cargo fmt (#35)

This commit is contained in:
Miles Wirht
2026-06-05 11:23:06 -04:00
committed by GitHub
parent 3efc6ef800
commit d54ef9dcbe
28 changed files with 69 additions and 76 deletions
+3 -3
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@@ -1,9 +1,9 @@
use std::{ops::Range, rc::Rc, time::Duration};
use gpui::{
App, Bounds, Context, MouseDownEvent, MouseMoveEvent, MouseUpEvent, Pixels, Point,
Render, SharedString, UniformListScrollHandle, Window, WindowBounds, WindowOptions, canvas,
div, point, prelude::*, px, rgb, size, uniform_list,
App, Bounds, Context, MouseDownEvent, MouseMoveEvent, MouseUpEvent, Pixels, Point, Render,
SharedString, UniformListScrollHandle, Window, WindowBounds, WindowOptions, canvas, div, point,
prelude::*, px, rgb, size, uniform_list,
};
const TOTAL_ITEMS: usize = 10000;
+3 -3
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@@ -1,7 +1,7 @@
use gpui::{
Background, Bounds, ColorSpace, Context, Path, PathBuilder, Pixels, Render,
TitlebarOptions, Window, WindowBounds, WindowOptions, canvas, div, linear_color_stop,
linear_gradient, point, prelude::*, px, rgb, size,
Background, Bounds, ColorSpace, Context, Path, PathBuilder, Pixels, Render, TitlebarOptions,
Window, WindowBounds, WindowOptions, canvas, div, linear_color_stop, linear_gradient, point,
prelude::*, px, rgb, size,
};
const DEFAULT_WINDOW_WIDTH: Pixels = px(1024.0);
+2 -2
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@@ -1,6 +1,6 @@
use gpui::{
App, AppContext, Bounds, Context, Window, WindowBounds, WindowOptions, div,
linear_color_stop, linear_gradient, pattern_slash, prelude::*, px, rgb, size,
App, AppContext, Bounds, Context, Window, WindowBounds, WindowOptions, div, linear_color_stop,
linear_gradient, pattern_slash, prelude::*, px, rgb, size,
};
struct PatternExample;
+2 -2
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@@ -1,6 +1,6 @@
use gpui::{
App, Bounds, BoxShadow, Context, Div, SharedString, Window, WindowBounds,
WindowOptions, div, hsla, point, prelude::*, px, relative, rgb, size,
App, Bounds, BoxShadow, Context, Div, SharedString, Window, WindowBounds, WindowOptions, div,
hsla, point, prelude::*, px, relative, rgb, size,
};
struct Shadow {}
+3 -3
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@@ -15,9 +15,9 @@ use std::time::Duration;
use anyhow::Result;
use gpui::colors::Colors;
use gpui::{
Animation, AnimationExt as _, App, AssetSource, Bounds, Context, Hsla,
SharedString, Transformation, Window, WindowBounds, WindowOptions, bounce, div, ease_in_out,
linear, percentage, prelude::*, px, rgb, size as gpui_size, svg,
Animation, AnimationExt as _, App, AssetSource, Bounds, Context, Hsla, SharedString,
Transformation, Window, WindowBounds, WindowOptions, bounce, div, ease_in_out, linear,
percentage, prelude::*, px, rgb, size as gpui_size, svg,
};
struct Assets {}
+2 -2
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@@ -14,8 +14,8 @@ use std::time::Duration;
use gpui::colors::Colors;
use gpui::{
App, Bounds, Context, Entity, Render, Task, Window, WindowBounds, WindowOptions,
div, prelude::*, px, rgb, size,
App, Bounds, Context, Entity, Render, Task, Window, WindowBounds, WindowOptions, div,
prelude::*, px, rgb, size,
};
// Example 1: Simple Foreground Task
@@ -13,8 +13,8 @@ mod example_prelude;
use example_prelude::init_example;
use gpui::colors::Colors;
use gpui::{
App, Bounds, Context, Entity, IntoElement, Render, RenderOnce, Window,
WindowBounds, WindowOptions, div, prelude::*, px, rgb, size,
App, Bounds, Context, Entity, IntoElement, Render, RenderOnce, Window, WindowBounds,
WindowOptions, div, prelude::*, px, rgb, size,
};
// ============================================================================
+3 -3
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@@ -9,9 +9,9 @@
use gpui::colors::Colors;
use gpui::{
App, Bounds, Context, Hsla, MouseButton, MouseDownEvent, MouseMoveEvent,
MouseUpEvent, Path, PathBuilder, Pixels, Point, Render, Rgba, Window, WindowBounds,
WindowOptions, canvas, div, fill, point, prelude::*, px, rgb, size,
App, Bounds, Context, Hsla, MouseButton, MouseDownEvent, MouseMoveEvent, MouseUpEvent, Path,
PathBuilder, Pixels, Point, Render, Rgba, Window, WindowBounds, WindowOptions, canvas, div,
fill, point, prelude::*, px, rgb, size,
};
#[path = "../shared/prelude.rs"]
@@ -13,9 +13,8 @@ mod example_prelude;
use example_prelude::init_example;
use gpui::colors::Colors;
use gpui::{
App, Bounds, ClickEvent, Context, Entity, Half, Hsla, IntoElement, MouseButton,
MouseMoveEvent, Pixels, Point, Render, Window, WindowBounds, WindowOptions, div, prelude::*,
px, rgb, size,
App, Bounds, ClickEvent, Context, Entity, Half, Hsla, IntoElement, MouseButton, MouseMoveEvent,
Pixels, Point, Render, Window, WindowBounds, WindowOptions, div, prelude::*, px, rgb, size,
};
// ============================================================================
+2 -2
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@@ -12,8 +12,8 @@ mod example_prelude;
use example_prelude::init_example;
use gpui::colors::Colors;
use gpui::{
App, Bounds, Context, Div, Hsla, Render, Rgba, Window, WindowBounds,
WindowOptions, div, prelude::*, px, size,
App, Bounds, Context, Div, Hsla, Render, Rgba, Window, WindowBounds, WindowOptions, div,
prelude::*, px, size,
};
// Helper: Colored block for visualization
+2 -2
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@@ -8,8 +8,8 @@
use gpui::colors::Colors;
use gpui::{
App, Bounds, Context, FocusHandle, Hsla, KeyBinding, Menu, MenuItem, Render, Rgba,
Window, WindowBounds, WindowOptions, actions, div, prelude::*, px, rgb, size,
App, Bounds, Context, FocusHandle, Hsla, KeyBinding, Menu, MenuItem, Render, Rgba, Window,
WindowBounds, WindowOptions, actions, div, prelude::*, px, rgb, size,
};
actions!(styling_example, [Quit, Tab, TabPrev]);
+2 -3
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@@ -14,9 +14,8 @@ mod example_prelude;
use example_prelude::init_example;
use gpui::{
App, Bounds, Context, FontStyle, FontWeight, Hsla, Render, StyledText,
TextOverflow, Window, WindowBounds, WindowOptions, colors::Colors, div,
prelude::*, px, relative, rgb, size,
App, Bounds, Context, FontStyle, FontWeight, Hsla, Render, StyledText, TextOverflow, Window,
WindowBounds, WindowOptions, colors::Colors, div, prelude::*, px, relative, rgb, size,
};
// Text Styling Examples
+2 -2
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@@ -1,6 +1,6 @@
use gpui::{
App, Bounds, Context, Div, ElementId, FocusHandle, KeyBinding, SharedString,
Stateful, Window, WindowBounds, WindowOptions, actions, div, prelude::*, px, size,
App, Bounds, Context, Div, ElementId, FocusHandle, KeyBinding, SharedString, Stateful, Window,
WindowBounds, WindowOptions, actions, div, prelude::*, px, size,
};
actions!(example, [Tab, TabPrev, Quit]);
+2 -2
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@@ -1,6 +1,6 @@
use gpui::{
App, Bounds, ColorSpace, Context, Half, Render, Window, WindowOptions, canvas,
div, linear_color_stop, linear_gradient, point, prelude::*, px, size,
App, Bounds, ColorSpace, Context, Half, Render, Window, WindowOptions, canvas, div,
linear_color_stop, linear_gradient, point, prelude::*, px, size,
};
struct GradientViewer {
+2 -2
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@@ -1,6 +1,6 @@
use gpui::{
App, Bounds, Context, SharedString, Window, WindowBounds, WindowOptions, div,
prelude::*, px, rgb, size,
App, Bounds, Context, SharedString, Window, WindowBounds, WindowOptions, div, prelude::*, px,
rgb, size,
};
struct HelloWorld {
+2 -2
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@@ -1,8 +1,8 @@
use std::{path::Path, sync::Arc, time::Duration};
use gpui::{
Animation, AnimationExt, App, Asset, AssetLogger, AssetSource, Bounds, Context,
Hsla, ImageAssetLoader, ImageCacheError, ImgResourceLoader, LOADING_DELAY, Length, RenderImage,
Animation, AnimationExt, App, Asset, AssetLogger, AssetSource, Bounds, Context, Hsla,
ImageAssetLoader, ImageCacheError, ImgResourceLoader, LOADING_DELAY, Length, RenderImage,
Resource, SharedString, Window, WindowBounds, WindowOptions, black, div, img, prelude::*,
pulsating_between, px, red, size,
};
+3 -3
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@@ -1,9 +1,9 @@
use std::ops::Range;
use gpui::{
App, Bounds, ClipboardItem, Context, CursorStyle, ElementId, ElementInputHandler,
Entity, EntityInputHandler, FocusHandle, Focusable, GlobalElementId, KeyBinding, Keystroke,
LayoutId, MouseButton, MouseDownEvent, MouseMoveEvent, MouseUpEvent, PaintQuad, Pixels, Point,
App, Bounds, ClipboardItem, Context, CursorStyle, ElementId, ElementInputHandler, Entity,
EntityInputHandler, FocusHandle, Focusable, GlobalElementId, KeyBinding, Keystroke, LayoutId,
MouseButton, MouseDownEvent, MouseMoveEvent, MouseUpEvent, PaintQuad, Pixels, Point,
ShapedLine, SharedString, Style, TextRun, UTF16Selection, UnderlineStyle, Window, WindowBounds,
WindowOptions, actions, black, div, fill, hsla, opaque_grey, point, prelude::*, px, relative,
rgb, rgba, size, white, yellow,
+2 -3
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@@ -11,9 +11,8 @@ mod example {
use std::time::{Duration, SystemTime, UNIX_EPOCH};
use gpui::{
App, Bounds, Context, FontWeight, Size, Window, WindowBackgroundAppearance,
WindowBounds, WindowKind, WindowOptions, div, layer_shell::*, point, prelude::*, px, rems,
rgba, white,
App, Bounds, Context, FontWeight, Size, Window, WindowBackgroundAppearance, WindowBounds,
WindowKind, WindowOptions, div, layer_shell::*, point, prelude::*, px, rems, rgba, white,
};
struct LayerShellExample;
@@ -1,6 +1,6 @@
use gpui::{
App, Bounds, Context, FocusHandle, KeyBinding, Window, WindowBounds,
WindowOptions, actions, div, prelude::*, px, rgb, size,
App, Bounds, Context, FocusHandle, KeyBinding, Window, WindowBounds, WindowOptions, actions,
div, prelude::*, px, rgb, size,
};
actions!(example, [CloseWindow]);
+2 -2
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@@ -2,8 +2,8 @@ use std::{fs, path::PathBuf};
use anyhow::Result;
use gpui::{
App, AssetSource, Bounds, BoxShadow, ClickEvent, Context, SharedString, Task,
Window, WindowBounds, WindowOptions, div, hsla, img, point, prelude::*, px, rgb, size, svg,
App, AssetSource, Bounds, BoxShadow, ClickEvent, Context, SharedString, Task, Window,
WindowBounds, WindowOptions, div, hsla, img, point, prelude::*, px, rgb, size, svg,
};
struct Assets {
+1 -4
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@@ -1,7 +1,4 @@
use gpui::{
App, Bounds, Context, Window, WindowBounds, WindowOptions, div, prelude::*, px,
size,
};
use gpui::{App, Bounds, Context, Window, WindowBounds, WindowOptions, div, prelude::*, px, size};
struct Scrollable {}
+2 -2
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@@ -3,8 +3,8 @@ use std::path::PathBuf;
use anyhow::Result;
use gpui::{
App, AssetSource, Bounds, Context, SharedString, Window, WindowBounds,
WindowOptions, div, prelude::*, px, rgb, size, svg,
App, AssetSource, Bounds, Context, SharedString, Window, WindowBounds, WindowOptions, div,
prelude::*, px, rgb, size, svg,
};
struct Assets {
+2 -2
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@@ -1,6 +1,6 @@
use gpui::{
App, Bounds, Context, Div, ElementId, FocusHandle, KeyBinding, SharedString,
Stateful, Window, WindowBounds, WindowOptions, actions, div, prelude::*, px, size,
App, Bounds, Context, Div, ElementId, FocusHandle, KeyBinding, SharedString, Stateful, Window,
WindowBounds, WindowOptions, actions, div, prelude::*, px, size,
};
actions!(example, [Tab, TabPrev]);
+1 -4
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@@ -2,10 +2,7 @@
//! handle deep hierarchies (even though it cannot just yet!).
use std::sync::LazyLock;
use gpui::{
App, Bounds, Context, Window, WindowBounds, WindowOptions, div, prelude::*, px,
size,
};
use gpui::{App, Bounds, Context, Window, WindowBounds, WindowOptions, div, prelude::*, px, size};
struct Tree {}
+2 -2
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@@ -1,6 +1,6 @@
use gpui::{
App, Bounds, Context, Window, WindowBounds, WindowOptions, div, prelude::*, px,
rgb, size, uniform_list,
App, Bounds, Context, Window, WindowBounds, WindowOptions, div, prelude::*, px, rgb, size,
uniform_list,
};
struct UniformListExample {}
+2 -2
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@@ -1,6 +1,6 @@
use gpui::{
App, Bounds, Context, KeyBinding, PromptButton, PromptLevel, Window, WindowBounds,
WindowKind, WindowOptions, actions, div, prelude::*, px, rgb, size,
App, Bounds, Context, KeyBinding, PromptButton, PromptLevel, Window, WindowBounds, WindowKind,
WindowOptions, actions, div, prelude::*, px, rgb, size,
};
struct SubWindow {
+4 -4
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@@ -1,8 +1,8 @@
use gpui::{
App, Bounds, Context, CursorStyle, Decorations, HitboxBehavior, Hsla, MouseButton,
Pixels, Point, ResizeEdge, Size, Window, WindowBackgroundAppearance, WindowBounds,
WindowDecorations, WindowOptions, black, canvas, div, green, point, prelude::*, px, rgb, size,
transparent_black, white,
App, Bounds, Context, CursorStyle, Decorations, HitboxBehavior, Hsla, MouseButton, Pixels,
Point, ResizeEdge, Size, Window, WindowBackgroundAppearance, WindowBounds, WindowDecorations,
WindowOptions, black, canvas, div, green, point, prelude::*, px, rgb, size, transparent_black,
white,
};
struct WindowShadow {}
+10 -8
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@@ -863,20 +863,22 @@ impl PlatformWindow for WindowsWindow {
let is_visible = unsafe { IsWindowVisible(self.0.hwnd).as_bool() };
if !is_visible {
if let Some(mut status) = self.state.initial_placement.take() {
status.state = WindowOpenState::Maximized;
self.state.initial_placement.set(Some(status));
status.state = WindowOpenState::Maximized;
self.state.initial_placement.set(Some(status));
}
return;
}
let window_operation = if self.is_maximized() {
SW_RESTORE
}
else
{
SW_MAXIMIZE
SW_RESTORE
} else {
SW_MAXIMIZE
};
unsafe { ShowWindowAsync(self.0.hwnd, window_operation).ok().log_err(); }
unsafe {
ShowWindowAsync(self.0.hwnd, window_operation)
.ok()
.log_err();
}
}
fn toggle_fullscreen(&self) {