These are two changes that speed up when frames start getting rendered and processed (particularly for larger scale projects): * Sorting of time beforehand was done to optimize decoding but is actually unnecessary since the frames are already sequential when they're retrieved from the range. As long as we maintain that order, no sorting is required. This speeds up caching IMMENSELY. * Evaluate hashes concurrently while retrieving frames. Before, this was done before any rendering and could therefore delay rendering by several seconds. Doing them concurrently means frames start rendering almost immediately and further hashes can be analyzed while we wait for frames to finish rendering.
Olive Video Editor

Olive is a free non-linear video editor for Windows, macOS, and Linux.
Discover more: Website | Twitter | Discord | Code Documentation
NOTE: The issue tracker is temporarily closed while Olive's core is getting rewritten. We apologize for any inconvenience. Please check back soon for the next release, as well as the Patreon page for news and updates.
Getting Started with Olive:
Installation of Olive is available at: https://olivevideoeditor.org/download.php
Instructions on how to use Olive are available on our wiki: https://github.com/olive-editor/olive/wiki/Overview-Guide
NOTE: Olive is Alpha Software, and it should be treated as highly unstable. Work at your own risk.
Support Olive:
Please consider supporting Olive:
NOTE: It is strongly discouraged to use or compile the master branch in its current state as it's under heavy restructuring. Please use the 0.1.x code from the "Releases" tab instead.
Compiling from Source:
Compiling instructions for Windows, macOS, and Linux can be found on the main site.
Olive has Doxygen-compatible documentation hosted at http://olivevideoeditor.org/doxygen/. You can also run doxygen in the source root directory to generate a local copy.

