Commit Graph
66 Commits
Author SHA1 Message Date
Mike-Solar bfb1b2fce4 update copyright back 2026-01-16 21:22:05 +08:00
Mike-Solar b8669f6a11 Change project name; 2026-01-05 16:22:26 +08:00
Mike-Solar f191486375 Implement multi-input OFX clip wiring and texture handling
Store PluginJob input values for lookup
Add per-clip texture inputs on plugin nodes
Map input clips to textures during render (with Source fallback)
2026-01-04 22:30:41 +08:00
Mike Solar 7c0f37b0a7 Implement default methods for plugin parameter editing and progress, and integrate plugin rendering into the build system. 2025-12-24 21:07:17 +08:00
Mike Solar 6fdfd03ffd update: update copyright 2025-08-05 17:12:49 +08:00
Mike Solar 74f73ab3be change: change code style to Linux style except indent. 2025-08-03 03:09:40 +08:00
itsmattkc 5e92930de0 nodes: fix loop mode regression 2022-11-01 09:15:51 -07:00
itsmattkc 6e183fe4be multicam: refactor to heavily optimize multicam monitor retrieval 2022-09-29 17:50:09 -07:00
itsmattkc 01c3c6050d restored audio functionality 2022-09-27 13:46:42 -07:00
itsmattkc c1c2d0bc05 Merge branch 'master' into multicam 2022-09-25 16:39:03 -07:00
itsmattkc 6ce920c5c8 nodes: resolve audio jobs in the old way for now 2022-09-24 18:50:17 -07:00
itsmattkc c0d8ff403f nodes: rework so that jobs can be completely deferred
Big optimization requiring a lot of refactoring.
2022-09-24 18:44:59 -07:00
itsmattkc 825b06f7a7 render: only use cache in offline mode 2022-09-23 12:31:17 -07:00
itsmattkc b19730b1f5 nodes: store time with accelerated jobs
Fixes #2031
2022-09-23 02:55:18 -07:00
itsmattkc 3abc9eb1d1 nodes: revise means of limiting array elements 2022-09-19 08:55:37 -07:00
itsmattkc 54d0a94a20 Merge branch 'master' into cache-update 2022-08-18 08:12:46 -07:00
itsmattkc 0d9727b6d2 architecture: move loop modes to clips 2022-07-17 15:22:36 -07:00
itsmattkc a8d46c4c5f render: fix issue responding to cancelled tasks 2022-07-10 12:54:55 -07:00
itsmattkc 13299d0a3b cache: implemented base functionality for clip cache 2022-06-04 17:29:09 -07:00
itsmattkc 998b9ba482 Merge branch 'master' into hashremoval 2022-06-01 10:06:33 -07:00
itsmattkc 8939a3aa66 allow concurrent decoders for different blocks 2022-06-01 10:03:33 -07:00
itsmattkc 3d8c0114fb render: remove unused function 2022-05-27 11:20:38 -07:00
itsmattkc 23973699b4 render: improved overall flow 2022-05-16 15:41:50 -07:00
itsmattkc 79e1ea70a5 nodes: prevent transform traversals creeping back up 2022-05-15 22:31:34 -07:00
itsmattkc e9844ee135 implemented gizmo transforming through the node graph 2022-05-15 14:36:30 -07:00
itsmattkc 4b366a9b73 update copyright year to 2022 2022-05-10 10:38:56 -07:00
itsmattkc bb0fedabba simplified and optimized samplebuffer 2022-05-09 14:55:51 -07:00
itsmattkc 81e2628cbb Merge branch 'master' into pr/1875 2022-05-04 15:04:28 -07:00
itsmattkc 07519a952e traverser: handle invalid audio params 2022-05-04 14:25:15 -07:00
itsmattkc a3c52cafaa traverser: fixed regression regarding converting generated frames 2022-05-03 20:49:44 -07:00
itsmattkc 7cbca303e8 Merge branch 'master' into pr/1875 2022-05-03 18:51:59 -07:00
itsmattkc 329dfb7913 renderer: resolve jobs at the end 2022-05-03 18:43:12 -07:00
itsmattkc 6512774b86 code: conform traverser buffer creation
Helps ensure parity between traverser and render processor
2022-05-03 17:10:03 -07:00
itsmattkc 0e490b94e5 nodes: implemented recursive jobs 2022-05-03 15:03:14 -07:00
itsmattkc 028d2fd60c nodes: optimize job infrastructure
Rework traversing so that jobs are only resolved when they are used. This should provide moderate optimize to the traversing process.
2022-05-03 11:19:21 -07:00
itsmattkc 7f0fc1de90 implement color processor job
Refactored code to use a color processor job
2022-04-15 14:03:06 -07:00
Thomas Wilshaw 979095d2e0 Get OCIO node groundwork working 2022-03-08 14:40:03 +00:00
itsmattkc b5be11a93b push null texture if footage time is NaN
Fixes #1767
2022-01-09 22:21:10 -08:00
itsmattkc 677277c16d renderer: improved code flow 2021-09-21 19:10:03 -07:00
itsmattkc 0df7012c9e rewrote hashing 2021-09-20 21:14:15 -07:00
itsmattkc 67c7c71ca2 implemented "value hints" for choosing output values to use 2021-09-17 20:56:53 -07:00
itsmattkc b07bccb7dc nodes: revert to single output 2021-09-07 22:01:36 -07:00
itsmattkc a0706a78d8 nodes: implemented core of manual table value selection 2021-09-07 15:27:07 -07:00
itsmattkc 445d276cd0 nodes: further optimized merge node to passthrough RGB blend textures 2021-04-23 11:01:08 +10:00
itsmattkc 97b9bcc79f nodes: merged gizmotraverser and nodetabletraverser into nodetraverser
No real reason for these other derivatives that did virtually
the same thing.
2021-04-22 12:52:10 +10:00
itsmattkc 77d4b18a60 updated copyright year for 2021 [skip ci] 2021-04-17 18:56:50 +10:00
itsmattkc 6c30f8cf46 nodes: implemented infrastructure for caching any node
Not accessible through UI yet, but ported Footage node to it
(previously we used a hack to ensure Footage textures were
cached, now it's a formal infrastructure).
2021-04-11 18:56:39 +10:00
itsmattkc eef19ca0ff streamlined viewable-based lengths 2021-04-08 09:46:31 +10:00
itsmattkc 4827782331 moved sequence params into node graph too
Reduces code by reusing more of the existing node infrastructure
to synchronize sequence parameters the render backend.
2021-02-18 13:20:23 +11:00
itsmattkc d7c5ac4b44 implement entire project in nodes
Project items are now represented directly in nodes opening up more versatility and possibilities. This is the first iteration of this and will be buggy. Need to test thoroughly.
2021-02-15 21:31:57 +11:00