polygon: generate texture with alpha channel
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@@ -98,6 +98,7 @@ NodeValueTable PolygonGenerator::Value(NodeValueDatabase &value) const
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job.InsertValue(points_input_, value);
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job.InsertValue(color_input_, value);
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job.SetAlphaChannelRequired(true);
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NodeValueTable table = value.Merge();
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table.Push(NodeParam::kShaderJob, QVariant::fromValue(job), this);
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