Commit Graph
516 Commits
Author SHA1 Message Date
temportalflux 1f2c11d44f move TextLayout::layout logic into standalone functions so they can be shared between labels and editable text elements 2026-07-11 09:31:07 -04:00
temportalflux b1e67f32af change shape_text api to support non-SharedString types as input without forcing extra allocations 2026-07-11 09:31:07 -04:00
Miles Wirht ec395ac14c My stab at CI (#66) 2026-06-15 18:42:57 -04:00
Miles Wirht bf71c690a3 Utopian CI setup phase 2: Better HTTP abstractions (#61) 2026-06-14 21:58:25 -04:00
Xemor 59f5ca2b05 Fix compilation on Linux - add & to .field (#57) 2026-06-13 16:04:59 -04:00
Scar-00 290010344b fix surface compiler error on windows (#46) 2026-06-09 17:53:14 -04:00
Leonard Seibold 6d043b22e4 gpui: Add wgpu Surface element and GPU device requirements API for Linux (#39) 2026-06-07 01:53:18 -04:00
Scar-00 01335f7698 re-re-fork (#28) 2026-06-02 07:53:18 -04:00
Nate Butler 18aeb44a54 Start reorganizing examples (#10)
* Update crate name

* wip

* reduce to just the gpui crate

* Fix misisng example images

* Delete ownership_post.rs

* Update Cargo.toml

* Update README.md

* bump to 0.3.3

* organize

* organize

* Add more learn examples

* Delete _ownership_and_data_flow.rs

* wip learn examples

* Fix colors

* tidy

* Move _template up

* add animation example

* Update examples

* remove legacy examples from toml

* Delete examples.toml
2025-12-28 23:14:33 -05:00
Jason Lee 1a23115773 gpui: Unify track_scroll method to receive a reference type (#43518)
Release Notes:

- N/A

This PR to change the `track_scroll` method to receive a reference type
like the
[Div#track_scroll](https://docs.rs/gpui/latest/gpui/trait.StatefulInteractiveElement.html#method.track_scroll),
[Div#track_focus](https://docs.rs/gpui/latest/gpui/trait.InteractiveElement.html#method.track_focus).


```diff
- .track_scroll(self.scroll_handle.clone())
+ .track_scroll(&self.scroll_handle)

- .vertical_scrollbar_for(self.scroll_handle.clone(), window, cx)
+ .vertical_scrollbar_for(&self.scroll_handle, window, cx)
```


https://github.com/zed-industries/zed/blob/56a2f9cfcf0c6a3c38f596b58002953763cd890f/crates/gpui/src/elements/div.rs#L1088-L1093


https://github.com/zed-industries/zed/blob/56a2f9cfcf0c6a3c38f596b58002953763cd890f/crates/gpui/src/elements/div.rs#L613-L620
2025-11-26 18:03:42 +01:00
Jason Lee f58de21068 miniprofiler_ui: Improve MiniProfiler to use uniform list (#43457)
Release Notes:

- N/A

---

- Apply uniform_list for timing list for performance.
- Add paddings for window.
- Add space to `ms`, before: `100ms` after `100 ms`.

## Before 

<img width="1392" height="860" alt="image"
src="https://github.com/user-attachments/assets/9706a96f-7093-4d4f-832f-306948a9b17b"
/>

## After 

<img width="1392" height="864" alt="image"
src="https://github.com/user-attachments/assets/38df1b71-15e7-4101-b0c9-ecdcdb7752d7"
/>
2025-11-25 16:08:49 +01:00
Vasyl Protsiv 80b32ddaad gpui: Add 'Nearest' scrolling strategy to 'UniformList' (#41844)
This PR introduces `Nearest` scrolling strategy to `UniformList`. This
is now used in completions menu and the picker to choose the appropriate
scrolling strategy depending on movement direction. Previously,
selecting the next element after the last visible item caused the menu
to scroll with `ScrollStrategy::Top`, which scrolled the whole page and
placed the next element at the top. This behavior is inconsistent,
because using `ScrollStrategy::Top` when moving up only scrolls one
element, not the whole page.


https://github.com/user-attachments/assets/ccfb238f-8f76-4a18-a18d-bbcb63340c5a

The solution is to introduce the `Nearest` scrolling strategy which will
internally choose the scrolling strategy depending on whether the new
selected item is below or above currently visible items. This ensures a
single-item scroll regardless of movement direction.


https://github.com/user-attachments/assets/8502efb8-e2c0-4ab1-bd8d-93103841a9c4


I also noticed that some functions in the file have different logic
depending on `y_flipped`. This appears related to reversing the order of
elements in the list when the completion menu appears above the cursor.
This was a feature suggested in #11200 and implemented in #23446. It
looks like this feature was reverted in #27765 and there currently seem
to be no way to have `y_flipped` to be set to `true`.

My understanding is that the opposite scroll strategy should be used if
`y_flipped`, but since there is no way to enable this feature to test it
and I don't know if the feature is ever going to be reintroduced I
decided not to include it in this PR.


Release Notes:

- gpui: Add 'Nearest' scrolling strategy to 'UniformList'
2025-11-12 16:37:14 +01:00
Lexi Mattick 273321608f gpui: Add debug assertion to Window::on_action and make docs consistent (#41202)
Improves formatting consistency across various docs, fixes some typos,
and adds a missing `debug_assert_paint` to `Window::on_action` and
`Window::on_action_when`.

Release Notes:

- N/A
2025-11-06 07:55:20 +00:00
Danilo LealandMikayla Maki feed34cafe gpui: Add support for rendering SVG from external files (#42024)
Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-11-05 16:12:30 -03:00
Anthony Eid 2eeb02305c editor: Add a setting to show a scrollbar in completion menu (#41849)
A user on Discord requested this feature:
https://discord.com/channels/869392257814519848/1434188637389717556/1434188637389717556

I added a scrollbar setting called `completion_menu_scrollbar` to the
completion menu and defaulted it to "Never" to match past behavior.

Release Notes:

- editor: Add `editor.completion_menu_scrollbar` setting to show a
scrollbar in the completion menu
2025-11-03 21:03:18 +00:00
Anthony EidandMrSubidubi 44e5a962e6 debugger: Add horizontal scroll bars to variable list, memory view, and breakpoint list (#41594)
Closes #40360

This PR added heuristics to determine what variable/breakpoint list
entry has the longest width when rendered. I added this in so the
uniform list would correctly determine which item has the longest width
and use that to calculate the scrollbar size.

The heuristic can be off if a non-mono space font is used in the UI; in
most cases, it's more than accurate enough though.

Release Notes:

- debugger: Add horizontal scroll bars to variable list, memory view,
and breakpoint list

---------

Co-authored-by: MrSubidubi <dev@bahn.sh>
2025-10-30 19:43:32 +00:00
Finn Evers 9e5438906a svg_preview: Update preview on every buffer edit (#41270)
Closes https://github.com/zed-industries/zed/issues/39104

This fixes an issue where the preview would not work for remote buffers
in the process.

Release Notes:

- Fixed an issue where the SVG preview would not work in remote
scenarios.
- The SVG preview will now rerender on every keypress instead of only on
saves.
2025-10-29 18:49:39 +01:00
Lukas Wirth d6b31d8932 gpui: Fix TextLayout::layout producing invalid text runs (#41224)
The issues is that the closure supplied to `request_measured_layout`
could be run multiple times with differing `known_dimensions`. This in
turn will mean we truncate the font runs once, inserting a multibyte
char at the end but then in the next iteration use those truncated runs
for possible the original untruncated string which has multibyte
characters overlapping the now truncated run end resulting in a faulty
utf8 boundary index.

Solution to this is simple, truncate a clone of the runs when needed
instead of modifying the original.

Fixes https://github.com/zed-industries/zed/issues/36925
Fixed ZED-2FF
Fixes ZED-2KM
Fixes ZED-2KK
Fixes ZED-1FF
Fixes ZED-255
Fixes ZED-2JD
Fixes ZED-2FX
Fixes ZED-2K2
Fixes ZED-2JX
Fixes ZED-2GE
Fixes ZED-2FC
Fixes ZED-2GD
Fixes ZED-2HY
Fixes ZED-2HR
Fixes ZED-2FN
Fixes ZED-2GT
Fixes ZED-2FK
Fixes ZED-2EY
Fixes ZED-27E
Fixes ZED-272
Fixes ZED-2EM
Fixes ZED-2CC
Fixes ZED-29V
Fixes ZED-25B
Fixes ZED-257
Fixes ZED-24R
Fixes ZED-24Q
Fixes ZED-23Z
Fixes ZED-227

Release Notes:

- Fixed a crash in text shaping when truncating rendered text
2025-10-26 13:00:52 +01:00
Mikayla MakiandClaude 4fd4cbbfb7 gpui: Add focus-visible selector support (#40940)
Release Notes:

- N/A

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-10-22 23:36:18 +00:00
Finn EversandAgus Zubiaga b207da5a71 gpui: Re-land uniform list scroll fixes (#40899)
Re-lands https://github.com/zed-industries/zed/pull/40719, fixes the
bugs that were discovered with it and improves some more stuff in that
area

Release Notes:

- Fixed a rare issue where the extension page would stutter while
scrolling.

---------

Co-authored-by: Agus Zubiaga <agus@zed.dev>
2025-10-22 16:33:16 +00:00
Finn Evers d53efe4e91 Revert "gpui: Fix uniform list scrolling with vertical padding present" (#40891)
Reverts zed-industries/zed#40719

This unveiled some bigger issues with the UniformList size computations,
which are more crucial than what was fixed here.

Release Notes:

- NOTE: BUGFIX "Fixed a rare issue where the extension page would
stutter while scrolling." was reverted due to some other issues
2025-10-22 13:35:25 +00:00
Finn Evers 853d7c3f92 gpui: Fix uniform list scrolling with vertical padding present (#40719)
Closes #40267

Release Notes:

- Fixed a rare issue where the extension page would stutter while
scrolling.
2025-10-20 18:57:00 +00:00
Lukas Wirth d8f4293ac3 sum_tree: Implement recursive Sumtree::find, use it over Cursor::seek if possible (#40700)
Reduces peak stack usage in these functions and should generally be a
bit performant.

Display map benchmark results
```
To tab point/to_tab_point/1024
                        time:   [531.40 ns 532.10 ns 532.97 ns]
                        change: [-2.1824% -2.0054% -1.8125%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 1 outliers among 100 measurements (1.00%)
  1 (1.00%) high severe

To fold point/to_fold_point/1024
                        time:   [530.81 ns 531.30 ns 531.80 ns]
                        change: [-2.0295% -1.9054% -1.7716%] (p = 0.00 < 0.05)
                        Performance has improved.
Found 3 outliers among 100 measurements (3.00%)
  2 (2.00%) high mild
  1 (1.00%) high severe
```

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-20 17:20:09 +00:00
kitt 038041cc87 Fix spacing around hidden status bar items (#39992)
This is a follow-up PR to
https://github.com/zed-industries/zed/pull/39609, and attempts to
address hidden status bar items still contributing to the layout and
creating extra spacing.

![before using display:none theres extra spaces, afterwords the buttons
are always evenly
spaced](https://github.com/user-attachments/assets/3bd07837-5f6f-4ca1-8985-9f3cb8b6893d)

- 203cbd634bfb1489b8afa4952d9594615a956b77 Adds a `.none()` method to
the `gpui::Styled` helper trait, so that status items can set their
display type to none inside their `render` method.

- 249f06e3de63b0ab32814f20e7105d8e2b642f02 Applies `.none()` to all the
status items.

- ~~499f564906c88336608c81615b11ebc9ab43d832~~ At first I was adding an
`is_visible` method to the `StatusBarView` trait, which would be used to
skip status bar items which would just render an empty div anyway, but I
felt duplicating the conditions for hiding the buttons between the
status items `is_visible` and `render` methods could be an attraction
for bugs, so I tried to find another approach. This commit contains
those changes, reverted immediately (if the `is_visible` approach is
preferred I can bring it back!)

- f37cb75f0519ceea1f3e1cc4f97087a5cb34b0fd (bonus!) Adds a condition to
the vim mode indicator to avoid a leading space when there are no
pending keys.

Release Notes:

- N/A
2025-10-17 02:26:39 -03:00
186237bb1a settings ui: Improve rendering performance (#40001)
This PR improves the rendering performance of the Settings UI window by
using `gpui::list` to render only the visible contents of a settings
page, instead of rendering the full content of a page. This fixes a lag
that the editor page has in debug builds.

I also added a new field `measuring_behavior` to `ListState` that has
`Visible` and `Measured` variances. `Visible` only measures and caches
the bounds of visible items plus the overdraw pixel offset. `Measure`
will cache all items’ bounds on the first layout phase, which fixes
problems with the scrollbar size/position being miscalculated.

Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-10-15 16:48:21 -04:00
Lukas Wirth 3882323f79 language: Assert CodeLabel text ranges are correct (#40242)
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-15 10:16:56 +00:00
Smit Barmase 785cb41565 gpui: Make image auto sizing work with Rems too (#40089)
Closes #39981

Here both images of the left should be identical to the right, since
180px is the same as 11.25rem.

Before:

<img width="1457" height="847" alt="image"
src="https://github.com/user-attachments/assets/59f571d1-8d66-4f41-b9b0-e9826110cf0c"
/>

After:

<img width="1457" height="626" alt="image"
src="https://github.com/user-attachments/assets/a0c629a9-5916-453a-85a2-b3053ab2e613"
/>

Release Notes:

- N/A
2025-10-13 16:52:33 +05:30
Smit Barmase 4dae3a15cc gpui: Fix uniform list scroll to offset for Top and Bottom strategies (#39938)
Closes #39863

Regressed in https://github.com/zed-industries/zed/pull/36653

Release Notes:

- Fixed an issue where clicking a sticky item in the project panel
wouldn’t correctly scroll the view to show its start.
2025-10-10 18:19:58 +05:30
Anthony Eid 669db62e33 settings ui: Move selected nav bar entry on scroll (#39633)
This PR makes selecting a sub-entry in the settings UI nav bar scroll to
that section in the settings page. It also updates the selected
sub-entry when scrolling through a settings page to match what a user is
viewing on the page.

I also added a new helper method to `ScrollHandle` type called
`scroll_to_top_of_item` that scrolls until an item is the top element
visible.

Release Notes:

- N/A
2025-10-07 17:16:39 -04:00
Lukas Wirth 7db7ad93a2 Revert "gpui: Assert validity of text runs for StyleText" (#39708)
Reverts zed-industries/zed#39581

This has done its job uncovering incorrect constructions of the
highlight ranges pretty fast. Reverting this to prevent this from
spilling into preview until I can fix the call sites next week
2025-10-07 19:08:33 +00:00
Ben KunkleandMikayla 391e304c9f settings_ui: Keyboard navigation (#39652)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2025-10-07 18:23:11 +00:00
Lukas Wirth d1e2a1f20c gpui: Assert validity of text runs for StyleText (#39581)
Should help with figuring out the char boundary panic in text shaping on
windows

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-10-06 13:04:45 +02:00
Piotr OsiewiczandSmit Barmase d359a814f8 editor: Represent scroll offset with more precision (#39367)
Closes #5355

Release Notes:

- Fixed rendering glitches with files with more than 16 million lines
(that occured due to floating number rounding errors).

---------

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2025-10-02 23:04:31 +02:00
hrou0003 49335d54be Pane tabs: Scroll entire new tab into view (#36827)
The state of the child bounds is not up-to-date when `scroll_to_item`
gets triggered, causing the new tab to not scroll completely into view.

Closes #36317 

Release Notes:

- Fix an issue where a new tab is only partially visible on creation.
2025-09-30 11:04:34 +02:00
AidanV 9c60bc3837 vim: Add vim counts and vim shortcuts to project_panel (#36653)
Closes #10930 
Closes #11353

Release Notes:

- Adds commands to project_panel
  - `ctrl-u` scrolls the project_panel up half of the visible entries
  - `ctrl-d` scrolls the project_panel down half of the visible entries
  - `z z` scrolls current selection to center of window
  - `z t`  scrolls current selection to top of window
  - `z b` scrolls current selection to bottom of window
  - `{num} j` and `{num} k` now move up and  down with a count
2025-09-29 15:53:59 -06:00
50bb8a4ae6 gpui: Add tab group (#38531)
Closes #ISSUE

Co-Authored-By: Mikayla <mikayla@zed.dev>
Co-Authored-By: Anthony <anthony@zed.dev>
Co-Authored-By: Kate <kate@zed.dev>

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Kate <kate@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-09-25 14:41:29 +00:00
Lukas Wirth e1b57f00a0 sum_tree: Reduce Cursor size for contextless summary types (#38776)
This reduces the size of cursor by a usize when the summary does not
require a context making Cursor usages and constructions slightly more
efficient.

This change is a bit annoying though, as Rust has no means of
specializing, so this uses a `ContextlessSummary` trait with a blanket
impl while turning the `Context` into a GAT `Context<'a>`. This means
`Summary` implies are a bit more verbose now while contextless ones are
slimmer. It does come with the downside that the lifetime in the GAT is
always considered invariant, so some lifetime splitting occurred due to
that.


 ```
push/4096               time:   [352.65 µs 360.87 µs 367.80 µs]
                        thrpt:  [10.621 MiB/s 10.825 MiB/s 11.077 MiB/s]
                 change:
time: [-2.6633% -1.3640% -0.0561%] (p = 0.05 < 0.05)
                        thrpt:  [+0.0561% +1.3828% +2.7361%]
                        Change within noise threshold.
Found 16 outliers among 100 measurements (16.00%)
  7 (7.00%) low severe
  3 (3.00%) low mild
  2 (2.00%) high mild
  4 (4.00%) high severe
push/65536              time:   [1.2917 ms 1.2949 ms 1.2979 ms]
                        thrpt:  [48.156 MiB/s 48.267 MiB/s 48.387 MiB/s]
                 change:
time: [+1.4428% +1.9844% +2.5299%] (p = 0.00 < 0.05)
                        thrpt:  [-2.4675% -1.9458% -1.4223%]
                        Performance has regressed.
Found 3 outliers among 100 measurements (3.00%)
  1 (1.00%) low severe
  1 (1.00%) low mild
  1 (1.00%) high severe

append/4096             time:   [677.87 ns 678.87 ns 679.83 ns]
                        thrpt:  [5.6112 GiB/s 5.6192 GiB/s 5.6274 GiB/s]
                 change:
time: [-0.8924% -0.5017% -0.1705%] (p = 0.00 < 0.05)
                        thrpt:  [+0.1708% +0.5043% +0.9004%]
                        Change within noise threshold.
Found 2 outliers among 100 measurements (2.00%)
  1 (1.00%) low mild
  1 (1.00%) high mild
append/65536            time:   [9.3275 µs 9.3406 µs 9.3536 µs]
                        thrpt:  [6.5253 GiB/s 6.5344 GiB/s 6.5435 GiB/s]
                 change:
time: [+0.5409% +0.7215% +0.9054%] (p = 0.00 < 0.05)
                        thrpt:  [-0.8973% -0.7163% -0.5380%]
                        Change within noise threshold.

slice/4096              time:   [27.673 µs 27.791 µs 27.907 µs]
                        thrpt:  [139.97 MiB/s 140.56 MiB/s 141.16 MiB/s]
                 change:
time: [-1.1065% -0.6725% -0.2429%] (p = 0.00 < 0.05)
                        thrpt:  [+0.2435% +0.6770% +1.1189%]
                        Change within noise threshold.
Found 5 outliers among 100 measurements (5.00%)
  4 (4.00%) low mild
  1 (1.00%) high mild
slice/65536             time:   [507.55 µs 517.40 µs 535.60 µs]
                        thrpt:  [116.69 MiB/s 120.80 MiB/s 123.14 MiB/s]
                 change:
time: [-1.3489% +0.0599% +2.2591%] (p = 0.96 > 0.05)
                        thrpt:  [-2.2092% -0.0598% +1.3674%]
                        No change in performance detected.
Found 8 outliers among 100 measurements (8.00%)
  5 (5.00%) low mild
  2 (2.00%) high mild
  1 (1.00%) high severe

bytes_in_range/4096     time:   [3.3917 µs 3.4108 µs 3.4313 µs]
                        thrpt:  [1.1117 GiB/s 1.1184 GiB/s 1.1247 GiB/s]
                 change:
time: [-5.3466% -4.7193% -4.1262%] (p = 0.00 < 0.05)
                        thrpt:  [+4.3038% +4.9531% +5.6487%]
                        Performance has improved.
Found 6 outliers among 100 measurements (6.00%)
  1 (1.00%) low mild
  5 (5.00%) high mild
bytes_in_range/65536    time:   [88.175 µs 88.613 µs 89.111 µs]
                        thrpt:  [701.37 MiB/s 705.31 MiB/s 708.82 MiB/s]
                 change:
time: [-0.6935% +0.3769% +1.4655%] (p = 0.50 > 0.05)
                        thrpt:  [-1.4443% -0.3755% +0.6984%]
                        No change in performance detected.
Found 2 outliers among 100 measurements (2.00%)
  2 (2.00%) high mild

chars/4096              time:   [678.70 ns 680.38 ns 682.08 ns]
                        thrpt:  [5.5927 GiB/s 5.6067 GiB/s 5.6206 GiB/s]
                 change:
time: [-0.6969% -0.2755% +0.1485%] (p = 0.20 > 0.05)
                        thrpt:  [-0.1483% +0.2763% +0.7018%]
                        No change in performance detected.
Found 9 outliers among 100 measurements (9.00%)
  5 (5.00%) low mild
  4 (4.00%) high mild
chars/65536             time:   [12.720 µs 12.775 µs 12.830 µs]
                        thrpt:  [4.7573 GiB/s 4.7778 GiB/s 4.7983 GiB/s]
                 change:
time: [-0.6172% -0.1110% +0.4179%] (p = 0.68 > 0.05)
                        thrpt:  [-0.4162% +0.1112% +0.6211%]
                        No change in performance detected.
Found 2 outliers among 100 measurements (2.00%)
  1 (1.00%) low mild
  1 (1.00%) high mild

clip_point/4096         time:   [33.240 µs 33.310 µs 33.394 µs]
                        thrpt:  [116.98 MiB/s 117.27 MiB/s 117.52 MiB/s]
                 change:
time: [-2.8892% -2.6305% -2.3438%] (p = 0.00 < 0.05)
                        thrpt:  [+2.4000% +2.7015% +2.9751%]
                        Performance has improved.
Found 12 outliers among 100 measurements (12.00%)
  1 (1.00%) low mild
  4 (4.00%) high mild
  7 (7.00%) high severe
clip_point/65536        time:   [1.6531 ms 1.6586 ms 1.6640 ms]
                        thrpt:  [37.560 MiB/s 37.683 MiB/s 37.808 MiB/s]
                 change:
time: [-6.6381% -5.9395% -5.2680%] (p = 0.00 < 0.05)
                        thrpt:  [+5.5610% +6.3146% +7.1100%]
                        Performance has improved.
Found 7 outliers among 100 measurements (7.00%)
  1 (1.00%) low mild
  2 (2.00%) high mild
  4 (4.00%) high severe

point_to_offset/4096    time:   [11.586 µs 11.603 µs 11.621 µs]
                        thrpt:  [336.15 MiB/s 336.67 MiB/s 337.16 MiB/s]
                 change:
time: [-14.289% -14.111% -13.939%] (p = 0.00 < 0.05)
                        thrpt:  [+16.197% +16.429% +16.672%]
                        Performance has improved.
Found 12 outliers among 100 measurements (12.00%)
  3 (3.00%) low severe
  5 (5.00%) low mild
  4 (4.00%) high mild
point_to_offset/65536   time:   [527.74 µs 532.08 µs 536.51 µs]
                        thrpt:  [116.49 MiB/s 117.46 MiB/s 118.43 MiB/s]
                 change:
time: [-6.7825% -4.6235% -2.3533%] (p = 0.00 < 0.05)
                        thrpt:  [+2.4100% +4.8477% +7.2760%]
                        Performance has improved.
Found 8 outliers among 100 measurements (8.00%)
  4 (4.00%) high mild
  4 (4.00%) high severe

cursor/4096             time:   [16.154 µs 16.192 µs 16.232 µs]
                        thrpt:  [240.66 MiB/s 241.24 MiB/s 241.81 MiB/s]
                 change:
time: [-3.2536% -2.9145% -2.5526%] (p = 0.00 < 0.05)
                        thrpt:  [+2.6194% +3.0019% +3.3630%]
                        Performance has improved.
Found 5 outliers among 100 measurements (5.00%)
  1 (1.00%) low mild
  2 (2.00%) high mild
  2 (2.00%) high severe
cursor/65536            time:   [509.60 µs 511.24 µs 512.93 µs]
                        thrpt:  [121.85 MiB/s 122.25 MiB/s 122.65 MiB/s]
                 change:
time: [-7.3677% -6.6017% -5.7840%] (p = 0.00 < 0.05)
                        thrpt:  [+6.1391% +7.0683% +7.9537%]
                        Performance has improved.
Found 6 outliers among 100 measurements (6.00%)
  3 (3.00%) high mild
  3 (3.00%) high severe
```
Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-24 14:35:38 +02:00
Finn Evers ded6467604 Refactor the scrollbar component (#36105)
Closes https://github.com/zed-industries/zed/issues/37621
Improves https://github.com/zed-industries/zed/issues/24623

Adding scrollbars withing Zed's UI currently is rather cumbersome, as it
requires the copying of a lot of code in order for these to work. Wiring
up settings for scrollbar visibilty always has to be done at the call
site and the state has to be saved and maintained by the caller as well.
Similarly, reserving space has to also be handled by the caller.

This PR changes the way scrollbars work in Zed fundamentally by making
use of the new `use_keyed_state` APIs: Instead of saving the state at
the call site, the window now keeps track of the state corresponding to
scrollbars. This enables us to add scrollbars with e.g. one simple call
on divs:
```rust
div()
    .vertical_scrollbar(window, cx)
```
will add a scrollbar to the corresponding container. There are some more
improvements regarding tracking of scrollbar visibility settings (which
is now handled by a trait for each setting that supports this) as well
as reserving space.
Additionally, all needed stuff for layouting, catching events and
reserving space is also now managed by the scrollbar component instead.
This drastically reduces the amount of event listeners and makes
layouting of two scrollbars easier.

Furthermore, this paves the way for more improvements to scrollbars,
such as graceful auto-hide. Only downsight here is that we lose some
customizability in a few areas. However, once this lands, we gain the
ability to quickly follow these up without breaking stuff elsewhere.

This also already fixes a few bugs:
- Scrollbars no longer flicker on first render. 
- Auto-hide now properly works for all scrollbars.
- If the content size changes, the scrollbar is updated on the same
frame. Both of these happened because we were computing the scrollbar
sizes too early, causing us to use the sizes from the previous frame or
unitialized sizes.
- The project panel no longer jumps if scrolled all the way to the
bottom and the scrollbar actually auto-hides.

Still TODO:
- [x] Fix scrolling in the debugger memory view
- [x] Clean up some more in the scrollbar component and reduce clones
there
- [x] Ensure we don't over-notify the entity the scrollbar is rendered
within
- [x] Make sure auto-hide properly works for all cases
- [x] Check whether we want to implement the scrollbar trait for
`UniformList`s as well
    - ~~ [ ] Use for uniformlist where possible~~ Postponed
- [x] Improve layout for cases where we render both scrollbars.

Release Notes:

- N/A
2025-09-13 00:43:16 +02:00
localcc bb2d833373 Revert "gpui: Fix overflow_hidden to support clip with border radius" (#37480)
This reverts commit 40199266b6.

The issue with the commit is: ContentMask<Pixels>::intersect is doing
intersection of corner radii which makes inner containers use the max
corner radius out of all the parents when it should be more complex to
correctly clip children (clip sorting..?)

Release Notes:

- N/A
2025-09-03 19:52:47 +00:00
Jason Lee 40199266b6 gpui: Fix overflow_hidden to support clip with border radius (#35083)
Release Notes:

- N/A

---

Same case in HTML example:


https://developer.mozilla.org/en-US/play?id=p7FhB3JAhiVfLHAXnsbrn7JYYX%2Byq1gje%2B%2BTZarnXvvjmaAx3NlrXqMAoI35s4zeakShKee6lydHYeHr

```html
<div style="padding: 50px; text-align: center;">
  <div style="overflow: hidden; border-radius: 24px">
    <div style="background: #000; border: 3px solid red; color: #fff; padding: 8px 28px;">
      Let build applications with GPUI.
    </div>
    <div style="background: #333; border: 3px dashed black; color: #fff; padding: 8px 28px;">
      Let build applications with GPUI.
    </div>
  </div>

  <div style="margin-top: 20px; border-radius: 24px">
    <div style="background: #000; color: #fff; padding: 8px 28px;">
      This is not overflow: hidden.
    </div>
  </div>
</div>
```

<img width="610" height="213" alt="image"
src="https://github.com/user-attachments/assets/5f95e263-e52c-414f-8f0c-e6aa04ceb802"
/>

### Before

<img width="912" height="740" alt="image"
src="https://github.com/user-attachments/assets/f09c1936-52fc-4381-9a50-93977e9d64a6"
/>

### After 

```bash
cargo run -p gpui --example content_mask
```

<img width="912" height="740" alt="image"
src="https://github.com/user-attachments/assets/4bde58f3-c850-418d-9dc7-d2245852e7d7"
/> |


- [x] Metal
- [x] Blade
- [x] DirectX
- [x] ContentMask radius must reduce the container border widths.
- [x] The dash border render not correct, when not all side have
borders.
2025-09-03 12:44:33 +02:00
Jakub Konka 5a9e18603d gpui: Fix intra rustdoc links (#37320)
The only warnings remaining are links to private modules/items, but I
lack knowledge to work out if the referenced modules/items should be
made public, or if the links should be rewritten into exposed
traits/items.

Links to associated items such as trait implementations have to be
written using full markdown format such as:

... [[ `App::update_global` ]](( BorrowAppContext::update_global ))

This is due to https://github.com/rust-lang/rust/issues/74563 which
sadly prohibits fully-qualified syntax:

... [[ `<App as BorrowAppContext>::update_global` ]]

Release Notes:

- N/A

Probably related to https://github.com/zed-industries/zed/pull/37072
2025-09-03 07:31:48 +02:00
Finn Evers a96015b3c5 activity_indicator: Show extension installation and updates (#37374)
This PR fixes an issue where extension operations would never show in
the activity indicator despite this being implemented for ages. This
happened because we were always returning `None` whenever the app has a
global auto updater, which is always the case, so the code path for
showing extension updates in the indicator could never be hit despite
existing prior. Also slightly improves the messages shown for ongoing
extension operations, as these were previously context unaware.

While I was at this, I also quickly took a stab at cleaning up some
remotely related stuff, namely:
- The `AnimationExt` trait is now by default only implemented for
anything that also implements `IntoElement`. This prevents
`with_animation` from showing up for e.g. `u32` within the suggestions
(finally).
- Commonly used animations are now implemented in the
`CommonAnimationExt` trait within the `ui` crate so the needed code does
not always need to be copied and element IDs for the animations are
truly unique.

Relevant change here regarding the original issue is the change from the
`return match` to just a `match` within the activitiy indicator, which
solved the issue at hand.

If we find this to be too noisy at some point, we can easily revisit,
but I think this holds important enough information to be shown in the
activity indicator, especially whilst developing extensions.

Release Notes:

- Extension installation and updates will now be shown in the activity
indicator.
2025-09-02 16:51:13 +02:00
Jason Lee fe0ab30e8f Fix auto size rendering of SVG images in Markdown (#36663)
Release Notes:

- Fixed auto size rendering of SVG images in Markdown.

## Before

<img width="836" height="844" alt="image"
src="https://github.com/user-attachments/assets/0782e17e-620f-4c29-a5bc-a2ffe877d220"
/>
<img width="691" height="678" alt="image"
src="https://github.com/user-attachments/assets/dbe2dd5f-fd5b-48f9-bd09-0ee35e116aec"
/>


## After

<img width="873" height="1015" alt="image"
src="https://github.com/user-attachments/assets/59cbb69f-6a81-43cb-989f-3bcea873d81e"
/>
<img width="647" height="598" alt="image"
src="https://github.com/user-attachments/assets/11b67d8e-2b6c-4245-ad13-d4616fdabf22"
/>

For GPUI example

```
cargo run -p gpui --example image
```

<img width="1212" height="740" alt="SCR-20250821-ojoy"
src="https://github.com/user-attachments/assets/62bb2847-c533-4c4d-b5f7-c9764796262a"
/>
2025-08-31 11:14:57 +03:00
tidely 7bdc99abc1 Fix clippy::redundant_clone lint violations (#36558)
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.

A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.

I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.

Release Notes:

- N/A
2025-08-20 12:20:13 +02:00
Piotr Osiewicz 6825715503 Another batch of lint fixes (#36521)
- **Enable a bunch of extra lints**
- **First batch of fixes**
- **More fixes**

Release Notes:

- N/A
2025-08-19 20:33:44 +00:00
Piotr Osiewicz 05fc0c432c Fix a bunch of other low-hanging style lints (#36498)
- **Fix a bunch of low hanging style lints like unnecessary-return**
- **Fix single worktree violation**
- **And the rest**

Release Notes:

- N/A
2025-08-19 21:26:17 +02:00
Piotr Osiewicz 8f567383e4 Auto-fix clippy::collapsible_if violations (#36428)
Release Notes:

- N/A
2025-08-19 13:27:24 +00:00
ed14ab8c02 gpui: Introduce stacker to address stack overflows with deep layout trees (#35813)
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Lukas Wirth <lukas@zed.dev>
Co-authored-by: Ben Kunkle <ben@zed.dev>

Release Notes:

- N/A

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Lukas Wirth <lukas@zed.dev>
Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-08-19 08:26:37 +00:00
Piotr Osiewicz 9e0e233319 Fix clippy::needless_borrow lint violations (#36444)
Release Notes:

- N/A
2025-08-18 21:54:35 +00:00
Mikayla MakiandAgus Zubiaga 53175263a1 Simplify ListState API (#35685)
Follow up to: https://github.com/zed-industries/zed/pull/35670,
simplifies the List state APIs so you no longer have to worry about
strong vs. weak pointers when rendering list items.

Release Notes:

- N/A

---------

Co-authored-by: Agus Zubiaga <agus@zed.dev>
2025-08-06 00:02:26 +00:00