Previously, audio was all queued first and would therefore all have to
finish before any video frames could start caching. No longer! Now they're
queued side by side so users won't have to wait for audio to finish before
their cached frames come in.
These are two changes that speed up when frames start getting rendered
and processed (particularly for larger scale projects):
* Sorting of time beforehand was done to optimize decoding but is actually
unnecessary since the frames are already sequential when they're retrieved
from the range. As long as we maintain that order, no sorting is required.
This speeds up caching IMMENSELY.
* Evaluate hashes concurrently while retrieving frames. Before, this was
done before any rendering and could therefore delay rendering by several
seconds. Doing them concurrently means frames start rendering almost
immediately and further hashes can be analyzed while we wait for frames to
finish rendering.
While the auto-cache will always default to on, there are cases where the
user may not want the viewer to barrel ahead caching something (footage
viewer for instance or if the user is making a lot of changes in a short
amount of time).
Backslashes are the normal directory delimiter for Windows so Windows users
will likely be more comfortable with this. Also prevents issues where a
filename may appear twice in the "open recent" list for both slash
directions.
With this commit, we save to a temporary file first and then cat the end
run a copy to overwrite the source file. If the save somehow fails or the
program crashes mid-save, this will prevent the user's project file from
getting corrupted.
The nodes now have more control over how their accelerated shaders/sample
functions are run, as well as how items are popped off the value tables.
This allows for various optimizations that we didn't have access to before.
This seems to cause issues on various platforms and isn't required a lot of the
time:
* macOS doesn't need this since the HiDPI setting is in the bundle's Info.plist
* Windows doesn't need this, in fact it seems to make fractional HiDPI worse
* Linux... who knows how to get HiDPI working on Linux