If Nodes only have the one output, we don't need to do so much differentiation between them. Previous iteration used outputs as like a distinct function within a Node (e.g. length output would return one result, buffer output would produce a different result - each run different code to produce their results). Now in this iteration, it's more accurate to say a Node is just one function (which seems more appropriate for a node system anyway).
67 lines
1.5 KiB
C++
67 lines
1.5 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "solid.h"
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SolidGenerator::SolidGenerator() :
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texture_(nullptr)
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{
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color_input_ = new NodeInput("color_in");
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color_input_->set_data_type(NodeParam::kColor);
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AddParameter(color_input_);
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}
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Node *SolidGenerator::copy() const
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{
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return new SolidGenerator();
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}
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QString SolidGenerator::Name() const
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{
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return tr("Solid");
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}
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QString SolidGenerator::id() const
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{
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return "org.olivevideoeditor.Olive.solidgenerator";
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}
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QString SolidGenerator::Category() const
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{
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return tr("Generator");
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}
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QString SolidGenerator::Description() const
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{
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return tr("Generate a solid color.");
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}
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QString SolidGenerator::Code() const
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{
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// FIXME: Not color managed
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return "#version 110\n"
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"\n"
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"uniform vec4 color_in;\n"
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"\n"
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"void main(void) {\n"
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" gl_FragColor = color_in;\n"
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"}\n";
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}
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