Commit Graph
197 Commits
Author SHA1 Message Date
itsmattkc a7d7515ba7 nodeview: allow dragging edges from their arrows
Fixes #1594
2021-04-27 18:48:40 +10:00
itsmattkc 67f48bc37c nodeview: use additional heuristics to get a node's output type 2021-04-25 09:37:18 +10:00
itsmattkc ed542f0842 nodeview: prevent infinite loops
Fixes #1531
2021-04-23 11:52:40 +10:00
itsmattkc 4864656cf5 nodeview: ensure connecting item is in front 2021-04-23 11:52:29 +10:00
itsmattkc 77d4b18a60 updated copyright year for 2021 [skip ci] 2021-04-17 18:56:50 +10:00
itsmattkc c03c197412 added ability to open viewers on any viewer node or derivative
Fixes #1362

Also fixes some other bugs that impeded this from working.
2021-04-12 22:58:34 +10:00
itsmattkc a54b42fea4 nodeview: attach nodes to cursor as an undo command 2021-04-11 12:52:46 +10:00
itsmattkc 0a17e0fbe2 nodeview: do something when clips are selected 2021-03-20 10:10:09 +11:00
itsmattkc 334b152765 code: fixed minor semantics 2021-03-18 19:35:53 +11:00
itsmattkc 2a3a256f3e implement keyboard zooming into node view 2021-03-16 12:12:51 +11:00
itsmattkc d7c5ac4b44 implement entire project in nodes
Project items are now represented directly in nodes opening up more versatility and possibilities. This is the first iteration of this and will be buggy. Need to test thoroughly.
2021-02-15 21:31:57 +11:00
itsmattkc 81c1922911 use strings to connect nodes
This makes the node system somewhat more high-level with the intent of making
working with them far more flexible and stable. By making the architecture more
abstracted, it becomes far less rigid which should allow us to do even more
with it and make it much less crash prone.
2021-02-09 15:48:37 +11:00
itsmattkc ad4b83a098 new undo system
Also enables undoing when working with node input arrays
2021-01-29 16:10:34 +11:00
itsmattkc 2da0aed942 remove unnecessary sequence casts 2021-01-25 09:33:50 +11:00
itsmattkc 03dc971a4b nodeview: use existing zoom check function 2021-01-23 08:18:45 +11:00
itsmattkc 03d31b2225 fixed cursor zooming algorithm
What the hell is this? How did I write this old algorithm? Did it even work?
2021-01-22 19:52:05 +11:00
itsmattkc d9019f9cb1 fixed node removals 2021-01-22 19:23:20 +11:00
itsmattkc b114bf98c9 only select nodes on right click if the current clicked node isn't already selected 2021-01-22 17:12:04 +11:00
itsmattkc 8a5df32281 fixed arrays in nodeparamview 2021-01-22 12:20:25 +11:00
itsmattkc fa1fbd3a34 nodeview: updated with new node color UI system 2021-01-19 09:08:46 +11:00
itsmattkc 8e7035bd40 restored nodeview 2021-01-19 00:06:57 +11:00
itsmattkc 181235f6ce began new infrastructure
Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.

Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
2021-01-05 11:20:38 +11:00
itsmattkc 75d4cd899b use hardcoded namespace
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00
itsmattkc d241090a9f finally updated the copyright year 2020-11-17 20:13:22 +11:00
itsmattkc 81450044e0 added preference for duplicating dependencies
Fixes #1320
2020-11-16 16:32:15 +11:00
itsmattkc 1b9bf6d92c switched many QLists for QVectors
Minor optimization
2020-11-16 16:17:43 +11:00
itsmattkc 0cafbb2594 nodeview: minor optimizations and behavior improvements 2020-10-10 19:47:25 +11:00
itsmattkc 2ccbfa7715 nodeview: null checks on select code
Prevents segfaults if the node view clears before the timeline.
2020-10-06 00:10:53 +11:00
itsmattkc 4204910796 nodes: link edges to IDs rather than objects
Allows code to know whether the connected parameters has been removed or
not.
2020-10-02 16:04:50 +10:00
itsmattkc c6dd0e0204 nodeview: select on right click 2020-08-07 20:17:01 +10:00
itsmattkc 02c0fb7316 nodeview: automatically deselect blocks that have been removed
Fixes segfault attempting to access and select an item that's already been
removed.
2020-08-05 23:56:42 +10:00
itsmattkc 2afa5a42c7 ui: optimized widget signals for selecting clips/nodes
Decent performance optimization when working with the UI.
2020-08-01 02:12:20 +10:00
itsmattkc 39d71eb7cd nodeview: drop nodes on release rather than press
Minor UI improvement that also addresses issue where the cache would
ignore the invalidation.
2020-07-10 19:28:42 +10:00
itsmattkc f107c9bba1 nodeview: associated pasted nodes
Prevents nodes being erroneously filtered out.
2020-06-16 17:17:47 +10:00
itsmattkc e979ce4d7a nodeview: made an "infinite scroller"
Set scene rect to huge and hid the scrollbars. The node view should be
scrolled with middle click or the hand tool.
2020-06-16 16:31:16 +10:00
itsmattkc 41b04d976c nodes/clips: use node label as clip name and allow changing multiple labels at once
Merges the "clip name" and "node label" into the same entity.
2020-06-16 16:23:05 +10:00
itsmattkc 71fa821e52 nodeview: enforce minimum scale 2020-06-16 15:37:11 +10:00
itsmattkc 209fb536f5 nodeview: when changing selected blocks, temporarily ignore selection change signal until the end
UI optimization.
2020-06-12 23:27:11 +10:00
itsmattkc 71ec148e76 renderer: moved all shader code into one solidified function
Makes texture-based optimizations easier when they're all in one place.
2020-06-10 01:54:02 +10:00
itsmattkc c1ed84b90e viewer: receive audio invalidation signal
Invalidates and runs cache task correctly even if there are no video
nodes connected.
2020-05-30 02:50:30 +10:00
itsmattkc 14ac1ada6e various: adding files missing in last commit
Oddly some files didn't commit previously. This commit adds those.
2020-05-27 03:24:37 +10:00
itsmattkc 1ed0814e83 nodeview: associate disconnected nodes with selected blocks until re-connected 2020-05-13 16:06:13 +10:00
itsmattkc ce58671fd6 nodeview: started core node filtering work 2020-05-11 22:48:27 +10:00
itsmattkc 9c30f13a2e nodeview: added setting for curved/straight edges 2020-05-10 04:33:37 +10:00
itsmattkc 16d4cccdb5 nodeview: optimized selecting
Rather than responding to every single selection change, the selection operation
can function as-is and then respond to all of them at the end.
2020-05-09 03:33:36 +10:00
itsmattkc 3d0f11c6ef nodeview: first attempt at filter dialog 2020-05-08 23:12:00 +10:00
itsmattkc 1efd4e9f99 nodeview: further improved auto-positioning system 2020-05-08 19:20:24 +10:00
itsmattkc 4ac5513e3f nodeview: implemented ability to select and delete node edges 2020-04-29 17:25:41 +10:00
itsmattkc bf68a4d631 nodes: added ability to label nodes 2020-04-29 15:35:05 +10:00
itsmattkc 13dc79d0cd nodeview: implemented duplicate feature 2020-04-29 15:04:53 +10:00