suboptimal and causes more CPU usage than we could use.
* linked edits are always calculated, even if the language settings have
it disabled, or the corresponding language having no corresponding
capabilities
Release Notes:
- Improve large project search performance
Fixed the bug when shared ssh project did not account for client
changing things in their buffers.
Also ensures Prettier formatting workflow works for both ssh project
owner and ssh project clients.
Release Notes:
- N/A
---------
Co-authored-by: Conrad Irwin <conrad@zed.dev>