ed61abb8b88b4b6bb96273b129e7d2b7174fe3a1
Closes https://github.com/zed-industries/zed/issues/19214 Closes https://github.com/zed-industries/zed/pull/22443 Adds `resolved` property into Zed completion item data, to ensure we resolve every completion item exactly once. There are 2 paths for singplayer Zed, and corresponding 2 analogues for multi player code, where resolve may happen: * completions menu display & selection, that ends up using `resolve_completions` in `lsp_store.rs` * applying a completion menu entry, that ends up using `apply_additional_edits_for_completion` in `lsp_store.rs` Now, all local counterparts check `enabled` field before resolving and set it to true afterwards, and reuse the same `resolve_completion_local` method for resolving the items. A logic for re-generating docs and item labels was moved out from the `resolve_completion_local` method into a separate method, as `apply_additional_edits_for_completion` does not need that, but needs the rest of the logic for resolving. During the extraction, I've noted that multiplayer clients are not getting the item labels, regenerated after the resolve — as the Zed protocol-based flow is not the exact copy of the local resolving. To improve that, `resolve_completion_remote` needs to be adjusted, but this change is omitted to avoid bloating the PR. Release Notes: - Fixed autocomplete inserting multiple imports
Zed
Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Installation
On macOS and Linux you can download Zed directly or install Zed via your local package manager.
Other platforms are not yet available:
- Windows (tracking issue)
- Web (tracking issue)
Developing Zed
- Building Zed for macOS
- Building Zed for Linux
- Building Zed for Windows
- Running Collaboration Locally
Contributing
See CONTRIBUTING.md for ways you can contribute to Zed.
Also... we're hiring! Check out our jobs page for open roles.
Licensing
License information for third party dependencies must be correctly provided for CI to pass.
We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specifiederror for a crate you've created? If so, addpublish = falseunder[package]in your crate's Cargo.toml. - Is the error
failed to satisfy license requirementsfor a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theacceptedarray inscript/licenses/zed-licenses.toml. - Is
cargo-aboutunable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml, as specified in the cargo-about book.
Description
GPUI – Community Edition maintained by Oak Team
https://gpui-ce.github.io/
257 MiB
Languages
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