nodeview: do something when clips are selected

This commit is contained in:
itsmattkc
2021-03-20 10:10:09 +11:00
parent 57b8193427
commit 0a17e0fbe2
2 changed files with 7 additions and 4 deletions
+4 -4
View File
@@ -106,11 +106,11 @@ public slots:
node_view_->SelectWithDependencies(nodes);
}
void SelectBlocks(const QVector<Block*>& nodes)
void SelectBlocks(const QVector<Block*>& blocks)
{
Q_UNUSED(nodes)
qDebug() << "Stub";
//node_view_->SelectBlocks(nodes);
QVector<Node*> nodes(blocks.size());
memcpy(nodes.data(), blocks.constData(), blocks.size() * sizeof(Block*));
node_view_->SelectWithDependencies(nodes);
}
void DeselectBlocks(const QVector<Block*>& nodes)
+3
View File
@@ -236,6 +236,9 @@ void NodeView::Select(QVector<Node *> nodes)
}
}
// Center on something
centerOn(scene_.NodeToUIObject(nodes.first()));
ConnectSelectionChangedSignal();
// Emit deselect signal for any nodes that weren't in the list