/*** Olive - Non-Linear Video Editor Copyright (C) 2020 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #include "nodeviewscene.h" #include "common/functiontimer.h" #include "nodeviewedge.h" #include "nodeviewitem.h" #include "project/item/sequence/sequence.h" namespace olive { NodeViewScene::NodeViewScene(QObject *parent) : QGraphicsScene(parent), graph_(nullptr), direction_(NodeViewCommon::kLeftToRight), curved_edges_(true) { } void NodeViewScene::SetFlowDirection(NodeViewCommon::FlowDirection direction) { direction_ = direction; { // Iterate over node items setting direction QHash::const_iterator i; for (i=item_map_.constBegin(); i!=item_map_.constEnd(); i++) { i.value()->SetFlowDirection(direction_); // Update position too i.value()->SetNodePosition(i.key()->GetPosition()); } } { // Iterate over edge items setting direction foreach (NodeViewEdge* edge, edges_) { edge->SetFlowDirection(direction_); } } } void NodeViewScene::clear() { // Deselect everything (prevents signals that a selection has changed after deleting an object) DeselectAll(); // HACK: QGraphicsScene contains some sort of internal caching of the selected items which doesn't update unless // we call a function like this. That means even though we deselect all items above, QGraphicsScene will // continue to incorrectly signal selectionChanged() when items that were selected (but are now not) get // deleted. Calling this function appears to update the internal cache and prevent this. selectedItems(); qDeleteAll(item_map_); item_map_.clear(); qDeleteAll(edges_); edges_.clear(); } void NodeViewScene::SelectAll() { QList all_items = this->items(); foreach (QGraphicsItem* i, all_items) { i->setSelected(true); } } void NodeViewScene::DeselectAll() { QList selected_items = this->selectedItems(); foreach (QGraphicsItem* i, selected_items) { i->setSelected(false); } } NodeViewItem *NodeViewScene::NodeToUIObject(Node *n) { return item_map_.value(n); } NodeViewEdge *NodeViewScene::EdgeToUIObject(Node* output, NodeInput* input, int element) { foreach (NodeViewEdge* edge, edges_) { if (edge->output() == output && edge->input() == input && edge->element() == element) { return edge; } } return nullptr; } void NodeViewScene::SetGraph(NodeGraph *graph) { graph_ = graph; } QVector NodeViewScene::GetSelectedNodes() const { QHash::const_iterator iterator; QVector selected; for (iterator=item_map_.begin();iterator!=item_map_.end();iterator++) { if (iterator.value()->isSelected()) { selected.append(iterator.key()); } } return selected; } QVector NodeViewScene::GetSelectedItems() const { QHash::const_iterator iterator; QVector selected; for (iterator=item_map_.begin();iterator!=item_map_.end();iterator++) { if (iterator.value()->isSelected()) { selected.append(iterator.value()); } } return selected; } QVector NodeViewScene::GetSelectedEdges() const { QVector edges; foreach (NodeViewEdge* e, edges_) { if (e->isSelected()) { edges.append(e); } } return edges; } void NodeViewScene::AddNode(Node* node) { NodeViewItem* item = new NodeViewItem(); item->SetFlowDirection(direction_); item->SetNode(node); addItem(item); item_map_.insert(node, item); connect(node, &Node::PositionChanged, this, &NodeViewScene::NodePositionChanged); connect(node, &Node::LabelChanged, this, &NodeViewScene::NodeAppearanceChanged); connect(node, &Node::ColorChanged, this, &NodeViewScene::NodeAppearanceChanged); } void NodeViewScene::RemoveNode(Node *node) { disconnect(node, &Node::ColorChanged, this, &NodeViewScene::NodeAppearanceChanged); disconnect(node, &Node::LabelChanged, this, &NodeViewScene::NodeAppearanceChanged); disconnect(node, &Node::PositionChanged, this, &NodeViewScene::NodePositionChanged); delete item_map_.take(node); } void NodeViewScene::AddEdge(Node* output, NodeInput* input, int element) { AddEdgeInternal(output, input, element, NodeToUIObject(output), NodeToUIObject(input->parent())); } void NodeViewScene::RemoveEdge(Node* output, NodeInput* input, int element) { NodeViewEdge* edge = EdgeToUIObject(output, input, element); edge->from_item()->RemoveEdge(edge); edge->to_item()->RemoveEdge(edge); edges_.removeOne(edge); delete edge; } int NodeViewScene::DetermineWeight(Node *n) { QVector inputs = n->GetImmediateDependencies(); int weight = 0; foreach (Node* i, inputs) { if (i->GetRoutesTo(n) == 1) { weight += DetermineWeight(i); } } return qMax(1, weight); } void NodeViewScene::AddEdgeInternal(Node *output, NodeInput *input, int element, NodeViewItem *from, NodeViewItem *to) { NodeViewEdge* edge_ui = new NodeViewEdge(output, input, element, from, to); edge_ui->SetFlowDirection(direction_); edge_ui->SetCurved(curved_edges_); from->AddEdge(edge_ui); to->AddEdge(edge_ui); addItem(edge_ui); edges_.append(edge_ui); } Qt::Orientation NodeViewScene::GetFlowOrientation() const { return NodeViewCommon::GetFlowOrientation(direction_); } NodeViewCommon::FlowDirection NodeViewScene::GetFlowDirection() const { return direction_; } void NodeViewScene::ReorganizeFrom(Node* n) { QVector immediates = n->GetImmediateDependencies(); if (immediates.isEmpty()) { // Nothing to do return; } QPointF parent_pos = n->GetPosition(); int weight_count = DetermineWeight(n); qreal child_x = parent_pos.x() - 1.0; qreal children_height = weight_count-1; qreal children_y = parent_pos.y() - children_height * 0.5; int weight_counter = 0; foreach (Node* i, immediates) { if (i->GetRoutesTo(n) == 1) { int weight = DetermineWeight(i); i->SetPosition(QPointF(child_x, children_y + weight_counter + (weight - 1) * 0.5)); weight_counter += weight; ReorganizeFrom(i); } } } bool NodeViewScene::GetEdgesAreCurved() const { return curved_edges_; } void NodeViewScene::SetEdgesAreCurved(bool curved) { if (curved_edges_ != curved) { curved_edges_ = curved; foreach (NodeViewEdge* e, edges_) { e->SetCurved(curved_edges_); } } } void NodeViewScene::NodePositionChanged(const QPointF &pos) { // Update node's internal position item_map_.value(static_cast(sender()))->SetNodePosition(pos); } void NodeViewScene::NodeAppearanceChanged() { // Force item to update item_map_.value(static_cast(sender()))->update(); } }