nodes: revise means of limiting array elements

This commit is contained in:
itsmattkc
2022-09-19 08:55:37 -07:00
parent 4dbfbd63ec
commit 3abc9eb1d1
9 changed files with 239 additions and 230 deletions
+31 -2
View File
@@ -212,9 +212,38 @@ public:
return input_ids_;
}
virtual bool IsInputActiveAtTime(const QString &input, int element, const TimeRange &r) const
class ActiveElements
{
return true;
public:
enum Mode {
kAllElements,
kSpecified,
kNoElements
};
ActiveElements(Mode m = kAllElements)
{
mode_ = m;
}
Mode mode() const { return mode_; }
std::list<int> elements() const { return elements_; }
void add(int e)
{
elements_.push_back(e);
mode_ = kSpecified;
}
private:
Mode mode_;
std::list<int> elements_;
};
virtual ActiveElements GetActiveElementsAtTime(const QString &input, const TimeRange &r) const
{
return ActiveElements::kAllElements;
}
bool HasInputWithID(const QString& id) const
+169 -53
View File
@@ -24,8 +24,10 @@
#include <QDebug>
#include <QFontMetrics>
#include "audio/audioprocessor.h"
#include "node/block/clip/clip.h"
#include "node/block/gap/gap.h"
#include "node/graph.h"
#include "node/block/transition/transition.h"
namespace olive {
@@ -95,6 +97,51 @@ QString Track::Description() const
"a Sequence.");
}
Node::ActiveElements Track::GetActiveElementsAtTime(const QString &input, const TimeRange &r) const
{
if (input == kBlockInput) {
if (IsMuted() || blocks_.empty() || r.in() >= track_length() || r.out() <= 0) {
return ActiveElements::kNoElements;
} else {
int start = GetBlockIndexAtTime(r.in());
int end = GetBlockIndexAtTime(r.out());
if (start == -1) {
start = 0;
}
if (end == -1) {
end = blocks_.size()-1;
}
ActiveElements a;
for (int i=start; i<=end; i++) {
Block *b = blocks_.at(i);
if (b->is_enabled()) {
a.add(GetArrayIndexFromCacheIndex(i));
}
}
return a;
}
} else {
return super::GetActiveElementsAtTime(input, r);
}
}
void Track::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
{
if (this->type() == Track::kVideo) {
// Just pass straight through
NodeValueArray a = value[kBlockInput].toArray();
if (!a.empty()) {
table->Push(a.begin()->second);
}
} else if (this->type() == Track::kAudio) {
// Audio
ProcessAudioTrack(table, globals.time());
}
}
TimeRange Track::InputTimeAdjustment(const QString& input, int element, const TimeRange& input_time) const
{
if (input == kBlockInput && element >= 0) {
@@ -352,58 +399,6 @@ Block *Track::NearestBlockAfter(const rational &time) const
return nullptr;
}
Block *Track::BlockAtTime(const rational &time) const
{
if (IsMuted() || time > track_length() || blocks_.isEmpty()) {
return nullptr;
}
// Use binary search to find block at time
Block* using_block = nullptr;
int low = 0;
int high = blocks_.size() - 1;
while (low <= high) {
int mid = low + (high - low) / 2;
Block* block = blocks_.at(mid);
if (block->in() <= time && block->out() > time) {
using_block = block;
break;
} else if (block->out() <= time) {
low = mid + 1;
} else {
high = mid - 1;
}
}
if (using_block && !using_block->is_enabled()) {
using_block = nullptr;
}
return using_block;
}
QVector<Block *> Track::BlocksAtTimeRange(const TimeRange &range) const
{
QVector<Block*> list;
if (IsMuted()) {
return list;
}
foreach (Block* block, blocks_) {
if (block
&& block->is_enabled()
&& block->out() > range.in()
&& block->in() < range.out()) {
list.append(block);
}
}
return list;
}
void Track::InvalidateCache(const TimeRange& range, const QString& from, int element, InvalidateCacheOptions options)
{
TimeRange limited;
@@ -579,6 +574,127 @@ int Track::GetCacheIndexFromArrayIndex(int index) const
return block_array_indexes_.indexOf(index);
}
int Track::GetBlockIndexAtTime(const rational &time) const
{
if (time < 0 || time >= track_length()) {
return -1;
}
// Use binary search to find block at time
int low = 0;
int high = blocks_.size() - 1;
while (low <= high) {
int mid = low + (high - low) / 2;
Block* block = blocks_.at(mid);
if (block->in() <= time && block->out() > time) {
return mid;
} else if (block->out() <= time) {
low = mid + 1;
} else {
high = mid - 1;
}
}
return -1;
}
void Track::ProcessAudioTrack(NodeValueTable *table, const TimeRange &range) const
{
/*
// All these blocks will need to output to a buffer so we create one here
SampleBuffer block_range_buffer(audio_params, range.length());
block_range_buffer.silence();
NodeValueTable merged_table;
// Loop through active blocks retrieving their audio
foreach (Block* b, active_blocks) {
if (dynamic_cast<ClipBlock*>(b) || dynamic_cast<TransitionBlock*>(b)) {
TimeRange range_for_block(qMax(b->in(), range.in()),
qMin(b->out(), range.out()));
qint64 destination_offset = audio_params.time_to_samples(range_for_block.in() - range.in());
qint64 max_dest_sz = audio_params.time_to_samples(range_for_block.length());
// Destination buffer
NodeValueTable table = GenerateTable(b, Track::TransformRangeForBlock(b, range_for_block));
SampleBuffer samples_from_this_block = table.Take(NodeValue::kSamples).toSamples();
ClipBlock *clip_cast = dynamic_cast<ClipBlock*>(b);
if (samples_from_this_block.is_allocated()) {
// If this is a clip, we might have extra speed/reverse information
if (clip_cast) {
double speed_value = clip_cast->speed();
bool reversed = clip_cast->reverse();
if (qIsNull(speed_value)) {
// Just silence, don't think there's any other practical application of 0 speed audio
samples_from_this_block.silence();
} else if (!qFuzzyCompare(speed_value, 1.0)) {
if (clip_cast->maintain_audio_pitch()) {
AudioProcessor processor;
if (processor.Open(samples_from_this_block.audio_params(), samples_from_this_block.audio_params(), speed_value)) {
AudioProcessor::Buffer out;
// FIXME: This is not the best way to do this, the TempoProcessor works best
// when it's given a continuous stream of audio, which is challenging
// in our current "modular" audio system. This should still work reasonably
// well on export (assuming audio is all generated at once on export), but
// users may hear clicks and pops in the audio during preview due to this
// approach.
int r = processor.Convert(samples_from_this_block.to_raw_ptrs().data(), samples_from_this_block.sample_count(), nullptr);
if (r < 0) {
qCritical() << "Failed to change tempo of audio:" << r;
} else {
processor.Flush();
processor.Convert(nullptr, 0, &out);
if (!out.empty()) {
int nb_samples = out.front().size() * samples_from_this_block.audio_params().bytes_per_sample_per_channel();
if (nb_samples) {
SampleBuffer new_samples(samples_from_this_block.audio_params(), nb_samples);
for (int i=0; i<out.size(); i++) {
memcpy(new_samples.data(i), out[i].data(), out[i].size());
}
samples_from_this_block = new_samples;
}
}
}
}
} else {
// Multiply time
samples_from_this_block.speed(speed_value);
}
}
if (reversed) {
samples_from_this_block.reverse();
}
}
qint64 copy_length = qMin(max_dest_sz, qint64(samples_from_this_block.sample_count()));
// Copy samples into destination buffer
for (int i=0; i<samples_from_this_block.audio_params().channel_count(); i++) {
block_range_buffer.set(i, samples_from_this_block.data(i), destination_offset, copy_length);
}
NodeValueTable::Merge({merged_table, table});
}
}
}
table->Push(NodeValue::kSamples, QVariant::fromValue(block_range_buffer), this);
*/
}
void Track::BlockLengthChanged()
{
// Assumes sender is a Block
+13 -25
View File
@@ -22,7 +22,6 @@
#define TRACK_H
#include "node/block/block.h"
#include "timeline/timelinecommon.h"
namespace olive {
@@ -55,6 +54,9 @@ public:
virtual QVector<CategoryID> Category() const override;
virtual QString Description() const override;
virtual ActiveElements GetActiveElementsAtTime(const QString &input, const TimeRange &r) const override;
virtual void Value(const NodeValueRow& value, const NodeGlobals &globals, NodeValueTable *table) const override;
virtual TimeRange InputTimeAdjustment(const QString& input, int element, const TimeRange& input_time) const override;
virtual TimeRange OutputTimeAdjustment(const QString& input, int element, const TimeRange& input_time) const override;
@@ -314,30 +316,6 @@ public:
*/
Block* NearestBlockAfter(const rational& time) const;
/**
* @brief Returns the block that should be rendered/visible at a given time
*
* Use this for any video rendering or determining which block will actually be active at any
* time.
*
* @return Catches the first block that matches `block.in <= time && block.out > time`. Returns
* nullptr if the time exceeds the track length, the block active at this time is disabled, or
* if IsMuted() is true.
*/
Block* BlockAtTime(const rational& time) const;
/**
* @brief Returns a list of blocks that should be rendered/visible during a given time range
*
* Use this for audio rendering to determine all blocks that will be active throughout a range
* of time.
*
* @return Similar to BlockAtTime() but will match several blocks where
* `block.in < range.out && block.out > range.in`. Returns an empty list if IsMuted() or if
* `range.in >= track.length`. Blocks that are not enabled will be omitted from the returned list.
*/
QVector<Block*> BlocksAtTimeRange(const TimeRange& range) const;
const QVector<Block *> &Blocks() const
{
return blocks_;
@@ -345,6 +323,12 @@ public:
virtual void InvalidateCache(const TimeRange& range, const QString& from, int element, InvalidateCacheOptions options) override;
Block *VisibleBlockAtTime(const rational &t) const
{
int index = GetBlockIndexAtTime(t);
return (index == -1) ? nullptr : blocks_.at(index);
}
/**
* @brief Adds Block `block` at the very beginning of the Sequence before all other clips
*/
@@ -467,6 +451,10 @@ private:
int GetCacheIndexFromArrayIndex(int index) const;
int GetBlockIndexAtTime(const rational &time) const;
void ProcessAudioTrack(NodeValueTable *table, const TimeRange &range) const;
TimeRangeList block_length_pending_invalidations_;
QVector<Block*> blocks_;
+23 -39
View File
@@ -195,10 +195,6 @@ TexturePtr NodeTraverser::GetMainTextureFromJob(const GenerateJob &job)
NodeValueTable NodeTraverser::ProcessInput(const Node* node, const QString& input, const TimeRange& range)
{
if (!node->IsInputActiveAtTime(input, -1, range)) {
return NodeValueTable();
}
// If input is connected, retrieve value directly
if (node->IsInputConnected(input)) {
@@ -220,19 +216,15 @@ NodeValueTable NodeTraverser::ProcessInput(const Node* node, const QString& inpu
// Value is an array, we will return a list of NodeValueTables
NodeValueTableArray array_tbl;
int sz = node->InputArraySize(input);
for (int i=0; i<sz; i++) {
if (node->IsInputActiveAtTime(input, i, range)) {
NodeValueTable& sub_tbl = array_tbl[i];
TimeRange adjusted_range = node->InputTimeAdjustment(input, i, range);
if (node->IsInputConnected(input, i)) {
Node *output = node->GetConnectedOutput(input, i);
sub_tbl = GenerateTable(output, adjusted_range, node);
} else {
QVariant input_value = node->GetValueAtTime(input, adjusted_range.in(), i);
sub_tbl.Push(node->GetInputDataType(input), input_value, node);
}
Node::ActiveElements a = node->GetActiveElementsAtTime(input, range);
if (a.mode() == Node::ActiveElements::kAllElements) {
int sz = node->InputArraySize(input);
for (int i=0; i<sz; i++) {
ProcessInputElement(array_tbl, node, input, i, range);
}
} else if (a.mode() == Node::ActiveElements::kSpecified) {
for (int ele : a.elements()) {
ProcessInputElement(array_tbl, node, input, ele, range);
}
}
@@ -254,6 +246,20 @@ NodeValueTable NodeTraverser::ProcessInput(const Node* node, const QString& inpu
}
}
void NodeTraverser::ProcessInputElement(NodeValueTableArray &array_tbl, const Node *node, const QString &input, int element, const TimeRange &range)
{
NodeValueTable& sub_tbl = array_tbl[element];
TimeRange adjusted_range = node->InputTimeAdjustment(input, element, range);
if (node->IsInputConnected(input, element)) {
Node *output = node->GetConnectedOutput(input, element);
sub_tbl = GenerateTable(output, adjusted_range, node);
} else {
QVariant input_value = node->GetValueAtTime(input, adjusted_range.in(), element);
sub_tbl.Push(node->GetInputDataType(input), input_value, node);
}
}
NodeTraverser::NodeTraverser() :
cancel_(nullptr),
transform_(nullptr),
@@ -278,12 +284,6 @@ NodeValueTable NodeTraverser::GenerateTable(const Node *n, const TimeRange& rang
// NOTE: Times how long a node takes to process, useful for profiling.
//GTTTime gtt(n);Q_UNUSED(gtt);
const Track* track = dynamic_cast<const Track*>(n);
if (track) {
// If the range is not wholly contained in this Block, we'll need to do some extra processing
return GenerateBlockTable(track, range);
}
// FIXME: Cache certain values here if we've already processed them before
// Generate row for node
@@ -338,22 +338,6 @@ NodeValueTable NodeTraverser::GenerateTable(const Node *n, const TimeRange& rang
}
}
NodeValueTable NodeTraverser::GenerateBlockTable(const Track *track, const TimeRange &range)
{
// By default, just follow the in point
Block* active_block = track->BlockAtTime(range.in());
NodeValueTable table;
if (active_block) {
block_stack_.push_back(active_block);
table = GenerateTable(active_block, Track::TransformRangeForBlock(active_block, range), track);
block_stack_.pop_back();
}
return table;
}
TexturePtr NodeTraverser::ProcessVideoCacheJob(const CacheJob &val)
{
return nullptr;
+1 -1
View File
@@ -87,7 +87,7 @@ public:
protected:
NodeValueTable ProcessInput(const Node *node, const QString &input, const TimeRange &range);
virtual NodeValueTable GenerateBlockTable(const Track *track, const TimeRange& range);
void ProcessInputElement(NodeValueTableArray &array_tbl, const Node *node, const QString &input, int element, const TimeRange &range);
virtual void ProcessVideoFootage(TexturePtr destination, const FootageJob &stream, const rational &input_time){}
-106
View File
@@ -300,112 +300,6 @@ void RenderProcessor::Process(RenderTicketPtr ticket, Renderer *render_ctx, Deco
p.Run();
}
NodeValueTable RenderProcessor::GenerateBlockTable(const Track *track, const TimeRange &range)
{
if (track->type() == Track::kAudio) {
const AudioParams& audio_params = GetCacheAudioParams();
QVector<Block*> active_blocks = track->BlocksAtTimeRange(range);
// All these blocks will need to output to a buffer so we create one here
SampleBuffer block_range_buffer(audio_params, range.length());
block_range_buffer.silence();
NodeValueTable merged_table;
// Loop through active blocks retrieving their audio
foreach (Block* b, active_blocks) {
if (dynamic_cast<ClipBlock*>(b) || dynamic_cast<TransitionBlock*>(b)) {
TimeRange range_for_block(qMax(b->in(), range.in()),
qMin(b->out(), range.out()));
qint64 destination_offset = audio_params.time_to_samples(range_for_block.in() - range.in());
qint64 max_dest_sz = audio_params.time_to_samples(range_for_block.length());
// Destination buffer
NodeValueTable table = GenerateTable(b, Track::TransformRangeForBlock(b, range_for_block));
SampleBuffer samples_from_this_block = table.Take(NodeValue::kSamples).toSamples();
ClipBlock *clip_cast = dynamic_cast<ClipBlock*>(b);
if (samples_from_this_block.is_allocated()) {
// If this is a clip, we might have extra speed/reverse information
if (clip_cast) {
double speed_value = clip_cast->speed();
bool reversed = clip_cast->reverse();
if (qIsNull(speed_value)) {
// Just silence, don't think there's any other practical application of 0 speed audio
samples_from_this_block.silence();
} else if (!qFuzzyCompare(speed_value, 1.0)) {
if (clip_cast->maintain_audio_pitch()) {
AudioProcessor processor;
if (processor.Open(samples_from_this_block.audio_params(), samples_from_this_block.audio_params(), speed_value)) {
AudioProcessor::Buffer out;
// FIXME: This is not the best way to do this, the TempoProcessor works best
// when it's given a continuous stream of audio, which is challenging
// in our current "modular" audio system. This should still work reasonably
// well on export (assuming audio is all generated at once on export), but
// users may hear clicks and pops in the audio during preview due to this
// approach.
int r = processor.Convert(samples_from_this_block.to_raw_ptrs().data(), samples_from_this_block.sample_count(), nullptr);
if (r < 0) {
qCritical() << "Failed to change tempo of audio:" << r;
} else {
processor.Flush();
processor.Convert(nullptr, 0, &out);
if (!out.empty()) {
int nb_samples = out.front().size() * samples_from_this_block.audio_params().bytes_per_sample_per_channel();
if (nb_samples) {
SampleBuffer new_samples(samples_from_this_block.audio_params(), nb_samples);
for (int i=0; i<out.size(); i++) {
memcpy(new_samples.data(i), out[i].data(), out[i].size());
}
samples_from_this_block = new_samples;
}
}
}
}
} else {
// Multiply time
samples_from_this_block.speed(speed_value);
}
}
if (reversed) {
samples_from_this_block.reverse();
}
}
qint64 copy_length = qMin(max_dest_sz, qint64(samples_from_this_block.sample_count()));
// Copy samples into destination buffer
for (int i=0; i<samples_from_this_block.audio_params().channel_count(); i++) {
block_range_buffer.set(i, samples_from_this_block.data(i), destination_offset, copy_length);
}
NodeValueTable::Merge({merged_table, table});
}
}
}
merged_table.Push(NodeValue::kSamples, QVariant::fromValue(block_range_buffer), track);
return merged_table;
} else {
return super::GenerateBlockTable(track, range);
}
}
void RenderProcessor::ProcessVideoFootage(TexturePtr destination, const FootageJob &stream, const rational &input_time)
{
if (ticket_->property("type").value<RenderManager::TicketType>() != RenderManager::kTypeVideo) {
-2
View File
@@ -42,8 +42,6 @@ public:
};
protected:
virtual NodeValueTable GenerateBlockTable(const Track *track, const TimeRange &range) override;
virtual void ProcessVideoFootage(TexturePtr destination, const FootageJob &stream, const rational &input_time) override;
virtual void ProcessAudioFootage(SampleBuffer &destination, const FootageJob &stream, const TimeRange &input_time) override;
@@ -178,7 +178,7 @@ bool TransitionTool::GetBlocksAtCoord(const TimelineCoordinate &coord, ClipBlock
return false;
}
Block* block_at_time = t->BlockAtTime(coord.GetFrame());
Block* block_at_time = t->NearestBlockBeforeOrAt(coord.GetFrame());
if (!dynamic_cast<ClipBlock*>(block_at_time)) {
return false;
}
+1 -1
View File
@@ -1056,7 +1056,7 @@ void ViewerDisplayWidget::DrawSubtitleTracks()
for (int j=subtitle_tracklist.size()-1; j>=0; j--) {
Track *sub_track = subtitle_tracklist.at(j);
if (!sub_track->IsMuted()) {
if (SubtitleBlock *sub = dynamic_cast<SubtitleBlock*>(sub_track->BlockAtTime(time_))) {
if (SubtitleBlock *sub = dynamic_cast<SubtitleBlock*>(sub_track->VisibleBlockAtTime(time_))) {
// Split into lines
QStringList list = QtUtils::WordWrapString(sub->GetText(), fm, bounding_box.width());