298 lines
7.2 KiB
C++
298 lines
7.2 KiB
C++
/***
|
|
|
|
Olive - Non-Linear Video Editor
|
|
Copyright (C) 2020 Olive Team
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
***/
|
|
|
|
#include "nodeviewscene.h"
|
|
|
|
#include "common/functiontimer.h"
|
|
#include "nodeviewedge.h"
|
|
#include "nodeviewitem.h"
|
|
#include "project/item/sequence/sequence.h"
|
|
|
|
namespace olive {
|
|
|
|
NodeViewScene::NodeViewScene(QObject *parent) :
|
|
QGraphicsScene(parent),
|
|
graph_(nullptr),
|
|
direction_(NodeViewCommon::kLeftToRight),
|
|
curved_edges_(true)
|
|
{
|
|
}
|
|
|
|
void NodeViewScene::SetFlowDirection(NodeViewCommon::FlowDirection direction)
|
|
{
|
|
direction_ = direction;
|
|
|
|
{
|
|
// Iterate over node items setting direction
|
|
QHash<Node*, NodeViewItem*>::const_iterator i;
|
|
for (i=item_map_.constBegin(); i!=item_map_.constEnd(); i++) {
|
|
i.value()->SetFlowDirection(direction_);
|
|
|
|
// Update position too
|
|
i.value()->SetNodePosition(i.key()->GetPosition());
|
|
}
|
|
}
|
|
|
|
{
|
|
// Iterate over edge items setting direction
|
|
foreach (NodeViewEdge* edge, edges_) {
|
|
edge->SetFlowDirection(direction_);
|
|
}
|
|
}
|
|
}
|
|
|
|
void NodeViewScene::clear()
|
|
{
|
|
// Deselect everything (prevents signals that a selection has changed after deleting an object)
|
|
DeselectAll();
|
|
|
|
// HACK: QGraphicsScene contains some sort of internal caching of the selected items which doesn't update unless
|
|
// we call a function like this. That means even though we deselect all items above, QGraphicsScene will
|
|
// continue to incorrectly signal selectionChanged() when items that were selected (but are now not) get
|
|
// deleted. Calling this function appears to update the internal cache and prevent this.
|
|
selectedItems();
|
|
|
|
qDeleteAll(item_map_);
|
|
item_map_.clear();
|
|
|
|
qDeleteAll(edges_);
|
|
edges_.clear();
|
|
}
|
|
|
|
void NodeViewScene::SelectAll()
|
|
{
|
|
QList<QGraphicsItem *> all_items = this->items();
|
|
|
|
foreach (QGraphicsItem* i, all_items) {
|
|
i->setSelected(true);
|
|
}
|
|
}
|
|
|
|
void NodeViewScene::DeselectAll()
|
|
{
|
|
QList<QGraphicsItem *> selected_items = this->selectedItems();
|
|
|
|
foreach (QGraphicsItem* i, selected_items) {
|
|
i->setSelected(false);
|
|
}
|
|
}
|
|
|
|
NodeViewItem *NodeViewScene::NodeToUIObject(Node *n)
|
|
{
|
|
return item_map_.value(n);
|
|
}
|
|
|
|
NodeViewEdge *NodeViewScene::EdgeToUIObject(Node* output, NodeInput* input, int element)
|
|
{
|
|
foreach (NodeViewEdge* edge, edges_) {
|
|
if (edge->output() == output && edge->input() == input && edge->element() == element) {
|
|
return edge;
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void NodeViewScene::SetGraph(NodeGraph *graph)
|
|
{
|
|
graph_ = graph;
|
|
}
|
|
|
|
QVector<Node *> NodeViewScene::GetSelectedNodes() const
|
|
{
|
|
QHash<Node*, NodeViewItem*>::const_iterator iterator;
|
|
QVector<Node *> selected;
|
|
|
|
for (iterator=item_map_.begin();iterator!=item_map_.end();iterator++) {
|
|
if (iterator.value()->isSelected()) {
|
|
selected.append(iterator.key());
|
|
}
|
|
}
|
|
|
|
return selected;
|
|
}
|
|
|
|
QVector<NodeViewItem *> NodeViewScene::GetSelectedItems() const
|
|
{
|
|
QHash<Node*, NodeViewItem*>::const_iterator iterator;
|
|
QVector<NodeViewItem *> selected;
|
|
|
|
for (iterator=item_map_.begin();iterator!=item_map_.end();iterator++) {
|
|
if (iterator.value()->isSelected()) {
|
|
selected.append(iterator.value());
|
|
}
|
|
}
|
|
|
|
return selected;
|
|
}
|
|
|
|
QVector<NodeViewEdge *> NodeViewScene::GetSelectedEdges() const
|
|
{
|
|
QVector<NodeViewEdge*> edges;
|
|
|
|
foreach (NodeViewEdge* e, edges_) {
|
|
if (e->isSelected()) {
|
|
edges.append(e);
|
|
}
|
|
}
|
|
|
|
return edges;
|
|
}
|
|
|
|
void NodeViewScene::AddNode(Node* node)
|
|
{
|
|
NodeViewItem* item = new NodeViewItem();
|
|
|
|
item->SetFlowDirection(direction_);
|
|
item->SetNode(node);
|
|
|
|
addItem(item);
|
|
item_map_.insert(node, item);
|
|
|
|
connect(node, &Node::PositionChanged, this, &NodeViewScene::NodePositionChanged);
|
|
connect(node, &Node::LabelChanged, this, &NodeViewScene::NodeAppearanceChanged);
|
|
connect(node, &Node::ColorChanged, this, &NodeViewScene::NodeAppearanceChanged);
|
|
}
|
|
|
|
void NodeViewScene::RemoveNode(Node *node)
|
|
{
|
|
disconnect(node, &Node::ColorChanged, this, &NodeViewScene::NodeAppearanceChanged);
|
|
disconnect(node, &Node::LabelChanged, this, &NodeViewScene::NodeAppearanceChanged);
|
|
disconnect(node, &Node::PositionChanged, this, &NodeViewScene::NodePositionChanged);
|
|
|
|
delete item_map_.take(node);
|
|
}
|
|
|
|
void NodeViewScene::AddEdge(Node* output, NodeInput* input, int element)
|
|
{
|
|
AddEdgeInternal(output, input, element, NodeToUIObject(output), NodeToUIObject(input->parent()));
|
|
}
|
|
|
|
void NodeViewScene::RemoveEdge(Node* output, NodeInput* input, int element)
|
|
{
|
|
NodeViewEdge* edge = EdgeToUIObject(output, input, element);
|
|
edge->from_item()->RemoveEdge(edge);
|
|
edge->to_item()->RemoveEdge(edge);
|
|
edges_.removeOne(edge);
|
|
delete edge;
|
|
}
|
|
|
|
int NodeViewScene::DetermineWeight(Node *n)
|
|
{
|
|
QVector<Node*> inputs = n->GetImmediateDependencies();
|
|
|
|
int weight = 0;
|
|
|
|
foreach (Node* i, inputs) {
|
|
if (i->GetRoutesTo(n) == 1) {
|
|
weight += DetermineWeight(i);
|
|
}
|
|
}
|
|
|
|
return qMax(1, weight);
|
|
}
|
|
|
|
void NodeViewScene::AddEdgeInternal(Node *output, NodeInput *input, int element, NodeViewItem *from, NodeViewItem *to)
|
|
{
|
|
NodeViewEdge* edge_ui = new NodeViewEdge(output, input, element, from, to);
|
|
|
|
edge_ui->SetFlowDirection(direction_);
|
|
edge_ui->SetCurved(curved_edges_);
|
|
|
|
from->AddEdge(edge_ui);
|
|
to->AddEdge(edge_ui);
|
|
|
|
addItem(edge_ui);
|
|
edges_.append(edge_ui);
|
|
}
|
|
|
|
Qt::Orientation NodeViewScene::GetFlowOrientation() const
|
|
{
|
|
return NodeViewCommon::GetFlowOrientation(direction_);
|
|
}
|
|
|
|
NodeViewCommon::FlowDirection NodeViewScene::GetFlowDirection() const
|
|
{
|
|
return direction_;
|
|
}
|
|
|
|
void NodeViewScene::ReorganizeFrom(Node* n)
|
|
{
|
|
QVector<Node*> immediates = n->GetImmediateDependencies();
|
|
|
|
if (immediates.isEmpty()) {
|
|
// Nothing to do
|
|
return;
|
|
}
|
|
|
|
QPointF parent_pos = n->GetPosition();
|
|
|
|
int weight_count = DetermineWeight(n);
|
|
|
|
qreal child_x = parent_pos.x() - 1.0;
|
|
qreal children_height = weight_count-1;
|
|
qreal children_y = parent_pos.y() - children_height * 0.5;
|
|
|
|
int weight_counter = 0;
|
|
|
|
foreach (Node* i, immediates) {
|
|
if (i->GetRoutesTo(n) == 1) {
|
|
int weight = DetermineWeight(i);
|
|
|
|
i->SetPosition(QPointF(child_x,
|
|
children_y + weight_counter + (weight - 1) * 0.5));
|
|
|
|
weight_counter += weight;
|
|
|
|
ReorganizeFrom(i);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool NodeViewScene::GetEdgesAreCurved() const
|
|
{
|
|
return curved_edges_;
|
|
}
|
|
|
|
void NodeViewScene::SetEdgesAreCurved(bool curved)
|
|
{
|
|
if (curved_edges_ != curved) {
|
|
curved_edges_ = curved;
|
|
|
|
foreach (NodeViewEdge* e, edges_) {
|
|
e->SetCurved(curved_edges_);
|
|
}
|
|
}
|
|
}
|
|
|
|
void NodeViewScene::NodePositionChanged(const QPointF &pos)
|
|
{
|
|
// Update node's internal position
|
|
item_map_.value(static_cast<Node*>(sender()))->SetNodePosition(pos);
|
|
}
|
|
|
|
void NodeViewScene::NodeAppearanceChanged()
|
|
{
|
|
// Force item to update
|
|
item_map_.value(static_cast<Node*>(sender()))->update();
|
|
}
|
|
|
|
}
|