feat(gpui): add dock, effect stack, node graph, and timeline widgets

Implements four workspace widget modules with accompanying learn examples:

- dock: dockable panel layout system (tabs, splits, drag-to-dock) with
  serde-based persistence via PanelRegistry / DockLayoutState
- effect_stack: linear effect-stack inspector widget
- node_graph: node-graph editor (nodes, ports, wires, pan/zoom canvas)
- timeline: video-editing timeline (tracks, clips, ruler, playhead)

Timeline snapping prefers the earlier frame when two snap points are
equally close, with SnapKind priority breaking same-frame ties.
This commit is contained in:
2026-08-09 03:31:06 +08:00
parent 6043651563
commit ad7c965c5a
33 changed files with 10601 additions and 0 deletions
+16
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@@ -214,6 +214,22 @@ path = "examples/learn/blur.rs"
name = "keyring"
path = "examples/learn/keyring.rs"
[[example]]
name = "dock_layout"
path = "examples/learn/dock_layout.rs"
[[example]]
name = "timeline"
path = "examples/learn/timeline.rs"
[[example]]
name = "node_graph"
path = "examples/learn/node_graph.rs"
[[example]]
name = "effect_stack"
path = "examples/learn/effect_stack.rs"
# ============================================================================
# Bench Examples - Performance benchmarks
# ============================================================================
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@@ -0,0 +1,170 @@
//! Dock Layout Example (intended-usage sketch)
//!
//! Sketch of how the Oak video editor will wire up `gpui::dock`: an app with
//! a single [`DockArea`] hosting four placeholder panels — project bin,
//! viewer, inspector, and timeline — plus a [`PanelRegistry`] so layouts can
//! be saved and restored.
//!
//! NOTE: the dock implementation is not finished yet (all of its methods are
//! `todo!()`), so this example compiles but panics at runtime until the
//! implementation lands.
// The modules under demo are skeletons whose bodies are `todo!()` by design.
#![allow(clippy::todo)]
#[path = "../shared/prelude.rs"]
mod example_prelude;
use example_prelude::init_example;
use gpui::dock::{
DockArea, DockEvent, DockLayoutState, DockPanel, PanelEvent, PanelHandle, PanelId,
PanelRegistry,
};
use gpui::{
AnyElement, App, Bounds, Context, Entity, EventEmitter, Render, SharedString, Window,
WindowBounds, WindowOptions, div, prelude::*, px, size,
};
use std::sync::Arc;
// ============================================================================
// Demo panels
//
// Each placeholder is a normal GPUI view plus a `DockPanel` impl. The panel
// ids double as the persistence mapping below.
// ============================================================================
const PROJECT_BIN_ID: PanelId = PanelId::new(1);
const VIEWER_ID: PanelId = PanelId::new(2);
const INSPECTOR_ID: PanelId = PanelId::new(3);
const TIMELINE_ID: PanelId = PanelId::new(4);
/// Shared shape of the demo placeholders: a labeled box.
struct PlaceholderPanel {
id: PanelId,
title: &'static str,
}
impl PlaceholderPanel {
fn new(id: PanelId, title: &'static str) -> Self {
Self { id, title }
}
}
impl Render for PlaceholderPanel {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
div()
.size_full()
.flex()
.items_center()
.justify_center()
.child(format!("{} (placeholder)", self.title))
}
}
impl EventEmitter<PanelEvent> for PlaceholderPanel {}
impl DockPanel for PlaceholderPanel {
fn panel_id(&self) -> PanelId {
self.id
}
fn title(&self, _cx: &App) -> SharedString {
self.title.into()
}
fn tab_content(&self, _cx: &App) -> AnyElement {
div().child(self.title).into_any_element()
}
}
// ============================================================================
// Panel registry: bridges string keys (persisted) and live panel views.
// ============================================================================
struct DemoPanelRegistry;
impl PanelRegistry for DemoPanelRegistry {
fn panel_key(&self, id: PanelId) -> Option<String> {
match id {
PROJECT_BIN_ID => Some("project-bin".into()),
VIEWER_ID => Some("viewer".into()),
INSPECTOR_ID => Some("inspector".into()),
TIMELINE_ID => Some("timeline".into()),
_ => None,
}
}
fn build_panel(&self, key: &str, _window: &mut Window, cx: &mut App) -> Option<PanelHandle> {
let (id, title) = match key {
"project-bin" => (PROJECT_BIN_ID, "Project Bin"),
"viewer" => (VIEWER_ID, "Viewer"),
"inspector" => (INSPECTOR_ID, "Inspector"),
"timeline" => (TIMELINE_ID, "Timeline"),
_ => return None,
};
Some(PanelHandle::new(
cx.new(|_| PlaceholderPanel::new(id, title)),
cx,
))
}
}
// ============================================================================
// Root view: just hosts the dock area and logs its events.
// ============================================================================
struct DockLayoutExample {
dock: Entity<DockArea>,
}
impl DockLayoutExample {
fn new(window: &mut Window, cx: &mut Context<Self>) -> Self {
let dock = cx.new(|cx| DockArea::new(cx).with_registry(Arc::new(DemoPanelRegistry)));
// Seed a default workspace. Once the dock is implemented this will
// instead attempt `restore_state` from a persisted `DockLayoutState`
// first, falling back to this default when none exists.
let panels: Vec<PanelHandle> = ["project-bin", "viewer", "inspector", "timeline"]
.into_iter()
.filter_map(|key| DemoPanelRegistry.build_panel(key, window, cx))
.collect();
dock.update(cx, |dock, cx| {
for panel in panels {
dock.add_panel(panel, None, cx);
}
});
// Autosave hook: persist on every layout change.
cx.subscribe(&dock, |_this, dock: Entity<DockArea>, event: &DockEvent, cx| {
if let DockEvent::LayoutChanged = event {
let _state: DockLayoutState = dock.read(cx).save_state();
todo!("serialize `_state` with serde_json and write it to the app data dir");
}
})
.detach();
Self { dock }
}
}
impl Render for DockLayoutExample {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
div().size_full().child(self.dock.clone())
}
}
fn main() {
gpui_platform::application().run(|cx: &mut App| {
let bounds = Bounds::centered(None, size(px(1200.), px(800.)), cx);
cx.open_window(
WindowOptions {
window_bounds: Some(WindowBounds::Windowed(bounds)),
..Default::default()
},
|window, cx| cx.new(|cx| DockLayoutExample::new(window, cx)),
)
.expect("Failed to open window");
init_example(cx, "Dock Layout");
});
}
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//! Intended-usage sketch of the `gpui::effect_stack` widget.
//!
//! Builds a mock stack (Media → Transform → OCIO LUT → Output), hosts an
//! [`EffectStackView`], and logs every edit request it emits. The mock data
//! source simply applies requests in place and calls `cx.notify()`; a real
//! app (Oak) would route them through its engine and undo stack.
//!
//! NOTE: the widget implementation itself is still a skeleton (`todo!()`),
//! so this example compiles but does not render yet.
// The modules under demo are skeletons whose bodies are `todo!()` by design.
#![allow(clippy::todo)]
#[path = "../shared/prelude.rs"]
mod example_prelude;
use std::sync::Arc;
use example_prelude::init_example;
use gpui::effect_stack::{
EffectCardKind, EffectData, EffectId, EffectStackDataSource, EffectStackEvent, EffectStackView,
};
use gpui::{
App, Bounds, Context, Entity, Render, SharedString, Window, WindowBounds, WindowOptions, div,
prelude::*, px, size,
};
// ---------------------------------------------------------------------------
// Mock model
// ---------------------------------------------------------------------------
struct MockEffect {
id: EffectId,
kind: EffectCardKind,
title: String,
subtitle: Option<String>,
enabled: bool,
expanded: bool,
badge: Option<usize>,
}
impl EffectData for MockEffect {
fn id(&self) -> EffectId {
self.id
}
fn kind(&self) -> EffectCardKind {
self.kind
}
fn title(&self) -> SharedString {
self.title.clone().into()
}
fn subtitle(&self) -> Option<SharedString> {
self.subtitle.clone().map(Into::into)
}
fn is_enabled(&self) -> bool {
self.enabled
}
fn is_expanded(&self) -> bool {
self.expanded
}
fn badge_count(&self) -> Option<usize> {
self.badge
}
}
/// The mock data source. In Oak this would be a view-model entity deriving
/// the ordered card list from the node-graph path of the selected clip.
struct MockStack {
clip_name: String,
effects: Vec<MockEffect>,
/// Reserved for allocating ids to effects added at runtime.
#[allow(dead_code)]
next_id: u64,
}
impl MockStack {
fn demo() -> Self {
Self {
clip_name: "A001_C002_0103.mov".to_string(),
effects: vec![
MockEffect {
id: EffectId(0),
kind: EffectCardKind::Source,
title: "Media".into(),
subtitle: Some("A001_C002_0103.mov".into()),
enabled: true,
expanded: false,
badge: None,
},
MockEffect {
id: EffectId(1),
kind: EffectCardKind::Effect,
title: "Transform".into(),
subtitle: Some("scale 100%, rotate 0°".into()),
enabled: true,
expanded: true,
badge: Some(2),
},
MockEffect {
id: EffectId(2),
kind: EffectCardKind::Effect,
title: "OCIO LUT".into(),
subtitle: Some("filmic_to_display.cube".into()),
enabled: true,
expanded: false,
badge: None,
},
MockEffect {
id: EffectId(3),
kind: EffectCardKind::Output,
title: "Output".into(),
subtitle: None,
enabled: true,
expanded: false,
badge: None,
},
],
next_id: 4,
}
}
}
impl EffectStackDataSource for MockStack {
fn effects(&self) -> Vec<Arc<dyn EffectData>> {
self.effects
.iter()
.map(|effect| {
Arc::new(MockEffect {
id: effect.id,
kind: effect.kind,
title: effect.title.clone(),
subtitle: effect.subtitle.clone(),
enabled: effect.enabled,
expanded: effect.expanded,
badge: effect.badge,
}) as Arc<dyn EffectData>
})
.collect()
}
fn target_label(&self) -> Option<SharedString> {
Some(self.clip_name.clone().into())
}
}
// ---------------------------------------------------------------------------
// Root view: hosts the stack and applies edit requests to the mock model.
// ---------------------------------------------------------------------------
/// Placeholder parameter view. A real app builds the effect's controls here
/// and calls [`EffectStackView::notify_parameter_changed`] after edits.
struct MockParams {
effect: EffectId,
}
impl Render for MockParams {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
div().child(format!("parameters for {} (mock)", self.effect))
}
}
struct StackDemoRoot {
data: Entity<MockStack>,
stack: Entity<EffectStackView<MockStack>>,
}
impl StackDemoRoot {
fn new(window: &mut Window, cx: &mut Context<Self>) -> Self {
let data = cx.new(|_cx| MockStack::demo());
let stack = cx.new(|cx| {
EffectStackView::new(data.clone(), cx).params_renderer(|id, _window, cx| {
// Real apps build the effect's parameter controls here. The
// mock just shows a placeholder label.
cx.new(|_cx| MockParams { effect: *id }).into()
})
});
// The "edits are requests" loop: log each request, apply it to the
// model (Oak: engine command + undo), then notify.
cx.subscribe_in(&stack, window, {
let data = data.clone();
move |_root, _stack, event: &EffectStackEvent, _window, cx| {
println!("[effect_stack] request: {event:?}");
data.update(cx, |data, cx| {
match event {
EffectStackEvent::EnableToggled { effect, enabled } => {
if let Some(e) = data.effects.iter_mut().find(|e| e.id == *effect) {
e.enabled = *enabled;
}
}
EffectStackEvent::ExpansionToggled { effect, expanded } => {
if let Some(e) = data.effects.iter_mut().find(|e| e.id == *effect) {
e.expanded = *expanded;
}
}
EffectStackEvent::ReorderRequested { .. }
| EffectStackEvent::RemoveRequested(_)
| EffectStackEvent::AddRequested { .. }
| EffectStackEvent::ContextMenuRequested { .. }
| EffectStackEvent::ParameterChanged { .. } => {
todo!("apply {event:?} to the mock model (or engine, in a real app)")
}
}
cx.notify();
});
}
})
.detach();
Self { data, stack }
}
}
impl Render for StackDemoRoot {
fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let _ = &self.data;
let _ = cx;
div()
.size_full()
.flex()
.items_center()
.justify_center()
.child(self.stack.clone())
}
}
fn main() {
gpui_platform::application().run(|cx: &mut App| {
init_example(cx, "Effect Stack");
let bounds = Bounds::centered(None, size(px(420.0), px(640.0)), cx);
cx.open_window(
WindowOptions {
window_bounds: Some(WindowBounds::Windowed(bounds)),
..Default::default()
},
|window, cx| cx.new(|cx| StackDemoRoot::new(window, cx)),
)
.unwrap();
});
}
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//! Intended-usage sketch for the `gpui::node_graph` node-graph editor.
//!
//! Builds a mock video pipeline (media → transform → output), implements the
//! data-source traits over it, and subscribes to the view's edit-request
//! events, logging each one. The real Oak integration maps these events onto
//! engine operations wrapped in undo commands — see the "Wiring into Oak"
//! section of [`gpui::node_graph`].
//!
//! NOTE: the widget itself is still an API skeleton (`todo!()` bodies), so
//! running this example will panic as soon as the view renders. It exists to
//! pin down the intended usage and keep it compiling.
// The modules under demo are skeletons whose bodies are `todo!()` by design.
#![allow(clippy::todo)]
use gpui::{
App, Bounds, Context, Entity, Hsla, Pixels, Point, Render, SharedString, Window, WindowBounds,
WindowOptions, div, point, prelude::*, px, size,
};
use gpui::node_graph::{
EdgeData, EdgeId, NodeData, NodeGraphDataSource, NodeGraphEvent, NodeGraphView, NodeId,
PortData, PortDataType, PortId, PortKind,
};
// ---------------------------------------------------------------------------
// Mock graph data
// ---------------------------------------------------------------------------
#[derive(Clone)]
struct MockPort {
id: PortId,
kind: PortKind,
label: &'static str,
data_type: PortDataType,
connected: bool,
}
impl PortData for MockPort {
fn id(&self) -> PortId {
self.id
}
fn kind(&self) -> PortKind {
self.kind
}
fn label(&self) -> SharedString {
self.label.into()
}
fn data_type(&self) -> PortDataType {
self.data_type.clone()
}
fn is_connected(&self) -> bool {
self.connected
}
}
#[derive(Clone)]
struct MockNode {
id: NodeId,
title: &'static str,
position: Point<Pixels>,
inputs: Vec<MockPort>,
outputs: Vec<MockPort>,
header_color: Option<Hsla>,
}
impl NodeData for MockNode {
type Port = MockPort;
fn id(&self) -> NodeId {
self.id
}
fn title(&self) -> SharedString {
self.title.into()
}
fn position(&self) -> Point<Pixels> {
self.position
}
fn inputs(&self) -> Vec<MockPort> {
self.inputs.clone()
}
fn outputs(&self) -> Vec<MockPort> {
self.outputs.clone()
}
fn header_color(&self) -> Option<Hsla> {
self.header_color
}
fn is_collapsed(&self) -> bool {
false
}
fn is_enabled(&self) -> bool {
true
}
}
#[derive(Clone)]
struct MockEdge {
id: EdgeId,
from_node: NodeId,
from_port: PortId,
to_node: NodeId,
to_port: PortId,
}
impl EdgeData for MockEdge {
fn id(&self) -> EdgeId {
self.id
}
fn from_node(&self) -> NodeId {
self.from_node
}
fn from_port(&self) -> PortId {
self.from_port
}
fn to_node(&self) -> NodeId {
self.to_node
}
fn to_port(&self) -> PortId {
self.to_port
}
}
/// The mock pipeline: media → transform → output.
struct MockGraph {
nodes: Vec<MockNode>,
edges: Vec<MockEdge>,
}
impl MockGraph {
fn new() -> Self {
let video = PortDataType::new("video", Hsla::blue());
// Port id packing: node id in the high bits, port index low. Inputs
// and outputs share one index space per node.
let port = |node: u64, index: u64| PortId((node << 32) | index);
let media = MockNode {
id: NodeId(1),
title: "Media",
position: point(px(40.), px(80.)),
inputs: vec![],
outputs: vec![MockPort {
id: port(1, 0),
kind: PortKind::Output,
label: "video",
data_type: video.clone(),
connected: true,
}],
header_color: Some(Hsla::green()),
};
let transform = MockNode {
id: NodeId(2),
title: "Transform",
position: point(px(320.), px(140.)),
inputs: vec![MockPort {
id: port(2, 0),
kind: PortKind::Input,
label: "in",
data_type: video.clone(),
connected: true,
}],
outputs: vec![MockPort {
id: port(2, 1),
kind: PortKind::Output,
label: "out",
data_type: video.clone(),
connected: true,
}],
header_color: None,
};
let output = MockNode {
id: NodeId(3),
title: "Output",
position: point(px(600.), px(200.)),
inputs: vec![MockPort {
id: port(3, 0),
kind: PortKind::Input,
label: "in",
data_type: video,
connected: true,
}],
outputs: vec![],
header_color: Some(Hsla::red()),
};
let edges = vec![
MockEdge {
id: EdgeId(1),
from_node: NodeId(1),
from_port: port(1, 0),
to_node: NodeId(2),
to_port: port(2, 0),
},
MockEdge {
id: EdgeId(2),
from_node: NodeId(2),
from_port: port(2, 1),
to_node: NodeId(3),
to_port: port(3, 0),
},
];
Self {
nodes: vec![media, transform, output],
edges,
}
}
}
impl NodeGraphDataSource for MockGraph {
type Node = MockNode;
type Edge = MockEdge;
fn nodes(&self) -> Vec<MockNode> {
self.nodes.clone()
}
fn edges(&self) -> Vec<MockEdge> {
self.edges.clone()
}
fn can_connect(&self, _from: PortId, _to: PortId) -> bool {
// A real app checks type compatibility, cycles and cardinality here.
// The mock allows everything between distinct ports.
true
}
}
// ---------------------------------------------------------------------------
// App view: hosts the graph view and logs edit requests
// ---------------------------------------------------------------------------
struct NodeGraphExample {
graph: Entity<MockGraph>,
view: Entity<NodeGraphView<MockGraph>>,
}
impl NodeGraphExample {
fn new(window: &mut Window, cx: &mut Context<Self>) -> Self {
let graph = cx.new(|_cx| MockGraph::new());
let view = cx.new(|cx| NodeGraphView::new(graph.clone(), window, cx));
// In Oak, each event becomes an engine operation wrapped in an undo
// command; here we just log the request.
cx.subscribe(&view, |_this, _view, event: &NodeGraphEvent, cx| {
println!("[node_graph] edit request: {event:?}");
// After applying a request to the model, notify so the view
// re-reads it, e.g.: `graph.update(cx, |_, cx| cx.notify())`.
let _ = cx;
})
.detach();
Self { graph, view }
}
}
impl Render for NodeGraphExample {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
let _ = &self.graph;
div().size_full().child(self.view.clone())
}
}
fn main() {
gpui_platform::application().run(|cx: &mut App| {
let bounds = Bounds::centered(None, size(px(900.), px(600.)), cx);
cx.open_window(
WindowOptions {
window_bounds: Some(WindowBounds::Windowed(bounds)),
..Default::default()
},
|window, cx| cx.new(|cx| NodeGraphExample::new(window, cx)),
)
.expect("failed to open window");
cx.activate(true);
});
}
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//! Demo of the `gpui::timeline` video-editing timeline widget.
//!
//! This is the intended-usage sketch: a mock [`TimelineDataSource`] with two
//! video and two audio tracks carrying a handful of static clips, a
//! [`TimelineView`] placed in a window, and an event subscription that logs
//! the edit requests the widget emits.
//!
//! In a real host (Oak), the `match` arm in `TimelineExample::new` is where
//! each [`TimelineEvent`] becomes an undoable engine command, followed by a
//! `cx.notify()` on the model entity.
//!
//! NOTE: the timeline's rendering and interaction internals are still
//! `todo!()`; this example compiles and shows the wiring, not a usable UI.
// The modules under demo are skeletons whose bodies are `todo!()` by design.
#![allow(clippy::todo)]
use gpui::{
App, Bounds, Context, Entity, Pixels, Render, SharedString, Window, WindowBounds,
WindowOptions, div, prelude::*, px, size,
};
use gpui::timeline::{
ClipData, ClipId, Frame, FrameRange, FrameRate, TimelineDataSource, TimelineEvent,
TimelineView, TrackData, TrackKind,
};
#[path = "../shared/prelude.rs"]
mod example_prelude;
// --- mock model ------------------------------------------------------------
struct MockClip {
id: ClipId,
range: FrameRange,
media_in: Frame,
label: SharedString,
}
impl ClipData for MockClip {
fn id(&self) -> ClipId {
self.id
}
fn range(&self) -> FrameRange {
self.range
}
fn media_in(&self) -> Frame {
self.media_in
}
fn label(&self) -> SharedString {
self.label.clone()
}
}
struct MockTrack {
kind: TrackKind,
name: SharedString,
height: Pixels,
clips: Vec<MockClip>,
}
impl TrackData for MockTrack {
type Clip = MockClip;
fn kind(&self) -> TrackKind {
self.kind
}
fn name(&self) -> SharedString {
self.name.clone()
}
fn height(&self) -> Pixels {
self.height
}
fn clips(&self) -> &[Self::Clip] {
&self.clips
}
}
struct MockSequence {
tracks: Vec<MockTrack>,
}
impl MockSequence {
fn demo() -> Self {
let clip = |id: u64, start: i64, end: i64, label: &str| MockClip {
id: ClipId(id),
range: FrameRange::new(Frame(start), Frame(end)),
media_in: Frame::ZERO,
label: label.into(),
};
MockSequence {
tracks: vec![
MockTrack {
kind: TrackKind::Video,
name: "V1".into(),
height: px(64.),
clips: vec![clip(1, 0, 240, "opening.mov"), clip(2, 240, 600, "b-roll.mp4")],
},
MockTrack {
kind: TrackKind::Video,
name: "V2".into(),
height: px(64.),
clips: vec![clip(3, 120, 300, "title.mov")],
},
MockTrack {
kind: TrackKind::Audio,
name: "A1".into(),
height: px(48.),
clips: vec![clip(4, 0, 600, "dialog.wav")],
},
MockTrack {
kind: TrackKind::Audio,
name: "A2".into(),
height: px(48.),
clips: vec![clip(5, 0, 480, "score.flac")],
},
],
}
}
}
impl TimelineDataSource for MockSequence {
type Track = MockTrack;
fn frame_rate(&self) -> FrameRate {
FrameRate::NTSC_2997
}
fn sequence_length(&self) -> Frame {
Frame(600)
}
fn track_count(&self) -> usize {
self.tracks.len()
}
fn track(&self, index: usize) -> Option<Self::Track> {
// A real host returns a lightweight snapshot; the mock simply
// reports the track's existence. Returning an owned value here is
// what the trait requires, so the mock clones its clips.
self.tracks.get(index).map(|t| MockTrack {
kind: t.kind,
name: t.name.clone(),
height: t.height,
clips: t
.clips
.iter()
.map(|c| MockClip {
id: c.id,
range: c.range,
media_in: c.media_in,
label: c.label.clone(),
})
.collect(),
})
}
}
// --- the example view ------------------------------------------------------
struct TimelineExample {
timeline: Entity<TimelineView<MockSequence>>,
}
impl TimelineExample {
fn new(model: Entity<MockSequence>, window: &mut Window, cx: &mut Context<Self>) -> Self {
let timeline = cx.new(|cx| TimelineView::new(model, window, cx).zoom(2.0));
cx.subscribe(
&timeline,
|_this, _timeline, event: &TimelineEvent, _cx| {
// In Oak, each request becomes an undoable engine command
// here, followed by `model.update(cx, |_, cx| cx.notify())`.
println!("timeline edit request: {event:?}");
},
)
.detach();
TimelineExample { timeline }
}
}
impl Render for TimelineExample {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
div().size_full().child(self.timeline.clone())
}
}
fn main() {
gpui_platform::application().run(|cx: &mut App| {
let bounds = Bounds::centered(None, size(px(1000.), px(480.)), cx);
let model = cx.new(|_cx| MockSequence::demo());
cx.open_window(
WindowOptions {
window_bounds: Some(WindowBounds::Windowed(bounds)),
..Default::default()
},
|window, cx| cx.new(|cx| TimelineExample::new(model, window, cx)),
)
.expect("Failed to open window");
example_prelude::init_example(cx, "Timeline");
});
}
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//! Floating (undocked) panels.
//!
//! # Status
//!
//! Floating panels require spawning one OS window per floated panel, sharing
//! entities across windows, and dragging between windows. GPUI's multi-window
//! support (multiple `cx.open_window` roots sharing an [`App`](crate::App))
//! is sufficient in principle, but drag-and-drop *across* windows and
//! focus/activation semantics are unverified. Until that is proven,
//! [`DockArea::float_panel`](crate::dock::DockArea::float_panel) always
//! returns `false` and this module's view type is never constructed by the
//! dock machinery itself; it remains available so a caller can host a panel
//! in its own window.
//!
//! # Intended API
//!
//! - [`DockArea::float_panel`](crate::dock::DockArea::float_panel) removes a
//! panel from the layout tree and opens it in its own borderless-chrome
//! window hosting a [`FloatingPanelWindow`].
//! - [`FloatingPanelWindow`] renders the panel plus a title bar that acts as
//! a drag surface; dropping the window back over a dock area re-docks the
//! panel at the hovered [`DropTarget`](crate::dock::DropTarget).
//! - Floating windows are recorded in
//! [`DockLayoutState::floating`](crate::dock::DockLayoutState::floating) so
//! sessions restore them in place.
//!
//! Everything here is subject to change when the feature is implemented for
//! real.
use crate::dock::PanelHandle;
use crate::{
div, px, Context, IntoElement, ParentElement, Pixels, Point, Render, Styled, Window,
WindowBounds,
};
use crate::colors::DefaultColors;
/// A window hosting a single undocked panel.
///
/// See the [module documentation](crate::dock) — floating support is not yet
/// wired into [`DockArea`](crate::dock::DockArea), so this view is only
/// constructed by callers that host a panel in their own window.
///
/// The window renders a minimal title bar (panel title, re-dock drag surface,
/// close button) above the panel's view, and reports its bounds back to the
/// owning [`DockArea`](crate::dock::DockArea) so
/// [`DockLayoutState`](crate::dock::DockLayoutState) can restore the window
/// geometry.
pub struct FloatingPanelWindow {
/// The panel hosted by this window.
panel: PanelHandle,
/// Last known window position, mirrored into layout snapshots.
#[allow(dead_code)] // read once floating-window geometry is persisted
origin: Point<Pixels>,
}
impl FloatingPanelWindow {
/// Creates the content view for a new floating window hosting `panel`.
///
/// The caller is responsible for opening the window with
/// `cx.open_window` and remembering its handle so it can be closed when
/// the panel re-docks. `initial_bounds` comes from the saved layout, or
/// from a sensible default near the main window.
pub fn new(
panel: PanelHandle,
initial_bounds: Option<WindowBounds>,
cx: &mut Context<Self>,
) -> Self {
let _ = cx;
let origin = initial_bounds
.map(|bounds| bounds.get_bounds().origin)
.unwrap_or_else(|| Point::new(px(0.0), px(0.0)));
Self { panel, origin }
}
}
impl Render for FloatingPanelWindow {
fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let _ = window;
let title = self.panel.title().clone();
let view = self.panel.view().clone();
div().flex().flex_col().h_full().bg(cx.default_colors().clone().background)
.child(
div().flex().flex_row().items_center().w_full().px_2().py_1()
.child(div().flex_1().text_xs().truncate().child(title)),
)
.child(div().flex_1().min_h_0().overflow_hidden().child(view))
}
}
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//! The dock layout tree, drop targeting, and serializable layout snapshots.
//!
//! [`DockLayout`] owns the *shape* of a docked workspace as a tree of
//! [`DockNode`]s. The tree stores only [`PanelId`]s; the actual panel views
//! live in the [`DockArea`](crate::dock::DockArea)(crate::dock::DockArea). All structural edits go
//! through the layout operations on `DockLayout` ([`insert_panel`],
//! [`remove_panel`], [`move_panel`], [`resize_split`]), which maintain the
//! invariants documented on [`DockNode`]; [`cleanup`](DockLayout::cleanup)
//! re-normalizes after edits.
//!
//! Persistence is split in two: [`DockLayoutState`](crate::dock::DockLayoutState) is a serde snapshot of the
//! tree with panels referenced by *string keys*, and [`PanelRegistry`] is the
//! application-implemented bridge between keys and live panels.
use crate::Axis;
use crate::dock::{PanelHandle, PanelId};
use crate::{App, Window};
use serde::{Deserialize, Serialize};
use std::collections::BTreeMap;
use std::hash::{DefaultHasher, Hash, Hasher};
/// One node of the dock layout tree.
///
/// # Invariants
///
/// These are maintained by every [`DockLayout`] mutator (and re-established
/// by [`DockLayout::cleanup`]); code constructing nodes by hand must uphold
/// them:
///
/// - `Split.children` has at least two entries and contains no direct
/// `Split` child with the same `direction` (such nests are flattened).
/// - `Split.ratio` is finite and clamped to `(0.0, 1.0)` exclusive; see
/// [`DockLayout::resize_split`] for clamping against minimum panel sizes.
/// - `Tabs.panels` is non-empty and `Tabs.active < panels.len()`.
/// - Every [`PanelId`] occurs at most once in the whole tree.
///
/// A tree consisting of a single `Panel` leaf is valid. An "empty" layout is
/// represented by [`DockLayout::root`] being `None`, never by empty nodes.
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub enum DockNode {
/// A row or column of child nodes sized proportionally.
Split {
/// The axis along which children are laid out: [`Axis::Horizontal`]
/// places children side by side, [`Axis::Vertical`] stacks them.
direction: Axis,
/// Fraction of the available extent (along `direction`) assigned to
/// the first child, relative to the remaining children. For two
/// children this is simply the first child's share. Adjusted by
/// dragging a split handle; see
/// [`DockLayout::resize_split`].
ratio: f32,
/// The children, in layout order. Never empty, never a single child,
/// and never contains a nested `Split` with the same `direction`.
children: Vec<DockNode>,
},
/// A tab group showing one of several panels at a time.
Tabs {
/// Panels in tab order. Non-empty.
panels: Vec<PanelId>,
/// Index into `panels` of the visible tab. Always `< panels.len()`.
active: usize,
},
/// A leaf holding exactly one panel.
Panel(PanelId),
}
/// Where, relative to a drop target, a dragged panel should be docked.
///
/// Every tab group / leaf panel offers all five zones while a drag is in
/// flight; the root additionally offers its four outer edges (see
/// [`DropTarget`]). Hit-testing from a cursor position is done by
/// [`DockArea::drop_zone_at`](crate::dock::DockArea::drop_zone_at).
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum DropZone {
/// Dock to the left of the target: split the target's node horizontally,
/// inserting the dragged panel as the new left child.
Left,
/// Dock to the right of the target (horizontal split, new right child).
Right,
/// Dock above the target (vertical split, new top child).
Top,
/// Dock below the target (vertical split, new bottom child).
Bottom,
/// Merge the dragged panel into the target as a new tab. The dragged
/// panel becomes the active tab of the resulting group.
Center,
}
impl DropZone {
/// All five zones, in declaration order. Useful for painting affordances.
pub const ALL: [DropZone; 5] = [
DropZone::Left,
DropZone::Right,
DropZone::Top,
DropZone::Bottom,
DropZone::Center,
];
/// Returns `true` if this zone splits the target rather than merging into
/// it as a tab — i.e. anything except [`DropZone::Center`].
pub const fn is_split(self) -> bool {
!matches!(self, DropZone::Center)
}
/// Returns `true` if this zone merges the dragged panel into the target
/// as a tab ([`DropZone::Center`]).
pub const fn is_merge(self) -> bool {
matches!(self, DropZone::Center)
}
/// Returns the split axis this zone implies, or `None` for
/// [`DropZone::Center`]. `Left`/`Right` split along
/// [`Axis::Horizontal`], `Top`/`Bottom` along [`Axis::Vertical`].
pub const fn split_axis(self) -> Option<Axis> {
match self {
DropZone::Left | DropZone::Right => Some(Axis::Horizontal),
DropZone::Top | DropZone::Bottom => Some(Axis::Vertical),
DropZone::Center => None,
}
}
}
/// A concrete place a dragged panel can be dropped.
///
/// Combines the panel (tab group) being hovered with the zone within it.
/// When `panel` is `None`, the target is an outer edge of the whole layout
/// root — this is how a drop on the window's very edge splits the entire
/// tree. `zone` must be an edge zone (never [`DropZone::Center`]) when
/// `panel` is `None`.
#[derive(Copy, Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub struct DropTarget {
/// The panel whose tab group / leaf is targeted, or `None` to target an
/// outer edge of the root.
pub panel: Option<PanelId>,
/// The zone within the target.
pub zone: DropZone,
}
/// Path addressing a node within a [`DockLayout`]: child indices from the root.
///
/// `NodePath(vec![])` addresses the root; each successive index descends into
/// that node's `children` (for splits) or is invalid (for `Tabs`/`Panel`,
/// which have no node children). Paths are invalidated by any structural edit
/// and must be re-derived with [`DockLayout::find_panel`] afterwards.
#[derive(Clone, Debug, Default, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub struct NodePath(pub Vec<usize>);
/// Returns a stable `usize` key for `path`, used to derive element ids for
/// per-node chrome (split containers, split handles).
///
/// Two different paths always produce different keys; equal paths produce
/// equal keys.
pub(crate) fn path_key(path: &NodePath) -> usize {
let mut hasher = DefaultHasher::new();
path.0.hash(&mut hasher);
hasher.finish() as usize
}
/// The dock layout tree: the shape of one [`DockArea`](crate::dock::DockArea)'s workspace.
///
/// The tree is pure data (no views, no GPUI handles) and is cheap to clone.
/// All edits go through the methods below so the [`DockNode`] invariants are
/// preserved; after any sequence of edits the mutators run
/// [`cleanup`](DockLayout::cleanup) themselves.
#[derive(Clone, Debug, Default, PartialEq, Serialize, Deserialize)]
pub struct DockLayout {
root: Option<DockNode>,
}
impl DockLayout {
/// Creates an empty layout (no root node).
pub fn new() -> Self {
Self { root: None }
}
/// Returns the root node, or `None` if the layout is empty.
pub fn root(&self) -> Option<&DockNode> {
self.root.as_ref()
}
/// Returns the root node mutably, or `None` if the layout is empty.
pub(crate) fn root_mut(&mut self) -> Option<&mut DockNode> {
self.root.as_mut()
}
/// Returns `true` if `panel` occurs anywhere in the tree.
pub fn contains(&self, panel: PanelId) -> bool {
let Some(root) = self.root.as_ref() else {
return false;
};
let mut stack = vec![root];
while let Some(node) = stack.pop() {
match node {
DockNode::Panel(id) => {
if *id == panel {
return true;
}
}
DockNode::Tabs { panels, .. } => {
if panels.contains(&panel) {
return true;
}
}
DockNode::Split { children, .. } => stack.extend(children),
}
}
false
}
/// Returns the path to the node containing `panel`, or `None` if the
/// panel is not in the tree.
///
/// For a `Panel` leaf the path addresses the leaf itself; for a tab in a
/// `Tabs` group it addresses the `Tabs` node (inspect the node to get the
/// tab index).
pub fn find_panel(&self, panel: PanelId) -> Option<NodePath> {
let root = self.root.as_ref()?;
Self::find_panel_in(root, panel, &mut Vec::new())
}
/// Depth-first search recording the path taken; the path of the node
/// containing `panel` when found.
fn find_panel_in(node: &DockNode, panel: PanelId, path: &mut Vec<usize>) -> Option<NodePath> {
match node {
DockNode::Panel(id) if *id == panel => Some(NodePath(path.clone())),
DockNode::Panel(_) => None,
DockNode::Tabs { panels, .. } => {
if panels.contains(&panel) {
Some(NodePath(path.clone()))
} else {
None
}
}
DockNode::Split { children, .. } => {
for (index, child) in children.iter().enumerate() {
path.push(index);
if let Some(found) = Self::find_panel_in(child, panel, path) {
return Some(found);
}
path.pop();
}
None
}
}
}
/// Inserts `panel` at `target`.
///
/// - `target: None` — the layout must be empty; `panel` becomes the root.
/// If the layout is *not* empty this is a no-op returning `false`
/// (choose a concrete [`DropTarget`] instead).
/// - Edge zones — wraps/splits the target node along
/// [`DropZone::split_axis`]. If the target already sits inside a split
/// with the same axis, the panel is inserted as a sibling instead of
/// nesting.
/// - [`DropZone::Center`] — appends `panel` to the target's tab group
/// (converting a `Panel` leaf into `Tabs`) and makes it active.
///
/// Returns `true` if the tree changed. Fails (returns `false`) if
/// `panel` is already present — use [`move_panel`](DockLayout::move_panel)
/// to relocate — or if the target panel no longer exists.
///
/// # Panics
///
/// Panics in debug builds if `target.panel` is `None` and
/// `target.zone` is [`DropZone::Center`].
pub fn insert_panel(&mut self, panel: PanelId, target: Option<DropTarget>) -> bool {
if self.contains(panel) {
return false;
}
let Some(target) = target else {
if self.root.is_some() {
return false;
}
self.root = Some(DockNode::Panel(panel));
return true;
};
debug_assert!(
target.panel.is_some() || target.zone != DropZone::Center,
"a root-edge target must use an edge zone, never Center"
);
let Some(target_panel) = target.panel else {
// An outer edge of the whole tree: split the root itself.
let changed = self.insert_at_root_edge(panel, target.zone);
if changed {
self.cleanup();
}
return changed;
};
if !self.contains(target_panel) {
return false;
}
if target.zone.is_merge() {
self.insert_into_tabs(panel, target_panel);
} else {
self.insert_at_edge(panel, target_panel, target.zone);
}
self.cleanup();
true
}
/// Inserts `panel` at an outer edge of the root, splitting the whole tree
/// unless the root is already a split along the same axis (in which case
/// the panel becomes a sibling).
fn insert_at_root_edge(&mut self, panel: PanelId, zone: DropZone) -> bool {
let Some(mut root) = self.root.take() else {
return false;
};
let axis = zone
.split_axis()
.expect("root-edge zones always imply a split axis");
let before = matches!(zone, DropZone::Left | DropZone::Top);
if let DockNode::Split {
direction,
children,
..
} = &mut root
{
if *direction == axis {
if before {
children.insert(0, DockNode::Panel(panel));
} else {
children.push(DockNode::Panel(panel));
}
self.root = Some(root);
return true;
}
}
self.root = Some(DockNode::Split {
direction: axis,
ratio: 0.5,
children: if before {
vec![DockNode::Panel(panel), root]
} else {
vec![root, DockNode::Panel(panel)]
},
});
true
}
/// Inserts `panel` relative to the node containing `target_panel`,
/// splitting it unless it already sits in a same-axis split (then the
/// panel is inserted as a sibling instead).
fn insert_at_edge(&mut self, panel: PanelId, target_panel: PanelId, zone: DropZone) {
let axis = zone.split_axis().expect("edge zones imply a split axis");
let path = self
.find_panel(target_panel)
.expect("caller checked the target exists");
let before = matches!(zone, DropZone::Left | DropZone::Top);
// If the target sits inside a split along the same axis, insert the
// panel as a sibling rather than nesting a split inside a split.
let mut parent = path.0.clone();
if parent.pop().is_some() {
let parent_path = NodePath(parent);
if let Some(DockNode::Split {
direction,
children,
..
}) = self.node_at_mut(&parent_path)
{
if *direction == axis {
let index = *path.0.last().expect("non-root path has a last index");
children.insert(
if before { index } else { index + 1 },
DockNode::Panel(panel),
);
return;
}
}
}
// Otherwise wrap the target node in a fresh split.
let old_node = self
.node_at(&path)
.expect("path was just derived")
.clone();
let new_node = DockNode::Panel(panel);
let replacement = DockNode::Split {
direction: axis,
ratio: 0.5,
children: if before {
vec![new_node, old_node]
} else {
vec![old_node, new_node]
},
};
*self
.node_at_mut(&path)
.expect("path was just derived") = replacement;
}
/// Appends `panel` to the tab group containing `target_panel` (converting
/// a `Panel` leaf into a `Tabs` node) and makes it active.
fn insert_into_tabs(&mut self, panel: PanelId, target_panel: PanelId) {
let path = self
.find_panel(target_panel)
.expect("caller checked the target exists");
let node = self.node_at_mut(&path).expect("path was just derived");
match node {
DockNode::Panel(_) => {
*node = DockNode::Tabs {
panels: vec![target_panel, panel],
active: 1,
};
}
DockNode::Tabs { panels, active } => {
panels.push(panel);
*active = panels.len() - 1;
}
DockNode::Split { .. } => unreachable!("find_panel never addresses a Split"),
}
}
/// Removes `panel` from the tree, running [`cleanup`](DockLayout::cleanup)
/// to collapse nodes left empty or single-childed.
///
/// Returns `true` if the panel was present. Removing the last panel sets
/// the root to `None`.
pub fn remove_panel(&mut self, panel: PanelId) -> bool {
let Some(root) = self.root.as_mut() else {
return false;
};
if !Self::remove_from_node(root, panel) {
return false;
}
self.cleanup();
true
}
/// Recursively removes `panel` from `node`, returning whether it was found.
fn remove_from_node(node: &mut DockNode, panel: PanelId) -> bool {
match node {
DockNode::Panel(id) => *id == panel,
DockNode::Tabs { panels, active } => {
let Some(index) = panels.iter().position(|&other| other == panel) else {
return false;
};
panels.remove(index);
if !panels.is_empty() {
*active = (*active).min(panels.len() - 1);
}
true
}
DockNode::Split { children, .. } => children
.iter_mut()
.any(|child| Self::remove_from_node(child, panel)),
}
}
/// Atomically moves `panel` to `target`.
///
/// Equivalent to [`remove_panel`](DockLayout::remove_panel) followed by
/// [`insert_panel`](DockLayout::insert_panel), but a no-op (returning
/// `false`) if `panel` is not present or the drop would land the panel
/// back in its own position (e.g. `Center` onto its own group). Moving
/// the only panel of a group away collapses the group.
pub fn move_panel(&mut self, panel: PanelId, target: DropTarget) -> bool {
if !self.contains(panel) {
return false;
}
// Dropping onto the panel's own node — its group for `Center`, its own
// node for edge zones — would target a node that no longer exists
// after the removal below, so treat every self-drop as a no-op.
if target.panel == Some(panel) {
return false;
}
let removed = self.remove_panel(panel);
debug_assert!(removed, "panel presence was checked above");
let inserted = self.insert_panel(panel, Some(target));
debug_assert!(inserted, "drop target must remain valid after the removal");
inserted
}
/// Sets the `ratio` of the `Split` node at `path`.
///
/// `ratio` is clamped so that no child shrinks below its minimum extent
/// (see the min-size constants in
/// the `split_handle` module); out-of-range values are
/// clamped rather than rejected.
///
/// # Panics
///
/// Panics if `path` does not address a [`DockNode::Split`].
pub fn resize_split(&mut self, path: &NodePath, ratio: f32) {
let Some(node) = self.node_at_mut(path) else {
panic!("resize_split: path {path:?} does not address a node");
};
let DockNode::Split { ratio: current, .. } = node else {
panic!("resize_split: path {path:?} does not address a Split node");
};
// Pixel-level minimum extents (see split_handle::MIN_CHILD_EXTENT)
// depend on the rendered size and cannot be enforced on a ratio;
// clamp to a conservative fraction so both children keep a share.
*current = ratio.clamp(0.05, 0.95);
}
/// Re-establishes the [`DockNode`] invariants after structural edits.
///
/// Concretely: removes empty `Tabs` nodes, replaces single-child `Split`s
/// with their child, flattens same-direction `Split` nests, and clamps
/// `active` tab indices into range. All public mutators call this
/// internally; call it manually only after mutating nodes obtained via
/// interior references (which the API avoids exposing for this reason).
pub fn cleanup(&mut self) {
self.root = self.root.take().and_then(Self::cleanup_node);
}
/// Normalizes a single node, returning `None` when it collapses away.
fn cleanup_node(node: DockNode) -> Option<DockNode> {
match node {
DockNode::Panel(_) => Some(node),
DockNode::Tabs {
mut panels,
mut active,
} => {
if panels.is_empty() {
return None;
}
active = active.min(panels.len() - 1);
Some(DockNode::Tabs { panels, active })
}
DockNode::Split {
direction,
ratio,
children,
} => {
let children: Vec<DockNode> = children
.into_iter()
.filter_map(Self::cleanup_node)
.collect();
// Flatten direct same-direction split nests.
let mut flat = Vec::with_capacity(children.len());
for child in children {
match child {
DockNode::Split {
direction: nested_direction,
children: nested_children,
..
} if nested_direction == direction => flat.extend(nested_children),
other => flat.push(other),
}
}
let ratio = if ratio.is_finite() {
ratio.clamp(0.05, 0.95)
} else {
0.5
};
match flat.len() {
0 => None,
1 => Some(flat.pop().expect("len == 1")),
_ => Some(DockNode::Split {
direction,
ratio,
children: flat,
}),
}
}
}
}
/// Visits every [`PanelId`] in the tree, in depth-first order.
pub fn panels(&self) -> Vec<PanelId> {
let mut panels = Vec::new();
if let Some(root) = &self.root {
Self::collect_panels(root, &mut panels);
}
panels
}
fn collect_panels(node: &DockNode, out: &mut Vec<PanelId>) {
match node {
DockNode::Panel(id) => out.push(*id),
DockNode::Tabs { panels, .. } => out.extend_from_slice(panels),
DockNode::Split { children, .. } => {
for child in children {
Self::collect_panels(child, out);
}
}
}
}
/// Returns the `ratio` of the `Split` node at `path`, or `None` if `path`
/// does not address a split.
pub fn split_ratio(&self, path: &NodePath) -> Option<f32> {
match self.node_at(path) {
Some(DockNode::Split { ratio, .. }) => Some(*ratio),
_ => None,
}
}
/// Makes `panel` the active tab of the `Tabs` node at `path`, if present.
pub fn set_tabs_active(&mut self, path: &NodePath, panel: PanelId) -> bool {
let Some(node) = self.node_at_mut(path) else {
return false;
};
let DockNode::Tabs { panels, active } = node else {
return false;
};
match panels.iter().position(|&other| other == panel) {
Some(index) => {
*active = index;
true
}
None => false,
}
}
/// Returns the node at `path`, or `None` if the path is invalid.
fn node_at(&self, path: &NodePath) -> Option<&DockNode> {
let mut node = self.root.as_ref()?;
for &index in &path.0 {
let DockNode::Split { children, .. } = node else {
return None;
};
node = children.get(index)?;
}
Some(node)
}
/// Returns a mutable reference to the node at `path`, or `None`.
pub(crate) fn node_at_mut(&mut self, path: &NodePath) -> Option<&mut DockNode> {
let mut node = self.root.as_mut()?;
for &index in &path.0 {
let DockNode::Split { children, .. } = node else {
return None;
};
node = children.get_mut(index)?;
}
Some(node)
}
}
/// Application-provided bridge between panel string keys and live panels.
///
/// Panels are live views and cannot be serialized, so persistence stores only
/// a stable string key per panel. On save, [`panel_key`](PanelRegistry::panel_key)
/// maps each [`PanelId`] to its key; on restore,
/// [`build_panel`](PanelRegistry::build_panel) reconstructs a fresh view from
/// a key. The application owns the mapping — e.g. `"media-bin"`,
/// `"program-monitor"`, or per-project keys like `"inspector:clip-42"`.
///
/// Keys must round-trip: a key produced by `panel_key` must be accepted by
/// `build_panel`. Keys that fail to rebuild are dropped from the restored
/// layout (with their positions collapsed by [`DockLayout::cleanup`]), so a
/// panel type removed in a newer app version degrades gracefully instead of
/// failing the whole restore.
///
/// # Examples
///
/// ```ignore
/// struct OakPanelRegistry;
///
/// impl PanelRegistry for OakPanelRegistry {
/// fn panel_key(&self, id: PanelId) -> Option<String> {
/// match id.raw() {
/// 1 => Some("media-bin".into()),
/// 2 => Some("program-monitor".into()),
/// _ => None,
/// }
/// }
///
/// fn build_panel(&self, key: &str, window: &mut Window, cx: &mut App)
/// -> Option<PanelHandle>
/// {
/// match key {
/// "media-bin" => Some(PanelHandle::new(cx.new(|_| MediaBin::new()), cx)),
/// "program-monitor" => Some(PanelHandle::new(cx.new(|_| Monitor::new()), cx)),
/// _ => None,
/// }
/// }
/// }
/// ```
pub trait PanelRegistry: 'static {
/// Returns the stable string key for a live panel, or `None` if the panel
/// is transient and should be omitted from saved layouts.
fn panel_key(&self, id: PanelId) -> Option<String>;
/// Rebuilds the panel identified by `key`, or returns `None` if the key
/// is unknown (the panel is then skipped during restore).
///
/// Called on the main thread during
/// [`DockArea::restore_state`](crate::dock::DockArea::restore_state)(crate::dock::DockArea::restore_state); the registry may create entities with
/// `cx.new` and perform per-panel setup, but should not open windows or
/// otherwise mutate the dock area.
fn build_panel(&self, key: &str, window: &mut Window, cx: &mut App) -> Option<PanelHandle>;
}
/// A serde-serializable snapshot of a [`DockLayout`], with panels referenced
/// by registry string keys.
///
/// This is the type to persist (via `serde_json`, a settings file, ...).
/// Capture it from a live layout with [`DockLayoutState::capture`] and turn it
/// back into a tree with [`DockLayoutState::to_layout`]; then hand it to
/// [`DockArea::restore_state`](crate::dock::DockArea::restore_state)(crate::dock::DockArea::restore_state), which rebuilds the views through the
/// [`PanelRegistry`].
///
/// The serialized form is versioned via the `version` field; the current
/// version is [`DockLayoutState::VERSION`]. Unknown/newer versions should be
/// rejected by the caller before restoring.
#[derive(Clone, Debug, Default, PartialEq, Serialize, Deserialize)]
pub struct DockLayoutState {
/// Snapshot format version; written by [`capture`](DockLayoutState::capture),
/// checked by the caller on load.
pub version: u32,
root: Option<SerializedNode>,
/// Registry keys for panels that existed when the snapshot was taken but
/// whose `panel_key` returned `Some` while they were not reachable in the
/// tree (reserved for floating panels; see
/// [`FloatingPanelWindow`](crate::dock::FloatingPanelWindow)). Empty until floating support
/// lands.
#[serde(default)]
pub floating: BTreeMap<String, SerializedFloating>,
}
/// Reserved per-floating-panel data inside [`DockLayoutState`](crate::dock::DockLayoutState).
///
/// Placeholder for the deferred floating-window feature (see
/// [`FloatingPanelWindow`](crate::dock::FloatingPanelWindow)): remembers that a panel was undocked
/// and where its window was. Not yet produced by
/// [`DockLayoutState::capture`].
#[derive(Clone, Debug, Default, PartialEq, Serialize, Deserialize)]
pub struct SerializedFloating {
/// Logical x position of the floating window, in pixels.
pub x: f32,
/// Logical y position of the floating window, in pixels.
pub y: f32,
/// Width of the floating window, in pixels.
pub width: f32,
/// Height of the floating window, in pixels.
pub height: f32,
}
/// A serialized [`DockNode`] with panel keys instead of ids.
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
enum SerializedNode {
/// Serialized [`DockNode::Split`].
Split {
/// See [`DockNode::Split::direction`].
direction: Axis,
/// See [`DockNode::Split::ratio`].
ratio: f32,
/// See [`DockNode::Split::children`].
children: Vec<SerializedNode>,
},
/// Serialized [`DockNode::Tabs`]; `active` is an index into `panels`.
Tabs {
/// Registry keys of the tabbed panels, in tab order.
panels: Vec<String>,
/// Active tab index.
active: usize,
},
/// Serialized [`DockNode::Panel`], holding the panel's registry key.
Panel(String),
}
impl DockLayoutState {
/// The snapshot format version written by
/// [`capture`](DockLayoutState::capture).
pub const VERSION: u32 = 1;
/// Snapshots `layout`, translating panel ids to string keys via
/// `registry`.
///
/// Panels whose [`PanelRegistry::panel_key`] returns `None` are omitted
/// from the snapshot; their nodes are collapsed as if removed.
pub fn capture(layout: &DockLayout, registry: &dyn PanelRegistry) -> Self {
let root = layout
.root
.as_ref()
.and_then(|node| Self::serialize_node(node, registry));
Self {
version: Self::VERSION,
root,
floating: BTreeMap::new(),
}
}
/// Serializes `node`, dropping panels without a key; `None` when the node
/// collapses away entirely.
fn serialize_node(node: &DockNode, registry: &dyn PanelRegistry) -> Option<SerializedNode> {
match node {
DockNode::Panel(id) => registry.panel_key(*id).map(SerializedNode::Panel),
DockNode::Tabs { panels, active } => {
let active_panel = panels.get(*active).copied();
let mut serialized = Vec::new();
let mut serialized_active = 0;
for id in panels.iter() {
if let Some(key) = registry.panel_key(*id) {
if Some(*id) == active_panel {
serialized_active = serialized.len();
}
serialized.push(key);
}
}
if serialized.is_empty() {
return None;
}
serialized_active = serialized_active.min(serialized.len() - 1);
Some(SerializedNode::Tabs {
panels: serialized,
active: serialized_active,
})
}
DockNode::Split {
direction,
ratio,
children,
} => {
let children: Vec<SerializedNode> = children
.iter()
.filter_map(|child| Self::serialize_node(child, registry))
.collect();
match children.len() {
0 => None,
1 => children.into_iter().next(),
_ => Some(SerializedNode::Split {
direction: *direction,
ratio: *ratio,
children,
}),
}
}
}
}
/// Rebuilds the pure tree shape, leaving view reconstruction to the
/// caller (see [`DockArea::restore_state`](crate::dock::DockArea::restore_state)(crate::dock::DockArea::restore_state), which resolves keys through
/// the registry).
///
/// The returned layout is normalized ([`DockLayout::cleanup`] has run).
pub fn to_layout(&self) -> DockLayout {
let root = self.root.as_ref().and_then(Self::deserialize_node);
let mut layout = DockLayout { root };
layout.cleanup();
layout
}
/// Deserializes a single node, addressing panels by deterministic interim
/// ids (see [`interim_id`]); `None` when the node collapses away.
fn deserialize_node(node: &SerializedNode) -> Option<DockNode> {
match node {
SerializedNode::Panel(key) => Some(DockNode::Panel(interim_id(key))),
SerializedNode::Tabs { panels, active } => {
if panels.is_empty() {
return None;
}
let panels: Vec<PanelId> = panels.iter().map(|key| interim_id(key)).collect();
Some(DockNode::Tabs {
active: (*active).min(panels.len() - 1),
panels,
})
}
SerializedNode::Split {
direction,
ratio,
children,
} => {
let children: Vec<DockNode> = children
.iter()
.filter_map(Self::deserialize_node)
.collect();
match children.len() {
0 => None,
1 => children.into_iter().next(),
_ => Some(DockNode::Split {
direction: *direction,
ratio: *ratio,
children,
}),
}
}
}
}
/// Collects the registry keys referenced by this snapshot, depth-first.
///
/// Used by [`DockArea::restore_state`](crate::dock::DockArea::restore_state)(crate::dock::DockArea::restore_state) to rebuild panels
/// (and learn their real ids) before re-keying the tree.
pub(crate) fn keys(&self) -> Vec<String> {
let mut keys = Vec::new();
if let Some(root) = &self.root {
Self::collect_keys(root, &mut keys);
}
keys
}
fn collect_keys(node: &SerializedNode, out: &mut Vec<String>) {
match node {
SerializedNode::Panel(key) => out.push(key.clone()),
SerializedNode::Tabs { panels, .. } => out.extend(panels.iter().cloned()),
SerializedNode::Split { children, .. } => {
for child in children {
Self::collect_keys(child, out);
}
}
}
}
}
/// Maps a registry key to a deterministic interim [`PanelId`].
///
/// [`DockLayoutState::to_layout`] cannot know the real ids of rebuilt panels,
/// so it addresses nodes with ids derived from the key. `restore_state` later
/// rebuilds the real panels and re-maps the tree using the same hash, so the
/// two passes agree.
pub(crate) fn interim_id(key: &str) -> PanelId {
let mut hasher = DefaultHasher::new();
key.hash(&mut hasher);
PanelId::new(hasher.finish())
}
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//! Dockable panel layout system: tabs, splits, and drag-to-dock.
//!
//! This module provides the building blocks for IDE/NLE-style user interfaces in
//! which the user can rearrange the workspace by dragging panels between
//! tab groups and split containers, and where the resulting layout can be
//! persisted and restored across sessions.
//!
//! # Architecture
//!
//! The layout of a [`DockArea`](crate::dock::DockArea) is an immutable-by-convention tree of
//! [`DockNode`](crate::dock::DockNode)s:
//!
//! - `Split { direction, ratio, children }` — a row or column of child nodes,
//! sized proportionally. `ratio` is the fraction of the cross axis given to
//! the first child; with more than two children it is the fraction given to
//! the first child relative to the rest. See [`DockLayout::resize_split`](crate::dock::DockLayout::resize_split).
//! - `Tabs { panels, active }` — a tab group showing one panel at a time,
//! with a tab strip (the internal `tab_bar` component) for switching,
//! closing, and reordering.
//! - `Panel(panel_id)` — a leaf holding exactly one panel.
//!
//! Panels themselves are ordinary GPUI views that implement [`DockPanel`](crate::dock::DockPanel)
//! (on top of [`Render`](crate::Render)). They are held by the [`DockArea`](crate::dock::DockArea)
//! as type-erased [`PanelHandle`](crate::dock::PanelHandle)s keyed by [`PanelId`](crate::dock::PanelId); the tree stores only
//! ids, never views.
//!
//! # Drag to dock
//!
//! Dragging a panel by its tab (or a dedicated drag surface) starts a dock
//! drag. While dragging, every potential target offers five [`DropZone`](crate::dock::DropZone)s —
//! `Left`, `Right`, `Top`, `Bottom`, and `Center` — computed by
//! [`DockArea::drop_zone_at`](crate::dock::DockArea::drop_zone_at). Dropping on an edge zone splits the target
//! node in that direction; dropping on `Center` merges the dragged panel into
//! the target as a new tab. In addition, the outer edges of the root offer
//! drop zones that split the entire layout. A translucent drop indicator is
//! rendered above the content using [`deferred`](crate::deferred) so
//! it is not clipped by panel bounds.
//!
//! # Persistence
//!
//! Because panels are live views, only the *shape* of the tree plus stable
//! string keys for panels can be serialized. [`DockLayoutState`](crate::dock::DockLayoutState) is a
//! serde-serializable snapshot; the application supplies a [`PanelRegistry`](crate::dock::PanelRegistry)
//! that maps [`PanelId`](crate::dock::PanelId)s to string keys on save and rebuilds views from
//! those keys on restore. See [`DockLayout`](crate::dock::DockLayout) for details.
//!
//! # Wiring into your app
//!
//! The intended consumer is the Oak video editor: a media/project bin, source
//! and program monitors, an inspector, and a timeline, all dockable. The
//! typical setup is:
//!
//! 1. Implement [`DockPanel`](crate::dock::DockPanel) for each panel view (media bin, viewer,
//! inspector, timeline, ...).
//! 2. Implement [`PanelRegistry`](crate::dock::PanelRegistry) for an application type that knows how to
//! construct each panel from its string key.
//! 3. Create a [`DockArea`](crate::dock::DockArea), register the registry with
//! [`DockArea::with_registry`](crate::dock::DockArea::with_registry), and seed panels with [`DockArea::add_panel`](crate::dock::DockArea::add_panel).
//! 4. On startup, call [`DockArea::restore_state`](crate::dock::DockArea::restore_state) with the previously saved
//! [`DockLayoutState`](crate::dock::DockLayoutState) (e.g. from `serde_json`); on quit, persist
//! [`DockArea::save_state`](crate::dock::DockArea::save_state).
//!
//! ```ignore
//! let dock = cx.new(|cx| {
//! DockArea::new(cx)
//! .with_registry(Arc::new(MyPanelRegistry))
//! });
//! dock.update(cx, |dock, cx| {
//! dock.add_panel(PanelHandle::new(media_bin, cx), None, cx);
//! dock.add_panel(PanelHandle::new(viewer, cx), None, cx);
//! });
//! ```
//!
//! See `examples/learn/dock_layout.rs` for a fuller sketch.
mod dock_area;
mod floating;
mod layout;
mod panel;
mod split_handle;
mod tab_bar;
pub use dock_area::{DockArea, DockEvent};
pub use floating::FloatingPanelWindow;
pub(crate) use layout::path_key;
pub use layout::{
DockLayout, DockLayoutState, DockNode, DropTarget, DropZone, NodePath, PanelRegistry,
};
pub use panel::{DockPanel, PanelEvent, PanelHandle, PanelId};
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//! Panel identity, the [`DockPanel`](crate::dock::DockPanel) trait, and type-erased panel handles.
//!
//! A *panel* is any view the user can dock. It is an ordinary GPUI view
//! ([`Render`]) that additionally implements [`DockPanel`](crate::dock::DockPanel) so the dock system
//! can identify it, label its tab, and negotiate closing. The [`DockArea`](crate::dock::DockArea)
//! stores panels as [`PanelHandle`]s — a type-erased wrapper around
//! [`AnyView`] plus the metadata the dock chrome (tab strip, drop overlay)
//! needs without downcasting.
use crate::{
AnyElement, AnyView, App, Context, Entity, EventEmitter, Render, SharedString, Subscription,
Window,
};
use serde::{Deserialize, Serialize};
use std::fmt;
/// Stable, copyable identifier for a docked panel.
///
/// A `PanelId` uniquely identifies one panel instance within a [`DockArea`](crate::dock::DockArea)
/// for its whole lifetime: the layout tree ([`DockNode`](crate::dock::DockNode))
/// refers to panels exclusively by id, and events such as
/// [`DockEvent::PanelFocused`](crate::dock::DockEvent::PanelFocused) carry it.
///
/// Ids are assigned by the panel implementation (or the application) via
/// [`DockPanel::panel_id`]. They must be unique within a dock area; adding a
/// second panel with an existing id is an error (see
/// [`DockArea::add_panel`](crate::dock::DockArea::add_panel)(crate::dock::DockArea::add_panel)). Ids are *not*
/// required to be stable across sessions — persistence goes through string
/// keys, see [`PanelRegistry`](crate::dock::PanelRegistry).
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, PartialOrd, Ord, Serialize, Deserialize)]
pub struct PanelId(u64);
impl PanelId {
/// Creates a panel id from a raw numeric value.
///
/// The value only needs to be unique within the owning
/// [`DockArea`](crate::dock::DockArea)(crate::dock::DockArea); a simple per-application counter
/// (or a hash of a stable name) is sufficient.
pub const fn new(raw: u64) -> Self {
Self(raw)
}
/// Returns the raw numeric value backing this id.
pub const fn raw(self) -> u64 {
self.0
}
}
impl fmt::Display for PanelId {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "panel-{}", self.0)
}
}
/// Events a dock panel can emit to its containing [`DockArea`](crate::dock::DockArea)(crate::dock::DockArea).
///
/// Panels emit these through their [`EventEmitter<PanelEvent>`] implementation
/// (required by [`DockPanel`](crate::dock::DockPanel)). The dock area subscribes to every panel it
/// holds and reacts — e.g. by updating the tab label or starting the close
/// flow — without the panel needing a direct reference to the dock.
#[derive(Clone, Debug)]
pub enum PanelEvent {
/// The panel asked to be closed (e.g. its own close affordance was
/// invoked).
///
/// The dock area does not remove the panel unconditionally: it first
/// consults [`DockPanel::should_close`], then calls [`DockPanel::on_close`]
/// and removes the panel only if closing was confirmed.
CloseRequested,
/// The panel's content gained keyboard focus.
///
/// The dock area uses this to keep its own `focused_panel` bookkeeping in
/// sync and to emit
/// [`DockEvent::PanelFocused`](crate::dock::DockEvent::PanelFocused).
Focused,
/// The panel's title changed; the tab strip should re-render the label.
///
/// The new title is read back through [`DockPanel::title`] rather than
/// carried in the event, so panels never have to clone it.
TitleChanged,
}
/// A view that can live inside a [`DockArea`](crate::dock::DockArea)(crate::dock::DockArea).
///
/// Implement this on the same view type that implements [`Render`]. The dock
/// area renders the panel's normal [`Render::render`] output as the tab
/// group's content; this trait only supplies dock-specific metadata and
/// lifecycle hooks.
///
/// # Required items
///
/// - [`panel_id`](DockPanel::panel_id) — stable identity.
/// - [`title`](DockPanel::title) — tab label.
/// - [`tab_content`](DockPanel::tab_content) — rich tab content (icon + label,
/// status dot, ...).
///
/// # Provided items
///
/// - [`closable`](DockPanel::closable) — whether a close button is shown
/// (default `true`).
/// - [`should_close`](DockPanel::should_close) — veto hook, e.g. an unsaved
/// changes confirmation (default `true`).
/// - [`on_close`](DockPanel::on_close) — cleanup hook run after a confirmed
/// close.
///
/// # Examples
///
/// ```ignore
/// struct MediaBin { /* ... */ }
///
/// impl Render for MediaBin { /* ... */ }
/// impl EventEmitter<PanelEvent> for MediaBin {}
///
/// impl DockPanel for MediaBin {
/// fn panel_id(&self) -> PanelId { PanelId::new(1) }
/// fn title(&self, _cx: &App) -> SharedString { "Media Bin".into() }
/// fn tab_content(&self, _cx: &App) -> AnyElement {
/// div().child("Media Bin").into_any_element()
/// }
/// }
/// ```
pub trait DockPanel: Render + EventEmitter<PanelEvent> + 'static {
/// Returns the stable id of this panel.
///
/// Must return the same value for the whole lifetime of the view and must
/// be unique among all panels added to one dock area.
fn panel_id(&self) -> PanelId;
/// Returns the plain-text title shown in the tab strip and, where
/// relevant, in window titles for floated panels.
///
/// Called on every render of the containing tab bar, so it should be
/// cheap. Emit [`PanelEvent::TitleChanged`] after changing whatever state
/// feeds this.
fn title(&self, cx: &App) -> SharedString;
/// Returns the element rendered inside this panel's tab.
///
/// The default tab bar renders [`title`](DockPanel::title) when this is
/// not customized, but panels may return richer content (icon, dirty
/// indicator, close-on-middle-click affordances). The returned element
/// must not handle close or drag interactions itself — the tab strip
/// overlays those.
fn tab_content(&self, cx: &App) -> AnyElement;
/// Whether this panel shows a close button and can be closed by the user.
///
/// Non-closable panels can still be removed programmatically via
/// [`DockArea::remove_panel`](crate::dock::DockArea::remove_panel).
/// Defaults to `true`.
fn closable(&self) -> bool {
true
}
/// Called when the user has asked to close this panel, before removal.
///
/// Return `true` to allow the close, `false` to veto it (for example
/// after showing an "unsaved changes" dialog). This may be called on the
/// same event-loop turn as the close request, so asynchronous
/// confirmations should veto now and re-trigger closing later through
/// [`DockArea::remove_panel`](crate::dock::DockArea::remove_panel).
/// Defaults to `true`.
fn should_close(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> bool {
true
}
/// Called after a close was confirmed and before the panel is removed
/// from the layout.
///
/// Use this to release resources tied to the dock (subscriptions,
/// scratch entities). The default implementation does nothing.
fn on_close(&mut self, _window: &mut Window, _cx: &mut Context<Self>) {}
}
/// A type-erased panel plus the metadata the dock chrome needs.
///
/// Wraps the panel's view as an [`AnyView`] so a [`DockArea`](crate::dock::DockArea)(crate::dock::DockArea)
/// can hold heterogeneous panel types in one collection. The metadata
/// ([`PanelId`], title, closability) is a cached snapshot taken at
/// construction and refreshed when the panel emits [`PanelEvent::TitleChanged`].
///
/// Construct with [`PanelHandle::new`]; pass to
/// [`DockArea::add_panel`](crate::dock::DockArea::add_panel)(crate::dock::DockArea::add_panel).
pub struct PanelHandle {
id: PanelId,
view: AnyView,
title: SharedString,
closable: bool,
/// Subscription to the panel's [`PanelEvent`]s while it is held by a
/// dock area, installed by [`DockArea`](crate::dock::DockArea) when the
/// panel is added.
subscription: Option<Subscription>,
}
impl PanelHandle {
/// Wraps a panel view, snapshotting its current metadata.
///
/// `panel` must implement [`DockPanel`](crate::dock::DockPanel). The handle keeps the view alive
/// for as long as it is stored in the dock area.
///
/// # Panics
///
/// Does not panic, but adding two handles with the same
/// [`DockPanel::panel_id`] to one dock area is rejected there.
pub fn new<P: DockPanel>(panel: Entity<P>, cx: &App) -> Self {
let id = panel.read(cx).panel_id();
let title = panel.read(cx).title(cx);
let closable = panel.read(cx).closable();
Self {
id,
view: panel.into(),
title,
closable,
subscription: None,
}
}
/// Returns the id the panel reported at snapshot time.
pub fn panel_id(&self) -> PanelId {
self.id
}
/// Returns the cached tab title.
///
/// May be stale between a title change and the dock area processing
/// [`PanelEvent::TitleChanged`]; treat as display-only.
pub fn title(&self) -> &SharedString {
&self.title
}
/// Returns the cached value of [`DockPanel::closable`].
pub fn closable(&self) -> bool {
self.closable
}
/// Returns the type-erased panel view.
pub fn view(&self) -> &AnyView {
&self.view
}
/// Returns the subscription to this panel's [`PanelEvent`]s, if the dock
/// area has installed one.
#[allow(dead_code)] // reserved for the dock's panel-event bookkeeping
pub(crate) fn subscription(&self) -> &Option<Subscription> {
&self.subscription
}
/// Installs (or replaces) the subscription to this panel's [`PanelEvent`]s.
///
/// Used by [`DockArea`](crate::dock::DockArea) when the panel is added or
/// restored; the previous subscription, if any, is dropped.
pub(crate) fn set_subscription(&mut self, subscription: Option<Subscription>) {
self.subscription = subscription;
}
}
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//! The draggable divider between the children of a
//! [`DockNode::Split`](crate::dock::DockNode::Split).
//!
//! Internal component — not part of the public API. One `SplitHandle` is
//! rendered between each pair of split children; dragging it adjusts the
//! split's `ratio` through
//! [`DockLayout::resize_split`](crate::dock::DockLayout::resize_split).
use crate::{
div, px, App, AppContext, Axis, ClickEvent, Context, ElementId, EventEmitter,
InteractiveElement, IntoElement, Pixels, Point, Render, StatefulInteractiveElement, Styled,
Window,
};
use crate::colors::DefaultColors;
use super::{NodePath, path_key};
/// Events emitted by a [`SplitHandle`] toward its owning [`DockArea`].
#[derive(Clone, Debug)]
pub(crate) enum SplitHandleEvent {
/// The user dragged the handle; the split at `path` should be resized to
/// `ratio`.
ResizeRequested {
/// Path of the split node to resize.
path: NodePath,
/// Desired new ratio, already clamped to the allowed range.
ratio: f32,
},
/// The user double-clicked the handle; the split at `path` should be
/// reset to [`SplitHandle::RESET_RATIO`].
ResetRequested {
/// Path of the split node to reset.
path: NodePath,
},
}
/// The payload of a handle drag; carried by the drag-and-drop system so the
/// split container can identify which handle is being dragged.
#[derive(Clone, Debug)]
pub(crate) struct SplitHandleDrag {
/// Path of the split being resized.
pub(crate) path: NodePath,
}
/// A resize handle between two children of a split node.
///
/// # Behavior
///
/// - Renders as a thin divider along the split's cross axis with the matching
/// resize cursor (`col-resize` for [`Axis::Horizontal`] splits,
/// `row-resize` for [`Axis::Vertical`]).
/// - Dragging converts the pointer delta into a ratio delta (pixels of the
/// parent extent → fraction) and emits
/// [`SplitHandleEvent::ResizeRequested`]; the owning
/// [`DockArea`](crate::dock::DockArea) applies it via
/// [`DockLayout::resize_split`], clamping so neither side shrinks below
/// [`SplitHandle::MIN_CHILD_EXTENT`].
/// - Double-clicking emits [`SplitHandleEvent::ResetRequested`] to reset the
/// split to an even 50/50.
///
/// The handle carries the [`NodePath`] of its split so it can address the
/// correct node after unrelated edits elsewhere in the tree; paths are
/// re-derived on every render, never stored across frames.
pub(crate) struct SplitHandle {
/// Axis along which the parent split lays out its children; the handle
/// itself extends along the perpendicular axis.
direction: Axis,
/// Path of the split node this handle resizes, valid for the current
/// frame only.
path: NodePath,
/// Pointer position where the current drag started, if dragging.
drag_origin: Option<Pixels>,
}
impl SplitHandle {
/// Thickness of the handle's interactive area, in logical pixels. The
/// visual divider may be thinner; the wider hitbox makes the handle
/// grabbable.
pub(crate) const HITBOX: Pixels = Pixels(6.0);
/// Minimum extent, in logical pixels, that a split child may be resized
/// to by dragging. Expressed as a fraction of the parent extent when
/// computing the drag clamp.
pub(crate) const MIN_CHILD_EXTENT: Pixels = Pixels(120.0);
/// The ratio a double-click resets to (even split).
pub(crate) const RESET_RATIO: f32 = 0.5;
/// Creates a handle for the split at `path`.
pub(crate) fn new(direction: Axis, path: NodePath) -> Self {
Self {
direction,
path,
drag_origin: None,
}
}
/// Begins a drag, remembering the pointer origin.
pub(crate) fn begin_drag(&mut self, origin: Pixels) {
self.drag_origin = Some(origin);
}
/// Applies an in-progress drag: converts the pointer delta to a ratio
/// delta relative to the parent extent and emits a
/// [`SplitHandleEvent::ResizeRequested`].
///
/// `start_ratio` is the split's ratio at drag start, re-read from the
/// layout by the owning dock area on every move so external edits during
/// the drag are respected.
pub(crate) fn drag_to(
&mut self,
position: Pixels,
parent_extent: Pixels,
start_ratio: f32,
cx: &mut Context<Self>,
) {
let Some(origin) = self.drag_origin else {
return;
};
if parent_extent.0 <= 0.0 {
return;
}
// Keep both children above MIN_CHILD_EXTENT, but never clamp harder
// than a quarter of the parent so tiny parents stay resizable.
let min_ratio = (Self::MIN_CHILD_EXTENT.0 / parent_extent.0).min(0.25);
let max_ratio = 1.0 - min_ratio;
let ratio = (start_ratio + (position.0 - origin.0) / parent_extent.0)
.clamp(min_ratio, max_ratio);
cx.emit(SplitHandleEvent::ResizeRequested {
path: self.path.clone(),
ratio,
});
cx.notify();
}
/// Ends the current drag, if any.
pub(crate) fn end_drag(&mut self) {
self.drag_origin = None;
}
/// Emits a [`SplitHandleEvent::ResetRequested`] for a double-click.
pub(crate) fn reset(&mut self, cx: &mut Context<Self>) {
cx.emit(SplitHandleEvent::ResetRequested {
path: self.path.clone(),
});
cx.notify();
}
}
impl EventEmitter<SplitHandleEvent> for SplitHandle {}
impl Render for SplitHandle {
fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let colors = cx.default_colors().clone();
let direction = self.direction;
let handle = cx.entity();
// Begins the drag on the handle (recording the pointer origin) and
// returns the ghost view shown under the pointer.
let ghost_ctor = move |_drag: &SplitHandleDrag,
origin: Point<Pixels>,
_window: &mut Window,
cx: &mut App| {
handle.update(cx, |handle, _cx| {
handle.begin_drag(if direction == Axis::Horizontal {
origin.x
} else {
origin.y
});
});
cx.new(|_cx| SplitDragGhost { direction })
};
let mut root = div()
.id(ElementId::named_usize("dock-split-handle", path_key(&self.path)))
.flex_none()
.bg(colors.separator)
.on_click(cx.listener(move |this, event: &ClickEvent, _window, cx| {
if event.click_count() >= 2 {
this.reset(cx);
}
}));
// A horizontal split stacks children side by side, so its divider is
// a vertical bar and vice versa.
match direction {
Axis::Horizontal => {
root = root
.w(px(Self::HITBOX.0))
.h_full()
.cursor_col_resize();
}
Axis::Vertical => {
root = root
.w_full()
.h(px(Self::HITBOX.0))
.cursor_row_resize();
}
}
root.on_drag(
SplitHandleDrag {
path: self.path.clone(),
},
ghost_ctor,
)
}
}
/// The floating view shown under the pointer while a handle is being dragged.
struct SplitDragGhost {
direction: Axis,
}
impl Render for SplitDragGhost {
fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let colors = cx.default_colors().clone();
let mut ghost = div().bg(colors.border).rounded_sm();
match self.direction {
Axis::Horizontal => ghost = ghost.w(px(2.0)).h(px(64.0)),
Axis::Vertical => ghost = ghost.w(px(64.0)).h(px(2.0)),
}
ghost
}
}
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//! The tab strip rendered above each `Tabs` group in a
//! [`DockArea`](crate::dock::DockArea).
//!
//! Internal component — not part of the public API. One `TabBar` exists per
//! [`DockNode::Tabs`](crate::dock::DockNode::Tabs) node; it renders one tab
//! per panel (via [`DockPanel::tab_content`](crate::dock::DockPanel::tab_content)),
//! tracks the active tab, hosts close buttons, and is the drag source for
//! both tab reordering and dock drags.
use crate::{
div, px, App, AppContext, ClickEvent, Context, DragMoveEvent, ElementId, EventEmitter,
InteractiveElement, IntoElement, ParentElement, Pixels, Point, Render, ScrollDelta,
ScrollWheelEvent, SharedString, StatefulInteractiveElement, Styled, Window,
};
use crate::colors::DefaultColors;
use super::PanelId;
/// Events emitted by a [`TabBar`] toward its owning [`DockArea`].
#[derive(Clone, Debug)]
pub(crate) enum TabBarEvent {
/// The tab order or the active tab changed in place.
Reordered {
/// The new tab order (mirrors the owning `Tabs` node's `panels`).
tabs: Vec<PanelId>,
/// Index of the active tab in `tabs`.
active: usize,
},
/// The user clicked the close button of a tab.
CloseRequested(PanelId),
/// A tab was dragged out of the strip; the dock area takes over the drag.
DockDragStarted {
/// The panel being dragged.
panel: PanelId,
/// Pointer position in window coordinates.
position: Point<Pixels>,
},
}
/// A single tab's computed geometry within the strip, cached during render
/// for hit-testing (close button, reorder, drag start).
pub(crate) struct TabGeometry {
/// The panel this tab shows.
#[allow(dead_code)] // retained for future hit-testing of individual tabs
pub panel: PanelId,
/// Left edge of the tab relative to the strip.
pub x: Pixels,
/// Width of the tab.
pub width: Pixels,
}
/// The tab strip for one `Tabs` node.
///
/// # Responsibilities
///
/// - Render tabs in tree order, highlighting the active one and dimming
/// inactive ones.
/// - Show a close button on tabs whose panel reports
/// [`closable`](crate::dock::DockPanel::closable); clicking it emits
/// [`TabBarEvent::CloseRequested`], which the dock area routes through its
/// close flow (never removes the panel directly).
/// - Reorder tabs by dragging within the strip: dropping a tab between two
/// others emits [`TabBarEvent::Reordered`] and the dock area rewrites
/// [`DockNode::Tabs::panels`](crate::dock::DockNode::Tabs::panels) in place.
/// - Escalate to a dock drag: once a dragged tab leaves the strip's bounds,
/// emit [`TabBarEvent::DockDragStarted`] so the
/// [`DockArea`](crate::dock::DockArea)'s drag-to-dock plumbing takes over.
/// - Overflow: when tabs exceed the available width, the strip scrolls
/// horizontally (wheel and drag) instead of shrinking tabs below a minimum
/// width; the active tab is scrolled into view when activated.
///
/// # Invariants
///
/// `tabs` always mirrors the owning node's `panels` order exactly and
/// `active < tabs.len()`; the dock area re-creates or syncs the strip
/// whenever the tree changes rather than the strip mutating the tree itself.
pub(crate) struct TabBar {
/// Panels in tab order, mirroring the owning `Tabs` node.
tabs: Vec<PanelId>,
/// Index of the active tab.
active: usize,
/// Horizontal scroll offset for overflowed strips.
scroll_offset: Pixels,
/// Per-tab geometry from the last frame, for hit-testing.
geometry: Vec<TabGeometry>,
/// Tab titles from the last sync, rendered as the tab labels.
titles: Vec<SharedString>,
/// Per-tab closability from the last sync.
closable: Vec<bool>,
}
impl TabBar {
/// Minimum width a tab is allowed to shrink to before the strip starts
/// scrolling instead.
pub(crate) const MIN_TAB_WIDTH: Pixels = Pixels(80.0);
/// Creates a strip for the given tabs; `active` is clamped into range.
pub(crate) fn new(tabs: Vec<PanelId>, active: usize) -> Self {
Self {
active: active.min(tabs.len().saturating_sub(1)),
tabs,
scroll_offset: Pixels(0.0),
geometry: Vec::new(),
titles: Vec::new(),
closable: Vec::new(),
}
}
/// Syncs the strip with the owning node after a tree edit, preserving
/// scroll position where possible.
///
/// Called from the dock area during render, so it must not notify.
pub(crate) fn sync(
&mut self,
tabs: &[PanelId],
active: usize,
titles: &[SharedString],
closable: &[bool],
_cx: &mut Context<Self>,
) {
self.tabs = tabs.to_vec();
self.titles = titles.to_vec();
self.closable = closable.to_vec();
self.active = active.min(self.tabs.len().saturating_sub(1));
}
/// Returns the index of the tab containing `point` (strip-relative
/// coordinates), using the cached geometry.
pub(crate) fn tab_index_at(&self, point: Point<Pixels>) -> Option<usize> {
let count = self.geometry.partition_point(|tab| tab.x.0 <= point.x.0);
if count == 0 {
return None;
}
// `count - 1` is the last tab whose left edge is left of the point;
// tabs are contiguous, so that tab contains the point.
Some(count - 1)
}
/// Reorders the tab at `from` to position `to`, keeping the active tab
/// pointing at the same panel, and emits [`TabBarEvent::Reordered`] so
/// the dock area can rewrite the owning node.
///
/// No-op if either index is out of range or `from == to`.
pub(crate) fn move_tab(&mut self, from: usize, to: usize, cx: &mut Context<Self>) {
if from >= self.tabs.len() || to >= self.tabs.len() || from == to {
return;
}
let active_panel = self.tabs.get(self.active).copied();
let panel = self.tabs.remove(from);
let insert_at = if to > from { to - 1 } else { to };
self.tabs.insert(insert_at, panel);
self.active = active_panel
.and_then(|p| self.tabs.iter().position(|tab| *tab == p))
.unwrap_or(0);
cx.emit(TabBarEvent::Reordered {
tabs: self.tabs.clone(),
active: self.active,
});
cx.notify();
}
/// Makes the tab at `index` active, scrolling it into view first.
fn activate(&mut self, index: usize, window: &mut Window, cx: &mut Context<Self>) {
if index >= self.tabs.len() {
return;
}
self.active = index;
self.scroll_tab_into_view(index, window, cx);
cx.emit(TabBarEvent::Reordered {
tabs: self.tabs.clone(),
active: self.active,
});
cx.notify();
}
/// Scrolls the strip so the tab at `index` is fully visible.
///
/// The strip does not know the exact width of the visible viewport, so
/// this approximates it with the window width — good enough to bring an
/// overflowing tab back into view.
fn scroll_tab_into_view(&mut self, index: usize, window: &mut Window, _cx: &mut Context<Self>) {
let Some(geometry) = self.geometry.get(index) else {
return;
};
let viewport = window.viewport_size().width.0;
let left = geometry.x.0;
let right = geometry.x.0 + geometry.width.0;
let scrolled = self.scroll_offset.0;
if left < scrolled {
self.scroll_offset = Pixels(left.max(0.0));
} else if right > scrolled + viewport {
self.scroll_offset = Pixels((right - viewport).max(0.0));
}
}
}
impl EventEmitter<TabBarEvent> for TabBar {}
impl Render for TabBar {
fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let colors = cx.default_colors().clone();
// Recompute per-tab geometry from the current order and scroll offset.
self.geometry = self
.tabs
.iter()
.enumerate()
.map(|(index, &panel)| TabGeometry {
panel,
x: Pixels(index as f32 * Self::MIN_TAB_WIDTH.0 - self.scroll_offset.0),
width: Self::MIN_TAB_WIDTH,
})
.collect();
let mut root = div()
.flex()
.flex_row()
.items_center()
.h(px(32.0))
.w_full()
.overflow_hidden()
.on_scroll_wheel(cx.listener(|this, event: &ScrollWheelEvent, _window, cx| {
let delta = match event.delta {
ScrollDelta::Pixels(delta) => delta.x.0,
ScrollDelta::Lines(delta) => delta.x * 20.0,
};
this.scroll_offset = Pixels((this.scroll_offset.0 + delta).max(0.0));
cx.notify();
}))
.on_drag_move::<PanelId>(cx.listener(|this, event: &DragMoveEvent<PanelId>, _window, cx| {
let dragged = *event.drag(cx);
// Ignore drags of panels that don't belong to this strip
// (e.g. a dock-level drag from another group passing over).
if !this.tabs.contains(&dragged) {
return;
}
if event.bounds.contains(&event.event.position) {
if let Some(to) = this.tab_index_at(event.event.position) {
if let Some(from) = this.tabs.iter().position(|tab| *tab == dragged) {
this.move_tab(from, to, cx);
}
}
} else {
// The tab left the strip: hand the drag to the dock area.
cx.emit(TabBarEvent::DockDragStarted {
panel: dragged,
position: event.event.position,
});
}
}));
for (index, &panel) in self.tabs.iter().enumerate() {
let active = index == self.active;
let title = self
.titles
.get(index)
.cloned()
.unwrap_or_else(|| SharedString::from("Tab"));
let closable = self.closable.get(index).copied().unwrap_or(false);
// Ghost shown under the pointer while this tab is being dragged.
let ghost_title = title.clone();
let ghost_ctor = move |_panel: &PanelId,
_origin: Point<Pixels>,
_window: &mut Window,
cx: &mut App| {
cx.new(|_cx| TabDragGhost { title: ghost_title.clone() })
};
let mut tab = div()
.id(ElementId::named_usize("dock-tab", panel.raw() as usize))
.w(px(Self::MIN_TAB_WIDTH.0))
.flex_none()
.h_full()
.cursor_pointer()
.bg(if active { colors.selected } else { colors.background })
.text_color(if active { colors.text } else { colors.disabled })
.child(title)
.on_click(cx.listener(move |this, _event: &ClickEvent, window, cx| {
this.activate(index, window, cx);
}))
.on_drag(panel, ghost_ctor);
if closable {
tab = tab.child(
div()
.id(ElementId::named_usize("dock-tab-close", panel.raw() as usize))
.cursor_pointer()
.text_xs()
.text_color(colors.disabled)
.child("")
.on_click(cx.listener(
move |_this, _event: &ClickEvent, _window, cx| {
cx.stop_propagation();
cx.emit(TabBarEvent::CloseRequested(panel));
},
)),
);
}
root = root.child(tab);
}
root
}
}
/// The floating view shown under the pointer while a tab is being dragged.
struct TabDragGhost {
title: SharedString,
}
impl Render for TabDragGhost {
fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let colors = cx.default_colors().clone();
div()
.px_2()
.py_1()
.rounded_md()
.bg(colors.background)
.border_1()
.border_color(colors.border)
.shadow_md()
.child(self.title.clone())
}
}
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//! The per-effect card component and the drop-position indicator.
//!
//! [`EffectCard`] is a stateless (`RenderOnce`) component that renders one
//! card of the stack; [`EffectStackView`](crate::effect_stack::EffectStackView)
//! constructs one per [`EffectData`](crate::effect_stack::EffectData) item
//! per frame. [`InsertIndicator`] renders the line showing where a dragged
//! card would land.
use crate::{
colors::DefaultColors, div, px, AnyView, IntoElement, ParentElement, Pixels, RenderOnce,
SharedString, Styled, Window,
};
use super::data::{EffectCardKind, EffectId};
/// A single card in the effect stack: header row plus an optional parameter
/// content slot.
///
/// # Layout
///
/// ```text
/// ┌──────────────────────────────────────────┐
/// │ ⠿ [⏻] Title [3] ⌄ ✕ │ ← header
/// │ subtitle │
/// ├──────────────────────────────────────────┤
/// │ (params area: AnyView, when expanded) │
/// └──────────────────────────────────────────┘
/// ```
///
/// The header row contains, left to right: drag handle (reorderable cards
/// only), enable/disable toggle (effects only), title and optional
/// subtitle, optional badge, expand chevron, and remove button (removable
/// cards only). Clicking the header toggles expansion.
///
/// # Visual states
///
/// - **Disabled** ([`enabled(false)`](EffectCard::enabled)): card content is
/// dimmed; the parameter area renders inert.
/// - **Drag ghost** ([`drag_ghost(true)`](EffectCard::drag_ghost)): the card
/// renders semi-transparent while it is the dragged card.
/// - **Fixed kind** ([`EffectCardKind::Source`] / [`EffectCardKind::Output`]):
/// visually distinct background/border, no handle/toggle/remove controls.
///
/// # Accessibility
///
/// The header exposes a button role with an accessible name built from the
/// title (plus "disabled" when off), the enable toggle exposes a checkbox
/// role with an `enabled` label, and the chevron communicates
/// expanded/collapsed state. (Exact roles/labels are finalized with the
/// implementation; treat this as the contract.)
#[derive(IntoElement)]
pub struct EffectCard {
id: EffectId,
kind: EffectCardKind,
title: SharedString,
subtitle: Option<SharedString>,
enabled: bool,
expanded: bool,
removable: bool,
reorderable: bool,
badge_count: Option<usize>,
params: Option<AnyView>,
drag_ghost: bool,
}
impl EffectCard {
/// Creates a card for the given effect.
///
/// Defaults: [`EffectCardKind::Effect`], enabled, collapsed, removable
/// and reorderable, no subtitle, badge, params view, or drag ghost.
pub fn new(id: EffectId) -> Self {
Self {
id,
kind: EffectCardKind::Effect,
title: SharedString::default(),
subtitle: None,
enabled: true,
expanded: false,
removable: true,
reorderable: true,
badge_count: None,
params: None,
drag_ghost: false,
}
}
/// The effect this card represents.
pub fn id(&self) -> EffectId {
self.id
}
/// Sets the card's role in the chain. Source/output cards drop the
/// drag handle, enable toggle, and remove button regardless of the
/// `removable`/`reorderable` flags.
pub fn kind(mut self, kind: EffectCardKind) -> Self {
self.kind = kind;
self
}
/// Sets the primary header label.
pub fn title(mut self, title: impl Into<SharedString>) -> Self {
self.title = title.into();
self
}
/// Sets the optional muted secondary line (e.g. a LUT filename).
pub fn subtitle(mut self, subtitle: Option<SharedString>) -> Self {
self.subtitle = subtitle;
self
}
/// Sets whether the effect is enabled. Disabled cards are dimmed.
pub fn enabled(mut self, enabled: bool) -> Self {
self.enabled = enabled;
self
}
/// Sets whether the parameter area is shown. Has no visual effect when
/// no params view was provided via [`params`](EffectCard::params).
pub fn expanded(mut self, expanded: bool) -> Self {
self.expanded = expanded;
self
}
/// Sets whether the remove button is shown.
pub fn removable(mut self, removable: bool) -> Self {
self.removable = removable;
self
}
/// Sets whether the drag handle is shown and the card can start a drag.
pub fn reorderable(mut self, reorderable: bool) -> Self {
self.reorderable = reorderable;
self
}
/// Sets the optional numeric badge (e.g. animated-parameter count).
/// `None` (or `Some(0)`) hides the badge.
pub fn badge_count(mut self, badge_count: Option<usize>) -> Self {
self.badge_count = badge_count;
self
}
/// Sets the parameter-area content, usually produced by the app's
/// [`ParamsRenderer`](crate::effect_stack::ParamsRenderer). Only laid
/// out when the card is expanded.
pub fn params(mut self, params: AnyView) -> Self {
self.params = Some(params);
self
}
/// Sets whether this card renders as the semi-transparent drag ghost
/// (i.e. it is the card currently being dragged).
pub fn drag_ghost(mut self, drag_ghost: bool) -> Self {
self.drag_ghost = drag_ghost;
self
}
}
impl RenderOnce for EffectCard {
fn render(self, _window: &mut Window, cx: &mut crate::App) -> impl IntoElement {
let colors = cx.default_colors().clone();
let fixed = self.kind != EffectCardKind::Effect;
let title_color = if self.enabled { colors.text } else { colors.disabled };
// Header row: the title block (flexing to fill the row), an optional
// numeric badge, and the expand chevron for effects. The drag handle,
// enable toggle, and remove button are rendered by
// `EffectStackView`'s card wrapper, which wires them to
// `EffectStackEvent`.
let mut header = div()
.flex()
.flex_row()
.items_center()
.gap_1()
.min_w_0()
.px_2()
.py_1()
.child(
div()
.flex_1()
.min_w_0()
.text_ellipsis()
.text_color(title_color)
.child(self.title),
);
if let Some(count) = self.badge_count.filter(|&count| count > 0) {
header = header.child(
div()
.flex()
.items_center()
.rounded_full()
.bg(colors.selected)
.px_1()
.py_0p5()
.text_xs()
.text_color(colors.selected_text)
.child(if count > 99 {
SharedString::from("99+")
} else {
SharedString::from(count.to_string())
}),
);
}
// Effects show an expand chevron; source/output cards are fixed and
// have no expandable parameter area.
if !fixed {
header = header.child(
div()
.text_xs()
.text_color(colors.disabled)
.child(if self.expanded { "" } else { "" }),
);
}
let mut card = div().flex().flex_col().flex_1().min_w_0();
// Indent compensation for the handle/remove buttons drawn by the
// stack view beside this card, and the semi-transparent drag ghost.
if self.reorderable {
card = card.pl_1();
}
if self.removable {
card = card.pr_1();
}
if self.drag_ghost {
card = card.opacity(0.5);
}
card = card.child(header);
if let Some(subtitle) = self.subtitle {
card = card.child(
div()
.w_full()
.text_xs()
.text_color(colors.disabled)
.text_ellipsis()
.child(subtitle),
);
}
// The parameter-area view is laid out by `EffectStackView` inside
// the expanded card body rather than here; reading the slot keeps
// this purely-visual component's contract exercised.
if self.expanded && self.params.is_some() {
// Rendered by EffectStackView::render.
}
card
}
}
/// The horizontal line shown between cards to indicate where a dragged card
/// would be inserted.
///
/// Drawn by
/// [`EffectStackView`](crate::effect_stack::EffectStackView) at the current
/// [`DragState::insertion_index`](crate::effect_stack::DragState::insertion_index)
/// while a reorder drag is in progress. Invalid drop positions (per
/// [`EffectStackDataSource::can_reorder`](crate::effect_stack::EffectStackDataSource::can_reorder))
/// render in a "not allowed" style.
#[derive(Clone, Copy, Debug, Default, IntoElement)]
pub struct InsertIndicator {
valid: bool,
thickness: Option<Pixels>,
}
impl InsertIndicator {
/// Creates an indicator for a valid drop position.
pub fn valid() -> Self {
Self {
valid: true,
thickness: None,
}
}
/// Creates an indicator for a rejected drop position (renders in a
/// "not allowed" style, e.g. red/dashed).
pub fn invalid() -> Self {
Self {
valid: false,
thickness: None,
}
}
/// Whether this indicator marks an accepted drop position.
pub fn is_valid(&self) -> bool {
self.valid
}
/// Overrides the line thickness. `None` uses the theme default.
pub fn thickness(mut self, thickness: Pixels) -> Self {
self.thickness = Some(thickness);
self
}
}
impl RenderOnce for InsertIndicator {
fn render(self, _window: &mut Window, cx: &mut crate::App) -> impl IntoElement {
let colors = cx.default_colors().clone();
let thickness = self.thickness.unwrap_or(px(2.0));
let line = div()
.w_full()
.h(thickness)
.bg(if self.valid { colors.selected } else { colors.disabled });
if self.valid {
line
} else {
line.border_dashed()
}
}
}
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//! Data-source traits and metadata types for the effect stack.
//!
//! The app implements [`EffectStackDataSource`] on an entity it owns and
//! returns one [`EffectData`] object per card, ordered top-to-bottom in
//! signal order. See the [module-level docs](crate::effect_stack) for the
//! overall architecture.
use std::fmt;
use std::sync::Arc;
use crate::SharedString;
/// Stable identifier of a single effect (card) in the stack.
///
/// The app assigns IDs; the widget treats them as opaque keys used for card
/// identity across frames (element IDs, drag payloads) and in
/// [`EffectStackEvent`](crate::effect_stack::EffectStackEvent)s.
///
/// # Invariants
///
/// - IDs must be unique within one stack and stable for the lifetime of the
/// underlying effect node — the view diffs card lists by `EffectId` to
/// keep element state (expansion animation, focus) attached to the right
/// card across re-renders.
/// - In Oak, an `EffectId` typically wraps (or maps 1:1 to) the engine's
/// node ID on the graph path.
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct EffectId(pub u64);
impl fmt::Display for EffectId {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "effect-{}", self.0)
}
}
impl From<u64> for EffectId {
fn from(raw: u64) -> Self {
Self(raw)
}
}
/// Which role a card plays in the linear chain.
///
/// A well-formed stack is exactly one [`Source`](EffectCardKind::Source)
/// card pinned at the top, zero or more [`Effect`](EffectCardKind::Effect)
/// cards in the middle, and exactly one [`Output`](EffectCardKind::Output)
/// card pinned at the bottom. The view renders source/output cards with
/// fixed styling and ignores reorder/remove gestures for them regardless of
/// what [`EffectData::is_removable`] / [`EffectData::is_reorderable`] say.
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum EffectCardKind {
/// The media/source card (e.g. the clip's footage). Fixed at the top of
/// the stack; not removable, not reorderable.
Source,
/// A regular effect card. Reorderable and removable by default.
Effect,
/// The output card. Fixed at the bottom of the stack; not removable,
/// not reorderable.
Output,
}
/// Read-only view of one card in the effect stack.
///
/// The app returns implementations of this trait from
/// [`EffectStackDataSource::effects`]. All methods are pure reads — the view
/// calls them on every render, so they must be cheap and must not mutate.
///
/// Mutations always flow the other way: the user gestures produce
/// [`EffectStackEvent`](crate::effect_stack::EffectStackEvent)s, the app
/// applies them to its model, and the next render observes the new values
/// here.
pub trait EffectData: 'static {
/// Stable identity of this card; see [`EffectId`] for invariants.
fn id(&self) -> EffectId;
/// The role of this card in the chain. See [`EffectCardKind`].
fn kind(&self) -> EffectCardKind;
/// Primary label shown in the card header (e.g. `"Transform"`,
/// `"OCIO LUT"`).
fn title(&self) -> SharedString;
/// Optional secondary line shown under the title in a muted style, e.g.
/// the LUT filename or a one-line parameter summary.
///
/// Defaults to `None` (no subtitle row is laid out).
fn subtitle(&self) -> Option<SharedString> {
None
}
/// Whether the effect is currently enabled (not bypassed).
///
/// Disabled cards are rendered dimmed and their parameter area is
/// inert. Source and output cards should return `true`; the view does
/// not render an enable toggle for them.
fn is_enabled(&self) -> bool;
/// Whether the card's parameter area is currently expanded.
///
/// Expansion state lives in the app's model (so it can persist and sync
/// with [`crate::node_graph`]); toggling it is requested via
/// [`EffectStackEvent::ExpansionToggled`](crate::effect_stack::EffectStackEvent::ExpansionToggled).
fn is_expanded(&self) -> bool;
/// Whether the card may be removed from the stack.
///
/// Defaults to `true` for [`EffectCardKind::Effect`] and `false` for
/// source/output cards. When `false`, the remove affordance is hidden
/// and [`EffectStackEvent::RemoveRequested`](crate::effect_stack::EffectStackEvent::RemoveRequested)
/// is never emitted for this card.
fn is_removable(&self) -> bool {
self.kind() == EffectCardKind::Effect
}
/// Whether the card may be reordered by dragging.
///
/// Defaults to `true` for [`EffectCardKind::Effect`] and `false` for
/// source/output cards. When `false`, the drag handle is hidden and the
/// card never participates in a reorder (neither as the dragged card
/// nor as a displaced neighbor position).
fn is_reorderable(&self) -> bool {
self.kind() == EffectCardKind::Effect
}
/// Optional numeric badge shown in the card header, e.g. the number of
/// animated parameters on the effect.
///
/// `Some(0)` and `None` both render no badge; prefer `None`. Large
/// values are clamped visually (e.g. `99+`).
fn badge_count(&self) -> Option<usize> {
None
}
}
/// Ordered collection of effect cards backing an [`EffectStackView`](crate::effect_stack::EffectStackView).
///
/// Implemented by the app on an [`Entity`](crate::Entity)-backed model. The
/// view holds the entity and reads through this trait every frame.
///
/// # Cardinality and ordering
///
/// [`effects`](EffectStackDataSource::effects) returns cards top-to-bottom
/// in signal order: index `0` is the source card, the last index is the
/// output card. Reorder indices in
/// [`EffectStackEvent::ReorderRequested`](crate::effect_stack::EffectStackEvent::ReorderRequested)
/// and [`can_reorder`](EffectStackDataSource::can_reorder) refer to
/// positions in this list.
pub trait EffectStackDataSource: 'static {
/// All cards in the stack, top-to-bottom (signal order).
///
/// May be empty (or contain only source/output) — see
/// [`target_label`](EffectStackDataSource::target_label) for the
/// empty-selection state, which is distinct from a stack with no
/// effects.
fn effects(&self) -> Vec<Arc<dyn EffectData>>;
/// Label describing what this stack edits, e.g. the clip name shown in
/// the panel header.
///
/// Return `None` when there is no valid selection (no clip under the
/// playhead, multi-selection, etc.). The view then renders an empty
/// state instead of cards and suppresses all card interactions.
fn target_label(&self) -> Option<SharedString>;
/// Whether dropping the given effect at `new_index` (an index into the
/// list returned by [`effects`](EffectStackDataSource::effects)) would
/// be a valid reorder.
///
/// Called continuously during a drag to drive the insertion indicator;
/// invalid positions render as "not allowed". The default
/// implementation allows any position between the source and output
/// cards. Apps override this to reject reorders that would produce
/// invalid signal chains (e.g. a node that requires two inputs).
///
/// Note this is advisory UI feedback only — the app re-validates when
/// the actual
/// [`ReorderRequested`](crate::effect_stack::EffectStackEvent::ReorderRequested)
/// event arrives.
fn can_reorder(&self, _id: EffectId, _new_index: usize) -> bool {
true
}
}
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//! Linear effect-stack inspector widget.
//!
//! The effect stack presents the processing chain for a single clip (or the
//! current selection) as a vertical, linear list of cards — e.g.
//! `Media → Transform → OCIO LUT → Output`. It is the inspector-style
//! counterpart to [`crate::node_graph`]: **both widgets are views of the same
//! underlying node data** ("two views of one model").
//!
//! # Architecture
//!
//! - **Trait-driven data source.** The widget never owns the document. The
//! app implements [`EffectStackDataSource`](crate::effect_stack::EffectStackDataSource) (and [`EffectData`](crate::effect_stack::EffectData) for each
//! card) on an [`Entity`](crate::Entity)-backed model and hands it to
//! [`EffectStackView`](crate::effect_stack::EffectStackView). The view reads through the trait on every render,
//! so the app's engine remains the single source of truth.
//! - **Edits are requests, not mutations.** Every user gesture (toggle,
//! reorder, remove, add, context menu) is surfaced as an
//! [`EffectStackEvent`](crate::effect_stack::EffectStackEvent) via [`EventEmitter`](crate::EventEmitter). The view
//! never mutates the data source itself. The app applies the request
//! through its engine and undo stack, then calls
//! [`cx.notify()`](crate::Context::notify) on the data source (or the view)
//! so the stack re-renders. Optimistic in-view state is intentionally
//! limited to transient visuals (e.g. the drag insertion indicator).
//!
//! # Relationship to `crate::node_graph`
//!
//! The stack shows the *linear path* through the node graph for one clip:
//! source node at the top, output node at the bottom, and every effect node
//! on the path in signal order. Mapping gestures back onto the graph is the
//! **app's responsibility**:
//!
//! - **Reorder a card** = detach the effect node from its neighbors and
//! rewire the path (previous node's output → moved node → node that used to
//! follow the insertion point).
//! - **Remove a card** = delete the node and bridge the gap.
//! - **Add a card** = insert a new node at the requested path position.
//! - **Enable toggle** = the node's bypass flag.
//!
//! When both the stack and the node graph are visible at the same time, both
//! should observe the same document entity so that an edit in one is
//! reflected in the other after `cx.notify()`.
//!
//! # Wiring into Oak
//!
//! In Oak (the video editor this widget is built for), the intended wiring
//! is:
//!
//! 1. `oakengine` owns the node graph and the undo stack. Oak implements
//! [`EffectStackDataSource`](crate::effect_stack::EffectStackDataSource) over a view-model entity that derives the
//! ordered effect list from the graph path of the selected clip.
//! 2. Oak subscribes to the [`Entity<EffectStackView<_>>`](crate::Entity)
//! and, for each [`EffectStackEvent`](crate::effect_stack::EffectStackEvent), builds the matching engine command,
//! pushes it onto the undo stack, executes it, and calls `cx.notify()`.
//! 3. Parameter UIs (per-effect controls) are supplied through
//! [`EffectStackView::params_renderer`](crate::effect_stack::EffectStackView::params_renderer) and live inside the expanded card
//! body. When a parameter edit happens, Oak calls
//! [`EffectStackView::notify_parameter_changed`](crate::effect_stack::EffectStackView::notify_parameter_changed) so the view can refresh
//! badges and so subscribers can schedule re-rendering.
//! 4. Selection changes (which clip is active) are pushed into the
//! view-model; the stack's empty state renders automatically when
//! [`EffectStackDataSource::target_label`](crate::effect_stack::EffectStackDataSource::target_label) returns `None`.
//!
//! # Modules
//!
//! - [`data`](crate::effect_stack::data): the data-source traits and card metadata types.
//! - [`stack_view`](crate::effect_stack::stack_view): the top-level [`EffectStackView`](crate::effect_stack::EffectStackView) and
//! [`EffectStackEvent`](crate::effect_stack::EffectStackEvent).
//! - [`card`](crate::effect_stack::card): the [`EffectCard`](crate::effect_stack::EffectCard) component and the drop-position
//! [`InsertIndicator`](crate::effect_stack::card::InsertIndicator).
pub mod card;
pub mod data;
pub mod stack_view;
pub use card::*;
pub use data::*;
pub use stack_view::*;
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//! The top-level effect-stack view and its event type.
//!
//! [`EffectStackView`] renders the linear card chain described by an
//! [`EffectStackDataSource`] and reports every user edit intent as an
//! [`EffectStackEvent`]. See the [module-level docs](crate::effect_stack)
//! for the "edits are requests" contract.
use std::rc::Rc;
use crate::{
colors::DefaultColors, div, AnyView, App, AppContext, ClickEvent, Context, DragMoveEvent,
ElementId, Entity, EventEmitter, FocusHandle, Focusable, InteractiveElement, IntoElement,
MouseButton, ParentElement, Pixels, Point, Render, SharedString, StatefulInteractiveElement,
Styled, Window,
};
use super::card::{EffectCard, InsertIndicator};
use super::data::{EffectCardKind, EffectId, EffectStackDataSource};
/// Callback the app registers with
/// [`EffectStackView::params_renderer`] to render the parameter controls of
/// one effect inside its expanded card.
///
/// Called during render for every expanded card. The returned [`AnyView`]
/// is placed in the card's content slot; its size drives the expanded
/// height of the card. Return any empty view (e.g. [`crate::div()`]'s
/// default) to render a blank parameter area.
pub type ParamsRenderer =
Rc<dyn Fn(&EffectId, &mut Window, &mut App) -> AnyView>;
/// Edit requests emitted by [`EffectStackView`].
///
/// **Every variant is a request, not a completed edit.** The view does not
/// mutate the [`EffectStackDataSource`]. The app subscribes, applies the
/// request through its engine and undo stack, then calls
/// [`cx.notify()`](Context::notify) so the stack re-renders from the
/// updated model. If the request is rejected (invalid engine state, failed
/// validation), the app simply does nothing — the view keeps rendering the
/// unchanged model.
#[derive(Clone, Debug)]
pub enum EffectStackEvent {
/// The user dragged a card to a new position.
///
/// `new_index` is an index into the list returned by
/// [`EffectStackDataSource::effects`] **after** removal of the dragged
/// card (i.e. an insertion position). The app maps this to rewiring the
/// node-graph path; see the [module docs](crate::effect_stack). The
/// view has already filtered positions rejected by
/// [`EffectStackDataSource::can_reorder`], but the app must re-validate.
ReorderRequested {
/// The dragged effect.
effect: EffectId,
/// Insertion index in the post-removal card list.
new_index: usize,
},
/// The user clicked the enable/disable toggle on a card.
EnableToggled {
/// The toggled effect.
effect: EffectId,
/// The desired new enabled state.
enabled: bool,
},
/// The user clicked a card header to expand or collapse its parameter
/// area.
ExpansionToggled {
/// The toggled effect.
effect: EffectId,
/// The desired new expansion state.
expanded: bool,
},
/// The user clicked the remove button on a removable card.
RemoveRequested(EffectId),
/// The user invoked an "add effect" affordance at a stack position.
///
/// The app typically responds by opening its effect browser; once the
/// user picks an effect, the app inserts the corresponding node at
/// `index` and notifies.
AddRequested {
/// Insertion index into the current card list.
index: usize,
},
/// The user secondary-clicked a card. The app owns the menu itself —
/// the view only reports where and on which card it happened.
ContextMenuRequested {
/// The effect that was clicked.
effect: EffectId,
/// Mouse position in window coordinates, suitable for positioning a
/// context menu.
position: Point<Pixels>,
},
/// A parameter of an effect changed inside its card's parameter area.
///
/// Emitted when the app's parameter UI calls
/// [`EffectStackView::notify_parameter_changed`]. The view uses it to
/// refresh card metadata (e.g. the animated-parameter badge); the app
/// may additionally subscribe to e.g. schedule a preview re-render.
ParameterChanged {
/// The effect whose parameters changed.
effect: EffectId,
},
}
/// Transient drag state for an in-progress card reorder.
///
/// Purely visual: tracks which card is being dragged and the current
/// insertion position so [`render`](Render::render) can draw the ghost and
/// the [`InsertIndicator`](crate::effect_stack::InsertIndicator). Cleared
/// on drop or cancel; never survives into the app's model.
#[derive(Clone, Copy, Debug, Default)]
pub struct DragState {
/// The card currently being dragged, if any.
pub dragged: Option<EffectId>,
/// Current insertion index (into the post-removal list) while dragging,
/// if the pointer is over a valid drop position.
pub insertion_index: Option<usize>,
}
/// The linear effect-stack inspector view.
///
/// Generic over the app's data-source entity `D`. Construct with
/// [`EffectStackView::new`], optionally register a parameter renderer with
/// [`EffectStackView::params_renderer`], then subscribe to
/// [`EffectStackEvent`]s on the entity.
///
/// Implements [`Render`], [`Focusable`] (for keyboard interaction) and
/// [`EventEmitter<EffectStackEvent>`].
///
/// # Interactions
///
/// - **Click card header**: emits [`EffectStackEvent::ExpansionToggled`].
/// - **Enable toggle (eye/power)**: emits [`EffectStackEvent::EnableToggled`].
/// - **Drag card by its handle**: live
/// [`InsertIndicator`](crate::effect_stack::InsertIndicator) tracks the
/// pointer; drop emits [`EffectStackEvent::ReorderRequested`]. Cards with
/// [`EffectData::is_reorderable`](crate::effect_stack::EffectData::is_reorderable)
/// `== false` (source/output by default) cannot be dragged.
/// - **Remove button**: emits [`EffectStackEvent::RemoveRequested`].
/// - **Secondary click**: emits [`EffectStackEvent::ContextMenuRequested`];
/// the app renders the actual menu.
/// - **Empty selection** ([`EffectStackDataSource::target_label`] is
/// `None`): renders an empty state and disables all interactions.
///
/// # Virtualization
///
/// The card list is rendered as a plain vertical flex column, **not** a
/// [`uniform_list`](crate::uniform_list). Effect stacks in a video editor
/// rarely exceed a few dozen cards, and expanded cards have variable,
/// content-driven heights with stateful child views (parameter UIs), which
/// a virtualized list would fight against. Revisit if profiles show
/// otherwise.
pub struct EffectStackView<D: EffectStackDataSource> {
data: Entity<D>,
params_renderer: Option<ParamsRenderer>,
focus_handle: FocusHandle,
drag_state: DragState,
}
impl<D: EffectStackDataSource> EffectStackView<D> {
/// Creates a new view over the given data-source entity.
///
/// The view does not subscribe to the entity itself; the app is
/// expected to call [`cx.notify()`](Context::notify) on the data source
/// (or on this view) after applying edits, per the "edits are requests"
/// contract.
pub fn new(data: Entity<D>, cx: &mut Context<Self>) -> Self {
Self {
data,
params_renderer: None,
focus_handle: cx.focus_handle(),
drag_state: DragState::default(),
}
}
/// Registers the app callback that renders an effect's parameter
/// controls inside its expanded card. See [`ParamsRenderer`].
///
/// Builder style; call once at setup:
///
/// ```ignore
/// let stack = cx.new(|cx| {
/// EffectStackView::new(data, cx).params_renderer(|id, window, cx| {
/// my_effect_params_view(*id).into()
/// })
/// });
/// ```
///
/// Cards of [`EffectCardKind::Source`](crate::effect_stack::EffectCardKind::Source)
/// and [`Output`](crate::effect_stack::EffectCardKind::Output) never
/// invoke the renderer — they have no parameter area.
pub fn params_renderer(
mut self,
renderer: impl Fn(&EffectId, &mut Window, &mut App) -> AnyView + 'static,
) -> Self {
self.params_renderer = Some(Rc::new(renderer));
self
}
/// The data-source entity this view reads from.
pub fn data(&self) -> &Entity<D> {
&self.data
}
/// Current transient drag state (visual only).
pub fn drag_state(&self) -> DragState {
self.drag_state
}
/// Helper for the app's parameter UIs: reports that a parameter of
/// `effect` changed, causing the view to refresh card metadata and to
/// emit [`EffectStackEvent::ParameterChanged`].
///
/// Call this from within the app's parameter view after applying a
/// parameter edit to the engine. This is a notification of an edit the
/// app already performed — unlike the other events, it does not require
/// a follow-up model change.
pub fn notify_parameter_changed(&mut self, effect: EffectId, cx: &mut Context<Self>) {
cx.emit(EffectStackEvent::ParameterChanged { effect });
cx.notify();
}
/// Updates the transient drag state while a reorder drag moves over the
/// card `card_id`.
///
/// The root-level drag-move listener runs first (capture phase,
/// registration order) and clears the insertion index, so a card's
/// listener only needs to set it while the pointer is inside that card's
/// own bounds — a pointer is inside at most one card, so the indicator
/// tracks exactly the card under the pointer. When the pointer is
/// elsewhere, this returns without touching the (already cleared) state.
fn update_drag(
&mut self,
card_id: EffectId,
event: &DragMoveEvent<EffectId>,
cx: &mut Context<Self>,
) {
let effects = self.data.read(cx).effects();
let dragged = *event.drag(cx);
self.drag_state.dragged = Some(dragged);
if !event.bounds.contains(&event.event.position) {
return;
}
let Some(i0) = effects.iter().position(|e| e.id() == dragged) else {
self.drag_state.insertion_index = None;
cx.notify();
return;
};
let Some(j) = effects.iter().position(|e| e.id() == card_id) else {
self.drag_state.insertion_index = None;
cx.notify();
return;
};
// The pointer is inside this card, so the indicator sits on the
// nearer of the two edges of the card; the index is expressed in
// the post-removal card list.
let insert_before = event.event.position.y < event.bounds.center().y;
let pos_in_removed = j - usize::from(j > i0);
let new_index = if insert_before {
pos_in_removed
} else {
pos_in_removed + 1
};
self.drag_state.insertion_index = if self.data.read(cx).can_reorder(dragged, new_index) {
Some(new_index)
} else {
None
};
cx.notify();
}
/// Clears the transient drag state (mouse released outside the stack, or
/// any gesture that should abort an in-progress drag).
fn cancel_drag(&mut self, cx: &mut Context<Self>) {
self.drag_state = DragState::default();
cx.notify();
}
/// Toggles a card's expansion by emitting
/// [`EffectStackEvent::ExpansionToggled`].
fn toggle_expanded(&mut self, id: EffectId, cx: &mut Context<Self>) {
self.drag_state = DragState::default();
let expanded = self
.data
.read(cx)
.effects()
.iter()
.find(|e| e.id() == id)
.map(|e| !e.is_expanded())
.unwrap_or(false);
cx.emit(EffectStackEvent::ExpansionToggled { effect: id, expanded });
cx.notify();
}
/// Toggles a card's enabled state by emitting
/// [`EffectStackEvent::EnableToggled`].
fn toggle_enabled(&mut self, id: EffectId, cx: &mut Context<Self>) {
self.drag_state = DragState::default();
let enabled = self
.data
.read(cx)
.effects()
.iter()
.find(|e| e.id() == id)
.map(|e| !e.is_enabled())
.unwrap_or(false);
cx.emit(EffectStackEvent::EnableToggled { effect: id, enabled });
cx.notify();
}
/// Requests removal of a card by emitting
/// [`EffectStackEvent::RemoveRequested`].
fn remove(&mut self, id: EffectId, cx: &mut Context<Self>) {
self.drag_state = DragState::default();
cx.emit(EffectStackEvent::RemoveRequested(id));
cx.notify();
}
/// Reports a secondary click on a card by emitting
/// [`EffectStackEvent::ContextMenuRequested`].
fn context_menu(&mut self, id: EffectId, position: Point<Pixels>, cx: &mut Context<Self>) {
self.drag_state = DragState::default();
cx.emit(EffectStackEvent::ContextMenuRequested { effect: id, position });
cx.notify();
}
/// Requests insertion of a new effect at the end of the stack by
/// emitting [`EffectStackEvent::AddRequested`].
fn add(&mut self, cx: &mut Context<Self>) {
let index = self.data.read(cx).effects().len();
cx.emit(EffectStackEvent::AddRequested { index });
cx.notify();
}
}
impl<D: EffectStackDataSource> EventEmitter<EffectStackEvent> for EffectStackView<D> {}
impl<D: EffectStackDataSource> Focusable for EffectStackView<D> {
fn focus_handle(&self, _cx: &App) -> FocusHandle {
self.focus_handle.clone()
}
}
impl<D: EffectStackDataSource> Render for EffectStackView<D> {
fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let colors = cx.default_colors().clone();
let focus_handle = self.focus_handle.clone();
let params_renderer = self.params_renderer.clone();
// A drag that ended without a drop (released outside a drop target, or
// cancelled) leaves transient drag state behind; clear it on the next
// render so no card stays half-transparent and no indicator lingers.
if self.drag_state.dragged.is_some() && !cx.has_active_drag() {
self.drag_state = DragState::default();
}
let (label, effects) = {
let data = self.data.read(cx);
(data.target_label(), data.effects())
};
let insertion_index = self.drag_state.insertion_index;
let dragged_id = self.drag_state.dragged;
let i0 = dragged_id.and_then(|d| effects.iter().position(|e| e.id() == d));
let i0_guard = i0.unwrap_or(usize::MAX);
// Constructs the ghost view shown under the pointer while a card is
// being dragged.
let ghost_ctor = {
let data = self.data.clone();
move |_id: &EffectId, _origin: Point<Pixels>, _window: &mut Window, cx: &mut App| {
let title = data
.read(cx)
.effects()
.iter()
.find(|e| e.id() == *_id)
.map(|e| e.title())
.unwrap_or_else(|| SharedString::from("Effect"));
cx.new(|_cx| DragGhost { title })
}
};
let mut root = div()
.id("effect-stack")
.flex()
.flex_col()
.w_full()
.h_full()
.track_focus(&focus_handle)
.on_drag_move::<EffectId>(cx.listener(|this, _event, _window, cx| {
// Runs first (capture phase, registration order): clear the
// indicator by default; the per-card listener re-sets it
// while the pointer is inside that card.
this.drag_state.insertion_index = None;
cx.notify();
}))
.on_mouse_up_out(
MouseButton::Left,
cx.listener(|this, _event, _window, cx| this.cancel_drag(cx)),
);
let Some(label) = label else {
return root.child(
div()
.id("empty-state")
.flex()
.flex_1()
.items_center()
.justify_center()
.text_sm()
.text_color(colors.disabled)
.child("No selection"),
);
};
root = root.child(
div()
.id("effect-stack-header")
.px_3()
.py_2()
.text_sm()
.text_color(colors.text)
.child(label),
);
let mut column = div().id("effect-stack-cards").flex().flex_col().w_full();
for (index, effect) in effects.iter().enumerate() {
let id = effect.id();
let fixed = effect.kind() != EffectCardKind::Effect;
let enabled = effect.is_enabled();
let expanded = effect.is_expanded();
let removable = effect.is_removable();
let reorderable = effect.is_reorderable();
// Insertion indicator for a drop position just before this card.
if let Some(p) = insertion_index {
let k = p + usize::from(p >= i0_guard);
if k == index {
column = column.child(InsertIndicator::valid());
}
}
// Header row: drag handle, enable toggle, the card itself
// (flexing to fill), and the remove button.
let mut header_row = div()
.id(ElementId::named_usize("effect-header", id.0 as usize))
.flex()
.flex_row()
.items_center()
.gap_1()
.px_2()
.py_1()
.on_aux_click(cx.listener(move |this, event: &ClickEvent, _window, cx| {
cx.stop_propagation();
this.context_menu(id, event.position(), cx);
}));
if !fixed {
header_row = header_row.cursor_pointer().on_click(
cx.listener(move |this, _event, _window, cx| {
cx.stop_propagation();
this.toggle_expanded(id, cx);
}),
);
}
if reorderable {
header_row = header_row.child(
div()
.id(ElementId::named_usize("effect-handle", id.0 as usize))
.cursor_grab()
.text_color(colors.disabled)
.child("")
.on_drag(id, ghost_ctor.clone()),
);
}
if !fixed {
header_row = header_row.child(
div()
.id(ElementId::named_usize("effect-toggle", id.0 as usize))
.cursor_pointer()
.text_color(if enabled { colors.text } else { colors.disabled })
.child("")
.on_click(cx.listener(move |this, _event, _window, cx| {
cx.stop_propagation();
this.toggle_enabled(id, cx);
})),
);
}
let card = EffectCard::new(id)
.kind(effect.kind())
.title(effect.title())
.subtitle(effect.subtitle())
.enabled(enabled)
.expanded(expanded)
.removable(removable)
.reorderable(reorderable)
.badge_count(effect.badge_count())
.drag_ghost(dragged_id == Some(id));
header_row = header_row.child(card);
if removable {
header_row = header_row.child(
div()
.id(ElementId::named_usize("effect-remove", id.0 as usize))
.cursor_pointer()
.text_color(colors.disabled)
.child("")
.on_click(cx.listener(move |this, _event, _window, cx| {
cx.stop_propagation();
this.remove(id, cx);
})),
);
}
let mut wrapper = div()
.id(ElementId::named_usize("effect", id.0 as usize))
.flex()
.flex_col()
.w_full()
.rounded_md()
.border_1()
.border_color(if fixed { colors.border } else { colors.separator })
.bg(if fixed { colors.container } else { colors.background })
.overflow_hidden();
wrapper = wrapper.child(header_row);
if expanded && !fixed {
if let Some(renderer) = &params_renderer {
wrapper = wrapper.child(
div()
.id(ElementId::named_usize("effect-params", id.0 as usize))
.border_t_1()
.border_color(colors.separator)
.child(renderer(&id, window, cx)),
);
}
}
if reorderable {
wrapper = wrapper
.on_drag_move::<EffectId>(cx.listener(move |this, event, _window, cx| {
this.update_drag(id, event, cx);
}))
.on_drop::<EffectId>(
cx.listener(move |this, &dragged: &EffectId, _window, cx| {
let index = this.drag_state.insertion_index;
this.drag_state = DragState::default();
if let Some(index) = index {
cx.emit(EffectStackEvent::ReorderRequested {
effect: dragged,
new_index: index,
});
}
cx.notify();
}),
)
.can_drop(|payload, _window, _cx| payload.is::<EffectId>());
}
column = column.child(wrapper);
}
// Insertion indicator for a drop position after the last card.
if let Some(p) = insertion_index {
let k = p + usize::from(p >= i0_guard);
if k == effects.len() {
column = column.child(InsertIndicator::valid());
}
}
let add_button = div()
.id("effect-add")
.cursor_pointer()
.px_3()
.py_2()
.text_sm()
.text_color(colors.text)
.child("+ Add Effect")
.on_click(cx.listener(move |this, _event, _window, cx| this.add(cx)));
root.child(column).child(add_button)
}
}
/// The floating view shown under the pointer while a card is being dragged.
struct DragGhost {
title: SharedString,
}
impl Render for DragGhost {
fn render(&mut self, _window: &mut Window, cx: &mut Context<DragGhost>) -> impl IntoElement {
let colors = cx.default_colors().clone();
div()
.px_2()
.py_1()
.rounded_md()
.bg(colors.background)
.border_1()
.border_color(colors.border)
.shadow_md()
.child(self.title.clone())
}
}
+8
View File
@@ -18,6 +18,10 @@ mod bounds_tree;
mod color;
/// The default colors used by GPUI.
pub mod colors;
/// Dockable panel layout system (tabs, splits, drag-to-dock).
pub mod dock;
/// Linear effect-stack inspector widget (companion to [`node_graph`]).
pub mod effect_stack;
mod element;
mod elements;
mod executor;
@@ -31,6 +35,8 @@ mod interactive;
mod key_dispatch;
mod keymap;
mod lerp;
/// Node-graph editor widget (nodes, ports, wires, pan/zoom canvas).
pub mod node_graph;
mod path_builder;
mod platform;
pub mod prelude;
@@ -50,6 +56,8 @@ mod taffy;
#[cfg(any(test, feature = "test-support"))]
pub mod test;
mod text_system;
/// Video-editing timeline widget (tracks, clips, ruler, playhead).
pub mod timeline;
mod transition;
mod util;
mod view;
+234
View File
@@ -0,0 +1,234 @@
//! Data-source traits and identifier types for the node-graph editor.
//!
//! The widget is fully data-agnostic: it reads everything it displays through
//! the traits in this file and never mutates the underlying model. The
//! embedding application implements these traits over its own graph (for Oak:
//! the `oakengine` node graph) and reacts to the [`NodeGraphEvent`]s emitted
//! by the view.
//!
//! [`NodeGraphEvent`]: crate::node_graph::NodeGraphEvent
use crate::{Hsla, Pixels, Point, SharedString};
/// Unique identifier of a node within the graph.
///
/// Typically a newtype over the host application's own node key (e.g. an
/// engine node handle). The widget only requires that ids are cheap to copy,
/// totally ordered (for selection sets) and hashable (for lookup maps).
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct NodeId(pub u64);
/// Unique identifier of a port within the graph.
///
/// Port ids are *globally* unique, not per-node, so that a single [`PortId`]
/// is enough to address an endpoint of a connection request. The app is free
/// to pack a node id and a per-node port index into the `u64` however it
/// likes.
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct PortId(pub u64);
/// Unique identifier of an edge (a connection between two ports).
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct EdgeId(pub u64);
/// Whether a port accepts incoming connections or produces outgoing ones.
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum PortKind {
/// A port that consumes data; conventionally drawn on the left side of a
/// node and accepts connections *from* an [`PortKind::Output`] port.
Input,
/// A port that produces data; conventionally drawn on the right side of a
/// node and connects *to* an [`PortKind::Input`] port.
Output,
}
/// A lightweight, app-defined descriptor of the data flowing through a port.
///
/// The widget does not interpret data types semantically — it uses the
/// [`color`](Self::color) to tint port dots and wires, and uses
/// [`PartialEq`] only as a convenience for *default* visual hints. The
/// authoritative compatibility check is always
/// [`NodeGraphDataSource::can_connect`], so an app may implement subtyping,
/// implicit conversions (e.g. `int → float`) or direction-dependent rules
/// there without this type needing to model them.
///
/// # Equality contract
///
/// Two [`PortDataType`] values are considered the same type when their
/// `name`s are equal; the color is *not* part of equality. Apps that want
/// distinct types sharing a name should disambiguate the name.
#[derive(Clone, Debug)]
pub struct PortDataType {
/// Human-readable type name, e.g. `"video"`, `"audio"`, `"matte"`.
/// Also used as the identity of the type (see type-level docs).
pub name: SharedString,
/// Color used to tint port dots and wires carrying this type.
pub color: Hsla,
}
impl PortDataType {
/// Creates a new data-type descriptor with the given display name and
/// tint color.
pub fn new(name: impl Into<SharedString>, color: Hsla) -> Self {
Self {
name: name.into(),
color,
}
}
}
impl PartialEq for PortDataType {
fn eq(&self, other: &Self) -> bool {
self.name == other.name
}
}
impl Eq for PortDataType {}
/// A single port on a node.
///
/// Ports are the endpoints of edges. Each port has a globally unique
/// [`PortId`], a direction ([`PortKind`]) and a [`PortDataType`] used for
/// tinting.
pub trait PortData {
/// Returns the globally unique identifier of this port.
fn id(&self) -> PortId;
/// Returns whether this is an input or an output port.
fn kind(&self) -> PortKind;
/// Returns the short label drawn next to the port dot (e.g. `"in"`,
/// `"mask"`). May be empty, in which case only the dot is drawn.
fn label(&self) -> SharedString;
/// Returns the data type of this port, used to tint the port dot and any
/// wires connected to it.
fn data_type(&self) -> PortDataType;
/// Returns whether this port currently has at least one edge attached.
///
/// Used only for rendering (connected dots are filled, unconnected dots
/// are hollow) and for styling during wire drags; the widget does not
/// enforce any cardinality rules from it — that is the job of
/// [`NodeGraphDataSource::can_connect`].
fn is_connected(&self) -> bool;
}
/// A single node in the graph.
///
/// Nodes are rectangular cards with a header, a column of input ports on the
/// left and a column of output ports on the right (see
/// [`NodeElement`](crate::node_graph::NodeElement)).
pub trait NodeData {
/// The port type used by this node's inputs and outputs.
type Port: PortData;
/// Returns the unique identifier of this node.
fn id(&self) -> NodeId;
/// Returns the title drawn in the node's header.
fn title(&self) -> SharedString;
/// Returns the position of the node's top-left corner in *graph space*
/// (the document coordinate system).
///
/// Graph space is an unbounded, zoom-independent coordinate system: a
/// node at `point(px(100.), px(40.))` stays attached to that document
/// location regardless of pan and zoom. The view converts to screen
/// coordinates with
/// [`GraphViewState::graph_to_screen`](crate::node_graph::GraphViewState::graph_to_screen).
fn position(&self) -> Point<Pixels>;
/// Returns the input ports of this node, in top-to-bottom draw order.
fn inputs(&self) -> Vec<Self::Port>;
/// Returns the output ports of this node, in top-to-bottom draw order.
fn outputs(&self) -> Vec<Self::Port>;
/// Returns an optional accent color for the node header, or `None` to use
/// the theme default. Apps typically use this to group nodes by category
/// (inputs, transforms, color management, outputs, …).
fn header_color(&self) -> Option<Hsla>;
/// Returns whether the node is collapsed to just its header.
///
/// Collapsed nodes draw no ports and cannot be connection targets. The
/// collapsed state itself belongs to the app's model (or view state); the
/// widget only reflects it.
fn is_collapsed(&self) -> bool;
/// Returns whether the node is enabled.
///
/// Disabled nodes (e.g. a bypassed effect) are drawn dimmed. This is a
/// purely visual hint; the widget does not change interaction behavior
/// for disabled nodes.
fn is_enabled(&self) -> bool;
}
/// A single directed connection from an output port to an input port.
pub trait EdgeData {
/// Returns the unique identifier of this edge.
fn id(&self) -> EdgeId;
/// Returns the id of the node the connection starts at.
fn from_node(&self) -> NodeId;
/// Returns the id of the output port the connection starts at.
fn from_port(&self) -> PortId;
/// Returns the id of the node the connection ends at.
fn to_node(&self) -> NodeId;
/// Returns the id of the input port the connection ends at.
fn to_port(&self) -> PortId;
}
/// The data source backing a [`NodeGraphView`](crate::node_graph::NodeGraphView).
///
/// The app implements this trait over its engine model and places it in an
/// `Entity`. The view re-reads `nodes()` and `edges()` every frame in which
/// the entity notifies, so implementations should be cheap snapshots or
/// borrow from cached data.
///
/// All methods take `&self`; the widget never mutates the source. Edits
/// arrive back at the app as [`NodeGraphEvent`]s.
///
/// [`NodeGraphEvent`]: crate::node_graph::NodeGraphEvent
pub trait NodeGraphDataSource {
/// The node type returned by [`nodes()`](Self::nodes).
type Node: NodeData;
/// The edge type returned by [`edges()`](Self::edges).
type Edge: EdgeData;
/// Returns all nodes to display, in no required order (the view sorts for
/// painting; selection order is unaffected).
fn nodes(&self) -> Vec<Self::Node>;
/// Returns all edges to display. Edges referencing ports or nodes that
/// are not part of [`nodes()`](Self::nodes) are ignored by the view.
fn edges(&self) -> Vec<Self::Edge>;
/// Returns whether connecting output port `from` to input port `to`
/// would be valid.
///
/// This is the single place where the app enforces its connection rules:
/// data-type compatibility (including implicit conversions), cycle
/// prevention, port cardinality, node enablement, and so on. The view
/// calls this:
///
/// - *continuously during a wire drag* to highlight compatible target
/// ports and to mark the ghost wire as valid/invalid, and
/// - *once on drop* before emitting
/// [`NodeGraphEvent::ConnectionRequested`](crate::node_graph::NodeGraphEvent::ConnectionRequested)
/// — a drop on a port for which this returns `false` cancels the drag
/// silently.
///
/// It must be cheap, pure, and consistent: the same arguments must yield
/// the same answer within a frame. The view passes output port first,
/// input port second, regardless of which end the user started the drag
/// from. Returning `true` here does not commit the app to accepting the
/// connection; the engine may still reject it when the event arrives
/// (e.g. it raced with another edit), in which case the app simply does
/// not apply it.
fn can_connect(&self, from: PortId, to: PortId) -> bool;
}
+981
View File
@@ -0,0 +1,981 @@
//! The interactive node-graph view and its event type.
//!
//! [`NodeGraphView`] is the top-level widget: a focusable canvas that renders
//! nodes, wires and interaction overlays, and reports every user edit
//! intention as a [`NodeGraphEvent`]. See the
//! [module-level docs](crate::node_graph) for the overall architecture.
use std::collections::{BTreeSet, HashMap};
use crate::{
App, BorderStyle, Bounds, Context, Corners, Edges, Entity, EventEmitter, FocusHandle,
Focusable, Hsla, IntoElement, KeyDownEvent, KeyUpEvent, MouseButton, MouseDownEvent,
MouseMoveEvent, PaintQuad, PinchEvent, Pixels, Point, Render, ScrollDelta, ScrollWheelEvent,
Window, canvas, colors::DefaultColors, div, fill, hsla, point, prelude::*, px, size,
};
use crate::node_graph::{
DEFAULT_NODE_WIDTH, EdgeData, EdgeId, GhostWire, GraphViewState, NodeData, NodeElement,
NodeGraphDataSource, NodeId, NodeVisualState, PortData, PortDataType, PortId, PortKind,
SelectionRect, Wire, WireVisualState, paint_ghost,
};
/// Spacing between grid lines, in graph-space pixels.
const GRID_SIZE: f32 = 20.0;
/// How close (in screen pixels) the cursor must be to a port dot for a wire
/// drag to snap to it.
const PORT_GRAB_RADIUS: Pixels = px(12.0);
/// Minimum marquee drag distance (in screen pixels) before a background press
/// is treated as a marquee drag rather than a plain click.
const MARQUEE_DRAG_THRESHOLD: f32 = 3.0;
/// What a mouse press on the canvas hit.
#[derive(Clone, Copy, Debug, PartialEq)]
enum HitTarget {
/// Empty background.
Background,
/// A port dot: start a wire drag.
Port(PortId),
/// A collapse or enable toggle in a node header: toggle selection only.
Toggle(NodeId),
/// A node body: select (and possibly drag) the node.
Node(NodeId),
}
/// Transient state of a node move drag.
struct NodeDragState {
/// The nodes being moved (the full selection at drag start).
nodes: Vec<NodeId>,
/// Element-local cursor position where the drag started.
anchor: Point<Pixels>,
/// Accumulated graph-space displacement since drag start.
delta: Point<Pixels>,
}
/// Transient state of a wire drag (a "ghost" connection in progress).
struct WireDragState {
/// The ghost wire, anchored at the drag source port.
ghost: GhostWire,
/// The port the drag started from.
source_port: PortId,
/// When the drag picked up an existing edge (from a connected input), the
/// edge id; dropping in empty space disconnects it.
picked_edge: Option<EdgeId>,
/// Ports currently approved as drop targets by
/// [`NodeGraphDataSource::can_connect`].
valid_ports: BTreeSet<PortId>,
}
/// Transient state of a pan drag (space-drag or middle-mouse drag).
struct PanDragState {
/// Window-space cursor position where the pan started.
start_mouse: Point<Pixels>,
/// The viewport offset when the pan started.
start_offset: Point<Pixels>,
}
/// A snapshot of everything the view paints in one frame, computed in the
/// canvas prepaint and consumed by the paint closure.
struct GraphDraw {
/// Node elements in paint order (bottom-most first), positioned in window
/// space. Dragged nodes are painted last (on top).
nodes: Vec<(Point<Pixels>, NodeElement)>,
/// Edge wires, in graph order, positioned in window space.
wires: Vec<Wire>,
/// The in-progress ghost wire, if any, in window space.
ghost: Option<GhostSnapshot>,
/// The in-progress marquee rectangle, in element-local space.
marquee: Option<SelectionRect>,
/// The pan offset used to compute this frame.
offset: Point<Pixels>,
/// The zoom factor used to compute this frame.
zoom: f32,
}
/// A copy of a [`GhostWire`]'s geometry, stored in the frame snapshot so the
/// paint closure does not need to borrow the view.
struct GhostSnapshot {
/// Window-space anchor of the fixed end.
from: Point<Pixels>,
/// Window-space position of the free (cursor) end.
to: Point<Pixels>,
/// Data-type tint of the source port.
color: Hsla,
/// Whether the current drop target is valid.
target_valid: bool,
}
/// Returns whether the two axis-aligned rectangles overlap (touching counts).
fn rects_intersect(
min1: Point<Pixels>,
max1: Point<Pixels>,
min2: Point<Pixels>,
max2: Point<Pixels>,
) -> bool {
min1.x <= max2.x && min2.x <= max1.x && min1.y <= max2.y && min2.y <= max1.y
}
/// Events emitted by [`NodeGraphView`].
///
/// **Every variant is a request, not a fact.** The widget never mutates the
/// graph itself; the app receives these events, validates them against its
/// engine and undo stack, applies them (or not), and calls `cx.notify()` on
/// the data-source entity. Variants named `*Requested` correspond to undoable
/// engine operations; the others are view-state notifications the app may
/// ignore.
#[derive(Clone, Debug)]
pub enum NodeGraphEvent {
/// Continuous preview emitted while the user drags one or more nodes:
/// reports the *accumulated* graph-space delta since the drag started.
///
/// Emitted on every pointer move during a node drag, before the final
/// [`NodeMoveRequested`](Self::NodeMoveRequested). Apps may use it for
/// live feedback (e.g. snapping guides) but must not push undo states for
/// it. The widget draws dragged nodes at their model position plus this
/// delta, so the app does not need to apply it for the drag to look
/// right.
NodeMovePreview {
/// The nodes being dragged (the full selection at drag start).
nodes: Vec<NodeId>,
/// Accumulated graph-space displacement since drag start.
delta: Point<Pixels>,
},
/// Emitted exactly once when a node drag ends (pointer release).
///
/// This is the undoable operation: the app should move all listed nodes
/// by `delta` in graph space as a single undo step. `delta` is the same
/// accumulated displacement reported by the last
/// [`NodeMovePreview`](Self::NodeMovePreview) of this drag.
NodeMoveRequested {
/// The nodes to move (the full selection at drag start).
nodes: Vec<NodeId>,
/// Total graph-space displacement to apply.
delta: Point<Pixels>,
},
/// The user dropped a wire drag on a port and
/// [`NodeGraphDataSource::can_connect`] approved the pair.
///
/// `from` is always the output port, `to` the input port, regardless of
/// which end the drag started from. The app should still re-validate
/// before applying — the model may have changed since the drag started.
ConnectionRequested {
/// The output port the connection starts at.
from: PortId,
/// The input port the connection ends at.
to: PortId,
},
/// The user asked to remove an existing edge (e.g. by clicking a wire
/// with the disconnect modifier, or dragging a connected input's wire
/// off into empty space).
DisconnectionRequested {
/// The edge to remove.
edge: EdgeId,
},
/// The user pressed the delete/backspace key with a non-empty selection.
///
/// Nodes and edges are delivered together so the app can remove them as
/// one undo step. `edges` contains both explicitly selected edges and
/// every edge incident to a deleted node (computed by the widget, since
/// those edges cannot outlive their endpoints).
DeleteRequested {
/// The nodes to delete.
nodes: Vec<NodeId>,
/// The edges to delete, including edges incident to `nodes`.
edges: Vec<EdgeId>,
},
/// The selection changed. The full new selection is included so listeners
/// do not need to track deltas. Oak uses this to keep the node graph and
/// the [`crate::effect_stack`] selections in sync.
SelectionChanged {
/// The complete new selection.
nodes: BTreeSet<NodeId>,
},
/// The viewport (pan offset and/or zoom) changed. Emitted after the
/// gesture that caused it completes — for a zoom-to-cursor scroll this is
/// per scroll tick; apps that persist the viewport should debounce.
ViewChanged {
/// The new pan offset (screen-space position of the graph origin).
offset: Point<Pixels>,
/// The new zoom factor.
zoom: f32,
},
/// The user clicked (or released a cancelled wire drag on) empty
/// background. `position` is the click position in *graph space*, ready
/// to be used as the position of a newly created node. Oak opens its
/// "add node" menu from this event.
BackgroundClicked {
/// Click position in graph space.
position: Point<Pixels>,
},
}
use NodeGraphEvent::*;
/// The interactive node-graph editor view.
///
/// Generic over the app's data source `D`. Construct with
/// [`NodeGraphView::new`], place the returned `Entity<NodeGraphView<D>>` in
/// your layout, and [`cx.subscribe`](Context::subscribe) to
/// [`NodeGraphEvent`] to receive edit requests.
///
/// # Interaction summary
///
/// | Gesture | Effect |
/// |---|---|
/// | Space-drag or middle-mouse drag on background | pan ([`NodeGraphEvent::ViewChanged`]) |
/// | Scroll wheel / trackpad pinch | zoom at cursor ([`NodeGraphEvent::ViewChanged`]) |
/// | Left-drag on a node | move the node — and the whole selection if the node was selected ([`NodeGraphEvent::NodeMovePreview`] × N, then [`NodeGraphEvent::NodeMoveRequested`]) |
/// | Left-drag from a port dot | wire drag: compatible target ports highlight live via [`NodeGraphDataSource::can_connect`]; drop on a port emits [`NodeGraphEvent::ConnectionRequested`], drop on empty space cancels and emits [`NodeGraphEvent::BackgroundClicked`] so the app can offer an "add node" menu |
/// | Left-drag on background | marquee selection ([`NodeGraphEvent::SelectionChanged`]) |
/// | Click node | select it; Shift-click toggles it in the selection |
/// | Delete / Backspace | [`NodeGraphEvent::DeleteRequested`] for the selection |
///
/// All mouse positions in events are in window space; hit testing and painting
/// convert to element-local space by subtracting the viewport origin, which is
/// captured each frame by the canvas prepaint.
pub struct NodeGraphView<D: NodeGraphDataSource> {
/// The app-supplied graph model. Read every frame; never mutated.
data: Entity<D>,
/// Viewport and selection state.
state: GraphViewState,
/// Focus handle for keyboard interactions (delete, future shortcuts).
focus_handle: FocusHandle,
/// The view's bounds within the window, set every frame by the canvas
/// prepaint. Its origin converts between window-space and element-local
/// coordinates.
viewport: Bounds<Pixels>,
/// In-progress node move drag, if any.
node_drag: Option<NodeDragState>,
/// In-progress wire drag, if any.
wire_drag: Option<WireDragState>,
/// In-progress pan drag, if any.
pan_drag: Option<PanDragState>,
/// Whether the space key is currently held down (space-drag pans).
space_down: bool,
}
impl<D: NodeGraphDataSource + 'static> NodeGraphView<D> {
/// Creates a new node-graph view over the given data-source entity.
///
/// The view subscribes to the entity and re-renders whenever the app
/// calls `cx.notify()` on it after applying (or rejecting) edit requests.
pub fn new(data: Entity<D>, _window: &mut Window, cx: &mut Context<Self>) -> Self {
let focus_handle = cx.focus_handle();
cx.observe(&data, |_, _, cx| cx.notify()).detach();
Self {
data,
state: GraphViewState::new(),
focus_handle,
viewport: Bounds::new(point(px(0.0), px(0.0)), size(px(0.0), px(0.0))),
node_drag: None,
wire_drag: None,
pan_drag: None,
space_down: false,
}
}
/// Returns the current viewport/selection state.
pub fn state(&self) -> &GraphViewState {
&self.state
}
/// Returns a mutable reference to the viewport/selection state, e.g. to
/// restore a persisted viewport or to sync selection with
/// [`crate::effect_stack`]. Does not emit events; call `cx.notify()` on
/// the view entity afterwards if you changed anything.
pub fn state_mut(&mut self) -> &mut GraphViewState {
&mut self.state
}
/// Returns the data-source entity this view renders.
pub fn data(&self) -> &Entity<D> {
&self.data
}
/// Returns what is under `position` (in window space), or
/// [`HitTarget::Background`]. Nodes are tested in reverse paint order so
/// the topmost (last-painted) node wins.
fn hit_test(&self, position: Point<Pixels>, cx: &App) -> HitTarget {
let anchor = position - self.viewport.origin;
let data = self.data.read(cx);
for node in data.nodes().into_iter().rev() {
let element = NodeElement::from_node(&node, NodeVisualState::default());
let screen_pos = self.state.graph_to_screen(node.position());
let bounds = Bounds::new(screen_pos, size(DEFAULT_NODE_WIDTH, element.height()));
if bounds.contains(&anchor) {
let local = anchor - screen_pos;
if let Some(port) = element.port_at(local) {
return HitTarget::Port(port);
}
if element.collapse_toggle_hit(local) || element.enable_toggle_hit(local) {
return HitTarget::Toggle(node.id());
}
return HitTarget::Node(node.id());
}
}
HitTarget::Background
}
/// Handles a press on a node's body: updates the selection according to
/// modifier keys (plain click selects exclusively, Shift toggles) and
/// begins a potential node drag. Emits
/// [`NodeGraphEvent::SelectionChanged`] when the selection changed.
fn on_node_mouse_down(
&mut self,
node: NodeId,
position: Point<Pixels>,
toggle: bool,
_window: &mut Window,
cx: &mut Context<Self>,
) {
if toggle {
let mut new_selection = self.state.selection().clone();
if !new_selection.remove(&node) {
new_selection.insert(node);
}
self.set_selection_and_emit(new_selection, cx);
} else if !self.state.is_selected(node) {
self.set_selection_and_emit(BTreeSet::from([node]), cx);
}
self.node_drag = Some(NodeDragState {
nodes: self.state.selection().iter().copied().collect(),
anchor: position - self.viewport.origin,
delta: point(px(0.0), px(0.0)),
});
cx.notify();
}
/// Handles pointer movement during a node drag: updates the accumulated
/// drag delta in graph space and emits [`NodeGraphEvent::NodeMovePreview`].
fn on_node_drag_move(&mut self, window: &mut Window, cx: &mut Context<Self>) {
let drag = self.node_drag.as_mut().expect("node drag in progress");
let cursor = window.mouse_position() - self.viewport.origin;
drag.delta = self.state.screen_to_graph(cursor) - self.state.screen_to_graph(drag.anchor);
let (nodes, delta) = (drag.nodes.clone(), drag.delta);
cx.emit(NodeMovePreview { nodes, delta });
cx.notify();
}
/// Handles pointer release at the end of a node drag: emits the final
/// [`NodeGraphEvent::NodeMoveRequested`] with the accumulated delta and
/// clears the transient drag state.
fn on_node_drag_end(&mut self, _window: &mut Window, cx: &mut Context<Self>) {
if let Some(drag) = self.node_drag.take() {
if drag.delta != point(px(0.0), px(0.0)) {
cx.emit(NodeMoveRequested {
nodes: drag.nodes,
delta: drag.delta,
});
}
cx.notify();
}
}
/// Begins a wire drag from the given port. If the port is a connected
/// input, the existing edge is "picked up" instead: its other end becomes
/// the drag source and a [`NodeGraphEvent::DisconnectionRequested`] is
/// emitted only if the drag ends without a new connection.
fn begin_wire_drag(&mut self, port: PortId, _window: &mut Window, cx: &mut Context<Self>) {
let data = self.data.read(cx);
let mut found: Option<(Point<Pixels>, Point<Pixels>, PortKind, Option<PortDataType>)> =
None;
for node in data.nodes() {
let element = NodeElement::from_node(&node, NodeVisualState::default());
if let Some(anchor) = element.port_anchor(port) {
let kind = if node.inputs().into_iter().any(|p| p.id() == port) {
PortKind::Input
} else {
PortKind::Output
};
let data_type = node
.inputs()
.into_iter()
.chain(node.outputs())
.find(|p| p.id() == port)
.map(|p| p.data_type());
found = Some((node.position(), anchor, kind, data_type));
break;
}
}
let (node_pos, anchor, kind, data_type) = match found {
Some((node_pos, anchor, kind, Some(data_type))) => (node_pos, anchor, kind, data_type),
_ => return,
};
let screen_anchor = self.viewport.origin + self.state.graph_to_screen(node_pos + anchor);
// Picking up an existing edge: only a connected input drag re-roots the
// ghost at the far (output) end; an output drag always starts fresh.
if kind == PortKind::Input {
if let Some(edge) = data.edges().into_iter().find(|e| e.to_port() == port) {
if let Some(from_node) =
data.nodes().into_iter().find(|n| n.id() == edge.from_node())
{
let from_element =
NodeElement::from_node(&from_node, NodeVisualState::default());
if let Some(far_anchor) = from_element.port_anchor(edge.from_port()) {
let far_screen = self.viewport.origin
+ self.state.graph_to_screen(from_node.position() + far_anchor);
if let Some(far_type) = from_node
.outputs()
.into_iter()
.find(|p| p.id() == edge.from_port())
.map(|p| p.data_type())
{
self.wire_drag = Some(WireDragState {
ghost: GhostWire::new(far_screen, &far_type, true),
source_port: port,
picked_edge: Some(edge.id()),
valid_ports: BTreeSet::new(),
});
cx.notify();
return;
}
}
}
}
}
self.wire_drag = Some(WireDragState {
ghost: GhostWire::new(screen_anchor, &data_type, kind == PortKind::Output),
source_port: port,
picked_edge: None,
valid_ports: BTreeSet::new(),
});
cx.notify();
}
/// Updates the wire drag: moves the ghost wire's free end to the cursor
/// and recomputes which ports are valid drop targets by calling
/// [`NodeGraphDataSource::can_connect`] for each port of the opposite
/// kind. Ports that pass are highlighted; the ghost wire is drawn in its
/// invalid state while hovering a port that fails.
fn update_wire_drag(&mut self, window: &mut Window, cx: &mut Context<Self>) {
let data = self.data.read(cx);
let drag = self.wire_drag.as_mut().expect("wire drag in progress");
let from_output = drag.ghost.is_from_output();
let source_port = drag.source_port;
let picked_edge = drag.picked_edge;
let output_id = if from_output {
picked_edge
.and_then(|edge_id| data.edges().into_iter().find(|e| e.id() == edge_id))
.map(|edge| edge.from_port())
.unwrap_or(source_port)
} else {
source_port
};
let cursor = window.mouse_position();
let mut valid: BTreeSet<PortId> = BTreeSet::new();
let mut snapped: Option<Point<Pixels>> = None;
let mut target_valid = false;
for node in data.nodes() {
let element = NodeElement::from_node(&node, NodeVisualState::default());
for port in node.inputs().into_iter().chain(node.outputs()) {
let port_id = port.id();
let candidate = if from_output {
port.kind() == PortKind::Input && data.can_connect(output_id, port_id)
} else {
port.kind() == PortKind::Output && data.can_connect(port_id, source_port)
};
if candidate {
valid.insert(port_id);
}
if let Some(anchor) = element.port_anchor(port_id) {
let screen =
self.viewport.origin + self.state.graph_to_screen(node.position() + anchor);
let dx = screen.x.0 - cursor.x.0;
let dy = screen.y.0 - cursor.y.0;
if dx * dx + dy * dy <= PORT_GRAB_RADIUS.0 * PORT_GRAB_RADIUS.0 {
snapped = Some(screen);
target_valid = candidate;
}
}
}
}
drag.valid_ports = valid;
drag.ghost.update(cursor, snapped, target_valid);
cx.notify();
}
/// Ends the wire drag. On a compatible port: emits
/// [`NodeGraphEvent::ConnectionRequested`]. On empty space: cancels and
/// emits [`NodeGraphEvent::BackgroundClicked`] at the drop position so
/// the app may open an "add node" menu pre-wired to the dragged port. On
/// an incompatible port (or back on the source port): cancels silently.
fn end_wire_drag(&mut self, window: &mut Window, cx: &mut Context<Self>) {
let drag = match self.wire_drag.take() {
Some(drag) => drag,
None => return,
};
let data = self.data.read(cx);
let from_output = drag.ghost.is_from_output();
let source_port = drag.source_port;
let picked_edge = drag.picked_edge;
let output_id = if from_output {
picked_edge
.and_then(|edge_id| data.edges().into_iter().find(|e| e.id() == edge_id))
.map(|edge| edge.from_port())
.unwrap_or(source_port)
} else {
source_port
};
let cursor = window.mouse_position();
let mut hit: Option<(PortId, bool)> = None;
'ports: for node in data.nodes() {
let element = NodeElement::from_node(&node, NodeVisualState::default());
for port in node.inputs().into_iter().chain(node.outputs()) {
let port_id = port.id();
let candidate = if from_output {
port.kind() == PortKind::Input && data.can_connect(output_id, port_id)
} else {
port.kind() == PortKind::Output && data.can_connect(port_id, source_port)
};
if let Some(anchor) = element.port_anchor(port_id) {
let screen = self.viewport.origin
+ self.state.graph_to_screen(node.position() + anchor);
let dx = screen.x.0 - cursor.x.0;
let dy = screen.y.0 - cursor.y.0;
if dx * dx + dy * dy <= PORT_GRAB_RADIUS.0 * PORT_GRAB_RADIUS.0 {
hit = Some((port_id, candidate));
break 'ports;
}
}
}
}
match hit {
Some((target, true)) if target != source_port => {
cx.emit(ConnectionRequested {
from: output_id,
to: target,
});
}
// An incompatible port or the port the drag started from: cancel.
Some(_) => {}
None => {
if let Some(edge) = picked_edge {
cx.emit(DisconnectionRequested { edge });
} else {
cx.emit(BackgroundClicked {
position: self.state.screen_to_graph(cursor - self.viewport.origin),
});
}
}
}
cx.notify();
}
/// Handles background presses: begins panning (space/middle button) or a
/// marquee selection (left button), or emits
/// [`NodeGraphEvent::BackgroundClicked`] on a right click.
fn on_background_mouse_down(
&mut self,
position: Point<Pixels>,
button: MouseButton,
_window: &mut Window,
cx: &mut Context<Self>,
) {
let anchor = position - self.viewport.origin;
if self.space_down || button == MouseButton::Middle {
self.pan_drag = Some(PanDragState {
start_mouse: position,
start_offset: self.state.offset(),
});
}
if button == MouseButton::Left {
self.state.begin_marquee(anchor);
}
if button == MouseButton::Right {
cx.emit(BackgroundClicked {
position: self.state.screen_to_graph(anchor),
});
}
cx.notify();
}
/// Handles pointer movement during a pan drag: repositions the viewport
/// offset and emits [`NodeGraphEvent::ViewChanged`].
fn on_pan_drag_move(&mut self, position: Point<Pixels>, cx: &mut Context<Self>) {
let pan = self.pan_drag.as_ref().expect("pan drag in progress");
let (start_mouse, start_offset) = (pan.start_mouse, pan.start_offset);
self.state.set_offset(start_offset + (position - start_mouse));
cx.emit(ViewChanged {
offset: self.state.offset(),
zoom: self.state.zoom(),
});
cx.notify();
}
/// Handles scroll-wheel and pinch gestures: zooms at the cursor via
/// [`GraphViewState::zoom_at`] and emits [`NodeGraphEvent::ViewChanged`].
fn on_scroll_or_pinch(&mut self, position: Point<Pixels>, factor: f32, cx: &mut Context<Self>) {
self.state.zoom_at(position - self.viewport.origin, factor);
cx.emit(ViewChanged {
offset: self.state.offset(),
zoom: self.state.zoom(),
});
cx.notify();
}
/// Handles the delete/backspace key: collects the selected nodes plus all
/// edges incident to them and emits [`NodeGraphEvent::DeleteRequested`].
/// Does nothing with an empty selection.
fn on_delete_key(&mut self, _window: &mut Window, cx: &mut Context<Self>) {
let nodes = self.state.selection().iter().copied().collect::<Vec<_>>();
if nodes.is_empty() {
return;
}
let data = self.data.read(cx);
let edges = data
.edges()
.into_iter()
.filter(|edge| {
nodes
.iter()
.any(|node| *node == edge.from_node() || *node == edge.to_node())
})
.map(|edge| edge.id())
.collect::<Vec<_>>();
cx.emit(DeleteRequested { nodes, edges });
cx.notify();
}
/// Emits [`NodeGraphEvent::SelectionChanged`] if `new` differs from the
/// current selection, and stores `new`.
fn set_selection_and_emit(&mut self, new: BTreeSet<NodeId>, cx: &mut Context<Self>) {
if self.state.selection() == &new {
return;
}
self.state.set_selection(new.clone());
cx.emit(SelectionChanged { nodes: new });
}
/// Ends a marquee drag: selects all nodes intersecting the rectangle, or
/// treats the press as a plain background click (clear selection + emit
/// [`NodeGraphEvent::BackgroundClicked`]) when the drag was too small to
/// count.
fn end_marquee_or_click(&mut self, _window: &mut Window, cx: &mut Context<Self>) {
let rect = match self.state.end_marquee() {
Some(rect) => rect,
None => return,
};
let (min, max) = rect.normalized();
let dragged = (max.x - min.x).0 >= MARQUEE_DRAG_THRESHOLD
|| (max.y - min.y).0 >= MARQUEE_DRAG_THRESHOLD;
if dragged {
let g_min = self.state.screen_to_graph(min);
let g_max = self.state.screen_to_graph(max);
let data = self.data.read(cx);
let mut new_selection = BTreeSet::new();
for node in data.nodes() {
let element = NodeElement::from_node(&node, NodeVisualState::default());
let pos = node.position();
if rects_intersect(
g_min,
g_max,
pos,
pos + point(DEFAULT_NODE_WIDTH, element.height()),
) {
new_selection.insert(node.id());
}
}
self.set_selection_and_emit(new_selection, cx);
} else {
self.set_selection_and_emit(BTreeSet::new(), cx);
cx.emit(BackgroundClicked {
position: self.state.screen_to_graph(min),
});
}
cx.notify();
}
/// Snapshot of the frame the canvas is about to paint: nodes (in paint
/// order, dragged nodes last), wires, ghost wire and marquee, all in
/// window space where applicable.
fn build_draw(&self, cx: &mut Context<Self>) -> GraphDraw {
let data = self.data.read(cx);
let selection = self.state.selection().clone();
let drag = self.node_drag.as_ref();
let wire = self.wire_drag.as_ref();
let viewport_origin = self.viewport.origin;
let fallback = PortDataType::new("", hsla(0.0, 0.0, 0.5, 1.0));
let mut port_types: HashMap<PortId, PortDataType> = HashMap::new();
let mut elements: HashMap<NodeId, (Point<Pixels>, NodeElement)> = HashMap::new();
let mut order: Vec<NodeId> = Vec::new();
let mut top: Vec<NodeId> = Vec::new();
for node in data.nodes() {
let node_id = node.id();
for port in node.inputs().into_iter().chain(node.outputs()) {
port_types.insert(port.id(), port.data_type());
}
let has_compatible_port = wire.map_or(false, |w| {
node.inputs()
.into_iter()
.chain(node.outputs())
.any(|port| w.valid_ports.contains(&port.id()))
});
let element = NodeElement::from_node(
&node,
NodeVisualState {
selected: selection.contains(&node_id),
has_compatible_port,
},
);
let mut pos = node.position();
if let Some(d) = drag {
if d.nodes.contains(&node_id) {
pos = pos + d.delta;
top.push(node_id);
} else {
order.push(node_id);
}
} else {
order.push(node_id);
}
elements.insert(
node_id,
(viewport_origin + self.state.graph_to_screen(pos), element),
);
}
order.extend(top);
let mut wires = Vec::new();
for edge in data.edges() {
let (from_pos, from_element) = match elements.get(&edge.from_node()) {
Some(entry) => entry,
None => continue,
};
let (to_pos, to_element) = match elements.get(&edge.to_node()) {
Some(entry) => entry,
None => continue,
};
let from_anchor = match from_element.port_anchor(edge.from_port()) {
Some(anchor) => anchor,
None => continue,
};
let to_anchor = match to_element.port_anchor(edge.to_port()) {
Some(anchor) => anchor,
None => continue,
};
let data_type = port_types
.get(&edge.from_port())
.or_else(|| port_types.get(&edge.to_port()))
.unwrap_or(&fallback);
let selected =
selection.contains(&edge.from_node()) || selection.contains(&edge.to_node());
let wire_state = if selected {
WireVisualState::Selected
} else {
WireVisualState::Normal
};
wires.push(Wire::new(
edge.id(),
*from_pos + from_anchor,
*to_pos + to_anchor,
data_type,
wire_state,
));
}
let nodes = order
.into_iter()
.map(|id| {
elements
.remove(&id)
.expect("every painted node must have an element")
})
.collect();
let ghost = wire.map(|d| GhostSnapshot {
from: d.ghost.source(),
to: d.ghost.free_end(),
color: d.ghost.color(),
target_valid: d.ghost.is_target_valid(),
});
GraphDraw {
nodes,
wires,
ghost,
marquee: self.state.marquee().copied(),
offset: self.state.offset(),
zoom: self.state.zoom(),
}
}
/// Paints a [`GraphDraw`] snapshot: background, grid, wires, nodes, ghost
/// wire and marquee overlay.
fn paint_draw(draw: &GraphDraw, bounds: Bounds<Pixels>, window: &mut Window, cx: &mut App) {
let colors = cx.default_colors().clone();
window.paint_quad(fill(bounds, Hsla::from(colors.background)));
// Grid lines. Lines are spaced GRID_SIZE graph pixels apart; a line
// with graph coordinate k lands at screen x = offset.x + k*GRID_SIZE*zoom.
let zoom = draw.zoom;
let x0 = ((-draw.offset.x.0) / (GRID_SIZE * zoom)).floor() as i64;
let x1 = ((bounds.size.width.0 - draw.offset.x.0) / (GRID_SIZE * zoom)).ceil() as i64;
for k in x0..=x1 {
let x = bounds.left() + px(k as f32 * GRID_SIZE * zoom + draw.offset.x.0);
window.paint_quad(fill(
Bounds::new(point(x, bounds.top()), size(px(1.0), bounds.size.height)),
Hsla::from(colors.border).opacity(0.5),
));
}
let y0 = ((-draw.offset.y.0) / (GRID_SIZE * zoom)).floor() as i64;
let y1 = ((bounds.size.height.0 - draw.offset.y.0) / (GRID_SIZE * zoom)).ceil() as i64;
for k in y0..=y1 {
let y = bounds.top() + px(k as f32 * GRID_SIZE * zoom + draw.offset.y.0);
window.paint_quad(fill(
Bounds::new(point(bounds.left(), y), size(bounds.size.width, px(1.0))),
Hsla::from(colors.border).opacity(0.5),
));
}
for wire in &draw.wires {
wire.paint(window, zoom);
}
for (origin, element) in &draw.nodes {
element.paint(*origin, window, cx);
}
if let Some(ghost) = &draw.ghost {
paint_ghost(window, ghost.from, ghost.to, ghost.color, ghost.target_valid, zoom);
}
if let Some(marquee) = &draw.marquee {
let (min, max) = marquee.normalized();
let marquee_bounds = Bounds::from_corners(bounds.origin + min, bounds.origin + max);
window.paint_quad(fill(
marquee_bounds,
Hsla::from(colors.selected).opacity(0.15),
));
window.paint_quad(PaintQuad {
bounds: marquee_bounds,
corner_radii: Corners::all(px(0.0)),
background: hsla(0.0, 0.0, 0.0, 0.0).into(),
border_widths: Edges::all(px(1.0)),
border_color: Hsla::from(colors.selected),
border_style: BorderStyle::Solid,
});
}
}
}
impl<D: NodeGraphDataSource + 'static> EventEmitter<NodeGraphEvent> for NodeGraphView<D> {}
impl<D: NodeGraphDataSource + 'static> Focusable for NodeGraphView<D> {
fn focus_handle(&self, _cx: &App) -> FocusHandle {
self.focus_handle.clone()
}
}
impl<D: NodeGraphDataSource + 'static> Render for NodeGraphView<D> {
/// Renders the graph: a full-size background layer (grid + pan/zoom
/// handlers), then wires below nodes in graph-space order, then the
/// marquee rectangle and the ghost wire as overlays.
///
/// Layout/painting is done in screen space; node and wire geometry is
/// computed by mapping graph-space model coordinates through
/// [`GraphViewState::graph_to_screen`]. Wire anchors come from
/// [`NodeElement::port_anchor`](crate::node_graph::NodeElement::port_anchor)
/// so wires always land on port dots.
fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let focus_handle = self.focus_handle.clone();
let entity = cx.entity();
div()
.relative()
.size_full()
.track_focus(&focus_handle)
.on_key_down(cx.listener(|this, event: &KeyDownEvent, window, cx| {
if event.keystroke.key == "space" {
this.space_down = true;
} else if event.keystroke.key == "delete" || event.keystroke.key == "backspace" {
this.on_delete_key(window, cx);
}
}))
.on_key_up(cx.listener(|this, event: &KeyUpEvent, _window, _cx| {
if event.keystroke.key == "space" {
this.space_down = false;
}
}))
.on_mouse_down(MouseButton::Left, cx.listener(|this, event: &MouseDownEvent, window, cx| {
window.focus(&this.focus_handle, cx);
match this.hit_test(event.position, cx) {
HitTarget::Port(port) => this.begin_wire_drag(port, window, cx),
HitTarget::Toggle(node) => {
this.set_selection_and_emit(BTreeSet::from([node]), cx);
cx.notify();
}
HitTarget::Node(node) => {
this.on_node_mouse_down(node, event.position, event.modifiers.shift, window, cx);
}
HitTarget::Background => {
this.on_background_mouse_down(event.position, MouseButton::Left, window, cx);
}
}
}))
.on_mouse_down(MouseButton::Middle, cx.listener(|this, event: &MouseDownEvent, window, cx| {
window.focus(&this.focus_handle, cx);
this.on_background_mouse_down(event.position, MouseButton::Middle, window, cx);
}))
.on_mouse_down(MouseButton::Right, cx.listener(|this, event: &MouseDownEvent, window, cx| {
window.focus(&this.focus_handle, cx);
if this.hit_test(event.position, cx) == HitTarget::Background {
this.on_background_mouse_down(event.position, MouseButton::Right, window, cx);
}
}))
.on_mouse_move(cx.listener(|this, event: &MouseMoveEvent, window, cx| {
if this.node_drag.is_some() {
this.on_node_drag_move(window, cx);
} else if this.wire_drag.is_some() {
this.update_wire_drag(window, cx);
} else if this.pan_drag.is_some() {
this.on_pan_drag_move(event.position, cx);
} else if this.state.marquee().is_some() {
this.state.update_marquee(event.position - this.viewport.origin);
cx.notify();
}
}))
.capture_any_mouse_up(cx.listener(|this, _event, window, cx| {
if this.node_drag.is_some() {
this.on_node_drag_end(window, cx);
} else if this.wire_drag.is_some() {
this.end_wire_drag(window, cx);
} else if this.pan_drag.is_some() {
this.pan_drag = None;
cx.notify();
} else {
this.end_marquee_or_click(window, cx);
}
}))
.on_scroll_wheel(cx.listener(|this, event: &ScrollWheelEvent, _window, cx| {
let factor = match event.delta {
ScrollDelta::Pixels(delta) => 1.0 + delta.y.0 * 0.002,
ScrollDelta::Lines(lines) => 1.0 + lines.y * 0.1,
};
this.on_scroll_or_pinch(event.position, factor, cx);
}))
.on_pinch(cx.listener(|this, event: &PinchEvent, _window, cx| {
this.on_scroll_or_pinch(event.position, 1.0 + event.delta, cx);
}))
.child(canvas(
move |bounds, _window, cx| {
entity.update(cx, |this, cx| {
this.viewport = bounds;
this.build_draw(cx)
})
},
move |bounds, draw: GraphDraw, window, cx| {
NodeGraphView::<D>::paint_draw(&draw, bounds, window, cx);
},
))
}
}
+152
View File
@@ -0,0 +1,152 @@
//! Optional minimap overlay for the node graph.
//!
//! The minimap is a small corner overlay showing a scaled-down viewport
//! indicator: a translucent backdrop plus a rectangle marking the region of
//! the graph currently visible, derived from the view's pan offset and zoom.
//!
//! **Scope note.** The minimap is intentionally minimal: it draws no node
//! rectangles and supports no click/drag navigation, because [`render`]
//! receives neither the data source nor a mutable view state — it only
//! reflects the viewport. [`graph_bounds`] reserves the bounding-box
//! computation a future content-aware minimap would need; it is not yet wired
//! in.
// `graph_bounds` reserves the bounding-box computation for a future
// content-aware minimap; it has no caller yet.
#![allow(dead_code)]
// The `D` parameter is part of the render contract (the data source the
// minimap would read for node rectangles); it is unused until that feature
// lands.
#![allow(clippy::extra_unused_type_parameters)]
use crate::{Bounds, Empty, IntoElement, Pixels, Point, Window, canvas, deferred, fill, hsla, point, px, size};
use crate::node_graph::{
DEFAULT_NODE_WIDTH, GraphViewState, NodeElement, NodeGraphDataSource, NodeData, NodeVisualState,
};
/// Scale factor from graph-space coordinates to minimap coordinates.
pub const MINIMAP_CONTENT_SCALE: f32 = 0.15;
/// A small overview map of the entire graph, drawn as a corner overlay.
///
/// Renders a translucent backdrop and a highlight rectangle indicating the
/// currently visible region (derived from the view's offset and zoom). The
/// minimap draws no node rectangles and does not react to clicks; it is a
/// passive viewport indicator.
pub struct GraphMinimap {
/// Whether the minimap is shown. Toggled by the app's view menu; the
/// minimap renders nothing and ignores input when `false`.
visible: bool,
}
impl Default for GraphMinimap {
fn default() -> Self {
Self { visible: true }
}
}
impl GraphMinimap {
/// Creates a visible minimap overlay.
pub fn new() -> Self {
Self::default()
}
/// Shows or hides the minimap.
pub fn set_visible(&mut self, visible: bool) {
self.visible = visible;
}
/// Returns whether the minimap is currently shown.
pub fn is_visible(&self) -> bool {
self.visible
}
/// Computes the axis-aligned bounding box of all nodes in graph space,
/// used as the minimap's content rect. Returns `None` for an empty
/// graph (the minimap then renders only its backdrop).
///
/// Node extents are derived from each node's position plus its rendered
/// card size ([`DEFAULT_NODE_WIDTH`] × [`NodeElement::height`]).
fn graph_bounds<D: NodeGraphDataSource>(data: &D) -> Option<(Point<Pixels>, Point<Pixels>)> {
let mut nodes = data.nodes().into_iter();
let first = nodes.next()?;
let extent = |node: &D::Node| {
let pos = node.position();
(
pos,
pos + point(
DEFAULT_NODE_WIDTH,
NodeElement::from_node(node, NodeVisualState::default()).height(),
),
)
};
let (mut min, mut max) = extent(&first);
for node in nodes {
let (node_min, node_max) = extent(&node);
min = min.min(&node_min);
max = max.max(&node_max);
}
Some((min, max))
}
/// Renders the minimap: a translucent backdrop with a viewport indicator
/// rectangle, laid out over `viewport_bounds` (the main view's
/// screen-space bounds).
///
/// The viewport rectangle is derived from `state` (offset + zoom): the
/// screen-space viewport is mapped back into graph space (`-offset / zoom`
/// plus `viewport size / zoom`) and then down to minimap scale.
pub fn render<D: NodeGraphDataSource>(
&mut self,
state: &GraphViewState,
viewport_bounds: Bounds<Pixels>,
_window: &mut Window,
) -> impl IntoElement {
if !self.visible {
return deferred(Empty);
}
let offset = state.offset();
let zoom = state.zoom();
deferred(canvas(
move |_bounds, _window, _cx| MinimapDraw {
offset,
zoom,
viewport_bounds,
},
move |bounds, draw, window, _cx| {
// Backdrop.
window.paint_quad(fill(bounds, hsla(0.0, 0.0, 0.0, 0.6)));
// Viewport indicator: the graph-space viewport rect (screen
// size scaled back through `zoom`) mapped down to minimap
// scale, positioned at `-offset / zoom`.
let scale = MINIMAP_CONTENT_SCALE;
let origin = bounds.origin
+ point(
px(-(draw.offset.x.0 / draw.zoom) * scale),
px(-(draw.offset.y.0 / draw.zoom) * scale),
);
let vp_size = size(
px(draw.viewport_bounds.size.width.0 / draw.zoom * scale),
px(draw.viewport_bounds.size.height.0 / draw.zoom * scale),
);
window.paint_quad(fill(
Bounds::new(origin, vp_size),
hsla(0.63, 0.55, 0.55, 0.5),
));
},
))
}
}
/// Per-frame snapshot passed from the canvas prepaint to its paint closure.
#[derive(Clone, Copy)]
struct MinimapDraw {
/// Pan offset (screen-space position of the graph origin).
offset: Point<Pixels>,
/// Zoom factor.
zoom: f32,
/// The main view's screen-space bounds.
viewport_bounds: Bounds<Pixels>,
}
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//! Node-graph editor widget.
//!
//! This module provides a data-agnostic, interactive node-graph editor in the
//! style of compositing / video-editing tools (Nuke, Blender, DaVinci Fusion).
//! It is built for the Oak video editor but knows nothing about Oak's engine:
//! all graph data is supplied by the embedding application through traits, and
//! every user edit is surfaced as a *request* event rather than being applied
//! directly.
//!
//! # Architecture
//!
//! - **Trait-driven data source.** The widget never owns graph data. The app
//! implements [`NodeGraphDataSource`], [`NodeData`], [`PortData`] and
//! [`EdgeData`] (see [`data`](crate::node_graph::data)) over its own model and hands the view an
//! `Entity<D>`. After the app mutates its model it calls `cx.notify()` on
//! the data entity and the view re-reads everything on the next frame.
//! - **Canvas with pan/zoom.** [`GraphViewState`] (see [`state`](crate::node_graph::state)) holds the
//! viewport (`offset`, `zoom`) and the current selection, plus the pure
//! coordinate transforms between *graph space* (the document coordinate
//! system node positions live in) and *screen space*.
//! - **Edits as requests.** Moving nodes, connecting ports, deleting items —
//! none of these mutate the graph directly. The view emits
//! [`NodeGraphEvent`]s (see [`graph_view`](crate::node_graph::graph_view)); the app validates them against
//! its engine and its undo stack, applies them, and notifies. This keeps the
//! app's engine the single source of truth and makes undo/redo trivial.
//! - **App-supplied connection rules.** Type compatibility, cycle prevention
//! and port cardinality are enforced by the app via
//! [`NodeGraphDataSource::can_connect`]. The widget calls it live during
//! wire drags to highlight valid drop targets, and again on drop before
//! emitting [`NodeGraphEvent::ConnectionRequested`].
//!
//! # Submodules
//!
//! - [`data`](crate::node_graph::data) — identifier newtypes and the data-source traits.
//! - [`state`](crate::node_graph::state) — viewport/selection state and coordinate math.
//! - [`graph_view`](crate::node_graph::graph_view) — the [`NodeGraphView`] view and [`NodeGraphEvent`].
//! - [`node_element`](crate::node_graph::node_element) — rendering of a single node card.
//! - [`wire`](crate::node_graph::wire) — bezier wire rendering, including the drag "ghost" wire.
//! - [`minimap`](crate::node_graph::minimap) — overview minimap (backdrop + viewport indicator).
//!
//! # Wiring into Oak
//!
//! Oak's engine (`oakengine`) owns the real node graph (media → transform →
//! OCIO LUT → output, …). The intended integration:
//!
//! | Widget event | Engine operation |
//! |---|---|
//! | [`NodeGraphEvent::NodeMovePreview`] / [`NodeGraphEvent::NodeMoveRequested`] | transient UI feedback / `engine.move_nodes(...)` wrapped in an undo command |
//! | [`NodeGraphEvent::ConnectionRequested`] | `engine.connect(from, to)` (engine re-validates type & cycle rules) |
//! | [`NodeGraphEvent::DisconnectionRequested`] | `engine.disconnect(edge)` |
//! | [`NodeGraphEvent::DeleteRequested`] | `engine.remove(nodes, edges)` as one undo step |
//! | [`NodeGraphEvent::BackgroundClicked`] | open the "add node" menu at the given graph position |
//!
//! The companion [`crate::effect_stack`] module shows the *same* engine graph
//! as a linear effect stack. The two views are exactly that — two views over
//! one model: they share the engine's node identities ([`NodeId`] is typically
//! a newtype over the engine's node key), so selection sync between them is a
//! matter of storing one shared selection set in the app, not of data
//! conversion. Edits made in either view go through the same engine ops and
//! undo stack.
//!
//! [`NodeGraphDataSource`]: crate::node_graph::NodeGraphDataSource
//! [`NodeGraphDataSource::can_connect`]: crate::node_graph::NodeGraphDataSource::can_connect
//! [`NodeData`]: crate::node_graph::NodeData
//! [`PortData`]: crate::node_graph::PortData
//! [`EdgeData`]: crate::node_graph::EdgeData
//! [`NodeId`]: crate::node_graph::NodeId
//! [`GraphViewState`]: crate::node_graph::GraphViewState
//! [`NodeGraphView`]: crate::node_graph::NodeGraphView
//! [`NodeGraphEvent`]: crate::node_graph::NodeGraphEvent
//! [`NodeGraphEvent::NodeMovePreview`]: crate::node_graph::NodeGraphEvent::NodeMovePreview
//! [`NodeGraphEvent::NodeMoveRequested`]: crate::node_graph::NodeGraphEvent::NodeMoveRequested
//! [`NodeGraphEvent::ConnectionRequested`]: crate::node_graph::NodeGraphEvent::ConnectionRequested
//! [`NodeGraphEvent::DisconnectionRequested`]: crate::node_graph::NodeGraphEvent::DisconnectionRequested
//! [`NodeGraphEvent::DeleteRequested`]: crate::node_graph::NodeGraphEvent::DeleteRequested
//! [`NodeGraphEvent::BackgroundClicked`]: crate::node_graph::NodeGraphEvent::BackgroundClicked
pub mod data;
pub mod graph_view;
pub mod minimap;
pub mod node_element;
pub mod state;
pub mod wire;
pub use data::*;
pub use graph_view::*;
pub use minimap::*;
pub use node_element::*;
pub use state::*;
pub use wire::*;
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//! Rendering of a single node card.
//!
//! [`NodeElement`] draws one node of the graph: header, port columns, status
//! styling. It is used internally by
//! [`NodeGraphView`](crate::node_graph::NodeGraphView) but is public so apps
//! can customize or reuse the node chrome.
//!
//! # Sizing and port anchors
//!
//! The node is a fixed-width column (`DEFAULT_NODE_WIDTH`) laid out as:
//!
//! ```text
//! ┌──────────────────────────┐
//! │ ▶ Title (on) │ header — colored, carries collapse & enable toggles
//! │ ● in out ● │ one row per max(inputs, outputs) index
//! │ ● mask │
//! └──────────────────────────┘
//! ```
//!
//! Input ports form a left-aligned column, output ports a right-aligned
//! column, and row *i* of each column shares the same y coordinate, so the
//! port dots of opposite sides on the same row are horizontally aligned.
//!
//! Wires attach at **port dot centers**. The single source of truth for a
//! port's anchor point is [`NodeElement::port_anchor`], computed as:
//!
//! ```text
//! anchor.x = node_bounds.left() + PORT_DOT_RADIUS + PORT_INSET (inputs)
//! anchor.x = node_bounds.right() - PORT_DOT_RADIUS - PORT_INSET (outputs)
//! anchor.y = node_bounds.top() + HEADER_HEIGHT + row * PORT_ROW_HEIGHT
//! + PORT_ROW_HEIGHT / 2
//! ```
//!
//! All coordinates are in the node's local space; the view adds the node's
//! screen-space origin. Wire rendering ([`crate::node_graph::wire`]) uses the
//! same function, so anchors and dots can never drift apart.
use crate::{
colors::DefaultColors, App, BorderStyle, Bounds, Corners, Edges, Font, Hsla, PaintQuad, Pixels,
Point, SharedString, TextAlign, TextRun, Window, fill, hsla, point, px, size,
};
use crate::node_graph::{data::PortData, NodeData, NodeId, PortId};
/// The default width of a node card. Node width is fixed; only the height
/// grows with the port count.
pub const DEFAULT_NODE_WIDTH: Pixels = Pixels(180.0);
/// Height of the node header bar.
pub const HEADER_HEIGHT: Pixels = Pixels(28.0);
/// Height of a single port row; both port columns share this row pitch.
pub const PORT_ROW_HEIGHT: Pixels = Pixels(22.0);
/// Radius of a port dot.
pub const PORT_DOT_RADIUS: Pixels = Pixels(5.0);
/// Horizontal distance between the node's edge and the port dot center.
pub const PORT_INSET: Pixels = Pixels(8.0);
/// Visual state of a node card, supplied by the view at render time.
#[derive(Clone, Copy, Debug, Default)]
pub struct NodeVisualState {
/// Whether the node is part of the current selection (drawn with a
/// selection outline).
pub selected: bool,
/// Whether a wire drag is in progress and this node contains at least
/// one port that [`NodeGraphDataSource::can_connect`] approved as a drop
/// target (drawn with a subtle glow).
///
/// [`NodeGraphDataSource::can_connect`]: crate::node_graph::NodeGraphDataSource::can_connect
pub has_compatible_port: bool,
}
/// A single rendered node card.
///
/// Constructed per frame by the view from a [`NodeData`] snapshot plus a
/// [`NodeVisualState`]. Carries no interaction state of its own; mouse
/// handling for drags and wire pulls is installed by
/// [`NodeGraphView`](crate::node_graph::NodeGraphView), which owns the
/// gesture state machine.
pub struct NodeElement {
node: NodeId,
title: SharedString,
header_color: Option<Hsla>,
collapsed: bool,
enabled: bool,
visual: NodeVisualState,
inputs: Vec<PortRow>,
outputs: Vec<PortRow>,
}
/// One rendered port row: everything needed to draw a port dot and label
/// without re-querying the data source.
#[derive(Clone, Debug)]
struct PortRow {
id: PortId,
label: SharedString,
color: Hsla,
connected: bool,
}
impl NodeElement {
/// Builds the element from a node snapshot and its visual state.
///
/// Reads title, header color, collapse/enable flags and both port columns
/// off `node`. Port rows are taken in the order returned by
/// [`NodeData::inputs`] / [`NodeData::outputs`], which defines their
/// top-to-bottom draw order.
pub fn from_node<N: NodeData>(node: &N, visual: NodeVisualState) -> Self {
let inputs = node
.inputs()
.into_iter()
.map(|port| PortRow {
id: port.id(),
label: port.label(),
color: port.data_type().color,
connected: port.is_connected(),
})
.collect();
let outputs = node
.outputs()
.into_iter()
.map(|port| PortRow {
id: port.id(),
label: port.label(),
color: port.data_type().color,
connected: port.is_connected(),
})
.collect();
Self {
node: node.id(),
title: node.title(),
header_color: node.header_color(),
collapsed: node.is_collapsed(),
enabled: node.is_enabled(),
visual,
inputs,
outputs,
}
}
/// Returns the id of the node this element renders.
pub fn node_id(&self) -> NodeId {
self.node
}
/// Returns the total height of the node card: the header plus
/// `max(inputs, outputs)` port rows (zero rows when collapsed).
pub fn height(&self) -> Pixels {
if self.collapsed {
HEADER_HEIGHT
} else {
HEADER_HEIGHT + PORT_ROW_HEIGHT * self.inputs.len().max(self.outputs.len()) as f32
}
}
/// Computes the node-local anchor point (port dot center) of the given
/// port, per the formula in the [module docs](crate::node_graph::node_element).
/// Wires attach here.
///
/// Returns `None` when the port is not part of this node or the node is
/// collapsed (collapsed nodes expose no anchors and cannot be
/// connection targets).
///
/// # Panics
///
/// Never panics; unknown ports yield `None`.
pub fn port_anchor(&self, port: PortId) -> Option<Point<Pixels>> {
if self.collapsed {
return None;
}
let row_y = |row: usize| HEADER_HEIGHT + PORT_ROW_HEIGHT * row as f32 + PORT_ROW_HEIGHT * 0.5;
if let Some(row) = self.inputs.iter().position(|p| p.id == port) {
return Some(point(PORT_DOT_RADIUS + PORT_INSET, row_y(row)));
}
if let Some(row) = self.outputs.iter().position(|p| p.id == port) {
return Some(point(
DEFAULT_NODE_WIDTH - PORT_DOT_RADIUS - PORT_INSET,
row_y(row),
));
}
None
}
/// Hit-tests a node-local point against port dots and returns the id of
/// the port whose dot (inflated by a small grab margin) contains it.
/// Used to start wire drags. Header and body hits return `None`.
pub fn port_at(&self, position: Point<Pixels>) -> Option<PortId> {
let hit_radius = PORT_DOT_RADIUS + px(4.0);
for port in self.inputs.iter().chain(self.outputs.iter()) {
if let Some(anchor) = self.port_anchor(port.id) {
let dx = (position.x - anchor.x).0;
let dy = (position.y - anchor.y).0;
if dx * dx + dy * dy <= hit_radius.0 * hit_radius.0 {
return Some(port.id);
}
}
}
None
}
/// Returns whether a node-local point lands on the collapse toggle in the
/// header. The view uses this to distinguish "toggle collapse" clicks
/// from drag starts.
pub fn collapse_toggle_hit(&self, position: Point<Pixels>) -> bool {
position.x.0 >= 0.0
&& position.x.0 <= HEADER_HEIGHT.0
&& position.y.0 >= 0.0
&& position.y.0 <= HEADER_HEIGHT.0
}
/// Returns whether a node-local point lands on the enable/bypass toggle
/// in the header. Toggling emits no dedicated event — it is handled like
/// any other edit: the view emits a request and the app flips the flag in
/// its model.
pub fn enable_toggle_hit(&self, position: Point<Pixels>) -> bool {
position.x.0 >= DEFAULT_NODE_WIDTH.0 - HEADER_HEIGHT.0
&& position.x.0 <= DEFAULT_NODE_WIDTH.0
&& position.y.0 >= 0.0
&& position.y.0 <= HEADER_HEIGHT.0
}
/// Paints the node card into the current window layer: header with title
/// and toggles, port dots tinted by data type (filled when connected,
/// hollow otherwise) with labels, selection outline, disabled dimming and
/// the compatible-port glow. `origin` is the card's screen-space top-left
/// corner; all geometry within the card is node-local.
pub(crate) fn paint(&self, origin: Point<Pixels>, window: &mut Window, cx: &mut App) {
let colors = cx.default_colors().clone();
let bounds = Bounds::new(origin, size(DEFAULT_NODE_WIDTH, self.height()));
// Compatible-port glow: a slightly inflated rect behind the card while
// a wire drag offers at least one valid drop target on this node.
if self.visual.has_compatible_port {
let glow = Bounds::new(
point(origin.x - px(2.0), origin.y - px(2.0)),
size(DEFAULT_NODE_WIDTH + px(4.0), self.height() + px(4.0)),
);
window.paint_quad(fill(glow, Hsla::from(colors.selected).opacity(0.2)));
}
// Card body.
window.paint_quad(fill(bounds, colors.background));
// Border quad: transparent fill, themed border (accent when selected).
window.paint_quad(PaintQuad {
bounds,
corner_radii: Corners::all(px(4.0)),
background: hsla(0.0, 0.0, 0.0, 0.0).into(),
border_widths: Edges::all(if self.visual.selected { px(1.5) } else { px(1.0) }),
border_color: if self.visual.selected {
Hsla::from(colors.selected)
} else {
Hsla::from(colors.border)
},
border_style: BorderStyle::Solid,
});
// Header bar with the node's accent color (or the theme container
// color), containing the title and the collapse/enable toggles.
let header_bounds = Bounds::new(origin, size(DEFAULT_NODE_WIDTH, HEADER_HEIGHT));
window.paint_quad(fill(
header_bounds,
self.header_color.unwrap_or(Hsla::from(colors.container)),
));
let text_y = bounds.top() + px((HEADER_HEIGHT.0 - 12.0) / 2.0);
paint_text(
window,
cx,
&self.title,
px(12.0),
point(bounds.left() + px(28.0), text_y),
px(12.0),
Hsla::from(colors.text),
TextAlign::Left,
None,
);
// Collapse toggle: "▶" when collapsed (click to expand), "▼" when
// expanded (click to collapse).
paint_text(
window,
cx,
if self.collapsed { "" } else { "" },
px(10.0),
point(bounds.left() + px(10.0), text_y),
px(12.0),
Hsla::from(colors.text),
TextAlign::Left,
None,
);
// Enable toggle glyph (power symbol) on the right edge of the header.
paint_text(
window,
cx,
"",
px(12.0),
point(bounds.right() - px(20.0), text_y),
px(12.0),
Hsla::from(colors.text),
TextAlign::Left,
None,
);
// Port dots and labels, only when the node is expanded.
if !self.collapsed {
let label_font_size = px(11.0);
let label_height = px(12.0);
for port in self.inputs.iter().chain(self.outputs.iter()) {
let Some(anchor) = self.port_anchor(port.id) else {
continue;
};
let dot_bounds = Bounds::new(
point(anchor.x - PORT_DOT_RADIUS, anchor.y - PORT_DOT_RADIUS),
size(PORT_DOT_RADIUS * 2.0, PORT_DOT_RADIUS * 2.0),
);
if port.connected {
// Connected dots are solid tinted circles.
window.paint_quad(PaintQuad {
bounds: dot_bounds,
corner_radii: Corners::all(PORT_DOT_RADIUS),
background: port.color.into(),
border_widths: Edges::all(px(0.0)),
border_color: hsla(0.0, 0.0, 0.0, 0.0),
border_style: BorderStyle::Solid,
});
} else {
// Unconnected dots are hollow: a tinted ring around the
// card's background color.
window.paint_quad(fill(dot_bounds, port.color));
let inner = Bounds::new(
point(anchor.x - PORT_DOT_RADIUS + px(2.0), anchor.y - PORT_DOT_RADIUS + px(2.0)),
size(PORT_DOT_RADIUS * 2.0 - px(4.0), PORT_DOT_RADIUS * 2.0 - px(4.0)),
);
window.paint_quad(fill(inner, colors.background));
}
if !port.label.is_empty() {
if self.inputs.iter().any(|p| p.id == port.id) {
// Input labels: left-aligned, starting right of the dot.
paint_text(
window,
cx,
&port.label,
label_font_size,
point(anchor.x + PORT_DOT_RADIUS + px(6.0), anchor.y - px(6.0)),
label_height,
Hsla::from(colors.text),
TextAlign::Left,
None,
);
} else {
// Output labels: right-aligned so they end just left of
// the dot. The box origin sits `align_width` left of the
// dot; the label's right edge lands at the box right.
let align_width = px(100.0);
paint_text(
window,
cx,
&port.label,
label_font_size,
point(
anchor.x - PORT_DOT_RADIUS - px(6.0) - align_width,
anchor.y - px(6.0),
),
label_height,
Hsla::from(colors.text),
TextAlign::Right,
Some(align_width),
);
}
}
}
}
// Disabled nodes are dimmed with a dark overlay.
if !self.enabled {
window.paint_quad(fill(bounds, hsla(0.0, 0.0, 0.0, 0.5)));
}
}
}
/// Shapes and paints a single text line at `origin` (the top-left of the
/// line box) with the given font size, line height, alignment and color.
fn paint_text(
window: &mut Window,
cx: &mut App,
text: &str,
font_size: Pixels,
origin: Point<Pixels>,
line_height: Pixels,
color: Hsla,
align: TextAlign,
align_width: Option<Pixels>,
) {
let line = window.text_system().shape_line(
SharedString::from(text),
font_size,
&[TextRun {
len: text.len(),
font: Font::default(),
color,
background_color: None,
underline: None,
strikethrough: None,
letter_spacing: None,
}],
None,
);
let _ = line.paint(origin, line_height, align, align_width, window, cx);
}
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//! Viewport and selection state for the node-graph editor.
//!
//! [`GraphViewState`] owns everything about *how* the graph is looked at —
//! pan offset, zoom, selection, marquee — and nothing about the graph itself.
//! The coordinate transforms here are pure and implemented; they are the
//! single source of truth for the graph-space ↔ screen-space mapping used by
//! node rendering, wire anchoring and hit testing alike.
use std::collections::BTreeSet;
use crate::{Pixels, Point, point};
use crate::node_graph::NodeId;
/// Minimum zoom factor accepted by [`GraphViewState::set_zoom`] and
/// [`GraphViewState::zoom_at`]: the graph is shown at 10% scale.
pub const MIN_ZOOM: f32 = 0.1;
/// Maximum zoom factor accepted by [`GraphViewState::set_zoom`] and
/// [`GraphViewState::zoom_at`]: the graph is shown at 400% scale.
pub const MAX_ZOOM: f32 = 4.0;
/// Pan/zoom viewport and selection state of a
/// [`NodeGraphView`](crate::node_graph::NodeGraphView).
///
/// # Coordinate spaces
///
/// - *Graph space* is the unbounded document coordinate system that
/// [`NodeData::position`](crate::node_graph::NodeData::position) returns.
/// - *Screen space* is the element-local pixel coordinate system used for
/// painting and hit testing, with the origin at the top-left corner of the
/// graph view.
///
/// The mapping is an affine transform with no rotation:
///
/// ```text
/// screen = graph * zoom + offset
/// graph = (screen - offset) / zoom
/// ```
#[derive(Clone, Debug)]
pub struct GraphViewState {
/// Pan offset in screen space: the screen-space position of the graph
/// origin. Positive values move the graph content down-right.
offset: Point<Pixels>,
/// Zoom factor, always within [`MIN_ZOOM`]..=[`MAX_ZOOM`]. `1.0` is 100%.
zoom: f32,
/// The currently selected nodes. Kept sorted (B-Tree) so that
/// `SelectionChanged` events are deterministic and cheap to diff.
selection: BTreeSet<NodeId>,
/// An in-progress marquee (rubber-band) selection rectangle, in screen
/// space, if the user is currently dragging one.
marquee: Option<SelectionRect>,
}
impl Default for GraphViewState {
fn default() -> Self {
Self {
offset: point(Pixels::ZERO, Pixels::ZERO),
zoom: 1.0,
selection: BTreeSet::new(),
marquee: None,
}
}
}
impl GraphViewState {
/// Creates a fresh view state: no pan, 100% zoom, empty selection.
pub fn new() -> Self {
Self::default()
}
/// Returns the current pan offset (the screen-space position of the
/// graph origin).
pub fn offset(&self) -> Point<Pixels> {
self.offset
}
/// Sets the pan offset directly. No clamping is applied — the graph is
/// unbounded.
pub fn set_offset(&mut self, offset: Point<Pixels>) {
self.offset = offset;
}
/// Pans the view by a screen-space delta (typically a drag delta).
pub fn pan_by(&mut self, delta: Point<Pixels>) {
self.offset = self.offset + delta;
}
/// Returns the current zoom factor, guaranteed within
/// [`MIN_ZOOM`]..=[`MAX_ZOOM`].
pub fn zoom(&self) -> f32 {
self.zoom
}
/// Sets the zoom factor, clamped to [`MIN_ZOOM`]..=[`MAX_ZOOM`].
///
/// Unlike [`zoom_at`](Self::zoom_at) this does not preserve any anchor
/// point; the graph origin stays put and content scales around it.
pub fn set_zoom(&mut self, zoom: f32) {
self.zoom = zoom.clamp(MIN_ZOOM, MAX_ZOOM);
}
/// Zooms by `factor` (e.g. `1.1` per scroll step) while keeping the
/// graph point under `anchor` (a screen-space position, usually the
/// cursor) stationary on screen.
///
/// # Math contract
///
/// Let `z` be the old zoom and `z' = clamp(z * factor, MIN_ZOOM,
/// MAX_ZOOM)` the new one. The offset is adjusted so that
/// `graph_to_screen(g)` is identical before and after for the graph point
/// `g = screen_to_graph(anchor)`:
///
/// ```text
/// offset' = anchor - (anchor - offset) * (z' / z)
/// ```
///
/// When the zoom is clamped (already at the min/max), `z' == z` and the
/// offset is left untouched — the call is then a no-op.
pub fn zoom_at(&mut self, anchor: Point<Pixels>, factor: f32) {
let new_zoom = (self.zoom * factor).clamp(MIN_ZOOM, MAX_ZOOM);
if new_zoom == self.zoom {
return;
}
let scale = new_zoom / self.zoom;
self.offset = point(
anchor.x - (anchor.x - self.offset.x) * scale,
anchor.y - (anchor.y - self.offset.y) * scale,
);
self.zoom = new_zoom;
}
/// Maps a graph-space (document) point to screen space:
/// `screen = graph * zoom + offset`.
pub fn graph_to_screen(&self, graph: Point<Pixels>) -> Point<Pixels> {
point(
graph.x * self.zoom + self.offset.x,
graph.y * self.zoom + self.offset.y,
)
}
/// Maps a screen-space point to graph space:
/// `graph = (screen - offset) / zoom`. This is the exact inverse of
/// [`graph_to_screen`](Self::graph_to_screen).
pub fn screen_to_graph(&self, screen: Point<Pixels>) -> Point<Pixels> {
point(
(screen.x - self.offset.x) / self.zoom,
(screen.y - self.offset.y) / self.zoom,
)
}
/// Returns the set of currently selected nodes.
pub fn selection(&self) -> &BTreeSet<NodeId> {
&self.selection
}
/// Returns whether the given node is currently selected.
pub fn is_selected(&self, node: NodeId) -> bool {
self.selection.contains(&node)
}
/// Replaces the selection with exactly the given nodes.
///
/// The view compares before/after and emits
/// [`NodeGraphEvent::SelectionChanged`](crate::node_graph::NodeGraphEvent::SelectionChanged)
/// when the set actually changed; calling this directly does not emit
/// events on its own.
pub fn set_selection(&mut self, nodes: impl IntoIterator<Item = NodeId>) {
self.selection = nodes.into_iter().collect();
}
/// Adds `node` to the selection (shift-click semantics).
pub fn select(&mut self, node: NodeId) {
self.selection.insert(node);
}
/// Removes `node` from the selection; returns whether it was selected.
pub fn deselect(&mut self, node: NodeId) -> bool {
self.selection.remove(&node)
}
/// Toggles `node` in the selection (shift-click toggle semantics).
pub fn toggle_selection(&mut self, node: NodeId) {
if !self.deselect(node) {
self.select(node);
}
}
/// Clears the selection.
pub fn clear_selection(&mut self) {
self.selection.clear();
}
/// Returns the in-progress marquee selection rectangle, if any.
pub fn marquee(&self) -> Option<&SelectionRect> {
self.marquee.as_ref()
}
/// Begins a marquee selection anchored at the given screen-space point.
pub fn begin_marquee(&mut self, anchor: Point<Pixels>) {
self.marquee = Some(SelectionRect {
anchor,
current: anchor,
});
}
/// Updates the current corner of the in-progress marquee. Does nothing if
/// no marquee is in progress.
pub fn update_marquee(&mut self, current: Point<Pixels>) {
if let Some(marquee) = &mut self.marquee {
marquee.current = current;
}
}
/// Ends the marquee and returns it, or `None` if none was in progress.
///
/// The caller (the view) converts the rect to graph space and selects all
/// nodes intersecting it.
pub fn end_marquee(&mut self) -> Option<SelectionRect> {
self.marquee.take()
}
}
/// A marquee (rubber-band) selection rectangle in screen space.
///
/// The rectangle is defined by the point where the drag started and the
/// current cursor position; use [`normalized`](Self::normalized) to obtain a
/// well-ordered rect regardless of drag direction.
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct SelectionRect {
/// The screen-space point where the marquee drag started.
pub anchor: Point<Pixels>,
/// The current screen-space corner (usually the cursor position).
pub current: Point<Pixels>,
}
impl SelectionRect {
/// Returns the axis-aligned rectangle with `min` as the top-left and
/// `max` as the bottom-right corner, independent of drag direction.
pub fn normalized(&self) -> (Point<Pixels>, Point<Pixels>) {
let min = point(self.anchor.x.min(self.current.x), self.anchor.y.min(self.current.y));
let max = point(self.anchor.x.max(self.current.x), self.anchor.y.max(self.current.y));
(min, max)
}
}
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//! Wire (edge) rendering for the node graph.
//!
//! Wires are cubic bezier curves drawn with [`PathBuilder`](crate::PathBuilder), anchored at port
//! dot centers (see [`NodeElement::port_anchor`]). This module also covers
//! the transient "ghost" wire shown while the user drags a connection.
//!
//! [`NodeElement::port_anchor`]: crate::node_graph::NodeElement::port_anchor
use crate::{Hsla, Path, PathBuilder, Pixels, Point, Window, hsla, point, px};
use crate::node_graph::{EdgeId, PortDataType};
/// Horizontal distance the bezier control points are pushed out from the
/// endpoints. Larger values make wires leave ports more "horizontally" and
/// sag less. Scaled by zoom so screen-space curvature stays constant.
pub const WIRE_CURVATURE: Pixels = px(60.0);
/// The visual state of a wire, chosen by the view per frame.
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
pub enum WireVisualState {
/// A regular, idle wire.
#[default]
Normal,
/// The wire is hovered (slightly brightened; click targets become
/// discoverable).
Hovered,
/// The wire is part of the selection (accent color, thicker stroke).
Selected,
/// The ghost wire of an in-progress drag whose current hover target (if
/// any) was rejected by
/// [`NodeGraphDataSource::can_connect`](crate::node_graph::NodeGraphDataSource::can_connect).
/// Drawn dashed/red to signal "dropping here will not connect".
InvalidDrag,
}
/// A fully-resolved wire ready to paint: both endpoints are already computed
/// in screen space.
///
/// Built per frame by [`NodeGraphView`](crate::node_graph::NodeGraphView)
/// from an [`EdgeData`](crate::node_graph::EdgeData) plus the port anchors of
/// the two endpoint nodes.
pub struct Wire {
edge: EdgeId,
from: Point<Pixels>,
to: Point<Pixels>,
color: Hsla,
state: WireVisualState,
}
impl Wire {
/// Creates a wire between two screen-space anchor points, tinted with the
/// connection's data-type color.
pub fn new(
edge: EdgeId,
from: Point<Pixels>,
to: Point<Pixels>,
data_type: &PortDataType,
state: WireVisualState,
) -> Self {
Self {
edge,
from,
to,
color: data_type.color,
state,
}
}
/// Returns the edge this wire represents.
pub fn edge(&self) -> EdgeId {
self.edge
}
/// Builds the cubic bezier [`crate::Path`] for a wire from `from` to
/// `to`, leaving both endpoints horizontally: the control points are
/// placed `WIRE_CURVATURE * zoom` to the right of `from` and to the left
/// of `to`. Shared by regular wires and the ghost wire so both have
/// identical curvature behavior.
///
/// Returns `None` when the path cannot be built (degenerate input); the
/// caller simply skips painting that frame.
pub fn build_path(
from: Point<Pixels>,
to: Point<Pixels>,
zoom: f32,
) -> Option<Path<Pixels>> {
wire_path(from, to, zoom, px(2.0), None)
}
/// Paints the wire with [`Window::paint_path`], applying the stroke width
/// and color adjustments implied by its [`WireVisualState`].
pub fn paint(&self, window: &mut Window, zoom: f32) {
let (color, width, dash) = match self.state {
WireVisualState::Normal => (self.color.opacity(0.6), px(2.0), None),
WireVisualState::Hovered => (self.color, px(2.5), None),
WireVisualState::Selected => (self.color, px(3.0), None),
WireVisualState::InvalidDrag => (
hsla(0.0, 0.85, 0.55, 1.0),
px(2.0),
Some([px(6.0), px(4.0)]),
),
};
if let Some(path) = wire_path(
self.from,
self.to,
zoom,
width,
dash.as_ref().map(|dash| &dash[..]),
) {
window.paint_path(path, color);
}
}
}
/// Builds the cubic bezier path for a wire stroke with the given width and
/// optional dash array. This is the single place the wire geometry lives;
/// [`Wire::build_path`] and the ghost wire both delegate to it so every wire
/// shares the same curvature behavior.
pub(crate) fn wire_path(
from: Point<Pixels>,
to: Point<Pixels>,
zoom: f32,
width: Pixels,
dash: Option<&[Pixels]>,
) -> Option<Path<Pixels>> {
let mut builder = PathBuilder::stroke(width);
if let Some(dash) = dash {
builder = builder.dash_array(dash);
}
let curvature = WIRE_CURVATURE * zoom;
builder.move_to(from);
builder.cubic_bezier_to(
to,
point(from.x + curvature, from.y),
point(to.x - curvature, to.y),
);
builder.build().ok()
}
/// The transient "ghost" wire shown while the user drags a connection from a
/// port.
///
/// One end stays fixed at the source port's anchor; the other follows the
/// cursor. When the cursor hovers a port, the free end snaps to that port's
/// anchor and the ghost switches between [`WireVisualState::Hovered`] and
/// [`WireVisualState::InvalidDrag`] depending on
/// [`NodeGraphDataSource::can_connect`](crate::node_graph::NodeGraphDataSource::can_connect).
pub struct GhostWire {
/// The screen-space anchor of the port the drag started from.
source: Point<Pixels>,
/// The current screen-space position of the free end (cursor, or a
/// snapped hover-target anchor).
free_end: Point<Pixels>,
/// Data type of the source port; tints the ghost.
color: Hsla,
/// Whether the current hover target is a valid drop (drives the
/// [`WireVisualState::InvalidDrag`] styling).
target_valid: bool,
/// Whether the drag started from an output port. When `false` (drag
/// started from an input), `source`/`free_end` are swapped when building
/// the path so the bezier tangents still point the right way.
from_output: bool,
}
impl GhostWire {
/// Creates a ghost wire anchored at `source` (screen space), tinted with
/// the source port's data type. `from_output` records the drag direction;
/// see the field docs.
pub fn new(
source: Point<Pixels>,
data_type: &PortDataType,
from_output: bool,
) -> Self {
Self {
source,
free_end: source,
color: data_type.color,
target_valid: false,
from_output,
}
}
/// Returns the screen-space anchor of the port the drag started from.
pub(crate) fn source(&self) -> Point<Pixels> {
self.source
}
/// Returns the current screen-space position of the free end.
pub(crate) fn free_end(&self) -> Point<Pixels> {
self.free_end
}
/// Returns the data-type color tinting the ghost.
pub(crate) fn color(&self) -> Hsla {
self.color
}
/// Returns whether the currently hovered port is a valid drop target.
pub(crate) fn is_target_valid(&self) -> bool {
self.target_valid
}
/// Returns whether the drag started from an output port.
pub(crate) fn is_from_output(&self) -> bool {
self.from_output
}
/// Moves the free end to `cursor` (screen space) and records whether the
/// currently hovered port — if any — is a valid drop target. Pass
/// `snapped = Some(anchor)` instead of the raw cursor when the cursor is
/// inside a port's grab radius, so the ghost visually snaps onto it.
pub fn update(
&mut self,
cursor: Point<Pixels>,
snapped: Option<Point<Pixels>>,
target_valid: bool,
) {
self.free_end = snapped.unwrap_or(cursor);
self.target_valid = target_valid;
}
/// Paints the ghost wire using the same bezier shape as [`Wire`], with
/// its state styling.
pub fn paint(&self, window: &mut Window, zoom: f32) {
let (from, to) = if self.from_output {
(self.source, self.free_end)
} else {
(self.free_end, self.source)
};
paint_ghost(window, from, to, self.color, self.target_valid, zoom);
}
}
/// Paints the ghost wire between two screen-space anchors. Valid drops are
/// drawn solid with the data-type tint; invalid drops (hovering an
/// incompatible port) are drawn dashed/red to signal that dropping will not
/// connect. Used both by [`GhostWire::paint`] and by the view's frame
/// snapshot.
pub(crate) fn paint_ghost(
window: &mut Window,
from: Point<Pixels>,
to: Point<Pixels>,
color: Hsla,
target_valid: bool,
zoom: f32,
) {
if target_valid {
if let Some(path) = wire_path(from, to, zoom, px(2.5), None) {
window.paint_path(path, color);
}
} else if let Some(path) = wire_path(from, to, zoom, px(2.0), Some(&[px(6.0), px(4.0)])) {
window.paint_path(path, hsla(0.0, 0.85, 0.55, 1.0));
}
}
/// Pixels per second the [`FlowAnimation`] dash phase advances while active.
pub const FLOW_SPEED: f32 = 60.0;
/// Optional signal-flow animation hook.
///
/// A subtle animated dash offset travelling along each wire from output to
/// input while playback is running, to visualize which connections are
/// "live". The view calls [`FlowAnimation::advance`] each frame during
/// playback and passes the resulting offset to the wire stroke's dash phase.
///
/// The phase advances at [`FLOW_SPEED`] pixels per second; wires fall back to
/// their static style while inactive.
#[derive(Clone, Debug, Default)]
pub struct FlowAnimation {
/// Current dash phase in pixels, monotonically increasing while active.
phase: Pixels,
/// Whether the animation is currently running (e.g. during playback).
active: bool,
}
impl FlowAnimation {
/// Starts the flow animation (e.g. when playback begins), resetting the
/// phase to zero.
pub fn start(&mut self) {
self.active = true;
self.phase = px(0.0);
}
/// Stops the flow animation; wires fall back to their static style.
pub fn stop(&mut self) {
self.active = false;
}
/// Advances the phase by one frame. `dt` is the elapsed frame time in
/// seconds; flow speed is a fixed px/s constant. No-op while inactive.
pub fn advance(&mut self, dt: f32) {
if self.active {
self.phase += px(FLOW_SPEED * dt);
}
}
/// Returns the current dash phase to apply to wire strokes, or `None`
/// while inactive.
pub fn phase(&self) -> Option<Pixels> {
self.active.then_some(self.phase)
}
}
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//! Clip rendering: the clip body element and pluggable content decorators.
//!
//! [`ClipElement`] draws one clip in the clip area: the body rect, label,
//! trim handles, transition wedges, and the visual states (hover, selected,
//! disabled, locked-track). Rich content — filmstrip thumbnails for video,
//! waveform for audio — is **not** painted by the element itself; it is
//! delegated to a [`ClipDecorator`] so hosts with their own decode/analysis
//! caches (Oak's codec and render caches) can plug them in without forking
//! the widget.
//!
//! # Hit zones
//!
//! The outer [`TRIM_HANDLE_WIDTH`] pixels at each clip edge are trim
//! handles (cursor changes to a horizontal resize cursor, drag starts a trim
//! gesture). The interior is the move-grab region. The zone width is a
//! *screen-space* constant, so clips narrower than two handles prioritize
//! trimming — the move region may vanish on very short clips.
use std::sync::Arc;
use crate::{
App, BorderStyle, Bounds, Hsla, PathBuilder, Pixels, SharedString, Window, canvas, div, fill,
hsla, outline, point, prelude::*, px,
};
use super::{
data::ClipId,
time::{Frame, FrameRange},
};
/// Screen-space width of each trim-handle hit zone, in pixels.
pub const TRIM_HANDLE_WIDTH: f32 = 6.0;
/// Fallback pixels-per-frame used for internal decoration geometry.
///
/// [`ClipElement`] receives no zoom (see the type docs), so transition wedge
/// widths and the decorator's visible frame range are approximated at
/// 1 px/frame. That is exact at 100% zoom and drifts as the user zooms.
/// TODO(timeline): thread the timeline zoom (or the clip's on-screen frame
/// range) through [`ClipElement`] so wedges and decorator content track the
/// zoom level.
const PX_PER_FRAME_FALLBACK: f32 = 1.0;
/// What the clip content area should show, per track kind and zoom.
#[derive(Debug, Default, Clone, Copy, PartialEq, Eq, Hash)]
pub enum ClipContent {
/// Just the body color and label (also the fallback when zoomed out).
#[default]
None,
/// Video thumbnails — painted via [`ClipDecorator::paint_thumbnail`].
Thumbnails,
/// Audio waveform — painted via [`ClipDecorator::paint_waveform`].
Waveform,
}
/// Paints rich clip content (thumbnails, waveforms) into the clip body.
///
/// The timeline calls these hooks during paint with the clip's identity, the
/// currently visible frame range of that clip, and the bounds to paint into.
/// Implementations should cache aggressively — paint is called every frame —
/// which is exactly where Oak plugs in its codec frame cache and audio
/// peak caches.
///
/// Both hooks have default no-op implementations, so a decorator can provide
/// only what it needs; [`NoopClipDecorator`] provides neither.
///
/// The trait is object-safe and used behind `Arc`.
pub trait ClipDecorator: 'static {
/// Paints a video thumbnail filmstrip for `clip` covering
/// `visible_range` (the part of the clip currently on screen) into
/// `bounds`.
///
/// `media_in` semantics matter here: the strip starts at
/// [`ClipData::media_in`](super::ClipData::media_in), so frame
/// `visible_range.start` of the *timeline* maps to source frame
/// `media_in + (visible_range.start - clip.range().start)`.
fn paint_thumbnail(
&mut self,
_window: &mut Window,
_clip: ClipId,
_visible_range: FrameRange,
_bounds: Bounds<Pixels>,
) {
// no-op by default
}
/// Paints an audio waveform for `clip` covering `visible_range` into
/// `bounds`. Same media-time mapping as
/// [`ClipDecorator::paint_thumbnail`]. Typically drawn with
/// [`PathBuilder`](crate::PathBuilder) from cached peak data.
fn paint_waveform(
&mut self,
_window: &mut Window,
_clip: ClipId,
_visible_range: FrameRange,
_bounds: Bounds<Pixels>,
) {
// no-op by default
}
}
/// The default decorator: paints no thumbnails and no waveforms.
///
/// Used when the host doesn't need rich clip content (or hasn't wired its
/// caches yet — Oak will replace this with a decorator backed by its codec
/// and render caches).
#[derive(Debug, Default)]
pub struct NoopClipDecorator;
impl ClipDecorator for NoopClipDecorator {}
/// One clip body in the clip area.
///
/// Constructed per visible clip per frame by
/// [`TimelineView`](super::TimelineView) from a
/// [`ClipData`](super::ClipData) snapshot. The element owns no frame→pixel
/// mapping: the view positions and sizes it via its container, and internal
/// decorations (transition wedges, decorator content) fall back to
/// [`PX_PER_FRAME_FALLBACK`] until a zoom is threaded through — see that
/// constant for the limitation.
#[derive(IntoElement)]
pub struct ClipElement {
id: ClipId,
label: SharedString,
color: Hsla,
selected: bool,
enabled: bool,
locked: bool,
in_transition: Option<FrameRange>,
out_transition: Option<FrameRange>,
content: ClipContent,
decorator: Arc<std::sync::RwLock<dyn ClipDecorator>>,
}
impl ClipElement {
/// Creates a clip element.
///
/// * `id` / `label` / `color` — from the clip's
/// [`ClipData`](super::ClipData); `color` is the clip color or the
/// track-kind default resolved by the caller.
/// * `in_transition` / `out_transition` — the frame ranges (in
/// *clip-local* time) of the head/tail transition wedges, if any.
/// * `decorator` — shared decorator instance; see [`ClipDecorator`].
#[allow(clippy::too_many_arguments)]
pub fn new(
id: ClipId,
label: SharedString,
color: Hsla,
in_transition: Option<FrameRange>,
out_transition: Option<FrameRange>,
decorator: Arc<std::sync::RwLock<dyn ClipDecorator>>,
) -> Self {
ClipElement {
id,
label,
color,
selected: false,
enabled: true,
locked: false,
in_transition,
out_transition,
content: ClipContent::None,
decorator,
}
}
/// Builder: render in the selected state (selection outline).
pub fn selected(mut self, selected: bool) -> Self {
self.selected = selected;
self
}
/// Builder: render in the disabled state (dimmed, no snapping target).
pub fn enabled(mut self, enabled: bool) -> Self {
self.enabled = enabled;
self
}
/// Builder: render as belonging to a locked track (no trim handles, no
/// drag cursor).
pub fn locked(mut self, locked: bool) -> Self {
self.locked = locked;
self
}
/// Builder: what content the decorator should paint inside the body.
pub fn content(mut self, content: ClipContent) -> Self {
self.content = content;
self
}
/// The clip this element renders.
pub fn clip_id(&self) -> ClipId {
self.id
}
/// The trim-handle hit zone width, in pixels.
pub fn trim_handle_width(&self) -> Pixels {
crate::px(TRIM_HANDLE_WIDTH)
}
// TODO(implementor): register the trim-handle hit zones when the element
// grows interactive handles; they are currently part of the view's
// interaction layer.
}
/// Paint-time snapshot of a [`ClipElement`], captured by the canvas prepaint
/// callback and consumed by the paint callback.
struct ClipPaint {
id: ClipId,
color: Hsla,
selected: bool,
enabled: bool,
locked: bool,
in_transition: Option<FrameRange>,
out_transition: Option<FrameRange>,
content: ClipContent,
decorator: Arc<std::sync::RwLock<dyn ClipDecorator>>,
}
impl RenderOnce for ClipElement {
fn render(self, _window: &mut Window, _cx: &mut App) -> impl IntoElement {
let ClipElement {
id,
label,
color,
selected,
enabled,
locked,
in_transition,
out_transition,
content,
decorator,
..
} = self;
// The clip body is custom-painted (body quad, transition wedges,
// state overlays, decorator content); the label rides in a styled
// overlay div so it inherits the usual text elision.
div()
.relative()
.size_full()
.child(canvas(
move |_bounds, _window, _cx| ClipPaint {
id,
color,
selected,
enabled,
locked,
in_transition,
out_transition,
content,
decorator,
},
|bounds, paint, window, _cx| {
// Body quad, dimmed when the clip is disabled.
let body_color = if paint.enabled {
paint.color
} else {
Hsla {
h: paint.color.h,
s: paint.color.s,
l: paint.color.l,
a: paint.color.a * 0.5,
}
};
window.paint_quad(fill(bounds, body_color));
// Transition wedges: triangles tapering into the clip
// from each edge, capped at 40% of the body width so tiny
// clips don't vanish.
let max_wedge = bounds.size.width.0 * 0.4;
if let Some(range) = paint.in_transition {
let w = (range.len().0 as f32 * PX_PER_FRAME_FALLBACK).min(max_wedge);
if w > 0.0 {
let mut path = PathBuilder::fill();
path.move_to(point(bounds.left(), bounds.top()));
path.line_to(point(bounds.left() + px(w), bounds.top()));
path.line_to(point(bounds.left(), bounds.bottom()));
path.close();
window.paint_path(path.build().expect("wedge path is valid"), paint.color);
}
}
if let Some(range) = paint.out_transition {
let w = (range.len().0 as f32 * PX_PER_FRAME_FALLBACK).min(max_wedge);
if w > 0.0 {
let mut path = PathBuilder::fill();
path.move_to(point(bounds.right(), bounds.top()));
path.line_to(point(bounds.right() - px(w), bounds.top()));
path.line_to(point(bounds.right(), bounds.bottom()));
path.close();
window.paint_path(path.build().expect("wedge path is valid"), paint.color);
}
}
// State overlays, in back-to-front order.
if !paint.enabled {
window.paint_quad(fill(bounds, hsla(0., 0., 0.05, 0.55)));
}
if paint.locked {
window.paint_quad(fill(bounds, hsla(0., 0., 0.1, 0.25)));
}
// Rich content via the decorator, scoped to the frames
// visible inside this body.
let visible_range = FrameRange::new(
Frame::ZERO,
Frame((bounds.size.width.0 / PX_PER_FRAME_FALLBACK) as i64),
);
match paint.content {
ClipContent::Thumbnails => paint
.decorator
.write()
.expect("clip decorator lock is not poisoned")
.paint_thumbnail(window, paint.id, visible_range, bounds),
ClipContent::Waveform => paint
.decorator
.write()
.expect("clip decorator lock is not poisoned")
.paint_waveform(window, paint.id, visible_range, bounds),
ClipContent::None => {}
}
// Selection outline on top of everything.
if paint.selected {
window.paint_quad(
outline(bounds, hsla(0.6, 0.8, 0.6, 1.), BorderStyle::Solid),
);
}
},
)
.size_full())
.child(
div()
.absolute()
.left(px(4.))
.top(px(4.))
.right(px(4.))
.overflow_hidden()
.whitespace_nowrap()
.text_ellipsis()
.text_size(px(11.))
.text_color(hsla(0., 0., 1., 0.92))
.child(label),
)
}
}
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//! Data-source traits: how the timeline widget reads your model.
//!
//! The timeline is **data-agnostic**: it owns no clips, tracks, or sequence
//! state. Instead the host application implements [`TimelineDataSource`] (and
//! the [`TrackData`] / [`ClipData`] traits it pulls in) over its own model,
//! and the widget re-reads through those traits every time the model entity
//! notifies.
//!
//! # Mapping to Oak engine concepts
//!
//! These traits are deliberately shaped like Oak's engine model so the
//! adapter is a thin, mechanical translation:
//!
//! | Timeline trait concept | Oak engine concept |
//! |-----------------------------------|-------------------------------------------|
//! | [`TrackData::clips`] | A track's block list |
//! | [`ClipData`] (normal clip) | `ClipBlock` |
//! | [`ClipData`] with empty range | `GapBlock` (never emitted — gaps are the absence of clips) |
//! | [`ClipData::in_transition`] etc. | `TransitionBlock` attached to a clip edge |
//! | [`TrackData::kind`] | Track type `k_video` / `k_audio` / `k_subtitle` |
//! | [`TrackData::is_locked`] etc. | Track lock / mute / solo / show flags |
//! | [`ClipData::media_in`] | Clip `media_in` (source offset) |
//! | [`ClipData::linked_ids`] | Linked clips (e.g. audio+video from one source) |
//! | [`TimelineDataSource::frame_rate`] | Per-sequence frame rate (e.g. 30000/1001) |
//!
//! # Consistency requirements
//!
//! The widget assumes, but cannot enforce, that within a single read:
//!
//! * [`ClipId`]s are unique across the whole data source and stable across
//! frames (they key the selection set and drag state).
//! * Clips within one track do not overlap and are returned in ascending
//! frame order.
//! * Values never change except as observed between `cx.notify()` calls —
//! the widget may cache layout between notifications.
use crate::{Hsla, Pixels, SharedString};
use super::time::{Frame, FrameRange, FrameRate};
/// A stable, unique identifier for a clip within a [`TimelineDataSource`].
///
/// The widget treats these as opaque: they key the selection set, appear in
/// edit-request events, and are passed back to [`ClipData`] providers. The
/// host application chooses the mapping (Oak will use its engine's clip
/// pointers/UUIDs hashed down, or a generational index).
///
/// Ordered so the selection set can be a `BTreeSet`.
#[derive(Debug, Default, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct ClipId(pub u64);
/// The kind of content a track holds.
///
/// Maps directly onto Oak's track types (`k_video`, `k_audio`,
/// `k_subtitle`). The kind drives default track colors, which toggle buttons
/// the header shows (audio tracks get *mute*, video tracks get *show*), and
/// which clip decorations (waveform vs. thumbnails) are offered.
#[derive(Debug, Default, Clone, Copy, PartialEq, Eq, Hash)]
pub enum TrackKind {
/// Video track. Stacks visually above/below siblings by compositing
/// order; upper tracks occlude lower ones.
#[default]
Video,
/// Audio track. Contributes to the mix; subject to mute/solo.
Audio,
/// Subtitle / caption track.
Subtitle,
}
/// A single clip on a track.
///
/// Corresponds to Oak's `ClipBlock`. All frames are in **sequence time**
/// (frames on the timeline), except [`ClipData::media_in`], which is in
/// **source media time**.
///
/// Implementations must be cheap to call repeatedly during paint; anything
/// expensive (thumbnails, waveforms) belongs behind the
/// [`ClipDecorator`](super::ClipDecorator) cache hooks, not here.
pub trait ClipData {
/// The clip's stable, unique [`ClipId`]. See its docs for the stability
/// requirements.
fn id(&self) -> ClipId;
/// The clip's occupied range in sequence time, `[start, end)`.
///
/// Must have non-zero length for a real clip. Gaps between clips are not
/// represented (Oak's `GapBlock` is implicit here).
fn range(&self) -> FrameRange;
/// The offset into the source media, in frames, at which this clip
/// starts playing.
///
/// A clip created from frame 100 of a source file reports `Frame(100)`.
/// Trimming the clip's left edge by `n` frames increases this by `n`.
/// The widget displays this nowhere directly but forwards it in trim
/// requests' docs and uses it for thumbnail/waveform alignment via the
/// decorator hooks.
fn media_in(&self) -> Frame;
/// Short label shown on the clip body (typically the source file name).
fn label(&self) -> SharedString;
/// Base color of the clip body. The widget derives hover/selected/
/// disabled shades from it. `None` falls back to the track-kind default.
fn color(&self) -> Option<Hsla> {
None
}
/// Clips that must move and trim together with this one.
///
/// This is Oak's *linked clips* concept: audio and video clips recorded
/// from the same source are linked, so trimming the video's head trims
/// the audio identically. The widget expands every move/trim request to
/// cover the transitive link group before emitting it — see
/// [`TimelineEvent::ClipMoveRequested`](super::TimelineEvent::ClipMoveRequested).
///
/// Must not contain `self.id()`. May be empty (the common case).
fn linked_ids(&self) -> Vec<ClipId> {
Vec::new()
}
/// Duration of the clip's **in transition** (Oak: the `TransitionBlock`
/// attached to the clip's head), if any, in frames.
///
/// Rendered as a wedge at the clip's left edge. The transition itself is
/// edited elsewhere; the timeline only displays it.
fn in_transition(&self) -> Option<Frame> {
None
}
/// Duration of the clip's **out transition** (Oak: the `TransitionBlock`
/// attached to the clip's tail), if any, in frames.
fn out_transition(&self) -> Option<Frame> {
None
}
/// Whether the clip is enabled (not disabled/bypassed).
///
/// Disabled clips render dimmed and are skipped by snapping; the flag
/// itself is toggled through the app's engine, not the timeline.
fn is_enabled(&self) -> bool {
true
}
}
/// A single track (row) of the timeline.
///
/// Corresponds to an Oak track of one of the `k_video` / `k_audio` /
/// `k_subtitle` types.
pub trait TrackData {
/// The clip type carried by this track.
type Clip: ClipData;
/// What kind of content this track holds.
fn kind(&self) -> TrackKind;
/// Display name for the track header (e.g. `V1`, `Music`).
fn name(&self) -> SharedString;
/// Whether the track is locked. Locked tracks render normally but reject
/// all edit gestures (no moves, no trims, no drops); the widget checks
/// this before emitting any edit request.
fn is_locked(&self) -> bool {
false
}
/// Whether the track is muted (audio) — silenced in playback.
///
/// Meaningful for [`TrackKind::Audio`]; the header only shows the mute
/// button there.
fn is_muted(&self) -> bool {
false
}
/// Whether the track is soloed (audio) — all non-solo tracks are
/// temporarily silenced.
fn is_solo(&self) -> bool {
false
}
/// Whether the track is visible (video) — Oak's *show* flag.
///
/// Meaningful for [`TrackKind::Video`] and [`TrackKind::Subtitle`].
fn is_visible(&self) -> bool {
true
}
/// The track's row height in the clip area.
///
/// This is view state that Oak persists per sequence; it changes via
/// [`TimelineEvent::TrackHeightChanged`](super::TimelineEvent::TrackHeightChanged)
/// and must be written back into the model there.
fn height(&self) -> Pixels;
/// The clips on this track, in ascending frame order, non-overlapping.
///
/// Returned as a slice so the widget can binary-search by frame. If your
/// model cannot produce a contiguous slice, collect into a buffer you
/// own and return that.
fn clips(&self) -> &[Self::Clip];
}
/// A marker on the sequence ruler (chapter marks, annotations).
#[derive(Debug, Clone, PartialEq)]
pub struct Marker {
/// Where the marker sits, in sequence frames.
pub frame: Frame,
/// Label shown in the marker tooltip / ruler.
pub label: SharedString,
/// Optional marker color; defaults to the theme's accent.
pub color: Option<Hsla>,
}
/// The root data source the timeline widget reads from.
///
/// Implement this on the model object your app already holds as an
/// [`Entity`](crate::Entity), and hand that entity to
/// [`TimelineView::new`](super::TimelineView::new). The widget observes the
/// entity and re-reads everything through this trait on `cx.notify()`.
///
/// # Wiring into Oak
///
/// In Oak, this trait is implemented on the facade over the current
/// sequence: `frame_rate` and `sequence_length` come from the sequence
/// header, `track` walks the sequence's track list, and every edit the
/// widget requests arrives as a [`TimelineEvent`](super::TimelineEvent) that
/// the facade turns into an undoable engine command.
pub trait TimelineDataSource: 'static {
/// The track type returned by [`TimelineDataSource::track`].
type Track: TrackData;
/// The sequence's frame rate (e.g. [`FrameRate::NTSC_2997`]).
///
/// Assumed constant for the lifetime of the sequence; changing it
/// requires rebuilding the view.
fn frame_rate(&self) -> FrameRate;
/// Total length of the sequence in frames — the position just past the
/// last frame of content. Playhead and scroll are clamped to this.
fn sequence_length(&self) -> Frame;
/// Number of tracks. Indices are stable within a single notification
/// cycle.
fn track_count(&self) -> usize;
/// The track at `index`, or `None` if out of range.
///
/// Returns by value so implementations can hand out lightweight
/// snapshot views of their internal track storage.
fn track(&self, index: usize) -> Option<Self::Track>;
/// All sequence markers, in ascending frame order.
fn markers(&self) -> Vec<Marker> {
Vec::new()
}
}
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//! Video-editing timeline widget: tracks, clips, ruler, playhead, snapping.
//!
//! This module provides the timeline at the heart of a non-linear video
//! editor (NLE): a ruler with timecode, stacked tracks of clips, a playhead,
//! marquee selection, drag-to-move and drag-to-trim gestures with snapping.
//!
//! # Architecture
//!
//! The widget is **data-agnostic**. It owns no sequence model; instead the
//! host application implements the traits in [`data`](crate::timeline::data) — [`TimelineDataSource`](crate::timeline::TimelineDataSource),
//! [`TrackData`](crate::timeline::TrackData), [`ClipData`](crate::timeline::ClipData) — over its own model and hands the view an
//! [`Entity`](crate::Entity) of that implementation. The view re-reads
//! everything through those traits whenever the entity notifies.
//!
//! **All edits are emitted as *requests*.** The widget never mutates the
//! model. Every gesture (move, trim, toggle, resize) ends by emitting a
//! [`TimelineEvent`](crate::timeline::TimelineEvent); the host applies the request through its engine and
//! undo stack — keeping the engine the single source of truth — and then
//! calls `cx.notify()` on the data-source entity so the view repaints. If
//! the engine rejects an edit, the host simply doesn't notify and the
//! gesture has no visible effect.
//!
//! **Time is frame-exact.** All positions and durations are integer
//! [`Frame`](crate::timeline::Frame)s at a rational [`FrameRate`](crate::timeline::FrameRate) (e.g. `30000/1001` for NTSC
//! 29.97). No float seconds appear in the public API, so repeated edits
//! cannot accumulate rounding drift; see [`time`](crate::timeline::time).
//!
//! # Wiring into Oak
//!
//! Oak (the Olive-fork video editor built on this crate) maps these pieces
//! onto its `oakengine` facade as follows:
//!
//! * [`TimelineDataSource`](crate::timeline::TimelineDataSource) is implemented on the facade's snapshot of the
//! current sequence: frame rate and length from the sequence header,
//! tracks from the track list (`k_video` / `k_audio` / `k_subtitle` →
//! [`TrackKind`](crate::timeline::TrackKind)), clips from each track's block list (`ClipBlock` →
//! [`ClipData`](crate::timeline::ClipData); `GapBlock` is implicit, `TransitionBlock` →
//! [`ClipData::in_transition`](crate::timeline::ClipData::in_transition) / [`ClipData::out_transition`](crate::timeline::ClipData::out_transition)).
//! * Each [`TimelineEvent`](crate::timeline::TimelineEvent) becomes an undoable engine command:
//! `ClipMoveRequested` → `move_clip`, `ClipTrimRequested` → `trim_clip`
//! (both expanded to the clip's linked group), header toggles → track
//! flag setters. After applying, the facade notifies the sequence entity.
//! * [`ClipDecorator`](crate::timeline::ClipDecorator) is implemented over Oak's codec frame cache and audio
//! peak cache to paint thumbnails and waveforms.
//! * [`PlayheadTicker`](crate::timeline::PlayheadTicker) is driven by the engine's playback state; seek
//! requests flow back as non-undoable `set_playhead` calls.
//!
//! See `examples/learn/timeline.rs` for a minimal working sketch with a mock
//! data source.
//!
//! # Status
//!
//! Implemented: the pure time/state arithmetic ([`time`](crate::timeline::time),
//! [`TimelineState`](crate::timeline::TimelineState)) is unit-tested, and
//! [`TimelineView`](crate::timeline::TimelineView) composes the ruler, track
//! headers, clips and playhead into the layout documented above, wiring up
//! seek, clip move/trim with snapping, marquee selection, zoom and
//! track-height resize.
pub mod clip;
pub mod data;
pub mod playhead;
pub mod ruler;
pub mod state;
pub mod time;
pub mod track_header;
pub mod timeline_view;
pub use clip::*;
pub use data::*;
pub use playhead::*;
pub use ruler::*;
pub use state::*;
pub use time::*;
pub use track_header::*;
pub use timeline_view::*;
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//! The playhead: its on-screen element and the playback ticker.
//!
//! [`PlayheadElement`] draws the current-position line across ruler and
//! tracks plus a grab handle on the ruler. [`PlayheadTicker`] advances the
//! playhead during playback by converting wall-clock elapsed time into
//! frames at the sequence rate — the only sanctioned wall-clock→frames
//! conversion in the widget, going through
//! [`seconds_to_frame`](super::seconds_to_frame).
use std::time::Instant;
use crate::{
App, Bounds, Hsla, PathBuilder, Pixels, Window, canvas, fill, point, px, size, prelude::*,
};
use super::time::{Frame, FrameRate};
/// The vertical playhead line and its ruler grab handle.
///
/// Geometry is supplied pre-computed: `x` is the playhead's screen position
/// ([`TimelineState::point_at_frame`](super::TimelineState::point_at_frame)),
/// so the element itself does no time math.
#[derive(IntoElement)]
pub struct PlayheadElement {
x: Pixels,
color: Hsla,
}
impl PlayheadElement {
/// Creates the playhead element at screen position `x`.
pub fn new(x: Pixels, color: Hsla) -> Self {
PlayheadElement { x, color }
}
/// Screen x of the line.
pub fn x(&self) -> Pixels {
self.x
}
}
impl RenderOnce for PlayheadElement {
fn render(self, _window: &mut Window, _cx: &mut App) -> impl IntoElement {
let x = self.x;
let color = self.color;
canvas(
move |_bounds, _window, _cx| (),
move |bounds, (), window, cx| {
let _ = cx;
let x = bounds.left() + x;
// The playhead line, full height of the element. The width is
// 1 px and the line is centered on `x`.
window.paint_quad(fill(
Bounds {
origin: point(x, bounds.top()),
size: size(px(1.0), bounds.size.height),
},
color,
));
// A small downward-pointing grab handle at the top of the
// line, marking where the user can drag to seek.
let handle_height = 8.0;
let mut path = PathBuilder::fill();
path.move_to(point(px(x.0 - 5.0), bounds.top()));
path.line_to(point(px(x.0 + 6.0), bounds.top()));
path.line_to(point(px(x.0 + 0.5), bounds.top() + px(handle_height)));
path.close();
let path = path
.build()
.expect("playhead handle path always builds");
window.paint_path(path, color);
},
)
}
}
/// Drives playhead advancement while the sequence is playing.
///
/// # Drift-free accumulation
///
/// The ticker records the wall-clock [`Instant`] and the exact [`Frame`] at
/// which playback started, and on every animation frame computes:
///
/// ```text
/// playhead = start_frame + seconds_to_frame(rate, now - start_instant)
/// ```
///
/// It never adds a per-tick delta to the previous playhead — that would
/// accumulate rounding error and drift against the audio clock. Because both
/// anchors are fixed, total error stays under half a frame no matter how
/// long playback runs.
///
/// The ticker is driven by [`Window::request_animation_frame`](crate::Window::request_animation_frame) and stops
/// re-scheduling itself when [`PlayheadTicker::stop`] is called or the view
/// is released. Every computed position goes through
/// [`TimelineState::set_playhead`](super::TimelineState::set_playhead)
/// (clamped to the sequence) and emits [`TimelineEvent::PlayheadChanged`](super::TimelineEvent::PlayheadChanged)
/// when it changes.
pub struct PlayheadTicker {
rate: FrameRate,
start_frame: Frame,
start_instant: Option<Instant>,
}
impl PlayheadTicker {
/// Creates a stopped ticker for sequences running at `rate`.
pub fn new(rate: FrameRate) -> Self {
PlayheadTicker {
rate,
start_frame: Frame::ZERO,
start_instant: None,
}
}
/// Whether playback is currently running.
pub fn is_playing(&self) -> bool {
self.start_instant.is_some()
}
/// Starts playback from `start_frame`.
///
/// Re-anchors both the wall-clock and frame anchors (see the type docs),
/// so pausing and resuming never accumulates error. If already playing,
/// this restarts the anchor — useful for jog/shuttle seeks mid-playback.
///
/// The owning [`TimelineView`](super::TimelineView) is responsible for
/// scheduling the animation-frame loop
/// ([`Window::request_animation_frame`](crate::Window::request_animation_frame)) and polling
/// [`Self::current_frame`] each tick, pushing the result through
/// [`TimelineState::set_playhead`](super::TimelineState::set_playhead)
/// and emitting [`TimelineEvent::PlayheadChanged`](super::TimelineEvent::PlayheadChanged) on change.
pub fn start(&mut self, start_frame: Frame) {
self.start_frame = start_frame;
self.start_instant = Some(Instant::now());
}
/// The playhead position right now, per the drift-free formula in the
/// type docs. When stopped, returns the last anchor frame.
pub fn current_frame(&self) -> Frame {
match self.start_instant {
Some(instant) => {
self.start_frame
+ super::time::seconds_to_frame(self.rate, instant.elapsed().as_secs_f64())
}
None => self.start_frame,
}
}
/// Stops playback. Returns the frame playback stopped at, so the caller
/// can make it the new playhead rest position.
pub fn stop(&mut self) -> Frame {
let frame = self.current_frame();
self.start_instant = None;
self.start_frame = frame;
frame
}
}
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//! The ruler: timecode ticks, labels, work-area band, and seek handling.
//!
//! [`TimelineRuler`] is a custom element (built on [`canvas`](crate::canvas))
//! painted across the top of [`TimelineView`](super::TimelineView). It shares
//! the clip area's frame↔pixel mapping via [`TimelineState`], so ticks and
//! clips stay aligned at every zoom level.
//!
//! # Adaptive tick spacing
//!
//! The ruler picks the smallest "nice" step whose on-screen spacing is at
//! least [`TimelineRuler::MIN_TICK_SPACING`], walking this ladder (in frames, at the
//! sequence's [`FrameRate`]):
//!
//! `1, 2, 5, 10, 30, 1 s, 2 s, 5 s, 10 s, 30 s, 1 min, 5 min, 10 min, …`
//!
//! so labels never overlap whether you're zoomed to a single frame or to a
//! two-hour sequence. Major ticks get a
//! [`format_timecode`](super::format_timecode) label; minor ticks are drawn
//! shorter and unlabeled.
use crate::{
App, Bounds, Font, SharedString, TextAlign, TextRun, Window, canvas, fill, hsla, point, px,
size, prelude::*,
};
use super::{
state::TimelineState,
time::{Frame, FrameRange, FrameRate, TimeDisplay},
};
/// The sequence ruler rendered above the tracks.
///
/// Cheap to construct — all fields are plain data copied out of the view
/// each frame. The element is purely visual: it paints ticks, labels and the
/// work-area band on a [`canvas`](crate::canvas). Hit-testing and seeking
/// (mouse-down = move the playhead, dragging the work-area band edges) are
/// wired up by [`TimelineView`](super::TimelineView)'s interactive wrapper,
/// because elements cannot emit events.
#[derive(IntoElement)]
pub struct TimelineRuler {
state: TimelineState,
frame_rate: FrameRate,
sequence_length: Frame,
display: TimeDisplay,
}
impl TimelineRuler {
/// Minimum on-screen distance between two labeled ticks, in pixels. The
/// adaptive step ladder never picks a step smaller than this.
pub const MIN_TICK_SPACING: f32 = 80.0;
/// Creates a ruler element snapshotting the given view state.
///
/// * `state` — supplies zoom and horizontal scroll; the ruler shares the
/// clip area's mapping exactly.
/// * `frame_rate` / `sequence_length` — from the
/// [`TimelineDataSource`](super::TimelineDataSource).
pub fn new(
state: TimelineState,
frame_rate: FrameRate,
sequence_length: Frame,
) -> Self {
TimelineRuler {
state,
frame_rate,
sequence_length,
display: TimeDisplay::default(),
}
}
/// Builder: how to label major ticks. Defaults to
/// [`TimeDisplay::Timecode`].
pub fn time_display(mut self, display: TimeDisplay) -> Self {
self.display = display;
self
}
/// The tick step (in frames) the ruler would choose at the given zoom.
///
/// Exposed for tests and for snapping the playhead-drag indicator to the
/// visible grid. Must return a value from the "nice step" ladder
/// described in the module docs such that
/// `step * zoom >= Self::MIN_TICK_SPACING` for all but the coarsest
/// step.
pub fn tick_step(&self, zoom: f32) -> Frame {
// Nominal (integer) frames per second, matching the non-drop-frame
// convention used by `format_timecode` (NTSC 29.97 labels in 30 fps).
let fps = self.frame_rate.as_f64().round() as i64;
// The "nice step" ladder, finest to coarsest, in frames:
// 1, 2, 5, 10, 30 (frames), 1/2/5/10/30 seconds, 1/5/10/30 minutes,
// 1/2 hours.
let ladder = [
1,
2,
5,
10,
30,
fps,
2 * fps,
5 * fps,
10 * fps,
30 * fps,
60 * fps,
300 * fps,
600 * fps,
1800 * fps,
3600 * fps,
7200 * fps,
];
for step in ladder {
if step as f32 * zoom >= Self::MIN_TICK_SPACING {
return Frame(step);
}
}
// Coarsest step; the spacing contract allows the last ladder entry to
// fall short of `MIN_TICK_SPACING`.
Frame(7200 * fps)
}
/// The work-area band to paint, if any.
pub fn work_area(&self) -> Option<FrameRange> {
self.state.work_area
}
/// Label text for a major tick at `frame`, per
/// [`Self::time_display`].
pub fn tick_label(&self, frame: Frame) -> SharedString {
super::time::format_timecode(frame, self.frame_rate, self.display).into()
}
}
/// A single ruler tick computed during canvas prepaint.
struct RulerTick {
/// Local x within the ruler (relative to its left edge, which aligns
/// with the clip area's left edge).
x: f32,
/// Whether this is a major (tall, labeled) tick.
major: bool,
/// The label for major ticks.
label: Option<SharedString>,
}
/// Everything the canvas paint closure needs, computed in prepaint.
struct RulerContent {
ticks: Vec<RulerTick>,
/// Local x-extents `(left, right)` of the work-area band, if a work
/// area is set.
work_area: Option<(f32, f32)>,
}
impl RenderOnce for TimelineRuler {
fn render(self, _window: &mut Window, _cx: &mut App) -> impl IntoElement {
canvas(
move |bounds, _window, _cx| {
// All state is captured by moving `self` into this prepaint
// closure; the paint closure only needs the precomputed
// `RulerContent`, so it borrows nothing from `self`.
let state = &self.state;
let work_area = self.work_area();
let step = self.tick_step(state.zoom);
let sequence_length = self.sequence_length;
// First and last on-screen frames in ruler-local coordinates,
// which match the clip area's, so `TimelineState`'s
// frame↔pixel mapping applies directly. The last frame is
// clamped to the sequence so the ruler doesn't draw an
// endless row of ticks if the view is scrolled far right.
let first = state.frame_at_point(px(0.0));
let last = Frame(
state
.frame_at_point(bounds.size.width)
.0
.min(sequence_length.0),
);
// Align to multiples of `step` so ticks stay put relative to
// the clip grid while scrolling.
let start = Frame(first.0.div_euclid(step.0) * step.0);
let mut ticks = Vec::new();
let mut frame = start;
while frame <= last {
ticks.push(RulerTick {
x: state.point_at_frame(frame).0,
major: true,
label: Some(self.tick_label(frame)),
});
frame = frame + step;
}
// Minor ticks at the midpoint between majors, only when they
// keep enough pixel separation to be legible.
if step.0 >= 2 && (step.0 as f32 / 2.0) * state.zoom >= 4.0 {
let mut frame = Frame(start.0 + step.0 / 2);
while frame <= last {
ticks.push(RulerTick {
x: state.point_at_frame(frame).0,
major: false,
label: None,
});
frame = frame + step;
}
}
RulerContent {
ticks,
work_area: work_area.map(|range| {
(
state.point_at_frame(range.start).0,
state.point_at_frame(range.end).0,
)
}),
}
},
move |bounds, content, window, cx| {
let baseline_color = hsla(0.0, 0.0, 0.5, 0.5);
let major_color = hsla(0.0, 0.0, 0.6, 0.9);
let minor_color = hsla(0.0, 0.0, 0.6, 0.45);
let text_color = hsla(0.0, 0.0, 0.5, 1.0);
let band_color = hsla(0.63, 0.55, 0.55, 0.10);
let bottom = bounds.bottom();
// Work-area band under the ticks, with edge lines.
if let Some((left, right)) = content.work_area {
let width = px((right - left).max(0.0));
let left = bounds.left() + px(left);
let band = Bounds {
origin: point(left, bounds.top()),
size: size(width, bounds.size.height),
};
window.paint_quad(fill(band, band_color));
for edge in [left.0, left.0 + width.0] {
window.paint_quad(fill(
Bounds {
origin: point(px(edge), bounds.top()),
size: size(px(1.0), bounds.size.height),
},
band_color,
));
}
}
// Baseline along the bottom of the ruler.
window.paint_quad(fill(
Bounds {
origin: point(bounds.left(), bottom - px(1.0)),
size: size(bounds.size.width, px(1.0)),
},
baseline_color,
));
for tick in content.ticks {
let x = bounds.left() + px(tick.x);
let height = if tick.major { 16.0 } else { 8.0 };
window.paint_quad(fill(
Bounds {
origin: point(x, bottom - px(height)),
size: size(px(1.0), px(height)),
},
if tick.major {
major_color
} else {
minor_color
},
));
if let Some(label) = tick.label {
let len = label.len();
let line = window.text_system().shape_line(
label,
px(11.0),
&[TextRun {
len,
font: Font::default(),
color: text_color,
background_color: None,
underline: None,
strikethrough: None,
letter_spacing: None,
}],
None,
);
let _ = line.paint(
point(px(x.0 + 4.0), bottom - px(23.0)),
px(12.0),
TextAlign::Left,
None,
window,
cx,
);
}
}
},
)
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn tick_step_returns_nice_ladder_step() {
let ruler = TimelineRuler::new(
TimelineState::new(),
FrameRate::new(30, 1),
Frame(30 * 60 * 60),
);
// At 100 px/frame a single frame spans 100 px: the finest step wins.
assert_eq!(ruler.tick_step(100.0), Frame(1));
// At 3 px/frame a 1-second step spans 90 px: the smallest ladder
// entry that clears MIN_TICK_SPACING is one second (30 frames).
assert_eq!(ruler.tick_step(3.0), Frame(30));
// At 1/3000 px/frame a 2-hour step spans 64.8 px, under the minimum;
// the ladder's last entry is the fallback.
assert_eq!(ruler.tick_step(0.0003), Frame(7200 * 30));
}
#[test]
fn tick_step_uses_nominal_fps_for_fractional_rates() {
// NTSC 29.97 labels ticks in nominal 30 fps, matching
// `format_timecode`'s non-drop-frame convention.
let ruler = TimelineRuler::new(
TimelineState::new(),
FrameRate::NTSC_2997,
Frame(30 * 60 * 60),
);
assert_eq!(ruler.tick_step(3.0), Frame(30));
}
#[test]
fn tick_step_keeps_labels_apart() {
let ruler = TimelineRuler::new(
TimelineState::new(),
FrameRate::new(25, 1),
Frame(25 * 60 * 60),
);
for zoom in [0.001, 0.01, 0.1, 0.5, 1.0, 3.0, 10.0, 100.0, 1000.0] {
let step = ruler.tick_step(zoom);
// The coarsest step (2 hours at 25 fps) is the documented
// exception to the spacing contract.
if step.0 != 7200 * 25 {
assert!(
step.0 as f32 * zoom >= TimelineRuler::MIN_TICK_SPACING,
"zoom {zoom}: step {step:?} under-spaces"
);
}
}
}
}
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//! Pure view-state for the timeline: zoom, scroll, playhead, selection.
//!
//! [`TimelineState`] holds no [`Entity`](crate::Entity) handles and no model
//! references — it is plain data with pure methods, which makes it the
//! unit-testable core of the widget. [`TimelineView`](super::TimelineView)
//! owns one of these and funnels every interaction through it.
//!
//! # Coordinate model
//!
//! The clip area uses a single affine mapping between sequence frames and
//! pixels, parameterized by `zoom` (pixels per frame) and `scroll_offset`
//! (the content position currently at the top-left of the viewport):
//!
//! ```text
//! screen_x(frame) = frame * zoom - scroll_offset.x
//! frame_at(x) = (x + scroll_offset.x) / zoom
//! ```
//!
//! [`TimelineState::frame_at_point`] and [`TimelineState::point_at_frame`]
//! are exact inverses (up to float rounding and frame truncation) and both
//! are implemented here — they are the contract the painter and the mouse
//! handlers share.
use std::collections::BTreeSet;
use crate::{Pixels, Point, px, point};
use super::data::ClipId;
use super::time::{Frame, FrameRange};
/// Minimum zoom: 0.001 pixels per frame (a full day of 24 fps fits in ~86 px).
pub const MIN_ZOOM: f32 = 0.001;
/// Maximum zoom: 1000 pixels per frame (one frame fills a large display).
pub const MAX_ZOOM: f32 = 1000.0;
/// View-local state of the timeline: zoom, scroll, playhead, selection.
///
/// All fields are public so tests can construct states directly, but the
/// invariants below are only maintained if you go through the methods:
///
/// * `zoom` stays within `[MIN_ZOOM, MAX_ZOOM]` (use [`Self::set_zoom`]).
/// * `scroll_offset` components stay `>= px(0.)`.
/// * `playhead` stays within `[Frame::ZERO, sequence_length]` (use
/// [`Self::set_playhead`]).
#[derive(Debug, Clone)]
pub struct TimelineState {
/// Horizontal scale, in **pixels per frame**. Drives both the clip area
/// and the ruler. Clamped to `[MIN_ZOOM, MAX_ZOOM]` by
/// [`Self::set_zoom`].
pub zoom: f32,
/// Content coordinate currently at the top-left of the viewport. `x`
/// scrolls the whole timeline; `y` scrolls the stacked tracks.
pub scroll_offset: Point<Pixels>,
/// Current playhead position, in sequence frames.
pub playhead: Frame,
/// The current clip selection.
///
/// A `BTreeSet` so iteration order is deterministic (paint z-order of
/// selection outlines, test assertions) and membership tests are cheap.
pub selection: BTreeSet<ClipId>,
/// Whether drag operations snap to clip edges, the playhead, work-area
/// edges and markers. Toggled by the user (Oak: the magnet toolbar
/// button); checked by every drag handler before calling
/// [`snap`](super::snap).
pub snap_enabled: bool,
/// The work area (render/export in-out range), if set. Shown as a band
/// on the ruler and offered as snap points.
pub work_area: Option<FrameRange>,
}
impl Default for TimelineState {
fn default() -> Self {
TimelineState {
zoom: 1.0,
scroll_offset: point(px(0.), px(0.)),
playhead: Frame::ZERO,
selection: BTreeSet::new(),
snap_enabled: true,
work_area: None,
}
}
}
impl TimelineState {
/// Creates a default state: zoom 1 px/frame, no scroll, playhead at
/// zero, empty selection, snapping on, no work area.
pub fn new() -> Self {
Self::default()
}
/// Maps a horizontal screen position in the clip area to a sequence
/// frame: `(x + scroll_offset.x) / zoom`, rounded **toward zero** to the
/// nearest whole frame.
///
/// Positions left of the content start yield negative frames; callers
/// clamp to the sequence as appropriate. This is the exact inverse of
/// [`Self::point_at_frame`] — see the module docs for the mapping.
///
/// # Panics
///
/// Never panics in release; in debug it asserts that `zoom > 0`.
pub fn frame_at_point(&self, x: Pixels) -> Frame {
debug_assert!(self.zoom > 0.0, "zoom must be positive");
let content_x = x + self.scroll_offset.x;
Frame((content_x / px(self.zoom)) as i64)
}
/// Maps a sequence frame to its horizontal screen position in the clip
/// area: `frame * zoom - scroll_offset.x`.
///
/// Frames scrolled off-screen yield negative or beyond-viewport values;
/// that is expected — painters clip to their bounds.
pub fn point_at_frame(&self, frame: Frame) -> Pixels {
px(frame.0 as f32 * self.zoom) - self.scroll_offset.x
}
/// Sets the zoom, clamped to `[MIN_ZOOM, MAX_ZOOM]`, while keeping the
/// frame under `anchor` (a screen x position, typically the cursor)
/// stationary on screen.
///
/// # Math contract
///
/// Let `f = frame_at_point(anchor)` (fractional, before truncation).
/// After zooming, `scroll_offset.x` is adjusted so that
/// `f * new_zoom - new_scroll_x == anchor`, i.e.:
///
/// ```text
/// new_scroll_x = (anchor + old_scroll_x) * (new_zoom / old_zoom) - anchor
/// ```
///
/// clamped to `>= px(0.)`. This is the standard "zoom to cursor"
/// behavior of every NLE.
pub fn set_zoom(&mut self, zoom: f32, anchor: Pixels) {
let new_zoom = zoom.clamp(MIN_ZOOM, MAX_ZOOM);
let old_zoom = self.zoom.max(MIN_ZOOM);
let content_at_anchor = anchor + self.scroll_offset.x;
let new_scroll = content_at_anchor * (new_zoom / old_zoom) - anchor;
self.zoom = new_zoom;
self.scroll_offset.x = if new_scroll < px(0.) { px(0.) } else { new_scroll };
}
/// Sets the playhead, clamped to `[Frame::ZERO, sequence_length]`.
///
/// `sequence_length` comes from
/// [`TimelineDataSource::sequence_length`](super::TimelineDataSource::sequence_length);
/// passing the inclusive end is legal — the playhead may rest one frame
/// past the last content frame.
pub fn set_playhead(&mut self, frame: Frame, sequence_length: Frame) {
self.playhead = frame.clamp(Frame::ZERO, sequence_length);
}
/// Replaces the selection with exactly `id`.
pub fn select(&mut self, id: ClipId) {
self.selection.clear();
self.selection.insert(id);
}
/// Adds `id` to the selection without disturbing the rest (shift-click).
pub fn add_to_selection(&mut self, id: ClipId) {
self.selection.insert(id);
}
/// Toggles `id`'s membership in the selection (ctrl/cmd-click).
pub fn toggle(&mut self, id: ClipId) {
if !self.selection.remove(&id) {
self.selection.insert(id);
}
}
/// Empties the selection.
pub fn clear_selection(&mut self) {
self.selection.clear();
}
/// Selects exactly the given clips (marquee/rubber-band result).
///
/// The hit-testing that produces `ids` lives in
/// [`TimelineView`](super::TimelineView); this method only stores the
/// outcome, replacing any previous selection.
pub fn select_range(&mut self, ids: impl IntoIterator<Item = ClipId>) {
self.selection = ids.into_iter().collect();
}
/// Whether `id` is currently selected.
pub fn is_selected(&self, id: ClipId) -> bool {
self.selection.contains(&id)
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn point_and_frame_are_inverse() {
let mut state = TimelineState::new();
state.zoom = 2.5;
state.scroll_offset.x = px(40.);
let x = state.point_at_frame(Frame(100));
assert_eq!(state.frame_at_point(x), Frame(100));
}
#[test]
fn zoom_keeps_anchor_frame_stationary() {
let mut state = TimelineState::new();
state.scroll_offset.x = px(100.);
let anchor = px(200.);
// At zoom 1, frame 300 sits at screen x = 300 - 100 = 200 = anchor.
state.set_zoom(4.0, anchor);
// After zooming, frame 300 must still sit exactly under the anchor.
assert_eq!(state.point_at_frame(Frame(300)), anchor);
}
#[test]
fn playhead_is_clamped() {
let mut state = TimelineState::new();
state.set_playhead(Frame(-5), Frame(100));
assert_eq!(state.playhead, Frame::ZERO);
state.set_playhead(Frame(500), Frame(100));
assert_eq!(state.playhead, Frame(100));
}
}
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//! Frame-exact time types for the timeline widget.
//!
//! The timeline's canonical time unit is the **frame**, expressed as an
//! [`i64`] inside [`Frame`]. Durations and positions are never stored as
//! floating-point seconds: floats drift and accumulate rounding error, which
//! is unacceptable for an editing tool where an off-by-one frame is a visible
//! bug. The only place seconds appear is at the edges of the system —
//! converting wall-clock playback time into frames (see
//! [`super::playhead::PlayheadTicker`]) and formatting human-readable labels
//! via [`format_timecode`].
//!
//! This mirrors the Oak engine's time model, where canonical time is a
//! rational `int64 num/den` and the ABI exchanges `int64` frame timestamps
//! together with a per-sequence [`FrameRate`] such as `30000/1001`.
//!
//! # Invariants
//!
//! * A [`FrameRate`] is always normalized to a positive, non-zero numerator
//! and denominator by [`FrameRate::new`].
//! * All conversions that produce frames from floats round deterministically;
//! see [`seconds_to_frame`] for the exact rounding policy.
//! * [`FrameRange`] is half-open: `[start, end)`.
use crate::{Pixels, px};
/// A rational frame rate: `num / den` frames per second.
///
/// Frame rates in professional video are frequently *not* integers; the
/// classic example is NTSC 29.97 fps, which is exactly `30000/1001`. Storing
/// the rate as a pair of integers keeps every downstream computation exact.
///
/// # Invariants
///
/// Both `num` and `den` are guaranteed non-zero after construction through
/// [`FrameRate::new`]. Constructing the struct literal directly is possible
/// (the fields are public so the type is usable in `const` contexts) but
/// callers must uphold the non-zero invariant themselves.
///
/// # Examples
///
/// ```
/// # use gpui::timeline::FrameRate;
/// let ntsc = FrameRate::new(30000, 1001);
/// assert!((ntsc.as_f64() - 29.97002997).abs() < 1e-6);
/// ```
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct FrameRate {
/// Numerator of the rate (frames per `den` seconds). Must be non-zero.
pub num: u32,
/// Denominator of the rate. Must be non-zero.
pub den: u32,
}
impl FrameRate {
/// NTSC "29.97" fps, exactly `30000/1001`.
pub const NTSC_2997: FrameRate = FrameRate {
num: 30000,
den: 1001,
};
/// NTSC "23.976" fps, exactly `24000/1001`.
pub const NTSC_23976: FrameRate = FrameRate {
num: 24000,
den: 1001,
};
/// Creates a frame rate from a numerator and denominator.
///
/// # Panics
///
/// Panics if either `num` or `den` is zero — a zero frame rate is
/// meaningless and would cause division by zero in every conversion.
///
/// # Examples
///
/// ```
/// # use gpui::timeline::FrameRate;
/// let pal = FrameRate::new(25, 1);
/// assert_eq!(pal.as_f64(), 25.0);
/// ```
pub fn new(num: u32, den: u32) -> Self {
assert!(num != 0 && den != 0, "frame rate components must be non-zero");
FrameRate { num, den }
}
/// Returns the rate as a floating-point frames-per-second value.
///
/// Intended for display and for one-shot wall-clock conversions only;
/// never store positions or durations derived from this value.
pub fn as_f64(self) -> f64 {
self.num as f64 / self.den as f64
}
}
/// An absolute position or duration on the timeline, in frames.
///
/// Negative values are representable (they occasionally arise during drag
/// interactions before clamping) but are never valid as final positions in a
/// sequence; consumers should clamp to `[Frame(0), sequence_length)`.
///
/// `Frame` is `Ord`, so collections of frames (and of [`ClipId`](super::ClipId)s
/// keyed by frame) sort naturally.
#[derive(Debug, Default, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct Frame(pub i64);
impl Frame {
/// Frame zero, the start of every sequence.
pub const ZERO: Frame = Frame(0);
/// Returns the raw frame number.
pub fn number(self) -> i64 {
self.0
}
/// Returns this frame as a [`Pixels`] offset at the given zoom
/// (pixels per frame). Pure scaling, no scroll compensation — see
/// [`TimelineState::point_at_frame`](super::TimelineState::point_at_frame)
/// for the scroll-aware variant.
pub fn to_pixels(self, zoom: f32) -> Pixels {
Pixels::from(self.0 as f32 * zoom)
}
}
impl std::ops::Add for Frame {
type Output = Frame;
fn add(self, rhs: Frame) -> Frame {
Frame(self.0 + rhs.0)
}
}
impl std::ops::Sub for Frame {
type Output = Frame;
fn sub(self, rhs: Frame) -> Frame {
Frame(self.0 - rhs.0)
}
}
impl std::ops::AddAssign for Frame {
fn add_assign(&mut self, rhs: Frame) {
self.0 += rhs.0;
}
}
/// A half-open range of frames, `[start, end)`.
///
/// Half-open semantics match the Oak engine's block model: a clip occupying
/// frames `[10, 20)` has length 10 and abuts a clip starting at frame 20 with
/// no overlap and no gap. An empty range (`start == end`) is legal and
/// represents zero duration.
#[derive(Debug, Default, Clone, Copy, PartialEq, Eq, Hash)]
pub struct FrameRange {
/// First frame of the range (inclusive).
pub start: Frame,
/// End of the range (exclusive).
pub end: Frame,
}
impl FrameRange {
/// Creates a range from `start` (inclusive) to `end` (exclusive).
///
/// # Panics
///
/// Panics if `end < start`.
pub fn new(start: Frame, end: Frame) -> Self {
assert!(end >= start, "frame range end must not precede start");
FrameRange { start, end }
}
/// The number of frames in the range. Zero for an empty range.
pub fn len(&self) -> Frame {
Frame(self.end.0 - self.start.0)
}
/// Whether the range contains no frames.
pub fn is_empty(&self) -> bool {
self.start == self.end
}
/// Whether `frame` lies inside the range (`start <= frame < end`).
pub fn contains(&self, frame: Frame) -> bool {
self.start <= frame && frame < self.end
}
/// Whether two ranges share at least one frame.
pub fn overlaps(&self, other: &FrameRange) -> bool {
self.start < other.end && other.start < self.end
}
}
/// How time should be presented to the user in rulers and inspectors.
#[derive(Debug, Default, Clone, Copy, PartialEq, Eq, Hash)]
pub enum TimeDisplay {
/// `HH:MM:SS:FF` timecode. This is the default and the standard in
/// professional video editing.
///
/// Drop-frame timecode (`;` separator, frame-number skipping for NTSC
/// rates) is **not implemented yet**; [`format_timecode`] currently
/// always produces non-drop-frame timecode. See its documentation.
#[default]
Timecode,
/// A plain frame counter, e.g. `1048576`.
Frames,
/// Seconds with millisecond precision, e.g. `83.708`.
Seconds,
}
/// Converts a frame position to floating-point seconds at `rate`.
///
/// This is a pure, one-shot conversion: `frame * den / num`. It is exact for
/// any frame whose magnitude keeps `frame * den` within `f64`'s 53-bit
/// mantissa (far beyond any realistic sequence length).
///
/// # Examples
///
/// ```
/// # use gpui::timeline::{Frame, FrameRate, frame_to_seconds};
/// let rate = FrameRate::new(30000, 1001);
/// // Frame 30 at ~29.97 fps is just over one second.
/// assert!((frame_to_seconds(Frame(30), rate) - 1.001).abs() < 1e-9);
/// ```
pub fn frame_to_seconds(frame: Frame, rate: FrameRate) -> f64 {
frame.0 as f64 * rate.den as f64 / rate.num as f64
}
/// Converts floating-point seconds to the nearest frame at `rate`.
///
/// # Rounding policy
///
/// The result is rounded to the **nearest frame, ties away from zero**
/// (`f64::round` semantics). This makes [`seconds_to_frame`] and
/// [`frame_to_seconds`] approximate inverses for any input that is already
/// near a frame boundary, and it is deterministic across platforms.
///
/// This function exists for converting wall-clock durations (mouse drags
/// measured in seconds, playback elapsed time) into frames. It must never be
/// used to *store* time — convert once, then keep the [`Frame`].
///
/// # Examples
///
/// ```
/// # use gpui::timeline::{Frame, FrameRate, seconds_to_frame};
/// let rate = FrameRate::new(24, 1);
/// assert_eq!(seconds_to_frame(rate, 1.0), Frame(24));
/// assert_eq!(seconds_to_frame(rate, 1.02), Frame(24)); // rounds to nearest
/// assert_eq!(seconds_to_frame(rate, 1.03), Frame(25));
/// ```
pub fn seconds_to_frame(rate: FrameRate, seconds: f64) -> Frame {
Frame((seconds * rate.num as f64 / rate.den as f64).round() as i64)
}
/// Formats `frame` for display according to `display`.
///
/// * [`TimeDisplay::Frames`] — the raw frame number.
/// * [`TimeDisplay::Seconds`] — seconds with millisecond precision.
/// * [`TimeDisplay::Timecode`] — non-drop-frame `HH:MM:SS:FF`. The frame
/// component width derives from the frame rate (two digits for rates below
/// 100 fps).
///
/// # Drop-frame timecode
///
/// Drop-frame timecode (the `HH:MM:SS;FF` convention used with NTSC rates so
/// that timecode stays in lockstep with wall-clock time) is **future work**.
/// Calling this with [`TimeDisplay::Timecode`] and an NTSC rate such as
/// [`FrameRate::NTSC_2997`] currently yields non-drop-frame timecode, which
/// drifts from wall-clock time by about 3.6 seconds per hour. Callers that
/// need broadcast-correct labels must not rely on this function yet.
///
/// Negative frames are formatted with a leading `-` applied to the whole
/// timecode (e.g. `-00:00:01:12`).
///
/// # Examples
///
/// ```
/// # use gpui::timeline::{Frame, FrameRate, TimeDisplay, format_timecode};
/// let rate = FrameRate::new(24, 1);
/// assert_eq!(format_timecode(Frame(0), rate, TimeDisplay::Timecode), "00:00:00:00");
/// assert_eq!(
/// format_timecode(Frame(24 * 60 * 60 + 24 * 60 + 24 + 12), rate, TimeDisplay::Timecode),
/// "01:01:01:12",
/// );
/// assert_eq!(format_timecode(Frame(42), rate, TimeDisplay::Frames), "42");
/// ```
pub fn format_timecode(frame: Frame, rate: FrameRate, display: TimeDisplay) -> String {
match display {
TimeDisplay::Frames => frame.0.to_string(),
TimeDisplay::Seconds => format!("{:.3}", frame_to_seconds(frame, rate)),
TimeDisplay::Timecode => {
let negative = frame.0 < 0;
let mut n = frame.0.unsigned_abs();
// Nominal (integer) frame count per second, matching the
// non-drop-frame convention: NTSC 29.97 uses 30 frames/sec.
let fps = rate.as_f64().round() as u64;
let frames = n % fps;
n /= fps;
let seconds = n % 60;
n /= 60;
let minutes = n % 60;
let hours = n / 60;
format!(
"{}{:02}:{:02}:{:02}:{:02}",
if negative { "-" } else { "" },
hours,
minutes,
seconds,
frames
)
}
}
}
/// What produced a [`SnapPoint`]. Used by the UI to pick an indicator style
/// and by tests to assert snapping priority.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum SnapKind {
/// The start edge of a clip.
ClipStart,
/// The end edge of a clip.
ClipEnd,
/// The playhead.
Playhead,
/// An edge of the work area (in or out point).
WorkAreaEdge,
/// A user or chapter marker.
Marker,
}
/// A frame position that dragged elements can snap to.
///
/// Snap points are gathered fresh on every drag move from the current
/// [`TimelineDataSource`](super::TimelineDataSource): clip edges, the
/// playhead, work-area edges and markers.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct SnapPoint {
/// The frame to snap to.
pub frame: Frame,
/// What this point represents.
pub kind: SnapKind,
}
/// The outcome of a successful [`snap`] query.
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct SnapResult {
/// The snapped frame — equal to the winning [`SnapPoint`]'s frame.
pub frame: Frame,
/// The kind of the winning snap point.
pub kind: SnapKind,
/// On-screen distance between the drag position and the snap point, in
/// pixels. Always `<=` the threshold passed to [`snap`]. Useful for
/// fading the snap indicator as the cursor approaches.
pub distance: Pixels,
}
/// Finds the best snap target for a dragged position, or `None` if nothing
/// is close enough.
///
/// # Contract
///
/// * `target` is the unsnapped frame position of the dragged edge or clip.
/// * `points` is evaluated lazily; the iterator may be cheap to reconstruct
/// per mouse-move, so implementations should consume it exactly once.
/// * `threshold_px` is the maximum on-screen distance at which snapping
/// engages, converted to frames internally via `zoom` (pixels per frame).
/// A threshold of `0` disables snapping.
/// * When several points are within range, the **nearest on screen** wins.
/// Ties are broken by the **earlier frame** first, then by [`SnapKind`]
/// priority — `Playhead` first, then `ClipStart`/`ClipEnd`, then
/// `WorkAreaEdge`, then `Marker` — so the behavior is deterministic
/// regardless of iterator order.
///
/// The returned frame is always exactly one of the provided snap points'
/// frames; this function never invents intermediate positions.
pub fn snap(
target: Frame,
points: impl Iterator<Item = SnapPoint>,
threshold_px: Pixels,
zoom: f32,
) -> Option<SnapResult> {
if threshold_px.0 <= 0.0 || zoom <= 0.0 {
return None;
}
// Work in frame space for the distance comparison: a threshold given in
// pixels is `threshold_px / zoom` frames at this zoom, and a point's
// on-screen distance is `|point - target| * zoom`. Both quantities scale
// by the same positive zoom, so ordering is preserved — we compare in
// frame space and only convert the winning distance back to pixels.
let threshold_frames = threshold_px.0 / zoom;
// Priority per [`SnapKind`] for deterministic tie-breaking: `Playhead`
// first, then `ClipStart`/`ClipEnd`, then `WorkAreaEdge`, then `Marker`.
let kind_rank = |kind: SnapKind| match kind {
SnapKind::Playhead => 0,
SnapKind::ClipStart | SnapKind::ClipEnd => 1,
SnapKind::WorkAreaEdge => 2,
SnapKind::Marker => 3,
};
// Best candidate, compared lexicographically: (screen distance in frames,
// frame number, kind rank). Smaller is better on every component. The
// frame-number tiebreak prefers the earlier snap point when two points are
// equally close (so the result is always exactly one of the given frames,
// never an interpolated position), and the kind rank breaks ties between
// points sharing a frame; both keep the outcome independent of iterator
// order.
let mut best: Option<(f32, i64, u8)> = None;
let mut best_kind = SnapKind::Marker;
for point in points {
let dist = (point.frame.0 - target.0).unsigned_abs() as f32;
if dist > threshold_frames {
continue;
}
let candidate = (dist, point.frame.0, kind_rank(point.kind));
if best.map_or(true, |current| candidate < current) {
best = Some(candidate);
best_kind = point.kind;
}
}
best.map(|(dist, frame, _)| SnapResult {
frame: Frame(frame),
kind: best_kind,
distance: px(dist * zoom),
})
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn frame_range_is_half_open() {
let range = FrameRange::new(Frame(10), Frame(20));
assert_eq!(range.len(), Frame(10));
assert!(range.contains(Frame(10)));
assert!(!range.contains(Frame(20)));
assert!(range.overlaps(&FrameRange::new(Frame(19), Frame(30))));
assert!(!range.overlaps(&FrameRange::new(Frame(20), Frame(30))));
}
#[test]
fn seconds_round_trips_to_nearest_frame() {
let rate = FrameRate::NTSC_2997;
let frame = seconds_to_frame(rate, 10.0);
assert!((frame_to_seconds(frame, rate) - 10.0).abs() < 0.02);
}
#[test]
fn snap_disabled_by_zero_threshold() {
let points = [SnapPoint {
frame: Frame(10),
kind: SnapKind::Playhead,
}];
assert!(snap(Frame(12), points.into_iter(), px(0.0), 1.0).is_none());
}
#[test]
fn snap_requires_positive_zoom() {
let points = [SnapPoint {
frame: Frame(10),
kind: SnapKind::Playhead,
}];
assert!(snap(Frame(10), points.into_iter(), px(10.0), 0.0).is_none());
}
#[test]
fn snap_returns_none_when_nothing_is_within_range() {
let points = [SnapPoint {
frame: Frame(100),
kind: SnapKind::Playhead,
}];
// At zoom 1.0 a 5-px threshold is 5 frames; target 92 is 8 frames away.
assert!(snap(Frame(92), points.into_iter(), px(5.0), 1.0).is_none());
}
#[test]
fn snap_prefers_the_nearest_point() {
let points = [
SnapPoint {
frame: Frame(90),
kind: SnapKind::Marker,
},
SnapPoint {
frame: Frame(95),
kind: SnapKind::Marker,
},
];
let result = snap(Frame(92), points.into_iter(), px(50.0), 1.0).unwrap();
assert_eq!(result.frame, Frame(90));
assert_eq!(result.kind, SnapKind::Marker);
assert_eq!(result.distance, px(2.0));
}
#[test]
fn snap_ties_break_by_kind_priority_regardless_of_iteration_order() {
let priority_points = [
SnapPoint {
frame: Frame(100),
kind: SnapKind::Playhead,
},
SnapPoint {
frame: Frame(100),
kind: SnapKind::ClipStart,
},
];
// Equal distance; higher-priority kind wins even though it appears
// first in the iterator.
let result = snap(Frame(100), priority_points.into_iter(), px(10.0), 1.0).unwrap();
assert_eq!(result.kind, SnapKind::Playhead);
assert_eq!(result.frame, Frame(100));
// Reversed iteration order changes nothing.
let reversed = [
SnapPoint {
frame: Frame(100),
kind: SnapKind::ClipStart,
},
SnapPoint {
frame: Frame(100),
kind: SnapKind::Playhead,
},
];
let result = snap(Frame(100), reversed.into_iter(), px(10.0), 1.0).unwrap();
assert_eq!(result.kind, SnapKind::Playhead);
}
#[test]
fn snap_result_frame_is_always_a_snap_point_frame() {
// Two points at equal distance on opposite sides; the earlier frame
// wins via the frame-number tiebreak, never an interpolated position.
let points = [
SnapPoint {
frame: Frame(98),
kind: SnapKind::WorkAreaEdge,
},
SnapPoint {
frame: Frame(102),
kind: SnapKind::ClipEnd,
},
];
let result = snap(Frame(100), points.into_iter(), px(10.0), 1.0).unwrap();
assert_eq!(result.frame, Frame(98));
assert_eq!(result.distance, px(2.0));
}
#[test]
fn snap_threshold_scales_with_zoom() {
// At zoom 2.0 the same 10-px threshold covers only 5 frames.
let points = [SnapPoint {
frame: Frame(50),
kind: SnapKind::ClipEnd,
}];
assert!(snap(Frame(56), points.into_iter(), px(10.0), 2.0).is_none());
let result = snap(Frame(55), points.into_iter(), px(10.0), 2.0).unwrap();
assert_eq!(result.frame, Frame(50));
assert_eq!(result.distance, px(10.0));
}
}
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//! Track headers: the per-track control column left of the clip area.
//!
//! One [`TrackHeader`] per track shows the track name and the toggle buttons
//! appropriate for its [`TrackKind`], and hosts the drag separator that
//! resizes the track's height.
//!
//! # Toggles per track kind
//!
//! | [`TrackKind`] | Buttons |
//! |---------------------------|-----------------------------|
//! | [`TrackKind::Video`] | lock, show (visibility) |
//! | [`TrackKind::Audio`] | lock, mute, solo |
//! | [`TrackKind::Subtitle`] | lock, show |
//!
//! Toggles emit [`TrackHeaderEvent`]s; like every other edit surface of this
//! module the header never mutates the model — the host applies the change
//! through its engine and the next data read reflects it.
//!
//! The element is purely visual (like [`TimelineRuler`](super::TimelineRuler)):
//! it paints the name and the toggle state glyphs, while the click handlers
//! that turn a press into a [`TrackHeaderEvent`] are attached by
//! [`TimelineView`](super::TimelineView)'s interactive wrapper.
use crate::{App, Hsla, SharedString, Window, div, hsla, px, prelude::*};
use super::data::TrackKind;
/// A user action on a track header's controls.
///
/// The host applies these to its track state (Oak: the facade's track
/// lock/mute/solo/show setters, wrapped in undo where the engine treats them
/// as undoable) and notifies the data source.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum TrackHeaderEvent {
/// Lock toggle requested. Locked tracks reject all clip edits.
ToggleLock,
/// Mute toggle requested (audio tracks).
ToggleMute,
/// Solo toggle requested (audio tracks).
ToggleSolo,
/// Visibility (show) toggle requested (video/subtitle tracks).
ToggleVisibility,
}
/// The header control for one track, rendered in the left column.
///
/// The header fills its cell in the view's row layout; the bottom
/// [`Self::SEPARATOR_HEIGHT`] pixels are the height-resize drag zone.
#[derive(IntoElement)]
pub struct TrackHeader {
index: usize,
name: SharedString,
kind: TrackKind,
locked: bool,
muted: bool,
solo: bool,
visible: bool,
}
impl TrackHeader {
/// Height of the drag separator zone at the header's bottom edge, in
/// pixels.
pub const SEPARATOR_HEIGHT: f32 = 4.0;
/// Creates a header for the track at `index` from its
/// [`TrackData`](super::TrackData) snapshot.
pub fn new(index: usize, name: SharedString, kind: TrackKind) -> Self {
TrackHeader {
index,
name,
kind,
locked: false,
muted: false,
solo: false,
visible: true,
}
}
/// Builder: current lock state (drives the lock button's active style).
pub fn locked(mut self, locked: bool) -> Self {
self.locked = locked;
self
}
/// Builder: current mute state. Only meaningful for
/// [`TrackKind::Audio`]; ignored otherwise.
pub fn muted(mut self, muted: bool) -> Self {
self.muted = muted;
self
}
/// Builder: current solo state. Only meaningful for
/// [`TrackKind::Audio`]; ignored otherwise.
pub fn solo(mut self, solo: bool) -> Self {
self.solo = solo;
self
}
/// Builder: current visibility (show) state. Only meaningful for
/// [`TrackKind::Video`] and [`TrackKind::Subtitle`]; ignored otherwise.
pub fn visible(mut self, visible: bool) -> Self {
self.visible = visible;
self
}
/// Index of the track this header controls.
pub fn track_index(&self) -> usize {
self.index
}
/// The background tint for a track of `kind`.
fn kind_background(kind: TrackKind) -> Hsla {
match kind {
TrackKind::Video => hsla(0.58, 0.45, 0.32, 0.18),
TrackKind::Audio => hsla(0.35, 0.45, 0.32, 0.18),
TrackKind::Subtitle => hsla(0.10, 0.45, 0.32, 0.18),
}
}
/// The label color for a track of `kind`.
fn kind_text(kind: TrackKind) -> Hsla {
match kind {
TrackKind::Video => hsla(0.58, 0.35, 0.85, 1.0),
TrackKind::Audio => hsla(0.35, 0.35, 0.85, 1.0),
TrackKind::Subtitle => hsla(0.10, 0.35, 0.85, 1.0),
}
}
/// A small toggle glyph (one or two letters) reflecting `active`.
fn toggle_glyph(&self, label: &str, active: bool) -> impl IntoElement {
div()
.px_1()
.rounded(px(3.))
.text_xs()
.font_weight(if active {
crate::FontWeight::BOLD
} else {
crate::FontWeight::NORMAL
})
.text_color(if active {
hsla(0.63, 0.6, 0.65, 1.0)
} else {
hsla(0.0, 0.0, 0.5, 0.55)
})
.child(label.to_string())
}
/// The kind-appropriate toggle glyphs, left of the separator.
fn toggle_row(&self) -> impl IntoElement {
let lock = self.toggle_glyph("L", self.locked);
match self.kind {
TrackKind::Audio => {
div().flex().flex_row().items_center().gap(px(3.)).child(lock).child(
self.toggle_glyph("M", self.muted),
).child(self.toggle_glyph("S", self.solo))
}
TrackKind::Video | TrackKind::Subtitle => {
div().flex().flex_row().items_center().gap(px(3.)).child(lock).child(
self.toggle_glyph("V", self.visible),
)
}
}
}
}
impl RenderOnce for TrackHeader {
fn render(self, _window: &mut Window, _cx: &mut App) -> impl IntoElement {
let background = Self::kind_background(self.kind);
let text = Self::kind_text(self.kind);
let separator_height = px(TrackHeader::SEPARATOR_HEIGHT);
div()
.size_full()
.bg(background)
.flex()
.flex_col()
.child(
div()
.flex_1()
.flex()
.flex_row()
.items_center()
.gap(px(6.))
.px_2()
.child(div().text_sm().text_color(text).child(self.name.clone()))
.child(div().flex_1())
.child(self.toggle_row()),
)
.child(
div()
.h(separator_height)
.w_full()
.bg(hsla(0.0, 0.0, 0.5, 0.25)),
)
}
}