Mike-Solar
e5eeaddf2f
format: reformatting files
2026-07-13 15:30:43 +08:00
Mike-Solar
bfb1b2fce4
update copyright back
2026-01-16 21:22:05 +08:00
Mike-Solar
b8669f6a11
Change project name;
2026-01-05 16:22:26 +08:00
Mike-Solar
f191486375
Implement multi-input OFX clip wiring and texture handling
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Store PluginJob input values for lookup
Add per-clip texture inputs on plugin nodes
Map input clips to textures during render (with Source fallback)
2026-01-04 22:30:41 +08:00
Mike Solar
7c0f37b0a7
Implement default methods for plugin parameter editing and progress, and integrate plugin rendering into the build system.
2025-12-24 21:07:17 +08:00
Mike Solar
6fdfd03ffd
update: update copyright
2025-08-05 17:12:49 +08:00
Mike Solar
74f73ab3be
change: change code style to Linux style except indent.
2025-08-03 03:09:40 +08:00
itsmattkc
5e92930de0
nodes: fix loop mode regression
2022-11-01 09:15:51 -07:00
itsmattkc
6e183fe4be
multicam: refactor to heavily optimize multicam monitor retrieval
2022-09-29 17:50:09 -07:00
itsmattkc
01c3c6050d
restored audio functionality
2022-09-27 13:46:42 -07:00
itsmattkc
c1c2d0bc05
Merge branch 'master' into multicam
2022-09-25 16:39:03 -07:00
itsmattkc
6ce920c5c8
nodes: resolve audio jobs in the old way for now
2022-09-24 18:50:17 -07:00
itsmattkc
c0d8ff403f
nodes: rework so that jobs can be completely deferred
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Big optimization requiring a lot of refactoring.
2022-09-24 18:44:59 -07:00
itsmattkc
825b06f7a7
render: only use cache in offline mode
2022-09-23 12:31:17 -07:00
itsmattkc
b19730b1f5
nodes: store time with accelerated jobs
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Fixes #2031
2022-09-23 02:55:18 -07:00
itsmattkc
3abc9eb1d1
nodes: revise means of limiting array elements
2022-09-19 08:55:37 -07:00
itsmattkc
54d0a94a20
Merge branch 'master' into cache-update
2022-08-18 08:12:46 -07:00
itsmattkc
0d9727b6d2
architecture: move loop modes to clips
2022-07-17 15:22:36 -07:00
itsmattkc
a8d46c4c5f
render: fix issue responding to cancelled tasks
2022-07-10 12:54:55 -07:00
itsmattkc
13299d0a3b
cache: implemented base functionality for clip cache
2022-06-04 17:29:09 -07:00
itsmattkc
998b9ba482
Merge branch 'master' into hashremoval
2022-06-01 10:06:33 -07:00
itsmattkc
8939a3aa66
allow concurrent decoders for different blocks
2022-06-01 10:03:33 -07:00
itsmattkc
3d8c0114fb
render: remove unused function
2022-05-27 11:20:38 -07:00
itsmattkc
23973699b4
render: improved overall flow
2022-05-16 15:41:50 -07:00
itsmattkc
79e1ea70a5
nodes: prevent transform traversals creeping back up
2022-05-15 22:31:34 -07:00
itsmattkc
e9844ee135
implemented gizmo transforming through the node graph
2022-05-15 14:36:30 -07:00
itsmattkc
4b366a9b73
update copyright year to 2022
2022-05-10 10:38:56 -07:00
itsmattkc
bb0fedabba
simplified and optimized samplebuffer
2022-05-09 14:55:51 -07:00
itsmattkc
81e2628cbb
Merge branch 'master' into pr/1875
2022-05-04 15:04:28 -07:00
itsmattkc
07519a952e
traverser: handle invalid audio params
2022-05-04 14:25:15 -07:00
itsmattkc
a3c52cafaa
traverser: fixed regression regarding converting generated frames
2022-05-03 20:49:44 -07:00
itsmattkc
7cbca303e8
Merge branch 'master' into pr/1875
2022-05-03 18:51:59 -07:00
itsmattkc
329dfb7913
renderer: resolve jobs at the end
2022-05-03 18:43:12 -07:00
itsmattkc
6512774b86
code: conform traverser buffer creation
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Helps ensure parity between traverser and render processor
2022-05-03 17:10:03 -07:00
itsmattkc
0e490b94e5
nodes: implemented recursive jobs
2022-05-03 15:03:14 -07:00
itsmattkc
028d2fd60c
nodes: optimize job infrastructure
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Rework traversing so that jobs are only resolved when they are used. This should provide moderate optimize to the traversing process.
2022-05-03 11:19:21 -07:00
itsmattkc
7f0fc1de90
implement color processor job
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Refactored code to use a color processor job
2022-04-15 14:03:06 -07:00
Thomas Wilshaw
979095d2e0
Get OCIO node groundwork working
2022-03-08 14:40:03 +00:00
itsmattkc
b5be11a93b
push null texture if footage time is NaN
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Fixes #1767
2022-01-09 22:21:10 -08:00
itsmattkc
677277c16d
renderer: improved code flow
2021-09-21 19:10:03 -07:00
itsmattkc
0df7012c9e
rewrote hashing
2021-09-20 21:14:15 -07:00
itsmattkc
67c7c71ca2
implemented "value hints" for choosing output values to use
2021-09-17 20:56:53 -07:00
itsmattkc
b07bccb7dc
nodes: revert to single output
2021-09-07 22:01:36 -07:00
itsmattkc
a0706a78d8
nodes: implemented core of manual table value selection
2021-09-07 15:27:07 -07:00
itsmattkc
445d276cd0
nodes: further optimized merge node to passthrough RGB blend textures
2021-04-23 11:01:08 +10:00
itsmattkc
97b9bcc79f
nodes: merged gizmotraverser and nodetabletraverser into nodetraverser
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No real reason for these other derivatives that did virtually
the same thing.
2021-04-22 12:52:10 +10:00
itsmattkc
77d4b18a60
updated copyright year for 2021 [skip ci]
2021-04-17 18:56:50 +10:00
itsmattkc
6c30f8cf46
nodes: implemented infrastructure for caching any node
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Not accessible through UI yet, but ported Footage node to it
(previously we used a hack to ensure Footage textures were
cached, now it's a formal infrastructure).
2021-04-11 18:56:39 +10:00
itsmattkc
eef19ca0ff
streamlined viewable-based lengths
2021-04-08 09:46:31 +10:00
itsmattkc
4827782331
moved sequence params into node graph too
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Reduces code by reusing more of the existing node infrastructure
to synchronize sequence parameters the render backend.
2021-02-18 13:20:23 +11:00