208 Commits
Author SHA1 Message Date
Mike-Solar 3325521a85 feat(effect_stack,timeline,node_graph): library drag-drop, params view caching, clip click select
- effect_stack: the params view is cached per effect (recreation per
  render killed in-progress slider drags and clicks); new
  LibraryEffectDrag payload + AddTypeRequested event let an effect
  dragged from the app's effect library drop onto the stack at the
  indicator position
- timeline: left-press selects clips (plain press selects an
  unselected clip, keeps multi-selection on a selected one for group
  drags, Ctrl/Cmd toggles membership)
- node_graph: graph_position_at() converts a window-space point (drop
  position) to graph space
2026-08-20 23:45:22 +08:00
Mike-Solar 3870d6da06 feat(node_graph,effect_stack): programmatic selection and card selection events
NodeGraphView::set_selection selects nodes programmatically (emitting
SelectionChanged); EffectStackDataSource::selected_effect highlights
the chosen card and EffectStackEvent::CardSelected reports card clicks
— the two-way clip/node selection sync between the timeline, node
editor and inspector.
2026-08-20 17:08:25 +08:00
Mike-Solar af5482d774 style: cargo fmt with the workspace tab policy (hard_tabs)
Whitespace only; the fork has no own rustfmt.toml so the Oak root
policy applies.
2026-08-11 23:06:13 +08:00
Mike-Solar ad7c965c5a feat(gpui): add dock, effect stack, node graph, and timeline widgets
Implements four workspace widget modules with accompanying learn examples:

- dock: dockable panel layout system (tabs, splits, drag-to-dock) with
  serde-based persistence via PanelRegistry / DockLayoutState
- effect_stack: linear effect-stack inspector widget
- node_graph: node-graph editor (nodes, ports, wires, pan/zoom canvas)
- timeline: video-editing timeline (tracks, clips, ruler, playhead)

Timeline snapping prefers the earlier frame when two snap points are
equally close, with SnapKind priority breaking same-frame ties.
2026-08-09 03:31:06 +08:00
Max Carter 祁明思 6043651563 Add letter spacing and text transforms to GPUI (#111)
* Add text spacing and transform style plumbing

* Apply byte-stable transforms and spacing-aware truncation

* Add platform letter spacing support

* Fix scheduler clippy warning

* Refresh dependency lockfile

* Fix CI for text spacing changes

* Add text transform preview example
2026-08-07 21:48:02 -07:00
Brendon Felix 568271c01c feat(macos): support haptic feedback (#71)
* Support haptic feedback on macOS

* add tests for haptic feedback
2026-08-04 14:52:28 -07:00
Miles Wirht 6c799b8e99 removed all of the git sources (#91) 2026-07-13 21:25:00 -04:00
temportalflux 309d319880 remove legacy input example now that gpui_elements::editable_text exists 2026-07-12 17:44:06 -04:00
Andreas Johansson 3cc78b38f4 Add set_keyring_label (#64) 2026-06-15 18:46:45 -04:00
Miles Wirht ec395ac14c My stab at CI (#66) 2026-06-15 18:42:57 -04:00
Miles Wirht bf71c690a3 Utopian CI setup phase 2: Better HTTP abstractions (#61) 2026-06-14 21:58:25 -04:00
Miles Wirht 64318f59f3 A utopian CI setup part one: General build fixes (#60) 2026-06-14 21:58:12 -04:00
Leonard SeiboldandNewspicel 69d467e4d1 Filter API + Blur (#40)
Co-authored-by: Newspicel <newspicel+claude@pm.me>
2026-06-14 10:18:25 -04:00
Miles Wirht d54ef9dcbe cargo fmt (#35) 2026-06-05 11:23:06 -04:00
Miles Wirht 3042d1b3ef API Fixes (#30) 2026-06-04 21:41:59 -04:00
Cameron Campbell 81af1059a2 added transitions (#29) 2026-06-04 20:26:15 -04:00
Scar-00 01335f7698 re-re-fork (#28) 2026-06-02 07:53:18 -04:00
Nate Butler 18aeb44a54 Start reorganizing examples (#10)
* Update crate name

* wip

* reduce to just the gpui crate

* Fix misisng example images

* Delete ownership_post.rs

* Update Cargo.toml

* Update README.md

* bump to 0.3.3

* organize

* organize

* Add more learn examples

* Delete _ownership_and_data_flow.rs

* wip learn examples

* Fix colors

* tidy

* Move _template up

* add animation example

* Update examples

* remove legacy examples from toml

* Delete examples.toml
2025-12-28 23:14:33 -05:00
Jason Lee 4e75f0f3ab gpui: Implement From<String> for ElementId (#44447)
Release Notes:

- N/A

## Before

```rs
div()
    .id(SharedString::from(format!("process-entry-{ix}-command")))
```

## After

```rs
div()
    .id(format!("process-entry-{ix}-command"))
```
2025-12-09 09:08:59 +01:00
Jason Lee 1a23115773 gpui: Unify track_scroll method to receive a reference type (#43518)
Release Notes:

- N/A

This PR to change the `track_scroll` method to receive a reference type
like the
[Div#track_scroll](https://docs.rs/gpui/latest/gpui/trait.StatefulInteractiveElement.html#method.track_scroll),
[Div#track_focus](https://docs.rs/gpui/latest/gpui/trait.InteractiveElement.html#method.track_focus).


```diff
- .track_scroll(self.scroll_handle.clone())
+ .track_scroll(&self.scroll_handle)

- .vertical_scrollbar_for(self.scroll_handle.clone(), window, cx)
+ .vertical_scrollbar_for(&self.scroll_handle, window, cx)
```


https://github.com/zed-industries/zed/blob/56a2f9cfcf0c6a3c38f596b58002953763cd890f/crates/gpui/src/elements/div.rs#L1088-L1093


https://github.com/zed-industries/zed/blob/56a2f9cfcf0c6a3c38f596b58002953763cd890f/crates/gpui/src/elements/div.rs#L613-L620
2025-11-26 18:03:42 +01:00
Kirill Bulatov ddf762e368 Revert "gpui: Unify the index_for_x methods (#42162)" (#42505)
This reverts commit 082b80ec89.

This broke clicking, e.g. in snippets like

```rs
let x = vec![
    1, 2, //
    3,
];
```

clicking between `2` and `,` is quite off now.

Release Notes:

- N/A
2025-11-12 08:24:06 +00:00
Mikayla Maki 082b80ec89 gpui: Unify the index_for_x methods (#42162)
Supersedes https://github.com/zed-industries/zed/pull/39910

At some point, these two (`index_for_x` and `closest_index_for_x`)
methods where separated out and some code paths used one, while other
code paths took the other. That said, their behavior is almost
identical:

- `index_for_x` computes the index behind the pixel offset, and returns
`None` if there's an overshoot
- `closest_index_for_x` computes the nearest index to the pixel offset,
taking into account whether the offset is over halfway through or not.
If there's an overshoot, it returns the length of the line.

Given these two behaviors, `closest_index_for_x` seems to be a more
useful API than `index_for_x`, and indeed the display map and other core
editor features use it extensively. So this PR is an experiment in
simply replacing one behavior with the other.

Release Notes:

- Improved the accuracy of mouse selections in Markdown
2025-11-07 14:23:43 +02:00
Jason Lee 29cc3d0e18 gpui: Add to support check state to MenuItem (#39876)
Release Notes:

- N/A

---


https://github.com/user-attachments/assets/d46b77ae-88ba-43da-93ad-3656a7fecaf9

The system menu is only support for macOS, so here just modify the macOS
platform special code.

The Windows, Linux used `ApplicationMenu`, I have already added
`checked` option to Zed's ContextMenu.

Then later when this PR merged, we can improve "View" menu to show check
state to panels (Project Panel, Outline Panel, ...).
2025-11-07 09:42:55 +00:00
Hilmar WiegandandRidan Vandenbergh b92664c52d gpui: Implement support for wlr layer shell (#35610)
This reintroduces `layer_shell` support after #32651 was reverted. On
top of that, it allows setting options for the created surface,
restricts the enum variant to the `wayland` feature, and adds an example
that renders a clock widget using the protocol.

I've renamed the `WindowKind` variant to `LayerShell` from `Overlay`,
since the protocol can also be used to render wallpapers and such, which
doesn't really fit with the word.

Things I'm still unsure of:
- We need to get the layer options types to the user somehow, but
nothing from the `platform::linux` crate was exported, I'm assuming
intentionally. I've kept the types inside the module (instead of doing
`pub use layer_shell::*` to not pollute the global namespace with
generic words like `Anchor` or `Layer` Let me know if you want to do
this differently.
- I've added the options to the `WindowKind` variant. That's the only
clean way I see to supply them when the window is created. This makes
the kind no longer implement `Copy`.
- The options don't have setter methods yet and can only be defined on
window creation. We'd have to make fallible functions for setting them,
which only work if the underlying surface is a `layer_shell` surface.
That feels un-rust-y.

CC @zeroeightysix  
Thanks to @wuliuqii, whose layer-shell implementation I've also looked
at while putting this together.

Release Notes:

- Add support for the `layer_shell` protocol on wayland

---------

Co-authored-by: Ridan Vandenbergh <ridanvandenbergh@gmail.com>
2025-10-29 11:32:01 -04:00
Mikayla MakiandClaude 4fd4cbbfb7 gpui: Add focus-visible selector support (#40940)
Release Notes:

- N/A

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-10-22 23:36:18 +00:00
Max BrunsfeldandMikayla Maki e468edd389 Fix extraction of font runs from text runs (#40840)
Fixes a bug in https://github.com/zed-industries/zed/pull/39928

The bug caused all completions to appear in bold-face

Release Notes:

- Fixed a bug where bold-face font was applied to the wrong characters
in items in the autocomplete menu

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-10-22 01:55:54 +00:00
Jason LeeandMikayla Maki 6c3a7f6ddb gpui: Fix text wrapping for URLs (#35724)
Close #35715

Release Notes:

- Fixed to wrap long URLs in editor.

<img width="836" height="740" alt="image"
src="https://github.com/user-attachments/assets/635ce792-5f19-4c76-b131-0d270d09b103"
/>

I remember when I was working on CJK line wrapping support in the early
days, I considered making `\` a line wrapping character, but for some
reason it was on the list of characters that were not allowed to wrap.

In reference to VS Code, it looks like `&`, `/`, `?` should wrap, so I
removed all of them.

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2025-10-16 23:06:14 -07:00
Jason Lee 83f9f9d9e3 gpui: Add more default font fallbacks (#35086)
Release Notes:

- N/A

---

- Set `.SystemUIFont` as the GPUI default font.
- Add `Arial` to font fallback list.
- Add `Adwaita Sans` to default fallback list for Gnome.
- Move `Ubuntu` font to front of Gnome to make sure Ubuntu System takes
priority over `Ubuntu` font.

Our application get some crash report:

```
panicked at /Users/admin/.cargo/git/checkouts/zed-a70e2ad075855582/f1db3b4/crates/gpui/src/text_system.rs:150:9:
failed to resolve font 'Helvetica' or any of the fallbacks: Zed Plex Mono, Helvetica, Segoe UI, Cantarell, Ubuntu, Noto Sans, DejaVu Sans
```

This change to add `Arial` to fallback list, this font was included in
macOS and Windows.
Ref link (search "Arial"):

> Mac OS X (now known as [macOS](https://en.wikipedia.org/wiki/MacOS))
was the first Mac OS version to include Arial;
> https://en.wikipedia.org/wiki/Arial

- macOS Sequoia: https://support.apple.com/en-us/120414
- Windows 10:
https://learn.microsoft.com/en-us/typography/fonts/windows_10_font_list
- Gnome: https://developer.gnome.org/hig/guidelines/typography.html
2025-10-15 16:33:26 -07:00
Cyandev d6becab3be gpui: Fix broken rendering with nested opacity (#35407)
Rendering breaks when both an element and its parent have opacity set.
The following code reproduces the issue:

```rust
struct Repro;

impl Render for Repro {
    fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
        fn make_box(bg: impl Into<Fill>) -> impl IntoElement {
            div().size_8().bg(bg).hover(|style| style.opacity(0.5))
        }

        div()
            .flex()
            .items_center()
            .justify_center()
            .size(px(500.0))
            .hover(|style| style.opacity(0.5))
            .child(make_box(gpui::red()))
            .child(make_box(gpui::green()))
            .child(make_box(gpui::blue()))
    }
}
```

Before (broken behavior):


https://github.com/user-attachments/assets/2c5c1e31-88b2-4f39-81f8-40060e3fe958

The child element resets its parent and siblings' opacity, which is an
unexpected behavior.

After (fixed behavior):


https://github.com/user-attachments/assets/48527033-b06f-4737-b6c3-0ee3d133f138

Release Notes:

- Fixed an issue where nested opacity is rendered incorrectly.
2025-10-10 23:17:20 +02:00
SunliandJason Lee ccfc1ce387 gpui: Fix drawing rotated SVGs (#33288)
Fixes: https://github.com/longbridge/gpui-component/issues/994

1. When SVG is rotated, incorrect graphics are drawn.

For example: the original aspect ratio of the SVG is 1:1, if the bounds
used to render the SVG are 400x200 (aspect ratio 2:1),
[here](https://github.com/zed-industries/zed/blob/21f985a018f7cca9c0fb7f5b7a87555486ab9db5/crates/gpui/src/svg_renderer.rs#L91)
the width is used as the scaling factor, causing the rendered SVG to
only have half the height. This PR ensures the complete SVG image is
always rendered.

2. The clipping region has no transformation applied, I added a function
called `distance_from_clip_rect_transformed` in the shader.

3. Fixed `monochrome_sprite_fragment` in `shader.metal` not applying
clipping region.

### Before:


https://github.com/user-attachments/assets/8f93ac36-281e-4837-96cd-c308bfbf92d1

### After:


https://github.com/user-attachments/assets/f52b67a6-4cb9-4d6c-b759-bbb91b59c1cf

Release Notes:

- N/A

---------

Co-authored-by: Jason Lee <huacnlee@gmail.com>
2025-10-09 14:53:36 +02:00
Piotr OsiewiczandSmit Barmase d359a814f8 editor: Represent scroll offset with more precision (#39367)
Closes #5355

Release Notes:

- Fixed rendering glitches with files with more than 16 million lines
(that occured due to floating number rounding errors).

---------

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2025-10-02 23:04:31 +02:00
Lukas Wirth 72948e14ee Use into_owned over to_string for Cow<str> (#39024)
This removes unnecessary allocations when the `Cow` is already owned


Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-09-27 14:50:10 +00:00
Lukas Wirth a9fe18f4cb Revert "gpui: Flash menu in menubar on macOS when action is triggered (#38588)" (#38880)
This reverts commit ed7bd5a8ed.

We noticed this PR causes the editor to hang if you hold down any of the
menu item actions like ctrl+z, ctrl+x, etc


Release Notes:

- Fixed macOS menu item actions hanging the editor when their key
combination is held down
2025-09-25 13:36:19 +00:00
Victor Tran ed7bd5a8ed gpui: Flash menu in menubar on macOS when action is triggered (#38588)
On macOS, traditionally when a keyboard shortcut is activated, the menu
in the menu bar flashes to indicate that the action was recognised.

<img width="289" height="172" alt="image"
src="https://github.com/user-attachments/assets/a03ecd2f-f159-4f82-b4fd-227f34393703"
/>

This PR adds this functionality to GPUI, where when a keybind is pressed
that triggers an action in the menu, the menu flashes.

Release Notes:

- N/A
2025-09-24 12:09:03 -07:00
a90abb1009 Bump Rust to 1.90 (#38436)
Release Notes:

- N/A

---------

Co-authored-by: Nia Espera <nia@zed.dev>
Co-authored-by: Julia Ryan <juliaryan3.14@gmail.com>
2025-09-22 14:36:10 -07:00
Nathan SoboandAntonio Scandurra 1ae326432e Extract a scheduler crate from GPUI to enable unified integration testing of client and server code (#37326)
Extracts and cleans up GPUI's scheduler code into a new `scheduler`
crate, making it pluggable by external runtimes. This will enable
deterministic integration testing with cloud components by providing a
unified test scheduler across Zed and backend code. In Zed, it will
replace the existing GPUI scheduler for consistent async task management
across platforms.

## Changes

- **Core Implementation**: `TestScheduler` with seed-based
randomization, session tracking (`SessionId`), and foreground/background
task separation for reproducible testing.
- **Executors**: `ForegroundExecutor` (!Send, thread-local) and
`BackgroundExecutor` (Send, with blocking/timeout support) as
GPUI-compatible wrappers.
- **Clock and Timer**: Controllable `TestClock` and future-based `Timer`
for time-sensitive tests.
- **Testing APIs**: `once()`, `with_seed()`, and `many()` methods for
configurable test runs.
- **Dependencies**: Added `async-task`, `chrono`, `futures`, etc., with
updates to `Cargo.toml` and lock file.

## Benefits

- **Integration Testing**: Facilitates reliable async tests involving
cloud sessions, reducing flakiness via deterministic execution.
- **Pluggability**: Trait-based design (`Scheduler`) allows easy
integration into non-GPUI runtimes while maintaining GPUI compatibility.
- **Cleanup**: Refactors GPUI scheduler logic for clarity, correctness
(no `unwrap()`, proper error handling), and extensibility.

Follows Rust guidelines; run `./script/clippy` for verification.

- [x] Define and test a core scheduler that we think can power our cloud
code and GPUI
- [ ] Replace GPUI's scheduler


Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
2025-09-04 17:14:53 +02:00
localcc bb2d833373 Revert "gpui: Fix overflow_hidden to support clip with border radius" (#37480)
This reverts commit 40199266b6.

The issue with the commit is: ContentMask<Pixels>::intersect is doing
intersection of corner radii which makes inner containers use the max
corner radius out of all the parents when it should be more complex to
correctly clip children (clip sorting..?)

Release Notes:

- N/A
2025-09-03 19:52:47 +00:00
Jason Lee 40199266b6 gpui: Fix overflow_hidden to support clip with border radius (#35083)
Release Notes:

- N/A

---

Same case in HTML example:


https://developer.mozilla.org/en-US/play?id=p7FhB3JAhiVfLHAXnsbrn7JYYX%2Byq1gje%2B%2BTZarnXvvjmaAx3NlrXqMAoI35s4zeakShKee6lydHYeHr

```html
<div style="padding: 50px; text-align: center;">
  <div style="overflow: hidden; border-radius: 24px">
    <div style="background: #000; border: 3px solid red; color: #fff; padding: 8px 28px;">
      Let build applications with GPUI.
    </div>
    <div style="background: #333; border: 3px dashed black; color: #fff; padding: 8px 28px;">
      Let build applications with GPUI.
    </div>
  </div>

  <div style="margin-top: 20px; border-radius: 24px">
    <div style="background: #000; color: #fff; padding: 8px 28px;">
      This is not overflow: hidden.
    </div>
  </div>
</div>
```

<img width="610" height="213" alt="image"
src="https://github.com/user-attachments/assets/5f95e263-e52c-414f-8f0c-e6aa04ceb802"
/>

### Before

<img width="912" height="740" alt="image"
src="https://github.com/user-attachments/assets/f09c1936-52fc-4381-9a50-93977e9d64a6"
/>

### After 

```bash
cargo run -p gpui --example content_mask
```

<img width="912" height="740" alt="image"
src="https://github.com/user-attachments/assets/4bde58f3-c850-418d-9dc7-d2245852e7d7"
/> |


- [x] Metal
- [x] Blade
- [x] DirectX
- [x] ContentMask radius must reduce the container border widths.
- [x] The dash border render not correct, when not all side have
borders.
2025-09-03 12:44:33 +02:00
Jason Lee fe0ab30e8f Fix auto size rendering of SVG images in Markdown (#36663)
Release Notes:

- Fixed auto size rendering of SVG images in Markdown.

## Before

<img width="836" height="844" alt="image"
src="https://github.com/user-attachments/assets/0782e17e-620f-4c29-a5bc-a2ffe877d220"
/>
<img width="691" height="678" alt="image"
src="https://github.com/user-attachments/assets/dbe2dd5f-fd5b-48f9-bd09-0ee35e116aec"
/>


## After

<img width="873" height="1015" alt="image"
src="https://github.com/user-attachments/assets/59cbb69f-6a81-43cb-989f-3bcea873d81e"
/>
<img width="647" height="598" alt="image"
src="https://github.com/user-attachments/assets/11b67d8e-2b6c-4245-ad13-d4616fdabf22"
/>

For GPUI example

```
cargo run -p gpui --example image
```

<img width="1212" height="740" alt="SCR-20250821-ojoy"
src="https://github.com/user-attachments/assets/62bb2847-c533-4c4d-b5f7-c9764796262a"
/>
2025-08-31 11:14:57 +03:00
Gaauwe RomboutsandConrad Irwin 78c2f1621d Add macOS window tabs (#33334)
Closes https://github.com/zed-industries/zed/issues/14722
Closes https://github.com/zed-industries/zed/issues/4948
Closes https://github.com/zed-industries/zed/issues/7136

Follow up of https://github.com/zed-industries/zed/pull/20557 and
https://github.com/zed-industries/zed/pull/32238.

Based on the discussions in the previous PRs and the pairing session
with @ConradIrwin I've decided to rewrite it from scratch, to properly
incorporate all the requirements. The feature is opt-in, the settings is
set to false by default. Once enabled via the Zed settings, it will
behave according to the user’s system preference, without requiring a
restart — the next window opened will adopt the new behavior (similar to
Ghostty).

I’m not entirely sure if the changes to the Window class are the best
approach. I’ve tried to keep things flexible enough that other
applications built with GPUI won’t be affected (while giving them the
option to still use it), but I’d appreciate input on whether this
direction makes sense long-term.



https://github.com/user-attachments/assets/9573e094-4394-41ad-930c-5375a8204cbf

### Features
* System-aware tabbing behavior
* Respects the three system modes: Always, Never, and Fullscreen
(default on macOS)
* Changing the Zed setting does not require a restart — the next window
reflects the change
* Full theme support
    * Integrates with light and dark themes
* [One
Dark](https://github.com/user-attachments/assets/d1f55ff7-2339-4b09-9faf-d3d610ba7ca2)
* [One
Light](https://github.com/user-attachments/assets/7776e30c-2686-493e-9598-cdcd7e476ecf)
    * Supports opaque/blurred/transparent themes as best as possible
* [One Dark -
blurred](https://github.com/user-attachments/assets/c4521311-66cb-4cee-9e37-15146f6869aa)
* Dynamic layout adjustments
    * Only reserves tab bar space when tabs are actually visible
* [With
tabs](https://github.com/user-attachments/assets/3b6db943-58c5-4f55-bdf4-33d23ca7d820)
* [Without
tabs](https://github.com/user-attachments/assets/2d175959-5efc-4e4f-a15c-0108925c582e)
* VS Code compatibility
* Supports the `window.nativeTabs` setting in the VS Code settings
importer
* Command palette integration
    * Adds commands for managing tabs to the command palette
* These can be assigned to keyboard shortcuts as well, but didn't add
defaults as to not reserve precious default key combinations

Happy to pair again if things can be improved codewise, or if
explanations are necessary for certain choices!



Release Notes:
* Added support for native macOS window tabbing. When you set
`"use_system_window_tabs": true`, Zed will merge windows in the same was
as macOS: by default this happens only when full screened, but you can
adjust your macOS settings to have this happen on all windows.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-08-28 03:51:22 +00:00
Floyd Wang 9ca4fb16b2 gpui: Support disabling window resizing and minimizing (#36859)
Add support to disable both window resizing and minimizing.

| | macOS | Windows |
| - | - | - |
| **Unresizable** | <img width="412" height="440"
alt="SCR-20250822-qpea"
src="https://github.com/user-attachments/assets/d6d45510-dc4b-436f-a9fa-ce9cb0b0c411"
/> | <img width="276" height="298" alt="2025-08-22 110757"
src="https://github.com/user-attachments/assets/9deff498-e903-4173-9c26-072dd9409fc1"
/> |
| **Unminimizable** | <img width="412" height="440"
alt="SCR-20250822-qpfl"
src="https://github.com/user-attachments/assets/e1d5f9eb-6de5-4908-8b52-38ccb2e65689"
/> | <img width="276" height="298" alt="2025-08-22 110814"
src="https://github.com/user-attachments/assets/da94b006-3544-4274-8b02-1cab7ca8dd70"
/> |

Release Notes:

- N/A
2025-08-27 10:26:57 -07:00
tidely 7bdc99abc1 Fix clippy::redundant_clone lint violations (#36558)
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.

A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.

I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.

Release Notes:

- N/A
2025-08-20 12:20:13 +02:00
Piotr Osiewicz 8f567383e4 Auto-fix clippy::collapsible_if violations (#36428)
Release Notes:

- N/A
2025-08-19 13:27:24 +00:00
Piotr Osiewicz 9e0e233319 Fix clippy::needless_borrow lint violations (#36444)
Release Notes:

- N/A
2025-08-18 21:54:35 +00:00
Finn Evers 3e0a755486 Remove some redundant entity clones (#36274)
`cx.entity()` already returns an owned entity, so there is no need for
these clones.

Release Notes:

- N/A
2025-08-15 20:27:44 +00:00
Mikayla MakiandAnthony 32f9de6124 Add grid support to GPUI (#36153)
Release Notes:

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---------

Co-authored-by: Anthony <anthony@zed.dev>
2025-08-14 00:01:17 +00:00
Victor TranandMikayla Maki fa3d0aaed4 gpui: Allow selection of "Services" menu independent of menu title (#34115)
Release Notes:

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---

In the same vein as #29538, the "Services" menu on macOS depended on the
text being exactly "Services", not allowing for i18n of the menu name.

This PR introduces a new menu type called `OsMenu` that defines a
special menu that can be populated by the system. Currently, it takes
one enum value, `ServicesMenu` that tells the system to populate its
contents with the items it would usually populate the "Services" menu
with.

An example of this being used has been implemented in the `set_menus`
example:
`cargo run -p gpui --example set_menus`

---

Point to consider:

In `mac/platform.rs:414` the existing code for setting the "Services"
menu remains for backwards compatibility. Should this remain now that
this new method exists to set the menu, or should it be removed?

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-08-11 21:10:14 +00:00
0025019db4 gpui: Press enter, space to trigger click to focused element (#35075)
Release Notes:

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> Any user interaction that is equivalent to a click, such as pressing
the Space key or Enter key while the element is focused. Note that this
only applies to elements with a default key event handler, and
therefore, excludes other elements that have been made focusable by
setting the
[tabindex](https://developer.mozilla.org/en-US/docs/Web/HTML/Reference/Global_attributes/tabindex)
attribute.

https://developer.mozilla.org/en-US/docs/Web/API/Element/click_event

---------

Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Umesh Yadav <23421535+imumesh18@users.noreply.github.com>
2025-08-05 18:15:30 -04:00
b31f893408 Rasterize glyphs without D2D (#35376)
This allows debugging Zed with Renderdoc, and also fixes an issue where
glyphs' bounds were miscalculated for certain sizes and scale factors.

Release Notes:

- N/A

---------

Co-authored-by: Kate <kate@zed.dev>
Co-authored-by: Julia <julia@zed.dev>
Co-authored-by: Junkui Zhang <364772080@qq.com>
2025-08-01 19:46:09 +02:00
Finn EversandJason Lee 8f952f1b58 gpui: Ensure first tab index is selected on first focus (#35247)
This fixes an issue with tab indices where we would actually focus the
second focus handle on first focus instead of the first one. The test
was updated accordingly.

Release Notes:

- N/A

---------

Co-authored-by: Jason Lee <huacnlee@gmail.com>
2025-07-29 10:30:38 +00:00